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Botan's AF 2024 character added as boss option



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* Chichiro Botan



*** Behind Lock And Key -- Complete a round in the Oozora Police Station on hard Mode.
** Fire Fire Light the Fire -- Complete a round in The Cell

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*** Behind Lock And Key -- Complete a round in the Oozora Police Station on hard Hard Mode.
** Fire Fire Light the Fire -- Complete a round in The Cell
Cell.
*** This Is Our Rebellion -- Complete a round in The Cell on Hard Mode.

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Need to factor in Radiant Ruze somehow, and decided to move Obsidian to a boss prediction to do so.


* Special: Obsidian Ruze: Brings forth Obsidian Ruze to annihilate nearby fans.

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* Special: Obsidian Radiant Ruze: Brings forth Obsidian Turn into Radiant Ruze to annihilate nearby fans.
for a brief period of time. As Radiant will cast a damaging holy aura around him.




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* Obsidian Ruze

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Spelling/grammar fix(es)


* The End of Time, where all the various Ames end up (cold also be accessed like Holy Forbidden from Vampire Survivors: it lasts until you get the artifact at the end).

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* The End of Time, where all the various Ames end up (cold (could also be accessed like Holy Forbidden from Vampire Survivors: it lasts until you get the artifact at the end).
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None


** Elvish Fashion: Increase the effectiveness of all Wear-type items(Idol Dress, etc.) by 15/30/45%.

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** Elvish Fashion: Increase the effectiveness of all Wear-type items(Idol items (Idol Dress, etc.) by 15/30/45%.



* Weapon: Chakimaru and Kyusuke: Iroha alternates between hiorizontal swings of her trusty sword and arrows fired forward . Upgrades add a second horizontal swing and a vertical one, additional arrows fired in a 'bundled scattershot' pattern and allow Chakimaru to Mark enemies with a little ninja icon that causes them to take more damage from Kyusuke's arrows.

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* Weapon: Chakimaru and Kyusuke: Iroha alternates between hiorizontal horizontal swings of her trusty sword and arrows fired forward . Upgrades add a second horizontal swing and a vertical one, additional arrows fired in a 'bundled scattershot' pattern and allow Chakimaru to Mark enemies with a little ninja icon that causes them to take more damage from Kyusuke's arrows.



* Weapon: Frying Pan: Swings a heavy cast-iron pan in an arc. Makes a distinct 'kloink' sound when it hits its first target. Upgrades allow it to hit food items(even as they're picked up) to make them heal more, swing twice, let it hit multiple fans each swing and ramp up its crit damage immensely.

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* Weapon: Frying Pan: Swings a heavy cast-iron pan in an arc. Makes a distinct 'kloink' sound when it hits its first target. Upgrades allow it to hit food items(even items (even as they're picked up) to make them heal more, swing twice, let it hit multiple fans each swing and ramp up its crit damage immensely.



* Weapon: Eka Prasetya Pancakarsa(Path of Sincerity): Olivia's sword. Unlike Ollie, Olivia performs thrusting attacks with it. Upgrades increase the amount of thrusts Olivia performs with it(with a bit of spread, allowing her to attack more enemies in front of herself), increases the range of these thrusts and lets her debuff enemies' DEF by attacking them.

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* Weapon: Eka Prasetya Pancakarsa(Path Pancakarsa (Path of Sincerity): Olivia's sword. Unlike Ollie, Olivia performs thrusting attacks with it. Upgrades increase the amount of thrusts Olivia performs with it(with a bit of spread, allowing her to attack more enemies in front of herself), increases the range of these thrusts and lets her debuff enemies' DEF by attacking them.



** Sallie: A surprisingly well-developed zombie buddy. This buddy follows Olivia around, regenerating Olivia's HP by 3/6/9%, but somtimes wanders off to either attack and knocks back enemies on contact or grab a Holozon crate or anvil and bring it to Olivia.

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** Sallie: A surprisingly well-developed zombie buddy. This buddy follows Olivia around, regenerating Olivia's HP by 3/6/9%, but somtimes sometimes wanders off to either attack and knocks back enemies on contact or grab a Holozon crate or anvil and bring it to Olivia.



