History VisualEffectsOfAwesome / VideoGames

13th Dec '17 12:41:56 AM Cryoclaste
Is there an issue? Send a Message


** It's easy to take it for granted now, but SuperMario64 was a stunning showcase title for the Nintendo 64. Expansive, colorful worlds, clever mixing of sprites with 3D environments and characters, fun animation, crisp anti aliased character models, cool particle effects (i.e. jumping into a painting) all running on an oil smooth framerate. Even though the low polygon presentation looks very dated now, the appealing cartoon art still allows it to stand tall in this day and age. The Nintendo DS port only took the presentation even further, and without compromising the cartoon charm of the original game!

to:

** It's easy to take it for granted now, but SuperMario64 ''VideoGame/SuperMario64'' was a stunning showcase title for the Nintendo 64. Expansive, colorful worlds, clever mixing of sprites with 3D environments and characters, fun animation, crisp anti aliased character models, cool particle effects (i.e. jumping into a painting) all running on an oil smooth framerate. Even though the low polygon presentation looks very dated now, the appealing cartoon art still allows it to stand tall in this day and age. The Nintendo DS port only took the presentation even further, and without compromising the cartoon charm of the original game!



*** Many of the things in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. Next time you play, go look at the trophies for the playable characters or the assist trophies and look at how detailed the skin, clothes, etc are-[[SuperMarioBros Peach's]] dress has several layers to it that make it seem like something from the real world, [[VideoGame/EarthBound Ness']] backpack, hat and t-shirt have real visible seams in them, denim jeans and overalls has seams, buttons, etc. to look like real articles of clothing, the VideoGame/IceClimbers hoods have very well-rendered fur, Dedede, who normally just has a weird sash underneath his coat, was given a kimono, and Link's, well, everything. Character designs aside, many of the final smashes-particularly Triforce Slash, Great Aether, [[VideoGame/EarthBound PK Starstorm,]] and Lucario's Aura Laser-look REALLY great. Some people will only turn Smash Balls on to see those final smashes.

to:

*** Many of the things in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. Next time you play, go look at the trophies for the playable characters or the assist trophies and look at how detailed the skin, clothes, etc are-[[SuperMarioBros are-[[Franchise/SuperMarioBros Peach's]] dress has several layers to it that make it seem like something from the real world, [[VideoGame/EarthBound Ness']] backpack, hat and t-shirt have real visible seams in them, denim jeans and overalls has seams, buttons, etc. to look like real articles of clothing, the VideoGame/IceClimbers hoods have very well-rendered fur, Dedede, who normally just has a weird sash underneath his coat, was given a kimono, and Link's, well, everything. Character designs aside, many of the final smashes-particularly Triforce Slash, Great Aether, [[VideoGame/EarthBound PK Starstorm,]] and Lucario's Aura Laser-look REALLY great. Some people will only turn Smash Balls on to see those final smashes.
13th Nov '17 9:09:45 AM SeptimusHeap
Is there an issue? Send a Message


* ''VideoGame/{{Half-Life 2}}''. The Source Engine has aged brilliantly (and ''VideoGame/{{Portal 2}}'' is proof of this). The facial animation is great, and the water effects are flat-out amazing. Oh, and so are the fire effects, while we're at it.

to:

* ''VideoGame/{{Half-Life 2}}''.''VideoGame/HalfLife2''. The Source Engine has aged brilliantly (and ''VideoGame/{{Portal 2}}'' is proof of this). The facial animation is great, and the water effects are flat-out amazing. Oh, and so are the fire effects, while we're at it.
29th Oct '17 1:09:20 AM Ninja857142
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ChildOfLight'' is not only powered by the same engine that brought us the visuals of ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends'', but also has an art style that lends to a presentation not unlike a moving picture book, leading to [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-06-11-58-17.png some]] [[https://static.gamespot.com/uploads/original/917/9176928/2495258-monastry_vitraux_02.jpg absolutely]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-12-00.png breathtaking]] [[http://restartreplay.com/wp-content/uploads/2014/05/My-Great-Capture-Screen-Shot-2014-05-07-12-17-35.png visuals]].
14th Oct '17 3:12:02 PM nombretomado
Is there an issue? Send a Message


* Pick a [=CyberConnect2=] game from the UsefulNotes/PlayStation2 era onwards: Any of them will qualify, especially after CyberConnect2 formed the studio Sensible Art Innovation, which they used not only for movie making, but utilizing it as part of their current console generation cutscene maker. With the power of the unreal Engine, ''VideoGame/AsurasWrath'' by CyberConnect2 takes the engine to it's limits to get really awesome visuals. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ Here's an example]].

