Follow TV Tropes

Following

History VisualNovel / ThePortopiaSerialMurderCase

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheMaze: In the NES version, the basement is a maze with a few one-way doors.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FiveFiveFive: The original game has a regular phone number for Pal Bar (first three digits 117), while the remake changes it to a 555 number.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoticeThis: The remake has items that may be investigates marked with a star-shaped light.


Added DiffLines:

* YouCantGetYeFlask: The remake sometimes requires specific wording. For example, finding the button in The Lounge accepts "Examine picture", but not "Take picture", when it requires "take frame".
Is there an issue? Send a MessageReason:
Wick clean


''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 and other computer platforms in 1983, it was later ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console, in 1985, courtesy of developer ChunSoft (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt). The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.

to:

''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 and other computer platforms in 1983, it was later ported to the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem Famicom]] console, in 1985, courtesy of developer ChunSoft Creator/ChunSoft (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt). The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.



Ahead of its time in various ways, ''Portopia'' is also an UrExample of numerous tropes in the context of video games, including the ChoiceAndConsequenceSystem, {{Dialogue Tree}}, ImmersiveSim, MultipleEndings, PointAndClickGame, StoryBranching, UnreliableNarrator, and WideOpenSandbox.

to:

Ahead of its time in various ways, ''Portopia'' is also an UrExample of numerous tropes in the context of video games, including the ChoiceAndConsequenceSystem, {{Dialogue Tree}}, DialogueTree, ImmersiveSim, MultipleEndings, PointAndClickGame, StoryBranching, UnreliableNarrator, and WideOpenSandbox.



* UnbuiltTrope: Compared to most of the genre of visual novels it inspired, the Portopia Serial Murder Case is far more of an open-world game and much less of a "novel"; it also plays around with the concept of a videogame interface, which was still relatively new at the time, through its DiegeticInterface.

to:

* UnbuiltTrope: Compared to most of the genre of visual novels it inspired, the ''The Portopia Serial Murder Case Case'' is far more of an open-world game and much less of a "novel"; it also plays around with the concept of a videogame interface, which was still relatively new at the time, through its DiegeticInterface.
Is there an issue? Send a MessageReason:
Fixed an error recarding duplicated word.


While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. Its success put Creator/{{Enix}} on the map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for Creator/HideoKojima's first adventure game ''VisualNovel/{{Snatcher}}''.

to:

While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. Its success put Creator/{{Enix}} on the map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for Creator/HideoKojima's first adventure game ''VisualNovel/{{Snatcher}}''.
Is there an issue? Send a MessageReason:
None


''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 computer and other computer platforms in 1983, it was later ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console, in 1985, courtesy of developer ChunSoft (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt). The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.

to:

''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 computer and other computer platforms in 1983, it was later ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console, in 1985, courtesy of developer ChunSoft (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt). The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.

Added: 203

Changed: 12

Is there an issue? Send a MessageReason:
None


While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. Its success put Enix on the map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for Creator/HideoKojima's first adventure game ''VisualNovel/{{Snatcher}}''.

to:

While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. Its success put Enix Creator/{{Enix}} on the map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for Creator/HideoKojima's first adventure game ''VisualNovel/{{Snatcher}}''.


Added DiffLines:

On April 20, 2023, a free VideoGameRemake of the game was revealed, serving as a {{tech demo|Game}} of the improvements in natural language processing achieved in the 40 years since the original release.
Is there an issue? Send a MessageReason:
None


''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 computer in 1983 and ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt) in 1985. The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.

to:

''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 computer in 1983 and other computer platforms in 1983, it was later ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console console, in 1985, courtesy of developer ChunSoft (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt) in 1985.adopt). The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.
Is there an issue? Send a MessageReason:
None


''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 computer in 1983 and ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console (with improvements) in 1985. The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.

While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. Its success put Enix on the map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for ''VideoGame/MetalGear'' creator Creator/HideoKojima.

to:

''The Portopia Serial Murder Case'' ([[labelnote:'''ポートピア連続殺人事件''']]''Portopia Renzoku Satsujin Jiken''[[/labelnote]]) is an AdventureGame created by Creator/YujiHorii (who then went on to create {{console RPG}} trope maker ''VideoGame/DragonQuest''). Originally released for the NEC PC-6001 computer in 1983 and ported to the [[UsefulNotes/NintendoEntertainmentSystem Famicom]] console (with improvements) (swapping the PC version's text parser with a menu-based interface that many Japanese adventure games would go on to adopt) in 1985. The games puts you in the shoes of an unnamed detective who, together with his partner Yasu, have to solve the murder of a wealthy banker with dark secrets.

