History VindicatedByHistory / VideoGames

22nd Apr '17 8:30:06 PM Shadeblade11
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** The large number of games and game systems that were never released outside Japan. Back in the 90's, only the truly nerdy or anyone who had been to Japan knew that systems such as the Playdia, the Wonderswan, the FM Towns Marty, or the PC-FX even ''existed''.

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** The A large number of games and game systems that were never released outside Japan. Back in the 90's, only the truly nerdy or anyone who had been to Japan knew that systems such as the Playdia, the Wonderswan, the FM Towns Marty, or the PC-FX even ''existed''.



* The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999, but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.

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* The UsefulNotes/SegaDreamcast was launched with much fanfare in 1999, 1999 but was soon overpowered by the much more successful UsefulNotes/PlayStation2 in all areas. Its games were slammed in reviews for not being up to par with what the [=PS2=] was churning out, and Sega's inability to attract third party developers (most notably [[Creator/ElectronicArts EA]]) severely hampered the system (the fact you could pirate its games by just burning them onto a blank CD likely didn't help, either). It "died" in less than a year and a half after its debut and was seen as a failure during the rest of the sixth console generation. Even worse is that, after [[Franchise/SonicTheHedgehog Sonic]] games started to take a [[VideoGame/ShadowTheHedgehog massive nosedive]] [[VideoGame/SonicTheHedgehog2006 in quality]], a lot of people accused it of being the console that killed Sonic, as the ''[[VideoGame/SonicAdventure Adventure]]'' [[VideoGame/SonicAdventure2 titles]], of which they were exclusive titles on for a while, were beginning to get accused of beginning certain conventions in the Sonic franchise that seemingly "killed it." However However, since then, opinions on the system have largely shifted to it being a great system that was ahead of its time. In particular, it is known for its string of arcade-perfect ports of [[ShootEmUp shmups]] and {{Fighting Game}}s, as well as its more solid and obscure titles titles, are often on many top 10 lists. There exists a Homebrew community that still, to this day, makes and releases games for the system (be they from scratch or ports from the arcade). The Dreamcast also marked one of the best outputs from Sega itself in terms of quality first-party games in the form of new [=IPs=]. This console saw the rise of soon to be mainstays (even if only in cameos) like ''VideoGame/JetSetRadio'', ''VideoGame/SkiesOfArcadia'', ''VideoGame/SpaceChannel5'', ''VideoGame/ChuChuRocket'', ''VideoGame/{{Shenmue}}'', and a veritable slew of others. Although not necessarily failing now, Sega hasn't hit a string of home runs quite like that ever since then.



** In April 2011, the [=PS3=]'s network infrastructure was [[http://en.wikipedia.org/wiki/PlayStation_Network_outage compromised by hackers]], who stole boatloads of personal information and forced Sony to shut down the entire network. Sony was widely ridiculed for its poor security encryption and for taking nearly a week to address the problem. The [=PlayStation=] Network was down for at least three weeks, drawing the ire of gamers and even politicians everywhere. However, after the fiasco was over, Sony was able to win the public's trust once again, with some free programs to make up for it and insurance that such a incident would never happen again.

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** In April 2011, the [=PS3=]'s network infrastructure was [[http://en.wikipedia.org/wiki/PlayStation_Network_outage compromised by hackers]], who stole boatloads of personal information and forced Sony to shut down the entire network. Sony was widely ridiculed for its poor security encryption and for taking nearly a week to address the problem. The [=PlayStation=] Network was down for at least three weeks, drawing the ire of gamers and even politicians everywhere. However, after the fiasco was over, Sony was able to win the public's trust once again, with some free programs to make up for it and insurance that such a an incident would never happen again.



** ''VideoGame/FinalFantasyXII'' has been developing this, again mostly due to ''XIII'' being even more divisive, but also due to ''VideoGame/{{Xenoblade}}'', one of the most well-received [=JRPGs=] of all time, using very similar mechanics. The story itself was largely vindicated later, once it was clear that Vaan wasn't the protagonist and the story wasn't centered around him. It also helps that ''[=FFXII's=]'' storyline and plot has been likened to ''Series/GameOfThrones'', which hugely popularized the concepts of [[CrapsackWorld sweeping political intrigue]] and [[GrayAndGreyMorality moral ambiguity]] in fantasy/scifi settings.
** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash and WolverinePublicity, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders. It's still divisive however.
** Similarly, when ''VideoGame/FinalFantasyVI'' was first released, the RPG was still a niche genre, and while it was highly regarded within its niche, not very many people outside heard about it. When [=RPGs=] became more mainstream after the release of later ''FF'' titles, ''VI'' was rediscovered (particularly with it port on the Playstation) and ''surged'' in popularity, especially due to the enormous popularity of Kefka. To this day, it's often considered one of the finest [=JRPGs=] ever made...at least, [[GermansLoveDavidHasselhoff in the West]]. It's still considered SoOKItsAverage in Japan.

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** ''VideoGame/FinalFantasyXII'' has been developing this, again mostly due to ''XIII'' being even more divisive, but also due to ''VideoGame/{{Xenoblade}}'', one of the most well-received [=JRPGs=] of all time, using very similar mechanics. The story itself was largely vindicated later, once it was clear that Vaan wasn't the protagonist and the story wasn't centered around him. It also helps that ''[=FFXII's=]'' storyline and plot has been likened to ''Series/GameOfThrones'', which hugely popularized the concepts of [[CrapsackWorld sweeping political intrigue]] and [[GrayAndGreyMorality moral ambiguity]] in fantasy/scifi fantasy/sci-fi settings.
** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash and WolverinePublicity, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders. It's still divisive divisive, however.
** Similarly, when ''VideoGame/FinalFantasyVI'' was first released, the RPG was still a niche genre, and while it was highly regarded within its niche, not very many people outside heard about it. When [=RPGs=] became more mainstream after the release of later ''FF'' titles, ''VI'' was rediscovered (particularly with it its port on the Playstation) and ''surged'' in popularity, especially due to the enormous popularity of Kefka. To this day, it's often considered one of the finest [=JRPGs=] ever made...at least, [[GermansLoveDavidHasselhoff in the West]]. It's still considered SoOKItsAverage in Japan.



''Franchise/TheLegendOfZelda'' series suffers from a perpetually BrokenBase, making the application of this type of reaction problematic due to the lack of clear consensus at any given time. There is an interesting phenomenon known as the "Zelda Cycle". Whenever a new ''Zelda'' game is released on a main console, the fanbase almost universally hates on it and calls it garbage, while the previous game -- which was ''also'' considered garbage when it was first released -- is now suddenly praised as a masterpiece. [[http://www.zeldadungeon.net/2013/09/nintendo-discusses-the-zelda-cycle-of-fan-reaction/ In September 2013, series producer Eiji Aonuma and Nintendo president Creator/SatoruIwata expressed their awareness of this phenomenon.]]

* On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of how the game looked and played completely different than ''VideoGame/TheLegendOfZeldaI''. Being followed by ''VideoGame/TheLegendOfZeldaALinkToThePast'', which not only returned to the original playstyle, but is considered one of the greatest entries in the entire series, didn't help its image either. However, many years later, some gamers began to appreciate the game for its many innovative ideas. While still base breaking and the butt of many a joke, it has gained a good amount of fans and is far removed from the near-universal hatred it once again. Shigeru Miyamoto has even said that he'd like to see the game remade one day.

