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* PsychoSupporter: Janet Page is this to the Wildcats until she leaves the unit. Whereas Stern wants the Wildcats to present an image of trustworthiness and honorable conduct, Page believes that the most important thing is to complete the mission by whatever means necessary. Stern tries to set her straight, but she decides to leave and join the unscrupulous Jackals instead.

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Poisonous Friend is no longer a trope


* PoisonousFriend: Janet Page is this to the Wildcats until she leaves the unit. Whereas Stern wants the Wildcats to present an image of trustworthiness and honorable conduct, Page believes that the most important thing is to complete the mission by whatever means necessary. Stern tries to set her straight, but she decides to leave and join the unscrupulous Jackals instead.


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* PsychoSupporter: Janet Page is this to the Wildcats until she leaves the unit. Whereas Stern wants the Wildcats to present an image of trustworthiness and honorable conduct, Page believes that the most important thing is to complete the mission by whatever means necessary. Stern tries to set her straight, but she decides to leave and join the unscrupulous Jackals instead.
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Up To Eleven is a defunct trope


* AllJewsAreCheapskates: Wildcat accountant Virgil Beetlebaum is the only Jewish character in the original game, and he takes the trope UpToEleven - kvetching about every single expense. On his very first appearance, he argues for a badly-damaged F-16 to be repaired and put back into service instead of scrapping it, posing a risk to whoever has to pilot that plane. On the other hand, Virgil is ultimately shown to be both reasonable and honorable; he just worries too much about finances, and The Commander appears not to worry ''enough''.

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* AllJewsAreCheapskates: Wildcat accountant Virgil Beetlebaum is the only Jewish character in the original game, and he takes the trope UpToEleven up to eleven - kvetching about every single expense. On his very first appearance, he argues for a badly-damaged F-16 to be repaired and put back into service instead of scrapping it, posing a risk to whoever has to pilot that plane. On the other hand, Virgil is ultimately shown to be both reasonable and honorable; he just worries too much about finances, and The Commander appears not to worry ''enough''.



* JewishComplaining: Played UpToEleven with Virgil Beetlebaum, who complains about ''everything''. Then {{Inverted}} in ''Tactical Operations'' with Ari Bengazi, who complains about ''nothing''.

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* JewishComplaining: Played UpToEleven Exaggerated with Virgil Beetlebaum, who complains about ''everything''. Then {{Inverted}} in ''Tactical Operations'' with Ari Bengazi, who complains about ''nothing''.
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* CoolPlane: You and your wingmen fly F-16 Fighting Falcons but the game includes enemies who fly F-15 Eagles, RAF Tornadoes, MIG-29 Fulcrums, SU-27 Flankers and many more. [[spoiler: Late in the game you get to fly a prototype version of the F-22 Raptor and the final duel is against your ArchEnemy flying the YF-23 Black Widow II prototype.]]

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* CoolPlane: You and your wingmen fly F-16 Fighting Falcons but the game includes enemies who fly F-15 Eagles, RAF Panavia Tornadoes, MIG-29 [=MiG=]-29 Fulcrums, SU-27 Su-27 Flankers and many more. [[spoiler: Late in the game you get to fly a prototype version of the F-22 Raptor and the final duel is against your ArchEnemy flying the YF-23 Black Widow II prototype.]]
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* WideEyedIdealist: Stern goes beyond TheIdealist into this trope, as illustrated in the first two campaigns. First, he decides to work for the Mauritanians (for legitimately humanitarian reasons) only to get backstabbed by them as soon as the unstable government it toppled by nationalist extremists. Soon afterwards, he takes a job for Generalissimo Mendez, believing that Andes Mallorca is a beleaguered nation and that the General is marked for death because of his desire for peace and cooperation between the South American countries. [[spoiler: Stern is betrayed and killed by Mendez, and we later find out that Mendez is the one instigating conflict with every single one of his neighbouring countries]].

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* WideEyedIdealist: Stern goes beyond TheIdealist into this trope, as illustrated in the first two campaigns. First, he decides to work for the Mauritanians (for legitimately humanitarian reasons) only to get backstabbed by them as soon as the unstable government it is toppled by nationalist extremists. Soon afterwards, he takes a job for Generalissimo Mendez, believing that Andes Mallorca is a beleaguered nation and that the General is marked for death because of his desire for peace and cooperation between the South American countries. [[spoiler: Stern is betrayed and killed by Mendez, and we later find out that Mendez is the one instigating conflict with every single one of his neighbouring countries]].
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* Turncoat: Virgil feels this way about himself when the Wildcats are forced into attacking Rhode Island - his home state.

