Follow TV Tropes

Following

History Videogame / TotalAnnihilation

Go To

OR

Is there an issue? Send a MessageReason:
Fixed tropes averted, if Nythi


* CripplingOverspecialisation: Almost all units have a specialization of some sort: anti-air, GlassCannon, MightyGlacier, etc. A group of any one will usually get torn to pieces by something else they can't deal with.

to:

* CripplingOverspecialisation: Almost while almost all units have a specialization of some sort: anti-air, GlassCannon, MightyGlacier, etc. A group of any one they will usually get torn genrally still at least attempt to pieces by something else defend themselves against most targets. Heavy tanks will fire their cannons at airplanes and while ineffective against fast fighters will happily shred slow moving gunships. Light AA missiles will pepper ground units. Fighters will strafe ground units as effectively as they can't deal with.destroy bombers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* YetAnotherStupidDeath: It's possible to wipe out your own forces and buildings with careless use of the [[Disintegrator Ray D-Gun]].
Is there an issue? Send a MessageReason:
None


!!''Total Annihilation'' contains the following tropes

to:

!!''Total Annihilation'' contains avoids the following tropes
Is there an issue? Send a MessageReason:
None


* ZergRush: Arm's "Flash" Light Tank is the staple unit for one of these, offering a very nice balance cost, speed and firepower.

to:

* ZergRush: Arm's "Flash" Light Tank is the staple unit for one of these, offering a very nice balance in cost, speed and firepower.
** The Samson Tank is a low cost unit with a low damage missile launcher, but its versatility between both ground units and ''especially'' air units with accompanying range makes it particularly useful in large groups.
Is there an issue? Send a MessageReason:
None


Before ''VideoGame/SupremeCommander'', there was the ill-fated follow-up ''VideoGame/TotalAnnihilationKingdoms'', which used the same game engine in a magic-fantasy setting with four (then five) sides rather than two. Never as popular as the original, and the producer Cavedog went belly-up not long after the release of its ExpansionPack, ''The Iron Plague''. However, ''Kingdoms'' enjoyed the same modding community as ''TotalAnnihilation'', indeed to ludicrous levels at times.

to:

Before ''VideoGame/SupremeCommander'', there was the ill-fated follow-up ''VideoGame/TotalAnnihilationKingdoms'', which used the same game engine in a magic-fantasy setting with four (then five) sides rather than two. Never as popular as the original, and the producer Cavedog went belly-up not long after the release of its ExpansionPack, ''The Iron Plague''. However, ''Kingdoms'' enjoyed the same modding community as ''TotalAnnihilation'', ''VideoGame/TotalAnnihilation'', indeed to ludicrous levels at times.



* RealLifeWritesThePlot: Chris Taylor chose a futuristic setting with robots because the game's engine wasn't yet sophisticated enough to handle realistic-looking human troops, risking the UncannyValley. Perfecting the engine made this possible, leading to ''TotalAnnihilationKingdoms''.

to:

* RealLifeWritesThePlot: Chris Taylor chose a futuristic setting with robots because the game's engine wasn't yet sophisticated enough to handle realistic-looking human troops, risking the UncannyValley. Perfecting the engine made this possible, leading to ''TotalAnnihilationKingdoms''.''VideoGame/TotalAnnihilationKingdoms''.
Is there an issue? Send a MessageReason:
None


* VerticalKidnapping: The air transport units can grab enemy units as well as transporting your own. One quick-victory tactic used in multiplayer is to quickly build one, send it over to the enemy base and snatch their Commander before they have any anti-air defences.

to:

* VerticalKidnapping: The air transport units can grab enemy units as well as transporting your own. One quick-victory tactic used in multiplayer is to quickly build one, send it over to the enemy base and base, snatch their Commander before they have any anti-air defences.defences, and self-destruct the transport, taking the Commander with it. Of course, even if the enemy DO have a formidable [=AA=] defense, as long as the transport manages to grab the commander before it's shot down, it doesn't matter how the transport it destroyed, leading to the enemy team to be [[HoistByTheirOwnPetard defeated by their own AA shooting down the transport while it's carrying their commander]].