** Pizza Oven: Similarly to Gura's Power of Atlantis, deploys up to three pizza ovens nearby, which create swirling fire traps that draw enemies in and fry them to a crisp.(source: mentioned this as a thing he'd like his character to have in his first Holocure vid)

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** Pizza Oven: Similarly to Gura's Power of Atlantis, deploys up to three pizza ovens nearby, which create swirling fire traps that draw enemies in and fry them to a crisp. (source: mentioned this as a thing he'd like his character to have in his first Holocure vid)



** Airhead/Genius: Kishido starts building up Airhead stacks every second or so(two stacks at max level), each of which grants him a 2/3/4% chance to avoid damage when struck. When he reaches 30/40/50 stacks of Airhead, all Airhead stacks are consumed for a Genius buff that lasts a few seconds and cranks up Kishido's crit-rate and crit-damage by 30/40/50% each.

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** Airhead/Genius: Kishido starts building up Airhead stacks every second or so(two so (two stacks at max level), each of which grants him a 2/3/4% chance to avoid damage when struck. When he reaches 30/40/50 stacks of Airhead, all Airhead stacks are consumed for a Genius buff that lasts a few seconds and cranks up Kishido's crit-rate and crit-damage by 30/40/50% each.



* Weapon: Electric Punch: Throw punches imbued with lightning. Slower but stronger then Korone's rapid punches. Upgrades increase the range of his punches, let the lightning arc onto enemies close to the one he struck and a random chance to instead throw a giant electric punch that can hit more enemies(and also arc more lightning onto nearby ones).

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* Weapon: Electric Punch: Throw punches imbued with lightning. Slower but stronger then Korone's rapid punches. Upgrades increase the range of his punches, let the lightning arc onto enemies close to the one he struck and a random chance to instead throw a giant electric punch that can hit more enemies(and enemies (and also arc more lightning onto nearby ones).



* BLT-9K: Fires a slow-moving but powerful energy projectile that looks like a submarine sandwich, which explodes on contact with an enemy or after a bit of travel time. Upgrades increase the radius of the blast, knocks back an enemy hit by the shot(though never so far to escape the blast), and, at maximum distance, leaves a lingering energy field that hurts enemies even more.

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* BLT-9K: Fires a slow-moving but powerful energy projectile that looks like a submarine sandwich, which explodes on contact with an enemy or after a bit of travel time. Upgrades increase the radius of the blast, knocks back an enemy hit by the shot(though shot (though never so far to escape the blast), and, at maximum distance, leaves a lingering energy field that hurts enemies even more.



* Blacksmith's Gaze: Project a narrow cone aura in front of your character, representing line of sight. All enemies in this aura take light damage. Upgrades increase the damage, increase the range of the aura(going all the way to the edge of the screen) and lets the aura dish out debuffs to the speed and defense of enemies in it.

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* Blacksmith's Gaze: Project a narrow cone aura in front of your character, representing line of sight. All enemies in this aura take light damage. Upgrades increase the damage, increase the range of the aura(going aura (going all the way to the edge of the screen) and lets the aura dish out debuffs to the speed and defense of enemies in it.



* Engraved Pistols: Fires two shots straight ahead. Upgrades increase the crit-rate and crit-damage of these shots, allow them to bounce in random directions up to twice on contact with the stage's edge(and deal more damage when they do), pierce enemies(dealing more damage for every enemy they hit when they bounce), and, at max level, fires a second pair of shots that deviate left and right to make them bounce more easily.

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* Engraved Pistols: Fires two shots straight ahead. Upgrades increase the crit-rate and crit-damage of these shots, allow them to bounce in random directions up to twice on contact with the stage's edge(and edge (and deal more damage when they do), pierce enemies(dealing enemies (dealing more damage for every enemy they hit when they bounce), and, at max level, fires a second pair of shots that deviate left and right to make them bounce more easily.



* Idol Magic: Shoots bolts of blue-and-white magic. Upgrades allow for the firing of multiple bolts in a scattershot pattern, letting each bolt explode in a small, glittery radius and giving a stacking 'Magic' buff that increases the potency of your next Special, but only so long as the Special gauge is still charging(using that Special depletes all your Magic stacks, ofc).

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* Idol Magic: Shoots bolts of blue-and-white magic. Upgrades allow for the firing of multiple bolts in a scattershot pattern, letting each bolt explode in a small, glittery radius and giving a stacking 'Magic' buff that increases the potency of your next Special, but only so long as the Special gauge is still charging(using charging (using that Special depletes all your Magic stacks, ofc).



