History Videogame / Zork

12th Mar '18 3:47:54 PM SparksOfTheTempest
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* PresidentEvil: Lord Dimwit Flathead the Excessive. Though he seems more oblivious to anything that doesn't involve his own ego than being actually evil, as he can't comprehend that the things he does and enjoys, are hurting other people. As he assumes that if it makes him happy, logically everyone else must be happy as well. So it's more stupidity if anything.

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* PresidentEvil: Lord Dimwit Flathead the Excessive. Though he seems more oblivious to anything that doesn't involve his own ego than being actually evil, as he can't comprehend that the things he does and enjoys, are hurting other people. As he assumes that if it makes him happy, logically everyone else must be happy as well. So it's more stupidity if anything. Notably, his descendants proved to be much worse than he was. They kept his tradition of excess but spent all their money on extravagant parties rather than public works.
12th Feb '18 10:14:13 PM PaulA
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* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/{{Starcross}}'' when it once visited Zork.

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* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', ''VideoGame/{{Enchanter}}'', ''VideoGame/{{Sorcerer}}'', ''VideoGame/{{Spellbreaker}}'', and ''Wishbringer''.''VideoGame/{{Wishbringer}}''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, nods; in ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/{{Starcross}}'' when it once visited Zork.
7th Feb '18 10:05:09 AM StephenEinbinder
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* BackFromTheDead and DeathIsCheap: You; most of the games have a mechanism for bringing the player character back to life. Although dying made some of the games unwinnable - ''Zork I'', for example. You lose 10 points for dying, and can only complete the game by getting all 350 points.[[spoiler: If you die before visiting the altar, Zork I gives you a clue that the game's unwinnable by saying "I can't fix you up completely, but you can't have everything." Once you already have 350 points, you can die just for fun and still exit the game thru the stone barrow.]]

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* BackFromTheDead and DeathIsCheap: You; most of the games have a mechanism for bringing the player character back to life. Although dying made some of the games unwinnable - ''Zork I'', for example. You lose 10 points for dying, and can only complete the game by getting all 350 points.[[spoiler: If you die before visiting the altar, Zork I ''Zork I'' gives you a clue that the game's unwinnable by saying "I can't fix you up completely, but you can't have everything." Once you already have 350 points, you can die just for fun and still exit the game thru the stone barrow.]]
7th Feb '18 10:02:55 AM StephenEinbinder
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* BackFromTheDead and DeathIsCheap: You; most of the games have a mechanism for bringing the player character back to life. Although dying made some of the games unwinnable - ''Zork I'', for example. You lose 10 points for dying, and can only complete the game by getting all 350 points.

to:

* BackFromTheDead and DeathIsCheap: You; most of the games have a mechanism for bringing the player character back to life. Although dying made some of the games unwinnable - ''Zork I'', for example. You lose 10 points for dying, and can only complete the game by getting all 350 points.[[spoiler: If you die before visiting the altar, Zork I gives you a clue that the game's unwinnable by saying "I can't fix you up completely, but you can't have everything." Once you already have 350 points, you can die just for fun and still exit the game thru the stone barrow.]]
9th Sep '17 6:30:16 AM Arivne
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* RealitySubtext: Zork: the Undiscovered Underground is filled with this. It's a melancholic, rather gloomy afair where the Underground Empire's ruins are falling apart, several artifacts from the original trilogy are covered in dust or broken, even your trusty lamp needs a few smacks before it sparks back to life, the Grues are going hungry, and you can even find statues of the implementors aka (original creators) talking about the decline of text games and modern graphical adventure games and wondering if there's a place for them anymore. Indeed, it was the last traditional text adventure in the series and was commissioned by Activision as a prequel to Zork: Grand Inquisitor.
22nd Aug '17 3:31:23 PM Twiddler
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The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]] If you'd rather stay on the right side of the law, GOGDotCom sells most of the series.

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The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]] If you'd rather stay on the right side of the law, GOGDotCom Website/GOGDotCom sells most of the series.
6th Jun '17 2:15:19 AM ArcaneAzmadi
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** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[AlternativesToFighting must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).

to:

** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[AlternativesToFighting [[PuzzleBoss must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).
6th Jun '17 2:14:20 AM ArcaneAzmadi
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** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[AlternativesToFighting must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).



** Except the protagonist of ''Enchanter'' and of ''Wishbringer'', both of which make it through a grue lair intact.

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** Except the protagonist of the ''Enchanter'' trilogy (in ''Sorcerer'') and of ''Wishbringer'', both of which make it through a grue lair intact.
21st Mar '17 8:43:02 PM Angeldeb82
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* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/StarCross'' when it once visited Zork.

to:

* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/StarCross'' ''VideoGame/{{Starcross}}'' when it once visited Zork.
20th Jan '17 11:49:25 AM Angeldeb82
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Added DiffLines:

* {{Foreign|Remake}} VideoGameRemake: In March 1991, about 11 years after the original ''Zork I'', Japanese software development company [=SystemSoft=] developed and published its [[http://pc98library.tistory.com/1572 remake for]] [[UsefulNotes/PC98 the PC-9801]]. Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enhanced graphics, especially in the list of objects on which the text is super-imposed.
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