Follow TV Tropes

Following

History WMG / FugaMelodiesOfSteel2

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG:The finale to ''Fuga 3'' will be set [[AstralFinale on the moon]].]]
* Per the many implications throughout both games that the moon would be a part of the story of ''Fuga'' -- Count Nouvel'''lune''', Jeanne's brief mention of it in her archives, the man who wrote the last Crusade Archive being in "dark, frozen wasteland", the brief "Earthrise" shot from the moon in this game's Secret Movie -- why not? As of now, the only unknown is how the tanks are going to get there.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: Jihl will ''not'' be fully revived, but Hanna will be given a new gameplay role.]]
* There's an argument to be made that he's already fulfilled his purpose in this game, and given that it took the full completion of the Belenos and his HeroicSacrifice ''combined'' to allow Hanna to be brought back to life, it can be said that bringing him back would nullify the impact of said sacrifice. It's possible that he'll instead act as a subconsciousness of sorts to Hanna, with her able to communicate with him at certain points, and gaining access to more of his abilities as a hybrid as the game goes on. In contrast to how Malt's Leadership Skills are meant to impact the moment-to-moment flow of battles, Hanna's new abilities may instead cause the Taranis ''itself'' to change or transform, such as having it gain new armaments or movement options to allow for there to be different ''types'' of battles themselves. Considering Hanna's reputation among the ''Fuga'' community for being rather boring and flat compared to all the other kids, giving her this may help to highlight what her strengths ''and'' her weaknesses are, giving her a character arc to go through just like Malt did in this game. In essence, Malt would be the "captain" of the Taranis who makes strategic decisions for the crew in battle, whereas Hanna would be the "quartermaster" responsible for the functioning and organization of the Taranis.
Is there an issue? Send a MessageReason:
No, it's a Deadly Euphemism. I just hate that plot point and wanted there to be something interesting out of it. Maybe it's best if the games just move on from Cayenne. I would.


[[WMG: Cayenne was an UnwittingPawn even before he killed Shayne.]]
->''Shayne, his wife Jelly, and daughter Vanilla intend to observe Gasco's reconstruction. I, too, intend to join as a representative for all those who lost loved ones in the war. Surely my calling as a teacher is to inform Vanilla of the pain of such tremendous loss. (…)\\
While alone in a car with the Muscat family, I used spells to put them to sleep and to destroy all the other cars traveling with us. By causing the cliff face to collapse I made it all look like some freak accident. What's more, I stole the clothes off Shayne and hypnotized Vanilla into believing her father had rescued her from the crash. Shayne's death will be written off as if it were my own.''
* The above was taken from Cayenne's second journal entry, unlocked after beating Chapter 10 for the first time. Being part of the same Gasco Report, it can be assumed that these two paragraphs were written at times close to one another-- while each one portrays Cayenne as having radically different intentions. I don't think that he'd just decide to KillAndReplace Shayne on a whim. Given his patient demeanor, he'd likely have planned it at least ''weeks'' in advance. It's possible that someone or something external warped Cayenne's mind in that time, leading him to carry out his murder.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: The third game will have a theme based around the idea of "Kemono".]]
* The overall {{tagline}} for the series in Japan is "War x Vengeance x Kemono". The first game was a straightforward war story. The second game was about Malt and the antagonists' different desires for vengeance. Hence, the third game may focus on, say, the connections and relationships between the Caninu and Felineko, especially given the FantasticRacism that still exists within the Berman Empire. The job of Malt and the gang is to help the different peoples of Berman join up and overcome the Kaiser and other oppressive forces.
Is there an issue? Send a MessageReason:
None



to:

** Not so sure about that. Considering that Jihl doesn't have a Trance form, I think it can be inferred that Trance was developed by Baion and Merveille themselves as a way for their pseudo-hybrids to reach a degree of power comparable to that of a full hybrid like Baion himself.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Hanna may actually be a Hybrid like [[VideoGame/SolatoroboRedTheHunter Red.]] ]]
* Consider this; We've seen Hanna's mother a few times and Hanna herself mentioned her more than a few times, but we never heard anything about her father. This could mean that Hanna's father is a Hybrid as well who left or died before Hanna was born. If so, ''Fuga 3'' may be bring us to a point where Hanna unlocks her Trance form (possibly with help from Jihl) with that transformation affecting gameplay to some extent.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: The children will be revealed as Caninu/Felineko clones of the [[VideoGame/SolatoroboRedTheHunter XII Owls]].]]
*Given that the series views science fiction concepts through mythological and religious terminology and the involvement of Futzu Tower, where the owls lived, the idea of “reincarnation of legendary heroes” will actually be the fact that the children are actually a secret experiment to clone the XII owls. There are twelve owls, and the playable children consist of thirteen kids including one pair of twins. (Hack and Chick, who are clones of the same person) The children possess GeneticMemory so that the mastermind behind the operation could find out what happened to humanity or how the Juno work, and they have been biding their time until the clones awaken their memories.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG:The Berman Empire will be the setting of ''Fuga 3''.]]
* The first game involved traveling across the single continent of Gasco, with locations having been affected by the Berman Army's influence. The second game involved traveling across the shattered Gasco, with locations being more peaceful and gaining some elements of their far-future ''Solatorobo'' counterparts, along with there being further exploration into Crusade's technology as well as the facilities they left behind. It's likely that to differentiate the third game's settings from the rest, ''Fuga 3'' will involve the kids coming to the Berman Empire to deal with the next threat directly, especially given the previous implications that Emperor Leber Kaiser will have a bigger role to play.

[[WMG:The Berman Empire is dealing with a civil war that's making its way to Gasco.]]
* Between the ''humiliating'' military defeat of the Gasco Invasion, both Gasco and Berman having stronger and stronger diplomatic ties over the course of the following year, and the beloved "Lost God" being blasted to bits ''twice'' and nearly being used to destroy the Berman Empire itself, it's definitely likely that patriotism in Berman has waned over the course of the first two games. That said, there are many implications that the Berman leader, Emperor Leber Kaiser, is responsible for perpetuating many of Berman's fascistic traits, and it's likely that the events of the past year have therefore ''pissed him the hell off'', meaning that it's liable that he'll be wishing to retaliate against Gasco in a wrathful attempt to restore his nation's pride. However, AI Hax has claimed that there's little chance of the two nations' peace being broken, so there may be a faction of Bermans rebelling against the Emperor for his attempt to restart the war-- the faction that Malt and friends are likely going to be siding with at some point, at the risk of directly breaking the peace between the two nations once again.
Is there an issue? Send a MessageReason:
None


** It's also possible that he'll be responsible for the Berman Empire's return to war against Gasco despite the peace treaty between both nations (and how their so-called "god" was taken down by a bunch of country bumpkins).

to:

** It's also possible that he'll be responsible for the Berman Empire's return to war against Gasco despite the peace treaty between both nations (and how their so-called "god" was taken down by a bunch of country bumpkins).
bumpkins). That said, ''Jeanne herself'' is already the avatar of Crusade's "pseudo-Juno" Hyper Information Convergence, meaning that Maestro has to be something else.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG:Jihl will be brought back in some form during ''Fuga 3''.]]
* The Secret Movie implies that he and Hanna are SharingABody post-resurrection. If Jihl is still alive within Hanna, it's possible that he might act as an "inner voice" for her, as a sort of reversal of what the two's relationship was like in this game. If he returns in full and is forced to pilot something like the Belenos again, he might be helped out by the other kids this time as opposed to doing everything on his own, [[ThePowerOfFriendship and succeed this time around as a result]].
Is there an issue? Send a MessageReason:
None


** In terms of character motivation, the avatar may be someone who was wronged in some way by Malt or Malt's brother and is pursuing them with the intent to thwarting their plans. The kids may fear the avatar [[HereWeGoAgain may be driven to vengeance like some of them were in previous games]] which may put a riff between the avatar and their companions initially, but with CharacterDevelopment the avatar may cool off on that idea or communicate that they're actually interested in seeking [[ForGreatJustice justice, not vengeance.]]

