History Videogame / SuperMario64

6th Jun '16 12:36:00 PM MegaMarioMan
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%%* ShiftingSandLand: TropeNamer.

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%%* * ShiftingSandLand: TropeNamer.The TropeNamer. Shifting Sand Land is [[CaptainObvious full of sand, quicksand pits, and sandstorm-tornadoes]]. There's also a small oasis and a big pyramid in the course



%%* SlideAttack

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%%* SlideAttack* SlideAttack: There's two. Pressing the attack button while running will cause Mario to dive and slide on the ground for a bit, being able the grab things and hit enemies this way. There's also a sliding kick, done by running, then crouching and pressing B quickly.



** There's only one Chain Chomp, found in Bob-Bomb Battlefield. {{Averted|Trope}} in DS, where one can be found in Battle Fort as well as one of the Vs. Mode stages.

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** There's only one Chain Chomp, found in Bob-Bomb Bob-Omb Battlefield. {{Averted|Trope}} in DS, where one can be found in Battle Fort as well as one of the Vs. Mode stages.
28th May '16 1:36:15 PM SirVancelot131
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* BondVillainStupidity: Toad believes Bowser forgot to seal the door leading to Bob-omb Battlefield, but as the remake proves, the Koopa King in fact left it unsealed deliberately, hoping Mario would get himself blown up, or worse. Of course, he never counted on Mario gaining new abilities since that time [[VideoGame/SuperMarioWorld he and his brother Luigi blew his Koopa-Copter out of the air...]]

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* BondVillainStupidity: Toad believes Bowser [[FailedASpotCheck forgot to seal the door leading to Bob-omb Battlefield, Battlefield]], but as the remake proves, the Koopa King in fact left it unsealed deliberately, hoping Mario would get himself blown up, or worse. Of course, he never counted on Mario gaining new abilities since that time [[VideoGame/SuperMarioWorld he and his brother Luigi blew his Koopa-Copter out of the air...]]



** Since it's the first Mario 3D platformer, this was a given. The biggest difference between this game and the later 3D platformers is that while a certain amount of stars (and when you fight Bowser, the keys he holds to open the doors with the locks on them) are needed to get to certain levels, you can get any of the seven stars at just about any time, no matter what mission you pick - one can find the eight red coins and get that star, even if they picked another mission. Starting with ''SuperMarioSunshine'', whatever mission was picked had to be done, and could not be bypassed. The only exceptions are most of the bosses, such as Koopa the Quick.

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** Since it's the first Mario 3D platformer, this was a given. The biggest difference between this game and the later 3D platformers is that while a certain amount of stars (and when you fight Bowser, the keys he holds to open the doors with the locks on them) are needed to get to certain levels, you can get any of the seven stars at just about any time, no matter what mission you pick - one can find the eight red coins and get that star, even if they picked another mission. Starting with ''SuperMarioSunshine'', whatever mission was picked had to be done, and could not be bypassed. The only exceptions are most of the bosses, such as Koopa the Quick.Quick and notably you can't get the red coin star (as well as the 100-coin star) in Dire Dire Docks until you have defeated Bowser in the Fire Sea, since his sub remains on the board in place of the moving poles until then.
27th May '16 6:02:32 AM pgj1997
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--->'''Bowser''': It's not over yet... C'mon troops! Let's watch the ending together! [[EvilLaugh Bwa ha ha!]]
29th Apr '16 12:04:43 PM Prinzenick
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Added DiffLines:

* PressurePlate: There are switches Mario can step or slam on that will open doors or activate something nearby. Most of them stay locked, but some of them, like the stair switches in the Bowser levels, are timed.
25th Apr '16 1:41:09 PM Chaosenvoy
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* TheCakeIsALie: {{Defied|Trope}}. Peach send a letter to Mario stating that she baked a cake for him. [[spoiler:At the end, it's suggested that Peach ''didn't even make one'' (to be fair, it would've taken some time, and she was apparently captured right after sending the letter, though the letter apparently reached Mario). But she does after the game]].