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''Franchise/TheLegendOfZelda'' series suffers from a perpetually BrokenBase, making the application of this type of reaction problematic due to the lack of clear consensus at any given time. There is an interesting phenomenon known as the "Zelda Cycle". Whenever a new ''Zelda'' game is released on a main console, the fanbase almost universally hates on it and calls it garbage, while the previous game -- which was ''also'' considered garbage when it was first released -- is now suddenly praised as a masterpiece. [[http://www.zeldadungeon.net/2013/09/nintendo-discusses-the-zelda-cycle-of-fan-reaction/ In September 2013, series producer Eiji Aonuma and Nintendo president Creator/SatoruIwata expressed their awareness of this phenomenon.]]

* On the NES, ''VideoGame/ZeldaIITheAdventureOfLink'' was rejected by the fans initially because of how the game looked and played completely different than ''VideoGame/TheLegendOfZeldaI''. Being followed by ''VideoGame/TheLegendOfZeldaALinkToThePast'', which not only returned to the original playstyle, play style, but is considered one of the greatest entries in the entire series, didn't help its image either. However, many years later, some gamers began to appreciate the game for its many innovative ideas. While still base breaking and the butt of many a joke, it has gained a good amount of fans and is far removed from the near-universal hatred it once again. Shigeru Miyamoto has even said that he'd like to see the game remade one day.



* ''VideoGame/TheLegendOfZeldaTheWindWaker'' was near-universally [[TheyChangedItNowItSucks derided]] by fans before and shortly after release. While two dungeons having been cut from the second half of the game in order to get it on shelves in a timely manner and the sailing system, which many found tedious, certainly didn't help matters, most of the hatred was aimed towards the art style. Due to [[https://youtu.be/SvE3yJv3fm0?t=16s a tech demo for the Gamecube setting expectations]] and fans disliking the "kiddy stigma" that Nintendo was getting, [[https://www.youtube.com/watch?v=aQ7riCXrDxY the reveal of cel-shaded look]] was seen as a betrayal. However, the game's stylized nature has aged well compared to the more realistically styled games of the time, as well as ''Twilight Princess'', whose art style was a response to the criticism ''The Wind Waker'' received. Nowadays, the game is generally remembered as a niche favorite, a critical darling, and an overall flawed but more than worthy entry in the series. Aonuma himself has even said that this reaction is the reason why ''The Wind Waker'' specifically was chosen to get a HD remaster on the UsefulNotes/WiiU.

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' was near-universally [[TheyChangedItNowItSucks derided]] by fans before and shortly after release. While two dungeons having been cut from the second half of the game in order to get it on shelves in a timely manner and the sailing system, which many found tedious, certainly didn't help matters, most of the hatred was aimed towards the art style. Due to [[https://youtu.be/SvE3yJv3fm0?t=16s a tech demo for the Gamecube setting expectations]] and fans disliking the "kiddy stigma" that Nintendo was getting, [[https://www.youtube.com/watch?v=aQ7riCXrDxY the reveal of cel-shaded look]] was seen as a betrayal. However, the game's stylized nature has aged well compared to the more realistically styled games of the time, as well as ''Twilight Princess'', whose art style was a response to the criticism ''The Wind Waker'' received. Nowadays, the game is generally remembered as a niche favorite, a critical darling, and an overall flawed but more than worthy entry in the series. Aonuma himself has even said that this reaction is the reason why ''The Wind Waker'' specifically was chosen to get a an HD remaster on the UsefulNotes/WiiU.



* ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was heavily criticized for several aspects such as the Temple of the Ocean King, the touch controls and especially the way the overworld was structured. Eventually this game, while still widely considered among fans to be one of the lesser games in the series, got a lot of retroactive praise thanks to its creative weapons and characters.
* ''VideoGame/TheLegendOfZeldaCDiGames'' were used as YouTubePoop material for years due to the laughably bad voice acting, the UncannyValley of the cut scenes, and the bad controls. As time passed, people have eased up on the games; while people still view the games as bad overall, they saw the potential the gameplay had and noted that having animated cutscenes and voice acting for a video game console released in the early 1990s was pretty impressive at the time. Some people also believe that the Zelda CD-i games could have been great if more time was spent to polish up the games.

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* ''[[VideoGame/TheLegendOfZeldaPhantomHourglass Phantom Hourglass]]'' was heavily criticized for several aspects such as the Temple of the Ocean King, the touch controls and especially the way the overworld was structured. Eventually Eventually, this game, while still widely considered among fans to be one of the lesser games in the series, got a lot of retroactive praise thanks to its creative weapons and characters.
* ''VideoGame/TheLegendOfZeldaCDiGames'' were used as YouTubePoop material for years due to the laughably bad voice acting, the UncannyValley of the cut scenes, and the bad controls. As time passed, people have eased up on the games; while people still view the games as bad overall, they saw the potential the gameplay had and noted that having animated cutscenes and voice acting for a video game console released in the early 1990s was pretty impressive at the time. Some people also believe that the Zelda CD-i games could have been great if more time was spent to polish on polishing up the games.



** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' fell into this stature at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' or ''Sonic & Knuckles'' received[[/note]]; and each title were also accused as being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly-positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles'''s "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).
** When ''VideoGame/SonicTheHedgehog2006'' was first released, it was near universally reviled as the worst in the franchise, if not the ''entire medium''. After the next few games added several controversial decisions (a LighterAndSofter tone, boosting, making Sonic [[TookALevelInJerkass more of a jerk]], no playable characters beyond Sonic, reliance on Classic nostalgia at the expense of the ''Adventure'' series, exc.), and after many reanalyzed the game, its reputation improved somewhat. Now the general consensus is that, while still a ''massive'' disappointment, it had the potential to be quite possibly one of the best games in the series (some even say it's [[CriticalBacklash already there]]), and is considered the last "Adventure-style" Sonic game, for better or worse.
** ''VideoGame/SonicLostWorld'' is one of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become a ''lot'' more receptive towards the game's design ideas and see some real potential in it for a sequel. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its ill-fated]] [[VideoGame/SonicRunners successors]], things suddenly don't seem so bad in ''Lost World''.

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** As much as it's widely pointed to by Genesis-era Sonic fans as the pinnacle of the hedgehog's career, it may surprise some that ''VideoGame/Sonic3AndKnuckles'' fell into this stature at the time of its release--specifically, when the game [[OneGameForThePriceOfTwo was released as]] ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. Compared to the runaway critical and commercial successes of the first two games, both titles only managed modest sales[[note]]though a major reason for this was due to the first two games being bundled with the Sega Genesis shortly after their release, a benefit neither of which ''Sonic 3'' or ''Sonic & Knuckles'' received[[/note]]; and each title were also accused as of being [[ItsTheSameSoItSucks too similar]] to past games and [[MissionPackSequel not innovative enough]] by reviewers, especially [[ToughActToFollow when compared to the preceding]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' (though both titles still received mostly-positive mostly positive reviews). Not helping matters was ''Sonic 3'' being ''very'' [[ObviousBeta bug-ridden]] due to the game's rushed production and having the notorious [[GuideDangIt "Barrel of Doom" puzzle]], while ''Sonic & Knuckles'' following its release would be promptly overshadowed by the release of the highly-anticipated [[DuelingGames dueling game]] ''VideoGame/DonkeyKongCountry'' for the SNES. It would take years before reviewers and fans began to re-assess the two games as the singular ''Sonic 3 & Knuckles'' through ''Sonic & Knuckles'''s Knuckles's'' "[[OldSaveBonus digital lock-on technology]]" and then discovered [[SerialEscalation how much of a incredible refinement of the Sonic formula]] the game was--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among other enhancements. Nowadays, the game is rarely referred to its initial two parts, complaints about the games' lack of freshness are hardly even remembered, and the game is usually considered an EvenBetterSequel to ''Sonic 2'' (although the general public [[FirstInstallmentWins tends to recognize the first two titles far more]]).
** When ''VideoGame/SonicTheHedgehog2006'' was first released, it was near universally near-universally reviled as the worst in the franchise, if not the ''entire medium''. After the next few games added several controversial decisions (a LighterAndSofter tone, boosting, making Sonic [[TookALevelInJerkass more of a jerk]], no playable characters beyond Sonic, reliance on Classic nostalgia at the expense of the ''Adventure'' series, exc.), and after many reanalyzed the game, its reputation improved somewhat. Now the general consensus is that, while still a ''massive'' disappointment, it had the potential to be quite possibly one of the best games in the series (some even say it's [[CriticalBacklash already there]]), and is considered the last "Adventure-style" Sonic game, for better or worse.
** ''VideoGame/SonicLostWorld'' is one of the fastest examples in the Sonic franchise. While Lost World still isn't the most beloved Sonic game around, reception towards the game has significantly improved in just a year, [[AuthorsSavingThrow thanks to a surprise patch that actually fixes things, a first for the series,]] and very well-received DLC based on ''VideoGame/YoshisIsland'' and the ''[[Franchise/TheLegendofZelda Zelda]]'' series. People have become a ''lot'' more receptive towards the game's design ideas and see some real potential in it for a sequel. The BrokenBase remains, but in light of [[VideoGame/SonicBoom its it's ill-fated]] [[VideoGame/SonicRunners successors]], things suddenly don't seem so bad in ''Lost World''.



