History Videogame / WorldInConflict

28th Sep '17 1:22:38 AM bloodraven117
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21st Aug '17 4:41:02 PM Divra
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* StormingTheBeaches: The Soviets use disguised cargo ships to sneak their troops past the U.S. Navy and storm Seattle harbor, beginning their invasion of the United States.
** The Soviets also invade southern France by way of amphibious assault.
** The player gets to take part in a couple of his own during the New York and Puget Sound missions, as both involve retaking enemy held islands.

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* StormingTheBeaches: The Everywhere.
** At the start of the game, the
Soviets use launch a surprise invasion of the United States by loading up their troops on disguised cargo ships to sneak their troops and sneaking them into Washington State, past the U.S. Navy and storm Navy. They quickly overrun Seattle harbor, beginning and Tacoma and spread out inland as the Americans, who have most of their troops in Europe, struggle to stop them.
** During the flashback missions that showcase the fighting in Europe before the Seattle invasion, the Soviets had destroyed much of the U.S. Sixth Fleet in the Mediterranean Sea, then followed up on it by staging an amphibious
invasion of the United States.
** The Soviets also invade
southern France by way in an attempt to open a second front as they had been stalemated in West Germany.
** One Soviet mission features a raid on a Norwegian air defense station. To get to it the Soviets must land the troops on a cold, snow-covered Norwegian beach in the most unique way. They use massive Ekranoplanes (basically huge seaplanes, which they in fact had prototypes
of in RealLife). The planes land in the water then race towards the beach at high speed while firing rockets to weaken the Norwegian defenses. The planes' cockpits then slide open and unleash the Soviet strike force.
** The mission in New York City features Spetsnaz commandos taking over Liberty, Ellis, and Governor's Islands and capturing some U.S. vehicles, including
amphibious assault.
**
transports which they use to send reinforcements to Ellis when the Americans move in to rescue the hostages. The player gets U.S. Army Rangers have to take part in a couple stage amphibious assaults of his their own during to retake the New York and islands.
** Just before the U.S. launches the operation to liberate Seattle, they send troops to retake a group of Islands in the
Puget Sound missions, to capture Soviet anti-ship missile batteries for use against the Chinese invasion fleet that's heading to Seattle to reinforce the Soviets.
** Then an aversion becomes a plot point; the Chinese have a very impressive war machine on the move, but little or no amphibious landing gear, meaning that
as both involve retaking enemy held islands.long as the Americans can retake Seattle Harbor before the Chinese land, they will have to turn back. Of course, if the Americans fail and the Chinese and Soviets link up, the war is over and America doomed.



%% How?
20th Aug '17 2:47:16 PM nombretomado
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''World in Conflict'' is a 2007 [[RealTimeStrategy Real Time Tactics]] game by Creator/MassiveEntertainment. Set during the closing days of the UsefulNotes/ColdWar, the game explores what might have happened had the Warsaw Pact countries decided to start WorldWarIII instead of allowing the gradual collapse of its constituent governments. Best described as Film/RedDawn1984 [[XMeetsY meets]] Videogame/GroundControl, the game eschews traditional [=RTS=] elements in favour of a more tactical approach: no base building occurs, units are air-dropped, and individual armies rarely number more than a dozen units.

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''World in Conflict'' is a 2007 [[RealTimeStrategy Real Time Tactics]] game by Creator/MassiveEntertainment. Set during the closing days of the UsefulNotes/ColdWar, the game explores what might have happened had the Warsaw Pact countries decided to start WorldWarIII instead of allowing the gradual collapse of its constituent governments. Best described as Film/RedDawn1984 [[XMeetsY [[JustForFun/XMeetsY meets]] Videogame/GroundControl, the game eschews traditional [=RTS=] elements in favour of a more tactical approach: no base building occurs, units are air-dropped, and individual armies rarely number more than a dozen units.
9th Aug '17 2:52:23 AM delta1
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* PaddedSumoGameplay: A couple exceptions to the RocketTagGameplay situation that generally predominates. Heavy tanks have a hard time killing other heavy tanks, likewise infantry aren't very deadly against enemy infantry (with the exception of snipers). Heavy air also does not have much to fear from enemy heavy air.


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* RocketTagGameplay: Applies to much of the gameplay, where most units will die very quickly in combat with the enemy or to tactical aid.
21st Jun '17 7:59:19 AM KingRaptor
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---> '''Sabatier:''' ''Vous arrogants Americains, vous pensez que vous dirigez le monde comme il vous plais.'' (You arrogant Americans, think you can run the world as you see fit.)
---> '''Sawyer:''' ''Nous avons une guerre à gagner et je vais faire ce qui me semble nécessaire.'' (We have a war to win, and I will do what I deem necessary.)

