Follow TV Tropes

Following

History WMG / TheCosmere

Go To

OR

Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


This is based on the fact that on Roshar's cognitive real the continents are covered with an ocean of glass beads representing objects while the oceans are not. I hypothesize that the geography of the cognitive realm is expanded by the number of living, thinking beings in the corresponding Physical Realm location, and that all physical locations are connected in the cognitive realm (via some AlienGeometries to stitch spherical worlds onto a flat plain of course). Since nothing lives in space, there's no distance to cross between planets.

to:

This is based on the fact that on Roshar's cognitive real Cognitive Realm the continents are covered with an ocean of glass beads representing objects while the oceans are not. I hypothesize that the geography of the cognitive realm Cognitive Realm is expanded by the number of living, thinking beings in the corresponding Physical Realm location, and that all physical locations are connected in the cognitive realm Cognitive Realm (via some AlienGeometries to stitch spherical worlds onto a flat plain of course). Since nothing lives in space, there's no distance to cross between planets.
Is there an issue? Send a MessageReason:
None


* Ambition/Whimsy - These shards, like Preservation and Ruin, are direct opposites in some senses. Ambition would likely be very serious and no-nonsense, striving for greater things. Whimsy, on the other hand, would probably have an Intent revolving around relaxing and having fun.

to:

* Ambition/Whimsy - These shards, like Preservation and Ruin, are direct opposites in some senses. Ambition would likely be very serious and no-nonsense, striving for greater things. Whimsy, on the other hand, would probably have an Intent revolving around relaxing and having fun.fun.

[[WMG: Whimsy will turn out to be the strongest and most capable in magic amongst the Shards, barring Harmony]]
In part just to screw with the readers, but it also makes some sense - they would be the most inclined to actually study their powers and nature and ways to use them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

***[[spoiler: It seems that Kelsier and the main body of the Ghostbloods are focused mainly on protecting Scadrial and that the Ghostbloods seeming so antagonistic in the Stormlight Archive is due to a combination of the aims of saving Roshar and saving Scadrial not fully lining up plus the Ghostbloods on Roshar being a little out of line. ]]
Is there an issue? Send a MessageReason:
None


* ''Literature/TheWayOfKings'': Commanding the use of the Codes, the return of the Radiants and restoring Shallan's household to its former wealth.

to:

* ''Literature/TheWayOfKings'': ''Literature/TheWayOfKings2010'': Commanding the use of the Codes, the return of the Radiants and restoring Shallan's household to its former wealth.
Is there an issue? Send a MessageReason:
Wiki/ namespace cleaning.


* Odium/Mercy - Odium is 'divine passion/hatred untempered by Mercy' - a quote from {{Wiki/This Very Wiki}}. We also know that Rayse himself perceived himself to be the Shard of Passion - a belief which may be more accurate than he realised, as [[spoiler: Taravangian was able to take up the Shard when he was filled with Passion.]] We also know that Rayse [[JerkAss was...an unpleasant guy]], and that Shardic intent can be filtered through the personality of the Shardvessel - Ati, a kind and generous person, become filled with the desire to spread the 'gift' of destruction and death. So, perhaps Rayse being who he was, affected the Shard of Passion in a similar manner, twisting it to hatred. In any case, Passion, even hatred, can be tempered and countered through Mercy.

to:

* Odium/Mercy - Odium is 'divine passion/hatred untempered by Mercy' - a quote from {{Wiki/This Very Wiki}}.Website/ThisVeryWiki. We also know that Rayse himself perceived himself to be the Shard of Passion - a belief which may be more accurate than he realised, as [[spoiler: Taravangian was able to take up the Shard when he was filled with Passion.]] We also know that Rayse [[JerkAss was...an unpleasant guy]], and that Shardic intent can be filtered through the personality of the Shardvessel - Ati, a kind and generous person, become filled with the desire to spread the 'gift' of destruction and death. So, perhaps Rayse being who he was, affected the Shard of Passion in a similar manner, twisting it to hatred. In any case, Passion, even hatred, can be tempered and countered through Mercy.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The Void Between The Worlds is The Cognitive Realm. When characters fall off the walkways there, they land in either The Spiritual Realm, or First of The Dawn.
Is there an issue? Send a MessageReason:
None


* Odium/Mercy - Odium is 'divine passion/hatred untempered by Mercy' - a quote from {{Wiki/This Very Wiki}}. We also know that Rayse himself perceived himself to be the Shard of Passion - a belief which may be more accurate than he realised, as [[spoiler: Taravangian was able to take up the Shard when he was filled with Passion.]] We also know that Rayse was...an unpleasant guy, and that Shardic intent can be filtered through the personality of the Shardvessel - Ati, a kind and generous person, become filled with the desire to spread the 'gift' of destruction and death. So, perhaps Rayse being who he was, affected the Shard of Passion in a similar manner, twisting it to hatred. In any case, Passion, even hatred, can be tempered and countered through Mercy.