* Moon Viewing: Gain a small aura shaped like the moon that provides a buff. Every 8 seconds, the moon will change phases, and each phase provides a different buff.(New Moon provides Crit rate, Waxing Moon provides ATK, Crescent Moon provides DEF, Waning Moon provides SPD, Half Moon provides HASTE and Full Moon provides Pickup Range)

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* Moon Viewing: Gain a small aura shaped like the moon that provides a buff. Every 8 seconds, the moon will change phases, and each phase provides a different buff. (New Moon provides Crit rate, Waxing Moon provides ATK, Crescent Moon provides DEF, Waning Moon provides SPD, Half Moon provides HASTE and Full Moon provides Pickup Range)



* Nice Hammer: Improves enhancement chances by 10/15/20% and DEF by the same amount. At max level, grants a 25% chance to use an anvil a second time(stacks with Blacksmith's Gear to use an anvil three times).

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* Nice Hammer: Improves enhancement chances by 10/15/20% and DEF by the same amount. At max level, grants a 25% chance to use an anvil a second time(stacks time (stacks with Blacksmith's Gear to use an anvil three times).



* The End of Time, where all the various Ames end up(cold also be accessed like Holy Forbidden from Vampire Survivors: it lasts until you get the artifact at the end).

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* The End of Time, where all the various Ames end up(cold up (cold also be accessed like Holy Forbidden from Vampire Survivors: it lasts until you get the artifact at the end).



** Normal mode is when the base is empty(because the girls DO have a day-job now).

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** Normal mode is when the base is empty(because empty (because the girls DO have a day-job now).



** The outfits worn by their Mythbreaker characters (Yuul B. Alwright for Ina, Tiara for Kiara, Watoto for Amelia, Scout(from Belt-Buckle) for Gura and Vic Fresno or Madam M. for Callie).

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** The outfits worn by their Mythbreaker characters (Yuul B. Alwright for Ina, Tiara for Kiara, Watoto for Amelia, Scout(from Scout (from Belt-Buckle) for Gura and Vic Fresno or Madam M. for Callie).
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None


** Unforgotten: Gain 1/2/3 stacks of Bonds any time Aloe gains I-frames from any source, which last for a while. Every Bonds stack raises her Defense and Attack by a percentage, and boosts the effectiveness of weapons and items associated with certain characters(namely, her genmates) by a percentage as well.

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** Unforgotten: Gain 1/2/3 stacks of Bonds any time Aloe gains I-frames from any source, which last for a while. Every Bonds stack raises her Defense and Attack by a percentage, and boosts the effectiveness of weapons and items associated with certain characters(namely, characters (namely, her genmates) by a percentage as well.
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** Beetle Breeder: When Nene is healed, release a beetle buddy(rhinoceros, elephant or stag beetle). This buddy scurries around, attacking enemies for 60/80/100% of Nene's total damage and picking up items before returning to her.

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** Beetle Breeder: When Nene is healed, release a beetle buddy(rhinoceros, buddy (rhinoceros, elephant or stag beetle). This buddy scurries around, attacking enemies for 60/80/100% of Nene's total damage and picking up items before returning to her.
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* The Usual Room

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Two Holostar JP proposals: one based on Uyu, the other is based on a game a few of them played in 3D. By the way, I am good with Hard Reset being converted to a proposed item instead of an exclusive skill (I initially proposed it for Shinri).



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* Calling Card: Boosts the multiplier of [=HoloCoins=] obtained by 1.2/1.5/1.8x and increases chance of a Holozon box dropping a super item or three items by 10/20/30%, but reduces drop rate of [=HoloCoins=].
* Princess Box: Foes move 1.2/1.5/1.8x quicker, but player's attacks are boosted by 5/10/15%.
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Minor typo patrolling.


* Super Blacksmith's Gear: Normal anvils can be used three times, and weapon enhancements increase damage by 4. ALl enchanting and upgrade attempts past 7 become guranteed.

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* Super Blacksmith's Gear: Normal anvils can be used three times, and weapon enhancements increase damage by 4. ALl All enchanting and upgrade attempts past 7 become guranteed.guaranteed.
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oh i didnt see i accidentally made a dupe x(


* Super Beetle: Increase character skill damage by 150%. Increases by 1% for each player level.
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oops


* Super Researches Coat: Gain 1% EXP every 2 seconds, slowly increasing to 5%.

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* Super Researches Researcher's Coat: Gain 1% EXP every 2 seconds, slowly increasing to 5%.

