History VindicatedByHistory / VideoGames

18th Aug '17 2:13:07 PM ExultantCapon
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** ''VideoGame/SonicLostWorld'' is one of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become a ''lot'' more receptive towards the game's design ideas and see some real potential in it for a sequel. The BrokenBase remains, but in light of [[VideoGame/SonicBoom it's ill-fated]] [[VideoGame/SonicRunners successors]], things suddenly don't seem so bad in ''Lost World''.

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** ''VideoGame/SonicLostWorld'' is one of the fastest (no pun intended) examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become a ''lot'' more receptive towards the game's design ideas and see some real potential in it for a sequel. The BrokenBase remains, but in light of [[VideoGame/SonicBoom it's ill-fated]] [[VideoGame/SonicRunners successors]], things suddenly don't seem so bad in ''Lost World''.
7th Aug '17 7:14:16 PM WaxingName
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** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' wasn't quite on this pedestal at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' or ''Sonic & Knuckles'' received[[/note]]; and each title were also accused of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).

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** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' wasn't quite on this pedestal at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' or and ''Sonic & Knuckles'' received[[/note]]; only received much later[[/note]]; and each title were also accused of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).
2nd Aug '17 8:15:57 PM WaxingName
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** ''VideoGame/PaperMario64'', while critically acclaimed, had the bad luck of being near the end of a console generation, with people anticipating the UsefulNotes/NintendoGameCube, and for [[TheyChangedItNowItSucks not being]] ''VideoGame/SuperMarioRPG'', of which fans were waiting for a sequel since the previous generation. Its popularity didn't take off until well into the [=GameCube=] era when used copies started popping up and people decided to try it with the lower price. It became a big enough success (audience-wise, though not sales until the UsefulNotes/{{Wii}}'s Virtual Console) to be the first Mario RPG to get [[VideoGame/PaperMarioTheThousandYearDoor a sequel]]. ''Paper Mario'' also launched Nate Bihldorff from a freelance writer who barely got hired for anything to Nintendo's current primary localization writer, now well known enough that he was a host at Nintendo's booth at E3 2012. The ''Super Mario RPG'' fans have also since learned to accept it and put ''Paper Mario'' on equal standing with it.

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** ''VideoGame/PaperMario64'', The original ''[[VideoGame/PaperMario64 Paper Mario]]'', while critically acclaimed, had the bad luck of being near the end of a console generation, with people anticipating the UsefulNotes/NintendoGameCube, and for [[TheyChangedItNowItSucks not being]] ''VideoGame/SuperMarioRPG'', of which fans were waiting for a sequel since the previous generation. Its popularity didn't take off until well into the [=GameCube=] era when used copies started popping up and people decided to try it with the lower price. It became a big enough success (audience-wise, though not sales until the UsefulNotes/{{Wii}}'s Virtual Console) to be the first Mario RPG to get [[VideoGame/PaperMarioTheThousandYearDoor a sequel]]. ''Paper Mario'' also launched Nate Bihldorff from a freelance writer who barely got hired for anything to Nintendo's current primary localization writer, now well known enough that he was a host at Nintendo's booth at E3 2012. The ''Super Mario RPG'' fans have also since learned to accept it and put ''Paper Mario'' on equal standing with it.
2nd Aug '17 8:13:38 PM WaxingName
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** One of the main reasons why ''VideoGame/SuperMarioWorld'' went from being considered "more of the same" to one of the best games of the era was because, in 1991, its level of depth was unheard of in a platformer, so most critics and gamers initially didn't know of its many secrets and {{Easter Egg}}s. It was also overlooked by many [[DuelingGames by the recent debut of]] Sega's ''VideoGame/SonicTheHedgehog1'' on the Sega Genesis / MegaDrive, which in its marketing heavily capitalized on the game's faster speed and more colorful graphics in comparison to ''Super Mario World'', which made the game look much more pedestrian in its presentation to the general public.