to:

* Odium/Mercy - Odium is 'divine passion/hatred untempered by Mercy' - a quote from {{Wiki/This Very Wiki}}. We also know that Rayse himself perceived himself to be the Shard of Passion - a belief which may be more accurate than he realised, as [[spoiler: Taravangian was able to take up the Shard when he was filled with Passion.]] We also know that Rayse [[JerkAss was...an unpleasant guy, guy]], and that Shardic intent can be filtered through the personality of the Shardvessel - Ati, a kind and generous person, become filled with the desire to spread the 'gift' of destruction and death. So, perhaps Rayse being who he was, affected the Shard of Passion in a similar manner, twisting it to hatred. In any case, Passion, even hatred, can be tempered and countered through Mercy.
Is there an issue? Send a MessageReason:
None


** Jossed, Hoid is [[ https://wob.coppermind.net/events/218-words-of-radiance-chicago-signing/#e6614 confirmed]] to have been human at one point, though he is now 'not exactly that.

to:

** Jossed, Hoid is [[ https://wob.[[https://wob.coppermind.net/events/218-words-of-radiance-chicago-signing/#e6614 confirmed]] to have been human at one point, though he is now 'not exactly that.that'.
Is there an issue? Send a MessageReason:
None


* Dominion/Autonomy - Autonomy is the Shard of Independence, bordering on isolationism. Dominion is all about conquering others, ignoring their own right to Autonomy. Additionally, both Shards, secretly or not-so-secretly, seek to bring everything under <i>their</i> control - Autonomy's interfering in the affairs of a bunch of different Shardworlds.

to:

* Dominion/Autonomy - Autonomy is the Shard of Independence, bordering on isolationism. Dominion is all about conquering others, ignoring their own right to Autonomy. Additionally, both Shards, secretly or not-so-secretly, seek to bring everything under <i>their</i> their control - Autonomy's interfering in the affairs of a bunch of different Shardworlds.
Shardworlds, while Dominion is self-evident.

Added: 3395

Changed: 4

Is there an issue? Send a MessageReason:
None


----

to:

----
[[WMG: Shardic opposites.]]

It's been established that Allomancy and Feruchemy have four groupings of four metals, comprising sixteen in total (not counting god-metals). In Allomancy, pure-metal has the opposite effect to its alloy (e.g. iron and steel pull and push on metal, for instance). Expanding this, it's entirely possible that the sixteen shards also come in opposing/contrasting pairs.

* Preservation/Ruin and Harmony is obvious - all three Shards repeatedly refer to the opposing nature of the Shards.

* Devotion/Honour - yes, Honour was in a relationship with Cultivation, and we have no idea what the nature of his relationship with Devotion was. However, the concepts of Devotion and Honour are very tied together - by Honouring someone you love, you prove your Devotion to them. Additionally, Honour is very evident in the seons, who serve their masters out of Devotion.

* Odium/Mercy - Odium is 'divine passion/hatred untempered by Mercy' - a quote from {{Wiki/This Very Wiki}}. We also know that Rayse himself perceived himself to be the Shard of Passion - a belief which may be more accurate than he realised, as [[spoiler: Taravangian was able to take up the Shard when he was filled with Passion.]] We also know that Rayse was...an unpleasant guy, and that Shardic intent can be filtered through the personality of the Shardvessel - Ati, a kind and generous person, become filled with the desire to spread the 'gift' of destruction and death. So, perhaps Rayse being who he was, affected the Shard of Passion in a similar manner, twisting it to hatred. In any case, Passion, even hatred, can be tempered and countered through Mercy.

* Endowment/[[spoiler: Virtuosity]] - of course, we don't know much about either of these two Shards. However, they both relate to the same thing, just as Preservation and Ruin combined represent creation - Endowment and [[spoiler: Virtuosity]] represent two sides of talent: being gifted with that talent, and the creative use of that talent. Indeed, both Hallandren and [[spoiler: Kilahito]] place considerable value on artistic talent.

* Cultivation/Invention - Cultivation is the force of growth and life, heavily connected with nature. Invention, one would assume, revolves around human ingenuity and industry, which would likely mean a shift away from nature.

* Valor/Survival Shard - next to nothing is known about these two. However, it is evident that Valor is all about bravery, courage, standing up and doing the right thing. The Survival Shard, on the other hand, is in hiding - and we know that they are all about doing the pragmatic thing for your own survival. In this context, keeping their head down while Odium rampages. Not necessarily the valorous thing to do, but logical to ensure your survival.

