History Videogame / Zork

3rd Dec '16 11:23:39 AM darkabomination
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* BlackWidow: Lucrezia Flathead. Seventeen husbands, none of whom made it to their first anniversary (fourteen of them didn't survive the wedding night).
* BottomlessPits: There are a few of these. Played for laughs in ''Zork: Grand Inquisitor'', where you don't immediately die when falling into one, and eventually start a family with someone else who fell in.
** These were actually ''very'' common in the earliest versions of ''Zork''; you were in danger of falling into one whenever you were in pitch black areas. At least, until one of the programmers questioned why someone would fall into a bottomless pit in the attic of a building. And that's how the grues were created.

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* BlackWidow: Lucrezia Flathead. Seventeen husbands, none of whom made it to their first anniversary (fourteen of them didn't survive the wedding night).
night)!
* BottomlessPits: BottomlessPits:
**
There are a few of these. Played for laughs in ''Zork: Grand Inquisitor'', where you don't immediately die when falling into one, and eventually start a family with someone else who fell in.
** These were actually ''very'' common in the earliest versions of ''Zork''; what was then called ''Dungeon''; you were in danger of falling into one whenever you were in pitch black areas. At least, until one of the programmers questioned why someone would fall into a bottomless pit in the attic of a building. And that's how the grues were created.



* DevelopersForesight

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* DevelopersForesightDevelopersForesight: Unusually for such an early game, the parser had a surprisingly good vocabulary for the time, including several responses to things that take some odd directions. For instance, while you can kiss the princess, don't try to "grope", "rub", "touch", "feel", "screw", or "rape" her, or the Wizard will kill you. Kicking the bucket in the well isn't recommended either.


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* EarlyInstallmentWeirdness: Aside from a couple mentions of the real world in the first game, the Wizard of Froboz from II mutters spell words that don't match what the Enchanter Trilogy laid as the groundwork for performing magic, and instead of using a spellbook, you point and wave a wand instead.


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* EverythingsBetterWithPrincesses: Rescuing a princess from a dragon is a required puzzle in Zork II.


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* RealitySubtext: Zork: the Undiscovered Underground is filled with this. It's a melancholic, rather gloomy afair where the Underground Empire's ruins are falling apart, several artifacts from the original trilogy are covered in dust or broken, even your trusty lamp needs a few smacks before it sparks back to life, the Grues are going hungry, and you can even find statues of the implementors aka (original creators) talking about the decline of text games and modern graphical adventure games and wondering if there's a place for them anymore. Indeed, it was the last traditional text adventure in the series and was commissioned by Activision as a prequel to Zork: Grand Inquisitor.


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* WorldBuilding: While mostly a parody of the trope with comical history texts and ridiculous lore, what was established was surprisingly consistent across the series and generally stuck with its own currency, fictional races, history of a world-spanning Empire, its downfall, and the Guild of Enchanters' attempts to rebuild it.
15th Nov '16 1:59:32 PM BlackMageJ
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The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]]

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The mainframe original is {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]]
]] If you'd rather stay on the right side of the law, GOGDotCom sells most of the series.
9th Sep '16 4:07:08 PM Angeldeb82
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* StolenGoodReturnedBetter: One of the treasures you find is a golden egg... but if you let the thief (i.e., Lucien) steal it, when you find his lair later, you find that the egg has been opened, and it contains a golden singing bird -- much more valuable!

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* StolenGoodReturnedBetter: One of the treasures you find is a golden jeweled egg... but if you let the thief (i.e., Lucien) steal it, when you find his lair later, you find that the egg has been opened, and it contains a golden singing bird -- much more valuable!
8th Sep '16 12:14:07 PM Angeldeb82
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''Zork'' was one of the earliest works of InteractiveFiction, written in 1977-79 by Tim Anderson, Marc Blanc, Bruce Daniels, and Dave Lebling. In 1980, the game was split into three parts for home computers and sold on giant 5 1/4 floppy disks (remember those?), where it became an immediate success, launching game publisher Creator/{{Infocom}}. It eventually had no less than twelve sequels.

