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History VisualEffectsOfAwesome / VideoGames

16th May '16 9:17:06 AM SolidSonicTH
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** Stop and look around the world in ''Uncharted 4: A Thief's End''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine (''4'' is also the first and only ''Uncharted'' game to not use prerendered cutscenes; everything from start to finish is done in-engine). [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.


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** Stop and look around the world in ''Uncharted 4: A Thief's End''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine (''4'' is also the first and only ''Uncharted'' game to not use prerendered cutscenes; everything from start to finish is done in-engine). [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.
16th May '16 9:16:27 AM SolidSonicTH
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** Stop and look around the world in ''Uncharted 4: A Thief's End''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine. [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.

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** Stop and look around the world in ''Uncharted 4: A Thief's End''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine.engine (''4'' is also the first and only ''Uncharted'' game to not use prerendered cutscenes; everything from start to finish is done in-engine). [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.
16th May '16 9:15:38 AM SolidSonicTH
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** Stop and look around the world in ''Uncharted 4: A Thief's End''. Every bit of scenery, from the ground Nate is standing on to as far as the camera can see is all rendered in the in-game engine. [[spoiler:Liberatlia]] in particular is utterly awe-inspiring, with its picturesque mountain vistas. The level of background detail is unreal but even tiny things like the way Nate's hair is rendered is just spectacular. Turn on Photo Mode to truly appreciate the level of work Naughty Dog put into the visual design of the game.
12th May '16 11:51:18 AM Prinzenick
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* ''Vice: Project Doom'' on the NES has a train stage with a whopping 8 layers of parallax scrolling in the background. Keep in the mind, the NES did not have that by default, and it had to be done in-software!
22nd Apr '16 2:10:31 PM TClaymore
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** Junya Motomura's [[https://www.youtube.com/watch?v=yhGjCzxJV3E presentation at GDC 2015]] only adds to this, showing out-of-the-box use of existing tools and techniques to make everything look perfectly imperfect.
22nd Apr '16 10:07:34 AM Eagal
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* ''VideoGame/RatchetAndClank2016'': The game is a [=PS4=] exclusive, and is easily the best looking game in the series. It says a lot that the in-game graphics are ''almost'' as slick looking as the cinematic cutscenes.
18th Apr '16 8:38:34 PM Eagal
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* ''VideoGame/DarkSoulsIII''': To put it simply, the graphics look like the graphical engine of ''{{VideoGame/Bloodborne}}'' was overlain on a ''VideoGame/DarkSouls'' game, and it looks ''beautiful''.
18th Apr '16 8:38:34 PM Eagal
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3rd Apr '16 8:49:27 AM Wuz
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* The ''VideoGame/DawnOfWar'' games are some of the best looking PC Strategy games around, especially the sequel and its expansions. Down to the amazing detail on the unit models themselves, crafted to closely resemble their tabletop model counterparts to an exquisite degree and the incredibly good looking particle effects and SceneryGorn. And let's not forget those beautiful cutscenes like the [[ApocalyseWoW Exterminatus of Typhon Primaris]] and the Opening cutscene to both the original and the sequel.

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* The ''VideoGame/DawnOfWar'' games are some of the best looking PC Strategy games around, especially the sequel and its expansions. Down to the amazing detail on the unit models themselves, crafted to closely resemble their tabletop model counterparts to an exquisite degree and the incredibly good looking particle effects and SceneryGorn. And let's not forget those beautiful cutscenes like the [[ApocalyseWoW [[ApocalypseWow Exterminatus of Typhon Primaris]] and the Opening cutscene to both the original and the sequel.
30th Mar '16 7:53:52 PM VoiceInTheWasteland
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** Many Steam games have jaw-dropping graphics and many more can reduce hardened gamers [[TearJerker to sobs]], but very few can make players cry [[DownerBeginning in the first]][[SerialEscalation 10 minutes]] based on the graphics ''alone''.

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** Many Steam games have jaw-dropping graphics and many more can reduce hardened gamers [[TearJerker to sobs]], but very few can make players cry in just the [[DownerBeginning in the first]][[SerialEscalation first 10 minutes]] based on the graphics ''alone''.
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http://tvtropes.org/pmwiki/article_history.php?article=VisualEffectsOfAwesome.VideoGames