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* TheCakeIsALie: {{Defied|Trope}}. Peach send a letter to Mario stating that she baked a cake for him. [[spoiler:At the end, it's suggested that Peach ''didn't even make one'' (to be fair, it would've taken some time, and she was apparently captured right after sending the letter, though the letter apparently reached Mario).Mario. It was possible she ''did'' make a cake, but Bowser got rid of it when he invaded). But she does after the game]].
23rd Apr '16 3:56:12 PM R1ck
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* DiscOneFinalBoss: Bowser is faced three times, and the first two times it's pretty obvious the game isn't over yet as the levels preceding both are not that difficult.
* DiscOneFinalDungeon: There are three different dungeons for each Bowser battle.
** The final dungeon is the most difficult, with insane platforming and 8 difficult red coins.
19th Apr '16 7:47:08 AM Silverblade2
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* CallBack: There are several nods to previous Mario games;
** A few of the staple Mario tunes make a comeback; the title theme is the original theme song for VideoGame/SuperMarioBros1. The underground theme from that game makes a return as the theme for Hazy Maze Cave and Wet Dry World. And the Cap music is an arrangement of the invincibility theme.
** The Power Stars are visually inspired by the Starmen power-ups from the older games.
** The Item Blocks, though much less common, will occasionally give you a few coins and 1-ups like the old games.
** The mural of the Castle Lobby is an ode to Grass Land from VideoGame/SuperMarioBros3.
** Likewise, Tiny-Huge Island is basically a 3D Giant Land from Mario 3.
** Big Boo's Haunt is based off of the Ghost Houses from VideoGame/SuperMarioWorld.
** The Cap Switches are identical in look and purpose to the Block Switches from Super Mario World as well.
** The 8 Red Coins are a carry over from VideoGame/SuperMarioWorld2YoshisIsland.
** The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]]



* ContinuityNod: There are several nods to previous Mario games;
** A few of the staple Mario tunes make a comeback; the title theme is the original theme song for VideoGame/SuperMarioBros1. The underground theme from that game makes a return as the theme for Hazy Maze Cave and Wet Dry World. And the Cap music is an arrangement of the invincibility theme.
** The Power Stars are visually inspired by the Starmen power-ups from the older games.
** The Item Blocks, though much less common, will occasionally give you a few coins and 1-ups like the old games.
** The mural of the Castle Lobby is an ode to Grass Land from VideoGame/SuperMarioBros3.
** Likewise, Tiny-Huge Island is basically a 3D Giant Land from Mario 3.
** Big Boo's Haunt is based off of the Ghost Houses from VideoGame/SuperMarioWorld.
** The Cap Switches are identical in look and purpose to the Block Switches from Super Mario World as well.
** The 8 Red Coins are a carry over from VideoGame/SuperMarioWorld2YoshisIsland.
** The pillars that precede the final Bowser fight depict a battle between Mario and Bowser, using their sprites from [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]]



* VideoGame3DLeap

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* %%* VideoGame3DLeap



* VideoGameSettings: This game actually [[TropeNamers named]] several of them, in fact:
** Bob-Omb Battlefield: GreenHillZone + RemilitarizedZone
** Whomp's Fortress: GreenHillZone + OminousFloatingCastle
** Jolly Roger's Bay: UnderTheSea + GangplankGalleon
** Cool Cool Mountain: SlippySlideyIceWorld + DeathMountain
** BigBoosHaunt: Guess.
** Hazy Mazy Cave: UndergroundLevel + TheMaze
** LethalLavaLand: Guess again.
** ShiftingSandLand: Have a third guess (also contains BuildLikeAnEgyptian)
** Dire Dire Docks: UnderTheSea
** Snowman's Land: SlippySlideyIceWorld
** Wet Dry World: DownTheDrain + RuinsForRuinsSake
** Tall Tall Mountain: DeathMountain
** Tiny-Huge Island: GreenHillZone + MacroZone
** Tick Tock Clock: EternalEngine
** Rainbow Ride: BubblyClouds
** Then there's the Bowser levels, which are all {{Bleak Level}}s mixed with {{Mordor}}, LethalLavaLand and BubblyClouds.
19th Apr '16 7:44:32 AM Silverblade2
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* HumanHammerThrow: Mario's way of fighting Bowser.



* [[HumanHammerThrow Koopa Hammer Throw]]: Mario's way of fighting Bowser.



* ShiftingSandLand: TropeNamer.

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* %%* ShiftingSandLand: TropeNamer.



* SlideAttack

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* %%* SlideAttack
9th Apr '16 8:17:36 AM Prinzenick
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Added DiffLines:

* {{Railroading}}: [[DownplayedTrope Heavily downplayed.]] The game does force you to grab at least 3 stars before you can access all of the courses on the first floor, but then the game pretty much gives you free reign on where to go. The only other obstacles are the keys to the basement and top floors, and the Star Doors. But even then, you don't even have to complete every single level in and out to get to Bowser--the game hands you the basement key after just getting 8 stars and completing ''Bowser in the Dark World'', and it's possible to even skip a lot of the stars from both the castle basement and top floor if you're just settling for a 70 star run. Heck, you can access ''Bowser in the Fire Sea'' while hardly setting foot in a level downstairs if you're persistent enough with the early levels.
4th Apr '16 7:00:54 PM Drope
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* BleakLevel: All the Bowser levels are this.



** Cool Cool Mountain: SlippySlideyIceWorld + Death Mountain

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** Cool Cool Mountain: SlippySlideyIceWorld + Death MountainDeathMountain



** Tick Tock Clock: Eternal Engine
** Rainbow Ride: Bubbly Clouds

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** Tick Tock Clock: Eternal Engine
EternalEngine
** Rainbow Ride: Bubbly CloudsBubblyClouds
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SuperMario64