* Dominion/Autonomy - Autonomy is the Shard of Independence, bordering on isolationism. Dominion is all about conquering others, ignoring their own right to Autonomy. Additionally, both Shards, secretly or not-so-secretly, seek to bring everything under <i>their</i> control - Autonomy's interfering in the affairs of a bunch of different Shardworlds.

* Ambition/Whimsy - These shards, like Preservation and Ruin, are direct opposites in some senses. Ambition would likely be very serious and no-nonsense, striving for greater things. Whimsy, on the other hand, would probably have an Intent revolving around relaxing and having fun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Mercy is the final BigBad of the entire Cosmere.]]

Brandon loves HiddenDepths and having characters subvert expectations. Stormlight has shown that there are some bad parts to Honor and good parts to Odium so perhaps the twist is in the end the worst Shard isn't one of the ObviouslyEvil ones like Ruin but one of the Shards that seems like it should be a GodOfGood. As for Mercy's motivation, perhaps she(?) thinks existence is pain and wants to destroy the entire Cosmere in what she views as a MercyKill though that may be too cliche. Or maybe she regrets Asonalsium's death and plots to restore him by murdering every other Shard, Splinter and Investure user in existence to reclaim Adonalsium's lost power.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Hoid is trying to restore/acquire whatever magic Adonalsium granted]]
* Every magic in the setting so far is associated with a Shard (or the synergy of multiple Shards, like Feruchemy). Hoid has Yolish Lightweaving, which works differently from Rosharian Lightweaving, so we know that Yolen once had Investiture before the Shattering, presumably granted by Adonalsium. What if Hoid is trying to gather the other forms of Investiture to recreate the Investiture granted by Adonalsium?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: On Whimsy's Shardworld, the one where Investiture is in kites, the main character will be dour and serious]]
* Sanderson tries to avert PlanetOfHats; he wrote Galladon to be dour and serious so that not everyone from Duladel fits the stereotype of being happy. Besides, it would be amusing to watch an uber-serious private detective fly kites.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: The Ghostbloods want portable Investiture to help Thaidakar]]
Going off the theory that Thaidakar is Kelsier. Here's what we know:
* Cognitive Shadows need Investiture, or else they pass into the Beyond.
* Kelsier was heavily Invested after his stint as Preservation, and he estimates he'll last for a while.
* Kelsier taught the Southern Scadrians how to make medallions that grant the user Metalborn powers.
* These medallions use nicrosil, which stores Investiture, as a battery to power the other half.
* The South doesn't have nearly as many Metalborn as the north.
* The South appears to have a surplus of nicrosil metalminds.
My conclusion is that since the South didn't have very many Nicrosil Ferrings, Kelsier had to power most of those medallions himself. He dumped a lot of Investiture into these metalminds, making so many that it saved the South, but what he thought was an infinite supply turned out to be not so infinite. So he sent the Ghostbloods to find other sources of Investiture to consume, to keep himself alive.
Is there an issue? Send a MessageReason:
None



to:

** On the other hand, [[spoiler: Kelsier]] HAS joined the fray - as an antagonist, although one who wants the protagonists to win. He still can’t get to Roshar personally, but that’s what the Ghostbloods are for...
Is there an issue? Send a MessageReason:
None



to:

** Jossed, Hoid is [[ https://wob.coppermind.net/events/218-words-of-radiance-chicago-signing/#e6614 confirmed]] to have been human at one point, though he is now 'not exactly that.

Added: 144

Changed: 79

Is there an issue? Send a MessageReason:
Added additional information under the RWBY theory


** The Grimm are of Destruction, being Cognitive Shadows created for the purpose of consuming organic life, taking forms that suggest a twisted parody of the concept of organic life.

to:

** The Grimm are of Destruction, being Cognitive Shadows created for the purpose of consuming organic life, taking forms that suggest a twisted parody of the concept of organic life.
life. The Grimm bear some similarities to Re-Shephir's Midnight Essence on Roshar.



The Four Relics may be the Four Dawnshards. Each carries a specific command, one of which, Choice, is similar to the Aimia Dawnshard of Change.



* Alternatively, the Brothers were Laras and Ati, who left Remnant to try again with Scadrial. Salem's behavior permanently strained their relationship, leading to that planet and its human society to become even more dysfunctional. When Ozpin or Salem bring the Relics together, Sazed will appear, ''very'' confused at what's going on...

to:

* Alternatively, the Brothers were Laras Leras and Ati, who left Remnant to try again with Scadrial. Salem's behavior permanently strained their relationship, leading to that planet and its human society to become even more dysfunctional. When Ozpin or Salem bring the Relics together, Sazed will appear, ''very'' confused at what's going on...