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** War Criminal: All explosion-based weapons gain 10%/20%/30% power. Also grants all weapons explosions when landing a Critical Hit, at the cost of -50/40/30% Critical Hit damage.

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** War Criminal: All explosion-based weapons (Holo Bomb and it's collabs) gain 10%/20%/30% power. Also grants all weapons explosions when landing a Critical Hit, at the cost of -50/40/30% Critical Hit damage.



** Demon Diva: Increases crit rate and Haste by a percentage for every Song-type weapon Aloe has equipped, counting her default weapon and collabs made with Song-type weapons.

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** Demon Diva: Increases crit rate and Haste by a percentage for every Song-type weapon Aloe has equipped, counting her default weapon and collabs made with Song-type weapons. (Idol Song and it's collabs)



* Versatile Glasses: Increases crit rate and crit damage. Increases the size and power of Book-type weapons and allows them to trigger effects otherwise reserved for your main weapon on a critical hit if your main weapon is Awakened.

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* Versatile Glasses: Increases crit rate and crit damage. Increases the size and power of Book-type weapons (BL Book and it's collabs) and allows them to trigger effects otherwise reserved for your main weapon on a critical hit if your main weapon is Awakened.




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* Super GWS Pill: Increases crit by 50% while the super meter is charging.
* Super Face Mask: Multplies damage by 1.5 and increase haste by 15%.
* Super Just Bandage: Increase max HP by 50. After being hit, heal 10% of your HP every 3 seconds.
* Super Injection Type Asacoco: Double your attack.
* Super Beetle: Increase character skill damage by 150%. Increases by 1% for each player level.
* Super Membership: Increase attack by 60% and take 30% less damage, but lose 1 [=HoloCoin=] every 3 seconds.
* Super Piki Piki Piman: Gain 30 Max HP. Increases main weapon damage and special attack damage by 1% for every 3 points of HP.
* Super Blacksmith's Gear: Normal anvils can be used three times, and weapon enhancements increase damage by 4. ALl enchanting and upgrade attempts past 7 become guranteed.
* Super Focus Shades: Ranged and Multishot weapons have an increased 40% chance to crit, and if it does, the target takes 500% weapon damage for over 5 seconds.
* Super Plushie: Delays damage you could have taken. Only take 5% of the actual damage, then take the remaining gradually.
* Super Researches Coat: Gain 1% EXP every 2 seconds, slowly increasing to 5%.
* Super Uber Sheep: Drops food every 5 seconds. Food drop chance from enemies also increases by 25%
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ina's confirmed to be playable for idol showdown. heck yeah



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** [[VideoGame/MeltyBlood Ancient Blood]] -- Reach the 30 minute mark in Virtual Frontier as Ina.
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Minor Thirteen Knights edit.


* Weapon: Knightly Implements: Alternate between a horizontal sword swing, a straight-forward lance stab and a vertical axe swing that produces a small shockwave on impact.Upgrades add further attacks to the sword and the lance, allow the axe to break the ground and leave a crater that briefly deals lingering damage and ramp up the Knights' crit-rate.
* Special: Ultimate Start: Send out the other twelve Knights, armed with various blades, axes, lances and staves, who form a large circular radius. Once they're in position, they generate a large aura between themselves, filled with light and stars, that rapidly damages enemies who stand in it. When the attack concludes, the Twelve return to the Thirteenth.

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* Weapon: Knightly Implements: Alternate between a horizontal sword swing, a straight-forward lance stab and a vertical axe swing that produces a small shockwave on impact.Upgrades add further attacks to the sword and the lance, allow the axe to break the ground and leave a crater that briefly deals lingering damage and ramp adds a staff to the Knights' attacks, following the axe, which unleashes blasts of fire, ice and stone, in that order. Also ramps up the Knights' crit-rate.
* Special: Ultimate Start: Send out the other twelve Knights, armed with various blades, axes, lances and staves, who form a large circular radius. Once they're in position, they generate a large aura between themselves, filled with light Sora-style stars and stars, resembling a cracked pane of glass, that rapidly damages enemies who stand in it. When the attack concludes, the Twelve return to the Thirteenth.



** Chivalrous Dignity: Increases DEF by 10/20/30% and Max HP by the same amount.

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** Chivalrous Dignity: Dignified Chivalry: Increases DEF by 10/20/30% and Max HP by the same amount.



** First Among Many: The Knights cast an aura at their feet. Increase damage by 5/10/15% for every fan that stands in it.

