History VisualEffectsOfAwesome / VideoGames

21st Jul '16 10:55:14 AM TimBuckII
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*** Even in the 8-bit and 16-bit eras, they had this policy of graphics hardware abuse. Pop in ''VideoGame/FinalFantasyI'' for the NES or ''VideoGame/FinalFantasyVI'' for the SNES sometime. The monster graphics were ''stunning'' for the time.

to:

*** **** Even in the 8-bit and 16-bit eras, they had this policy of graphics hardware abuse. Pop in ''VideoGame/FinalFantasyI'' for the NES or ''VideoGame/FinalFantasyVI'' for the SNES sometime. The monster graphics were ''stunning'' for the time.



*** Not to mention it showed how well HD processes on the Wii U for games like this.

to:

*** **** Not to mention it showed how well HD processes on the Wii U for games like this.



*** ''Wind Waker HD'' has been announced for the Wii U. Imagine all that plus ten years of improvement and 1080p resolution.
*** [[http://www.youtube.com/watch?v=IkVt1s_ZFbw&t=01m02s Now with more real-time shadowing!]]

to:

*** **** ''Wind Waker HD'' has been announced for the Wii U. Imagine all that plus ten years of improvement and 1080p resolution.
*** **** [[http://www.youtube.com/watch?v=IkVt1s_ZFbw&t=01m02s Now with more real-time shadowing!]]



** Many of the things in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. Next time you play, go look at the trophies for the playable characters or the assist trophies and look at how detailed the skin, clothes, etc are-[[SuperMarioBros Peach's]] dress has several layers to it that make it seem like something from the real world, [[VideoGame/EarthBound Ness']] backpack, hat and t-shirt have real visible seams in them, denim jeans and overalls has seams, buttons, etc. to look like real articles of clothing, the VideoGame/IceClimbers hoods have very well-rendered fur, Dedede, who normally just has a weird sash underneath his coat, was given a kimono, and Link's, well, everything. Character designs aside, many of the final smashes-particularly Triforce Slash, Great Aether, [[VideoGame/EarthBound PK Starstorm,]] and Lucario's Aura Laser-look REALLY great. Some people will only turn Smash Balls on to see those final smashes.
*** Also, the cutscenes from "The Subspace Emissary," especially [[CrowningMomentOfAwesome "The Great Invasion."]] The Subspace Gunship is pretty darn detailed.

to:

** *** Many of the things in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. Next time you play, go look at the trophies for the playable characters or the assist trophies and look at how detailed the skin, clothes, etc are-[[SuperMarioBros Peach's]] dress has several layers to it that make it seem like something from the real world, [[VideoGame/EarthBound Ness']] backpack, hat and t-shirt have real visible seams in them, denim jeans and overalls has seams, buttons, etc. to look like real articles of clothing, the VideoGame/IceClimbers hoods have very well-rendered fur, Dedede, who normally just has a weird sash underneath his coat, was given a kimono, and Link's, well, everything. Character designs aside, many of the final smashes-particularly Triforce Slash, Great Aether, [[VideoGame/EarthBound PK Starstorm,]] and Lucario's Aura Laser-look REALLY great. Some people will only turn Smash Balls on to see those final smashes.
*** **** Also, the cutscenes from "The Subspace Emissary," especially [[CrowningMomentOfAwesome "The Great Invasion."]] The Subspace Gunship is pretty darn detailed.detailed.
*** ''VideoGame/SuperSmashBros for 3DS and Wii U'' takes everything that "Brawl" did and IMPROVED upon it. Lucina has her birthmark on her eye, a detail that the creator himself admitted NO ONE WILL SEE, but had to include anyway. The crowning gem, however, HAS to be Orbital Gate Assault and The Great Cave Offensive. You can see individual threads on character clothing and the color palette is gorgeous. Special mention goes to the particle effects, which make all the animations appear MUCH smoother and the actions given MUCH more impact, as well as the colored trails from when you send a character flying, and the badass red lightning appears when you land a killing blow. It all makes the game look incredibly awesome. Specific examples include:
**** Peach's realistically seamed glove (where before she might as well have had a white arm) complete with a tiny ring on one hand.
**** [[http://www.neogaf.com/forum/showthread.php?t=799580 Greninja's Substitute doll]], which gained [[MemeticMutation memetic status]] when it was revealed how gorgeous it looked. Three words: Hyperrealistic Substitute Doll. And yes, it's all completely rendered.
**** Link's chainmail under his tunic.
**** ''All'' of the details on Shulk's clothes. Were he put in the game in a previous installment, his design might have been simplified.
**** The off-the-screen KO effects. The characters actually look like they're pressed against the glass screen.
**** Mega Man is clearly made out of metal plates and bolts. His design was actually given more detail than his own games! Plus, his animations actually use distortion and model trickery to match how he moved back in the days of the NES.
**** Fox and Falco's visors are constantly updated with scrolling bits of information. You only EVER see this in motion during their victory animations.
**** The big white scar on Ganondorf's chest is constantly glowing dynamically.
**** As far as stages go, Kalos Pokemon League is an absolutely gorgeous stained-glass masterpiece, Gaur Plain looks WAY BETTER than the source game, which is quite a feat, and Magicant captures the heart of the original Magicant perfectly. Any Earthbound fan is bound to cry when the rift tears open and starts displaying scenes from Mother 1 and 2.
**** The ''Pilotwings'' stage in the [=WiiU=] version is undiluted beauty. The characters battle atop a plane, starting at a landing strip and then taking off, flying around a beautifully rendered landscape while gorgeous music plays. And the Midgar stage, as showcased in the Cloud Strife DLC trailer, looks INCREDIBLE, and has some fans asking for a [=WiiU=] port of ''VideoGame/FinalFantasyVII''!
**** All this and in both versions, the game runs at a constant unbroken 60 FPS. Yes, even in 3D on the 3DS version.
**** The Final Smashes. They already looked amazing in ''Brawl'', but here, they're even better. Many characters got theirs updated, such as Kirby, who now pulls out a Super Copy Ability (previously mentioned on this page!), which looked amazing in its source game, and now it's in HD. Ness and Lucas's Starstorm covers the entire screen in enormous, firey stars. Ryu's perfectly replicates the style of the combos in Street Fighter. But the most stellar example has to be Mega Man's, which features every incarnation of Mega Man appearing for a split-second and then teaming up with him to shoot an enormous laser. Despite only showing up for a few moments, each incarnation is as detailed as any of the fighters, even though you could blink and miss them!