** The [[VideoGame/SuperMarioLand Super Mario]] [[VideoGame/SuperMarioLand2SixGoldenCoins Land games]] were acclaimed and sold well in their day, but fell into CanonDiscontinuity due to their non-contemporary settings and being overall [[OddballInTheSeries weird]] games that also lacked the involvement of series mastermind Creator/ShigeruMiyamoto. In 2015, when Nintendo celebrated the 30th anniversary of ''Super Mario Bros'', both ''Land'' games were included among the more iconic traditional games in the timeline. Fans have also become more appreciative of both games' creativity, atypical plotlines and settings (No Mushroom Kingdom, No Bowser, No Luigi or even Princess Peach, ''Land 2'' doesn't even have a SaveThePrincess plot, and was also the game to introduce [[EvilCounterpart Wario]]) , while still staying true (for the most part) to the traditional fun gameplay of the franchise. The BrokenBase surrounding the modern ''New Super Mario Bros.'' titles contributes to this as well.
** ''VideoGame/YoshisStory'' on the UsefulNotes/{{Nintendo 64}}, which was the sequel to ''VideoGame/YoshisIsland'', got a lot of criticisms when it released. Lots of people made fun of it or bashed it for being a 2D game when 3D was the big fad, lots of people thought it was [[ItsEasySoItSucks too easy and too kiddie]], and of course it wasn't ''VideoGame/YoshisIsland'' which people were already holding up as the best. Nowadays it is more fondly remembered for its graphics, music, SelfImposedChallenge potential and of course, the gamers who were actually in its target demographic when it came out, instead of the PeripheryHatedom, have happy memories of it.
** When it originally released, many gamers disliked ''VideoGame/SuperMarioSunshine'' due to the voice-acted cutscenes and gameplay that was based more around the use of a water jetpack instead of traditional jumping. Years later, Mario fans have come to embrace the title. It's still not the most popular ''Mario'' title around, but its reception is much better, with some even going so far as to considering it better than ''VideoGame/SuperMario64''.
** ''VideoGame/PaperMario64'', while critically acclaimed, had the bad luck of being near the end of a console generation, with people anticipating the UsefulNotes/NintendoGameCube, and for [[TheyChangedItNowItSucks not being]] ''VideoGame/SuperMarioRPG'', of which fans were waiting for a sequel since the previous generation. Its popularity didn't take off until well into the [=GameCube=] era, when used copies started popping up and people decided to try it with the lower price. It became a big enough success (audience-wise, though not sales until the UsefulNotes/{{Wii}}'s Virtual Console) to be the first Mario RPG to get [[VideoGame/PaperMarioTheThousandYearDoor a sequel]]. ''Paper Mario'' also launched Nate Bihldorff from a freelance writer who barely got hired for anything to Nintendo's current primary localization writer, now well known enough that he was a host at Nintendo's booth at E3 2012. The ''Super Mario RPG'' fans have also since learned to accept it and put ''Paper Mario'' on equal standing with it.
** ''VideoGame/SuperPaperMario'' caused a BrokenBase due to using real-time battles and being quite a bit easier than the previous two games. The hate has mostly died down since, in part due to [[VideoGame/PaperMarioStickerStar the following game in the series]] quickly becoming ''unanimously'' derided by fans instead. SPM is now viewed as being a very different but still enjoyable Mario RPG experience, and has especially become appreciated for its darker story filled with meta jokes, commentary, and even gameplay mechanics. The game still has its hatedom, yes, but it's a VocalMinority at this point.

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** The [[VideoGame/SuperMarioLand Super Mario]] [[VideoGame/SuperMarioLand2SixGoldenCoins Land games]] were acclaimed and sold well in their day, but fell into CanonDiscontinuity due to their non-contemporary settings and being overall [[OddballInTheSeries weird]] games that also lacked the involvement of series mastermind Creator/ShigeruMiyamoto. In 2015, when Nintendo celebrated the 30th anniversary of ''Super Mario Bros'', both ''Land'' games were included among the more iconic traditional games in the timeline. Fans have also become more appreciative of both games' creativity, atypical plotlines and settings (No Mushroom Kingdom, No Bowser, No Luigi or even Princess Peach, ''Land 2'' doesn't even have a SaveThePrincess plot, and was also the game to introduce [[EvilCounterpart Wario]]) , while still staying true (for the most part) to the traditional fun gameplay of the franchise. The BrokenBase surrounding the modern ''New Super Mario Bros.'' titles contributes contribute to this as well.
** ''VideoGame/YoshisStory'' on the UsefulNotes/{{Nintendo 64}}, which was the sequel to ''VideoGame/YoshisIsland'', got a lot of criticisms when it released. Lots of people made fun of it or bashed it for being a 2D game when 3D was the big fad, lots of people thought it was [[ItsEasySoItSucks too easy and too kiddie]], and of course course, it wasn't ''VideoGame/YoshisIsland'' which people were already holding up as the best. Nowadays it is more fondly remembered for its graphics, music, SelfImposedChallenge potential and of course, the gamers who were actually in its target demographic when it came out, instead of the PeripheryHatedom, have happy memories of it.
** When it originally released, many gamers disliked ''VideoGame/SuperMarioSunshine'' due to the voice-acted cutscenes and gameplay that was based more around on the use of a water jetpack instead of traditional jumping. Years later, Mario fans have come to embrace the title. It's still not the most popular ''Mario'' title around, but its reception is much better, with some even going so far as to considering it better than ''VideoGame/SuperMario64''.
** ''VideoGame/PaperMario64'', while critically acclaimed, had the bad luck of being near the end of a console generation, with people anticipating the UsefulNotes/NintendoGameCube, and for [[TheyChangedItNowItSucks not being]] ''VideoGame/SuperMarioRPG'', of which fans were waiting for a sequel since the previous generation. Its popularity didn't take off until well into the [=GameCube=] era, era when used copies started popping up and people decided to try it with the lower price. It became a big enough success (audience-wise, though not sales until the UsefulNotes/{{Wii}}'s Virtual Console) to be the first Mario RPG to get [[VideoGame/PaperMarioTheThousandYearDoor a sequel]]. ''Paper Mario'' also launched Nate Bihldorff from a freelance writer who barely got hired for anything to Nintendo's current primary localization writer, now well known enough that he was a host at Nintendo's booth at E3 2012. The ''Super Mario RPG'' fans have also since learned to accept it and put ''Paper Mario'' on equal standing with it.
** ''VideoGame/SuperPaperMario'' caused a BrokenBase due to using real-time battles and being quite a bit easier than the previous two games. The hate has mostly died down since, in part due to [[VideoGame/PaperMarioStickerStar the following game in the series]] quickly becoming ''unanimously'' derided by fans instead. SPM is now viewed as being a very different but still enjoyable Mario RPG experience, experience and has especially become appreciated for its darker story filled with meta jokes, commentary, and even gameplay mechanics. The game still has its hatedom, yes, but it's a VocalMinority at this point.