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''Zork'' was one of the earliest works of InteractiveFiction, written in 1977-79 by Tim Anderson, Marc Blanc, Blank, Bruce Daniels, and Dave Lebling. In 1980, the game was split into three parts for home computers and sold on giant 5 1/4 floppy disks (remember those?), where it became an immediate success, launching game publisher Creator/{{Infocom}}. It eventually had no less than twelve sequels.



** ''VideoGame/ZorkNemesis'' (1996)

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** ''VideoGame/ZorkNemesis'' ''VideoGame/ZorkNemesis: The Forbidden Lands'' (1996)
7th Sep '16 10:52:36 AM Angeldeb82
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* BigBad: The Thief (Lucien Kane) is the closest thing there is to one in ''Zork I'', though he's more of a nuisance than a BigBad. The eponymous Wizard of Frobozz in ''Zork II'' is a much straighter example, while the First Dungeon Master appears to be this for ''Zork III'' and the trilogy as a whole. [[spoiler: Subverted. The Dungeon Master is simply testing you.]]

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* BigBad: The Thief (Lucien Kane) Kaine) is the closest thing there is to one in ''Zork I'', though he's more of a nuisance than a BigBad. The eponymous Wizard of Frobozz in ''Zork II'' is a much straighter example, while the First Dungeon Master appears to be this for ''Zork III'' and the trilogy as a whole. [[spoiler: Subverted. The Dungeon Master is simply testing you.]]



* ThemeNaming: Almost all Wizards (or even former wizards) in the series and expanded universe have names that end with the word "Boz": Dalboz, Megaboz, Shuboz, Choboz, Gumboz. (Zigzagged with "The Wizard of Frobozz".)



** The Thief, however, is an aversion: According to the [[https://www.thezorklibrary.com/history/kaine_lucien.html Encyclopedia Frobozzica]], his name is Lucien Kane, who lived as a thief from 947 to 948 GUE, which is when the original ''Zork'' trilogy took place.

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** The Thief, however, is an aversion: According to the [[https://www.thezorklibrary.com/history/kaine_lucien.html Encyclopedia Frobozzica]], his name is Lucien Kane, Kaine, who lived as a thief from 947 to 948 GUE, which is when the original ''Zork'' trilogy took place.



* StolenGoodReturnedBetter: One of the treasures you find is a golden egg... but if you let the thief steal it, when you find his lair later, you find that the egg has been opened, and it contains a golden singing bird -- much more valuable!

to:

* StolenGoodReturnedBetter: One of the treasures you find is a golden egg... but if you let the thief (i.e., Lucien) steal it, when you find his lair later, you find that the egg has been opened, and it contains a golden singing bird -- much more valuable!


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* ThemeNaming: Almost all Wizards (or even former wizards) in the series and expanded universe have names that end with the word "Boz": Dalboz, Megaboz, Shuboz, Choboz, Gumboz. (Zigzagged with "The Wizard of Frobozz".)
6th Sep '16 7:06:01 PM Angeldeb82
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* BigBad: The Thief is the closest thing there is to one in ''Zork I'', though he's more of a nuisance than a BigBad. The eponymous Wizard of Frobozz in ''Zork II'' is a much straighter example, while the Dungeon Master appears to be this for ''Zork III'' and the trilogy as a whole. [[spoiler: Subverted. The Dungeon Master is simply testing you.]]

to:

* BigBad: The Thief (Lucien Kane) is the closest thing there is to one in ''Zork I'', though he's more of a nuisance than a BigBad. The eponymous Wizard of Frobozz in ''Zork II'' is a much straighter example, while the First Dungeon Master appears to be this for ''Zork III'' and the trilogy as a whole. [[spoiler: Subverted. The Dungeon Master is simply testing you.]]



* ThemeNaming: Almost all Wizards (Or even former wizards) in the series' and expanded universe, Have names that end with the word "Boz" Dalboz, Megaboz, Shuboz, Choboz, Gumboz, (Zigzagged with "The Wizard of Frobozz")
* NoCelebritiesWereHarmed: Almost all the Flathead Siblings are based on famous historical figures. As well as in ''ZorkZero'', checking your inventory while wearing the glove, the game says you resemble "Famous singer Michael Flathead, formerly of the Flathead Five".