** ''VideoGame/SuperSmashBros for 3DS and Wii U'' takes everything that "Brawl" did and IMPROVED upon it. Lucina has her birthmark on her eye, a detail that the creator himself admitted NO ONE WILL SEE, but had to include anyway. The crowning gem, however, HAS to be Orbital Gate Assault and The Great Cave Offensive. You can see individual threads on character clothing and the color palette is gorgeous. Special mention goes to the particle effects, which make all the animations appear MUCH smoother and the actions given MUCH more impact, as well as the colored trails from when you send a character flying, and the badass red lightning appears when you land a killing blow. It all makes the game look incredibly awesome. Specific examples include:
*** Peach's realistically seamed glove (where before she might as well have had a white arm) complete with a tiny ring on one hand.
*** [[http://www.neogaf.com/forum/showthread.php?t=799580 Greninja's Substitute doll]], which gained [[MemeticMutation memetic status]] when it was revealed how gorgeous it looked. Three words: Hyperrealistic Substitute Doll. And yes, it's all completely rendered.
*** Link's chainmail under his tunic.
*** ''All'' of the details on Shulk's clothes. Were he put in the game in a previous installment, his design might have been simplified.
*** The off-the-screen KO effects. The characters actually look like they're pressed against the glass screen.
*** Mega Man is clearly made out of metal plates and bolts. His design was actually given more detail than his own games! Plus, his animations actually use distortion and model trickery to match how he moved back in the days of the NES.
*** Fox and Falco's visors are constantly updated with scrolling bits of information. You only EVER see this in motion during their victory animations.
*** The big white scar on Ganondorf's chest is constantly glowing dynamically.
*** As far as stages go, Kalos Pokemon League is an absolutely gorgeous stained-glass masterpiece, Gaur Plain looks WAY BETTER than the source game, which is quite a feat, and Magicant captures the heart of the original Magicant perfectly. Any Earthbound fan is bound to cry when the rift tears open and starts displaying scenes from Mother 1 and 2.
*** The ''Pilotwings'' stage in the [=WiiU=] version is undiluted beauty. The characters battle atop a plane, starting at a landing strip and then taking off, flying around a beautifully rendered landscape while gorgeous music plays. And the Midgar stage, as showcased in the Cloud Strife DLC trailer, looks INCREDIBLE, and has some fans asking for a [=WiiU=] port of ''VideoGame/FinalFantasyVII''!
*** All this and in both versions, the game runs at a constant unbroken 60 FPS. Yes, even in 3D on the 3DS version.
*** The Final Smashes. They already looked amazing in ''Brawl'', but here, they're even better. Many characters got theirs updated, such as Kirby, who now pulls out a Super Copy Ability (previously mentioned on this page!), which looked amazing in its source game, and now it's in HD. Ness and Lucas's Starstorm covers the entire screen in enormous, firey stars. Ryu's perfectly replicates the style of the combos in Street Fighter. But the most stellar example has to be Mega Man's, which features every incarnation of Mega Man appearing for a split-second and then teaming up with him to shoot an enormous laser. Despite only showing up for a few moments, each incarnation is as detailed as any of the fighters, even though you could blink and miss them!
21st Jul '16 10:47:57 AM TimBuckII
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* Creator/Nintendo:

to:

* Creator/Nintendo:Creator/{{Nintendo}}:



*** ''Wind Waker HD'' has been announced for the Wii U. Imagine all that plus ten years of improvement and 1080p resolution.
*** [[http://www.youtube.com/watch?v=IkVt1s_ZFbw&t=01m02s Now with more real-time shadowing!]]

to:

*** **** ''Wind Waker HD'' has been announced for the Wii U. Imagine all that plus ten years of improvement and 1080p resolution.
*** **** [[http://www.youtube.com/watch?v=IkVt1s_ZFbw&t=01m02s Now with more real-time shadowing!]]
21st Jul '16 10:41:57 AM TimBuckII
Is there an issue? Send a Message


* Creator/NINTENDO:

to:

* Creator/NINTENDO:Creator/Nintendo:
21st Jul '16 10:41:22 AM TimBuckII
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* VideoGame/FinalFantasyXIII: It's just the little things, really. Like how they got the hair to look so nice in game, despite the fact that it's probably just a bunch of flat planes sticking out of their heads with a partly transparent texture mapped on.
** On a related note, by now we have to admit that Creator/SquareEnix has a "squeeze the console like a melon" policy that simply ''can't'' go unmentioned. There's ''a reason''[[note]] other than {{pride}}, [[WordOfGod as Square themselves confirmed in retrospect]][[/note]] they wanted [[UsefulNotes/PlayStation to use [=CDs=] instead of cartridges]] [[VideoGame/FinalFantasyVII as soon as possible]]. Since then, they managed to [[VideoGame/KingdomHearts pull off beautifully-looking FinalFantasy-ised portrayals of Disney characters as summons]], [[VideoGame/KingdomHeartsChainOfMemories stick Full-Motion-Videos into a Game Boy Advance]], [[VideoGame/KingdomHeartsII create a mind-blowing town in eternal sunset]], [[VideoGame/KingdomHearts358DaysOver2 faithfully recreating said town in handheld format]]... and so on. Really, after the latest title of mind-boggingly good graphics, after leaving fans wondering how they could possibly ever top themselves off, they show people exactly how it's done. [[DissidiaFinalFantasy Two]] [[VideoGame/KingdomHeartsBirthBySleep games]] even require data to be installed on the console in order to make load times faster - ''as the console's power gets squeezed that much.''
*** Even in the 8-bit and 16-bit eras, they had this policy of graphics hardware abuse. Pop in ''VideoGame/FinalFantasyI'' for the NES or ''VideoGame/FinalFantasyVI'' for the SNES sometime. The monster graphics were ''stunning'' for the time.

