History Videogame / Zork

6th Jun '17 2:15:19 AM ArcaneAzmadi
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** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[AlternativesToFighting must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).

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** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[AlternativesToFighting [[PuzzleBoss must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).
6th Jun '17 2:14:20 AM ArcaneAzmadi
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** From a gameplay perspective, ''Zork 1'' featured more overt, RPG-like combat elements- of the three [=NPCs=] in the game (the troll, the Thief and the cyclops) two of them had to be overcome by equipping a weapon and killing them (the cyclops is too powerful to defeat and [[AlternativesToFighting must be overcome another way]]). The game didn't have actual stats like HP or levels, instead your rough combat strength was based on your score- you would be strong enough to beat the troll at the start of the game, but fighting the Thief early in the game would get you killed. Of the various weapons in the game, the Nasty Knife was the most effective against him. Although Zork III featured a single combat encounter against the Shrouded Figure, this was more of a puzzle than an actual fight that you could win or lose, and other games wouldn't feature combat mechanics again until ''Beyond Zork'' (which was a hybrid of text adventure and actual RPG).



** Except the protagonist of ''Enchanter'' and of ''Wishbringer'', both of which make it through a grue lair intact.

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** Except the protagonist of the ''Enchanter'' trilogy (in ''Sorcerer'') and of ''Wishbringer'', both of which make it through a grue lair intact.
21st Mar '17 8:43:02 PM Angeldeb82
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* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/StarCross'' when it once visited Zork.

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* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/StarCross'' ''VideoGame/{{Starcross}}'' when it once visited Zork.
20th Jan '17 11:49:25 AM Angeldeb82
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* {{Foreign|Remake}} VideoGameRemake: In March 1991, about 11 years after the original ''Zork I'', Japanese software development company [=SystemSoft=] developed and published its [[http://pc98library.tistory.com/1572 remake for]] [[UsefulNotes/PC98 the PC-9801]]. Unlike the original, this game has some of the most common verb commands ("look", "take", etc.) that can be accessed by pressing a corresponding button (the player still has to type the name of an object, though), and enhanced graphics, especially in the list of objects on which the text is super-imposed.
8th Jan '17 2:16:04 AM GoblinCipher
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* YouCantGetYeFlask: The UrExample.
8th Jan '17 2:15:11 AM GoblinCipher
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* {{Title 1}}: With ''Zork I''.

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* {{Title 1}}: With ''Zork I''.I'' (the DividedForPublication variant).
8th Jan '17 2:09:45 AM GoblinCipher
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* NoNameGiven: Not only is the FeaturelessProtagonist nameless, but virtually all characters in the original trilogy have no names beyond their professions ("the thief," "the Wizard of Frobozz," and "the Dungeon Master").

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* NoNameGiven: Not only is the FeaturelessProtagonist nameless, but virtually all characters in the original trilogy have no names beyond their professions ("the thief," "the Wizard of Frobozz," and "the Dungeon Master").
3rd Dec '16 11:23:39 AM darkabomination
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* BlackWidow: Lucrezia Flathead. Seventeen husbands, none of whom made it to their first anniversary (fourteen of them didn't survive the wedding night).
* BottomlessPits: There are a few of these. Played for laughs in ''Zork: Grand Inquisitor'', where you don't immediately die when falling into one, and eventually start a family with someone else who fell in.
** These were actually ''very'' common in the earliest versions of ''Zork''; you were in danger of falling into one whenever you were in pitch black areas. At least, until one of the programmers questioned why someone would fall into a bottomless pit in the attic of a building. And that's how the grues were created.

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* BlackWidow: Lucrezia Flathead. Seventeen husbands, none of whom made it to their first anniversary (fourteen of them didn't survive the wedding night).
night)!
* BottomlessPits: BottomlessPits:
**
There are a few of these. Played for laughs in ''Zork: Grand Inquisitor'', where you don't immediately die when falling into one, and eventually start a family with someone else who fell in.
** These were actually ''very'' common in the earliest versions of ''Zork''; what was then called ''Dungeon''; you were in danger of falling into one whenever you were in pitch black areas. At least, until one of the programmers questioned why someone would fall into a bottomless pit in the attic of a building. And that's how the grues were created.



* DevelopersForesight

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* DevelopersForesightDevelopersForesight: Unusually for such an early game, the parser had a surprisingly good vocabulary for the time, including several responses to things that take some odd directions. For instance, while you can kiss the princess, don't try to "grope", "rub", "touch", "feel", "screw", or "rape" her, or the Wizard will kill you. Kicking the bucket in the well isn't recommended either.


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* EarlyInstallmentWeirdness: Aside from a couple mentions of the real world in the first game, the Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead.


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* EverythingsBetterWithPrincesses: Rescuing a princess from a dragon is a required puzzle in Zork II.


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* RealitySubtext: Zork: the Undiscovered Underground is filled with this. It's a melancholic, rather gloomy afair where the Underground Empire's ruins are falling apart, several artifacts from the original trilogy are covered in dust or broken, even your trusty lamp needs a few smacks before it sparks back to life, the Grues are going hungry, and you can even find statues of the implementors aka (original creators) talking about the decline of text games and modern graphical adventure games and wondering if there's a place for them anymore. Indeed, it was the last traditional text adventure in the series and was commissioned by Activision as a prequel to Zork: Grand Inquisitor.


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* WorldBuilding: While mostly a parody of the trope with comical history texts and ridiculous lore, what was established was surprisingly consistent across the series and generally stuck with its own currency, fictional races, history of a world-spanning Empire, its downfall, and the Guild of Enchanters' attempts to rebuild it.
15th Nov '16 1:59:32 PM BlackMageJ
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The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]]

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The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]]
]] If you'd rather stay on the right side of the law, GOGDotCom sells most of the series.
9th Sep '16 4:07:08 PM Angeldeb82
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* StolenGoodReturnedBetter: One of the treasures you find is a golden egg... but if you let the thief (i.e., Lucien) steal it, when you find his lair later, you find that the egg has been opened, and it contains a golden singing bird -- much more valuable!

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* StolenGoodReturnedBetter: One of the treasures you find is a golden jeweled egg... but if you let the thief (i.e., Lucien) steal it, when you find his lair later, you find that the egg has been opened, and it contains a golden singing bird -- much more valuable!
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Zork