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** The First Among Of Many: The Knights cast an aura at their feet. Increase damage by 5/10/15% for every fan that stands in it.

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Did some Josuji edits, and moved the hard Reset to the Future Equip section.


* Special: Lore Hunt: Slows down the field as Shinri tries to gather Lore. Once speed returns to normal, any gathered Lore will give a temporary Attack and Crit Rate boost.

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* Special: Lore Hunt: Slows down the field as Shinri tries to gather Lore. Once speed returns to normal, any gathered Lore will give a temporary Attack and Crit Rate boost. If Tale of the Koi is maxed, this also leaves piles of Roe on the field. Collecting those makes the Swimming Power gauge increase faster, and both the Koi buddy and the dragon it turns into larger.



** Tale of the Koi: Summons a harmless Koi that builds up ''Swimming Power'' by being close to fans. With 100 stacks of ''Swimming Power'', the Koi transforms into a mighty Dragon that circles around Shinri for a few seconds, dealing damage before it ascends to the heavens. After a few more seconds, a new Koi is summoned.

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** Tale of the Koi: Summons a harmless Koi buddy that swims around and builds up ''Swimming Power'' by being close to fans. With 100 stacks of ''Swimming Power'', the Koi transforms into a mighty Dragon dragon that circles around Shinri for a few seconds, dealing damage to anything it touches before it ascends to the heavens. After a few more seconds, a new Koi is summoned.



** Hard Reset: Grants a buff that allows Shinri to revive at full health when downed. Any Revives will be used as normal; if none, return to the starting position. Cooldown 10/8/6 minutes.




to:

* Hard Reset: Gain one/two/three stacks of Reset. When defeated, use a stack of Reset to restart the round from the beginning. Has lower priority then any other type of revive, meaning those will be used first.
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Another addition to the Sillies category, to honor those who came before. Blame it on the Final Fantasy music I was listening to.

Added DiffLines:

[[AC: The Thirteen Knights]]
* Weapon: Knightly Implements: Alternate between a horizontal sword swing, a straight-forward lance stab and a vertical axe swing that produces a small shockwave on impact.Upgrades add further attacks to the sword and the lance, allow the axe to break the ground and leave a crater that briefly deals lingering damage and ramp up the Knights' crit-rate.
* Special: Ultimate Start: Send out the other twelve Knights, armed with various blades, axes, lances and staves, who form a large circular radius. Once they're in position, they generate a large aura between themselves, filled with light and stars, that rapidly damages enemies who stand in it. When the attack concludes, the Twelve return to the Thirteenth.
* Skills:
** Chivalrous Dignity: Increases DEF by 10/20/30% and Max HP by the same amount.
** Magic Knight: On critical hits, unleash either a fireball, an ice crystal or a large rock in a random direction, which explodes in a radius worth 50/60/70% of the Knights' total damage.
** First Among Many: The Knights cast an aura at their feet. Increase damage by 5/10/15% for every fan that stands in it.
* Costumes: Each of the Thirteen works as the costumes, with the Special involving the ones you didn't choose to play as.

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Some Laplus edits and Iroha stuff added. And thus is Pon X...ehm, I mean Holo X complete. Feel rfee to add moar stuff to them all, tho.


[[AC:Kazama Iroha]]
* Weapon: Chakimaru and Kyusuke: Iroha alternates between hiorizontal swings of her trusty sword and arrows fired forward . Upgrades add a second horizontal swing and a vertical one, additional arrows fired in a 'bundled scattershot' pattern and allow Chakimaru to Mark enemies with a little ninja icon that causes them to take more damage from Kyusuke's arrows.
* Special:
* Skills:
** Pokobee: A tanuki buddy that follows Iroha around. He grants Iroha up to 5/10/15% DEF and lets her regenerate 3/6/9% of her HP the closer he is to her. He also deals 60/80/100% of Iroha's total damage to fans that wander into him.
** Taiko Drum: Create an aura around Iroha. Every 20/10/5 seconds, this aura releases a shockwave that knocks back enemies and Marks them.





* Special: Shackles Off: La+ will remove her shackles and become the original monstrosity that she was before getting her powers sealed.

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* Weapon: Sleeves. Laplus swings her sleeved arms in front of her. Upgrades add more swings, extend Laplus' pickup range in the direction she's attacking and end her attack chain with a massive headbutt with a ton of knockback.
* Special: Shackles Off: La+ Laplus will remove her shackles and become the original monstrosity that she was before getting turns into a giant monster, stomping around invincibly for a while and defeating enemies who foolishly dare to exist in her powers sealed.presence.
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Some more updates, to Luna and Nene.

