History VindicatedByHistory / VideoGames

24th Jun '16 6:17:28 AM carnivorousmeerkat
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* ''VideoGame/TotalAnnihilation'': While it was given extremely positive reviews and tons of accolades upon its 1997 release for its then-gorgeous graphics and superb gameplay, it had the misfortune of coming out at the same time as ''VideoGame/{{Starcraft}}'' and had very poor sales. Nowadays it's not only considered one of the best (if not ''the'' best) RTS games ever made, but also one of the most underrated games of all time. It helps that its developers went on to make two popular spiritual successors ''VideoGame/SupremeCommander'' and ''VideoGame/PlanetaryAnnihilation'' (and even other developers with games such as ''Ashes of the Singularity''), which helped the original game shoot up in popularity over the years.

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* ''VideoGame/TotalAnnihilation'': While it was given extremely positive reviews and tons of accolades upon its 1997 release for its then-gorgeous graphics and superb gameplay, it had the misfortune of coming out at the same time as ''VideoGame/{{Starcraft}}'' and had very poor sales. Nowadays it's not only considered one of the best (if not ''the'' best) RTS games ever made, but also one of the most underrated games of all time. It helps that its developers went on to make two popular spiritual successors ''VideoGame/SupremeCommander'' and ''VideoGame/PlanetaryAnnihilation'' (and even other developers with games such as ''Ashes of the Singularity''), ''VideoGame/AshesOfTheSingularity''), which helped the original game shoot up in popularity over the years.
20th Jun '16 1:53:21 PM hullflyer
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This started to change when [=QuakeWorld=] was launched in late-1996. [=QuakeWorld=] was revolutionary in that, thanks to John Carmack's programming wizardry, players with dial-up modems could play the game's deathmatch mode online without worrying too much about lag or server problems. A month later, [=GLQuake=] was released, making Quake one of the first games to use hardware accelerated graphics. Throughout 1997, numerous multiplayer mods were released, including the now-seminal Team Fortress. Today, thanks to its excellent post-release support, Quake is regarded as one of the most innovative and influential first person shooters ever made, which is particularly ironic when you realize that the main complaint critics had when the game was released was its ''lack'' of innovation. It helps that it's the only classic FPS with a Lovecraftian motif on the market.

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This started to change when [=QuakeWorld=] was launched in late-1996. [=QuakeWorld=] was revolutionary in that, thanks to John Carmack's programming wizardry, players with dial-up modems could play the game's deathmatch mode online without worrying too much about lag or server problems. A month later, [=GLQuake=] was released, making Quake one of the first games to use hardware accelerated graphics. Throughout 1997, numerous multiplayer mods were released, including CTF and the now-seminal Team Fortress. Today, thanks to its excellent post-release support, Quake is regarded as one of the most innovative and influential first person shooters ever made, which is particularly ironic when you realize that the main complaint critics had when the game was released was its ''lack'' of innovation. It helps that it's the only classic FPS with a Lovecraftian motif on the market.
20th Jun '16 1:50:45 PM hullflyer
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** On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of how the game looked and played completely different than ''VideoGame/TheLegendOfZeldaI''. However, it wouldn't be until years later, that some gamers appreciated the game for its many innovative ideas. Still base breaking and the butt of many a joke, but this trope applies if only in relation to the near-universal hatred it received at the time.

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** On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of how the game looked and played completely different than ''VideoGame/TheLegendOfZeldaI''. Being followed by TheLegendOfZeldaALinkToThePast, which not only returned to the original playstyle, but is considered one of the greatest entries in the entire series, didn't help its image either. However, it wouldn't be until years later, that some gamers appreciated began to appreciate the game for its many innovative ideas. Still base breaking and the butt of many a joke, but this trope applies if only in relation to the near-universal hatred it received at the time.
13th Jun '16 6:54:33 PM PaulA
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* ''MoonBaseCommander'' suffered from being too far behind its time, and had little to no marketing when it first came out, leading to HumongousEntertainment's bankruptcy. However, once interest in Humongous' older games grew, many fans decided to give ''MoonBaseCommander'' a second chance, and it's now been seen as a well-designed and simplistic strategy game. It's not the most popular game out there, but the fanbase is certainly much bigger than it was initially.

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* ''MoonBaseCommander'' ''VideoGame/MoonbaseCommander'' suffered from being too far behind its time, and had little to no marketing when it first came out, leading to HumongousEntertainment's Creator/HumongousEntertainment's bankruptcy. However, once interest in Humongous' older games grew, many fans decided to give ''MoonBaseCommander'' ''Moonbase Commander'' a second chance, and it's now been seen as a well-designed and simplistic strategy game. It's not the most popular game out there, but the fanbase is certainly much bigger than it was initially.
10th Jun '16 10:50:10 PM EricNeoMatrix
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* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten. Nowadays it is well known as an amazing game and is considered to be Taro Yoko's best game. It's also well-regarded for its [[CrowingMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade.