Added: 346

Changed: 194

Is there an issue? Send a MessageReason:
None


!! Total Annihilation contains the following tropes

to:

!! Total Annihilation !!''Total Annihilation'' contains the following tropes



* AIBreaker: Wall your base up using Dragon's Teeth. The AI will be incapable of dealing this, piling units at the wall in a vain attempt to reach your base.



* ArtificialStupidity: The pathfinding leads a lot to be desired at times, and the "stock" AI is not very competent in sea or air arenas.

to:

* ArtificialStupidity: ArtificialStupidity:
**
The pathfinding leads a lot to be desired at times, and the "stock" AI is not very competent in sea or air arenas.



* BackFromTheBrink: Both campaigns begin with an enemy attack on your side's last planet.

to:

* BackFromTheBrink: BackFromTheBrink:
**
Both campaigns begin with an enemy attack on your side's last planet.



* ColourCodedForYourConvenience: The relative power of the different types of lasers are colour coded- the very weak 'popgun' type on scout units and A.K.s are orange, light lasers are red, heavy lasers are green, and the 'energy weapon' most powerful laser is blue.
* ConstructAdditionalPylons: Justified.

to:

* ColourCodedForYourConvenience: The relative power of the different types of lasers are colour coded- coded -- the very weak 'popgun' type on scout units and A.K.s are orange, light lasers are red, heavy lasers are green, and the 'energy weapon' most powerful laser is blue.
* %%* ConstructAdditionalPylons: Justified.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As noted elsewhere on this page, the otherwise almost unstoppable Krogoth isn't immune to this effect at all, enabling Spider to stunlock the most expensive and powerful unit in the game.
Is there an issue? Send a MessageReason:
Fix a Bad Link


* ShownTheirWork: The manual's glossary explains much of the technology in TA as according to real-life science. One example: the Moho Mine, which is an advanced metal extractor, is short for [[http://en.wikipedia.org/wiki/Mohorovi%C4%8Di%C4%87_discontinuity Mohorovicic Discontinuity]], which is the distance between a planet's crust and its mantle. As the manual says, the Moho Mine drills for metal at distances anywhere between 10 to 50 kilometers deep, depending on the planet. The glossary also goes into ridiculously detailed science as to how the Commander's Disintegrator Gun works and why nothing can defend against it.

to:

* ShownTheirWork: The manual's glossary explains much of the technology in TA as according to real-life science. One example: the Moho Mine, which is an advanced metal extractor, is short for [[http://en.wikipedia.org/wiki/Mohorovi%C4%8Di%C4%87_discontinuity org/wiki/Mohorovicic_Discontinuity Mohorovicic Discontinuity]], which is the distance between a planet's crust and its mantle. As the manual says, the Moho Mine drills for metal at distances anywhere between 10 to 50 kilometers deep, depending on the planet. The glossary also goes into ridiculously detailed science as to how the Commander's Disintegrator Gun works and why nothing can defend against it.
Is there an issue? Send a MessageReason:
None


TA, despite advanced graphics (for the time), massive critical acclaim, unique gameplay and ground-breaking technical brilliance, was never hugely popular (it had the misfortune of being released around the same time as ''VideoGame/StarCraft'') and is largely forgotten today. Its limited success is largely blamed on the game lacking the background material, storyline and character of its competitors. TA is often considered one of the most underrated games of all time.

to:

TA, despite advanced graphics (for the time), massive critical acclaim, unique gameplay and ground-breaking technical brilliance, was never hugely popular (it had the misfortune of being released around the same time as ''VideoGame/StarCraft'') ''VideoGame/StarCraftI'') and is largely forgotten today. Its limited success is largely blamed on the game lacking the background material, storyline and character of its competitors. TA is often considered one of the most underrated games of all time.
Is there an issue? Send a MessageReason:
None


TA, despite advanced graphics (for the time), massive critical acclaim, unique gameplay and ground-breaking technical brilliance, was never hugely popular (it had the misfortune of being released around the same time as ''StarCraft'') and is largely forgotten today. Its limited success is largely blamed on the game lacking the background material, storyline and character of its competitors. TA is often considered one of the most underrated games of all time.

to:

TA, despite advanced graphics (for the time), massive critical acclaim, unique gameplay and ground-breaking technical brilliance, was never hugely popular (it had the misfortune of being released around the same time as ''StarCraft'') ''VideoGame/StarCraft'') and is largely forgotten today. Its limited success is largely blamed on the game lacking the background material, storyline and character of its competitors. TA is often considered one of the most underrated games of all time.