** Prior to 2001, [[NoExportForYou it had never seen anything resembling an international release]] (save for the shortlived {{OVA}}), and so was obscure, if not completely unheard of, outside of Japan. Then came ''Super Smash Bros. Melee'', which featured [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] as hidden characters. The two characters clearly sparked an interest in American players, and is widely attributed as the reason why from the seventh game onward, ''Fire Emblem'' started seeing international releases... except ''[[NoExportForYou New Mystery of the Emblem]]'', anyway (though the first game in the series ''was'' RemadeForTheExport, meaning that Marth is no longer a Japan-only character).

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** Prior to 2001, [[NoExportForYou it had never seen anything resembling an international release]] (save for the shortlived short-lived {{OVA}}), and so was obscure, if not completely unheard of, outside of Japan. Then came ''Super Smash Bros. Melee'', which featured [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] as hidden characters. The two characters clearly sparked an interest in American players, and is widely attributed as the reason why from the seventh game onward, ''Fire Emblem'' started seeing international releases... except ''[[NoExportForYou New Mystery of the Emblem]]'', anyway (though the first game in the series ''was'' RemadeForTheExport, meaning that Marth is no longer a Japan-only character).



** ''VideoGame/CastlevaniaLegends'' came out just after ''Symphony of the Night'' and was a medium transfer to the Game Boy. Most people, even the ones who still does not like it, admit it is worth more then what people considered it back in 1997 and that it shouldn't have been RetGone because at least the story was fine and it the idea of Alucard being Trevor Belmont's father would make the Belmonts' strength and power to sense Dracula make more sense.

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** ''VideoGame/CastlevaniaLegends'' came out just after ''Symphony of the Night'' and was a medium transfer to the Game Boy. Most people, even the ones who still does not like it, admit it is worth more then than what people considered it back in 1997 and that it shouldn't have been RetGone because at least the story was fine and it the idea of Alucard being Trevor Belmont's father would make the Belmonts' strength and power to sense Dracula make more sense.



* ''VideoGame/KingdomHeartsReCoded'' was near universally considered the worst entry in the series for its [[ExcusePlot "fluff"]] plot that did little to advance the overarching story, a number of [[UnexpectedGameplayChange unexpected changes to gameplay]] added, reusing many environments from the first game, [[ArsonMurderAndJaywalking and for being another weirdly titled handheld game.]] However, many fans have begun taking a more critical eye to the franchise and have pointed out Re:coded's strengths, such as a much more balanced Command Deck pool that isn't dominated by a handful of commands like [[VideoGame/KingdomHeartsBirthBySleep some]] [[KingdomHeartsDreamDropDistance other]] games, a unique leveling system that allows for much more customization, the gameplay changes actually being fun and unique twists that break up the basic formula nicely, and having a plot that (while not incredibly important in the grand scheme of things) delves into some [[WhatMeasureIsANonHuman actually very dark and heavy subjects]] with some real depth and maturity. So while many still consider it the weakest and most unnecessary addition to the series, many others have started defending it as an underrated gem that deserves more respect.

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* ''VideoGame/KingdomHeartsReCoded'' was near universally near-universally considered the worst entry in the series for its [[ExcusePlot "fluff"]] plot that did little to advance the overarching story, a number of [[UnexpectedGameplayChange unexpected changes to gameplay]] added, reusing many environments from the first game, [[ArsonMurderAndJaywalking and for being another weirdly titled handheld game.]] However, many fans have begun taking a more critical eye to the franchise and have pointed out Re:coded's strengths, such as a much more balanced Command Deck pool that isn't dominated by a handful of commands like [[VideoGame/KingdomHeartsBirthBySleep some]] [[KingdomHeartsDreamDropDistance other]] games, a unique leveling system that allows for much more customization, the gameplay changes actually being fun and unique twists that break up the basic formula nicely, and having a plot that (while not incredibly important in the grand scheme of things) delves into some [[WhatMeasureIsANonHuman actually very dark and heavy subjects]] with some real depth and maturity. So while many still consider it the weakest and most unnecessary addition to the series, many others have started defending it as an underrated gem that deserves more respect.



** Similarly, ''VideoGame/Kirby64TheCrystalShards'' was disliked for many of the same reasons. Now, it's enjoyed for giving Kirby an ImpliedLoveInterest, and, once again, being SurpriseCreepy. However, the Kirby series switched back to Super Star-style after that due to the initial poor reception of these two games. Many fans are eager to see another game like them.

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** Similarly, ''VideoGame/Kirby64TheCrystalShards'' was disliked for by many of the same reasons. Now, it's enjoyed for giving Kirby an ImpliedLoveInterest, and, once again, being SurpriseCreepy. However, the Kirby series switched back to Super Star-style after that due to the initial poor reception of these two games. Many fans are eager to see another game like them.



* ''VideoGame/FalloutNewVegas'' initially received mixed reviews, thanks to Bethesda rushing the game to release in an unfinished state. Reviews criticized the game for its numerous bugs and for [[MissionPackSequel using the same engine]] as ''VideoGame/{{Fallout 3}}''. To this day, ''New Vegas'' is now heavily praised for its open-ended choices, its GreyAndGrayMorality, and its excellent writing. Many RPG fans consider it one of the best modern role playing game of the last ten years.

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* ''VideoGame/FalloutNewVegas'' initially received mixed reviews, thanks to Bethesda rushing the game to release in an unfinished state. Reviews criticized the game for its numerous bugs and for [[MissionPackSequel using the same engine]] as ''VideoGame/{{Fallout 3}}''. To this day, ''New Vegas'' is now heavily praised for its open-ended choices, its GreyAndGrayMorality, and its excellent writing. Many RPG fans consider it one of the best modern role playing role-playing game of the last ten years.



* The original ''VideoGame/{{Quake}}''. While the game was almost unanimously praised for its then-amazing polygonal graphics upon release[[note]]It ''was'' the first mainstream first person shooter to use true 3D graphics[[/note]], a lot of reviewers complained about its gameplay being redundant and too similar to Dooms 1 and 2. For the next year or so, Quake was the poster child for a game getting a massive amount of prerelease hype but failing to live up to it. This started to change when [=QuakeWorld=] was launched in late-1996. [=QuakeWorld=] was revolutionary in that, thanks to John Carmack's programming wizardry, players with dial-up modems could play the game's deathmatch mode online without worrying too much about lag or server problems. A month later, [=GLQuake=] was released, making Quake one of the first games to use hardware accelerated graphics. Throughout 1997, numerous multiplayer mods were released, including CTF and the now-seminal Team Fortress. Today, thanks to its excellent post-release support, ''Quake'' is regarded as one of the most innovative and influential first person shooters ever made, which is particularly ironic when you realize that the main complaint critics had when the game was released was its ''lack'' of innovation. It helps that it's the only classic FPS with a Lovecraftian motif on the market.