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** One of the main reasons why ''VideoGame/SuperMarioWorld'' went from being was always a high-selling game, but within its generation, the game wasn't yet considered "more an instant classic. On its release, it was criticized for being very little of an improvement from the same" to one of the best games of the era was because, in 1991, its level of depth was unheard of in a platformer, so most critics and gamers initially didn't know of its many secrets and {{Easter Egg}}s. previous ''VideoGame/SuperMarioBros3''. It was also overlooked by many [[DuelingGames by due to the recent debut of]] Sega's ''VideoGame/SonicTheHedgehog1'' on the Sega Genesis / MegaDrive, which in its marketing heavily capitalized on the game's faster speed and more colorful graphics in comparison to ''Super Mario World'', which made the game look much more pedestrian in its presentation to the general public.public. As the years went by, people began to see that its depth was then-unheard of for a platformer, as the game had many alternate routes, secret levels, and a bit of puzzle solving. The controls were also recognized as being much smoother than its NES predecessors, and the game was also recognized for introducing the popular Yoshi to the world. Nowadays, ''Super Mario World'' is considered not only one of the greatest ''Mario'' games and one of the best platformers ever, but one of the greatest games of the 16-bit era.
2nd Aug '17 8:05:29 PM WaxingName
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** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' fell into this stature at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' or ''Sonic & Knuckles'' received[[/note]]; and each title were also accused of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).

to:

** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' fell into wasn't quite on this stature pedestal at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' or ''Sonic & Knuckles'' received[[/note]]; and each title were also accused of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).
2nd Aug '17 5:46:55 PM GBAuraRebirth
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Added DiffLines:

* ''VideoGame/{{Spore}}'' has an interesting example of this. While the game wasn't a commercial failure and was received very well, it held the title for being gaming's biggest disappointment in history due to the immense amount of HypeBacklash. Fast forward eight years later where ''VideoGame/NoMansSky'' was released, and ''Spore'' is now seen in a more positive light; with sales and reviews of the game on Steam skyrocketed as a result.
24th Jul '17 5:02:11 AM Meyers07TheTroper
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** The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999 but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However, since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles, are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.
** The UsefulNotes/NintendoGameCube. It was in third place in the sixth generation (only a couple million units behind the original Xbox), with gamers deriding it as a "kiddie" console (granted, compared to the other consoles of its generation, it did look like a toy). It also suffered from few third-party exclusives, divisive first-party titles, and many T and M-rated titles releasing on the [=PS2=] and Xbox but not the [=GameCube=]. However, several games have become {{Cult Classic}}s, or have simply been revisited and given the accolades they deserve. It helps that the much more successful UsefulNotes/{{Wii}} was fully compatible with [=GameCube=] games until later in its life, making it easier for people to play games for the latter without actually having to buy one. With critics putting increased emphasis on the importance of [[LoadingScreen loading times]] in the modern age, the [=GameCube=]'s design towards faster loads (in the form of smaller disks and special [=RAM=] caches) is also becoming more appreciated.
** The UsefulNotes/WiiU was one of Nintendo's biggest failures outside of the Virtual Boy, not helped by crappy marketing, a poorly thought out name that made it look like it was only a peripheral, and constant jokes about it not having any games (not helped by that massive drought for a year). That said, when it picked up steam, it picked up a lot of steam. When it got it's first party offerings, many people saw the system as a phenomenal companion console (heck, quite a few PC gamers consider it their favorite of it's gen because it had the most value in exclusives) that a lot of old school gamers respected for being one of the last bastions of 60 FPS gameplay outside PC. To make a long story short, many consider it the modern day Dreamcast in the best way possible.

to:

** The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999 but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either).either. SEGA attempt to mitigate this by producing the "GD-ROM" that could fit 1GB worth of files and data, only drove up SEGA's expenses). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However, since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles, are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.
** The UsefulNotes/NintendoGameCube. It was in third place in the sixth generation (only a couple million units behind the original Xbox), with gamers deriding it as a "kiddie" console (granted, compared to the other consoles of its generation, it did look like a toy). It also suffered from few third-party exclusives, divisive first-party titles, and many best-selling T and M-rated titles releasing on the [=PS2=] other consoles such as Franchise/GrandTheftAuto games and Xbox Franchise/MetalGear games but not the [=GameCube=].[=GameCube=]. In fact it costs a lot for CAPCOM as the only way they recoup their losses is by porting some of their games, most famously Videogame/ResidentEvil4, to PS2. However, several games have become {{Cult Classic}}s, or have simply been revisited and given the accolades they deserve. It helps that the much more successful UsefulNotes/{{Wii}} was fully compatible with [=GameCube=] games until later in its life, making it easier for people to play games for the latter without actually having to buy one. With critics putting increased emphasis on the importance of [[LoadingScreen loading times]] in the modern age, the [=GameCube=]'s design towards faster loads (in the form of smaller disks and special [=RAM=] caches) is also becoming more appreciated.
** The UsefulNotes/WiiU was one of Nintendo's biggest failures outside of the Virtual Boy, not helped by crappy marketing, a poorly thought out name that made it look like it was only a peripheral, and constant jokes about it not having any games (not helped by that massive drought for a year). That said, when it picked up steam, hype, it picked up a lot of steam. hype. When it got it's first party offerings, many several people saw the system as a phenomenal great companion or secondary console (heck, quite a few PC gamers consider it their favorite of it's gen because it had the most value in exclusives) that a lot of old school gamers respected for being one of the last bastions of 60 FPS gameplay outside PC. To make a long story short, many consider it the modern day Dreamcast in the best way possible.possible (although the UsefulNotes/WiiU last longer than the Dreamcast).



** Sony's standard-bearer for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh Generation]] suffered a disastrous launch where one of the most anticipated new consoles in gaming history became hated by the entire Internet. It was [[CrackIsCheaper incredibly expensive]], it was openly described as a 'Trojan Horse' for the UsefulNotes/BluRay format which few gamers were interested in at the time (and was blamed for the high price), it had very few quality games due to being notoriously difficult to design for (and several poor-quality games getting [[EightPointEight inflated reviews]]), it suffered from the downright bizarre antics of Ken Kutagari, it had [[DadaAd crazy ads]], and it was overshadowed by the cheaper, better-selling, and innovative UsefulNotes/{{Wii}} and by the comparatively conventional yet more economical UsefulNotes/{{Xbox 360}}. People trying to defend it usually only made the problem worse.\\\

to:

** Sony's standard-bearer for the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames Seventh Generation]] suffered a disastrous launch where one of the most anticipated new consoles in gaming history became hated by the entire Internet. It was [[CrackIsCheaper incredibly expensive]], it was openly described as a 'Trojan Horse' for the UsefulNotes/BluRay format which few gamers were interested in at the time (and was blamed for the high price), it had very few quality games due to being notoriously difficult to design for (and several poor-quality games getting [[EightPointEight inflated reviews]]), it suffered from the downright bizarre antics of Ken Kutagari, Kutaragi, it had [[DadaAd crazy ads]], and it was overshadowed by the cheaper, better-selling, and innovative UsefulNotes/{{Wii}} and by the comparatively conventional yet more economical UsefulNotes/{{Xbox 360}}. People trying to defend it usually only made the problem worse.\\\



* ''VideoGame/FarCry2'' is a rather unique case. It sold well enough on its own and was given positive reviews, but it was overshadowed by the massive success of ''VideoGame/FarCry3'' which was often called "''Far Cry 2'' with all the problems fixed" by critics and gamers alike. However, as the ''Far Cry'' games have become more formulaic and repeated since then, the second game has gained a rather passionate fanbase thanks to its atmosphere and unique African setting, along with its minimalism.