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* ThemeNaming: Almost all Wizards (Or (or even former wizards) in the series' series and expanded universe, Have universe have names that end with the word "Boz" "Boz": Dalboz, Megaboz, Shuboz, Choboz, Gumboz, Gumboz. (Zigzagged with "The Wizard of Frobozz")
Frobozz".)
* NoCelebritiesWereHarmed: Almost all the Flathead Siblings are based on famous historical figures. As well as in ''ZorkZero'', ''VideoGame/ZorkZero'', checking your inventory while wearing the glove, the game says you resemble "Famous singer Michael Flathead, formerly of the Flathead Five".


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** The Thief, however, is an aversion: According to the [[https://www.thezorklibrary.com/history/kaine_lucien.html Encyclopedia Frobozzica]], his name is Lucien Kane, who lived as a thief from 947 to 948 GUE, which is when the original ''Zork'' trilogy took place.
1st Sep '16 6:58:18 PM Angeldeb82
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* OurGhostsAreDifferent: In ''Zork I'', if you complete the exorcism process in the Entrance to Hades, but then get killed, instead of being recalled in a forest, you find yourself in the Entrance to Hades. The only difference is that when you diagnose yourself, you find that you are a ghost (i.e., you are dead) and that you can't pick up items due to {{intangibility}}. The only way to be brought BackFromTheDead is to go to the altar and pray. Though you can go up to a cave, you can't go back up to the altar; you'll have to find another way there instead.
30th Aug '16 6:58:18 PM Angeldeb82
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The mainframe original is [[FreewareGames freeware]] but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]]

to:

The mainframe original is [[FreewareGames freeware]] {{freeware|Games}} but for non-commercial use only. The original trilogy was offered as a free download as a promotion at one point, but redistribution was not permitted, and the promotion has now finished. [[KeepCirculatingTheTapes Not that this has stopped fan-sites from offering them as downloads.]]



** ''VideoGame/{{Spellbreaker}}'' was so hard the developers actually ''apologized'' and admitted most people would have to use a hint book to finish it.

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** ''VideoGame/{{Spellbreaker}}'' ''[[VideoGame/{{Enchanter}} Spellbreaker]]'' was so hard the developers actually ''apologized'' and admitted most people would have to use a hint book to finish it.



* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/PlanetFall'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/StarCross'' when it once visited Zork.

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* TheVerse: In addition to the main games, the ''Zork'' universe contained ''Enchanter'', ''Sorcerer'', ''Spellbreaker'', and ''Wishbringer''. There are also a couple of hints that ''VideoGame/TheLurkingHorror'', another Infocom game, may also take place in the same universe, but nothing concrete. There have also been subtle nods, in ''VideoGame/PlanetFall'', ''VideoGame/{{Planetfall}}'', it is mentioned that in the far future, Grues were brought to our Earth and eventually spread across the universe due to stowing away in a ship from ''VideoGame/StarCross'' when it once visited Zork.
2nd Aug '16 9:09:46 PM TheGrandestDad
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@@Which tropes do you mean, the red ones or the blue ones?@@

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@@Which tropes do you mean, the red ones ones, green ones, or the blue ones?@@
16th Jul '16 8:39:24 PM Angeldeb82
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* CuttingTheKnot: Several puzzles with extremely complicated solutions also had much simpler ways to "cheat" through them. Perhaps the most notable example was getting past the Guardians of Zork in ''Zork III.'' You ''could'' mess around with [[spoiler:using the sliding mirror box to trundle past the Guardians while convincing them that their own reflections were actually the Guardian standing opposite them (apparently the Guardians had no depth perception), having to keep the box from wobbling and making sure the door didn't open into their line of sight once you got past them]] or... you could [[spoiler:drink the invisibility potion and walk past them]], rendering them somewhat of an AnticlimaxBoss.

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* CuttingTheKnot: Several puzzles with extremely complicated solutions also had much simpler ways to "cheat" through them. Perhaps the most notable example was getting past the Guardians of Zork in ''Zork III.'' You ''could'' mess around with [[spoiler:using the sliding mirror box to trundle past the Guardians while convincing them that their own reflections were actually the Guardian standing opposite them (apparently the Guardians had no depth perception), having to keep the box from wobbling and making sure the door didn't open into their line of sight once you got past them]] or... you could [[spoiler:drink the invisibility potion and walk past them]], rendering them somewhat of an AnticlimaxBoss.AntiClimaxBoss.
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