Changed: 144

Removed: 125

Is there an issue? Send a MessageReason:
So Cool Its Awesome is a fanspeak term that doesn't get wicks.


* NuclearOption: [[StuffBlowingUp OH]] [[DeathFromAbove HELL]] [[SoCoolItsAwesome YES]]. Nukes, combined with long-range radar, are a GameBreaker if your opponent doesn't have anti-missile defense systems.
** And usually, in the computer's case, they won't even bother to build any missile defense systems, or even their own nukes.

to:

* NuclearOption: [[StuffBlowingUp OH]] [[DeathFromAbove HELL]] [[SoCoolItsAwesome HELL YES]]. Nukes, combined with long-range radar, are a GameBreaker if your opponent doesn't have anti-missile defense systems.
**
systems. And usually, in the computer's case, they won't even bother to build any missile defense systems, or even their own nukes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MatterReplicator: Extract Metal, 3-D print it with Energy. And turn Energy into Metal. [[MagicFromTechnology Somehow.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Walking bombs. Sure, they're devastating - if they actually ''hit'' anything. Given how slow and fragile they are, even a light laser tower can easily shred them before they get close enough to do any damage. Also, since FriendlyFireproof is averted, they're just as likely to blow you up as they are to destroy the enemies.
Is there an issue? Send a MessageReason:
None


!! Total Anihilation contains the following tropes

to:

!! Total Anihilation Annihilation contains the following tropes
Is there an issue? Send a MessageReason:
None

Added DiffLines:

!! Total Anihilation contains the following tropes
Is there an issue? Send a MessageReason:
None


** '''Empyrrean''': The green and paradise-like Arm homeworld is a variant spelling of ''Empyrean'', the highest heaven and abode of God in Christian theology (e.g. the DivineComedy).

to:

** '''Empyrrean''': The green and paradise-like Arm homeworld is a variant spelling of ''Empyrean'', the highest heaven and abode of God in Christian theology (e.g. the DivineComedy).Literature/TheDivineComedy).
Is there an issue? Send a MessageReason:
None


* GatlingGood: The Vulcan and Buzzsaw weapons are Gatling versions of the Big Bertha and Intimidator artillery superguns, whose shells are powerful enough to destroy entire buildings! Just one will almost certainly keep any forward assault from failing, provided you can keep it powered. Doing that, however, is a case of AwesomeButImpractical; just one takes roughly 8000 energy to fire continuously, not to mention the energy storage necessary to make sure it can fire every shot without stopping. It also doesn't fire as far.

to:

* GatlingGood: The Vulcan and Buzzsaw weapons are Gatling versions of the Big Bertha and Intimidator artillery superguns, whose shells are powerful enough to destroy entire buildings! Just one will almost certainly keep any forward assault from failing, reaching your base, provided you can keep it powered. Doing that, however, is a case of AwesomeButImpractical; just one takes roughly 8000 energy to fire continuously, not to mention the energy storage necessary to make sure it can fire every shot without stopping. It also doesn't fire as far.
Is there an issue? Send a MessageReason:
None


Released in 1997, ''Total Annihilation'' is a science fiction RealTimeStrategy game created by Chris Taylor and [[Creator/HumongousEntertainment Cavedog Entertainment. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.

to:

Released in 1997, ''Total Annihilation'' is a science fiction RealTimeStrategy game created by Chris Taylor and [[Creator/HumongousEntertainment Cavedog Entertainment.Entertainment]]. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.
Is there an issue? Send a MessageReason:
None


Released in 1997, ''Total Annihilation'' is a science fiction RealTimeStrategy game created by Chris Taylor and Creator/CavedogEntertainment. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.

to:

Released in 1997, ''Total Annihilation'' is a science fiction RealTimeStrategy game created by Chris Taylor and Creator/CavedogEntertainment.[[Creator/HumongousEntertainment Cavedog Entertainment. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.
Is there an issue? Send a MessageReason:
None


* HomingBoulders: Only 'smart' guided projectiles will turn to chase their targets. Dumbfire missiles/rockets and artillery will miss if the target can get out of the way in time.

to:

* HomingBoulders: Only 'smart' guided projectiles will turn to chase their targets. Dumbfire missiles/rockets missiles/rockets, artillery, and artillery even beam weapons will miss if the target can get out of the way in time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HomingBoulders: Only 'smart' guided projectiles will turn to chase their targets. Dumbfire missiles/rockets and artillery will miss if the target can get out of the way in time.
Is there an issue? Send a MessageReason:
None


** The city maps are absolutely gorgeous, but good luck trying to get a proper metal economy running without hordes of construction units reclaiming stuff left and right, at least until advanced Metal Makers can be set up.

to:

** The city maps are absolutely gorgeous, but good luck trying to get a proper metal economy running without hordes of construction units reclaiming stuff left and right, at least until advanced Metal Makers can be set up. Such maps often require the extensive use of Metal Storage structures so that you can hold all the metal that you may be forced to reclaim just to create room to plant structures.
Is there an issue? Send a MessageReason:
None


* EasyLogistics: Possibly Justified.

to:

* EasyLogistics: Possibly Justified.Justified by the hyper-advanced materials and contruction technology that simplifies resources for military conflict into Energy and Metal. You still require storage structures to hold surplus resources, which will be lost if the storage is destroyed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Later patches (that are included in the Steam release) grant Arm the Fast Assist Repair Kbot, a swift medic/engineer kbot armed with a powerful nanolathe for repairing units and assisting construction, while Core gains the 'Necro' Kbot that resurrects and repairs wreckage into whatever units or structures they were before being shot up.
Is there an issue? Send a MessageReason:
None


This game is now available digitally on Steam, being bundled with all the bonus "extra" units official created by Cavedog, as well as more multiplayer maps and the Core Contingency mission pack.

to:

This game is now available digitally on Steam, being bundled with all the bonus "extra" units official officially created by Cavedog, as well as more multiplayer maps that were not available on the original disc release and the Core Contingency mission pack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

This game is now available digitally on Steam, being bundled with all the bonus "extra" units official created by Cavedog, as well as more multiplayer maps and the Core Contingency mission pack.
Is there an issue? Send a MessageReason:
None


* CriticalExistenceFailure: Justified [[AllInTheManual in the manual]] by having every unit covered in heavy armor that is several times more durable, but has no middle-ground between "undamaged" and "exploded". This is only visually averted by damaged units emitting light smoke and dark smoke.

to:

* CriticalExistenceFailure: Justified [[AllInTheManual [[AllThereInTheManual in the manual]] by having every unit covered in heavy armor that is several times more durable, but has no middle-ground between "undamaged" and "exploded". This is only visually averted by damaged units emitting light smoke and dark smoke.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BeamSpam: The Core's T3 Defense Structure, Doomsday Device, is equipped with a Light Laser, a Heavy Laser, and an Annihilator Cannon.
Is there an issue? Send a MessageReason:
Redlink cleanup


Released in 1997, ''Total Annihilation'' is a science fiction RealTimeStrategy game created by Chris Taylor and CavedogEntertainment. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.

to:

Released in 1997, ''Total Annihilation'' is a science fiction RealTimeStrategy game created by Chris Taylor and CavedogEntertainment.Creator/CavedogEntertainment. Pioneering game elements such as 3d models for units, terrain with a 3d heightmap, and strategic warfare on a scale simply not seen before, TA won dozens of awards at its release and is still considered by many critics to be one of the finest examples of the RTS genre.



* SuperPersistentMissile: More so than in most RTSs, anyway. Particularly noticeable if you fly a super-fast Peeper or Fink spy plane over the top of a load of enemy missile units.

to:

* SuperPersistentMissile: More so than in most RTSs, [=RTSes=], anyway. Particularly noticeable if you fly a super-fast Peeper or Fink spy plane over the top of a load of enemy missile units.

Top