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* RUNNER: If the Timbletot can't get ''those'' right, how can he possibly function normally as an adult? His only words in that game were "YOU ARE NOT A MAN" - as in, 'you are not a fully-developeed, functioning person'. He directed it at the wrong person.

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* RUNNER: If the Timbletot can't get ''those'' right, how can he possibly function normally as an adult? His only words in that game were "YOU ARE NOT A MAN" - as in, 'you are not a fully-developeed, fully-developed, functioning person'. He directed it at the wrong person.
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Fixed typo


** Or that he doesn't consider him to be a person at all. After all, to treat someone like they are so far beneath tyou as to not count as a person by your standards is the very definition of evil itself.

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** Or that he doesn't consider him to be a person at all. After all, to treat someone like they are so far beneath tyou you as to not count as a person by your standards is the very definition of evil itself.
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[[http://twitter.com/Odentnin/status/34744625356873728 These]] [[http://twitter.com/BitTrip/status/34789635779469312 two]] {{Twitter}} messages suggest the possibility. Winning against it may even ''be'' the way to get a GameOver, as you are supposed to lose to it.

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[[http://twitter.com/Odentnin/status/34744625356873728 These]] [[http://twitter.com/BitTrip/status/34789635779469312 two]] {{Twitter}} Website/{{Twitter}} messages suggest the possibility. Winning against it may even ''be'' the way to get a GameOver, as you are supposed to lose to it.
Willbyr MOD

Changed: 8

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* Oh, and don't forget - at the beginning, he leaves a blue sphere, and at the end, he returns to it. A single, infinitesimal place in the infinite reaches of the multiverse. [[spoiler:[[CarlSagan A pale blue dot]].]]

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* Oh, and don't forget - at the beginning, he leaves a blue sphere, and at the end, he returns to it. A single, infinitesimal place in the infinite reaches of the multiverse. [[spoiler:[[CarlSagan [[spoiler:[[Creator/CarlSagan A pale blue dot]].]]
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* VOID: The Timbletot thinks he is ready. He is ''not''.
* RUNNER: If the Timbletot can't get ''those'' right, how can he possibly function normally as an adult?

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* VOID: The Timbletot thinks he too is ready. He is ''not''.
* RUNNER: If the Timbletot can't get ''those'' right, how can he possibly function normally as an adult?
adult? His only words in that game were "YOU ARE NOT A MAN" - as in, 'you are not a fully-developeed, functioning person'. He directed it at the wrong person.
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*** Wait, does this mean the pulsing gray spaceship at the beginning of Transition is... ''nooo'', can't be.(?)
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* Or maybe his awkward younger brother. One of his starting animations is scratching his head, he holds the flower questioningly in the score screen, and when he lands on the perfect bonus target, he smacks right into it and slides off.
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* Captain Video was going to be a design for CV in the game but got scrapped. But he was too good to waste so he was put as another friend.

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* Captain Video was going to be a design for CV in the game but got scrapped. But he was too good to waste so he was put in as another friend.
friend. He represents what could have been.
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Runner2 Theory!


According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that CV doggedly follows. This refers to the fate-line in Bit.Trip Fate. However, when we breach Meta mode the scenery changes to the image of a solar system, with planets tracing simple circular paths around a sun. In our lives, when we look back we realize that we were focused on the wrong things (in this case doggedly following winding fate-lines), and everything is simple in retrospect (they're revealed to be simple circular paths, like all things it is just an ever-repeating cycle). This is the Epiphany. In CV's heightened state of existence he realizes how silly his closemindedness in Bit.Trip Fate was, and he marvels in the simplicity of the big picture. Regret is futile, because life just is. He then meets the boss, a red version of CV that he must vanquish. I think this represents the fact that for CV to continue on his soul journey and reach perception and ultimately catharsis, he must first conquer and let go of the anger and attachments that dogged him through Bit.Trip Fate, which his newfound enlightenment now enables him to do.

