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* SoftReboot: The game served as this for the ''Franchise/SuperMarioBros'' franchise, especially in the West, where it marks the point at which the Western canon (Mario being a plumber from Brooklyn, the name "Princess Toadstool", and so on) was brought into line with the Japanese canon.
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** Due to a bug with floor collision detection, the fireplace in Rainbow Ride blocks passage infinitely above it, even outside the house. Sliding into this invisible "chimney" will get Mario inescapably stuck, as the game will think he's in a ceiling, and none of the actions he can take while sliding will let him move out of it.

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** Due to a bug with floor collision detection, the fireplace in Rainbow Ride blocks passage infinitely above it, even outside the house. Sliding into this invisible "chimney" will get Mario inescapably stuck, as the game will think he's in a ceiling, and none of the actions he can take while sliding will let him move out of it.it -- and you can't exit the course while sliding, either.
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** Due to a bug with floor collision detection, the fireplace in Rainbow Ride blocks passage infinitely above it, even outside the house. Sliding into this invisible "chimney" will get Mario inescapably stuck, as the game will think he's in a ceiling, and none of the actions he can take while sliding will let him move out of it.


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** Due to a handful of recurring bugs, there are [[https://www.youtube.com/watch?v=YsXCVsDFiXA myriad invisible walls scattered throughout the game]] that aren't supposed to exist.
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** Mario is needed to start the race with Koopa the Quick. Wearing a Mario hat as Yoshi will deceive him, but if you lose the cap and don't retrieve it before finishing the race, Koopa will assume Mario chickened out of the race, and won't give you the star.
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** Most enemies and objects that are never normally found underwater have odd behavior when forced underwater (usually standing still and floating to the surface), but Monty Moles specifically will try to swim if forced underwater via hacking or other methods. Emphasis on ''try,'' since they still float to the surface.
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* RooftopConfrontation: The third and last fight against Big Boo in BigBoosHaunt takes place in the balcony of the Ghost House. Upon winning, Mario (or whoever is being played as in the remake) has to climb to the roof to grab the Star.
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* ThematicSequelLogoChange: The logo is a 3D render to represent ''64'' being the first 3D ''Mario'' platformer.

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