History Videogame / SonicUnleashed

18th Jul '16 10:06:55 PM BobRiddle
Is there an issue? Send a Message

Added DiffLines:

* FamilyUnfriendlyViolence: ''Super Sonic'' struggling and getting forcibly de-powered by being electrocuted and having the Chaos Emeralds ripped from his body then drained. What really makes the scene disturbing is how Sonic is screaming in agony as this happens.
** Plus, Sonic slamming through Dark Gaia's eyes, causing them to spurt geysers of green blood. This is why the game was rated E10+.
12th Jul '16 5:24:26 AM longWriter
Is there an issue? Send a Message


* SmallAnnoyingCreature: Chip in the Wii version. He is much less so in the [=PS3=]60 version, since he only speaks up during gameplay if you walk into an assist icon, thus reducing the StopHelpingMe quotient. His cutscene antics are actually pretty funny most of the time.

to:

* SmallAnnoyingCreature: Chip in the Wii version. He is much less so in the [=PS3=]60 version, since he only speaks up during gameplay if you walk into an assist icon, thus reducing the StopHelpingMe AnnoyingVideoGameHelper quotient. His cutscene antics are actually pretty funny most of the time.
11th Jun '16 7:28:58 AM Austin
Is there an issue? Send a Message

Added DiffLines:

* PrimalChestPound: Sonic will do this whenever you get an A rank on a werehog stage.
4th Jun '16 9:54:06 PM nombretomado
Is there an issue? Send a Message


* BossOnlyLevel: Savannah Citadel, a full level in the [=PS3=]60 version, is only used in the Wii and PS2 version for the Egg Beetle boss.

to:

* BossOnlyLevel: Savannah Citadel, a full level in the [=PS3=]60 version, is only used in the Wii and PS2 [=PS2=] version for the Egg Beetle boss.



** Sonic becomes one here, instead of being the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/PS2's case) and keeps his speed and enough strength to destroy robots.

to:

** Sonic becomes one here, instead of being the usual FragileSpeedster[=/=]GlassCannon, since he only loses rings proportional to his ring count upon being hit (or down to the previous level, in the Wii/PS2's Wii/[=PS2=]'s case) and keeps his speed and enough strength to destroy robots.



* OneHitPointWonder: Averted, he loses rings proportional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/PS2 version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).

to:

* OneHitPointWonder: Averted, he loses rings proportional to his ring count when he gets hit in this game, with 20 rings being the minimum amount lost. The Wii/PS2 Wii/[=PS2=] version drops you to the previous level instead (60, 30, or 0 rings, if you had 90+, 60-90, and 30-60 respectively).



* RPGElements: The [=PS3=]/Xbox 360 version has them, where you can collect crystals to earn EXP, which you can then dump into various skills for both Hedgehog and Werehog to improve their abilities (with much more emphasis on the Werehog). The Wii/PS2 has a simplified version in the form of Dark Gaia Force, which automatically improves the Werehog's abilities at set intervals of Force collected.

to:

* RPGElements: The [=PS3=]/Xbox 360 version has them, where you can collect crystals to earn EXP, which you can then dump into various skills for both Hedgehog and Werehog to improve their abilities (with much more emphasis on the Werehog). The Wii/PS2 Wii/[=PS2=] has a simplified version in the form of Dark Gaia Force, which automatically improves the Werehog's abilities at set intervals of Force collected.



** The final unlockable video (at least in the PS2/Wii version) is clearly based on a scene from [[spoiler: WesternAnimation/KungFuPanda.]]

to:

** The final unlockable video (at least in the PS2/Wii [=PS2=]/Wii version) is clearly based on a scene from [[spoiler: WesternAnimation/KungFuPanda.]]



* YourSizeMayVary: In the [=PS3=]/Xbox 360 versions, the Dark Guardian is the same size as the Werehog. He's almost the size of a Titan in the PS2/Wii versions.

to:

* YourSizeMayVary: In the [=PS3=]/Xbox 360 versions, the Dark Guardian is the same size as the Werehog. He's almost the size of a Titan in the PS2/Wii [=PS2=]/Wii versions.
28th May '16 8:25:27 PM nombretomado
Is there an issue? Send a Message


Oddly, it turned out that ''Unleashed'' was for all intents and purposes two games -- the version released on [=Xbox=] 360 and [=PlayStation 3=] was developed by Sonic Team while the PlayStation 2 and Wii versions were developed by handheld ''Sonic'' developer Dimps. While they all share the same story, similar gameplay mechanics, and level names, the actual design of the levels, as well as the way the player progresses from one to the next, is completely different between the two versions. The Wii and [=PS2=] versions have many more Werehog levels, but to compensate each level is much shorter. There's also a 2D version for mobile phones by Creator/{{Gameloft}}.

to:

Oddly, it turned out that ''Unleashed'' was for all intents and purposes two games -- the version released on [=Xbox=] 360 and [=PlayStation 3=] was developed by Sonic Team while the PlayStation [=PlayStation=] 2 and Wii versions were developed by handheld ''Sonic'' developer Dimps. While they all share the same story, similar gameplay mechanics, and level names, the actual design of the levels, as well as the way the player progresses from one to the next, is completely different between the two versions. The Wii and [=PS2=] versions have many more Werehog levels, but to compensate each level is much shorter. There's also a 2D version for mobile phones by Creator/{{Gameloft}}.
25th May '16 5:17:59 PM nombretomado
Is there an issue? Send a Message


* BossOnlyLevel: Savannah Citadel, a full level in the PS360 version, is only used in the Wii and PS2 version for the Egg Beetle boss.

to:

* BossOnlyLevel: Savannah Citadel, a full level in the PS360 [=PS3=]60 version, is only used in the Wii and PS2 version for the Egg Beetle boss.