to:

** In terms of character motivation, the avatar may be someone who was wronged in some way by Malt or Malt's brother and is pursuing them with the intent to thwarting their plans. The kids may fear the avatar [[HereWeGoAgain may be driven to vengeance like some of them were in previous games]] which may put a riff rift between the avatar and their companions initially, but with CharacterDevelopment the avatar may cool off on that idea or communicate that they're actually interested in seeking [[ForGreatJustice justice, not vengeance.]]



** Britz - A youth corps member that isn't disillusioned with the Berman Empire's methods. Either that or the Kaiser himself since Hax filled that role in the first game.
** Vanilla - A member of Berman royalty.

to:

** Britz - A youth corps member that isn't disillusioned with the Berman Empire's methods. Either that or the Kaiser himself since Hax and Flam filled that role in the first game.
** Vanilla - A stuck-up member of Berman royalty.



* Following the vanishing of Jeanne [[spoiler:and the AI Hax]] there are no other known AIs left who could operate playable tanks. Hanna, however, after [[spoiler:spending some time as a VirtualGhost inside the Belenos systems and later restored from it]] will gain some minor Technopath abilities that will allow her to interface with the machinery, fullfilling the support functions, while the remaining twelve kids will still be controllable playable characters.

to:

* Following the vanishing of Jeanne [[spoiler:and the AI Hax]] there are no other known AIs left who could operate playable tanks. Hanna, however, after [[spoiler:spending some time as a VirtualGhost inside the Belenos Belenos' systems and later restored from it]] will gain some minor Technopath abilities that will allow her to interface with the machinery, fullfilling fulfilling the support functions, while the remaining twelve kids will still be controllable playable characters.
** On that note, if you lose too many kids or triggered a Soul Cannon countdown, Hanna can jump in and make herself playable again with busted skills and stats. Of course, there is means that in exchange any in-game support functions are (temporarily) disabled as there is no operator left for the tank itself.



[[WMG: The third game will prominently feature [[VideoGame/SolatoroboRedTheHunter Lares]] ]]

to:

[[WMG: The third game will prominently feature [[VideoGame/SolatoroboRedTheHunter Lares]] ]]Lares]]]]



-->'''Sheena:''' I have just the right spell for this!"

to:

-->'''Sheena:''' I have just the right spell for this!"this!



-->'''Britz:''' [[GallowsHumor I'm not sure you heart can handle the shock of losing.]]

to:

-->'''Britz:''' [[GallowsHumor I'm not sure you your heart can handle the shock of losing.]] ]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->'''Socks:''' I calculated the odds and they aren't good, for you.
-->'''Hack:''' For every trick up your sleeve, we've got ten!
-->'''Chick:''' It's not your lucky day, is it?
-->'''Sheena:''' I have just the right spell for this!"
-->'''Jin:''' You're gonna wish you gave your ride more of a tune-up.
-->'''Wappa:''' Hey, no shame in surrendering!
-->'''Britz:''' [[GallowsHumor I'm not sure you heart can handle the shock of losing.]]
Is there an issue? Send a MessageReason:
None


[[/folder]]

to:

[[/folder]]




to:

[[/folder]]

Added: 1084

Changed: 81

Is there an issue? Send a MessageReason:
None



to:

[[WMG: Fuga 3 will introduce a second, but more defensive version of Hero Mode.]]
* Conditions for triggering it will be somewhat different and involve a third gauge placed bellow the HP and SP bars. It could be called something like a "Valor Gauge" and allow the player to trigger at any point a "Valor Mode" where the Taranis Kids display their battle-hardened confidence being bolstered to the highest degree to a point where they become temporarily immune to status effects and all their stats are temporarily bolstered considerably. To go along with the hypothetical Valor Mode's theme of being tied to the confidence of the kids, we may get treated to one of the kids spouting a PreAsskickingOneLiner tied to their respective play style and warning their opponent just how bad an idea it is to cross them. To suggest a few;
-->'''Malt:''' You made a mistake, and it's gonna really '''hurt!'''
-->'''Mei:''' Keep up with us, if you can!
-->'''Hanna:''' You can't outlast us, give up!
-->'''Vanilla:''' I need only hit the right spot and you're toast!
-->'''Boron:''' Scared? If it helps, I'd be too if I were you.
-->'''Kyle:''' We're gonna so plow right through you!
Is there an issue? Send a MessageReason:
None


-->''Shayne, his wife Jelly, and daughter Vanilla intend to observe Gasco's reconstruction. I, too, intend to join as a representative for all those who lost loved ones in the war. Surely my calling as a teacher is to inform Vanilla of the pain of such tremendous loss. (…)\\

to:

-->''Shayne, ->''Shayne, his wife Jelly, and daughter Vanilla intend to observe Gasco's reconstruction. I, too, intend to join as a representative for all those who lost loved ones in the war. Surely my calling as a teacher is to inform Vanilla of the pain of such tremendous loss. (…)\\



* The above was taken from Cayenne's second journal entry, unlocked after beating Chapter 10 for the first time. Being part of the same Gasco Report, it can be assumed that these two paragraphs were written at times close to one another-- while each one portrays Cayenne as having radically different intentions. I don't think that he'd just decide to KillAndReplace Shayne on a whim. Given his patient demeanor, he'd likely have planned it at least ''weeks'' in advance. It's possible that someone or something warped Cayenne's mind in that time, leading him to carry out his murder.

to:

* The above was taken from Cayenne's second journal entry, unlocked after beating Chapter 10 for the first time. Being part of the same Gasco Report, it can be assumed that these two paragraphs were written at times close to one another-- while each one portrays Cayenne as having radically different intentions. I don't think that he'd just decide to KillAndReplace Shayne on a whim. Given his patient demeanor, he'd likely have planned it at least ''weeks'' in advance. It's possible that someone or something external warped Cayenne's mind in that time, leading him to carry out his murder.

Added: 2735

Changed: 275

Is there an issue? Send a MessageReason:
None



[[WMG: Cayenne was an UnwittingPawn even before he

to:

\n** It's also possible that he'll be responsible for the Berman Empire's return to war against Gasco despite the peace treaty between both nations (and how their so-called "god" was taken down by a bunch of country bumpkins).

[[WMG: Cayenne was an UnwittingPawn even before he killed Shayne.]]
-->''Shayne, his wife Jelly, and daughter Vanilla intend to observe Gasco's reconstruction. I, too, intend to join as a representative for all those who lost loved ones in the war. Surely my calling as a teacher is to inform Vanilla of the pain of such tremendous loss. (…)\\
While alone in a car with the Muscat family, I used spells to put them to sleep and to destroy all the other cars traveling with us. By causing the cliff face to collapse I made it all look like some freak accident. What's more, I stole the clothes off Shayne and hypnotized Vanilla into believing her father had rescued her from the crash. Shayne's death will be written off as if it were my own.''
* The above was taken from Cayenne's second journal entry, unlocked after beating Chapter 10 for the first time. Being part of the same Gasco Report, it can be assumed that these two paragraphs were written at times close to one another-- while each one portrays Cayenne as having radically different intentions. I don't think that he'd just decide to KillAndReplace Shayne on a whim. Given his patient demeanor, he'd likely have planned it at least ''weeks'' in advance. It's possible that someone or something warped Cayenne's mind in that time, leading him to carry out his murder.

