History VindicatedByHistory / VideoGames

20th Nov '17 10:11:11 PM BigKlingy
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** From the same generation, ''VideoGame/PokemonColosseum'' and ''VideoGame/PokemonXDGaleOfDarkness''. Both games received mixed reception from both critics and fans on release, mostly for not being like the handheld games. But as complains of ItsTheSameNowItSucks became more prevalent within the series, the two games are now considered refreshingly different, especially the Shadow Pokémon mechanics. Older Pokemon fans also appreciate their increased difficulty compared to the handheld games, with smarter movesets on AI trainers and tough boss fights, along with understanding the games' DarkerAndEdgier aspects that flew over their heads as kids.
13th Nov '17 9:09:51 AM SeptimusHeap
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* ''VideoGame/VampireTheMasqueradeBloodlines'' tanked hard despite good reviews on release, to the point where the developer went out of business. The biggest blame is probably its release a day after ''VideoGame/{{Half-Life 2}}'' in concert with a rushed, extremely buggy release. As time went on and word of mouth about it spread, the game became increasingly popular after the fact, particularly among RPG fans with fond memories of ''VideoGame/DeusEx'' and bad memories of being let down by ''VideoGame/DeusExInvisibleWar''. Today, years after release, the game still receives unofficial patches and mods from the community, which have collectively rendered the complaints about bugs a moot point and restored large amounts of content that was DummiedOut.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' tanked hard despite good reviews on release, to the point where the developer went out of business. The biggest blame is probably its release a day after ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' in concert with a rushed, extremely buggy release. As time went on and word of mouth about it spread, the game became increasingly popular after the fact, particularly among RPG fans with fond memories of ''VideoGame/DeusEx'' and bad memories of being let down by ''VideoGame/DeusExInvisibleWar''. Today, years after release, the game still receives unofficial patches and mods from the community, which have collectively rendered the complaints about bugs a moot point and restored large amounts of content that was DummiedOut.
2nd Oct '17 11:39:52 AM Kelothan
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** When ''VideoGame/SonicTheHedgehog2006'' was first released, it was near-universally reviled as the worst in the franchise, if not the ''entire medium''. After the next few games added several controversial decisions (a LighterAndSofter tone, boosting, making Sonic [[TookALevelInJerkass more of a jerk]], no playable characters beyond Sonic, reliance on Classic nostalgia at the expense of the ''Adventure'' series, exc.), and after many reanalyzed the game, its reputation improved somewhat. Now the general consensus is that, while still a ''massive'' disappointment, it had the potential to be quite possibly one of the best games in the series (some even say it's [[CriticalBacklash already there]]), and is considered the last "Adventure-style" Sonic game, for better or worse.

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** When ''VideoGame/SonicTheHedgehog2006'' was first released, it was near-universally reviled as the worst in the franchise, if not the ''entire medium''. After the next few games added several controversial decisions (a LighterAndSofter tone, boosting, making Sonic [[TookALevelInJerkass more of a jerk]], no playable characters beyond Sonic, reliance on Classic nostalgia at the expense of the ''Adventure'' series, exc.), and after many reanalyzed the game, its reputation improved somewhat. Now the general consensus is that, while still it's not a ''massive'' disappointment, good game, it had the potential to be quite possibly one of the best games in the series (some even say it's [[CriticalBacklash already there]]), and is considered the last "Adventure-style" Sonic game, for better or worse.
29th Sep '17 6:54:45 PM Abodos
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* When ''VideoGame/{{Shantae}}'' originally came out, most people thought it was yet another shovelware game for the GameBoyColor as it had a wide release with little promotion, a gimmicky-looking and unorthodox protagonist (a cute [[YouGottaHaveBlueHair Purple-Haired]] [[OurGeniesAreDifferent Genie]] [[GirlShowGhetto Girl]] in an [[WhatDoYouMeanItsForKids E-Rated]] game?), came at the end of the system's lifespan (the UsefulNotes/GameBoyAdvance released almost a week later), and was from a developer no one had heard of ([=WayForward=], which ironically ONLY made licensed games prior to this). The few people who DID buy it were pleasantly surprised to find an incredibly solid Metroidvania game, and WayForwardTechnologies soon became well-respected indie developer that's also a shining example of SugarWiki/NoProblemWithLicensedGames. Original copies of this game now sell for hundreds of dollars and ''Shantae'' went on to blossom into a cult title, eventually getting a sequel in ''Risky's Revenge'' eight years later and other games since.

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* When ''VideoGame/{{Shantae}}'' originally came out, most people thought it was yet another shovelware game for the GameBoyColor as it had a wide release with little promotion, a gimmicky-looking and unorthodox protagonist (a cute [[YouGottaHaveBlueHair Purple-Haired]] [[OurGeniesAreDifferent Genie]] [[GirlShowGhetto Girl]] in an [[WhatDoYouMeanItsForKids E-Rated]] game?), came at the end of the system's lifespan (the UsefulNotes/GameBoyAdvance released almost a week later), and was from a developer no one had heard of ([=WayForward=], which ironically ONLY made licensed games prior to this). The few people who DID buy it were pleasantly surprised to find an incredibly solid Metroidvania game, and WayForwardTechnologies soon became well-respected indie developer that's also a shining example of SugarWiki/NoProblemWithLicensedGames. Original copies of this game now sell for hundreds of dollars and ''Shantae'' went on to blossom into a cult title, eventually getting a sequel in ''Risky's Revenge'' eight years later and other games since. The Nintendo [=3DS=] Virtual Console rerelease even explicitly notes how the original release was overlooked despite the positive reception among those who did play it, and how the Virtual Console release will finally give a wide range of players the chance to play it.
14th Sep '17 8:19:49 AM WaxingName
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** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' wasn't quite on this pedestal at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' and ''Sonic & Knuckles'' only received much later[[/note]]; and each title were also accused of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).