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* The original ''VideoGame/{{Quake}}''. While the game was almost unanimously praised for its then-amazing polygonal graphics upon release[[note]]It ''was'' the first mainstream first person shooter to use true 3D graphics[[/note]], a lot of reviewers complained about its gameplay being redundant and too similar to Dooms 1 and 2. For the next year or so, Quake was the poster child for a game getting a massive amount of prerelease pre-release hype but failing to live up to it. This started to change when [=QuakeWorld=] was launched in late-1996. [=QuakeWorld=] was revolutionary in that, thanks to John Carmack's programming wizardry, players with dial-up modems could play the game's deathmatch mode online without worrying too much about lag or server problems. A month later, [=GLQuake=] was released, making Quake one of the first games to use hardware accelerated graphics. Throughout 1997, numerous multiplayer mods were released, including CTF and the now-seminal Team Fortress. Today, thanks to its excellent post-release support, ''Quake'' is regarded as one of the most innovative and influential first person first-person shooters ever made, which is particularly ironic when you realize that the main complaint critics had when the game was released was its ''lack'' of innovation. It helps that it's the only classic FPS with a Lovecraftian motif on the market.



* ''VisualNovel/ApolloJusticeAceAttorney'' followed similar game mechanics to the previous Ace Attorney games (cross examinations in the courtroom, investigations in various areas, etc.), but it starred Apollo Justice as the main character while Phoenix Wright, the main character from the last three games, was punted off as a hobo that had his license to practice law revoked due to forged evidence. People and critics alike panned the game just because Apollo and the rest of the cast replaced Phoenix Wright and his crew. However, years later, people gave the game another chance and have seen just how deep the background of Apollo and his sidekick Trucy go, and Apollo makes a comeback as a playable character in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. In fact, the initial announcement for the game lacking Apollo led to a number of complaints from fans who wanted him in the game.

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* ''VisualNovel/ApolloJusticeAceAttorney'' followed similar game mechanics to the previous Ace Attorney games (cross examinations (cross-examinations in the courtroom, investigations in various areas, etc.), but it starred Apollo Justice as the main character while Phoenix Wright, the main character from the last three games, was punted off as a hobo that had his license to practice law revoked due to forged evidence. People and critics alike panned the game just because Apollo and the rest of the cast replaced Phoenix Wright and his crew. However, years later, people gave the game another chance and have seen just how deep the background of Apollo and his sidekick Trucy go, and Apollo makes a comeback as a playable character in ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies''. In fact, the initial announcement for the game lacking Apollo led to a number of complaints from fans who wanted him in the game.



* In a meta-example, Creator/SatoruIwata probably wins an award for the quickest turnaround. People's reaction to Nintendo's showing at E3 2015 was... less than positive, and for years people had been calling for his replacement and declaring every setback as Nintendo's death knell, particularly since the Wii was released and became popular among casual players, but not 'hard core' gamers. After his sudden death two months later, the tone concerning Iwata and Nintendo did a total 180, as people learnt or realized how much Iwata had given the industry and that there were a [[VideoGame/BalloonFight many]] [[VideoGame/EarthBound beloved]] [[VideoGame/PokemonStadium games]] that simply would not exist (or would, but in an [[VideoGame/SuperSmashBrosMelee inferior]] [[VideoGame/PokemonGoldandSilver state]]) if it weren't either for his programming genius or managerial oversight. An article like [[http://www.engadget.com/2015/07/17/nintendo-wii-u-love/ this]], written 6 days after his death, would never have been written beforehand.

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* In a meta-example, Creator/SatoruIwata probably wins an award for the quickest turnaround. People's reaction to Nintendo's showing at E3 2015 was... less than positive, and for years people had been calling for his replacement and declaring every setback as Nintendo's death knell, particularly since the Wii was released and became popular among casual players, but not 'hard core' 'hardcore' gamers. After his sudden death two months later, the tone concerning Iwata and Nintendo did a total 180, as people learnt or realized how much Iwata had given the industry and that there were a [[VideoGame/BalloonFight many]] [[VideoGame/EarthBound beloved]] [[VideoGame/PokemonStadium games]] that simply would not exist (or would, but in an [[VideoGame/SuperSmashBrosMelee inferior]] [[VideoGame/PokemonGoldandSilver state]]) if it weren't either for his programming genius or managerial oversight. An article like [[http://www.engadget.com/2015/07/17/nintendo-wii-u-love/ this]], written 6 days after his death, would never have been written beforehand.



* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested gamers and was largely forgotten, and ended up [[CreatorKiller (temporarily) killing Cavia Studios]]. Nowadays it is well known as an amazing game and is considered to be Creator/TaroYoko's best game. It's also well-regarded for its [[CrowningMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade. A [[VideoGame/NierAutomata sequel]] by the original team was announced out of nowhere at E3 2015, almost certainly thanks to this trope.

to:

* When ''VideoGame/NieR'' first came out, the game was left to rot on store shelves by non interested non-interested gamers and was largely forgotten, and ended up [[CreatorKiller (temporarily) killing Cavia Studios]]. Nowadays it is well known as an amazing game and is considered to be Creator/TaroYoko's best game. It's also well-regarded for its [[CrowningMusicOfAwesome incredible soundtrack]] and for the story being very ahead of its time. For just one example, Joystiq initially slapped the game with a ''zero'', only for them to later acknowledge it as one of the best games of the last decade. A [[VideoGame/NierAutomata sequel]] by the original team was announced out of nowhere at E3 2015, almost certainly thanks to this trope.



* This has slowly happened to ''{{VideoGame/Knack}}.'' When the game came out as a launch title for the UsefulNotes/Playstation4, it was quickly dismissed by gaming critics as a boring, bare bones, action-adventure game with a gimmicky character to show off the systems use of many particle effects. However, years later, the game has slowly grown a cult following to the point that many demand Knack as a free Playstation Plus game. And fans have discovered that playing the game on hard mode takes away the boredom and makes the game a lot more intense and exciting to the point that fans are calling it "Knack Souls". As a result, there was an announcement of Knack 2 being made at the 2016 PlayStation Experience event.
* When ''VideoGame/MetroidFusion'' released in 2002, most Metroid fans weren't too kind to it due to the game placing more emphasis on the story and being NintendoHard with the difficulty. It also didn't help that ''VideoGame/MetroidPrime'' was released at the same time and its story was only seen if players went out of their way for it. As time passed, more fans began to warm up to ''Fusion'' for giving Samus characterization and having the story not break the flow of the game. When ''VideoGame/MetroidOtherM'' got criticized for having a terrible story and destorying Samus' character, ''Fusion'' was warmed up to even further.
* When it launched, ''VideoGame/WorldOfWarcraft'''s expansion ''Mists of Pandaria'' was seen as a ripoff of ''WesternAnimation/KungFuPanda'' (Despite [[OlderThanTheyThink Pandaria having been around since Frozen Throne]]), having too much dailies and reputation grinding, and being somewhat more focused on comedy ([[CerebusSyndrome Initially]]) whereas every other expansion focused on DarkerAndEdgier content from the get-go. As of 2014, people suddenly looked back ''fondly'' on Mists of Pandaria for the sheer amount of content available at launch and how the [[DeconstuctorFleet idealistic continent of Pandaria was promptly destroyed by the players presence]].