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* Turncoat: {{Turncoat}}: Virgil feels this way about himself when the Wildcats are forced into attacking Rhode Island - his home state.
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* NoKillLikeOverkill: The Barracudas, another mercenary company, refused to pay their taxes to the Internal Revenue Service of the United States. In return, the I.R.S. leveled the base - leaving nothing to be collected at all.
* NonActionGuy: Virgil Beetlebaum, the Wildcats' accountant, is the only Wildcat who isn't a pilot. He's usually find behind a desk in his office. When he accompanies the unit to Rhode Island, everyone realizes this as a sign that [[OOCIsSeriousBusiness things are getting serious]].

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* NoKillLikeOverkill: The Barracudas, another mercenary company, refused to pay their taxes to the Internal Revenue Service of the United States. In return, the I.R.S. leveled the their base - leaving nothing to be collected at all.
* NonActionGuy: Virgil Beetlebaum, the Wildcats' accountant, is the only Wildcat who isn't a pilot. He's He can usually find be found behind a desk in his office. When he accompanies the unit to Rhode Island, everyone realizes this as a sign that [[OOCIsSeriousBusiness things are getting serious]].
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* MissingManFormation: At Stern's funeral.
* MockSurpriseReaction: Janet's reaction to hearing about the bombing of the Wildcat home base makes it perfectly clear that [[Foreshadowing she's not innocent in the matter]]. Not long after, Prideaux confesses to bombing the base in service of Trans-World Petrochem.

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* MissingManFormation: At Stern's funeral.
funeral. Also at the Player Character's funeral, during a Game Over.
* MockSurpriseReaction: Janet's reaction to hearing about the bombing of the Wildcat home base makes it perfectly clear that [[Foreshadowing [[{{Foreshadowing}} she's not innocent in the matter]]. Not long after, Prideaux confesses to bombing the base in service of Trans-World Petrochem.
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** Any mission can feel like this, since your wingman can get him/herself shot down by enemy planes, which will cost you a hefty chunk of money replacing their plane. Some players prefer sending the wingman home shortly after take-off, simply to avoid this happening.
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* EasilyForgiven: Not long after Janet shoots down a plane full of Trans-World Petrochem board members, and [=TWP=] hires [[spoiler:The Jackals]] to bomb their base in retaliation, a representative of [=TWP=] approaches The Commander to offer him work for the company, claiming that the retaliation was sufficient and it's now time to return to business. It's [[SubvertedTrope later revealed]] that [[spoiler:the vendetta isn't over at all, and [=TWP=] were actually hoping to [[UriahGambit get the Wildcats killed]] while doing their dirty business for them]].

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* EasilyForgiven: Not long after Janet shoots down a plane full of Trans-World Petrochem board members, and [=TWP=] hires [[spoiler:The Jackals]] to bomb their the Wildcat base in retaliation, retaliation. Not long afterwards, a representative of [=TWP=] approaches The Commander to offer him work for the company, claiming that the retaliation was sufficient and it's now time to return to business. It's [[SubvertedTrope later revealed]] that [[spoiler:the vendetta isn't over at all, and [=TWP=] were actually hoping to [[UriahGambit get the Wildcats killed]] while doing their dirty business for them]].
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** Though the details are not mentioned, an ad in the [[{{Feelies}} accompanying faux-magazine]] indicates that Hawaii has also seceded and is now recruiting an army to defend itself.

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** Though the details are not mentioned, an ad in the [[{{Feelies}} accompanying faux-magazine]] indicates that Hawaii has also seceded and is now recruiting an army to defend itself. You get to participate in its defense in ''Tactical Operations''.
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* DroppedABridgeOnHim: [[spoiler:Lyle Richards]]' plane just explodes in mid-air during a dogfight, supposedly shot down by enemies. It's completely scripted, so there's absolutely [[PlotlineDeath nothing you can do to prevent this]].

