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* TakingTheBullet: In 2-1, one participant is given the option to do so for another. [[spoiler:Not quite the perk Q-Tarou was hoping for...]]

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* SadisticChoice: Natural for a game like this, both in and out of universe they occur.

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* RealityEnsues: At the end of chapter 2-2, [[spoiler:you're seemingly presented with the choice between "logic" and "emotional" choices, in voting for [[TheFriendNoOneLikes Sou]] or [[MartyrWithoutACause Kanna.]] Kanna is under the childish impression that sacrificing herself is the right thing to do, allowing Sou to keep helping the group. However, voting for his MoralityChain as he begs you not to ''pisses him off,'' having him swear to kill everyone who voted Kanna and immediately prove himself as truly antagonistic to the group now with a cruel message to Sara through a Joe AI's mouth. Turns out the "logical" choice presented by a naive, self-loathing child backfires really hard.]]
* SadisticChoice: Natural for a game like this, both in and out of universe they occur.
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* AmazingTechnicolorPopulation: Inverted - Everyone's portraits have unnaturally pure white skintones, except in [=CGs=], where they have more natural skintones, but remain extremely pale, in extreme contrast to their [[YouGottaHaveBlueHair wildly varied hair colors]] and vibrant, almost EGA graphics-inspired color coordination.
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** In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]]

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** In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]]]] Even more interestingly (and in the spirit of this trope), of the options, this "failure" route actually has a moderate amount more content and plot information revealed, with nothing comparable really given on the "success" route.
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* ChekhovsBoomerang: The name and percentage sheets acquired in chapter 1-2 keep becoming directly relevant to the rest of the game. [[spoiler:First, they prove vital to identifying Alice Yabusame, in the process casting suspicion away from Sara as a potential murderer and ''onto'' Keiji as a possible liar. Then, in chapter 2-1, Miley comes into Sara's room late one night, giving her a more complete version of the list with more cards, all intact. These aren't important for the rest of 2-1, but come 2-2, are completely integral to the discussions of the second main game, including the motivations of several characters.]]
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Released in half-chapters, the game currently has four parts/two chapters. VG Person has released an unofficial translation [[http://vgperson.com/games/yourturntodie.htm here]]. [[note]]Nankidai has asked for it to be noted as 'unofficial' due to not knowing enough English to be able to verify its accuracy themselves.[[/note]]

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Released in half-chapters, the game currently has four parts/two chapters. VG Person vgperson has released an unofficial translation [[http://vgperson.com/games/yourturntodie.htm here]]. [[note]]Nankidai has asked for it to be noted as 'unofficial' due to not knowing enough English to be able to verify its accuracy themselves.[[/note]]
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** Fitting enough, in the same chapter as the aforementioned, a pretty strong in-universe example exists. [[spoiler:The Final Attraction has the player who did the worst at the sub-game at risk of being shot up with increasingly lethal shots of deadly venom, with the highest-ranking able to [[TakingTheBullet switch themselves out for them to end the game, at risk of their own life.]] The three second-worst ranking players are placed in the Impression Room, where they need to potentially push one of their own to their death to end the game in the top-ranked player's spot. The safest place to fall during that game is between second and fifth place.]]

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** Fitting Fittingly enough, in the same chapter as the aforementioned, a pretty strong in-universe example exists. [[spoiler:The Final Attraction has the player who did the worst at the sub-game at risk of being shot up with increasingly lethal shots of deadly venom, with the highest-ranking able to [[TakingTheBullet switch themselves out for them to end the game, at risk of their own life.]] The three second-worst ranking players are placed in the Impression Room, where they need to potentially push one of their own to their death to end the game in the top-ranked player's spot. The safest place to fall during that game is between second and fifth place.]]
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* ExplosiveLeash: All of the participants are wearing collars, and Sue Miley teases the group by making it appear that she's setting one off, only to claim that they won't explode. [[spoiler:They're just capable of heating up enough to ''burn through your neck'' until you succumb. ''Much'' better.]]

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* ExplosiveLeash: All of the participants are wearing collars, and Sue Miley teases the group by making it appear that she's setting one off, only to claim that they won't explode. [[spoiler:They're just capable of heating up enough to ''burn through your neck'' until you succumb. ''Much'' better. Reko's fake is also equipped with an explosive collar in Chapter 2 Part 1.]]