to:

** ''VideoGame/MiddleEarthShadowOfMordor'' not only has rain as a dynamic weather effect, but also ''hail''. Hail that bounces off characters, to boot.
* Creator/SquareEnix:
**
VideoGame/FinalFantasyXIII: It's just the little things, really. Like how they got the hair to look so nice in game, despite the fact that it's probably just a bunch of flat planes sticking out of their heads with a partly transparent texture mapped on.
** *** On a related note, by now we have to admit that Creator/SquareEnix has a "squeeze the console like a melon" policy that simply ''can't'' go unmentioned. There's ''a reason''[[note]] other than {{pride}}, [[WordOfGod as Square themselves confirmed in retrospect]][[/note]] they wanted [[UsefulNotes/PlayStation to use [=CDs=] instead of cartridges]] [[VideoGame/FinalFantasyVII as soon as possible]]. Since then, they managed to [[VideoGame/KingdomHearts pull off beautifully-looking FinalFantasy-ised portrayals of Disney characters as summons]], [[VideoGame/KingdomHeartsChainOfMemories stick Full-Motion-Videos into a Game Boy Advance]], [[VideoGame/KingdomHeartsII create a mind-blowing town in eternal sunset]], [[VideoGame/KingdomHearts358DaysOver2 faithfully recreating said town in handheld format]]... and so on. Really, after the latest title of mind-boggingly good graphics, after leaving fans wondering how they could possibly ever top themselves off, they show people exactly how it's done. [[DissidiaFinalFantasy Two]] [[VideoGame/KingdomHeartsBirthBySleep games]] even require data to be installed on the console in order to make load times faster - ''as the console's power gets squeezed that much.''
*** **** Even in the 8-bit and 16-bit eras, they had this policy of graphics hardware abuse. Pop in ''VideoGame/FinalFantasyI'' for the NES or ''VideoGame/FinalFantasyVI'' for the SNES sometime. The monster graphics were ''stunning'' for the time.time.
** No matter how much HypeBacklash their games can suffer from, Creator/SquareEnix are masters of FMV...particularly in the Franchise/FinalFantasy series. Some of their cut scenes are so beautiful that you can almost forget you're playing a video game. The ArtEvolution with each progressive game means that by the time VideoGame/FinalFantasyXIII came out, the gameplay was almost as beautiful as the cut scenes.
** ''VideoGame/FinalFantasyXII'': The views are awesome, the creatures are interesting, but for really, really neat, you can't go past the Quickenings. You will probably see each one dozens if not hundreds of times, yet they never stop being breathtaking.
** ''Videogame/SuperMarioRPG''. Probably the pinnacle of graphical achievement on the SNES, it puts ''VideoGame/DonkeyKongCountry'' to shame with its [[DigitizedSprites digitized]] environments, creating a very convincing pseudo-3D world with detailed environments and character designs.
** ''VideoGame/SeikenDensetsu3'' and ''VideoGame/ChronoTrigger'' were arguably the most graphically intense games on the SNES, in between the [[SceneryPorn incredibly detailed and colorful environments]], (relatively) lifelike animation (most notably with Flammie, the dragon mount in Seiken Densetsu 3), and pseudo-3D spell effects.
** ''VideoGame/FinalFantasyType0'': The original PSP version is gorgeous, and one of the best-looking titles produced for the console. The in-game graphics are highly detailed, massive and detailed enemies and environment are common, red tints are used to enhance the mood and atmosphere, and the art direction is great.



* It's easy to take it for granted now, but SuperMario64 was a stunning showcase title for the Nintendo 64. Expansive, colorful worlds, clever mixing of sprites with 3D environments and characters, fun animation, crisp anti aliased character models, cool particle effects (i.e. jumping into a painting) all running on an oil smooth framerate. Even though the low polygon presentation looks very dated now, the appealing cartoon art still allows it to stand tall in this day and age. The Nintendo DS port only took the presentation even further, and without compromising the cartoon charm of the origianl game!
** ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 sequel]] have some of the most utterly gorgeous levels in any game, a fantastic art style and color palette, and brilliantly creative areas (although many of the levels in the sequel were mostly copy pasted from the first game, even if they are pretty to look at).
** ''SuperMarioSunshine'' is still considered to have some of the best water effects in a video game, and it was released in ''2002''.
** ''VideoGame/SuperMario3DWorld'' brings the Mario franchise to high definition, and it looks gorgeous as a result. The later stages of the game really show how beautiful the game can look, and it's definitely one of the best-looking games on the {{Wii U}} console.
*** Not to mention it showed how well HD processes on the Wii U for games like this.

to:

* Creator/NINTENDO:
**
It's easy to take it for granted now, but SuperMario64 was a stunning showcase title for the Nintendo 64. Expansive, colorful worlds, clever mixing of sprites with 3D environments and characters, fun animation, crisp anti aliased character models, cool particle effects (i.e. jumping into a painting) all running on an oil smooth framerate. Even though the low polygon presentation looks very dated now, the appealing cartoon art still allows it to stand tall in this day and age. The Nintendo DS port only took the presentation even further, and without compromising the cartoon charm of the origianl game!
** *** ''VideoGame/SuperMarioGalaxy'' and its [[VideoGame/SuperMarioGalaxy2 sequel]] have some of the most utterly gorgeous levels in any game, a fantastic art style and color palette, and brilliantly creative areas (although many of the levels in the sequel were mostly copy pasted from the first game, even if they are pretty to look at).
** *** ''SuperMarioSunshine'' is still considered to have some of the best water effects in a video game, and it was released in ''2002''.
** *** ''VideoGame/SuperMario3DWorld'' brings the Mario franchise to high definition, and it looks gorgeous as a result. The later stages of the game really show how beautiful the game can look, and it's definitely one of the best-looking games on the {{Wii U}} console.
*** **** Not to mention it showed how well HD processes on the Wii U for games like this.this.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' in 3D. Even if you don't play in 3D, it is absolutely jaw-dropping. The moment when you walk out of Link's house into Kokiri Forest is truly jaw-dropping and magical. The Water Temple is so beautiful, it's hard to hate it. The pan-over of the Temple of Time when you first enter it must be seen to be believed. And then you put it into 3D....
*** Heck, the 3DS as a whole. Did anyone really think Nintendo would pull it off when it was announced? The augmented reality games are especially incredible.
*** The original Nintendo 64 version of ''Ocarina of Time'' is no less impressive. There's a reason why the game runs at just 20 FPS on stock hardware - the polygon counts are quite large for a Nintendo 64 game, and areas like Hyrule Field were so hardware-intensive that Nintendo thought it could never get the game to run at all. There are also some subtle but impressive effects. For instance, the fishing rod has real-time physics applied to it, and the mirrors in the [[spoiler: Spirit Temple]] exhibit ''real-time shadowing'' (not the cheap cones of light that Link has as shadows).
** The two Nintendo 64 ''Zeldas'' have their moments of this, but ''VideoGame/TheLegendOfZeldaTheWindWaker'' AND ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just works of art in comparison. The credits sequence of ''Twilight Princess'' edges into SceneryPorn.
*** The graphics for ''VideoGame/TheLegendOfZeldaSkywardSword'' were inspired by Post-Impressionist artist [[http://en.wikipedia.org/wiki/Paul_C%C3%A9zanne Paul Cézanne]]. It really shows, especially if you look at something at a distance - it all looks like something from a water-colour painting. ''Skyward Sword'' took the best parts of the styles previous two games, blending into the best-looking game possible on the {{Wii}}'s outdated hardware with a hugely colorful, detailed world reminiscent of those paintings.
*** ''VideoGame/TheLegendOfZeldaTheWindWaker'' had gorgeous anime-styled CelShaded art that really pushed the UsefulNotes/NintendoGameCube to its limits, with its dazzling water, fire, particle, and distortion effects, as well as its impressive rope bridge and cloth physics engine. One cutscene features a gigantic tower rising from the ocean, complete with drying patches of water. And it's all rendered in real-time. The scene is especially impressive at sunrise or sunset.
**** ''Wind Waker HD'' has been announced for the Wii U. Imagine all that plus ten years of improvement and 1080p resolution.
**** [[http://www.youtube.com/watch?v=IkVt1s_ZFbw&t=01m02s Now with more real-time shadowing!]]
*** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' looked equally awesome, going with a more "[[RealIsBrown realistic]]" look with a huge emphasis on scale (Hyrule Castle is visible from most any point in the field).
** In the VideoGame/MetroidPrime games, there are two that immediately come to mind:
*** When a flash of bright light occurs, be it from an explosive blast or regular Scan Visor use in Corruption, you can see Samus's eyes. It's especially impressive in Corruption, since you can also see how far she's been corrupted in her eyes and the other facial features.
*** In Prime 1 and 3, when you use the X-Ray visor, you can see the bones inside of her hands. Prime 1 also has her hand change positions for each beam she uses, which is a very nice easter egg.
** Captain Falcon's [[MegatonPunch Falcon Punch]] was just straight awesome in ''VideoGame/SuperSmashBros'': after [[CallingYourAttacks shouting the name]], he unleashed a fiery punch complete with a 2D image of his emblem. Then along comes Melee and he keeps the punch, ''only now the flames morph into a falcon spreading its wings.''
** Many of the things in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. Next time you play, go look at the trophies for the playable characters or the assist trophies and look at how detailed the skin, clothes, etc are-[[SuperMarioBros Peach's]] dress has several layers to it that make it seem like something from the real world, [[VideoGame/EarthBound Ness']] backpack, hat and t-shirt have real visible seams in them, denim jeans and overalls has seams, buttons, etc. to look like real articles of clothing, the VideoGame/IceClimbers hoods have very well-rendered fur, Dedede, who normally just has a weird sash underneath his coat, was given a kimono, and Link's, well, everything. Character designs aside, many of the final smashes-particularly Triforce Slash, Great Aether, [[VideoGame/EarthBound PK Starstorm,]] and Lucario's Aura Laser-look REALLY great. Some people will only turn Smash Balls on to see those final smashes.
*** Also, the cutscenes from "The Subspace Emissary," especially [[CrowningMomentOfAwesome "The Great Invasion."]] The Subspace Gunship is pretty darn detailed.
** When you really look at it, YoshisIsland really is a ''beautiful'' game. There's typically several layers of foreground and background, all of them hand drawn. Not to mention the fact that it really stretched the SNES's capabilities, often using Mode 7 in many different ways.
*** The Super FX chip certainly helped. While Yoshi's Island did have some Super FX-powered polygon graphics (the pause and game over screens, a paper effect for when [[SquashedFlat the characters get flattened]], and the occasional spinning platform come to mind), the chip was used mostly for rotating and scaling sprites.
** Turn on ''VideoGame/MarioKart8''. Pick a track. Any track, new or returning. The level of detail is nothing short of stunning. Nintendo really went to town for this one.
** ''VideoGame/SuperSmashBros for 3DS and Wii U'' takes everything that "Brawl" did and IMPROVED upon it. Lucina has her birthmark on her eye, a detail that the creator himself admitted NO ONE WILL SEE, but had to include anyway. The crowning gem, however, HAS to be Orbital Gate Assault and The Great Cave Offensive. You can see individual threads on character clothing and the color palette is gorgeous. Special mention goes to the particle effects, which make all the animations appear MUCH smoother and the actions given MUCH more impact, as well as the colored trails from when you send a character flying, and the badass red lightning appears when you land a killing blow. It all makes the game look incredibly awesome. Specific examples include:
*** Peach's realistically seamed glove (where before she might as well have had a white arm) complete with a tiny ring on one hand.
*** [[http://www.neogaf.com/forum/showthread.php?t=799580 Greninja's Substitute doll]], which gained [[MemeticMutation memetic status]] when it was revealed how gorgeous it looked. Three words: Hyperrealistic Substitute Doll. And yes, it's all completely rendered.
*** Link's chainmail under his tunic.
*** ''All'' of the details on Shulk's clothes. Were he put in the game in a previous installment, his design might have been simplified.
*** The off-the-screen KO effects. The characters actually look like they're pressed against the glass screen.
*** Mega Man is clearly made out of metal plates and bolts. His design was actually given more detail than his own games! Plus, his animations actually use distortion and model trickery to match how he moved back in the days of the NES.
*** Fox and Falco's visors are constantly updated with scrolling bits of information. You only EVER see this in motion during their victory animations.
*** The big white scar on Ganondorf's chest is constantly glowing dynamically.
*** As far as stages go, Kalos Pokemon League is an absolutely gorgeous stained-glass masterpiece, Gaur Plain looks WAY BETTER than the source game, which is quite a feat, and Magicant captures the heart of the original Magicant perfectly. Any Earthbound fan is bound to cry when the rift tears open and starts displaying scenes from Mother 1 and 2.
**** The ''Pilotwings'' stage in the [=WiiU=] version is undiluted beauty. The characters battle atop a plane, starting at a landing strip and then taking off, flying around a beautifully rendered landscape while gorgeous music plays. And the Midgar stage, as showcased in the Cloud Strife DLC trailer, looks INCREDIBLE, and has some fans asking for a [=WiiU=] port of ''VideoGame/FinalFantasyVII''!
*** All this and in both versions, the game runs at a constant unbroken 60 FPS. Yes, even in 3D on the 3DS version.
*** The Final Smashes. They already looked amazing in ''Brawl'', but here, they're even better. Many characters got theirs updated, such as Kirby, who now pulls out a Super Copy Ability (previously mentioned on this page!), which looked amazing in its source game, and now it's in HD. Ness and Lucas's Starstorm covers the entire screen in enormous, firey stars. Ryu's perfectly replicates the style of the combos in Street Fighter. But the most stellar example has to be Mega Man's, which features every incarnation of Mega Man appearing for a split-second and then teaming up with him to shoot an enormous laser. Despite only showing up for a few moments, each incarnation is as detailed as any of the fighters, even though you could blink and miss them!



* ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' in 3D. Even if you don't play in 3D, it is absolutely jaw-dropping. The moment when you walk out of Link's house into Kokiri Forest is truly jaw-dropping and magical. The Water Temple is so beautiful, it's hard to hate it. The pan-over of the Temple of Time when you first enter it must be seen to be believed. And then you put it into 3D....
** Heck, the 3DS as a whole. Did anyone really think Nintendo would pull it off when it was announced? The augmented reality games are especially incredible.
** The original Nintendo 64 version of ''Ocarina of Time'' is no less impressive. There's a reason why the game runs at just 20 FPS on stock hardware - the polygon counts are quite large for a Nintendo 64 game, and areas like Hyrule Field were so hardware-intensive that Nintendo thought it could never get the game to run at all. There are also some subtle but impressive effects. For instance, the fishing rod has real-time physics applied to it, and the mirrors in the [[spoiler: Spirit Temple]] exhibit ''real-time shadowing'' (not the cheap cones of light that Link has as shadows).
* The two Nintendo 64 ''Zeldas'' have their moments of this, but ''VideoGame/TheLegendOfZeldaTheWindWaker'' AND ''VideoGame/TheLegendOfZeldaTwilightPrincess'' are just works of art in comparison. The credits sequence of ''Twilight Princess'' edges into SceneryPorn.
** The graphics for ''VideoGame/TheLegendOfZeldaSkywardSword'' were inspired by Post-Impressionist artist [[http://en.wikipedia.org/wiki/Paul_C%C3%A9zanne Paul Cézanne]]. It really shows, especially if you look at something at a distance - it all looks like something from a water-colour painting. ''Skyward Sword'' took the best parts of the styles previous two games, blending into the best-looking game possible on the {{Wii}}'s outdated hardware with a hugely colorful, detailed world reminiscent of those paintings.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' had gorgeous anime-styled CelShaded art that really pushed the UsefulNotes/NintendoGameCube to its limits, with its dazzling water, fire, particle, and distortion effects, as well as its impressive rope bridge and cloth physics engine. One cutscene features a gigantic tower rising from the ocean, complete with drying patches of water. And it's all rendered in real-time. The scene is especially impressive at sunrise or sunset.
*** ''Wind Waker HD'' has been announced for the Wii U. Imagine all that plus ten years of improvement and 1080p resolution.
*** [[http://www.youtube.com/watch?v=IkVt1s_ZFbw&t=01m02s Now with more real-time shadowing!]]
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' looked equally awesome, going with a more "[[RealIsBrown realistic]]" look with a huge emphasis on scale (Hyrule Castle is visible from most any point in the field).
* In the VideoGame/MetroidPrime games, there are two that immediately come to mind:
** When a flash of bright light occurs, be it from an explosive blast or regular Scan Visor use in Corruption, you can see Samus's eyes. It's especially impressive in Corruption, since you can also see how far she's been corrupted in her eyes and the other facial features.
** In Prime 1 and 3, when you use the X-Ray visor, you can see the bones inside of her hands. Prime 1 also has her hand change positions for each beam she uses, which is a very nice easter egg.



