History VisualEffectsOfAwesome / VideoGames

30th Nov '16 9:49:39 AM SolidSonicTH
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* ''Jet Set Radio'' was one of the first games to use cel-shaded graphics, and it looked amazing when it came out in 2000. Both the HD remaster and the original Dreamcast version still look very good. ''Future'' has held up even better, being an Xbox game, and is among the early Xbox titles that holds up against modern releases.

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* ''Jet Set Radio'' ''VideoGame/JetSetRadio'' was one of the first games to use cel-shaded graphics, and it looked amazing when it came out in 2000. Both the HD remaster and the original Dreamcast version still look very good. ''Future'' has held up even better, being an Xbox game, and is among the early Xbox titles that holds up against modern releases.
18th Nov '16 5:25:55 AM VPhantom
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** And given even ''more'' attention to detail in ''VideoGame/TheWitcher3WildHunt'' - even [[WebVideo/ZeroPunctuation Yahtzee]] heaped praise on it for getting on the near-side of the UncannyValley, with a special shoutout to the "eyebrow wrangler".

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** And given even ''more'' attention to detail in ''VideoGame/TheWitcher3WildHunt'' - even [[WebVideo/ZeroPunctuation [[WebAnimation/ZeroPunctuation Yahtzee]] heaped praise on it for getting on the near-side of the UncannyValley, with a special shoutout to the "eyebrow wrangler".
18th Nov '16 12:03:26 AM Technetium
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* ''VideoGame/FZero X'' and ''F-Zero GX'': X isn't very detailed, but it never drops the framerate. GX looks wonderful, and also never drops the framerate. Why is that awesome? Because the games move at a really damn fast pace.

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* ''VideoGame/FZero X'' and ''F-Zero GX'': Being made for the Nintendo 64, X isn't very detailed, but it never drops the framerate. GX looks wonderful, and also never drops the framerate. Why is that awesome? Because not only do the games move at a really damn fast pace.pace, there are 'thirty' vehicles going at once, and they can all be on screen at once, without any slowdown whatsoever!
6th Nov '16 4:27:29 PM Sabrewing
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* {{F-Zero X}} and {{F-Zero GX}}: X isn't very detailed, but it never drops the framerate. GX looks wonderful, and also never drops the framerate. Why is that awesome? Because the games move at a really damn fast pace.

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* {{F-Zero X}} ''VideoGame/FZero X'' and {{F-Zero GX}}: ''F-Zero GX'': X isn't very detailed, but it never drops the framerate. GX looks wonderful, and also never drops the framerate. Why is that awesome? Because the games move at a really damn fast pace.


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* ''VideoGame/PanzerDragoon Orta'' was released for the Xbox back in 2002, but it somehow managed to look just as good as games released for the Xbox 360, released three years later. SceneryPorn galore, realistic body and facial animations for heroine Orta in cutscenes, and all at a rock-solid 60 frames per second.
28th Oct '16 3:58:16 AM morenohijazo
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* ''Franchise/AloneInTheDark'': Say what you will about the gameplay of the 2008 reboot, but sequences like climbing around on the crumbling building and the mad drive through New York are absolutely spectacular to watch.
16th Oct '16 1:12:46 AM CCharmanderK
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* Proving how far mobile gaming has come from its early years is ''Asphalt 8: Airborne'' from Gameloft, looking far closer to a home console game than a mobile title. Dozens of real-life cars are recreated in the game with highly-detailed models, tracks range from city streets to snowy tundras, and boast a variety of high-quality environmental and visual effects. Special mention goes to the Tokyo track's rain-dampened roads, showing off real-time distorted reflections of the cars and streetlights, as well as the sheer scope of tracks such as Buddha's Teachings and the Alps.
11th Oct '16 6:49:30 PM TimBuckII
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*** Even in the 8-bit and 16-bit eras, they had this policy of graphics hardware abuse. Pop in ''VideoGame/FinalFantasyI'' for the NES or ''VideoGame/FinalFantasyVI'' for the SNES sometime. The monster graphics were ''stunning'' for the time.