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* DoWellButNotPerfect: In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]]

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* DoWellButNotPerfect: DoWellButNotPerfect:
**
In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]]
** Fitting enough, in the same chapter as the aforementioned, a pretty strong in-universe example exists. [[spoiler:The Final Attraction has the player who did the worst at the sub-game at risk of being shot up with increasingly lethal shots of deadly venom, with the highest-ranking able to [[TakingTheBullet switch themselves out for them to end the game, at risk of their own life.]] The three second-worst ranking players are placed in the Impression Room, where they need to potentially push one of their own to their death to end the game in the top-ranked player's spot. The safest place to fall during that game is between second and fifth place.
]]
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* TogetherInDeath: A completely platonic example can occur [[spoiler:in Mishima and Nao after 2-2. Her spirit bemoans that she could never finish her painting of him now, and he assures her warmly that now she has all the time in the world to do it. If she died in 2-2, Reko is there too.]]

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* TogetherInDeath: A completely platonic example can occur [[spoiler:in Mishima and Nao after 2-2. Her spirit bemoans that she could never finish her painting of him now, and he assures her warmly that now she has all the time in the world to do it. If she died in 2-2, 2-1, Reko is there too.]]
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* TogetherInDeath: A completely platonic example can occur [[spoiler:in Mishima and Nao after 2-2. Her spirit bemoans that she could never finish her painting of him now, and he assures her warmly that now she has all the time in the world to do it. If she died in 2-2, Reko is there too.]]

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* AlwaysClose: Played with in Chapter 2-1's climax: while you ''can't'' run out of time for the first phases of the game, and will always end up with enough time to solve the final puzzle, this ''does'' '''not''' ''mean'' that you're free and clear. You '''can''' fail at that point by running out the clock if you aren't careful, resulting in a split that leads to [[spoiler:Reko getting killed]].

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* AlwaysClose: Played with in Chapter 2-1's climax: while you ''can't'' run out of time for the first phases of the game, and will always end up with enough time to solve the final puzzle, this ''does'' '''not''' ''mean'' that you're free and clear. You '''can''' fail at that point by running out the clock if you aren't careful, resulting in a split that leads to [[spoiler:Reko getting killed]].killed, but Alice surviving]].



* DoWellButNotPerfect: In order to save the life of [[spoiler:Alice,]] you actually have to ''fail'' the final section of [[spoiler:2-1]], though you do get one last chance [[spoiler:in giving up without pushing Fake Reko to her death. This, however, costs the real Reko her life.]]



* FlashForward: There is one at the start of 2-1 to an event near the end of the chapter, [[spoiler:featuring Gin and Q-Taro laying on the ground next to one another, fading from consciousness.]] Curiously, the story branch [[spoiler:where you ''succeed'' in completing the argument and sacrifice Fake Reko]] contradicts this scene. [[spoiler:Q-Taro never has to risk his life and never ends up on the ground unless you fail or refuse.]]



* LimitedWardrobe: After Kanna's BringMyBrownPants moment, Sara finds her a replacement outfit... which looks exactly like her last one. [[spoiler:And was being worn by a life-sized doll of her.]] The creepiness of this doesn't go unnoted.

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* LimitedWardrobe: After Kanna's BringMyBrownPants moment, Sara finds her a replacement outfit... which looks exactly like her last one. [[spoiler:And was being worn by a life-sized doll of her.]] The creepiness of this doesn't go unnoted. Later, it's noted that the captors have copies of more or less every part of people's default outfits prepared.



* ScrewThisImOuttaHere: The hosts offer a few different opportunities for participants to pull this; allowing this to happen naturally leads to Bad Endings. Most notable is 2-2 [[spoiler:allowing Sara and Nao to do so for the ''Massacre'' ending]].

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* ScrewThisImOuttaHere: The hosts offer a few different opportunities for participants to pull this; allowing this to happen naturally leads to Bad Endings. Most notable is are 2-1 [[spoiler:where Q-Taro can leave the rest of the group to die as he escapes alone,]] and 2-2 [[spoiler:allowing Sara and Nao to do so for the ''Massacre'' ending]].

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* AlwaysClose: Played with in Chapter 2-1's climax: while you ''can't'' run out of time for the first phases of the game, and will always end up with enough time to solve the final puzzle, this ''does'' '''not''' ''mean'' that you're free and clear. You '''can''' fail at that point by running out the clock if you aren't careful, resulting in a split that leads to [[spoiler:Reko getting killed]].



* CloningBlues: [[spoiler: No matter how they go, the Fake Reko's last moments alive after learning the truth of her existence are... not very good.]]

