History Videogame / WarCraft

9th Jul '16 8:41:50 PM BossKey
Is there an issue? Send a Message

Added DiffLines:

** Curiously enough, Frozen Throne's Normal AI tends to be dumber than the Easy AI, due to them [[FailedASpotCheck having the map awareness of a statue]]. It's not unheard of for them to sit in their teammate's base twiddling their figurative thumbs while their own base is being bulldozed, or to lose ''entire armies'' in transit due to not noticing that they've been ambushed by the enemy or are marching said army through creeps.
6th Jul '16 2:30:38 PM BossKey
Is there an issue? Send a Message


--> '''Sorceress: [[StopPokingMe You don't get out much,]] [[YouNeedToGetLaid do you?]]

to:

--> '''Sorceress: '''Sorceress''': [[StopPokingMe You don't get out much,]] [[YouNeedToGetLaid do you?]]
6th Jul '16 2:29:52 PM BossKey
Is there an issue? Send a Message


** Several hero units can shoot magic arrows, such as the Priestess of the Moon's [[ArrowsOnFire Searing Arrows]] and the Dark Ranger's Dark Arrow.



* MsFanservice: [[ImpossiblyLowNeckline The]] [[OfCorsetsSexy Sorceress]], and she's painfully aware of this.
--> '''Sorceress: [[StopPokingMe You don't get out much,]] [[YouNeedToGetLaid do you?]]



* MyDeathIsJustTheBeginning: Kel'Thuzad.

to:

* MyDeathIsJustTheBeginning: Kel'Thuzad. It helps that Arthas later has to help him get better after initially killing him.
--> '''Kel'Thuzad's Ghost''': [[IToldYouSo Told you my death would mean little.]]



* StillTheLeader

to:

* %%* StillTheLeader



* SuperEmpowering

to:

* %%* SuperEmpowering



* TrickArrow: Several hero units can shoot magic arrows, such as the Priestess of the Moon's [[ArrowsOnFire Searing Arrows]] and the Dark Ranger's [[SpawnBroodling Dark Arrow]].



* VillainBeatingArtifact: Not a specific weapon, but a [[TacticalRockPaperScissors damage type]]. In ''Warcraft III'', [[PhysicalGod Divine armor]] is only affected by Chaos damage, which is mostly reserved for the LegionsOfHell or extremely strong monsters. In order to defeat the [[PhysicalGod otherwise invulnerable demigod Cenarius]], Grom Hellscream's orcs reactivate a demonic pact, allowing them to defeat him ([[GameplayAndStoryIntegation by giving them Chaos damage]]).

to:

* VillainBeatingArtifact: Not a specific weapon, but a [[TacticalRockPaperScissors damage type]]. In ''Warcraft III'', [[PhysicalGod Divine armor]] is only affected by Chaos damage, which is mostly reserved for the LegionsOfHell or extremely strong monsters. In order to defeat the [[PhysicalGod otherwise invulnerable demigod Cenarius]], Grom Hellscream's orcs reactivate a demonic pact, allowing them to defeat him ([[GameplayAndStoryIntegation ([[GameplayAndStoryIntegration by giving them Chaos damage]]).


Added DiffLines:

*** He tries this again in ''Frozen Throne'' by trying to use the Eye of Sargeras to destroy the Lich King (along with most of the continent of Northrend). This time, however, Maiev and Malfurion aren't having any of it, especially given that Illidan [[PoorCommunicationKills neglected to mention what exactly what he was planning to do with the Eye]] and that he [[DidntThinkThisThrough didn't exactly consider the consequences]].
** Arthas ''[[WrongGenreSavvy expected]]'' [[EvilWeapon Frostmourne]] to be this. [[HeWhoFightsMonsters We all know how that turned out.]][[note]]To be fair, though, it ''did'' let him defeat Mal'Ganis, the villain he was hunting.[[/note]]
6th Jul '16 2:10:51 PM BossKey
Is there an issue? Send a Message


** Several hero units can shoot magic arrows, such as the Night Wardens Fire Arrows and the Dark Rangers Death Arrow.

to:

** Several hero units can shoot magic arrows, such as the Night Wardens Fire Arrows Priestess of the Moon's [[ArrowsOnFire Searing Arrows]] and the Dark Rangers Death Ranger's Dark Arrow.



** On the topic of Night Elf AI, they generally use [[MagicKnight Druids of the Claw]] as overglorified Footmen, running them into battle in their Druid Form instead of making use of the much more powerful Bear Form, while also not realizing that said Druids can ''heal''. Computer-controlled Night Elf ground armies tend to have rather short lifespans compared to human-controlled ones as a result.



* BiggerBad: Sargeras is the ultimate evil in the setting, but as he's usually [[OrcusOnHisThrone on his throne]] and/or out of commission, this is the role he takes in most of the games and novels, rather than direct BigBad.