Added: 843

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Some more updates, to Luna and Nene.


* Weapon: Royal Candy. Throws a piece of Royal Candy. Luna throws it faster when certain levels are reached, and has a 10% chance to turn enemies into allies when awakened.
* Special: Electone Concert

[[AC:Amane Kanata]]
* Weapon: Angelic Shuriken. Toss out a four-pointed star that resembles Kanata's halo. Doesn't deal much damage on its own, but it's fast, and upgrades increase the number of them Kanata throws out.
* Special: Majestic Might: Power up with a large, glowing golden halo that resembles flexing arms interlocked. So long as this halo is up, the damage of all of Kanata's attacks is increased by 300%.

to:

* Weapon: Royal Candy. Throws a piece of Royal Candy. Luna throws it faster when certain levels are reached, and has a 10% chance to turn enemies into allies when awakened.
* Special: Electone Concert

[[AC:Amane Kanata]]
* Weapon: Angelic Shuriken. Toss out a four-pointed star that resembles Kanata's halo. Doesn't deal much damage on its own, but it's fast, and upgrades
Upgrades decrease the attack's delay, increase the number of them Kanata throws out.
candies thrown and, when Awakened, has a 10% chance to Enthrall enemies, which turns afflicted foes into temporary allies.
* Special: Majestic Might: Power up Electone Concert: Luna heralds her presence with a large, glowing golden halo that resembles flexing arms interlocked. So long as this halo is up, chorus of electone bards. Unleash large note projectiles all over the damage screen, which explode in a shower of all of Kanata's attacks is increased by 300%.Royal Candies on contact with enemies.



** Nanora: Similar to Miko's baby Talk, creates a 'nanora' when landing attacks sometimes. This 'nanora' deals 50/75/100% damage and has a chance to Enthrall enemies it defeats.
** Underage: Grants a 15/25/35% chance to dodge an attack. After dodging, increase HASTE by 30/40/50% and stay invulnerable for 0.5 seconds.
** Battle Princess: Increase DEF by 10/20/30%. Total damage is increased by 25/50/75% of Luna's HASTE.

[[AC:Amane Kanata]]
* Weapon: Angelic Shuriken. Toss out a four-pointed star that resembles Kanata's halo. Doesn't deal much damage on its own, but it's fast, and upgrades increase the number of them Kanata throws out.
* Special: Majestic Might: Power up with a large, glowing golden halo that resembles flexing arms interlocked. So long as this halo is up, the damage of all of Kanata's attacks is increased by 300%.
* Skills:



* Special: Beetle Breeder: Summons an army of beetles (includes rhinoceros, elephant, and stag beetles) to trample all enemies on the screen.

to:

* Special: Beetle Breeder: Summons an army of beetles (includes rhinoceros, elephant, Super Hyper Ultra Nenechi: Power up with a glowing, golden aura shaped like a proudly-posing seal. This aura increases Nene's HASTE and stag beetles) to trample all enemies on the screen.SPD by a considerable amount, as well as enhancing Bear Hands' damage and attack range.



** Super Hyper Ultra Nenechi: Every 60/50/40 seconds, Nene unleashes her full power for 5 seconds. There will be a 3/2/1 minute cooldown afterward.

to:

** Super Hyper Ultra Nenechi: Every 60/50/40 seconds, Beetle Breeder: When Nene unleashes her full power is healed, release a beetle buddy(rhinoceros, elephant or stag beetle). This buddy scurries around, attacking enemies for 5 seconds. There will be a 3/2/1 minute cooldown afterward.
60/80/100% of Nene's total damage and picking up items before returning to her.

Added: 198

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...also some Kanata edits.


* Special: Majestic Might: Power up with a large, glowing golden halo that resembles flexing arms interlocked. So long as this halo is up, the damage of all of Kanata's attacks is increased by 300%.