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* CloningBlues: [[spoiler: No [[spoiler:No matter how they go, the Fake Reko's last moments alive after learning the truth of her existence are... not very good.]]

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* CruelAndUnusualDeath: As expected for this sort of story, every execution is nothing short of horrifying, described and shown in excruciating detail. [[spoiler:[[DefiantToTheEnd Kai and potentially Sou]] subvert this by dying before they can be executed.]]

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* CruelAndUnusualDeath: As expected for this sort of story, every execution is nothing short of horrifying, described and shown in excruciating detail. [[spoiler:[[DefiantToTheEnd Kai and potentially Sou]] subvert this by dying before they can be executed.]]detail.
* DefiantToTheEnd: Seen with how [[spoiler:Kai responds to being sacrificed]]. Can also happen if the player chooses to [[spoiler:vote for Sou at the end of 2-2]].



* ExplosiveLeash: All of the participants are wearing collars, and Sue Miley teases the group by making it appear that she's setting one off, only to claim that they won't explode. [[spoiler:They're just capable of heating up enough to ''burn through your neck'' until you succumb. ''Much'' better.]]



** Ending 1: The first "real," labeled ending, [[spoiler:Massacre]], comes at the end of chapter 2 [[spoiler:should Sara choose to vote for Nao and escape with her rather than killing her as sacrifice. Everyone else dies, and the two escape together, implicitly living out the rest of their lives together with this guilt.]]

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** Ending 1: The first "real," labeled ending, [[spoiler:Massacre]], comes at the end of chapter 2 2-2 [[spoiler:should Sara choose to vote for Nao and escape with her rather than killing her as sacrifice. Everyone else dies, and the two escape together, implicitly living out the rest of their lives together with this guilt.]]


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* TorsoWithAView: A potential fate for [[spoiler:Alice, courtesy of an exploding Doll head]].

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* DiscOneFinalBoss: [[spoiler:Kai is revealed early in the game to be Sara's "stalker" and an all-around menacing figure and obvious double agent, but not only is he executed at the end of the first Main Game, it later turns out he was GoodAllAlong, and this was the specific reason he was ultimately targeted. Meanwhile, over the course of the Main Game, Sou is revealed to be a much more active threat... Though he can ''also'' pull a RedemptionEqualsDeath on the route that seems to be telegraphed as the good ending, albeit while seeming to only grow more evil instead should he survive.]]

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* DiscOneFinalBoss: [[spoiler:Kai is revealed early Early in the game to be Sara's "stalker" and an all-around game, [[spoiler:Sara's stalker]] is set up as a menacing figure and obvious double agent, but not clear threat. However, [[spoiler:not only is does he executed die at the end climax of the first Main Game, it 1-2, it's later turns out revealed that he was GoodAllAlong, and this was thrown into the specific reason he was ultimately targeted. game after the villains discovered this]]. Meanwhile, over the course of the first Main Game, Sou [[spoiler:Hiyori Sou]] is revealed to be a much far more active and dangerous threat... Though [[spoiler:But he can ''also'' also pull a RedemptionEqualsDeath on the route that one route. If kept around, however, he seems to be telegraphed as the good ending, albeit while seeming to only grow more evil instead should he survive.]]declare ThenLetMeBeEvil instead]].



* GoOutWithASmile: Pulled off in rather horrifying fashion by [[spoiler:Gashu when he shoots himself in the head, as he flashes a smile at Sara and the others before pulling the trigger]].



* InfantImmortality: [[spoiler:Gin, an elementary schooler, may be the single most in-danger person in chapter 2-1, but there's no way for him to actually die. Subverted with Hinako, a PosthumousCharacter who didn't survive her game, and the second-youngest character, Kanna, however, if you choose to vote for her in chapter 2. It's brutal.]]

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* InfantImmortality: [[spoiler:Gin, an elementary schooler, may be Zigzagged -- while ultimately played straight by [[spoiler:Gin in Chapter 2-1]], it's entirely possible for the single most in-danger person in chapter 2-1, but there's no way for him player to actually die. Subverted with Hinako, a cause an aversion based on their decision [[spoiler:at the climax of 2-2]]. And it's ''brutal''.
** There's also the matter of
PosthumousCharacter who didn't survive her game, and [[spoiler:Hinako]], whose death can be witnessed by watching the second-youngest character, Kanna, however, if you choose to vote for her in chapter 2. It's brutal.]]related footage.



* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's gloves become this for Alice and Nao.]]

