History WMG / TheBindingOfIsaac

29th Dec '15 12:49:58 PM shade6116
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* [[spoiler: CONFIRMED. Maxing out the Greed Machine now unlocks Keeper, a playable version of Greed.]]
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* [[spoiler: CONFIRMED. Maxing out the Greed Machine now unlocks Keeper, a playable version of Greed.]]]] [[WMG: Isaac is actually biologically female]] Well, he has female personas, a penis isn't visible in-game, and in one of the loading dreams in Afterbirth, the little dot between his legs actually falls off.
14th Nov '15 10:19:27 AM BossKey
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Greed is probably the most popular of the Seven Sin bosses, even receiving his own mode of sorts in ''Afterbirth''. Also, [[spoiler: the ending you receive for clearing Greed Mode implies that Greed is yet another aspect of Isaac. In this case, he's what Isaac becomes when he hangs himself after being trapped in a secret room by a cave-in. On top of that, the ending ends with Greed smiling--happiness that he'll soon get his day?]]
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Greed is probably the most popular of the Seven Sin bosses, even receiving his own mode of sorts in ''Afterbirth''. Also, [[spoiler: the ending you receive for clearing Greed Mode implies that Greed is yet another aspect of Isaac. In this case, he's what Isaac becomes when he hangs himself after being trapped in a secret room by a cave-in. On top of that, the ending ends with Greed smiling--happiness that he'll soon get his day?]]day?]] * [[spoiler: CONFIRMED. Maxing out the Greed Machine now unlocks Keeper, a playable version of Greed.]]
30th Oct '15 7:01:08 PM jtmmachine
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So why the tears, the monsters, and the fighting? It's almost all a test, to see what kind of person Isaac truly is. It isn't exactly a battle in the center of the mind. Isaac is transported to an alternate realm partially made up of his own subconscious, evidenced by Mom's grotesque appearance and the constant references to Isaac's broken childhood and household. The collectibles are a combination of granted gifts and inherent powers that Isaac discovers in himself and out in this mysterious realm. He gains control over them, then chooses his fate. Should Isaac fail entirely to either escape or kill Satan, then he snaps back from the very real fight to die alone of suffocation, hence why The Lost floats away from the dead Isaac's body. ??? and The Lost are two separate existences, the body and the soul. God takes pity upon Isaac and grants Isaac a chance, using both, to redeem himself. They are, of course, much more difficult their time around as Isaac loses life and corporeality. And Isaac may still chose whether to escape or overthrow Satan.
to:
So why the tears, the monsters, and the fighting? It's almost all a test, to see what kind of person Isaac truly is. It isn't exactly a battle in the center of the mind. Isaac is transported to an alternate realm partially made up of his own subconscious, evidenced by Mom's grotesque appearance and the constant references to Isaac's broken childhood and household. The collectibles are a combination of granted gifts and inherent powers that Isaac discovers in himself and out in this mysterious realm. He gains control over them, then chooses his fate. Should Isaac fail entirely to either escape or kill Satan, then he snaps back from the very real fight to die alone of suffocation, hence why The Lost floats away from the dead Isaac's body. ??? and The Lost are two separate existences, the body and the soul. God takes pity upon Isaac and grants Isaac a chance, using both, to redeem himself. They are, of course, much more difficult their time around as Isaac loses life and corporeality. And Isaac may still chose whether to escape or overthrow Satan.Satan. [[WMG: Greed will be made a playable character in a future expansion.]] Greed is probably the most popular of the Seven Sin bosses, even receiving his own mode of sorts in ''Afterbirth''. Also, [[spoiler: the ending you receive for clearing Greed Mode implies that Greed is yet another aspect of Isaac. In this case, he's what Isaac becomes when he hangs himself after being trapped in a secret room by a cave-in. On top of that, the ending ends with Greed smiling--happiness that he'll soon get his day?]]
30th Oct '15 6:05:59 PM finalsurvivor1
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Added DiffLines:
* [[spoiler:Jossed. There are two new major bosses: Hush, a Bonus Boss who seems to be a suffocated Isaac or ???, and Ultra Greed, the final boss of Greed Mode.]]
