History VindicatedByHistory / VideoGames

30th Nov '16 1:06:28 AM LaptopGuy
Is there an issue? Send a Message


** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders. It's still divisive however.

to:

** When it was first released, ''VideoGame/FinalFantasyVIII'' developed the dubious honor of being the most [[BrokenBase base-breaking]] entry in the series. But ''Final Fantasy VII'' developing HypeBacklash, HypeBacklash and WolverinePublicity, ''VideoGame/FinalFantasyXIII'' being even more divisive, and Squall being featured in [[Franchise/KingdomHearts more]] [[VideoGame/DissidiaFinalFantasy titles]], have earned ''VIII'' more fans and defenders. It's still divisive however.


Added DiffLines:

* The ''VideoGame/StreetFighterEX'' trilogy originally had very mixed reception when they came out; [[PolygonCeiling the decision to move the franchise to 3D]] was very controversial, and since the games were developed by a third-party company (Arika), they were dismissed as second-rate compared to Capcom's [[VideoGame/StreetFighterAlpha mainstream]] ''[[VideoGame/StreetFighterIII Street Fighter]]'' [[VideoGame/CapcomVsWhatever titles]], and the sub-series was permanently shelved in 2000. However, after Capcom's own move of the franchise to 3D with ''VideoGame/StreetFighterIV'', fans were willing to give the ''EX'' games another look. Today, the games are viewed much more positively than they used to be, as an worthy, though not perfect, attempt at breaking through the PolygonCeiling, with several of Capcom's most iconic fighters being complemented by an enjoyable cast of original characters created by Arika (including a wannabe-superhero in a skeleton suit, an Indian pro-wrestler, a GadgeteerGenius girl, and a baseball-playing bouncer) that fans have been clamoring to see return to the ''Street Fighter'' world after a sixteen-year absence.
23rd Nov '16 4:27:54 PM nombretomado
Is there an issue? Send a Message


* For the longest time, Howard Scott Warshaw was often [[ScapegoatCreator blamed]], [[MisBlamed singlehandedly]], for nearly destroying an entire industry for his creation of ''VideoGame/ETTheExtraTerrestrial'', which is still widely considered to be the worst video game of all time. In the following years, however, many gamers have at least admitted that Warshaw was the victim of an impossible schedule of doing the game in six weeks, and have acknowledged Warshaw for the feats he did achieve. However, Warshaw still has yet to receive recognition for his work with any awards. In the documentary ''Atari: Game Over'' he admitted to having been "overflowing with hubris" thinking that six weeks was plenty of time, not realizing he'd bitten off more than he could chew. While some gamers have come to realize that the game itself was simply scapegoated by the media past and present, many of the panelists in the film go as far to make an argument that the game wasn't all that terrible, pointing out that Creator/StevenSpielberg played the game, loved it, and approved it before release. Even when the WebSeries/TheAngryVideoGameNerd finally reviewed it in his [[Film/TheAngryVideoGameNerd movie]], he said it wasn't that bad and he said the ''Film/RaidersOfTheLostArk'' game for the Atari was more cryptic than ET. That's not to say it was good.

to:

* For the longest time, Howard Scott Warshaw was often [[ScapegoatCreator blamed]], [[MisBlamed singlehandedly]], for nearly destroying an entire industry for his creation of ''VideoGame/ETTheExtraTerrestrial'', which is still widely considered to be the worst video game of all time. In the following years, however, many gamers have at least admitted that Warshaw was the victim of an impossible schedule of doing the game in six weeks, and have acknowledged Warshaw for the feats he did achieve. However, Warshaw still has yet to receive recognition for his work with any awards. In the documentary ''Atari: Game Over'' he admitted to having been "overflowing with hubris" thinking that six weeks was plenty of time, not realizing he'd bitten off more than he could chew. While some gamers have come to realize that the game itself was simply scapegoated by the media past and present, many of the panelists in the film go as far to make an argument that the game wasn't all that terrible, pointing out that Creator/StevenSpielberg played the game, loved it, and approved it before release. Even when the WebSeries/TheAngryVideoGameNerd WebVideo/TheAngryVideoGameNerd finally reviewed it in his [[Film/TheAngryVideoGameNerd [[Film/AngryVideoGameNerdTheMovie movie]], he said it wasn't that bad and he said the ''Film/RaidersOfTheLostArk'' game for the Atari was more cryptic than ET. That's not to say it was good.
18th Nov '16 5:36:41 AM VPhantom
Is there an issue? Send a Message