* FriendlyFireproof: [[Downplayed|Trope]]. While many abilities cannot be used to harm allies (such as the Mountain King's Storm Bolt and the Tauren Chieftain's Shockwave), there are just as many that aren't as selective (such as the Archmage's Blizzard and the Blood Mage's Flame Strike). Similarly, units with SplashDamage can and ''will'' deal damage to your own frontline units, and there's nothing stopping you from manually ordering your own units to attack an allied unit ([[YouHaveOutlivedYourUsefulness or your own units]], if you need to clear up your food count).



* GreaterScopeVillain: Sargeras is the ultimate evil in the setting, but as he's usually [[OrcusOnHisThrone on his throne]] and/or out of commission, this is the role he takes in most of the games and novels, rather than direct BigBad.



* TookALevelInBadass: Captain Thorby, in "The Defense of Strahnbrad" he was a regular Footman, while in "old Hatreds" is the most powerful Admiral's Elite Guard of Kultira, To the extent that he is more than 200 times stronger.

to:

* TookALevelInBadass: Captain Thorby, in Thornby. In "The Defense of Strahnbrad" he was a regular Footman, while in "old "Old Hatreds" is he qualifies as a mini-boss at the most powerful Admiral's Elite Guard of Kultira, To the extent that he is more than 200 times stronger.very least.



** ''Frozen Throne'''s bonus campaign gives buildings somewhat more reasonable proportions, but they are generally still smaller than they should be.



* VillainBeatingArtifact: Not a specific weapon, but a [[TacticalRockPaperScissors damage type]]. In ''Warcraft III'', [[PhysicalGod Divine armor]] is only affected by Chaos damage, which is mostly reserved for the LegionsOfHell or extremely strong monsters. In order to defeat the [[PhysicalGod otherwise invulnerable demigod Cenarius]], Grom Hellscream's orcs reactivate a demonic pact, allowing them to defeat him ([[GameplayAndStorySegregation by giving them Chaos damage]]).

to:

* VillainBeatingArtifact: Not a specific weapon, but a [[TacticalRockPaperScissors damage type]]. In ''Warcraft III'', [[PhysicalGod Divine armor]] is only affected by Chaos damage, which is mostly reserved for the LegionsOfHell or extremely strong monsters. In order to defeat the [[PhysicalGod otherwise invulnerable demigod Cenarius]], Grom Hellscream's orcs reactivate a demonic pact, allowing them to defeat him ([[GameplayAndStorySegregation ([[GameplayAndStoryIntegation by giving them Chaos damage]]).



* WeHaveReserves: Despite the CommandAndConquerEconomy, this is indirectly discouraged in ''III'' by the presence of heroes, as each unit the enemy kills gives their hero that much more experience. God help you if you have to face a level 6 hero with a level 3 because you let him kill way too many of your early units.



* WizardBeard

to:

* WizardBeardWizardBeard: The Archmage hero (and, by extension, Antonidas) sports a classic one. Night Elf Druids also have rather impressive beards; it helps that they probably haven't shaved in goodness knows how long.



** Before a patch eliminated this ability, Human players could create an army of [[WorkerUnit Peasants]], have them hastily build a Town Hall outside of an opponent's base, and then convert the Peasants into Militia to storm the enemy base with sheer numbers.

to:

*** The Undead in general tends to be good at Zerg Rushing, as the Ghoul serves both as their lumber harvester and their basic attack unit. This lets them devote less of their [[ArbitraryHeadcountLimit food count]] to WorkerUnits as they can simply train up a bunch of Ghouls, stockpile enough lumber to last them awhile, and then march those same Ghouls into battle. It also helps that Ghouls are more efficient at harvesting lumber than the workers of other races.
** Before a patch eliminated this ability, Human players could create an army of [[WorkerUnit Peasants]], have them hastily build a Town Hall outside of an opponent's base, and then convert the Peasants into Militia to storm the enemy base with sheer numbers. Human players are still known to bring Peasants unto battle... in order to Zerg Rush the enemy with ''towers'', as they tend to be dirt-cheap and very quick to build.
3rd Jul '16 3:00:50 AM Morgenthaler
Is there an issue? Send a Message


* TheObiWan: Grom to Thrall, Uther to Arthas. Later, Grom to Garrosh, and deceased loved ones of death knights in Battle of Light's Hope Chapel, at least to Darion and Thassarian.
19th Jun '16 11:00:34 PM Watermist
Is there an issue? Send a Message


*** This has since been [[WordofGod confirmed]]. Night Elves are, indeed, evolved from Trolls -- specifically, a tribe of now-extinct Dark Trolls settled by a magical lake (which would later become the Well of Eternity), and the exposure to magic turned them into Night Elves. The Elves don't really like to talk about it.