Added: 243

Changed: 1

Is there an issue? Send a MessageReason:
None


** In a distant enough future, conflation between deities. There's already a duality motif between Preservation and Ruin, which might continue with Kelsier (change) and the Lord Ruler (stability), and the Survivor (life) and Ironeyes (death).



On Scadrial, there are sixteen basic metals, and on Roshar, there are ten surges. Five is the ArcNumber for Nalthis, and there are four types of entities in ''Warbreaker'': Returned, Lifeless, Awakened Objects, and whatever Nightblood is. There might be another one that just hadn't been discovered; [[spoiler:in ''Rhythm of War'', Vasher says that he Returned are now classified as Type 2 rather than Type 1. It's possible that he discovered a new entity that better fit being called Type 1. Or he could have decided, say, to swap Returned with Lifeless]].

to:

On Scadrial, there are sixteen basic metals, and on Roshar, there are ten surges. Five is the ArcNumber for Nalthis, and there are four types of entities in ''Warbreaker'': Returned, Lifeless, Awakened Objects, and whatever Nightblood is. There might be another one that just hadn't been discovered; [[spoiler:in ''Rhythm of War'', Vasher says that he the Returned are now classified as Type 2 rather than Type 1. It's possible that he discovered a new entity that better fit being called Type 1. Or he could have decided, say, to swap Returned with Lifeless]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: The Sovereign anticipated losing his powers and memories, and so left behind ways to restore his powers]]
All throughout the Bands of Mourning, Wax thinks it's strange that if the Sovereign wanted to keep the Bands for himself, he left a story and an adventure behind for the South. I think that the Sovereign left clues in case he forgot where he left his artifacts, and let the story spread so he could easily access them later.
* As Wax realizes, the Bands of Mourning were stored in a giant temple instead of a hidden cave because it would be too easy for the Sovereign to forget which cave he left it. So in case there was a complete memory wipe, the Sovereign left clues so he could easily find them again, which works because [[spoiler:you don't need to remember how to get past the traps or the door to claim the Bands]].
* If the Survivor's Treasure was also left behind by the Sovereign, [[spoiler:since the Survivor ''is'' the Sovereign]], he left a vaguely-worded prophesy and enough clues for Jak to find them. The Treasure is actually Hemalurgic spikes, which can be used to grant anyone Allomancy or Feruchemy, and the fact that they were kept in an aluminum chest meant that he knew that the spikes lose their charge outside of blood or aluminum.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: There are five [=BioChromatic=] entities]]
On Scadrial, there are sixteen basic metals, and on Roshar, there are ten surges. Five is the ArcNumber for Nalthis, and there are four types of entities in ''Warbreaker'': Returned, Lifeless, Awakened Objects, and whatever Nightblood is. There might be another one that just hadn't been discovered; [[spoiler:in ''Rhythm of War'', Vasher says that he Returned are now classified as Type 2 rather than Type 1. It's possible that he discovered a new entity that better fit being called Type 1. Or he could have decided, say, to swap Returned with Lifeless]].
Is there an issue? Send a MessageReason:
None



to:

* Religious debates over the Words of Founding, except over something trivial like a section on pancake recipes.

Added: 77

Changed: 60

Is there an issue? Send a MessageReason:
None



to:

* The Satanic Panic, but with either Sliverism or Trellism.
* Classic monster movies, using Mistwraiths, Ironeyes, or imaginary monsters.
Is there an issue? Send a MessageReason:
None


[[WMG: [[spoiler:Kelsier]] hides by using a Duralumin metalmind]]

to:

[[WMG: [[spoiler:Kelsier]] A spoiler character hides by using a Duralumin metalmind]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Ten and nine are special numbers because they're the number of worlds with Shards on them]]
Sixteen is special because it's the total number of Shards, so ten and nine probably relate to the Shards as well. While there are sixteen Shards, there are at most thirteen planets/systems because six Shards paired off (Ruin and Preservation, Devotion and Dominion, Honor and Cultivation). My guess is that there were once ten systems with Shards, and Odium turned it into nine by abandoning Braize for Roshar. That's why nine is of Odium.

[[WMG: [[spoiler:Kelsier]] hides by using a Duralumin metalmind]]
Feruchemical Duralumin stores Connection, and storing it weakens bonds with others. While it doesn't stop people from noticing his existence, [[spoiler:Kelsier]] can use it to stop people from recognizing him. As long as he takes basic steps to disguise himself [[spoiler:like sleeves and sunglasses]], he can go anywhere in Scadrial without being bothered.

Top