History WMG / MassEffect3

8th Apr '17 9:19:54 PM nombretomado
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** Like most fans I dearly want this to be the case, but I must say Bioware are putting a lot at risk in doing this. When you buy a new game chances are you would expect it to be complete and working. It'd be like buying a new car and then have to pay extra for steering or to be able to refuel. Now in the day and age of download content if some time down the track the writers thought, "Hmm, you know leaving the game with Shepard bleeding and working for the Reapers. On second thoughts we need to do something to fix that," then it'd be okay. It'd be like getting RockBand and three years later the rights for ''Know Your Enemy'' became available and you could download it. But to do this from the start? To knowingly have something that fans would not like and then make them pay more to make it better? A lot of them would feel really upset at being scammed like this.

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** Like most fans I dearly want this to be the case, but I must say Bioware are putting a lot at risk in doing this. When you buy a new game chances are you would expect it to be complete and working. It'd be like buying a new car and then have to pay extra for steering or to be able to refuel. Now in the day and age of download content if some time down the track the writers thought, "Hmm, you know leaving the game with Shepard bleeding and working for the Reapers. On second thoughts we need to do something to fix that," then it'd be okay. It'd be like getting RockBand ''VideoGame/RockBand'' and three years later the rights for ''Know Your Enemy'' became available and you could download it. But to do this from the start? To knowingly have something that fans would not like and then make them pay more to make it better? A lot of them would feel really upset at being scammed like this.
8th Mar '17 10:29:09 AM nombretomado
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* '''[[MechWarrior This is the Burn that Fixes Everything:]]''' Destroy an Atlas with only [[KillItWithFire Incinerate and Incendiary Ammo]].

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* '''[[MechWarrior '''[[VideoGame/MechWarrior This is the Burn that Fixes Everything:]]''' Destroy an Atlas with only [[KillItWithFire Incinerate and Incendiary Ammo]].
5th Mar '17 9:25:54 AM nombretomado
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*** [[spoiler: ''The Art of the Mass Effect Universe'' confirms that EDI gains a robotic body with an uncanny resemblance to MarvelComics ''Jocasta''. Makes her inevitable as a squad member and, given the stuff at the tail-end of [=ME2=], a romance with Joker]].

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*** [[spoiler: ''The Art of the Mass Effect Universe'' confirms that EDI gains a robotic body with an uncanny resemblance to MarvelComics Creator/MarvelComics ''Jocasta''. Makes her inevitable as a squad member and, given the stuff at the tail-end of [=ME2=], a romance with Joker]].
1st Mar '17 8:55:53 PM StrigiformeLover
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* For better or for worse, the endings are a [[Main/Deconstruction]] of the Space Opera genre at its core. Shepard was never a major power or player; they were a pawn caught up in an indifferent universe who was in the right place in the right time, and made the best decision they could in their situation. The choices you get are three Space Opera tropes deconstructed: fusing with the enemy tech, controlling the enemy, or heroically destroying the enemy. Even killing the Star Child, something that would normally be presented as heroic in other sci-fi games or movies, is presented as a bad choice. The game deals with war, and the choices (and lack thereof) that comes with it. This was never a game for Paragon players, as there was never a chance of a happy ending. Just a less awful ending.

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* For better or for worse, the endings are a [[Main/Deconstruction]] Deconstruction of the Space Opera genre at its core. Shepard was never a major power or player; they were a pawn caught up in an indifferent universe who was in the right place in the right time, and made the best decision they could in their situation. The choices you get are three Space Opera tropes deconstructed: fusing with the enemy tech, controlling the enemy, or heroically destroying the enemy. Even killing the Star Child, something that would normally be presented as heroic in other sci-fi games or movies, is presented as a bad choice. The game deals with war, and the choices (and lack thereof) that comes with it. This was never a game for Paragon players, as there was never a chance of a happy ending. Just a less awful ending.
1st Mar '17 8:54:59 PM StrigiformeLover
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----