* Captain Falcon's [[MegatonPunch Falcon Punch]] was just straight awesome in ''VideoGame/SuperSmashBros'': after [[CallingYourAttacks shouting the name]], he unleashed a fiery punch complete with a 2D image of his emblem. Then along comes Melee and he keeps the punch, ''only now the flames morph into a falcon spreading its wings.''



* Many of the things in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]''. Next time you play, go look at the trophies for the playable characters or the assist trophies and look at how detailed the skin, clothes, etc are-[[SuperMarioBros Peach's]] dress has several layers to it that make it seem like something from the real world, [[VideoGame/EarthBound Ness']] backpack, hat and t-shirt have real visible seams in them, denim jeans and overalls has seams, buttons, etc. to look like real articles of clothing, the VideoGame/IceClimbers hoods have very well-rendered fur, Dedede, who normally just has a weird sash underneath his coat, was given a kimono, and Link's, well, everything. Character designs aside, many of the final smashes-particularly Triforce Slash, Great Aether, [[VideoGame/EarthBound PK Starstorm,]] and Lucario's Aura Laser-look REALLY great. Some people will only turn Smash Balls on to see those final smashes.
** Also, the cutscenes from "The Subspace Emissary," especially [[CrowningMomentOfAwesome "The Great Invasion."]] The Subspace Gunship is pretty darn detailed.



* When you really look at it, YoshisIsland really is a ''beautiful'' game. There's typically several layers of foreground and background, all of them hand drawn. Not to mention the fact that it really stretched the SNES's capabilities, often using Mode 7 in many different ways.
** The Super FX chip certainly helped. While Yoshi's Island did have some Super FX-powered polygon graphics (the pause and game over screens, a paper effect for when [[SquashedFlat the characters get flattened]], and the occasional spinning platform come to mind), the chip was used mostly for rotating and scaling sprites.



* ''VideoGame/XenobladeChroniclesX'' fixes it's predecessor's "Not in HD" problem, bringing an even bigger game world to boot.

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* ** ''VideoGame/XenobladeChroniclesX'' fixes it's predecessor's "Not in HD" problem, bringing an even bigger game world to boot.



* No matter how much HypeBacklash their games can suffer from, Creator/SquareEnix are masters of FMV...particularly in the Franchise/FinalFantasy series. Some of their cut scenes are so beautiful that you can almost forget you're playing a video game. The ArtEvolution with each progressive game means that by the time VideoGame/FinalFantasyXIII came out, the gameplay was almost as beautiful as the cut scenes.



* ''Videogame/SuperMarioRPG''. Probably the pinnacle of graphical achievement on the SNES, it puts ''VideoGame/DonkeyKongCountry'' to shame with its [[DigitizedSprites digitized]] environments, creating a very convincing pseudo-3D world with detailed environments and character designs.



* ''VideoGame/BatmanArkhamKnight'': Despite being a ContestedSequel and the PC PortingDisaster, the opinions on the graphics has a broad consensus.
** Once the game came out, everyone was impressed that the [=PS4=] graphics shown in previews weren't dolled-up for E3 but actual in-game renders. The early trailers amazed people to the point that they believed the actual gameplay was '''still only cutscenes'''. ''Knight'' doesn't even ''have'' any pre-rendered cutscenes - ''everything'' uses the in-game engine. Rain in particular looks great, but the real kicker is seeing it land on Batman - the moving textures and the effect of the rain dripping and sliding off him looks fantastic. Some glitches show rain landing inside of buildings, but still has the same wetting effect, showing that the rain itself has physics.
** Likewise the animation and CastOfSnowflakes character design with special credit going to the [[spoiler:seamless way Joker's hallucination AI follows Batman around and appears in any areas, with myriad details of idle animation and voicework to comment on situations and events.]] The pathfinding of the Batmobile has also been praised.
** Of course the most impressive feat is the fact that the game's large map, thrice the size of ''Arkham City'' can be traversed with ''no loading times'', the fact that thugs and mooks can hide inside buildings (with the [[BiggerOnTheInside interiors of buildings no longer being larger than the exteriors]]) to escape a street brawl. Many were suspicious of the boast made by Rocksteady since a similar one made for Ubisoft's ''VideoGame/AssassinsCreedUnity'' was proven false, but the game really does pull it off brilliantly.

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* ** ''VideoGame/BatmanArkhamKnight'': Despite being a ContestedSequel and the PC PortingDisaster, the opinions on the graphics has a broad consensus.
** *** Once the game came out, everyone was impressed that the [=PS4=] graphics shown in previews weren't dolled-up for E3 but actual in-game renders. The early trailers amazed people to the point that they believed the actual gameplay was '''still only cutscenes'''. ''Knight'' doesn't even ''have'' any pre-rendered cutscenes - ''everything'' uses the in-game engine. Rain in particular looks great, but the real kicker is seeing it land on Batman - the moving textures and the effect of the rain dripping and sliding off him looks fantastic. Some glitches show rain landing inside of buildings, but still has the same wetting effect, showing that the rain itself has physics.
** *** Likewise the animation and CastOfSnowflakes character design with special credit going to the [[spoiler:seamless way Joker's hallucination AI follows Batman around and appears in any areas, with myriad details of idle animation and voicework to comment on situations and events.]] The pathfinding of the Batmobile has also been praised.
** *** Of course the most impressive feat is the fact that the game's large map, thrice the size of ''Arkham City'' can be traversed with ''no loading times'', the fact that thugs and mooks can hide inside buildings (with the [[BiggerOnTheInside interiors of buildings no longer being larger than the exteriors]]) to escape a street brawl. Many were suspicious of the boast made by Rocksteady since a similar one made for Ubisoft's ''VideoGame/AssassinsCreedUnity'' was proven false, but the game really does pull it off brilliantly.