** Voice Changeling: Every 10 seconds, Kanata gains a buff that corresponds with one of her genmates, which lasts for 10 seconds. During that time, any time she fires her basic weapon, one projectile belonging to one of her genmates at the most basic level is added(IE: one of Coco's fireballs, one of Watame's harp notes, a salvo of Towa's pitchfork bullets or one of Luna's candies). Upgrades increase the power of this extra shot to scale with Kanata's main weapon level, but not the effects.

to:

** Voice Changeling: Every 10 seconds, Kanata gains a buff that corresponds with one of her genmates, which lasts for 10 seconds. During that time, any time she fires her basic weapon, one projectile belonging to one of her genmates at Power Point: Increase the most basic level is added(IE: one damage and range of Coco's fireballs, one of Watame's harp notes, a salvo of Towa's pitchfork bullets or one of Luna's candies). Upgrades Angelic Shuriken by 20/30/40%, and increase the power radius of this extra shot to scale with Kanata's main weapon level, but not all Aura-type weapons by the effects.
same amount.

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Another funny.


* Special:



!!ID Generation 1
[[AC:Ayunda Risu]]

to:

!!ID Generation 1
[[AC:Ayunda Risu]]
!!JP: Sillies
[[AC:Usada Pekomama]]
* Weapon: Frying Pan: Swings a heavy cast-iron pan in an arc. Makes a distinct 'kloink' sound when it hits its first target. Upgrades allow it to hit food items(even as they're picked up) to make them heal more, swing twice, let it hit multiple fans each swing and ramp up its crit damage immensely.
* Special: Household's Ruler: Pekomama generates a carrot-filled aura around herself. Fans inside this aura take constant damage, take more crit damage and, when defeated, explode in a decent radius. Fans defeated by this explosion also have a chance to explode so long as they're in the aura.



** Headpat: Gains a 'Headpat' buff. While it's up, when Pekomama takes damage, she takes 60/70/80% less damage and delivers a counterattack worth 150/200/250% total damage to that fan and others around it. The buff is expended when the headpat is delivered, and it takes 30/20/10 seconds to return.
** Motherly: Increase Max HP by 20/30/40% and crit damage by 25/40/55%.
** Verbal Pek: Increases crit rate by 10/15/20%. Critical hits now produce a 'Peko', like Miko's 'Nyeh', which acts as a shockwave that deals the same damage to fans around the initial one defeated. The 'Peko' cannot itself crit, however.

!!ID Generation 1
[[AC:Ayunda Risu]]
* Skills:



!Hololive ID - The Oliviaverse

to:

!Hololive !!Hololive ID - The Oliviaverse
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None


** Wowowow Co-Op Box -- Reach the 30 minute mark in the Bread Box as FuwaMoco.

to:

** Wowowow Co-Op Box -- Reach the 30 minute mark in the Bread Box as FuwaMoco.[=FuwaMoco=].

Added: 537

Changed: 393

Is there an issue? Send a MessageReason:
Added a bit of stuff.


* Post-Surgery TTS:

to:

* Post-Surgery TTS: (someone more familiar with this meme fill this out, it's been empty since day 1 and I can't figure anything out lol)



** Normal Mode is during the day, with nobody present.
** Hard Mode is during a big sermon, when it's dark and the stained-glass windows are lit by the moon.




to:

** Normal mode is during a slow day in the morning, lit by the rising sun.
** Hard Mode is at noon, when business has picked up.



*** Behind Lock And Key -- Complete a round in the Oozora Police Station on hard Mode.



** DOOG Eternal -- Reach the 30 minute mark in the Demon World as Korone.



** Daughter of the Doog -- Reach the 30 minute mark in the Bread Box as Risu.
** Dino Usurper -- Reach the 30 minute mark in the Tempus Guild Hall as Jurard.
** Flaymen -- Reach the 30 minute mark in The Seiso Church as Flayon.
** Jailbreak! -- Reach the 30 minute mark in Oozora Police Station as Pekora.
** Olleluia and Omen -- Reach the 30 minute mark in The Seiso Church as Octavio.

to:

** Daughter of the Doog Nutbread -- Reach the 30 minute mark in the Bread Box as Risu.
** Dino Usurper Wowowow Co-Op Box -- Reach the 30 minute mark in the Bread Box as FuwaMoco.
** Putting The 'Tyrant' In Tyrannosaurus -- Reach the 30 minute mark in
Tempus Guild Hall as Jurard.
** Flaymen -- Reach the 30 minute mark in The the Seiso Church as Flayon.
** Jailbreak! -- Reach the 30 minute mark in Oozora Police Station as Pekora.
** Olleluia and Omen -- Reach the 30 minute mark in The the Seiso Church as Octavio.Octavio.
** Grace Us With Thine Presence -- Reach the 30 minute mark in the Seiso Church as Sora.
** Jailbreak! -- Reach the 30 minute mark in the Oozora Police Station as Pekora.
Is there an issue? Send a MessageReason:
None