* ''VideoGame/SilentHill2'' is a rather interesting case of this. When the game first came out, it was quite popular and given very positive reviews, but it was often compared and contrasted to the first game. Fast forward to the present where "artsy" games like ''VideoGame/SpecOpsTheLine'', ''VideoGame/TheStanleyParable'', and ''VideoGame/ShadowOfTheColossus'' have become well regarded, and people quickly began to see the incredibly complex and metaphorical story of the game. Today, not only is it universally considered the best ''Silent Hill'' game and one of the best horror games ever made, but also one of the best games ever made ''period'' and a paragon of the "Games are Art" philosophy. It also helps that [[WebOriginal/ZeroPunctuation a certain popular caustic reviewer]] holds it up as one of the very few games he likes and constantly puts it on a pedestal.

to:

* ''VideoGame/SilentHill2'' is a rather interesting case of this. When the game first came out, it was quite popular and given very positive reviews, but it was often compared and contrasted to the first game. Fast forward to the present where "artsy" games like ''VideoGame/SpecOpsTheLine'', ''VideoGame/TheStanleyParable'', and ''VideoGame/ShadowOfTheColossus'' have become well regarded, and people quickly began to see the incredibly complex and metaphorical story of the game. Today, not only is it universally considered the best ''Silent Hill'' game and one of the best horror games ever made, but also one of the best games ever made ''period'' and a paragon of the "Games are Art" philosophy. It also helps that [[WebOriginal/ZeroPunctuation [[WebAnimation/ZeroPunctuation a certain popular caustic reviewer]] holds it up as one of the very few games he likes and constantly puts it on a pedestal.
17th Nov '16 8:38:17 PM Servbot
Is there an issue? Send a Message


* ''VideoGame/HerzogZwei'' was released to bad reviews from professional video game critics, with ''Magazine/ElectronicGamingMonthly'' giving it [[http://www.giantbomb.com/herzog-zwei/3030-11439/ some of the lowest scores they've ever given]] to a SegaGenesis game while calling it a "flawed shooter game". Half a decade or so later, and those same video game critics would be including the game in [[http://kirk.is/vgames/powerlist/ their Top 100 best games of all time lists]] and viewing it as an important part of video game history, being one of the first, if not the first, modern RealTimeStrategy games ever created, predating ''VideoGame/DuneII''.

to:

* ''VideoGame/HerzogZwei'' was released to bad reviews from professional video game critics, with ''Magazine/ElectronicGamingMonthly'' giving it [[http://www.giantbomb.com/herzog-zwei/3030-11439/ some of the lowest scores they've ever given]] to a SegaGenesis game while calling it a "flawed shooter game". Half a decade or so later, and those same video game critics would be including the game in [[http://kirk.is/vgames/powerlist/ their Top 100 best games of all time lists]] and viewing considering it as an important part of video game history, [[TropeMakers being one of the first, if not the first, first]], modern RealTimeStrategy games ever created, predating [[https://web.archive.org/web/20030504034920/http://www.above-the-garage.com/rblts/vie16b.htm directly influencing]] GenrePopularizer ''VideoGame/DuneII''.
15th Nov '16 12:50:41 AM Yeow95
Is there an issue? Send a Message


** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[ItsTheSameSoItSucks being too similar in structure]] and [[MissionPackSequel having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. While ''Sonic & Knuckles'''s the lock-on capabilities were given special recognition at the time of release, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2'' cartridges) rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games, did they realize that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was an incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.

to:

** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[ItsTheSameSoItSucks being too similar in structure]] and [[MissionPackSequel having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''. While ''Sonic & Knuckles'''s the lock-on capabilities were given special recognition acclaim at the time of release, they were it was more for their its replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2'' cartridges) rather than for how they it transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games, did they realize that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was an incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.
15th Nov '16 12:49:18 AM Yeow95
Is there an issue? Send a Message


** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[MissionPackSequel being too similar in structure]] and [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''; and while ''Sonic & Knuckles'''s the lock-on capabilities were given praise, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2'' cartridges) rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games and realized that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.

to:

** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[MissionPackSequel [[ItsTheSameSoItSucks being too similar in structure]] and [[ItsTheSameSoItSucks [[MissionPackSequel having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''; and while 2]]''. While ''Sonic & Knuckles'''s the lock-on capabilities were given praise, special recognition at the time of release, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2'' cartridges) rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games and realized games, did they realize that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a an incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.
15th Nov '16 12:45:19 AM Yeow95
Is there an issue? Send a Message


** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[MissionPackSequel being too similar in structure]] and [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''; and while ''Sonic & Knuckles'''s the lock-on capabilities were given praise, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2' cartridges) rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games and realized that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.

to:

** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[MissionPackSequel being too similar in structure]] and [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''; and while ''Sonic & Knuckles'''s the lock-on capabilities were given praise, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2' 2'' cartridges) rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games and realized that when they were presented as one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.
15th Nov '16 12:44:32 AM Yeow95
Is there an issue? Send a Message


** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything countered]] with the "[[OldSaveBonus digital lock-on technology]]" that came with ''Sonic & Knuckles'' 's cartridges (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''; and while ''Sonic & Knuckles'''s the lock-on capabilities were given praise, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'') rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games and realized that when they were presented as the intended one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--with better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.

to:

** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything countered]] with the "[[OldSaveBonus digital lock-on technology]]" that came addressed]] with ''Sonic & Knuckles'' 's cartridges being designed with its "[[OldSaveBonus digital lock-on technology]]" with the ''Sonic 3'' cartridge (which while acknowledged, wasn't emphasized in marketing materials). Despite both games being well-received overall in reviews and sales, each game was also accused by critics as [[MissionPackSequel being too similar in structure]] and [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''; and while ''Sonic & Knuckles'''s the lock-on capabilities were given praise, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'') 2'' respectively provided by the ''Sonic 1'' and ''Sonic 2' cartridges) rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when reviewers revisited the two games and realized that when they were presented as the intended one title, ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a incredible refinement of the Sonic formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in nearly ''every'' aspect--with better aspect--better gameplay and graphics, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, among others. Nowadays, both games are widely referred to as the singular ''Sonic 3 & Knuckles'', and while some reviewers and the general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the pinnacle of the hedgehog's career.
15th Nov '16 12:37:54 AM Yeow95
Is there an issue? Send a Message


* ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. While both games were released to good sales and widely positive reviews, common consensus among reviewers cited both games individually as [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''--''Sonic 3'' was faulted for having less zones (despite the actual levels themselves being much bigger) and an inferior multiplayer component, while ''Sonic & Knuckles'' (released six months after ''Sonic 3'') received complaints for being ''Sonic 3'' [[MissionPackSequel with more levels]] and ''less content''[[note]]In particular, Tails wasn't made playable, and the save feature and multiplayer competition mode introduced in ''Sonic 3'' were absent.[[/note]]. Not helping matters was neither game selling anywhere as well as the first two games, which are [[FirstInstallmentWins universally recognized by the general public much more often]] in comparison (though this can largely be attributed to ''Sonic 1'' and ''Sonic 2'' each getting heavily-promoted SegaGenesis pack-in bundles during the holiday seasons of their release, which Sega didn't do for either ''Sonic 3'' and/or ''Sonic & Knuckles'').\\
\\
In both cases, the faults of both games were not intentional, as the games were intended to be released as the singular ''VideoGame/Sonic3AndKnuckles'' prior to [[OneGameForThePriceOfTwo being split in two games]]--which thankfully was acknowledged with the "[[OldSaveBonus digital lock-on technology]]" that came with ''Sonic & Knuckles'''s cartridges, was never really emphasized. While a fair amount of reviewers who Most of reviewer's praise for ''Sonic & Knuckles'' with more praise going towards its . Sales also reflected this sentiment, with the sales for each title, though still successful, coming nowhere near as close to the first two games, compounded by (with that said, both ). Only in later years when players approached the two games combined together realized that when formed as one title, games was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect--gameplay, graphics, music, presentation, level design, story, playable characters]. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.