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* ''VideoGame/FarCry2'' is a rather unique case. It sold well enough on its own and was given positive reviews, but it was overshadowed by the massive success of ''VideoGame/FarCry3'' which was often called "''Far Cry 2'' with all the problems fixed" by critics and gamers alike. However, as the ''Far Cry'' games have become more formulaic and repeated since then, the second game has gained a rather passionate fanbase thanks to its atmosphere and unique African setting, along with its minimalism. The fact that it saw release on GOG with the infamous retail DRM removed helps a lot.
12th Jul '17 3:36:46 AM OzGuy
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* The UsefulNotes/SegaSaturn. It never really caught on (due to ExecutiveMeddling and botched marketing in the U.S.), but word of mouth through the Internet captured the interest of hardcore gamers looking to indulge in its arcade perfect ShootEmUp and fighting game library (in some cases, like ''VideoGame/TwinkleStarSprites'' and ''VideoGame/StreetFighterAlpha 3'', the Saturn versions are considered superior to the Dreamcast versions). There were the exclusives like ''VideoGame/PanzerDragoon Saga'', ''VideoGame/BurningRangers'', and other notable titles that still can't be had on any other platform without emulation. As a result, it's seen as much less of a failure and more of a must-have for any hardcore gamer these days, especially those who like arcade games. The Japanese marketing campaign (which had a narrative arc featuring mascot Advertising/SegataSanshiro) was also discovered in North America years after the system died out, and was considered to be one of the most effective video game system campaigns of all time. When all the specs are put together, the Saturn may very well have been the greatest 2D graphics console of its time; alas, this was during a period when 3D graphics were being heavily pushed to the forefront -- regardless as to how much better the Saturn performed in the prior category.
* The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999 but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However, since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles, are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.
* The UsefulNotes/NintendoGameCube. It was in third place in the sixth generation (only a couple million units behind the original Xbox), with gamers deriding it as a "kiddie" console (granted, compared to the other consoles of its generation, it did look like a toy). It also suffered from few third-party exclusives, divisive first-party titles, and many T and M-rated titles releasing on the [=PS2=] and Xbox but not the [=GameCube=]. However, several games have become {{Cult Classic}}s, or have simply been revisited and given the accolades they deserve. It helps that the much more successful UsefulNotes/{{Wii}} was fully compatible with [=GameCube=] games until later in its life, making it easier for people to play games for the latter without actually having to buy one. With critics putting increased emphasis on the importance of [[LoadingScreen loading times]] in the modern age, the [=GameCube=]'s design towards faster loads (in the form of smaller disks and special [=RAM=] caches) is also becoming more appreciated.

to:

* Basically ''any'' console that got its ass handed to it by [[Creator/SonyInteractiveEntertainment PlayStation]].
**
The UsefulNotes/SegaSaturn. It never really caught on (due to ExecutiveMeddling and botched marketing in the U.S.), but word of mouth through the Internet captured the interest of hardcore gamers looking to indulge in its arcade perfect ShootEmUp and fighting game library (in some cases, like ''VideoGame/TwinkleStarSprites'' and ''VideoGame/StreetFighterAlpha 3'', the Saturn versions are considered superior to the Dreamcast versions). There were the exclusives like ''VideoGame/PanzerDragoon Saga'', ''VideoGame/BurningRangers'', and other notable titles that still can't be had on any other platform without emulation. As a result, it's seen as much less of a failure and more of a must-have for any hardcore gamer these days, especially those who like arcade games. The Japanese marketing campaign (which had a narrative arc featuring mascot Advertising/SegataSanshiro) was also discovered in North America years after the system died out, and was considered to be one of the most effective video game system campaigns of all time. When all the specs are put together, the Saturn may very well have been the greatest 2D graphics console of its time; alas, this was during a period when 3D graphics were being heavily pushed to the forefront -- regardless as to how much better the Saturn performed in the prior category.
* ** The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999 but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However, since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles, are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.
* ** The UsefulNotes/NintendoGameCube. It was in third place in the sixth generation (only a couple million units behind the original Xbox), with gamers deriding it as a "kiddie" console (granted, compared to the other consoles of its generation, it did look like a toy). It also suffered from few third-party exclusives, divisive first-party titles, and many T and M-rated titles releasing on the [=PS2=] and Xbox but not the [=GameCube=]. However, several games have become {{Cult Classic}}s, or have simply been revisited and given the accolades they deserve. It helps that the much more successful UsefulNotes/{{Wii}} was fully compatible with [=GameCube=] games until later in its life, making it easier for people to play games for the latter without actually having to buy one. With critics putting increased emphasis on the importance of [[LoadingScreen loading times]] in the modern age, the [=GameCube=]'s design towards faster loads (in the form of smaller disks and special [=RAM=] caches) is also becoming more appreciated.appreciated.
** The UsefulNotes/WiiU was one of Nintendo's biggest failures outside of the Virtual Boy, not helped by crappy marketing, a poorly thought out name that made it look like it was only a peripheral, and constant jokes about it not having any games (not helped by that massive drought for a year). That said, when it picked up steam, it picked up a lot of steam. When it got it's first party offerings, many people saw the system as a phenomenal companion console (heck, quite a few PC gamers consider it their favorite of it's gen because it had the most value in exclusives) that a lot of old school gamers respected for being one of the last bastions of 60 FPS gameplay outside PC. To make a long story short, many consider it the modern day Dreamcast in the best way possible.