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* This has slowly happened to ''{{VideoGame/Knack}}.'' When the game came out as a launch title for the UsefulNotes/Playstation4, it was quickly dismissed by gaming critics as a boring, bare bones, bare-bones, action-adventure game with a gimmicky character to show off the systems use of many particle effects. However, years later, the game has slowly grown a cult following to the point that many demand Knack as a free Playstation Plus game. And fans have discovered that playing the game on hard mode takes away the boredom and makes the game a lot more intense and exciting to the point that fans are calling it "Knack Souls". As a result, there was an announcement of Knack 2 being made at the 2016 PlayStation Experience event.
* When ''VideoGame/MetroidFusion'' released in 2002, most Metroid fans weren't too kind to it due to the game placing more emphasis on the story and being NintendoHard with the difficulty. It also didn't help that ''VideoGame/MetroidPrime'' was released at the same time and its story was only seen if players went out of their way for it. As time passed, more fans began to warm up to ''Fusion'' for giving Samus characterization and having the story not break the flow of the game. When ''VideoGame/MetroidOtherM'' got criticized for having a terrible story and destorying destroying Samus' character, ''Fusion'' was warmed up to even further.
* When it launched, ''VideoGame/WorldOfWarcraft'''s ''[[VideoGame/WorldOfWarcraft World of Warcraft's]]'' expansion ''Mists of Pandaria'' was seen as a ripoff of ''WesternAnimation/KungFuPanda'' (Despite [[OlderThanTheyThink Pandaria having been around since Frozen Throne]]), having too much dailies and reputation grinding, and being somewhat more focused on comedy ([[CerebusSyndrome Initially]]) whereas every other expansion focused on DarkerAndEdgier content from the get-go. As of 2014, people suddenly looked back ''fondly'' on Mists of Pandaria for the sheer amount of content available at launch and how the [[DeconstuctorFleet [[DeconstructorFleet idealistic continent of Pandaria was promptly destroyed by the players players' presence]].
22nd Apr '17 8:15:51 PM Shadeblade11
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* ''VideoGame/KidIcarus''. Back in its day, it got a lukewarm reception and was considered a poor man's ''Franchise/{{Metroid}}. Nowadays, ''Kid Icarus'' is regarded as a CultClassic due to its [[NintendoHard surprising difficulty]] and vibrant cast. The inclusion of Pit in ''VideoGame/SuperSmashBros Brawl'' sparked a new interest in the franchise which led to ''VideoGame/KidIcarusUprising'' being made. 21 years after the last game ''Kid Icarus: Of Myths and Monsters'' ([[NoExportForYou which wasn't released in Japan]] until the 3DS Virtual Console).

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* ''VideoGame/KidIcarus''. Back in its day, it got a lukewarm reception and was considered a poor man's ''Franchise/{{Metroid}}.''Franchise/{{Metroid}}''. Nowadays, ''Kid Icarus'' is regarded as a CultClassic due to its [[NintendoHard surprising difficulty]] and vibrant cast. The inclusion of Pit in ''VideoGame/SuperSmashBros Brawl'' sparked a new interest in the franchise which led to ''VideoGame/KidIcarusUprising'' being made. 21 years after the last game ''Kid Icarus: Of Myths and Monsters'' ([[NoExportForYou which wasn't released in Japan]] until the 3DS Virtual Console).
14th Apr '17 9:33:20 PM onyhow
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* ''VideoGame/SystemShock 2'' was the sequel to a moderately successful cyberpunk FirstPersonShooter (that unfairly received comparisons to the original ''VideoGame/{{Doom}}'', which was released at the same time). The sequel, which had players step into the role of a hacker trying to stop a viral infection and insane AI on a now-deserted spaceship, was plagued with development problems. Although the game did receive several awards and very positive reviews, it failed to meet sales expectations thanks to being released right next to ''VideoGame/HalfLife''. Fast forward a decade later, and ''[=SS2=]'' is regularly quoted on "best game of all time" and "scariest game of all time" lists, to the point of almost every major gaming website giving it accolades and the game itself creating a SpiritualSuccessor in the form of ''VideoGame/{{BioShock|1}}'' and ''VideoGame/DeadSpace'' over the years. Both ''System Shock'' and its sequel have also continued to receive significant support from the fan community in the form of mods and graphic upgrades, more so than most other older games. Thanks to this trope, ''System Shock 3'' has officially now gone into development along with a Kickstarter-backed remake of the original game.

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* ''VideoGame/SystemShock 2'' was the sequel to a moderately successful cyberpunk FirstPersonShooter (that unfairly received comparisons to the original ''VideoGame/{{Doom}}'', which was released at the same time). The sequel, which had players step into the role of a hacker trying to stop a viral infection and insane AI on a now-deserted spaceship, was plagued with development problems. Although the game did receive several awards and very positive reviews, it failed to meet sales expectations thanks to being released right next to ''VideoGame/HalfLife''. Fast forward a decade later, and ''[=SS2=]'' is regularly quoted on "best game of all time" and "scariest game of all time" lists, to the point of almost every major gaming website giving it accolades and the game itself creating a SpiritualSuccessor in the form of ''VideoGame/{{BioShock|1}}'' ''VideoGame/{{BioShock|1}}'', ''VideoGame/DeadSpace'', and ''VideoGame/DeadSpace'' ''VideoGame/{{Prey|2017}}'' over the years. Both ''System Shock'' and its sequel have also continued to receive significant support from the fan community in the form of mods and graphic upgrades, more so than most other older games. Thanks to this trope, ''System Shock 3'' has officially now gone into development along with a Kickstarter-backed remake of the original game.
8th Apr '17 12:48:32 PM X2X
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* ''VideoGame/BanjoKazooieNutsAndBolts'' was exactly the kind of crazy, technically inventive game that {{Rare}}'s fans had clamored for. However, the angry backlash against its change of style and low sales led to Microsoft cancelling sequels to ''Conker'' and ''Killer Instinct'' to restructuring Rare to focus solely on creating mini-game compilations for {{Kinect}}. Today the game is gaining a following for its excellent creation tools and standing apart in an era of grey-brown FPS games; and is now regarded as the last "traditional" Rare game from the company prior to its restructuring at the end of the decade. It's generally regarded that if the game did not try to sell itself on the ''Banjo-Kazooie'' branding, the game would have been far better received and perhaps Rare's traditional development wouldn't have been shut down.

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* ''VideoGame/BanjoKazooieNutsAndBolts'' was exactly the kind of crazy, technically inventive game that {{Rare}}'s Creator/{{Rare}}'s fans had clamored for. However, the angry backlash against its change of style and low sales led to Microsoft cancelling sequels to ''Conker'' and ''Killer Instinct'' ''VideoGame/KillerInstinct'' to restructuring Rare to focus solely on creating mini-game compilations for {{Kinect}}.[[UsefulNotes/Xbox360 Kinect]]. Today the game is gaining a following for its excellent creation tools and standing apart in an era of grey-brown FPS games; and is now regarded as the last "traditional" Rare game from the company prior to its restructuring at the end of the decade. It's generally regarded that if the game did not try to sell itself on the ''Banjo-Kazooie'' ''VideoGame/BanjoKazooie'' branding, the game would have been far better received and perhaps Rare's traditional development wouldn't have been shut down.
8th Apr '17 12:39:37 PM X2X
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** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added and had the misfortune of being a soft reboot for the series [[ToughActToFollow that followed]] the massively popular ''VideoGame/PokemonGoldAndSilver''. It was constantly bashed both by longtime fans and [[PopularityPolynomial fans who came back into the franchise]] with ''VideoGame/PokemonDiamondAndPearl''. As the series continued on, however, the games steadily amassed more and more praise, even garnering a hardcore fanbase, while ''Diamond and Pearl'' began to be seen as the lowest point of the franchise [[LoveItOrHateIt by about half the fandom]] ([[BrokenBase as with all things Pokémon]], the Gen IV games are the very definition of a ContestedSequel, though ''Platinum'' was better-received overall). When the remakes for 3DS were announced, reception was almost universally positive.