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*** **** Even in the 8-bit and 16-bit eras, they had this policy of graphics hardware abuse. Pop in ''VideoGame/FinalFantasyI'' for the NES or ''VideoGame/FinalFantasyVI'' for the SNES sometime. The monster graphics were ''stunning'' for the time.



*** Not to mention it showed how well HD processes on the Wii U for games like this.

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*** **** Not to mention it showed how well HD processes on the Wii U for games like this.
21st Sep '16 5:11:05 PM nombretomado
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* ''BatenKaitos''. Good lord. The stunning pink and purple clouds of Diadem, the vibrant trees and lush jungles of Anuenue, the hallucinatory beauty of Mira and the Trail of Souls...everything in that game is gorgeous.

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* ''BatenKaitos''. ''VideoGame/BatenKaitos'':
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Good lord. The stunning pink and purple clouds of Diadem, the vibrant trees and lush jungles of Anuenue, the hallucinatory beauty of Mira and the Trail of Souls...everything in that game is gorgeous.
18th Sep '16 7:29:10 PM nombretomado
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* ''AlanWake'' looks fairly good on its own, and then you get the flares and [[FlareGun flare guns]]. Dramatic, awesomely flickering red light? Check. Amazing-looking smoke? Check. BulletTime if you pull one out while surrounded by mooks? Check. And, above all, safety (because LightIsGood and DarkIsEvil are literal)? Check.

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* ''AlanWake'' ''VideoGame/AlanWake'' looks fairly good on its own, and then you get the flares and [[FlareGun flare guns]]. Dramatic, awesomely flickering red light? Check. Amazing-looking smoke? Check. BulletTime if you pull one out while surrounded by mooks? Check. And, above all, safety (because LightIsGood and DarkIsEvil are literal)? Check.
27th Aug '16 4:59:52 PM rjd1922
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* [[http://www.youtube.com/watch?v=zoBIOi00sEI&NR=1 Elite]]. That's right, those are honest-to-God 3D vector graphics ''on an NES''.

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* [[http://www.''[[http://www.youtube.com/watch?v=zoBIOi00sEI&NR=1 Elite]].Elite]]''. That's right, those are honest-to-God 3D vector graphics ''on an NES''.



** When you really look at it, YoshisIsland really is a ''beautiful'' game. There's typically several layers of foreground and background, all of them hand drawn. Not to mention the fact that it really stretched the SNES's capabilities, often using Mode 7 in many different ways.
*** The Super FX chip certainly helped. While Yoshi's Island did have some Super FX-powered polygon graphics (the pause and game over screens, a paper effect for when [[SquashedFlat the characters get flattened]], and the occasional spinning platform come to mind), the chip was used mostly for rotating and scaling sprites.

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** When you really look at it, YoshisIsland ''VideoGame/YoshisIsland'' really is a ''beautiful'' game. There's typically several layers of foreground and background, all of them hand drawn. Not to mention the fact that it really stretched the SNES's capabilities, often using Mode 7 in many different ways.
*** The Super FX chip certainly helped. While Yoshi's Island ''Yoshi's Island'' did have some Super FX-powered polygon graphics (the pause and game over screens, a paper effect for when [[SquashedFlat the characters get flattened]], and the occasional spinning platform come to mind), the chip was used mostly for rotating and scaling sprites.



** And VideoGame/KirbysEpicYarn. People argue it looks better than God of War 3! Other games, like [[VideoGame/KirbySuperStar Super Star Ultra]], have beautiful looking sprites, and games like Canvas Curse have cool looking backgrounds. Kirby games are always beautiful, graphically.

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** And VideoGame/KirbysEpicYarn. ''VideoGame/KirbysEpicYarn''. People argue it looks better than God ''God of War 3! 3''! Other games, like [[VideoGame/KirbySuperStar ''[[VideoGame/KirbySuperStar Super Star Ultra]], Ultra]]'', have beautiful looking sprites, and games like ''[[VideoGame/KirbyCanvasCurse Canvas Curse Curse]]'' have cool looking backgrounds. Kirby games are always beautiful, graphically.
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