* ''VideoGame/FinalFantasyXII'': The views are awesome, the creatures are interesting, but for really, really neat, you can't go past the Quickenings. You will probably see each one dozens if not hundreds of times, yet they never stop being breathtaking.



* Turn on ''VideoGame/MarioKart8''. Pick a track. Any track, new or returning. The level of detail is nothing short of stunning. Nintendo really went to town for this one.



* ''VideoGame/MiddleEarthShadowOfMordor'' not only has rain as a dynamic weather effect, but also ''hail''. Hail that bounces off characters, to boot.



* ''VideoGame/SuperSmashBros for 3DS and Wii U'' takes everything that "Brawl" did and IMPROVED upon it. Lucina has her birthmark on her eye, a detail that the creator himself admitted NO ONE WILL SEE, but had to include anyway. The crowning gem, however, HAS to be Orbital Gate Assault and The Great Cave Offensive. You can see individual threads on character clothing and the color palette is gorgeous. Special mention goes to the particle effects, which make all the animations appear MUCH smoother and the actions given MUCH more impact, as well as the colored trails from when you send a character flying, and the badass red lightning appears when you land a killing blow. It all makes the game look incredibly awesome. Specific examples include:
** Peach's realistically seamed glove (where before she might as well have had a white arm) complete with a tiny ring on one hand.
** [[http://www.neogaf.com/forum/showthread.php?t=799580 Greninja's Substitute doll]], which gained [[MemeticMutation memetic status]] when it was revealed how gorgeous it looked. Three words: Hyperrealistic Substitute Doll. And yes, it's all completely rendered.
** Link's chainmail under his tunic.
** ''All'' of the details on Shulk's clothes. Were he put in the game in a previous installment, his design might have been simplified.
** The off-the-screen KO effects. The characters actually look like they're pressed against the glass screen.
** Mega Man is clearly made out of metal plates and bolts. His design was actually given more detail than his own games! Plus, his animations actually use distortion and model trickery to match how he moved back in the days of the NES.
** Fox and Falco's visors are constantly updated with scrolling bits of information. You only EVER see this in motion during their victory animations.
** The big white scar on Ganondorf's chest is constantly glowing dynamically.
** As far as stages go, Kalos Pokemon League is an absolutely gorgeous stained-glass masterpiece, Gaur Plain looks WAY BETTER than the source game, which is quite a feat, and Magicant captures the heart of the original Magicant perfectly. Any Earthbound fan is bound to cry when the rift tears open and starts displaying scenes from Mother 1 and 2.
*** The ''Pilotwings'' stage in the [=WiiU=] version is undiluted beauty. The characters battle atop a plane, starting at a landing strip and then taking off, flying around a beautifully rendered landscape while gorgeous music plays. And the Midgar stage, as showcased in the Cloud Strife DLC trailer, looks INCREDIBLE, and has some fans asking for a [=WiiU=] port of ''VideoGame/FinalFantasyVII''!
** All this and in both versions, the game runs at a constant unbroken 60 FPS. Yes, even in 3D on the 3DS version.
** The Final Smashes. They already looked amazing in ''Brawl'', but here, they're even better. Many characters got theirs updated, such as Kirby, who now pulls out a Super Copy Ability (previously mentioned on this page!), which looked amazing in its source game, and now it's in HD. Ness and Lucas's Starstorm covers the entire screen in enormous, firey stars. Ryu's perfectly replicates the style of the combos in Street Fighter. But the most stellar example has to be Mega Man's, which features every incarnation of Mega Man appearing for a split-second and then teaming up with him to shoot an enormous laser. Despite only showing up for a few moments, each incarnation is as detailed as any of the fighters, even though you could blink and miss them!



* ''VideoGame/SeikenDensetsu3'' and ''VideoGame/ChronoTrigger'' were arguably the most graphically intense games on the SNES, in between the [[SceneryPorn incredibly detailed and colorful environments]], (relatively) lifelike animation (most notably with Flammie, the dragon mount in Seiken Densetsu 3), and pseudo-3D spell effects.



* ''VideoGame/FinalFantasyType0'': The original PSP version is gorgeous, and one of the best-looking titles produced for the console. The in-game graphics are highly detailed, massive and detailed enemies and environment are common, red tints are used to enhance the mood and atmosphere, and the art direction is great.
9th Jul '16 3:51:42 PM TimBuckII
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* ''VideoGame/SeikenDensetsu3'' and ''VideoGame/ChronoTrigger'' were arguably the most graphically intense games on the SNES, in between the [[SceneryPorn incredibly detailed and colorful environments]], (relatively) lifelike animation (most notably with Flammie, the dragon mount in SD3), and pseudo-3D spell effects.