** [[Franchise/StreetFighter Dogfighter]] -- Reach the 30 minute mark in Virtual Frontier as Korone.

to:

** [[Franchise/StreetFighter Dogfighter]] Dog Fighter]] -- Reach the 30 minute mark in Virtual Frontier as Korone.
Is there an issue? Send a MessageReason:
None


** [[VideoGame/GuiltyGear Nakiri Gear]] -- Reach the 30 minute mark in Virtual Frontier as Ayame.

to:

** [[VideoGame/GuiltyGear Nakiri Gear]] Guilty Nakiri]] -- Reach the 30 minute mark in Virtual Frontier as Ayame.

Added: 948

Changed: 95

Is there an issue? Send a MessageReason:
None



to:

** [[VideoGame/FatalFury Fox Fury]] -- Reach the 30 minute mark in Virtual Frontier as Fubuki.
** [[VideoGame/SuperSmashBros Smash Idols]] -- Reach the 30 minute mark in Virtual Frontier as Sora.
** [[Franchise/StreetFighter Dogfighter]] -- Reach the 30 minute mark in Virtual Frontier as Korone.
** [[VideoGame/GuiltyGear Nakiri Gear]] -- Reach the 30 minute mark in Virtual Frontier as Ayame.
** [[VideoGame/JojosBizarreAdventureAllStarBattle All Star Lionness]] -- Reach the 30 minute mark in Virtual Frontier as Botan.
** [[Franchise/BlazBlue Blazing Comet]] -- Reach the 30 minute mark in Virtual Frontier as Suisei
** [[Franchise/MortalKombat Muki Kombat]] -- Reach the 30 minute mark in Virtual Frontier as Aki.
** [[Franchise/TheKingOfFighters The King Of Memes]] -- Reach the 30 minute mark in Virtual Frontier as Coco.
** [[VideoGame/RivalsOfAether Rivals of Fantasy]] -- Reach the 30 minute mark in Virtual Frontier as Pekora.
** [[VideoGame/{{Skullgirls}} Zombiegirls: 2nd Encore]] -- Reach the 30 minute mark in Virtual Frontier as Ollie.



** The Aesthete -- Complete a stage with the Trumpet and RGB stamps fully upgraded.(if a third one is ever released, that one's a requirement too)

to:

** The Aesthete -- Complete a stage with the Trumpet and RGB stamps fully upgraded. (if a third one is ever released, that one's a requirement too)
Is there an issue? Send a MessageReason:
Bit of cleanup


** Casanova: Gain one stack of "Affection" for each critical hit, with a max of 10/15/20. Each stack grants 2% Speed. Stacks start to expire after 5 seconds, removing one per second. If Flayon takes damage while a stack is active, replaces 1 "Affection" stack with a "Perversion" stack (cap at 4/7/10), which grants knockback and wears off after 3 seconds per stack,

to:

** Casanova: Gain one stack of "Affection" for each critical hit, with a max of 10/15/20. Each stack grants 2% Speed. Stacks start to expire after 5 seconds, removing one per second. If Flayon takes damage while a stack is active, replaces 1 "Affection" stack with a "Perversion" stack (cap at 4/7/10), which grants knockback and wears off after 3 seconds per stack,stack.



* [=Baegemite=]: Increases Max HP by 10/20/30%. Also has a 30/40/50 chance to freeze a fan in place for each instance they deal damage to you.

to:

* [=Baegemite=]: Baegemite: Increases Max HP by 10/20/30%. Also has a 30/40/50 chance to freeze a fan in place for each instance they deal damage to you.

Changed: 186

Is there an issue? Send a MessageReason:
He is more associated with ghosts now, so time to redo a prediction I made!


** Ronin's Harem: Defeated fans occasionally drop 1 Roe. The Roe will be collected by the Koi summoned by Tale of the Koi, increasing its power per Roe collected.

to:

** Ronin's Spectral Harem: Defeated fans occasionally drop 1 Roe. The Roe have a 5/10/15% chance of spawning a ghost that will be collected by the Koi summoned by Tale of the Koi, increasing its power per Roe collected.inflict damage before vanishing.

Changed: 86

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Referencing a recent Kiara meme.



to:

** Now Serving -- While playing as Takanashi Kiara, run backwards for 5 total minutes.

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