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** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added and had the misfortune of being a soft reboot for the series [[ToughActToFollow that followed]] the massively popular ''VideoGame/PokemonGoldAndSilver''. It was constantly bashed both by longtime fans and [[PopularityPolynomial fans who came back into the franchise]] with ''VideoGame/PokemonDiamondAndPearl''. As the series continued on, however, the games steadily amassed more and more praise, even garnering a hardcore fanbase, while ''Diamond and Pearl'' began to be seen as the lowest point of the franchise [[LoveItOrHateIt by about half the fandom]] ([[BrokenBase as with all things Pokémon]], the Gen IV games are the very definition of a ContestedSequel, though ''Platinum'' was better-received overall).overall and [[WinBackTheCrowd may have singlehandedly vindicated the Sinnoh installments]]). When the remakes for 3DS were announced, reception was almost universally positive.
8th Apr '17 12:22:55 PM X2X
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* ''VideoGame/TheElderScrollsArena'' missed its Christmas 1993 release date and was eventually released in March 1994, which was at the time one of the worst times of year to release a game. Distributors were concerned about its ContemptibleCover, leading to an initial distribution of less than 10,000 copies. Combine this with the initially poor reviews and the fact that the original, unpatched version of the game was nearly unfinishable due to {{game breaking bug}}s, and you've got a disaster of a release. However, the (patched) game's eventually gained a good reputation mainly through word-of-mouth, and sales continued through the months. Before long, it had gained a cult following. 18 years later and four sequels later, ''Franchise/TheElderScrolls'' series is one of the most popular WRPG series of all time.

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* ''VideoGame/TheElderScrollsArena'' missed its Christmas 1993 release date and was eventually released in March 1994, which was at the time one of the worst times of year to release a game. Distributors were concerned about its ContemptibleCover, leading to an initial distribution of less than 10,000 copies. Combine this with the initially poor reviews and the fact that the original, unpatched version of the game was nearly unfinishable due to {{game breaking bug}}s, and you've got a disaster of a release. However, the (patched) game's eventually gained a good reputation mainly through word-of-mouth, word of mouth, and sales continued through the months. Before long, it had gained a cult following. 18 years later and four sequels later, ''Franchise/TheElderScrolls'' series is one of the most popular WRPG series of all time.



** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added. It was constantly bashed both by long time fans and fans who came back into the franchise with ''VideoGame/PokemonDiamondAndPearl''. Within the last two or three years the games have been constantly praised, even garnering a hardcore fanbase, while ''Diamond and Pearl'' is now considered the lowest point of the franchise (though ''Platinum'' was better-received and, [[BrokenBase as with all things Pokémon]], the Gen IV games are the very definition of a ContestedSequel). When the remakes for 3DS were announced, reception was almost universally positive.

to:

** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added. added and had the misfortune of being a soft reboot for the series [[ToughActToFollow that followed]] the massively popular ''VideoGame/PokemonGoldAndSilver''. It was constantly bashed both by long time longtime fans and [[PopularityPolynomial fans who came back into the franchise franchise]] with ''VideoGame/PokemonDiamondAndPearl''. Within As the last two or three years series continued on, however, the games have been constantly praised, steadily amassed more and more praise, even garnering a hardcore fanbase, while ''Diamond and Pearl'' is now considered began to be seen as the lowest point of the franchise (though ''Platinum'' was better-received and, [[BrokenBase [[LoveItOrHateIt by about half the fandom]] ([[BrokenBase as with all things Pokémon]], the Gen IV games are the very definition of a ContestedSequel).ContestedSequel, though ''Platinum'' was better-received overall). When the remakes for 3DS were announced, reception was almost universally positive.
8th Apr '17 12:11:16 PM X2X
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* ''VideoGame/KidIcarus''. Back in its day, it got a lukewarm reception and was considered a poor man's Metroid. Nowdays, ''Kid Icarus'' is regarded as a CultClassic due to its [[NintendoHard surprising difficulty]] and vibrant cast. The inclusion of Pit in ''VideoGame/SuperSmashBrosBrawl'' sparked a new interest in the Franchise which led to ''VideoGame/KidIcarusUprising'' being made. 21 years after the last game ''Kid Icarus: Of Myths and Monsters'' ([[NoExportForYou Which wasn't released in Japan]] until the 3DS Virtual Console).
* When Square-Enix (Squaresoft at the time) announced they were making a side-scrolling shooter, fans didn't take them seriously. Back then, Square-Enix had a track record of making awesome [=RPGs=] but mediocre games in other genres. When ''VideoGame/{{Einhander}}'' came out, majority of gamers didn't play it at first. However, years later, word-of-mouth spread about how really good the game was and soon a cult following happened. Today, ''Einhander'' is considered one of the greatest side-scrolling shooters ever made.

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* ''VideoGame/KidIcarus''. Back in its day, it got a lukewarm reception and was considered a poor man's Metroid. Nowdays, ''Franchise/{{Metroid}}. Nowadays, ''Kid Icarus'' is regarded as a CultClassic due to its [[NintendoHard surprising difficulty]] and vibrant cast. The inclusion of Pit in ''VideoGame/SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBros Brawl'' sparked a new interest in the Franchise franchise which led to ''VideoGame/KidIcarusUprising'' being made. 21 years after the last game ''Kid Icarus: Of Myths and Monsters'' ([[NoExportForYou Which which wasn't released in Japan]] until the 3DS Virtual Console).
* When Square-Enix Creator/SquareEnix (Squaresoft at the time) announced they were making a side-scrolling shooter, fans didn't take them seriously. Back then, Square-Enix Square Enix had a track record of making awesome [=RPGs=] but mediocre games in other genres. When ''VideoGame/{{Einhander}}'' came out, majority of gamers didn't play it at first. However, years later, word-of-mouth word of mouth spread about how really good the game was and soon a cult following happened. Today, ''Einhander'' ''Einhänder'' is considered one of the greatest side-scrolling shooters ever made.



* When ''VideoGame/AsurasWrath'' was initially released in early 2012, the game didn't sell well, and while the Japanese gaming press nearly unanimously praised the game, the critical response across the rest of the world was mixed at best. In spite of controversy concerning the DLC final part of the game, the game has gone on to become one of the most underrated games of the year, and has cult following to the point that it's considered to be one the the best games Creator/{{Capcom}} has ever made or published since the disbandment of Creator/CloverStudios, which is saying a lot.

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* When ''VideoGame/AsurasWrath'' was initially released in early 2012, the game didn't sell well, and while the Japanese gaming press nearly unanimously praised the game, the critical response across the rest of the world was mixed at best. In spite of controversy concerning the DLC final part of the game, the game has gone on to become one of the most underrated games of the year, and has cult following to the point that it's considered to be one the the best games Creator/{{Capcom}} has ever made or published since the disbandment of Creator/CloverStudios, [[Creator/PlatinumGames Clover Studios]], which is saying a lot.



** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added. It was constantly bashed both by long time fans and fans who came back into the franchise with ''VideoGame/PokemonDiamondAndPearl''. Within the last two or three years the games have been constantly praised, even garnering a hardcore fanbase, while ''Diamond and Pearl'' is now considered the lowest point of the franchise. When the remakes for 3DS were announced, reception was almost universally positive.

to:

** For years ''VideoGame/PokemonRubyAndSapphire'' (along with ''Emerald'') were seen as the DorkAge of the franchise, as it, by some counts, took out as many features as it added. It was constantly bashed both by long time fans and fans who came back into the franchise with ''VideoGame/PokemonDiamondAndPearl''. Within the last two or three years the games have been constantly praised, even garnering a hardcore fanbase, while ''Diamond and Pearl'' is now considered the lowest point of the franchise.franchise (though ''Platinum'' was better-received and, [[BrokenBase as with all things Pokémon]], the Gen IV games are the very definition of a ContestedSequel). When the remakes for 3DS were announced, reception was almost universally positive.