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* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten. Nowadays it is well known as an amazing game and is considered to be Taro Yoko's best game. It's also well-regarded for its [[CrowingMusicOfAwesome [[CrowningMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade.
10th Jun '16 10:49:51 PM EricNeoMatrix
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Added DiffLines:

* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten. Nowadays it is well known as an amazing game and is considered to be Taro Yoko's best game. It's also well-regarded for its [[CrowingMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade.
10th Jun '16 6:08:47 AM TheCuza
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[[TheyChangedItNowItSucks and the fact that]] [[ArsonMurderAndJaywalking you begin the game as Yoshi and have to find Mario]]. The "thumb pad" and D-pad were viewed as terrible substitutes for the control stick, and the general consensus boiled down to "it would be an excellent port if the DS had a control stick". Flash-forward about 7 years later, and Nintendo 3DS owners found that ''Super Mario 64 DS'' was a far more enjoyable experience thanks to the 3DS's circle-pad, which helped replicate the N64's control stick in a much more intuitive and fun way. The control issues are likely why Nintendo waited until the 3DS was released to do a similar remake of ''VideoGame/TheLegendOfZeldaOcarinaOfTime''.
8th Jun '16 8:58:58 PM EricNeoMatrix
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* ''VideoGame/SilentHill2'' is a rather interesting case of this. When the game first came out, it was quite popular and given very positive reviews, but it was often compared and contrasted to the first game. Fast forward to the present where "artsy" games like ''VideoGame/SpecOpsTheLine'', ''VideoGame/TheStanleyParable'', and ''VideoGame/ShadowOfTheColossus'' have become well regarded, and people quickly began to see the incredibly complex and metaphorical story of the game. Today, not only is it universally considered the best ''Silent Hill'' game and one of the best horror games ever made, but also one of the best games ever made ''period''. It also helps that [[WebOriginal/ZeroPunctuation a certain popular caustic reviewer]] holds it up as one of the very few games he likes and constantly puts it on a pedestal.

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* ''VideoGame/SilentHill2'' is a rather interesting case of this. When the game first came out, it was quite popular and given very positive reviews, but it was often compared and contrasted to the first game. Fast forward to the present where "artsy" games like ''VideoGame/SpecOpsTheLine'', ''VideoGame/TheStanleyParable'', and ''VideoGame/ShadowOfTheColossus'' have become well regarded, and people quickly began to see the incredibly complex and metaphorical story of the game. Today, not only is it universally considered the best ''Silent Hill'' game and one of the best horror games ever made, but also one of the best games ever made ''period''.''period'' and a paragon of the "Games are Art" philosophy. It also helps that [[WebOriginal/ZeroPunctuation a certain popular caustic reviewer]] holds it up as one of the very few games he likes and constantly puts it on a pedestal.
8th Jun '16 8:57:43 PM EricNeoMatrix
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Added DiffLines:

* ''VideoGame/SilentHill2'' is a rather interesting case of this. When the game first came out, it was quite popular and given very positive reviews, but it was often compared and contrasted to the first game. Fast forward to the present where "artsy" games like ''VideoGame/SpecOpsTheLine'', ''VideoGame/TheStanleyParable'', and ''VideoGame/ShadowOfTheColossus'' have become well regarded, and people quickly began to see the incredibly complex and metaphorical story of the game. Today, not only is it universally considered the best ''Silent Hill'' game and one of the best horror games ever made, but also one of the best games ever made ''period''. It also helps that [[WebOriginal/ZeroPunctuation a certain popular caustic reviewer]] holds it up as one of the very few games he likes and constantly puts it on a pedestal.
5th Jun '16 1:14:58 PM TheRedRedKroovy
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** In an odd example, the console went through this after a disastrous launch where one of the most anticipated new consoles in gaming history became hated by the entire Internet- due to being [[CrackIsCheaper incredibly expensive]], being openly described as a 'Trojan Horse' for the UsefulNotes/BluRay format which few gamers were interested in (and was blamed for the high price), having very few quality games due to being notoriously difficult to design for (and several poor quality games getting [[EightPointEight inflated reviews]]), the downright bizarre antics of Ken Kutagari, [[DadaAd crazy ads]] and being overshadowed by the cheaper, better selling and innovating the UsefulNotes/{{Wii}}. People trying to defend it usually only made the problem worse. But around 2008, with the HypeBacklash having died down, and a fair amount of quality games being available for the system like ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/LittleBigPlanet'', Sony pulled off a successful rebranding, with the new [=PlayStation=] Slim (countering the accusations of the original being oversized) having a much more subdued ad campaign ("It only does everything.").
** In April 2011 the [=PS3=]'s network infrastructure was [[http://en.wikipedia.org/wiki/PlayStation_Network_outage compromised by hackers]], who stole boatloads of personal information, and forced Sony to shut down the entire network. Sony was widely ridiculed for its poor security encryption and for taking nearly a week to address the problem. The [=PlayStation=] Network was down for at least 3 weeks, drawing the ire of gamers and politicians everywhere. However, after the fiasco was over, Sony was able to win the public's trust once again, with some free programs to make up for it and insurance that such a incident would never happen again.