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----[[WMG: The endings do make sense, as it shows the true nature of the game.]]
* For better or for worse, the endings are a [[Main/Deconstruction]] of the Space Opera genre at its core. Shepard was never a major power or player; they were a pawn caught up in an indifferent universe who was in the right place in the right time, and made the best decision they could in their situation. The choices you get are three Space Opera tropes deconstructed: fusing with the enemy tech, controlling the enemy, or heroically destroying the enemy. Even killing the Star Child, something that would normally be presented as heroic in other sci-fi games or movies, is presented as a bad choice. The game deals with war, and the choices (and lack thereof) that comes with it. This was never a game for Paragon players, as there was never a chance of a happy ending. Just a less awful ending.
*** (Seriously, just read the Analysis page, people. It makes much more sense than this WMG.)
18th Oct '16 3:18:43 PM dlchen145
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We last see the clone fall from the Normandy. Okay, Shepard survived a space attack from the Collectors and burning up in the atmosphere. S/he survives because it's [[BadAss Shepard,]] those buildings look rather close, no reason why the clone couldn't have crashed on top of one. So what then? Clearly the clone had no idea about Shepard in the second and third games. What if s/he survived and spent the time to know about the legend, really know them? Enough to realize they would have done exactly the same thing Shepard did? AndThenWhat Well, think about the endings, in two or even all three Shepard dies. This would be the perfect chance for the clone to become Shepard, and do it right this time. Without Brooks and Cerberus s/he can become the legend rather than the poor tool pretending to be them.

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We last see the clone fall from the Normandy. Okay, Shepard survived a space attack from the Collectors and burning up in the atmosphere. S/he survives because it's [[BadAss Shepard,]] Shepard, those buildings look rather close, no reason why the clone couldn't have crashed on top of one. So what then? Clearly the clone had no idea about Shepard in the second and third games. What if s/he survived and spent the time to know about the legend, really know them? Enough to realize they would have done exactly the same thing Shepard did? AndThenWhat Well, think about the endings, in two or even all three Shepard dies. This would be the perfect chance for the clone to become Shepard, and do it right this time. Without Brooks and Cerberus s/he can become the legend rather than the poor tool pretending to be them.
18th Oct '16 3:18:04 PM dlchen145
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The game will essentially remain the same, ie. you'll go round the Galaxy doing virtually all the same missions and choosing Paragon/Neutral/Renegade as ways to solve them, the difference will be that you will complete the missions doing something to further the Reapers agenda instead of opposing it (as would happen in a non-indoctrinated playthrough). Indoctrination is stealthy and you are Commander "[[{{Badass}} the Fuck]]" Shepard so your squad-mates won't notice until the final showdown.

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The game will essentially remain the same, ie. you'll go round the Galaxy doing virtually all the same missions and choosing Paragon/Neutral/Renegade as ways to solve them, the difference will be that you will complete the missions doing something to further the Reapers agenda instead of opposing it (as would happen in a non-indoctrinated playthrough). Indoctrination is stealthy and you are Commander "[[{{Badass}} "Badass the Fuck]]" Fuck" Shepard so your squad-mates won't notice until the final showdown.
9th Oct '16 4:46:01 AM erforce
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--->'''Saren''': [[Franchise/PiratesOfTheCaribbean So tell me, Commander - what's become of my ship?]] (*om nom nom)

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--->'''Saren''': [[Franchise/PiratesOfTheCaribbean [[Film/PiratesOfTheCaribbeanDeadMansChest So tell me, Commander - what's become of my ship?]] (*om nom nom)
10th Sep '16 10:28:37 PM WillBGood
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[[WMG: Expanding on the above: the Reapers are what happens if [[spoiler:[[Anime/NeonGenesisEvangelion SEELE's]] version of {{Instrumentality}} succeeded]].]]

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[[WMG: Expanding on the above: the Reapers are what happens if [[spoiler:[[Anime/NeonGenesisEvangelion SEELE's]] version of {{Instrumentality}} [[AssimilationPlot Instrumentality]] succeeded]].]]
4th Sep '16 3:05:52 PM nombretomado
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[[ASpaceOdyssey Dr. David Bowman]], sometime after [[AscendToAHigherPlaneOfExistence being transformed into the Star Child]].

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[[ASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey Dr. David Bowman]], sometime after [[AscendToAHigherPlaneOfExistence being transformed into the Star Child]].
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