to:

* ** ''VideoGame/Sonic3AndKnuckles'' fell into this when the game --originally intended as one, big, ''Sonic the Hedgehog 3''-- [[OneGameForThePriceOfTwo was split into two games due to time constraints]], with the first half released as ''Sonic the Hedgehog 3'' and the second half as ''Sonic & Knuckles''. While Knuckles'', which developer Sonic Team [[TheDevTeamThinksOfEverything countered]] with the "[[OldSaveBonus digital lock-on technology]]" that came with ''Sonic & Knuckles'' 's cartridges (which while acknowledged, wasn't emphasized in marketing materials). Despite both games were released to good sales being well-received overall in reviews and widely positive reviews, common consensus among reviewers cited both games individually sales, each game was also accused by critics as [[ItsTheSameSoItSucks having failed to evolve the formula much]], especially in comparison to the [[ToughActToFollow widely-acclaimed]] widely-acclaimed predecessor]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''--''Sonic 3'' was faulted for having less zones (despite the actual levels themselves being much bigger) 2]]''; and an inferior multiplayer component, while ''Sonic & Knuckles'' (released six months after ''Sonic 3'') received complaints for being ''Sonic 3'' [[MissionPackSequel with more levels]] and ''less content''[[note]]In particular, Tails wasn't made playable, and the save feature and multiplayer competition mode introduced in ''Sonic 3'' were absent.[[/note]]. Not helping matters was neither game selling anywhere as well as the first two games, which are [[FirstInstallmentWins universally recognized by the general public much more often]] in comparison (though this can largely be attributed to ''Sonic 1'' and ''Sonic 2'' each getting heavily-promoted SegaGenesis pack-in bundles during the holiday seasons of their release, which Sega didn't do for either ''Sonic 3'' and/or ''Sonic & Knuckles'').\\
\\
In both cases, the faults of both games were not intentional, as the games were intended to be released as the singular ''VideoGame/Sonic3AndKnuckles'' prior to [[OneGameForThePriceOfTwo being split in two games]]--which thankfully was acknowledged with the "[[OldSaveBonus digital lock-on technology]]" that came with
''Sonic & Knuckles'''s cartridges, was never really emphasized. While a fair amount of reviewers who Most of reviewer's praise the lock-on capabilities were given praise, they were more for their replay value (in regards to the additional ''Blue Spheres'' and ''Knuckles in Sonic 2'') rather than for how they transformed ''Sonic 3'' and ''Sonic & Knuckles'' with more praise going towards its . Sales also reflected this sentiment, with the sales for each title, though still successful, coming nowhere near as close to the first two games, compounded by (with that said, both ). Only into one complete package. It was only in later years (specifically through the VirtualConsole re-releases, which supported the lock-on) when players approached reviewers revisited the two games combined together and realized that when formed they were presented as the intended one title, games ''Sonic 3 & Knuckles'' [[EvenBetterSequel was a ''massive'' incredible refinement of the Sonic formula, formula]] that took things [[SerialEscalation even further]] than ''Sonic 2'' did, with enhancements in practically nearly ''every'' aspect--gameplay, aspect--with better gameplay and graphics, music, varied playable characters, larger and more balanced level design, and a more compelling story and presentation, level design, story, playable characters]. This is largely among others. Nowadays, both games are widely referred to as the chagrin of fans of singular ''Sonic 3 & Knuckles'', and while some reviewers and the Genesis Sonic general public [[FirstInstallmentWins are more inclined to point towards the first two titles]] as the series' best games, who point to more reviewers have come in agreement with fans by appointing ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.pinnacle of the hedgehog's career.
14th Nov '16 11:56:36 PM Yeow95
Is there an issue? Send a Message