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* DroppedABridgeOnHim: In ''Tactical Operations'', [[spoiler:Lyle Richards]]' plane just explodes in mid-air during a dogfight, supposedly shot down by enemies. It's completely scripted, so there's absolutely [[PlotlineDeath nothing you can do to prevent this]].
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* DroppedABridgeOnHim: [[spoiler:Lyle Richards]]' plane just explodes in mid-air during a dogfight, supposedly shot down by enemies. It's completely scripted, so there's absolutely [[PlotlineDeath nothing you can do to prevent this]].
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* PlotlineDeath: In ''Tactical Operations'', [[spoiler:Lyle Richards]] is shot down suddenly and unavoidably. It's scripted to occur just as new enemy planes are spawned for a dogfight - they're not even within range to shoot him down, and there's nothing you can do to stop it. He's not even given a cutscene for this - his plane just blows up in mid-air. Ordering him to return to base before the event occurs doesn't work either; he simply refuses.
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* NoEnding:
** Several of the campaigns in ''Tactical Operations'' end with you unceremoniously returning to Istanbul after completing the campaign's final mission, without any conversations with other characters about what you've just accomplished or what impact (if any) your actions have had. This is quite contrary to the original game, where there was always at least one character who had something to comment about each campaign.
** Most egregiously, the "main conflict" of ''Tactical Operations'' is never actually resolved. The Turkish umbrella tax-rise is treated from the get-go as inevitable, and there is never any indication otherwise. Thus, assuming the new tax was indeed enacted, we have no idea how the Wildcats dealt with it.
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The game was less successful than the ''VideoGame/WingCommander'' series, in spite of its technical innovations. Nevertheless, it did produce an ExpansionPack called ''Tactical Operations''. The expansion had a mostly-irrelevant over-arching story about Turkey's attempts to raise its mercenary umbrella tax, but was mostly just a collection of short, ever-more-difficult campaigns with a relatively low StoryToGameplayRatio compared to the original game. The major innovations in the expansion were the inclusion of the F-22 Raptor jet-fighter as an integral part of Wildcat operations (used in pure air-to-air interception missions), and a new pilot (with barely any new dialog) to replace Lyle Richards.

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The game was less successful than the ''VideoGame/WingCommander'' series, in spite of its technical innovations. Nevertheless, it did produce an ExpansionPack called ''Tactical Operations''. The expansion had a mostly-irrelevant somewhat-irrelevant over-arching story about Turkey's attempts to raise its mercenary umbrella tax, but was mostly just a collection of short, ever-more-difficult campaigns with a relatively low StoryToGameplayRatio compared to the original game. The major innovations in the expansion were the inclusion of the F-22 Raptor jet-fighter as an integral part of Wildcat operations (used in pure air-to-air interception missions), and a new pilot (with barely any new dialog) to replace Lyle Richards.



** The game partly deals with Turkey's attempts to raise the mercenary umbrella tax, training mercenaries and terrorists in order to enforce it. However only a few campaign actually involve this storyline, with the main impact being through characters constantly mentioning how the impending threat of the tax is driving mercenaries and fixers out of Istanbul. The Wildcats go to Syria twice to bomb Turkish training bases there, but this only "delays" the introduction of the tax. The plot is never actually resolved.

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** The game story partly deals with Turkey's attempts to raise the mercenary umbrella tax, training mercenaries and terrorists in order to enforce it. However only a few campaign campaigns actually involve this storyline, storyline directly; mostly it's just woven into conversations here and there throughout the game, with the main impact being through various characters constantly mentioning how the impending threat of the tax is driving mercenaries and fixers out of Istanbul. The As far as actual story-related missions go, the Wildcats go to Syria twice to bomb Turkish training bases there, but this only "delays" the introduction of the tax. The plot is never actually resolved.resolved; We never learn whether the tax actually went into effect, nor how the Wildcats dealt with it if and when it did.

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The game was less successful than the ''VideoGame/WingCommander'' series, in spite of its technical innovations. However, it did produce an expansion pack called ''Tactical Operations'', whose plot focuses on attempts by the American IRS (now the de-facto government of what remains of the United States after several states have called quits) to end Turkey's status as a haven for mercenary groups. The major innovation in the expansion was the inclusion of the F-22 Raptor jet-fighter and the F-23 Black Widow II, both of which can be flown instead of the F-16 whenever required.