* When ''VideoGame/UmJammerLammy'' was initially released, it got lots of praise from critics, but with the general public, it didn't gather as much attention as its predecessor, ''Videogame/PaRappaTheRapper'', did. This was mostly due to [[http://www.youtube.com/watch?v=QfxZQebVqzU bad American advertising]] [[WhatWereTheySellingAgain that had nothing to do with the game]], and because people were instead expecting the ''[=PaRappa=] 2'' that was promised at the end of the first game. Years later, when ''[=PaRappa 2=]'' finally did came out, and Lammy played a supporting role in it, the game received a huge increase in popularity and interest, and it's now considered one of the best games of the first UsefulNotes/PlayStation. A lot of people agree that it's ''even better'' than the two [=PaRappa=] games.

to:

* When ''VideoGame/UmJammerLammy'' was initially released, it got lots of praise from critics, but with the general public, it didn't gather as much attention as its predecessor, ''Videogame/PaRappaTheRapper'', did. This was mostly due to [[http://www.[[https://www.youtube.com/watch?v=QfxZQebVqzU bad American advertising]] [[WhatWereTheySellingAgain that had nothing to do with the game]], and because people were instead expecting the ''[=PaRappa=] 2'' that was promised at the end of the first game. Years later, when ''[=PaRappa 2=]'' finally did came out, and Lammy played a supporting role in it, the game received a huge increase in popularity and interest, and it's now considered one of the best games of the first UsefulNotes/PlayStation. A lot of people agree that it's ''even better'' than the two [=PaRappa=] games.
6th Apr '17 8:13:30 PM Nicoaln
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Added DiffLines:

* When it launched, ''VideoGame/WorldOfWarcraft'''s expansion ''Mists of Pandaria'' was seen as a ripoff of ''WesternAnimation/KungFuPanda'' (Despite [[OlderThanTheyThink Pandaria having been around since Frozen Throne]]), having too much dailies and reputation grinding, and being somewhat more focused on comedy ([[CerebusSyndrome Initially]]) whereas every other expansion focused on DarkerAndEdgier content from the get-go. As of 2014, people suddenly looked back ''fondly'' on Mists of Pandaria for the sheer amount of content available at launch and how the [[DeconstuctorFleet idealistic continent of Pandaria was promptly destroyed by the players presence]].
4th Apr '17 12:40:40 PM X2X
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* The ''VideoGame/StreetFighterEX'' trilogy originally had a very mixed reception when it came out; [[TwoAndAHalfD the decision to move the franchise to 3D]] was very controversial, and since the games were developed by a third-party company (Arika), [[OnlyTheCreatorDoesItRight they were dismissed as second-rate]] compared to Capcom's [[VideoGame/StreetFighterAlpha mainstream]] ''VideoGame/{{Street Fighter|III}} [[VideoGame/CapcomVsWhatever titles]]; the sub-series was permanently shelved in 2000. However, after Capcom's own move of the franchise to 3D with ''VideoGame/StreetFighterIV'', fans were willing to give the ''EX'' games another look. Today, the games are viewed much more positively than they used to be, as an worthy, though not perfect, attempt at breaking through the PolygonCeiling, with several of Capcom's most iconic fighters being complemented by an enjoyable cast of original characters created by Arika (including a wannabe-superhero in a skeleton suit, an Indian pro-wrestler, a GadgeteerGenius girl, and a baseball-playing bouncer) that fans have been clamoring to see return to the ''Street Fighter'' world after a sixteen-year ([[VideoGameLongRunners and counting]]) absence. It helps that some of the mechanics in ''IV'', as well as a few "new" special moves given to the returning ''VideoGame/StreetFighterII'' vets, [[OlderThanTheyThink originated there]], or were at least inspired by aspects of the ''EX'' games.

to:

* The ''VideoGame/StreetFighterEX'' trilogy originally had a very mixed reception when it came out; [[TwoAndAHalfD the decision to move the franchise to 3D]] was very controversial, and since the games were developed by a third-party company (Arika), [[OnlyTheCreatorDoesItRight they were dismissed as second-rate]] compared to Capcom's [[VideoGame/StreetFighterAlpha mainstream]] ''VideoGame/{{Street Fighter|III}} Fighter|III}}'' [[VideoGame/CapcomVsWhatever titles]]; the sub-series was permanently shelved in 2000. However, after Capcom's own move of the franchise to 3D with ''VideoGame/StreetFighterIV'', fans were willing to give the ''EX'' games another look. Today, the games are viewed much more positively than they used to be, as an worthy, though not perfect, attempt at breaking through the PolygonCeiling, with several of Capcom's most iconic fighters being complemented by an enjoyable cast of original characters created by Arika (including a wannabe-superhero in a skeleton suit, an Indian pro-wrestler, a GadgeteerGenius girl, and a baseball-playing bouncer) that fans have been clamoring to see return to the ''Street Fighter'' world after a sixteen-year ([[VideoGameLongRunners and counting]]) absence. It helps that some of the mechanics in ''IV'', as well as a few "new" special moves given to the returning ''VideoGame/StreetFighterII'' vets, [[OlderThanTheyThink originated there]], or were at least inspired by aspects of the ''EX'' games.
4th Apr '17 12:40:09 PM X2X
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* The ''VideoGame/StreetFighterEX'' trilogy originally had very mixed reception when they came out; [[TwoAndAHalfD the decision to move the franchise to 3D]] was very controversial, and since the games were developed by a third-party company (Arika), they were dismissed as second-rate compared to Capcom's [[VideoGame/StreetFighterAlpha mainstream]] ''[[VideoGame/StreetFighterIII Street Fighter]]'' [[VideoGame/CapcomVsWhatever titles]]; the sub-series was permanently shelved in 2000. However, after Capcom's own move of the franchise to 3D with ''VideoGame/StreetFighterIV'', fans were willing to give the ''EX'' games another look. Today, the games are viewed much more positively than they used to be, as an worthy, though not perfect, attempt at breaking through the PolygonCeiling, with several of Capcom's most iconic fighters being complemented by an enjoyable cast of original characters created by Arika (including a wannabe-superhero in a skeleton suit, an Indian pro-wrestler, a GadgeteerGenius girl, and a baseball-playing bouncer) that fans have been clamoring to see return to the ''Street Fighter'' world after a sixteen-year ([[VideoGameLongRunners and counting]]) absence. It helps that some of the mechanics in ''IV'', as well as a few "new" special moves given to the returning ''VideoGame/StreetFighterII'' vets, [[OlderThanTheyThink originated there]], or were at least inspired by aspects of the ''EX'' games.

to:

* The ''VideoGame/StreetFighterEX'' trilogy originally had a very mixed reception when they it came out; [[TwoAndAHalfD the decision to move the franchise to 3D]] was very controversial, and since the games were developed by a third-party company (Arika), [[OnlyTheCreatorDoesItRight they were dismissed as second-rate second-rate]] compared to Capcom's [[VideoGame/StreetFighterAlpha mainstream]] ''[[VideoGame/StreetFighterIII Street Fighter]]'' ''VideoGame/{{Street Fighter|III}} [[VideoGame/CapcomVsWhatever titles]]; the sub-series was permanently shelved in 2000. However, after Capcom's own move of the franchise to 3D with ''VideoGame/StreetFighterIV'', fans were willing to give the ''EX'' games another look. Today, the games are viewed much more positively than they used to be, as an worthy, though not perfect, attempt at breaking through the PolygonCeiling, with several of Capcom's most iconic fighters being complemented by an enjoyable cast of original characters created by Arika (including a wannabe-superhero in a skeleton suit, an Indian pro-wrestler, a GadgeteerGenius girl, and a baseball-playing bouncer) that fans have been clamoring to see return to the ''Street Fighter'' world after a sixteen-year ([[VideoGameLongRunners and counting]]) absence. It helps that some of the mechanics in ''IV'', as well as a few "new" special moves given to the returning ''VideoGame/StreetFighterII'' vets, [[OlderThanTheyThink originated there]], or were at least inspired by aspects of the ''EX'' games.
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