* An unintended example happened with ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. While both games were released to good sales and widely positive reviews, reviewers cited both games as having failed to evolve the formula much--''Sonic 3'' was faulted for having less zones and an inferior multiplayer component than the [[ToughActToFollow widely-acclaimed]] ''[[VideoGame/Sonic2 Sonic the Hedgehog 2]]'', while ''Sonic & Knuckles'' (which was released six months later in the year) was heavily relatively now in freshness in direct comparison to ''Sonic 3''. Sales also reflected this sentiment, with the sales for each title, though still successful, coming nowhere near as close to the first two games, compounded by the general public [[FirstInstallmentWins only recognizing the first two games]] when speaking about the Genesis Sonic games in retrospect (with that said, both ''Sonic 1'' and ''Sonic 2'' got heavily-promoted SegaGenesis pack-in bundles during the holiday seasons of their release, neither of which happened for the latter two titles). In both cases, the faults of both games were not intentional, as the games were intended to be released as the singular ''VideoGame/Sonic3AndKnuckles'' prior to [[OneGameForThePriceOfTwo being split in two games]]--which while acknowledged with the "[[OldSaveBonus digital lock-on technology]]" that came with ''Sonic & Knuckles'''s cartridges, was never really emphasized. Only in later years when players approached the two games combined together realized that when formed as one title, games was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect--gameplay, graphics, music, presentation, level design, story, playable characters]. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.

to:

* An unintended example happened with ''Sonic the Hedgehog 3'' and ''Sonic & Knuckles''. While both games were released to good sales and widely positive reviews, common consensus among reviewers cited both games individually as [[ItsTheSameSoItSucks having failed to evolve the formula much--''Sonic much]], especially in comparison to the [[ToughActToFollow widely-acclaimed]] ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''--''Sonic 3'' was faulted for having less zones (despite the actual levels themselves being much bigger) and an inferior multiplayer component than the [[ToughActToFollow widely-acclaimed]] ''[[VideoGame/Sonic2 Sonic the Hedgehog 2]]'', component, while ''Sonic & Knuckles'' (which was released (released six months later in the year) was heavily relatively now in freshness in direct comparison to after ''Sonic 3''. Sales also reflected this sentiment, 3'') received complaints for being ''Sonic 3'' [[MissionPackSequel with more levels]] and ''less content''[[note]]In particular, Tails wasn't made playable, and the sales for each title, though still successful, coming nowhere near save feature and multiplayer competition mode introduced in ''Sonic 3'' were absent.[[/note]]. Not helping matters was neither game selling anywhere as close to well as the first two games, compounded by the general public which are [[FirstInstallmentWins only recognizing universally recognized by the first two games]] when speaking about the Genesis Sonic games general public much more often]] in retrospect (with that said, both comparison (though this can largely be attributed to ''Sonic 1'' and ''Sonic 2'' got each getting heavily-promoted SegaGenesis pack-in bundles during the holiday seasons of their release, neither of which happened Sega didn't do for the latter two titles). either ''Sonic 3'' and/or ''Sonic & Knuckles'').\\
\\
In both cases, the faults of both games were not intentional, as the games were intended to be released as the singular ''VideoGame/Sonic3AndKnuckles'' prior to [[OneGameForThePriceOfTwo being split in two games]]--which while thankfully was acknowledged with the "[[OldSaveBonus digital lock-on technology]]" that came with ''Sonic & Knuckles'''s cartridges, was never really emphasized.emphasized. While a fair amount of reviewers who Most of reviewer's praise for ''Sonic & Knuckles'' with more praise going towards its . Sales also reflected this sentiment, with the sales for each title, though still successful, coming nowhere near as close to the first two games, compounded by (with that said, both ). Only in later years when players approached the two games combined together realized that when formed as one title, games was a ''massive'' refinement of the Sonic formula, with enhancements in practically ''every'' aspect--gameplay, graphics, music, presentation, level design, story, playable characters]. This is largely to the chagrin of fans of the Genesis Sonic games, who point to ''Sonic 3 & Knuckles'' as the franchise's highest point and as a platforming masterpiece.
This list shows the last 10 events of 254. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VindicatedByHistory.VideoGames