* The ''Wii U'' was one of Nintendo's biggest failures outside of the Virtual Boy, not helped by crappy marketing, a poorly thought out name that made it look like it was only a peripheral, and constant jokes about it not having any games (not helped by that massive drought for a year). That said, when it picked up steam, it picked up a lot of steam. When it got it's first party offerings, many people saw the system as a phenomenal companion console (heck, quite a few PC gamers consider it their favorite of it's gen because it had the most value in exclusives) that a lot of old school gamers respected for being one of the last bastions of 60 FPS gameplay outside PC. To make a long story short, many consider it the modern day Dreamcast in the best way possible.



** The original ''VideoGame/{{Drakengard}}'' as well, to a lesser extent. It didn't sell hugely well and was only given average-to-good reviews on it original 2003 release. However, it has gained more recognition over the years thanks to its [[CrapsackWorld sheer]] [[EvilVersusEvil bleakness]] and [[MindScrew what-the-fuck storyline]]. This trope was eventually why Taro Yoko decided to release ''VideoGame/Drakengard3'' for the original game's 10th anniversary.

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** The original ''VideoGame/{{Drakengard}}'' as well, to a lesser extent. It didn't sell hugely well and was only given average-to-good reviews on it original 2003 release. However, it has gained more recognition over the years thanks to its [[CrapsackWorld sheer]] [[EvilVersusEvil bleakness]] and [[MindScrew what-the-fuck what-the-#### storyline]]. This trope was eventually why Taro Yoko decided to release ''VideoGame/Drakengard3'' for the original game's 10th anniversary.
6th Jul '17 4:36:48 PM Flameal15k
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Added DiffLines:

* When it was released, Orion: Dino Beatdown was considered one of the worst games ever made, ''in the words of its own developers no less,'' due to incredible amounts of bugs and other issues, and was overall regarded as a ripoff. Three years and countless free updates later, the rebrand ''VideoGame/OrionPrelude'' is one of the most highly rated games on steam, with the number of positive reviews outnumbering the negatives by roughly ''4 to 1''. It helps that, as stated, most of the updates that improved everything were free.
21st Jun '17 9:57:11 AM SAMAS
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* On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of how the game looked and played completely different than ''VideoGame/TheLegendOfZeldaI''. Being followed by ''VideoGame/TheLegendOfZeldaALinkToThePast'', which not only returned to the original play style, but is considered one of the greatest entries in the entire series, didn't help its image either. However, many years later, some gamers began to appreciate the game for its many innovative ideas. While still base breaking and the butt of many a joke, it has gained a good amount of fans and is far removed from the near-universal hatred it once had. Shigeru Miyamoto has even said that he'd like to see the game remade one day.

to:

* On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of [[TheyChangedItNowItSucks how the game looked and played completely different different]] than ''VideoGame/TheLegendOfZeldaI''. Being followed by ''VideoGame/TheLegendOfZeldaALinkToThePast'', which not only returned to the original play style, but is considered one of the greatest entries in the entire series, didn't help its image either. However, many years later, some gamers began to appreciate the game for its many innovative ideas. While still base breaking and the butt of many a joke, it has gained a good amount of fans and is far removed from the near-universal hatred it once had. Shigeru Miyamoto has even said that he'd like to see the game remade one day.
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http://tvtropes.org/pmwiki/article_history.php?article=VindicatedByHistory.VideoGames