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According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that CV doggedly follows. This refers to the fate-line in Bit.Trip Fate. However, when we breach Meta mode the scenery changes to the image of a solar system, with planets tracing simple circular paths around a sun. In our lives, when we look back we realize that we were focused on the wrong things (in this case doggedly following winding fate-lines), and everything is simple in retrospect (they're revealed to be simple circular paths, like all things it is just an ever-repeating cycle). This is the Epiphany. In CV's heightened state of existence he realizes how silly his closemindedness in Bit.Trip Fate was, and he marvels in the simplicity of the big picture. Regret is futile, because life just is. He then meets the boss, a red version of CV that he must vanquish. I think this represents the fact that for CV to continue on his soul journey and reach perception and ultimately catharsis, he must first conquer and let go of the anger and attachments that dogged him through Bit.Trip Fate, which his newfound enlightenment now enables him to do.do.

[[WMG: Runner2 represents exploring the thoughts and workings of the mind.]]
Think about it. The worlds in the game are silly, creative, and goofy. But, isn't there something hidden from our view?

* The Welkin Wonderland: It represents liveliness. It's an airy world with clouds, floating islands, cloud titans, all sorts of things relating to it.
* The Emerald Brine: It represents wants. Beaches, fishing, boardwalk, it feels like you are there but you really WANT to go there.
* The Supernature: It can't get more obvious than the imagination. Supernatural creatures! Slenderman! Bigfoot! UFOS (OMG)! All sorts of whacky things!
* The Mounting Sadds: Critical thinking. Puzzle solving and learning. The world is underground, full of lava and machinery, lot's of stuff relating to it.
* The BIT.TRIP: Memories. The gameplay of BEAT, CORE, and VOID can be seen in the background. 3 tall wavy CVs from CORE are also shown. The world reflects on Commander Video's recent past.

But when the Timbletot comes in, that's when the troubles start. He represents disorder and fear and those things can cause the brain to malfunction. That's where CV comes in. He represents trying to solve the problems and getting help. But he can't do it alone. There's where his friends come in. They represent getting help from family and friends.

They even match the world themes, too. (Most of them.)
* Uncle Dill is silly, goofy, whacky, and crazy in many ways we say, "Uncle Dill. Go home. You're drunk."
* No clue how Reverse Merman represents wants. A man wants to catch a fish?
* It can't get more imaginative than a guy with a cheeseburger for a head!
* With Pitazo, he's a whistle. Plus, in that lavaland called the "Mounting Sadds", he has to find ways to not melt. He's doing very good.
* Captain Video was going to be a design for CV in the game but got scrapped. But he was too good to waste so he was put as another friend.

Commandgirl Video represents family most of all. When the player plays her, she is helping CV in a way. Also, Commandgirl Video loves him and he loves her back. Remember the final boss of the first RUNNER?
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Added DiffLines:

** almost, but you don't need hex, and you're missing a bit. it works like this: in each of the stages, there are hidden digits of binary, take them all in the order they appear, they result in 101001101011011011110110000101100000010010110110100001100000010010010010. reverse that, you get 010010010010000001100001011011010010000001101000011011110110110101100101. this translates into "I am home"
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According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that CV doggedly follows. This refers to the fate-line in Bit.Trip Fate. However, when we breach Meta mode the scenery changes to the image of a solar system, with planets tracing simple circular paths around a sun. In our lives, when we look back we realize that we were focused on the wrong things (in this case doggedly following winding fate-lines), and everything is simple in retrospect (they're revealed to be simple circular paths, like all things it is just an ever-repeating cycle). This is the Epiphany. In CV's heightened state of existence he realizes how silly his closemindedness in Bit.Trip Fate was, and he marvels in the simplicity of the big picture. At the end of the level we meet a red version of CV that he must vanquish. I think this represents the fact that for CV to continue on his soul journey and reach perception and finally catharsis he must first conquer and let go of the anger and attachments that dogged him through Bit.Trip Fate, which his newfound enlightenment now enables him to do.

