History VindicatedByHistory / VideoGames

22nd Aug '16 11:17:20 PM KOman
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22nd Aug '16 11:17:10 PM KOman
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** ''Diamond and Pearl'' themselves have experienced an [[InvertedTrope inversion]] of this. Once praised as the game that saved the franchise, it is now commonly viewed as having a pretentious and whiny BigBad, annoying and unfunny "comedy", and slow, tedious gameplay. The fact that [[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fandom in recent years, thanks to ''WebVideo/{{Chuggaaconroy}}'' no doubt, but even they are willing to give it flack.

to:

** ''Diamond and Pearl'' themselves have experienced an [[InvertedTrope inversion]] of this. Once praised as the game that saved the franchise, it is now commonly viewed as having a pretentious and whiny BigBad, annoying and unfunny "comedy", BigBad and slow, tedious gameplay. The fact that [[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fandom in recent years, thanks to ''WebVideo/{{Chuggaaconroy}}'' no doubt, but even they are willing to give it flack.
22nd Aug '16 11:15:46 PM KOman
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** ''Diamond and Pearl'' themselves have experienced an [[InvertedTrope inversion]] of this. Once praised as the game that saved the franchise, it is now commonly viewed as having a pretentious and whiny BigBad, annoying and unfunny "comedy", and slow, tedious gameplay. The fact that [[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fandom in recent years, thanks to ''WebVideo/Chuggaaconroy'' no doubt, but even they are willing to give it flack.

to:

** ''Diamond and Pearl'' themselves have experienced an [[InvertedTrope inversion]] of this. Once praised as the game that saved the franchise, it is now commonly viewed as having a pretentious and whiny BigBad, annoying and unfunny "comedy", and slow, tedious gameplay. The fact that [[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fandom in recent years, thanks to ''WebVideo/Chuggaaconroy'' ''WebVideo/{{Chuggaaconroy}}'' no doubt, but even they are willing to give it flack.
22nd Aug '16 11:08:59 PM KOman
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** ''Diamond and Pearl'' themselves have experienced an [[Inverted Inversion]] of this. Once praised as the game that saved the franchise, it is now commonly viewed as having a pretentious and whiny BigBad, annoying and unfunny "comedy", and slow, tedious gameplay. The fact that ''[[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fandom in recent years, thanks to WebVideo/Chuggaaconroy no doubt, but even they are willing to give it flack.

to:

** ''Diamond and Pearl'' themselves have experienced an [[Inverted Inversion]] [[InvertedTrope inversion]] of this. Once praised as the game that saved the franchise, it is now commonly viewed as having a pretentious and whiny BigBad, annoying and unfunny "comedy", and slow, tedious gameplay. The fact that ''[[VideoGame/PokemonBlackandWhite [[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fandom in recent years, thanks to WebVideo/Chuggaaconroy ''WebVideo/Chuggaaconroy'' no doubt, but even they are willing to give it flack.
21st Aug '16 12:31:06 PM matteste
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* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten, and ended up [[CreatorKiller (temporarily) killing Cavia Studios]]. Nowadays it is well known as an amazing game and is considered to be Taro Yoko's best game. It's also well-regarded for its [[CrowningMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade. A sequel by the original team was recently announced out of nowhere at E3 2015, almost certainly thanks to this trope.

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* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten, and ended up [[CreatorKiller (temporarily) killing Cavia Studios]]. Nowadays it is well known as an amazing game and is considered to be Taro Yoko's Creator/TaroYoko's best game. It's also well-regarded for its [[CrowningMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade. A sequel [[VideoGame/NierAutomata sequel]] by the original team was recently announced out of nowhere at E3 2015, almost certainly thanks to this trope.
18th Aug '16 4:03:41 PM TheBuddy26
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* Inverted with ''VideoGame/GrandTheftAutoIV''. When it was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular new features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
8th Aug '16 9:07:27 PM Kelothan
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* For the longest time, Howard Scott Warshaw was often [[ScapegoatCreator blamed]], [[MisBlamed singlehandedly]], for nearly destroying an entire industry for his creation of ''VideoGame/ETTheExtraTerrestrial'', which is still widely considered to be the worst video game of all time. In recent years, however, many gamers have at least admitted that Warshaw was the victim of an impossible schedule of doing the game in six weeks, and have acknowledged Warshaw for the feats he did achieve. However, Warshaw still has yet to receive recognition for his work with any awards. In the documentary ''Atari: Game Over'' he admitted to having been "overflowing with hubris" thinking that six weeks was plenty of time, not realizing he'd bitten off more than he could chew. While some gamers have come to realize that the game itself was simply scapegoated by the media past and present, many of the panelists in the film go as far to make an argument that the game wasn't all that terrible, pointing out that Creator/StevenSpielberg played the game, loved it, and approved it before release. Even when the WebSeries/TheAngryVideoGameNerd finally reviewed it in his [[Film/TheAngryVideoGameNerd movie]], he said it wasn't that bad and he said the ''Film/RaidersOfTheLostArk'' game for the Atari was more cryptic than ET.

to:

* For the longest time, Howard Scott Warshaw was often [[ScapegoatCreator blamed]], [[MisBlamed singlehandedly]], for nearly destroying an entire industry for his creation of ''VideoGame/ETTheExtraTerrestrial'', which is still widely considered to be the worst video game of all time. In recent years, however, many gamers have at least admitted that Warshaw was the victim of an impossible schedule of doing the game in six weeks, and have acknowledged Warshaw for the feats he did achieve. However, Warshaw still has yet to receive recognition for his work with any awards. In the documentary ''Atari: Game Over'' he admitted to having been "overflowing with hubris" thinking that six weeks was plenty of time, not realizing he'd bitten off more than he could chew. While some gamers have come to realize that the game itself was simply scapegoated by the media past and present, many of the panelists in the film go as far to make an argument that the game wasn't all that terrible, pointing out that Creator/StevenSpielberg played the game, loved it, and approved it before release. Even when the WebSeries/TheAngryVideoGameNerd finally reviewed it in his [[Film/TheAngryVideoGameNerd movie]], he said it wasn't that bad and he said the ''Film/RaidersOfTheLostArk'' game for the Atari was more cryptic than ET. That's not to say it was good.
21st Jul '16 10:54:49 PM Kelothan
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** ''VideoGame/{{Castlevania 64}}'' and ''VideoGame/CastlevaniaLegacyOfDarkness'' got this in reverse: They were launched with ratings of 4.5 out of 5, but nowadays they are looked down on with scorn due to the PolygonCeiling and the dreaded CameraScrew.

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** ''VideoGame/{{Castlevania 64}}'' and ''VideoGame/CastlevaniaLegacyOfDarkness'' got this in reverse: They were launched with ratings of 4.5 out of 5, but nowadays they are looked down on with scorn due to the PolygonCeiling and the dreaded CameraScrew. It doesn't help that ''LoD'' has the main game of ''64'', ''without the storyline''



** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders.

to:

** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders. It's still divisive however.



** ''Diamond and Pearl'' themselves have steadily experienced this as well, with a recently much more vocal fanbase clamoring for remakes.

to:

** ''Diamond and Pearl'' themselves have steadily experienced this an [[Inverted Inversion]] of this. Once praised as well, with the game that saved the franchise, it is now commonly viewed as having a recently much pretentious and whiny BigBad, annoying and unfunny "comedy", and slow, tedious gameplay. The fact that ''[[VideoGame/PokemonBlackandWhite the next game improved almost]] [[EvenBetterSequel everything]] didn't help. That said, it has gotten a more vocal fanbase clamoring for remakes.fandom in recent years, thanks to WebVideo/Chuggaaconroy no doubt, but even they are willing to give it flack.


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* Inverted with ''VideoGame/GrandTheftAutoIV''. When it was released in 2008, critics and fans couldn't find enough good things to say about it. It won multiple "Best of the Year" awards, sold over 3 million copies on release day, and was praised by many critics as the absolute pinnacle of the WideOpenSandbox genre. But after about a year, once the novelty of a [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh generation]] ''Franchise/GrandTheftAuto'' game wore off, people became a lot more willing to acknowledge its many flaws, while its impressive graphics ceased to wow people as much as they had on Day 1. In particular, players began to criticize the game's frustratingly repetitive missions, its scaled-down map, its [[DarkerAndEdgier needlessly depressing story]], and ''especially'' the developers' controversial decision to cut out some of the best-received features from ''VideoGame/GrandTheftAutoSanAndreas''--including customizable appearance, skill stats, turf warfare, military vehicles, [[SceneryPorn non-urban environments]], air combat, and every airborne vehicle except one weaponless helicopter that can only be stolen. It didn't help that its only new mechanic was the "Friendship" feature, which quickly became [[ScrappyMechanic one of the most unpopular new features in the series' history]]. [[note]] "[[MemeticMutation Cousin! Let us go bowling!]]", anyone?[[/note]] Once ''VideoGame/GrandTheftAutoV'' came out in 2013 and added back almost everything that ''IV'' cut out--as well as beefing up the graphics and boasting a map even larger than the one in ''San Andreas''--it couldn't help but look underwhelming by comparison. While the game has its defenders today, the general consensus is that it was a step backwards for the ''Grand Theft Auto'' franchise in every area except graphics.
9th Jul '16 11:01:00 AM WaxingName
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* The [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]]. When the system first launched, it received a rather lukewarm reception from critics and gamers alike, who felt its initial lineup offered little beyond what was already available on the original NES. For example, ''VideoGame/SuperMarioWorld'' (which is itself an example of this trope) was initially perceived as a stale rehash of ''VideoGame/SuperMarioBros3''. And, over the next three years, the system played second fiddle to the UsefulNotes/SegaGenesis in terms of popularity and media coverage in the US. Over time, however, it gradually gained mainstream recognition and popularity, thanks in no small part to such revolutionary games as ''VideoGame/SuperMetroid'' and ''VideoGame/{{Star Fox|1}}''. It is now considered to be one of the greatest gaming systems ever made.
7th Jul '16 1:38:09 PM EricNeoMatrix
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* ''VideoGame/FarCry2'' is a rather unique case. It sold well enough on its own and was given positive reviews, but it was overshadowed by the massive success of ''VideoGame/FarCry3'' which was often called "''Far Cry 2'' with all the problems fixed" by critics and gamers alike. However, as the ''Far Cry'' games have become more formulaic and repeated since then, the second game has gained a rather passionate fanbase thanks to its atmosphere. It helps that its one of the few open-world FPS games set in Africa.

to:

* ''VideoGame/FarCry2'' is a rather unique case. It sold well enough on its own and was given positive reviews, but it was overshadowed by the massive success of ''VideoGame/FarCry3'' which was often called "''Far Cry 2'' with all the problems fixed" by critics and gamers alike. However, as the ''Far Cry'' games have become more formulaic and repeated since then, the second game has gained a rather passionate fanbase thanks to its atmosphere. It helps that atmosphere and unique African setting, along with its one of the few open-world FPS games set in Africa.minimalism.
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