to:

* Pick a [=CyberConnect2=] Creator/CyberConnect2 game from the UsefulNotes/PlayStation2 era onwards: Any of them will qualify, especially after CyberConnect2 [=CyberConnect2=] formed the studio Sensible Art Innovation, which they used not only for movie making, but utilizing it as part of their current console generation cutscene maker. With the power of the unreal Engine, ''VideoGame/AsurasWrath'' by CyberConnect2 [=CyberConnect2=] takes the engine to it's limits to get really awesome visuals. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ Here's an example]].
23rd Sep '17 6:26:35 AM TroperNo9001
Is there an issue? Send a Message


* One of the most critically acclaimed aspects of ''Ristar'' was its graphics, with great sprite art and gorgeous and colorful sceneries.

to:

* One of the most critically acclaimed aspects of ''Ristar'' ''VideoGame/{{Ristar}}'' was its graphics, with great sprite art and gorgeous and colorful sceneries.
8th Sep '17 1:04:25 PM KamenRiderOokalf
Is there an issue? Send a Message


* If we weren't so busy being scared out of our wits, we'd appreciate the foggy beauty of the SilentHill series. The first three games pushed the graphical limits of whatever console they were. Special mention goes to SilentHill3, where the animations where on par with current gen consoles.
** PT/Silent Hills was one of the most jaw-dropping things to come out of video games lately in terms of visuals. Some fans have watched gameplay footage and thought it was a live action movie! And this was for the TEASER, and it is a shame we may never know what the full game would look like.

to:

* If we weren't so busy being scared out of our wits, we'd appreciate the foggy beauty of the SilentHill ''Franchise/SilentHill'' series. The first three games pushed the graphical limits of whatever console they were. Special mention goes to SilentHill3, ''VideoGame/SilentHill3'', where the animations where on par with current gen consoles.
** PT/Silent Hills ''P.T.''/''VideoGame/SilentHills'' was one of the most jaw-dropping things to come out of video games lately in terms of visuals. Some fans have watched gameplay footage and thought it was a live action movie! And this was for the TEASER, and it is a shame we may never know what the full game would look like.
18th Aug '17 10:06:17 AM Rytex
Is there an issue? Send a Message

Added DiffLines:

*** And now we have ''VideoGame/TheLegendOfZeldaBreathOfTheWild''. Hyrule is absolutely ''massive'' in scale, and at any point you can get a good enough view, you can see practically all of it '''''in spectacular detail''''' thanks to the absolutely insane draw distances. Of note is the very first scene when Link runs out of the Shrine of Resurrection and with a musical swell, the camera pans up and reveals Hyrule in all of its beauty.
5th Aug '17 7:42:35 AM SeptimusHeap
Is there an issue? Send a Message


** And you can't mention OdinSphere without mentioning it's SpiritualSuccessor, MuramasaTheDemonBlade.

to:

** And you can't mention OdinSphere VideoGame/OdinSphere without mentioning it's SpiritualSuccessor, MuramasaTheDemonBlade.
23rd Jul '17 3:32:44 PM superkeijikun
Is there an issue? Send a Message


* One android game called Raft Survival simulator. While the wood, scrap and other things look anormal, the hammer looks realistic despite being a mobile game. And the water. Oh my god, THE WATER.

to:

* One android game called Raft Survival simulator. While the wood, scrap and other things look anormal, the hammer looks realistic despite being a mobile game. And the water. Oh my god, THE WATER.WATER.
* The graphics of ''Anime/LittleWitchAcademia: Chamber of Time'' has been favorably compared to ''VideoGame/GuiltyGear Xrd'', using cel-shaded 3D graphics animated without tweening so as to emulate the animation from the anime series.
15th Jul '17 4:04:19 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/ValkyriaChronicles'' looks and feels likes a WorldWarII-inspired anime saga with very beautiful sketchbook-style flare...until you realize that ''everything'' you see is entirely rendered in-game and that you're actually ''playing'' it.

to:

* ''VideoGame/ValkyriaChronicles'' looks and feels likes a WorldWarII-inspired UsefulNotes/WorldWarII-inspired anime saga with very beautiful sketchbook-style flare...until you realize that ''everything'' you see is entirely rendered in-game and that you're actually ''playing'' it.
This list shows the last 10 events of 212. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VisualEffectsOfAwesome.VideoGames