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* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's gloves become this for Alice and Nao.]]Nao]].
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* {{Foreshadowing}}: A couple of puzzles in Chapter 1-2 require the use of [[spoiler:life-sized dolls you find that are dead ringers of Kanna and Sara]]. Come 2-1, more of these appear, [[spoiler:and you learn their apparent purpose]].


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* LimitedWardrobe: After Kanna's BringMyBrownPants moment, Sara finds her a replacement outfit... which looks exactly like her last one. [[spoiler:And was being worn by a life-sized doll of her.]] The creepiness of this doesn't go unnoted.


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** 2-2's Climax offers even ''more'' of a doozy: do you sacrifice [[spoiler:Nao and Sou? Nao and Kanna? Or save Nao and yourself at the cost of ''everyone else'']]?

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* ChekhovsGunman: The bar lists off the names of which participants can legally drink versus those who cannot. There are more names listed there than people you meet in the main hall, and some of those individuals prove important later...



* SadisticChoice: Natural for a game like this, both in and out of universe they occur. [[spoiler:The final part of chapter 2-1 is one of these, and not for the characters one might expect. You are completely guaranteed to have enough time left to solve the puzzle with one fairly simple item presentation. Succeed and Alice will die, while failure will lead to Reko's death, right in front of their estranged sibling. Gin and Qtaro, who ''seemed'' to be the ones the characters were choosing between, will always survive the game, while the Fake Reko dies one way or another.]]

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* SadisticChoice: Natural for a game like this, both in and out of universe they occur. [[spoiler:The final part
** The climax
of chapter Chapter 2-1 is one of these, and stands out as one, [[spoiler:and not for the characters one might expect. expects. You are completely guaranteed to have enough time left to solve the puzzle with one fairly simple item presentation. presentation. Succeed and Alice will die, dies, while failure will lead leads to Reko's death, right in front of their estranged sibling. death. Gin and Qtaro, who ''seemed'' ''appeared'' to be the ones the characters you were choosing between, will always survive the game, while the Fake Reko dies one way or another.]]game]].



* ScrewThisImOuttaHere: The hosts offer a few different opportunities for participants to pull this; allowing this to happen naturally leads to Bad Endings. Most notable is 2-2 [[spoiler:allowing Sara and Nao to do so for the ''Massacre'' ending]].



* JustForFun/XMeetsY: The likes of ''Franchise/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.

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* JustForFun/XMeetsY: The likes of ''Franchise/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.Horror where they play a deadly version of ''TabletopGame/{{Werewolf}}[=/=]Mafia'', among other games.
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* XMeetsY: The likes of ''Franchise/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.

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* XMeetsY: JustForFun/XMeetsY: The likes of ''Franchise/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.
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* XMeetsY: The likes of ''VisualNovel/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.

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* XMeetsY: The likes of ''VisualNovel/DanganRonpa'' ''Franchise/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.
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* XMeetsY: The likes of ''VisualNovel/Danganronpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.

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* XMeetsY: The likes of ''VisualNovel/Danganronpa'' ''VisualNovel/DanganRonpa'' and ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.
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* XMeetsY: The likes of ''{{Danganronpa}}'' and ''{{ZeroEscape}}'' meet in the middle of an homage to late-2000s RPG Maker Horror.

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* XMeetsY: The likes of ''{{Danganronpa}}'' ''VisualNovel/Danganronpa'' and ''{{ZeroEscape}}'' ''VisualNovel/ZeroEscape'' meet in the middle of an homage to late-2000s RPG Maker Horror.

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* BringMyBrownPants: Kanna becomes the victim of this after witnessing [[spoiler:the death of Mishima]], wetting herself in her terror.

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* BringMyBrownPants: Kanna becomes the victim of this after witnessing [[spoiler:the death of Mishima]], wetting herself in her terror.terror, and needs to have clean clothes brought to her.



* CruelAndUnusualDeath: As expected for this sort of story...

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* CruelAndUnusualDeath: As expected for this sort of story...story, every execution is nothing short of horrifying, described and shown in excruciating detail. [[spoiler:[[DefiantToTheEnd Kai and potentially Sou]] subvert this by dying before they can be executed.]]



* DiscOneFinalBoss: [[spoiler:Kai is revealed early in the game to be Sara's "stalker" and an all-around menacing figure and obvious double agent, but not only is he executed at the end of the first Main Game, it later turns out he was GoodAllAlong, and this was the specific reason he was ultimately targeted. Meanwhile, over the course of the Main Game, Sou is revealed to be a much more active threat.]]
* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her sister from getting killed by their First Test]]. Later on, [[spoiler:poor Sara]] struggles with similar sentiments.