[[WMG: The Taranis will receive a new upgraded form right from the start of the third game.]]
* The Exo-Taranis allowed for a best-of-both-worlds scenario: the Soul Cannon as usual encourages the player to get better at the game and take things seriously (although its specific method of implementation has been mixed among players), and the Managarm's inclusion has been well-received as a way for the player to get through in a pinch without the consequences attached to it being too damning or permanent. However, the GoldenEnding of the second game has the Tarascus' core converted into energy for the Soul Cannon, taking the Managarm with it, and reverting the Exo-Taranis back into the original Taranis with just the Soul Cannon grafted to it. It's possible that the Taranis will receive yet another upgrade early on in the third game with a new giant gun attached to it, as a replacement for the Managarm gameplay-wise. Story-wise, the previous power sources of the Taranis have also been extinguished-- the original "life force" of the tank that kept Jeanne "functioning as an AI" was used to defeat the original Hax in the first game, and the core of the Vanargand was used up to defeat Cayenne in this one-- and there are no more hybrids like Jihl that could be used to command the tank through their extrasensory abilities, meaning that ''how'' the Taranis will receive said upgrade is still unknown.

Added: 51

Changed: 495

Is there an issue? Send a MessageReason:
None



to:

** [=CyberConnect2's=] [[ScrewedByTheLawyers current stance]] regarding ''Solatorobo'' material may prevent that from happening-- while it did make a cameo late in the first game, it wasn't referred to by name in that scene. In-game reports and one-off dialogue trees are different in that regard, but it doesn't seem like the devs can explicitly have Lares be relevant to the plot. No telling on what happened to Malamute and its limestone caves following the Vanargand's first attack, however.


Added DiffLines:


[[WMG: Cayenne was an UnwittingPawn even before he

Added: 1407

Changed: 81

Removed: 1326

Is there an issue? Send a MessageReason:
None



[[WMG: Maestro will turn out to be the GreaterScopeVillain for the whole series]]
* Maestro will turn out to be the avatar of the hyper information convergence that Crusade attempted to build, in the similar way to how Yurlungur was the emissary and mouthpiece of Juno in front of humanity, and the final entry in the second game's files is written by him. With his physical "body" housed on the Moon, he is behind the events of all three games, including Jeanne's awakening and the war she caused (and providing her with computational abilities she used to run her predictions for the first game), leaking the locations of Crusade temples to Cayenne so he could enact his revenge scheme, as well as whatever is going on in the third one. Having grown disillusioned with humanity and the mission bestowed upon him by Crusade, he now acts out of self-interest and desire for control. In the past, he deliberately failed in his mission to counterbalance Juno influence so that humanity could wipe itself out, and in the present he wants to erase all traces of the Juno legacy - including both the Titano-Machina and Caninu and Felineko races - so he could have the world all to himself and restore it "right". He's been watching over Malt and grooming him into the enforcer of his will like he already did with his brother, probably because of him being the best candidate for it according to his calculations.



[[WMG: Maestro will turn out to be the GreaterScopeVillain for the whole series]]
* Maestro will turn out to be the avatar of the hyper information convergence that Crusade attempted to build, in the similar way to how Yurlungur was the emissary and mouthpiece of Juno in front of humanity, and the final entry in the second game's files is written by him. With his physical "body" housed on the Moon, he is behind the events of all three games, including Jeanne's awakening and the war she caused (and providing her with computational abilities she used to run her predictions for the first game), leaking the locations of Crusade temples to Cayenne so he could enact his revenge scheme, as well as whatever is going on in the third one. Having grown disillusioned with humanity and the mission bestowed upon him by Crusade, he now acts out of self-interest and desire for control. In the past, he deliberately failed in his mission to counterbalance Juno influence so that humanity could wipe itself out, and in the present he wants to erase all traces of the Juno legacy - including both the Titano-Machina and Caninu and Felineko races - so he could have the world all to himself and restore it "right". He's been watching over Malt and grooming him into the enforcer of his will like he already did with his brother, probably because of him being the best candidate for it according to his calculations.

to:

[[WMG: Maestro will turn out to be the GreaterScopeVillain for the whole series]]
* Maestro will turn out to be the avatar of the hyper information convergence that Crusade attempted to build, in the similar way to how Yurlungur was the emissary and mouthpiece of Juno in front of humanity, and the final entry in the second game's files is written by him. With his physical "body" housed on the Moon, he is behind the events of all three games, including Jeanne's awakening and the war she caused (and providing her with computational abilities she used to run her predictions for the first game), leaking the locations of Crusade temples to Cayenne so he could enact his revenge scheme, as well as whatever is going on in the third one. Having grown disillusioned with humanity and the mission bestowed upon him by Crusade, he now acts out of self-interest and desire for control. In the past, he deliberately failed in his mission to counterbalance Juno influence so that humanity could wipe itself out, and in the present he wants to erase all traces of the Juno legacy - including both the Titano-Machina and Caninu and Felineko races - so he could have the world all to himself and restore it "right". He's been watching over Malt and grooming him into the enforcer of his will like he already did with his brother, probably because of him being the best candidate for it according to his calculations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Maestro will turn out to be the GreaterScopeVillain for the whole series]]
* Maestro will turn out to be the avatar of the hyper information convergence that Crusade attempted to build, in the similar way to how Yurlungur was the emissary and mouthpiece of Juno in front of humanity, and the final entry in the second game's files is written by him. With his physical "body" housed on the Moon, he is behind the events of all three games, including Jeanne's awakening and the war she caused (and providing her with computational abilities she used to run her predictions for the first game), leaking the locations of Crusade temples to Cayenne so he could enact his revenge scheme, as well as whatever is going on in the third one. Having grown disillusioned with humanity and the mission bestowed upon him by Crusade, he now acts out of self-interest and desire for control. In the past, he deliberately failed in his mission to counterbalance Juno influence so that humanity could wipe itself out, and in the present he wants to erase all traces of the Juno legacy - including both the Titano-Machina and Caninu and Felineko races - so he could have the world all to himself and restore it "right". He's been watching over Malt and grooming him into the enforcer of his will like he already did with his brother, probably because of him being the best candidate for it according to his calculations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[WMG: The Berman Kaiser will be the central villain of the third game.]]
* This game's conversation establish the Berman Leben Kaiser as the person who formed the country as the conquering jingoistic empire that we know. He was also likely aware of Hax's goal and ambition and sanctioned it, and for all we know he's alive, well and in power following ''Fuga 2''. Such a character would not take the defeat of his country and the signing of a peace treaty on the terms of the country whose land was sundered yet it still repelles his invasion lying down, and in the third game he will find yet more pieces of the LostTechnology to personally enact his revenge.

[[WMG: Hanna will become the third game's MissionControl.]]
* Following the vanishing of Jeanne [[spoiler:and the AI Hax]] there are no other known AIs left who could operate playable tanks. Hanna, however, after [[spoiler:spending some time as a VirtualGhost inside the Belenos systems and later restored from it]] will gain some minor Technopath abilities that will allow her to interface with the machinery, fullfilling the support functions, while the remaining twelve kids will still be controllable playable characters.

[[WMG: The third game will see us developing support abilities for Hanna similar to Malt's]]
* Following up on the above WMG, instead of Malt gaining new leader abilities it will be Hanna developing her new powers as MissionControl, either in addition to Malt or in his stead.

[[WMG: The third game will prominently feature [[VideoGame/SolatoroboRedTheHunter Lares]] ]]
* Elh mentioned that the Paladins had been suppressing Lares for centuries, and the third game will show how Lares would've activated for the first time and remained a persistent threat up until ''Solatorobo''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: Malt's brother will be revealed to be a ChildishOlderSibling.]]
* Giving some justification to Malt frequently spouting how he's the oldest, Malt's brother may have someone who was more laidback and comparatively less emotionally mature or responsible compared to Malt, to a point where by the time Malt was born and proven the more responsible sibling in comparison, Malt's brother may have found himself more aware of his own shortcomings and insecure about himself as a result. Malt's brother may have encouraged Malt to make the claim that the latter is actually the oldest because Malt's brother felt he deserved the respect that went with that title.
Is there an issue? Send a MessageReason:
None