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---> '''Sabatier:''' ''Vous Vous arrogants Americains, vous pensez que vous dirigez le monde comme il vous plais.'' (You [[labelnote:*]]You arrogant Americans, think you can run the world as you see fit.)
[[/labelnote]]
---> '''Sawyer:''' ''Nous Nous avons une guerre à gagner et je vais faire ce qui me semble nécessaire.'' (We [[labelnote:*]]We have a war to win, and I will do what I deem necessary.)[[/labelnote]]



---> '''Sabatier:''' It was built in the twelfth century! ''Vous n'avez donc aucune culture.'' (Don't you have any culture...)

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---> '''Sabatier:''' It was built in the twelfth century! ''Vous Vous n'avez donc aucune culture.'' (Don't [[labelnote:*]]Don't you have any culture...)[[/labelnote]]



* MyCountryRightOrWrong: Subverted in ''Soviet Assault''; Orlovsky doesn't seem to like invading the United States. In the vanilla campaign, Colenl Sawyer is a mixed example, as while he understands that sometimes sacrifices have to made, he normally would choose civilian lives over other things. However, after Cascade Falls is nuked, he becomes noticeably more 'determined' to achieve victory before another one is used, no matter the cost. See MyGreatestFailure below for more.

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* MyCountryRightOrWrong: Subverted in ''Soviet Assault''; Orlovsky doesn't seem to like invading the United States. In the vanilla campaign, Colenl Colonel Sawyer is a mixed example, as while he understands that sometimes sacrifices have to made, he normally would choose civilian lives over other things. However, after Cascade Falls is nuked, he becomes noticeably more 'determined' to achieve victory before another one is used, no matter the cost. See MyGreatestFailure below for more.
19th Apr '17 12:09:43 PM Reynard1986
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* DarkestHour: [[spoiler:Missions 5 and 11. America has been forced to use a nuclear device on itself, and it is unclear what may happen next. On a more personal level: Bannon is dead, amd Sawyer's company is scattered; stranded in a charred, radioactive wasteland. Bannon's last phone call to his mother really drives in [[TearJerker the mood.]] Only by pure, unshakable cooperation and determination is the company able to reform and fight again.]]

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* DarkestHour: [[spoiler:Missions [[spoiler:USA missions 5 and 11. America has been forced to use a nuclear device on itself, and it is unclear what may happen next. On a more personal level: Bannon is dead, amd dead and Sawyer's company is scattered; stranded in a charred, radioactive wasteland. Bannon's last phone call to his mother really drives in [[TearJerker the mood.]] Only by pure, unshakable cooperation and determination is the company able to reform and fight again.]]
19th Apr '17 12:07:25 PM Reynard1986
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** In the final mission of American storyline, [[spoiler: after a hard fight you manage to finally liberate the Seattle, thus preventing Chinese from making landfall here and, most importantly, prevent a strategic thermonuclear strike on said city. Everything looks good when suddenly ''massive'' Soviet force appears out of nowhere and start beating you ''hard''. And they jamming your communication so you can't call for reinforcements (fortunately, only temporarily). You fight in desperately all-or-nothing last stand when finally, Colonel Wilkins arrive with his tanks and start chewing Russians from the rear]].

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** In the final mission of American storyline, [[spoiler: after a hard fight you manage to finally liberate the Seattle, thus preventing Chinese from making landfall here and, most importantly, prevent a strategic thermonuclear strike on said city. Everything looks good when suddenly ''massive'' Soviet force appears out of nowhere and start beating you ''hard''. And they jamming your communication so you can't call for reinforcements (fortunately, only temporarily). You fight in desperately desperate, all-or-nothing last stand when finally, Colonel Wilkins arrive with his tanks and start chewing Russians from the rear]].
27th Nov '16 9:34:21 PM DeltaDart
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** Sabatier attempts to [[InvokedTrope invoke]] the Boorish form on Sawyer in the Mission 9 intro. It backfires when Sawyer understands Sabatier's insult spoken in French and retorts in the same language.

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** Sabatier attempts to [[InvokedTrope invoke]] the Boorish form on Sawyer in the Mission 9 intro. [[BilingualBackfire It backfires when Sawyer understands Sabatier's insult spoken in French and retorts in the same language.]]
26th Nov '16 12:25:14 PM DeltaDart
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Added DiffLines:

* HomeGuard: Most of the campaign has you commanding units of the Washington and Oregon National Guard.
7th Nov '16 9:59:01 PM DeltaDart
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Added DiffLines:

* DarkestHour: [[spoiler:Missions 5 and 11. America has been forced to use a nuclear device on itself, and it is unclear what may happen next. On a more personal level: Bannon is dead, amd Sawyer's company is scattered; stranded in a charred, radioactive wasteland. Bannon's last phone call to his mother really drives in [[TearJerker the mood.]] Only by pure, unshakable cooperation and determination is the company able to reform and fight again.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.WorldInConflict