History Videogame / StreetFighterIII

9th Apr '17 10:07:55 AM PF
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While remaining quite obscure, giving its high level gameplay, the game was (and still is) immensely popular for TournamentPlay. This popularity eventually [[VindicatedByHistory gave the game the recognition it didn't receive at the time of its release]]. Due to how popular it eventually became, and fervent fan requests, Capcom re-released this game on XboxLiveArcade and the [[{{PlayStationNetwork}} PlayStation Network]] in 2011 as ''Street Fighter III: 3rd Strike Online Edition''; it features online play, enhanced visual settings, and other bonus content.

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While remaining quite obscure, giving its high level gameplay, the game was (and still is) immensely popular for TournamentPlay. This popularity eventually [[VindicatedByHistory gave the game the recognition it didn't receive at the time of its release]]. Due to how popular it eventually became, and fervent fan requests, Capcom re-released this game on XboxLiveArcade UsefulNotes/XboxLiveArcade and the [[{{PlayStationNetwork}} PlayStation Network]] UsefulNotes/{{PlayStation Network}} in 2011 as ''Street Fighter III: 3rd Strike Online Edition''; it features online play, enhanced visual settings, and other bonus content.



* PopStarComposer: Canadian rapper and former Ghetto Concept member Infinite, who was fresh off his critically acclaimed 1998 EP release ''360 Degrees'', recorded three hip hop themes for the ''3rd Strike'' update: "Let's Get It On", "Movin' On" and "Third Strike". Unfortunately, the full versions of the songs were never officially avialable untill the [=PS3=]/[=XBLA=] re-release

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* PopStarComposer: Canadian rapper and former Ghetto Concept member Infinite, who was fresh off his critically acclaimed 1998 EP release ''360 Degrees'', recorded three hip hop themes for the ''3rd Strike'' update: Strike'': "Let's Get It On", "Movin' On" and "Third Strike". Unfortunately, the full versions of the songs were never officially avialable untill available until the [=PS3=]/[=XBLA=] re-releaserelease of ''3rd Strike Online Edition''.
9th Apr '17 12:09:05 AM AfroThunder
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Added DiffLines:

* TheCameo: Infinite, who recorded the vocal songs for ''3rd Strike'', was also the game's announcer.


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* PopStarComposer: Canadian rapper and former Ghetto Concept member Infinite, who was fresh off his critically acclaimed 1998 EP release ''360 Degrees'', recorded three hip hop themes for the ''3rd Strike'' update: "Let's Get It On", "Movin' On" and "Third Strike". Unfortunately, the full versions of the songs were never officially avialable untill the [=PS3=]/[=XBLA=] re-release
7th Jan '17 2:39:39 PM ecuvulle6267
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* SnowMeansLove: Effie and Necro barely dodge SnowMeansDeath when Necro saves Effie from falling to her death in a snowy frontier place. The trope goes full-blast when Effie embraces Necro as they get away safely, and he expresses happiness regarding [[PlayingWithSyringes the heavily modified body]] [[RubberMan that allowed him to reach for her.]]
19th Apr '16 6:35:38 AM PF
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* ColonCancer: The ''2nd Impact'' and ''3rd Strike'' portion of the second and third title respectively are sometimes treated as separate titles instead of being part of the main title.

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* ColonCancer: The ''2nd Impact'' and ''3rd Strike'' portion of the second and third title respectively title, respectively, are sometimes treated as separate titles instead of being part of the main title.
28th Mar '16 4:27:33 AM AndyLA
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''"The 3rd Strike, y'all, it's Street Fighter III!\\

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''"The The 3rd Strike, y'all, it's Street Fighter III!\\
14th Feb '16 1:19:30 AM StreamofConsciousness
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* TheStinger: In the ''2nd Impact'' credits roll, Gill's KO'ed body is lying in the background. When the credits finish, he revives using his Resurrection Super Art, and a To Be Continued message appears.
28th Jan '16 7:30:31 AM PF
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* PracticalTaunt: Taunting provides {{Status Buff}}s, which is still a rarity in fighting games.
** Especially Q, who turns into a brick wall if you can taunt three times in a round.

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* PracticalTaunt: Taunting provides {{Status Buff}}s, which is still a rarity in fighting games.
** Especially
games. This is especially the case for Q, who turns into a brick wall if you can taunt three times in a round.
28th Jan '16 5:09:00 AM StreamofConsciousness
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** Twelve's X.C.O.P.Y. Super Art demands that you have knowledge of the other characters' movesets, but given that you can still make use of their taunt-granted buffs while mimicked, he ''can'' become a force to be reckoned with.

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** Twelve's X.C.O.P.Y. Super Art demands that you have knowledge of the other characters' movesets, but given that you can still make use of their taunt-granted buffs while mimicked, he ''can'' become a force to be reckoned with. His air dashing, move canceling properties, and clever spacing can be lethal if your opponent is unaccustomed to fighting him.
28th Jan '16 4:45:49 AM PF
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* DifficultButAwesome: Mastering the parrying mechanic can make a huge difference. That goes double for red parrying, which involves blocking and ''then'' parrying parts of multi-hit attacks.

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* DifficultButAwesome: DifficultButAwesome:
**
Mastering the parrying mechanic can make a huge difference. That goes double for red parrying, which involves blocking and ''then'' parrying parts of multi-hit attacks.



** Q's move set lacks variety, but makes great use of the parrying system and defensive strategies. Some of his attacks, if timed well, combo in ''very'' unexpected ways. [[https://www.youtube.com/watch?v=mEtCyAuR3Us Check it out.]]

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** Q's move set moveset lacks variety, but makes great use of the parrying system and defensive strategies. Some of his attacks, if timed well, combo in ''very'' unexpected ways. [[https://www.youtube.com/watch?v=mEtCyAuR3Us Check it out.]]
28th Jan '16 4:17:51 AM StreamofConsciousness
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* DifficultButAwesome: Mastering the parrying mechanic can make a huge difference.

to:

* DifficultButAwesome: Mastering the parrying mechanic can make a huge difference. That goes double for red parrying, which involves blocking and ''then'' parrying parts of multi-hit attacks.


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** Necro's seemingly slow, awkward moves make him potentially nigh unstoppable when his opponent is in the corner. [[https://www.youtube.com/watch?v=ql6s06ecSQ0 The high-level strategies must be seen to be believed.]]
** If timed well, Oro's juggling combos can completely shut down a match.
** With good charge partitioning and buffering, Urien's tackles and Aegis Reflectors can completely overwhelm a cornered opponent.
** Q's move set lacks variety, but makes great use of the parrying system and defensive strategies. Some of his attacks, if timed well, combo in ''very'' unexpected ways. [[https://www.youtube.com/watch?v=mEtCyAuR3Us Check it out.]]
** The same can be said for Hugo. [[https://www.youtube.com/watch?v=GK3szwKq4Qs Mastery of the parrying system and devastating throws and anti-airs go a long way, indeed]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.StreetFighterIII