History VisualEffectsOfAwesome / VideoGames

23rd Feb '17 11:05:27 AM Mineboot45
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* Bluntly put, ''VideoGame/{{Undertale}}'' manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together, and the final battle against [[spoiler:the newly-superpowered Asriel.]]

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* Bluntly put, ''VideoGame/{{Undertale}}'' manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together, together (while we're at it, the battle sprites themselves are surprisingly detailed considering the aforementioned low-res graphics and [[DeliberatelyMonochrome only using black and white]]), and the final battle against [[spoiler:the newly-superpowered Asriel.]]
23rd Feb '17 10:59:46 AM Mineboot45
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* Bluntly put, ''VideoGame/{{Undertale}}'' manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together, and the final battle against [[spoiler:the newly-superpowered Asriel.]]



* One of the most critically acclaimed aspects of ''VideoGame/Ristar'' was its graphics, with great sprite art and gorgeous and colorful sceneries.

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* One of the most critically acclaimed aspects of ''VideoGame/Ristar'' ''Ristar'' was its graphics, with great sprite art and gorgeous and colorful sceneries.
23rd Feb '17 10:41:54 AM Ferot_Dreadnaught
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** Then there's ''VideoGame/MetalGearSolidVThePhantomPain'', which hasn't even been released yet as of this writing, and shames the developers who say that there's little to no more room for graphical improvement after this gen (it's slated to be released for the 360 and [=PS3=] in addition to Xbox One and [=PS4=]). [[http://www.youtube.com/watch?v=acq2RRTQrs0 Take a look for yourself]].

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** Then there's ''VideoGame/MetalGearSolidVThePhantomPain'', which hasn't even been released yet as of this writing, and shames the developers who say that there's little to no more room for graphical improvement after this gen (it's slated to be released for the 360 and [=PS3=] in addition to Xbox One and [=PS4=]).gen. [[http://www.youtube.com/watch?v=acq2RRTQrs0 Take a look for yourself]].
23rd Feb '17 10:39:11 AM Mineboot45
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** Then there's ''VideoGame/MetalGearSolidVThePhantomPain'', which hasn't even been released yet, and shames the developers who say that there's little to no more room for graphical improvement after this gen (it's slated to be released for the 360 and [=PS3=] in addition to Xbox One and [=PS4=]). [[http://www.youtube.com/watch?v=acq2RRTQrs0 Take a look for yourself]].

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** Then there's ''VideoGame/MetalGearSolidVThePhantomPain'', which hasn't even been released yet, yet as of this writing, and shames the developers who say that there's little to no more room for graphical improvement after this gen (it's slated to be released for the 360 and [=PS3=] in addition to Xbox One and [=PS4=]). [[http://www.youtube.com/watch?v=acq2RRTQrs0 Take a look for yourself]].
17th Feb '17 5:28:03 PM jormis29
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** Stop and look around the world in ''Uncharted 4: A Thief's End''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine (''4'' is also the first and only ''Uncharted'' game to not use prerendered cutscenes; everything from start to finish is done in-engine). [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.

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** Stop and look around the world in ''Uncharted 4: A Thief's End''.''VideoGame/Uncharted4AThiefsEnd''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine (''4'' is also the first and only ''Uncharted'' game to not use prerendered cutscenes; everything from start to finish is done in-engine). [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.
3rd Feb '17 10:08:55 AM xenol
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** With ''VideoGame/FinalFantasyXV'', it's gotten to the point where [[http://www.dualshockers.com/2015/02/05/final-fantasy-xv-screenshots-compare-the-sexy-cidney-in-real-time-vs-pre-rendered-and-more/ you can't even tell at first glance if a render is pre-rendered CG or rendered in real time.]] They've gotten visual effects down ''that good''.
13th Jan '17 1:07:26 AM GoldenKeyblade
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** It's easy to take it for granted now, but SuperMario64 was a stunning showcase title for the Nintendo 64. Expansive, colorful worlds, clever mixing of sprites with 3D environments and characters, fun animation, crisp anti aliased character models, cool particle effects (i.e. jumping into a painting) all running on an oil smooth framerate. Even though the low polygon presentation looks very dated now, the appealing cartoon art still allows it to stand tall in this day and age. The Nintendo DS port only took the presentation even further, and without compromising the cartoon charm of the origianl game!

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** It's easy to take it for granted now, but SuperMario64 was a stunning showcase title for the Nintendo 64. Expansive, colorful worlds, clever mixing of sprites with 3D environments and characters, fun animation, crisp anti aliased character models, cool particle effects (i.e. jumping into a painting) all running on an oil smooth framerate. Even though the low polygon presentation looks very dated now, the appealing cartoon art still allows it to stand tall in this day and age. The Nintendo DS port only took the presentation even further, and without compromising the cartoon charm of the origianl game!original game!
*** ''SuperMarioSunshine'' is still considered to have some of the best water effects in a video game, and it was released in ''2002''.



*** ''SuperMarioSunshine'' is still considered to have some of the best water effects in a video game, and it was released in ''2002''.


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*** And then we have the newly-announced Nintendo Switch game, ''VideoGame/SuperMarioOdyssey''. One look at the trailer and you'll see why people are impressed: the visuals are completely ''breathtaking''. In terms of graphics, this game looks to be to ''Galaxy'' what ''Galaxy'' was to ''Mario 64''.
8th Jan '17 9:34:23 AM superkeijikun
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* ''VideoGame/WonderProjectJ'' featured incredibly fluid animations on the Super Famicom, looking like it was taken straight from an anime directed by Creator/HayaoMiyazaki and Creator/OsamuTezuka. The N64 sequel, ''Wonder Project [=J2=]'', looks even more incredible: the N64 was not well known for 2D games, but the sprite work in this game, particularly when Josette runs up to the screen to address the player directly, look phenomenal!
8th Jan '17 9:26:41 AM superkeijikun
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* Creator/{{Treasure}} has a lot of renown for making visually stunning games, one of the best examples being their debut Genesis game, ''VideoGame/GunstarHeroes''. The game featured scrolling and rotating effects that could give games on the SNES a run for their money, coupled with explosions going off with great volume and regularity, all without a single drop in framerate.
8th Jan '17 12:37:16 AM superkeijikun
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** ''VideoGame/SonicMania'' draws inspiration from the 16-bit classics, but takes advantage of modern tech to make the game look incredibly slick. [[https://www.youtube.com/watch?v=SV7mUItaeEA The title screen]], alone, looks absolutely gorgeous in motion.
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