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** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' wasn't quite on this pedestal at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' and ''Sonic & Knuckles'' only received much later[[/note]]; and each title were also accused of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).
13th Sep '17 5:24:54 PM EricNeoMatrix
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* Downplayed example with ''VideoGame/DarkSoulsII''. It was received very well both critically and commercially, but it suffered from HypeBacklash among ''Souls'' fans and became a ContestedSequel due to [[TheyChangedItNowItSucks the gameplay and story changes it made from the first one]] and [[OnlyTheCreatorDoesItRight not being made by the creator of the first game]]. However, when ''VideoGame/DarkSoulsIII'' released and was criticized as [[ItsTheSameSoItSucks a rehash of the first game]] with a ''VideoGame/{{Bloodborne}}'' skin over it, people began to warm up to the second game more and more, appreciating that it tried to expand and do something different from the first game.

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* Downplayed example with ''VideoGame/DarkSoulsII''. It was received very well both critically and commercially, but it suffered from HypeBacklash among ''Souls'' fans and became a ContestedSequel due to [[TheyChangedItNowItSucks the gameplay and story changes it made from the first one]] and [[OnlyTheCreatorDoesItRight not being made by the creator of the first game]]. However, when ''VideoGame/DarkSoulsIII'' released and was criticized as [[ItsTheSameSoItSucks little more than a rehash of the first game]] with a ''VideoGame/{{Bloodborne}}'' skin over it, people began to warm up to the second game more and more, appreciating that it tried to expand and do something different from the first game.original, even if the result wasn't perfect. It helps that the ''Scholar of the First Sin'' UpdatedRerelease fixed and/or mitigated most of the issues that fans had with the original.
13th Sep '17 7:13:20 AM EricNeoMatrix
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* Downplayed example with ''VideoGame/DarkSoulsII''. It was received very well both critically and commercially, but it suffered from HypeBacklash among ''Souls'' fans and became a ContestedSequel due to [[TheyChangedItNowItSucks the gameplay and story changes it made from the first one]] and [[OnlyTheCreatorDoesItRight not being made by the creator of the first game]]. However, when ''VideoGame/DarkSoulsIII'' released and was criticized as [[ItsTheSameSoItSucks a rehash of the first game]] with a ''VideoGame/{{Bloodborne}}'' skin over it, people began to warm up to the second game more and more, appreciating that it tried to expand and do something different from the first game.
30th Aug '17 3:56:46 PM DukeofFinland
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* ''VideoGame/RichardBurnsRally'', while already praised at the time for its realism, had a mixed critical reception upon its release and was a commercial flop. Both its developer and publisher were bought out just a few years later, making the game {{Abandonware}} just few years after release. Despite this, the game was kept alive by an extremely dedicated CultFollowing through [[GameMod Game Mods]] and the Abandonware status allowed new players to easily join the community. Thanks to this, the game has manged to garner more popularity and widespread critical acclaim, being often considered the best rally simulation available until [[VideoGame/DiRT]] Rally was able to challenge it for the title.
30th Aug '17 12:36:01 PM Meyers07TheTroper
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* ''VideoGame/{{Spore}}'' has an interesting example of this. While the game wasn't a commercial failure and was received very well, it held the title for being gaming's biggest disappointment in history due to the immense amount of HypeBacklash. Fast forward eight years later where ''VideoGame/NoMansSky'' was released, and ''Spore'' is now seen in a more positive light; with sales and reviews of the game on Steam skyrocketed as a result. It helps that weeks after No Man's Sky launch, Spore is released in the famous DRM-free store Website/{{GOG.com}}, for a game that was infamous for its DRM at launch.

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* ''VideoGame/{{Spore}}'' has an interesting example of this. While the game wasn't a commercial failure and was received very well, it held the title for being gaming's biggest disappointment in history due to the immense amount of HypeBacklash. Fast forward eight years later where ''VideoGame/NoMansSky'' was released, and ''Spore'' is now seen in a more positive light; with sales and reviews of the game on Steam skyrocketed as a result. It helps that weeks after No Man's Sky launch, Spore is released in the famous DRM-free store Website/{{GOG.com}}, [[Website/GoodOldGames GOG.com]], for a game that was infamous for its DRM at launch.
30th Aug '17 12:35:27 PM Meyers07TheTroper
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* ''VideoGame/{{Spore}}'' has an interesting example of this. While the game wasn't a commercial failure and was received very well, it held the title for being gaming's biggest disappointment in history due to the immense amount of HypeBacklash. Fast forward eight years later where ''VideoGame/NoMansSky'' was released, and ''Spore'' is now seen in a more positive light; with sales and reviews of the game on Steam skyrocketed as a result.

to:

* ''VideoGame/{{Spore}}'' has an interesting example of this. While the game wasn't a commercial failure and was received very well, it held the title for being gaming's biggest disappointment in history due to the immense amount of HypeBacklash. Fast forward eight years later where ''VideoGame/NoMansSky'' was released, and ''Spore'' is now seen in a more positive light; with sales and reviews of the game on Steam skyrocketed as a result. It helps that weeks after No Man's Sky launch, Spore is released in the famous DRM-free store Website/{{GOG.com}}, for a game that was infamous for its DRM at launch.
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http://tvtropes.org/pmwiki/article_history.php?article=VindicatedByHistory.VideoGames