to:

*** This has since been [[WordofGod [[http://www.scrollsoflore.com/forums/showthread.php?p=329308#post329308 confirmed]]. Night Elves are, indeed, evolved from Trolls -- specifically, a tribe of now-extinct Dark Trolls settled by a magical lake (which would later become the Well of Eternity), and the exposure to magic turned them into Night Elves. The Elves don't really like to talk about it.
19th Jun '16 10:59:10 PM Watermist
Is there an issue? Send a Message

Added DiffLines:

*** This has since been [[WordofGod confirmed]]. Night Elves are, indeed, evolved from Trolls -- specifically, a tribe of now-extinct Dark Trolls settled by a magical lake (which would later become the Well of Eternity), and the exposure to magic turned them into Night Elves. The Elves don't really like to talk about it.
8th Jun '16 1:12:49 PM Smeagol17
Is there an issue? Send a Message


Warcraft's success eventually gave birth to the MMORPG monster ''VideoGame/WorldOfWarcraft'' (2004), which retconned some of the backstory developed by the previous games. It also created the Franchise/WarcraftExpandedUniverse. A [[Film/WarCraft2016 feature film]] based on the original game is planned for release in June 2016.

to:

Warcraft's success eventually gave birth to the MMORPG monster ''VideoGame/WorldOfWarcraft'' (2004), which retconned some of the backstory developed by the previous games. It also created the Franchise/WarcraftExpandedUniverse. A [[Film/WarCraft2016 feature film]] based on the original game is planned for release was released in June 2016.
5th Jun '16 5:26:57 AM Faberlich
Is there an issue? Send a Message


* Warcraft: Orcs and Humans (1994)
* Warcraft II: Tides of Darkness (1995)
** Warcraft II: Beyond the Dark Portal (1996)
* Warcraft III: Reign of Chaos (2002)
** Warcraft III: The Frozen Throne (2003)
* VideoGame/WorldOfWarcraft (2004)
** World of Warcraft: Burning Crusade (2007)
** World of Warcraft: Wrath of the Lich King (2008)
** World of Warcraft: Cataclysm (2010)
** World of Warcraft: Mists of Pandaria (2012)
** World of Warcraft: Warlords of Draenor (2014)
** World of Warcraft: Legion (2016)

to:

* Warcraft: ''Warcraft: Orcs and Humans Humans'' (1994)
* Warcraft ''Warcraft II: Tides of Darkness Darkness'' (1995)
** Warcraft ''Warcraft II: Beyond the Dark Portal Portal'' (1996)
* Warcraft ''Warcraft III: Reign of Chaos Chaos'' (2002)
** Warcraft ''Warcraft III: The Frozen Throne Throne'' (2003)
* VideoGame/WorldOfWarcraft ''VideoGame/WorldOfWarcraft'' (2004)
** World ''World of Warcraft: Burning Crusade Crusade'' (2007)
** World ''World of Warcraft: Wrath of the Lich King King'' (2008)
** World ''World of Warcraft: Cataclysm Cataclysm'' (2010)
** World ''World of Warcraft: Mists of Pandaria Pandaria'' (2012)
** World ''World of Warcraft: Warlords of Draenor Draenor'' (2014)
** World ''World of Warcraft: Legion Legion'' (2016)
4th Jun '16 6:52:56 AM UmbrellasWereAwesome
Is there an issue? Send a Message


->''"Welcome to the WorldOfWarcraft."''

to:

->''"Welcome to the WorldOfWarcraft.VideoGame/WorldOfWarcraft."''



While VideoGame/DuneII was the TropeCodifier of the RealTimeStrategy genre, [[Creator/BlizzardEntertainment Blizzard's]] Warcraft series was one of the franchises that popularized it.

Taking place in the magical land of Azeroth, Warcraft chronicles the many fantastical wars between men and orcs ([[FantasyKitchenSink and elves, dwarves, undead, demons, Lovecraftian horrors...]]) often with greater political strife, betrayal and a healthy dose of moral ambiguity in the background. Most notably, its narrative led to the creation of [[OurOrcsAreDifferent Blizzard Orcs.]]

to:

While VideoGame/DuneII ''VideoGame/DuneII'' was the TropeCodifier of the RealTimeStrategy genre, [[Creator/BlizzardEntertainment Blizzard's]] Warcraft series was one of the franchises that popularized it.

Taking place in the magical land of Azeroth, Warcraft chronicles the many fantastical wars between men and orcs ([[FantasyKitchenSink and elves, dwarves, undead, demons, Lovecraftian horrors...]]) often with greater political strife, betrayal and a healthy dose of moral ambiguity in the background. Most notably, its narrative led to the creation of [[OurOrcsAreDifferent Blizzard Orcs.]]
Orcs]].
This list shows the last 10 events of 392. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.WarCraft