History VisualEffectsOfAwesome / VideoGames

3rd Jun '17 2:45:49 PM nombretomado
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*** The graphics for ''VideoGame/TheLegendOfZeldaSkywardSword'' were inspired by Post-Impressionist artist [[http://en.wikipedia.org/wiki/Paul_C%C3%A9zanne Paul Cézanne]]. It really shows, especially if you look at something at a distance - it all looks like something from a water-colour painting. ''Skyward Sword'' took the best parts of the styles previous two games, blending into the best-looking game possible on the {{Wii}}'s outdated hardware with a hugely colorful, detailed world reminiscent of those paintings.

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*** The graphics for ''VideoGame/TheLegendOfZeldaSkywardSword'' were inspired by Post-Impressionist artist [[http://en.wikipedia.org/wiki/Paul_C%C3%A9zanne Paul Cézanne]]. It really shows, especially if you look at something at a distance - it all looks like something from a water-colour painting. ''Skyward Sword'' took the best parts of the styles previous two games, blending into the best-looking game possible on the {{Wii}}'s UsefulNotes/{{Wii}}'s outdated hardware with a hugely colorful, detailed world reminiscent of those paintings.
3rd Jun '17 2:44:04 PM nombretomado
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*** ''VideoGame/SuperMario3DWorld'' brings the Mario franchise to high definition, and it looks gorgeous as a result. The later stages of the game really show how beautiful the game can look, and it's definitely one of the best-looking games on the {{Wii U}} console.

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*** ''VideoGame/SuperMario3DWorld'' brings the Mario franchise to high definition, and it looks gorgeous as a result. The later stages of the game really show how beautiful the game can look, and it's definitely one of the best-looking games on the {{Wii UsefulNotes/{{Wii U}} console.
2nd Jun '17 9:00:16 AM Morgenthaler
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* Everything from ''AliceMadnessReturns''. The facial expressions, Alice's dresses, the fighting motions...hysteria mode.

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* Everything from ''AliceMadnessReturns''.''VideoGame/AliceMadnessReturns''. The facial expressions, Alice's dresses, the fighting motions...hysteria mode.
22nd Apr '17 6:21:11 PM nombretomado
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*** ''SuperMarioSunshine'' is still considered to have some of the best water effects in a video game, and it was released in ''2002''.

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*** ''SuperMarioSunshine'' ''VideoGame/SuperMarioSunshine'' is still considered to have some of the best water effects in a video game, and it was released in ''2002''.
3rd Apr '17 6:40:33 PM nombretomado
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* The animated sequences in the ProfessorLayton games. Fluid, beautiful animation on the Nintendo DS, a system not known for its graphics capabilities, and they only get better in the newer games. The game itself has some beautifully done background areas.
** The destruction of [[spoiler:Anton's Mansion]] from ProfessorLaytonAndTheDiabolicalBox, the [[spoiler:[[CrazyAwesome Mobile Fortress]]]] from ProfessorLaytonAndTheUnwoundFuture, and the titular [[ProfessorLaytonAndTheLastSpecter Last Spectre]].

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* The animated sequences in the ProfessorLayton Franchise/ProfessorLayton games. Fluid, beautiful animation on the Nintendo DS, a system not known for its graphics capabilities, and they only get better in the newer games. The game itself has some beautifully done background areas.
** The destruction of [[spoiler:Anton's Mansion]] from ProfessorLaytonAndTheDiabolicalBox, VideoGame/ProfessorLaytonAndTheDiabolicalBox, the [[spoiler:[[CrazyAwesome Mobile Fortress]]]] from ProfessorLaytonAndTheUnwoundFuture, VideoGame/ProfessorLaytonAndTheUnwoundFuture, and the titular [[ProfessorLaytonAndTheLastSpecter [[VideoGame/ProfessorLaytonAndTheLastSpecter Last Spectre]].
31st Mar '17 3:09:08 PM Mineboot45
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* Pick a CyberConnect2 game from the UsefulNotes/PlayStation2 era onwards: Any of them will qualify, especially after CyberConnect2 formed the studio Sensible Art Innovation, which they used not only for movie making, but utilizing it as part of their current console generation cutscene maker. With the power of the unreal Engine, ''VideoGame/AsurasWrath'' by CyberConnect2 takes the engine to it's limits to get really awesome visuals. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ Here's an example]].

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* Pick a CyberConnect2 [=CyberConnect2=] game from the UsefulNotes/PlayStation2 era onwards: Any of them will qualify, especially after CyberConnect2 formed the studio Sensible Art Innovation, which they used not only for movie making, but utilizing it as part of their current console generation cutscene maker. With the power of the unreal Engine, ''VideoGame/AsurasWrath'' by CyberConnect2 takes the engine to it's limits to get really awesome visuals. [[http://www.youtube.com/watch?v=bRF9kXwkaHQ Here's an example]].



* Bluntly put, ''VideoGame/{{Undertale}}'' manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together (while we're at it, the battle sprites themselves are surprisingly detailed considering the aforementioned low-res graphics and [[DeliberatelyMonochrome only using black and white]]), and the final battle against [[spoiler:the newly-superpowered Asriel.]]

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* Bluntly put, ''VideoGame/{{Undertale}}'' somehow manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together (while we're at it, the battle sprites themselves are surprisingly detailed considering the aforementioned low-res graphics and [[DeliberatelyMonochrome only using black and white]]), and the final battle against [[spoiler:the newly-superpowered newly-resurrected Asriel.]]
31st Mar '17 7:25:01 AM Fireybanana42
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** The Subspace Gunship is so detailed, that the game actually lags when you zoom in on the trophy of it!
26th Mar '17 2:44:01 PM nombretomado
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* ''{{Okami}}''. One of the most beautiful art styles in gaming, ''ever''. It truly looks like a painting in motion, and easily holds a candle to more technologically impressive games like the above examples.

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* ''{{Okami}}''.''VideoGame/{{Okami}}''. One of the most beautiful art styles in gaming, ''ever''. It truly looks like a painting in motion, and easily holds a candle to more technologically impressive games like the above examples.
3rd Mar '17 11:25:39 AM Sensed0
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----* One android game called Raft Survival simulator. While the wood, scrap and other things look anormal, the hammer looks realistic despite being a mobile game. And the water. Oh my god, THE WATER.
23rd Feb '17 11:05:27 AM Mineboot45
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* Bluntly put, ''VideoGame/{{Undertale}}'' manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together, and the final battle against [[spoiler:the newly-superpowered Asriel.]]

to:

* Bluntly put, ''VideoGame/{{Undertale}}'' manages to make relatively simple sprite artwork look absolutely incredible at times. Special mention goes to the black-and-turquoise areas in Waterfall, the fact that only a ''handful'' of enemies' battle sprites are actually one sprite and not multiple sprites stitched together, together (while we're at it, the battle sprites themselves are surprisingly detailed considering the aforementioned low-res graphics and [[DeliberatelyMonochrome only using black and white]]), and the final battle against [[spoiler:the newly-superpowered Asriel.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VisualEffectsOfAwesome.VideoGames