History VisualEffectsOfAwesome / VideoGames

9th Mar '18 6:32:25 PM nombretomado
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* ''[[http://www.youtube.com/watch?v=JX_P0Q4ploQ Xexex]]'' had gorgeous rendered graphics and pulled off other amazing graphical feats such as warping and zooming back in 1991. The graphics were so ahead of their time, it was impossible to port this game to the UsefulNotes/SegaGenesis or the SuperNintendoEntertainmentSystem without a severe downgrade.

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* ''[[http://www.youtube.com/watch?v=JX_P0Q4ploQ Xexex]]'' had gorgeous rendered graphics and pulled off other amazing graphical feats such as warping and zooming back in 1991. The graphics were so ahead of their time, it was impossible to port this game to the UsefulNotes/SegaGenesis or the SuperNintendoEntertainmentSystem UsefulNotes/SuperNintendoEntertainmentSystem without a severe downgrade.
18th Feb '18 7:01:24 PM nombretomado
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** The PS4 remake ups the ante. Every asset was rebuilt from the ground up and everything from the fabric of Wander's clothes to every single blade of grass to the textures of each rock has been given a makeover that transcends even the best lookers of the PS4's library. Doubly so if you have a Playstation 4 Pro, allowing you to experience this absurd amount of detail in 60 frames per second with absolutely no dips.

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** The PS4 [=PS4=] remake ups the ante. Every asset was rebuilt from the ground up and everything from the fabric of Wander's clothes to every single blade of grass to the textures of each rock has been given a makeover that transcends even the best lookers of the PS4's [=PS4=]'s library. Doubly so if you have a Playstation 4 Pro, allowing you to experience this absurd amount of detail in 60 frames per second with absolutely no dips.



** ''VideoGame/FinalFantasyX'' was the first test of what a Final Fantasy game could look like on the PS2's graphics engine and it passed with flying colors. Any scene where Sin is displaying it's full power is a technological marvel and the Aeons are nothing short of gorgeous. The FMV scenes are also stunning.

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** ''VideoGame/FinalFantasyX'' was the first test of what a Final Fantasy game could look like on the PS2's [=PS2=]'s graphics engine and it passed with flying colors. Any scene where Sin is displaying it's full power is a technological marvel and the Aeons are nothing short of gorgeous. The FMV scenes are also stunning.
15th Feb '18 9:19:05 PM Eagal
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* ''VideoGame/ShadowOfTheColossus''. The whole thing. Even moreso on the HD remaster.

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* ''VideoGame/ShadowOfTheColossus''. ''VideoGame/ShadowOfTheColossus':
**
The whole thing. Even moreso on vast, open backdrop, through which you can make your lonely way; the soft lighting effects, as if you were looking at this world through a permanent [[TheDulcineaEffect Dulcinea Effect]]; the fluid animations of Agro and Wander, and of the Colossi themselves. Pretty much the entirety of the visuals counts as this. It's so awesome that others [[FollowTheLeader have attempted to replicate some effects to various degrees]]. The Colossi in particular are simply breathtaking in their detail and sheer scale. Special note that all of the above was done ''before'' the era of HD remaster.Consoles!
** The PS4 remake ups the ante. Every asset was rebuilt from the ground up and everything from the fabric of Wander's clothes to every single blade of grass to the textures of each rock has been given a makeover that transcends even the best lookers of the PS4's library. Doubly so if you have a Playstation 4 Pro, allowing you to experience this absurd amount of detail in 60 frames per second with absolutely no dips.
1st Feb '18 7:15:02 PM nombretomado
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** And you can't mention VideoGame/OdinSphere without mentioning it's SpiritualSuccessor, MuramasaTheDemonBlade.

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** And you can't mention VideoGame/OdinSphere without mentioning it's SpiritualSuccessor, MuramasaTheDemonBlade.''VideoGame/MuramasaTheDemonBlade''.
1st Feb '18 3:04:19 AM LucaEarlgrey
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* Pick just about any song in ''VideoGame/GrooveCoaster'' and be prepared for a treat of psychedelic animations. [[https://www.youtube.com/watch?v=oRb23yp4tuQ Here]] [[https://www.youtube.com/watch?v=vyKH6hHF_fA are]] a couple of examples.

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* Pick just about any song in ''VideoGame/GrooveCoaster'' and be prepared for a treat of psychedelic trippy wireframe animations. [[https://www.youtube.com/watch?v=oRb23yp4tuQ Here]] [[https://www.youtube.com/watch?v=vyKH6hHF_fA are]] a couple of examples.
1st Feb '18 3:04:10 AM LucaEarlgrey
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* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best quasi-3D effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend past the layers of bedrock into the underground city.

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* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best quasi-3D effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend past the layers of bedrock into the underground city.city.
* Pick just about any song in ''VideoGame/GrooveCoaster'' and be prepared for a treat of psychedelic animations. [[https://www.youtube.com/watch?v=oRb23yp4tuQ Here]] [[https://www.youtube.com/watch?v=vyKH6hHF_fA are]] a couple of examples.
1st Feb '18 2:59:11 AM LucaEarlgrey
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* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best quasi-3D effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend through the resulting fissure into the underground city.

to:

* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best quasi-3D effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend through past the resulting fissure layers of bedrock into the underground city.
1st Feb '18 2:58:33 AM LucaEarlgrey
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* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best "3D" effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend through the resulting fissure into the underground city.

to:

* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best "3D" quasi-3D effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend through the resulting fissure into the underground city.
1st Feb '18 2:58:00 AM LucaEarlgrey
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* The graphics of ''Anime/LittleWitchAcademia: Chamber of Time'' has been favorably compared to ''VideoGame/GuiltyGear Xrd'', using cel-shaded 3D graphics animated without tweening so as to emulate the animation from the anime series.

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* The graphics of ''Anime/LittleWitchAcademia: Chamber of Time'' has been favorably compared to ''VideoGame/GuiltyGear Xrd'', using cel-shaded 3D graphics animated without tweening so as to emulate the animation from the anime series.series.
* ''[[VideoGame/RAYSeries RayForce]]'', a 1993 sprite-based game, makes use of sprite scaling and rotating to offer some of the best "3D" effects of its time. Notable examples of these special effects include [[https://www.youtube.com/watch?v=kCX1iRcCGQg stage 2]], where you whiz past a space outpost and then venture below the surface of the moon, and the end of [[https://www.youtube.com/watch?v=nfk24Bb0NF0 stage 4]] where the earth below you cracks open and you descend through the resulting fissure into the underground city.
26th Jan '18 6:46:09 PM nombretomado
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* ''VideoGame/TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[MadeOfWin THING]]. If you don't agree, then you haven't [[http://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.

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* ''VideoGame/TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[MadeOfWin [[JustForFun/MadeOfWin THING]]. If you don't agree, then you haven't [[http://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.
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