28th Sep '15 6:01:15 AM Morgenthaler
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[[WMG: Isaac's house was built over TheTrapDoor]] Not much more to say, both TheTrapDoor and this game have a trap door that leads to an underground tunnel system full of monsters.
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[[WMG: Isaac's house was built over TheTrapDoor]] WesternAnimation/TheTrapDoor]] Not much more to say, both TheTrapDoor WesternAnimation/TheTrapDoor and this game have a trap door that leads to an underground tunnel system full of monsters.
18th Aug '15 7:43:05 AM Prfnoff
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Namespace
[[WMG: Isaac is [[JAGSWonderland Infected.]]]]
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[[WMG: Isaac is [[JAGSWonderland [[TabletopGame/JAGSWonderland Infected.]]]]
5th May '15 4:05:41 PM nombretomado
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To wit: It's a game that relates a tale of [[GreekMythology a child whose parent(s?) has/have it in for him, and is forced to murder them for his own well-being]], and that takes several elements from Abrahamic mythology (duh). However, what really cements it is this page.
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To wit: It's a game that relates a tale of [[GreekMythology [[Myth/GreekMythology a child whose parent(s?) has/have it in for him, and is forced to murder them for his own well-being]], and that takes several elements from Abrahamic mythology (duh). However, what really cements it is this page.
24th Apr '15 10:25:18 PM theredlongitude
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That makes the BASE MENT seed Isaac's parent's ultimate triumph, since after the Item Pools are exhausted, the only thing left is Breakfast, which is why Isaac's parents played this game with him: to get him to eat his meals.
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That makes the BASE MENT seed Isaac's parent's ultimate triumph, since after the Item Pools are exhausted, the only thing left is Breakfast, which is why Isaac's parents played this game with him: to get him to eat his meals.meals. [[WMG: The game is a huge struggle over Isaac's destiny as the Anti-Christ.]] So both Satan and a representative of God occasionally pop up in their respective rooms with items. Satan tempts you with collectibles for the price of life, while God gives you them for free. An Angel Room only appears if a Devil Room appeared before and Isaac resists the temptation. God was watching, found that Isaac rejected Satan, and decided to help. If Mom really was ordered by God to kill Isaac, then not taking a deal with the devil proved to God that Isaac is capable of redemption despite his... inner self. If Mom was just insane, then God simply decided to throw his hat in the ring to save Isaac. This line of logic implies that Isaac really did escape should he beat The Chest, considering that particular ending. However, should Isaac rebel against God and attack the angels, the angels carry the key pieces to Mega Satan's domain. As mentioned in the main article, the two angels join the fight in a much darker form, implying that their failure to prevent Isaac from reaching Mega Satan was punished and they fell into Sheol. Despite their form, they still hope to rise again in God's favor, and so attempt to kill Isaac. Given the player's skill and luck, Isaac beats them and Mega Satan (and everyone else). By that moment in the game, you've probably picked up a couple dozen collectibles, making your character completely unrecognizable from a naked crying boy. Isaac is now completely corrupted by the experience. The reason Satan turned on him is because he started to realize that Isaac was becoming too powerful to control, and rightly so. Isaac destroys Satan entirely, and truly becomes the Anti-Christ, or at least something like it. So why the tears, the monsters, and the fighting? It's almost all a test, to see what kind of person Isaac truly is. It isn't exactly a battle in the center of the mind. Isaac is transported to an alternate realm partially made up of his own subconscious, evidenced by Mom's grotesque appearance and the constant references to Isaac's broken childhood and household. The collectibles are a combination of granted gifts and inherent powers that Isaac discovers in himself and out in this mysterious realm. He gains control over them, then chooses his fate. Should Isaac fail entirely to either escape or kill Satan, then he snaps back from the very real fight to die alone of suffocation, hence why The Lost floats away from the dead Isaac's body. ??? and The Lost are two separate existences, the body and the soul. God takes pity upon Isaac and grants Isaac a chance, using both, to redeem himself. They are, of course, much more difficult their time around as Isaac loses life and corporeality. And Isaac may still chose whether to escape or overthrow Satan.