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The game was less successful than the ''VideoGame/WingCommander'' series, in spite of its technical innovations. However, Nevertheless, it did produce an expansion pack ExpansionPack called ''Tactical Operations'', whose plot focuses on attempts by the American IRS (now the de-facto government of what remains of the United States after several states have called quits) to end Operations''. The expansion had a mostly-irrelevant over-arching story about Turkey's status as a haven for attempts to raise its mercenary groups. umbrella tax, but was mostly just a collection of short, ever-more-difficult campaigns with a relatively low StoryToGameplayRatio compared to the original game. The major innovation innovations in the expansion was were the inclusion of the F-22 Raptor jet-fighter as an integral part of Wildcat operations (used in pure air-to-air interception missions), and the F-23 Black Widow II, both of which can be flown instead of the F-16 whenever required.
a new pilot (with barely any new dialog) to replace Lyle Richards.


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* ExpansionPack: ''Tactical Operations''. It has a new story ([[ExcusePlot kinda...]]), many missions featuring the F-22 as a flyable aircraft, and a couple of new characters. It is significantly more difficult than the original game, but is [[StoryToGameplayRatio lacking in story]], contrary to what was arguably the original game's strongest feature.
** The game partly deals with Turkey's attempts to raise the mercenary umbrella tax, training mercenaries and terrorists in order to enforce it. However only a few campaign actually involve this storyline, with the main impact being through characters constantly mentioning how the impending threat of the tax is driving mercenaries and fixers out of Istanbul. The Wildcats go to Syria twice to bomb Turkish training bases there, but this only "delays" the introduction of the tax. The plot is never actually resolved.
** Each mission that isn't about the Turkish tax has its own stand-alone storyline. Among others, the Wildcats help New Siberia resist Alaskan bombing raids, save Nicaraguan Natives from being evicted off their land, and help Hawaii destroy a United States aircraft carrier attempting to enact an invasion of the islands. The final mission of the game comes straight out of left field, involving [[spoiler:a stolen B-1 bomber making an attack with nuclear missiles on Ireland]], and has nothing to do with the Turkish plot or any other storyline from previously in the game.
** The F-22 Raptor plays a much greater role in the game, being used for almost all aerial interception missions. It has a very powerful engine, but is less agile than the F-16, and cannot carry any ground-attack weaponry (except its main gun). A very minor part of the story involves the ever-more-difficult search for spare parts for this rare aircraft, culminating in [[spoiler:the Wildcats selling it off to the highest bidder]] shortly before the end of the game.
** All mission maps are new, though some are reused ''within'' the expansion.
** [[spoiler:Lyle Richards]] dies for seemingly no reason during an early mission, not even [[PlotlineDeath during a cutscene]]. He is immediately replaced with a new character, Ari Ben-Gazi, an ex-Israeli Air Force pilot. Ari has a few lines of voiced dialog to give him some characterization, but has effectively no impact on the plot.
** A fixer by the name of Maxwell appears in Selim's near the end of the game. He comes to Istanbul just as the umbrella tax is about to be raised, and quickly regrets that.
** Overall, there is much less dialog between the Wildcats in the expansion, compared to the original game. There is also exactly one conversation with [[spoiler:Prideaux, when it's revealed that he'd survived the PostFinalBoss battle of the original game]].

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* BadassIsraeli: Ari Bengazi in ''Tactical Operations'', an ex-Israeli Air Force pilot who joins the Wildcats after [[spoiler:Lyle's death]], is the polar opposite of the walking American Jewish stereotype that is Virgil Beetlebaum. He's stone-cold, claims that he doesn't like to "mingle" with others, and is a highly-skilled AcePilot. He also [[JewishComplaining complains about absolutely nothing]], which admittedly might be taking it a step ''too'' far.



* IsraelisWithInfraredMissiles: Ari Bengazi (from ''Tactical Operations''), an ex-Israeli Air Force pilot who joins the Wildcats after [[spoiler:Lyle's death]], is the polar opposite of the walking American Jewish stereotype that is Virgil Beetlebaum. He's stone-cold, claims that he doesn't like to "mingle" with others, and is a highly-skilled AcePilot. He also [[JewishComplaining complains about absolutely nothing]], which admittedly might be taking it a step ''too'' far in the opposite direction.

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