to:

According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that CV doggedly follows. This refers to the fate-line in Bit.Trip Fate. However, when we breach Meta mode the scenery changes to the image of a solar system, with planets tracing simple circular paths around a sun. In our lives, when we look back we realize that we were focused on the wrong things (in this case doggedly following winding fate-lines), and everything is simple in retrospect (they're revealed to be simple circular paths, like all things it is just an ever-repeating cycle). This is the Epiphany. In CV's heightened state of existence he realizes how silly his closemindedness in Bit.Trip Fate was, and he marvels in the simplicity of the big picture. At Regret is futile, because life just is. He then meets the end of the level we meet boss, a red version of CV that he must vanquish. I think this represents the fact that for CV to continue on his soul journey and reach perception and finally catharsis ultimately catharsis, he must first conquer and let go of the anger and attachments that dogged him through Bit.Trip Fate, which his newfound enlightenment now enables him to do.
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[[WMG: Level Catharsis in Flux is a deconstruction of the idea of fate.]]
According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that we follow. This is a reference to the fate-line in the previous game. However, when we breach Meta mode we are shown the image of a solar system, with planets tracing circular paths around a sun. This is the Epiphany. It is the same thing seen from a new perspective. In CV's heightened state of awareness he sees the folly in his closemindedness in Fate, he marvels in the simplicity of it all. At the end of the level we meet a red version of CV that he must vanquish. I think this represents the fact that for CV to continue he must conquer his anger and his attachments, which his newfound enlightenment now enables him to do.

to:

[[WMG: Level Catharsis Epiphany in Flux is a deconstruction of the idea of fate.]]
According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that we follow. CV doggedly follows. This is a reference refers to the fate-line in the previous game. Bit.Trip Fate. However, when we breach Meta mode we are shown the scenery changes to the image of a solar system, with planets tracing simple circular paths around a sun.sun. In our lives, when we look back we realize that we were focused on the wrong things (in this case doggedly following winding fate-lines), and everything is simple in retrospect (they're revealed to be simple circular paths, like all things it is just an ever-repeating cycle). This is the Epiphany. It is the same thing seen from a new perspective. In CV's heightened state of awareness existence he sees the folly in realizes how silly his closemindedness in Fate, Bit.Trip Fate was, and he marvels in the simplicity of it all.the big picture. At the end of the level we meet a red version of CV that he must vanquish. I think this represents the fact that for CV to continue on his soul journey and reach perception and finally catharsis he must first conquer his and let go of the anger and his attachments, attachments that dogged him through Bit.Trip Fate, which his newfound enlightenment now enables him to do.
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[[WMG: Captain Video is CommanderVideo's father.]]

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[[WMG: Captain Video is CommanderVideo's father.]]]]

[[WMG: Level Catharsis in Flux is a deconstruction of the idea of fate.]]
According to the letters in Bit.Trip Complete "The art in Epiphany illustrates the deconstruction of the idea of fate, as it is an idea born of the physical realm.". The background of Epiphany in all the modes up to Giga depicts a twisting, winding path that we follow. This is a reference to the fate-line in the previous game. However, when we breach Meta mode we are shown the image of a solar system, with planets tracing circular paths around a sun. This is the Epiphany. It is the same thing seen from a new perspective. In CV's heightened state of awareness he sees the folly in his closemindedness in Fate, he marvels in the simplicity of it all. At the end of the level we meet a red version of CV that he must vanquish. I think this represents the fact that for CV to continue he must conquer his anger and his attachments, which his newfound enlightenment now enables him to do.
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* RUNNER: If the Timbletot can't get ''those'' right, how can he possibly function normally as an adult?

to:

* RUNNER: If the Timbletot can't get ''those'' right, how can he possibly function normally as an adult?adult?

[[WMG: Captain Video is CommanderVideo's father.]]

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