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* ''VideoGame/SeikenDensetsu3'' and ''VideoGame/ChronoTrigger'' were arguably the most graphically intense games on the SNES, in between the [[SceneryPorn incredibly detailed and colorful environments]], (relatively) lifelike animation (most notably with Flammie, the dragon mount in SD3), Seiken Densetsu 3), and pseudo-3D spell effects.
29th Jun '16 10:13:06 PM ironballs16
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* ''TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[MadeOfWin THING]]. If you don't agree, then you haven't [[http://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.
** And given even ''more'' attention to detail in ''TheWitcher3WildHunt'' - even [[WebVideo/ZeroPunctuation Yahtzee]] heaped praise on it for getting on the near-side of the UncannyValley, with a special shoutout to the "eyebrow wrangler".

to:

* ''TheWitcher2AssassinsOfKings''.''VideoGame/TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[MadeOfWin THING]]. If you don't agree, then you haven't [[http://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.
** And given even ''more'' attention to detail in ''TheWitcher3WildHunt'' ''VideoGame/TheWitcher3WildHunt'' - even [[WebVideo/ZeroPunctuation Yahtzee]] heaped praise on it for getting on the near-side of the UncannyValley, with a special shoutout to the "eyebrow wrangler".
29th Jun '16 10:12:21 PM ironballs16
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* ''Witcher 2''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[MadeOfWin THING]]. If you don't agree, then you haven't [[http://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.

to:

* ''Witcher 2''.''TheWitcher2AssassinsOfKings''. [[PunctuatedForEmphasis THE]].[[SceneryPorn WHOLE]]. [[SceneryGorn DAMN]]. [[MadeOfWin THING]]. If you don't agree, then you haven't [[http://www.youtube.com/watch?v=f-RTpRsD4zI&feature=related seen it]], or just plain out lying.lying.
** And given even ''more'' attention to detail in ''TheWitcher3WildHunt'' - even [[WebVideo/ZeroPunctuation Yahtzee]] heaped praise on it for getting on the near-side of the UncannyValley, with a special shoutout to the "eyebrow wrangler".
6th Jun '16 4:37:34 AM erforce
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* The ''VideoGame/DonkeyKongCountry'' trilogy. The original game was one of the first console games (it had already been done in arcades) to feature pre-rendered graphics: something that even Nintendo thought was impossible on the Super NES. In-game graphics have ultimately improved over the years, but when it first came out it was something most people hadn't seen before in a console game. Whats more impressive is that this was all done without ''any'' enhancement chips or add-ons; everything you see is done by the actual SNES.
** [[VideoGame/DonkeyKongCountryReturns Fast-forward by fifteen-or-so years.]] How do you replicate that "oh-this-game-has-the-best-graphics-ever"-esque feeling, considering that by now there's a well-established rivalry in this medium[[note]] Have you read the other examples above, in this folder, right?[[/note]]? How about taking an already beautifully-looking third game in [[VideoGame/MetroidPrime a trilogy]] and using ''[[UpToEleven three times as many polygons?]]''
*** The Wii U sequel ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' is no slouch in the graphics department either-like the aforementioned ''Mario 3D World'' example, ''Tropical Freeze'' shows a great job at showcasing the DKC franchise in high definition. One particular graphical enhancement touted in the game's reveal and by the developer was the Kong family's fur, [[http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/06/tropicalfreeze.jpg which now looks so detailed, it looks downright lifelike.]]

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* The ''VideoGame/DonkeyKongCountry'' trilogy. The [[VideoGame/DonkeyKongCountry1 original game game]] was one of the first console games (it had already been done in arcades) to feature pre-rendered graphics: something that even Nintendo thought was impossible on the Super NES. In-game graphics have ultimately improved over the years, but when it first came out it was something most people hadn't seen before in a console game. Whats more impressive is that this was all done without ''any'' enhancement chips or add-ons; everything you see is done by the actual SNES.
** [[VideoGame/DonkeyKongCountryReturns Fast-forward by fifteen-or-so years.]] How do you replicate that "oh-this-game-has-the-best-graphics-ever"-esque feeling, considering that by now there's a well-established rivalry in this medium[[note]] Have you read the other examples above, in this folder, right?[[/note]]? How about taking an already beautifully-looking third game in [[VideoGame/MetroidPrime [[VideoGame/MetroidPrime3Corruption a trilogy]] and using ''[[UpToEleven three times as many polygons?]]''
*** The Wii U [=WiiU=] sequel ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]'' is no slouch in the graphics department either-like the aforementioned ''Mario 3D World'' example, ''Tropical Freeze'' shows a great job at showcasing the DKC ''DKC'' franchise in high definition. One particular graphical enhancement touted in the game's reveal and by the developer was the Kong family's fur, [[http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2015/06/tropicalfreeze.jpg which now looks so detailed, it looks downright lifelike.]]
30th May '16 3:15:20 PM bt8257
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* ''[[VideoGame/SuperSmashBros]] for 3DS and Wii U'' takes everything that "Brawl" did and IMPROVED upon it. Lucina has her birthmark on her eye, a detail that the creator himself admitted NO ONE WILL SEE, but had to include anyway. The crowning gem, however, HAS to be Orbital Gate Assault and The Great Cave Offensive. You can see individual threads on character clothing and the color palette is gorgeous. Special mention goes to the particle effects, which make all the animations appear MUCH smoother and the actions given MUCH more impact, as well as the colored trails from when you send a character flying, and the badass red lightning appears when you land a killing blow. It all makes the game look incredibly awesome. Specific examples include:

to:

* ''[[VideoGame/SuperSmashBros]] ''VideoGame/SuperSmashBros for 3DS and Wii U'' takes everything that "Brawl" did and IMPROVED upon it. Lucina has her birthmark on her eye, a detail that the creator himself admitted NO ONE WILL SEE, but had to include anyway. The crowning gem, however, HAS to be Orbital Gate Assault and The Great Cave Offensive. You can see individual threads on character clothing and the color palette is gorgeous. Special mention goes to the particle effects, which make all the animations appear MUCH smoother and the actions given MUCH more impact, as well as the colored trails from when you send a character flying, and the badass red lightning appears when you land a killing blow. It all makes the game look incredibly awesome. Specific examples include:
30th May '16 3:05:11 PM bt8257
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* Battletoads used a lot of cool tricks in several levels that you wouldn't believe would be possible on the NES.

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* Battletoads VideoGame/{{Battletoads}} used a lot of cool tricks in several levels that you wouldn't believe would be possible on the NES.
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