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* DiscOneFinalBoss: [[spoiler:Kai is revealed early in the game to be Sara's "stalker" and an all-around menacing figure and obvious double agent, but not only is he executed at the end of the first Main Game, it later turns out he was GoodAllAlong, and this was the specific reason he was ultimately targeted. Meanwhile, over the course of the Main Game, Sou is revealed to be a much more active threat.threat... Though he can ''also'' pull a RedemptionEqualsDeath on the route that seems to be telegraphed as the good ending, albeit while seeming to only grow more evil instead should he survive.]]
* EpisodicGame: Each of the game's chapters is released in two distinct "parts," released every six or so months since 2017.
* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her sister from getting killed by their First Test]]. Later on, [[spoiler:poor Sara]] struggles with similar sentiments.sentiments, though in a different way. [[spoiler:Joe's pain was only prolonged by her attempts to save him, while she couldn't bring herself to overcome Nao's begging for life to kill her instantly and ease hers.]]



* MultipleEndings: Various Bad Endings can be reached, such as by failing certain mini games. In other cases, Sara's decisions at key points can result in different survivors making it past that point.

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* InfantImmortality: [[spoiler:Gin, an elementary schooler, may be the single most in-danger person in chapter 2-1, but there's no way for him to actually die. Subverted with Hinako, a PosthumousCharacter who didn't survive her game, and the second-youngest character, Kanna, however, if you choose to vote for her in chapter 2. It's brutal.]]
* MultipleEndings: Various Bad Endings can be reached, such as by failing certain mini games. In other cases, Sara's decisions at key points can result in different survivors making it past that point. [[spoiler:So far, Alice/Reko and Sou/Kanna are connected to one another.]]
** Ending 1: The first "real," labeled ending, [[spoiler:Massacre]], comes at the end of chapter 2 [[spoiler:should Sara choose to vote for Nao and escape with her rather than killing her as sacrifice. Everyone else dies, and the two escape together, implicitly living out the rest of their lives together with this guilt.]]



* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's glove becomes this for Alice]].

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* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's glove becomes gloves become this for Alice]].Alice and Nao.]]



* YouGottaHaveBlueHair: There's a veritable ''rainbow'' of hair colors, from Sara's orange to Q-Tarou and Nao's vivid reds, Kanna's light green and Sou's teal... The absolute standout of this has to go to the convict [[spoiler:Alice]], however, who has blue bangs with a green and pink-striped buzzcut.

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* XMeetsY: The likes of ''{{Danganronpa}}'' and ''{{ZeroEscape}}'' meet in the middle of an homage to late-2000s RPG Maker Horror.
* YouGottaHaveBlueHair: There's a veritable ''rainbow'' of hair colors, from Sara's orange to Q-Tarou and Nao's vivid reds, Kanna's light green and Sou's teal... The absolute standout of this has to go to the convict [[spoiler:Alice]], however, who has natural blue bangs with a green and pink-striped buzzcut.
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* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her sister from getting killed by their First Test]].

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* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her sister from getting killed by their First Test]]. Later on, [[spoiler:poor Sara]] struggles with similar sentiments.



** {{Inverted}} with [[spoiler:Toto Noel, whose creator destroys him stating that his envy made him ''too human'' and ruined his supposed 'perfection', making him disposable]].

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** {{Inverted}} with [[spoiler:Toto Noel, [[spoiler:Rio Ranger, whose creator destroys him stating that his envy made him ''too human'' and ruined his supposed 'perfection', making him disposable]].

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* MultipleEndings: Various Bad Endings can be reached, such as by failing certain mini games. In other cases, Sara's decisions at key points can result in different survivors making it past that point.



* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's glove becomes this for Alice.]]

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* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's glove becomes this for Alice.]]Alice]].
* WhatMeasureIsANonHuman: [[spoiler:The Fake Reko]] runs headlong into this after their TomatoInTheMirror moment.
** {{Inverted}} with [[spoiler:Toto Noel, whose creator destroys him stating that his envy made him ''too human'' and ruined his supposed 'perfection', making him disposable]].
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* YouGottaHaveBlueHair: There's a veritable ''rainbow'' of hair colors, from Sara's orange to Q-Tarou and Nao's vivid reds, Kanna's light green and Sou's teal...