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** In an odd example, the console went through this after a disastrous launch where one of the most anticipated new consoles in gaming history became hated by the entire Internet- due to being Internet. It was [[CrackIsCheaper incredibly expensive]], being it was openly described as a 'Trojan Horse' for the UsefulNotes/BluRay format which few gamers were interested in (and was blamed for the high price), having it had very few quality games due to being notoriously difficult to design for (and several poor quality games getting [[EightPointEight inflated reviews]]), it suffered from the downright bizarre antics of Ken Kutagari, it had [[DadaAd crazy ads]] ads]], and being it was overshadowed by the cheaper, better selling better-selling, and innovating the innovative UsefulNotes/{{Wii}}. People trying to defend it usually only made the problem worse. But around 2008, with the HypeBacklash having died down, and a fair amount growing number of quality games being available for the system like ''VideoGame/MetalGearSolid4GunsOfThePatriots'' and ''VideoGame/LittleBigPlanet'', ''VideoGame/LittleBigPlanet'' being available for the system, Sony pulled off a successful rebranding, with the new [=PlayStation=] Slim (countering the accusations of the original being oversized) having a much more subdued ad campaign ("It only does everything.").
"). In particular, the Blu-ray format and the built-in hard drive are seen as having given the system legs in the long term, allowing it to play games that the competing UsefulNotes/{{Xbox 360}} simply didn't have the storage space for (many multi-platform games needed multiple discs on the 360 and only one on the [=PS3=]). When the UsefulNotes/XboxOne launched, it had a Blu-Ray drive and a 500 GB HDD just like the UsefulNotes/PlayStation4.
** In April 2011 2011, the [=PS3=]'s network infrastructure was [[http://en.wikipedia.org/wiki/PlayStation_Network_outage compromised by hackers]], who stole boatloads of personal information, information and forced Sony to shut down the entire network. Sony was widely ridiculed for its poor security encryption and for taking nearly a week to address the problem. The [=PlayStation=] Network was down for at least 3 three weeks, drawing the ire of gamers and even politicians everywhere. However, after the fiasco was over, Sony was able to win the public's trust once again, with some free programs to make up for it and insurance that such a incident would never happen again.



* ''Doom 64'', a UsefulNotes/{{Nintendo 64}} update to the VideoGame/{{Doom}} series, had the unfortunate luck of being released when first person shooters were moving away from the classic "shoot everything that moves while flipping the occasional switch" style of gameplay in favor of the more sophisticated play mechanics seen in games like ''VideoGame/{{Turok}}'' and the soon-to-be-released ''VideoGame/{{GoldenEye|1997}}''. On top of this was the change of name from ''The Absolution'', leading people to believe it was another straight-up port of the original at a time where [[PortingDisaster sub-par ports of the game]] were [[PortOverdosed reaching the level of an epidemic]]. Thus, the game was written off as "derivative" and "behind the times" by most (a matter not helped by the fact that you still couldn't jump, crouch or look up and down). Fortunately, thanks in no small part to a 2002-released ''Doom 2'' total conversion mod called ''Doom 64: Absolution'' (which was later superseded by ''Doom 64 Ex''), the game has gained a second wind and is now seen as one of the best games in the whole franchise (including user-made [=WADs=]).

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* ''Doom 64'', a UsefulNotes/{{Nintendo 64}} update to the VideoGame/{{Doom}} series, had the unfortunate luck of being released when first person shooters were moving away from the classic "shoot everything that moves while flipping the occasional switch" style of gameplay in favor of the more sophisticated play mechanics seen in games like ''VideoGame/{{Turok}}'' and the soon-to-be-released ''VideoGame/{{GoldenEye|1997}}''. On top of this was the change of name from ''The Absolution'', leading people to believe it was another straight-up port of the original at a time where [[PortingDisaster sub-par ports of the game]] were [[PortOverdosed reaching the level of an epidemic]]. Thus, the game was written off as "derivative" and "behind the times" by most (a matter not helped by the fact that you still couldn't jump, crouch crouch, or look up and down). Fortunately, thanks in no small part to a 2002-released ''Doom 2'' total conversion mod called ''Doom 64: Absolution'' (which was later superseded by ''Doom 64 Ex''), the game has gained a second wind and is now seen as one of the best games in the whole franchise (including user-made [=WADs=]).
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