While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. Its success put Enix on the map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for ''VideoGame/MetalGear'' creator Creator/HideoKojima.
Creator/HideoKojima's first adventure game ''VisualNovel/{{Snatcher}}''.
Is there an issue? Send a MessageReason:
None


Is there an issue? Send a MessageReason:
None


* UnbuiltTrope: Compared to most of the genre of visual novels it inspired, the Portopia Serial Murder Case is far more of an open-world game and much less of a "novel"; it also plays around with the concept of a videogame interface, which was still relatively new at the time.

to:

* UnbuiltTrope: Compared to most of the genre of visual novels it inspired, the Portopia Serial Murder Case is far more of an open-world game and much less of a "novel"; it also plays around with the concept of a videogame interface, which was still relatively new at the time.time, through its DiegeticInterface.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnbuiltTrope: Compared to most of the genre of visual novels it inspired, the Portopia Serial Murder Case is far more of an open-world game and much less of a "novel"; it also plays around with the concept of a videogame interface, which was still relatively new at the time.
Is there an issue? Send a MessageReason:
It didn't really influence console RP Gs except indirectly by enabling the creation of Dragon Quest.


While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. It also inspired the {{console RPG}} genre, influencing the creation of ''Dragon Quest'', and it was a huge inspiration for ''VideoGame/MetalGear'' creator Creator/HideoKojima.

to:

While largely unknown in the West, ''Portopia'' is considered one of the most influential games of all time in Japan. It is the TropeMaker for Japanese adventure games and the {{Visual Novel}} genre. It also inspired Its success put Enix on the {{console RPG}} genre, influencing the creation of map, allowing them them to create ''Dragon Quest'', and it was a huge inspiration for ''VideoGame/MetalGear'' creator Creator/HideoKojima.
Is there an issue? Send a MessageReason:


* AdventureGame

to:

* %%* AdventureGame



* ChoiceAndConsequenceSystem: An UrExample of this trope.

to:

* %%* ChoiceAndConsequenceSystem: An UrExample of this trope.



* DialogueTree: An UrExample of this trope.

to:

* %%* DialogueTree: An UrExample of this trope.



* EmergentGameplay
* EnvironmentalNarrativeGame
* FirstPersonPerspective

to:

* %%* EmergentGameplay
* %%* EnvironmentalNarrativeGame
* %%* FirstPersonPerspective



* MultipleEndings: An UrExample of this trope.

to:

* %%* MultipleEndings: An UrExample of this trope.



* PointAndClickGame: This game contains an UrExample of point-and-click mechanics.

to:

* %%* PointAndClickGame: This game contains an UrExample of point-and-click mechanics.



* {{Revenge}}: [[spoiler:The killer's motive.]]
* SayMyName: The game closes on [[spoiler: Yasu ad Fumie]] calling out each other's names.
* SecondPersonNarration

to:

* %%* {{Revenge}}: [[spoiler:The killer's motive.]]
* SayMyName: The game closes on [[spoiler: Yasu ad and Fumie]] calling out each other's names.
* %%* SecondPersonNarration



* StoryBranching: An UrExample of this trope.

to:

* %%* StoryBranching: An UrExample of this trope.



* UnreliableNarrator: ''Portopia'' is the UrExample of this trope in video games. The story is told through SecondPersonNarration. In the game's twist ending, it is revealed that [[spoiler:the narrator was the culprit all along.]]

to:

* UnreliableNarrator: ''Portopia'' is the UrExample of this trope in video games. The story is told through SecondPersonNarration. In the game's twist ending, it is revealed that [[spoiler:the narrator was the culprit all along.]]



* WideOpenSandbox: An UrExample of the genre. Portopia was the first adventure game to feature an open world.

to:

* WideOpenSandbox: An UrExample of the genre. Portopia ''Portopia'' was the first adventure game to feature an open world.
world.

Top