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* YouGottaHaveBlueHair: There's a veritable ''rainbow'' of hair colors, from Sara's orange to Q-Tarou and Nao's vivid reds, Kanna's light green and Sou's teal... The absolute standout of this has to go to the convict [[spoiler:Alice]], however, who has blue bangs with a green and pink-striped buzzcut.
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* CloningBlues: [[spoiler: No matter how they go, the Fake Reko's last moments alive after learning the truth of her existence are... not very good.]]
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* DirtyCoward: Qtaro, despite being the biggest and strongest member of the cast, is one of the quickest to distrust the others and suggest screwing them over for his own benefit. He needs to be shamed for this at a few points in order to cooperate.
* DiscOneFinalBoss: [[spoiler:Kai is revealed early in the game to be Sara's "stalker" and an all-around menacing figure and obvious double agent, but not only is he executed at the end of the first Main Game, it later turns out he was GoodAllAlong, and this was the specific reason he was ultimately targeted. Meanwhile, over the course of the Main Game, Sou is revealed to be a much more active threat.]]

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* SadisticChoice: Natural for a game like this, both in and out of universe they occur. [[spoiler:The final part of chapter 2-1 is one of these, and not for the characters one might expect. You are completely guaranteed to have enough time left to solve the puzzle with one fairly simple item presentation. Succeed and Alice will die, while failure will lead to Reko's death, right in front of their estranged sibling. Gin and Qtaro, who ''seemed'' to be the ones the characters were choosing between, will always survive the game, while the Fake Reko dies one way or another.]]



* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one.

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* ShoutOut: The physically largest character's name, Qtaro, was the alias used by the similarly immensely swole, mixed-race [[Manga/JoJosBizarreAdventure Jotaro Kujo]] in one arc of part 3.
* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one. Meanwhile, on the story branch where [[spoiler:she dies, Reko's glove becomes this for Alice.]]
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* BringMyBrownPants: Kanna becomes the victim of this after witnessing [[spoiler:the death of Mishima]], wetting herself in her terror.


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* SenselessSacrifice: It's revealed late in Chapter 1-2 that [[spoiler:Mishima ensured he'd get more votes than Nao]] in order to protect them. Unfortunately, what nobody realized at the time was that [[spoiler:if they'd forced a tie in the test vote, nobody would have had to die]].


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* WouldHurtAChild: The kidnappers targeted Kanna, a middle schooler, and Gin, who's still in elementary, and threw them into the deadly game along with everyone else. [[spoiler:There's also Hinako, another middle schooler who didn't make it past the first phase.]]
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Sleeping in class is dangerous. After waking up late, Sara Chidouin makes her way home. At least her friend Joe came back to check on her...! But when the night suddenly goes sideways, the two of them find themselves waking up in a death trap--! And that's only the beginning of their troubles...

Described as a 'retro horror talky-action game', Nankidai's ''Your Turn to Die -Death Game By Majority-'' (aka ''Kimi ga Shine'') is a freeware game made in RPG Maker MV that follows Sara, Joe, and nine others who find themselves trapped in a mysterious place filled with puzzles, mini games and paranoia. For whoever their captors are, they're dead-set on forcing the survivors to decide who lives and who dies by majority rule.

Released in half-chapters, the game currently has four parts/two chapters. VG Person has released an unofficial translation [[http://vgperson.com/games/yourturntodie.htm here]]. [[note]]Nankidai has asked for it to be noted as 'unofficial' due to not knowing enough English to be able to verify its accuracy themselves.[[/note]]

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!!This VisualNovel contains instances of:

* AnyoneCanDie: And in some cases, your choices can determine who lives and who dies. It's majority rule, after all...
* BetterToDieThanBeKilled: Serves as a final act of defiance for [[spoiler:Kai, who slits his wrists rather than letting Sue Miley execute him]].
* CruelAndUnusualDeath: As expected for this sort of story...
* FailureToSaveMurder: Kanna grapples with the makings of a GuiltComplex over this due to her inability to prevent [[spoiler:her sister from getting killed by their First Test]].
* HeroicBSOD: Kanna starts out in the middle of one. She's only the first of many who suffer from these as the game wears on...
* SanityMeter: Hallucinations are a Type 3; let your level get too high, and it'll lead straight to a BadEnd. Fortunately, they can be managed with proper treatment. [[spoiler:Just don't use it more than twice.]]
* TragicKeepsake: [[spoiler:The dog keychain]] can end up as one.
* YouGottaHaveBlueHair: There's a veritable ''rainbow'' of hair colors, from Sara's orange to Q-Tarou and Nao's vivid reds, Kanna's light green and Sou's teal...

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