17th Apr '15 6:57:48 AM MegaMarioMan
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The fact that various items belonging to Mom are found throughout the game show that Isaac is aware of these things, including a multitude of pills, injections, and chemicals. This leads to two potential ideas: Either Mom is pill addict and this is the cause of her insanity and hearing voices, or she is schizophrenic and takes these pills to try and mitigate it, but due to her rather neglecting nature, she can't keep track and leaves them all over the house. Religious preoccupation (An obsession with religious thoughts and standards as a coping mechanism) is a common byproduct in schizophrenic patients so this might tie into her strict religious standards which are being reinforced by her voices. This might also explain why the father may have left the family as shown in some of the endings.
to:
The fact that various items belonging to Mom are found throughout the game show that Isaac is aware of these things, including a multitude of pills, injections, and chemicals. This leads to two potential ideas: Either Mom is pill addict and this is the cause of her insanity and hearing voices, or she is schizophrenic and takes these pills to try and mitigate it, but due to her rather neglecting nature, she can't keep track and leaves them all over the house. Religious preoccupation (An obsession with religious thoughts and standards as a coping mechanism) is a common byproduct in schizophrenic patients so this might tie into her strict religious standards which are being reinforced by her voices. This might also explain why the father may have left the family as shown in some of the endings.endings. [[WMG: Isaac is [[ComicStrip/CalvinAndHobbes Calvin's]] DarkerAndEdgier cousin and the game is the way his parents get him to eat.]] What if the health powerups aren't actually dog food, spoiled milk, and old beans, but Isaac just feels that they taste that way? So, Isaac is a picky eater, and he doesn't really like the food his parents make (and if Isaac's parents are anything like Calvin's, he's got good reason to). Occasionally, he flat-out refuses to eat. So his parents asked what they can do to make him eat, and he told them that they could play a game. Thusly, the meal-based Health powerups are Isaac's parents successfully getting him to eat his breakfast/lunch/snack/dinner/dessert. However, Isaac has gone to some dark places, and so the rest of the game and all the symbolism is Isaac's dark imagination showing off it's darkness. His parents take some inspiration from his imagination and use it to create a new game every time. That makes the BASE MENT seed Isaac's parent's ultimate triumph, since after the Item Pools are exhausted, the only thing left is Breakfast, which is why Isaac's parents played this game with him: to get him to eat his meals.
5th Apr '15 3:41:13 PM Setrin
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Given that we've fought [[spoiler: Isaac himself]] and [[spoiler: Isaac's corpse]], it makes perfect sense to fight [[spoiler: his demon form]].
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Given that we've fought [[spoiler: Isaac himself]] and [[spoiler: Isaac's corpse]], it makes perfect sense to fight [[spoiler: his demon form]].form]]. [[WMG: The game is a compilation of Isaac's nightmares due to the abuse of his schizophrenic mother.]] The symbolism in the game carries two major themes: The obvious religious symbolism from Isaac being raised in a VERY fundamentalist household, and the symbolism of decay and abuse. The later is given in the form of very old and neglected food and even poop being powerups for health, various items that increase speed leave marks on Isaac, and it's clear he fully understands a lot of religious symbolism from various Bible stories, tales, and stigmas. We've seen that Isaac is a very imaginative child who enjoys dressing up as various characters (See: Flashback with the Magdalene wig.) and enjoys drawing. His toy chest is where he keeps a lot what he plays with and given what he finds in each one at the various endings, this includes drugs he finds around the house due to his mother's inability to keep track of them. The events of the actual game are nightmares Isaac has when he hides in the crawlspace under his room. The transition screen between levels shows him cowering in that same spot regardless of where you are in the game which hints that he's not actually moving anywhere, but letting his imagination and trauma from the abuse mix into horrific nightmares. The fact that various items belonging to Mom are found throughout the game show that Isaac is aware of these things, including a multitude of pills, injections, and chemicals. This leads to two potential ideas: Either Mom is pill addict and this is the cause of her insanity and hearing voices, or she is schizophrenic and takes these pills to try and mitigate it, but due to her rather neglecting nature, she can't keep track and leaves them all over the house. Religious preoccupation (An obsession with religious thoughts and standards as a coping mechanism) is a common byproduct in schizophrenic patients so this might tie into her strict religious standards which are being reinforced by her voices. This might also explain why the father may have left the family as shown in some of the endings.
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