* This customizable avatar can be a child who's either Caninu or Felinko and may either be given an androgynous appearance to allow for GenderInclusiveWriting or the player may be given the option to make them look more masculine or feminine to their liking. The game will start with the avatar finding a SuperPrototype of the Taranis and being forced to board it by whatever causes the conflict in the third game's story. Gradually, avatar will chance upon the Taranis Crew, with the kids inviting themselves aboard the "Proto-Taranis" so they can mentor the avatar on how to use it to its full potential and assist them in what plight they have to deal with.

to:

* This customizable avatar can be a child who's either Caninu or Felinko and may either be given an androgynous appearance to allow for GenderInclusiveWriting or the player may be given the option to make them look more masculine or feminine to their liking. The game will start with the avatar finding a SuperPrototype of the Taranis and being forced to board it by whatever causes the conflict in the third game's story. Gradually, the avatar will chance upon the Taranis Crew, with the kids inviting themselves aboard the "Proto-Taranis" so they can mentor the avatar on how to use it to its full potential and assist them in what plight they have to deal with.
** In terms of character motivation, the avatar may be someone who was wronged in some way by Malt or Malt's brother and is pursuing them with the intent to thwarting their plans. The kids may fear the avatar [[HereWeGoAgain may be driven to vengeance like some of them were in previous games]] which may put a riff between the avatar and their companions initially, but with CharacterDevelopment the avatar may cool off on that idea or communicate that they're actually interested in seeking [[ForGreatJustice justice, not vengeance.]]

Added: 1098

Changed: 112

Is there an issue? Send a MessageReason:
None


* Given how this trilogy's CentralTheme is about the unhealthy pursuit of vengeance and that the teaser shows the Berman Army marching, relatives of Berman soldiers that our protagonists killed in and people that the children failed to save will seek out our protagonists for payback when hearing about the armistice and peace treaty. Each child will be a ShadowArchetype of the original dozen. Expect NeverMyFault to be used a lot.

to:

* Given how this trilogy's CentralTheme is about the unhealthy pursuit of vengeance and that the teaser shows the Berman Army marching, [[WhatMeasureIsAMook enraged relatives of Berman soldiers that our protagonists killed in and people that the children failed to save killed]] will seek out our protagonists for payback when hearing about the armistice and peace treaty. Each child person will be a ShadowArchetype of the original dozen. Expect NeverMyFault and WhatMeasureIsAMook to be used a lot.lot.
** Malt - The leader of the bunch that fosters vengeance among the group.
** Hanna - A tiger mother that the others live in fear of.
** Socks - Wants to invent the best killing machines with his intellect.
** Boron - A FatBastard or a LeanAndMean person that delights in maximizing pain and suffering.
** Mei - An EnfantTerrible that willingly kills people.
** Kyle - A citizen of the Berman capitol that looks down on the others.
** Chick - An enabler of pranks that is caused by her sibling, in where their relationship is lukewarm at best.
** Hack - An person who loves doing {{Deadly Prank}}s no matter how much it hurts while at the same time a DirtyCoward.
** Sheena - A felineko spellcaster who is reduced to a tool of war.
** Jin - A factory worker that gave into vengeance and is building war machines.
** Wappa - A war hawk and bully without any maturity that is given the role of leader.
** Britz - A youth corps member that isn't disillusioned with the Berman Empire's methods. Either that or the Kaiser himself since Hax filled that role in the first game.
** Vanilla - A member of Berman royalty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[WMG: A PsychoRangers team will be the next main villain of Fuga 3.]]
*Given how this trilogy's CentralTheme is about the unhealthy pursuit of vengeance and that the teaser shows the Berman Army marching, relatives of Berman soldiers that our protagonists killed in and people that the children failed to save will seek out our protagonists for payback when hearing about the armistice and peace treaty. Each child will be a ShadowArchetype of the original dozen. Expect NeverMyFault to be used a lot.

Top