* ConsultingMisterPuppet: An NPC, Wentos, in the PS3/360 version of the game, has a Chao puppet that helps him overcome his shyness and generally speaks for him while he is still too shy to interact with others.

to:

* ConsultingMisterPuppet: An NPC, Wentos, in the PS3/360 [=PS3=]/360 version of the game, has a Chao puppet that helps him overcome his shyness and generally speaks for him while he is still too shy to interact with others.



* CutSong: The Wii/PS2 version misses out on both Savannah Citadel tracks, as well as the level ''and'' hub themes for Empire City. The 360/PS3 version doesn't include the full length Gaia Gate theme, which only appears in a very short cut-scene in the HD consoles version.
* DamnYouMuscleMemory: If you've trained yourself to instinctively press the jump button in midair near an enemy, you may have to readjust yourself, since the homing attack was moved to share the same button as the boost in the PS3/Xbox 360 versions.

to:

* CutSong: The Wii/PS2 Wii/[=PS2=] version misses out on both Savannah Citadel tracks, as well as the level ''and'' hub themes for Empire City. The 360/PS3 360/[=PS3=] version doesn't include the full length Gaia Gate theme, which only appears in a very short cut-scene in the HD consoles version.
* DamnYouMuscleMemory: If you've trained yourself to instinctively press the jump button in midair near an enemy, you may have to readjust yourself, since the homing attack was moved to share the same button as the boost in the PS3/Xbox [=PS3=]/Xbox 360 versions.



** In Eggmanland on the PS3 and Xbox 360 version, if you attempt doing the second Werehog segment (the balance beam pipes) as the Hedgehog, the path to the next area will be blocked by a laser grid with an extra life in front of it.

to:

** In Eggmanland on the PS3 [=PS3=] and Xbox 360 version, if you attempt doing the second Werehog segment (the balance beam pipes) as the Hedgehog, the path to the next area will be blocked by a laser grid with an extra life in front of it.



* GottaCatchEmAll: You have to collect medals, save people from spiritual possession, and gain powerup items to advance in the stages in the PS3/Xbox 360 version. This is simplified in the Wii/Playstation 2 version, where you only need to beat the stages and required missions and talk to the right people.

to:

* GottaCatchEmAll: You have to collect medals, save people from spiritual possession, and gain powerup items to advance in the stages in the PS3/Xbox [=PS3=]/Xbox 360 version. This is simplified in the Wii/Playstation 2 version, where you only need to beat the stages and required missions and talk to the right people.



* LoadsAndLoadsOfLoading: It's usually bearable, but it gets particularly bad when you have to switch between Hedgehog and Werehog modes for [[NintendoHard Eggmanland]] on the PS3 and Xbox 360 version, as the game has to load up a new Sonic and respective assets ''midstage'' every time you switch.[[note]]Five times, to be exact.[[/note]]
* LoadingScreen: In the HD versions (when switching between day and night), the Xbox 360 version focuses more on Sonic's transformation, whereas the PS3 verion has a medallion switching between it's sun and the moon sides.

to:

* LoadsAndLoadsOfLoading: It's usually bearable, but it gets particularly bad when you have to switch between Hedgehog and Werehog modes for [[NintendoHard Eggmanland]] on the PS3 [=PS3=] and Xbox 360 version, as the game has to load up a new Sonic and respective assets ''midstage'' every time you switch.[[note]]Five times, to be exact.[[/note]]
* LoadingScreen: In the HD versions (when switching between day and night), the Xbox 360 version focuses more on Sonic's transformation, whereas the PS3 verion [=PS3=] version has a medallion switching between it's sun and the moon sides.



* RPGElements: The PS3/Xbox 360 version has them, where you can collect crystals to earn EXP, which you can then dump into various skills for both Hedgehog and Werehog to improve their abilities (with much more emphasis on the Werehog). The Wii/PS2 has a simplified version in the form of Dark Gaia Force, which automatically improves the Werehog's abilities at set intervals of Force collected.

to:

* RPGElements: The PS3/Xbox [=PS3=]/Xbox 360 version has them, where you can collect crystals to earn EXP, which you can then dump into various skills for both Hedgehog and Werehog to improve their abilities (with much more emphasis on the Werehog). The Wii/PS2 has a simplified version in the form of Dark Gaia Force, which automatically improves the Werehog's abilities at set intervals of Force collected.



* SmallAnnoyingCreature: Chip in the Wii version. He is much less so in the PS360 version, since he only speaks up during gameplay if you walk into an assist icon, thus reducing the StopHelpingMe quotient. His cutscene antics are actually pretty funny most of the time.

to:

* SmallAnnoyingCreature: Chip in the Wii version. He is much less so in the PS360 [=PS3=]60 version, since he only speaks up during gameplay if you walk into an assist icon, thus reducing the StopHelpingMe quotient. His cutscene antics are actually pretty funny most of the time.



* UnmovingPlaid: It's ''very'' subtle, but in the PS360 version, a static swirly vapor-like texture can be seen through [[EldritchAbomination Dark Gaia's creatures.]]

to:

* UnmovingPlaid: It's ''very'' subtle, but in the PS360 [=PS3=]60 version, a static swirly vapor-like texture can be seen through [[EldritchAbomination Dark Gaia's creatures.]]



* YourSizeMayVary: In the PS3/Xbox 360 versions, the Dark Guardian is the same size as the Werehog. He's almost the size of a Titan in the PS2/Wii versions.

to:

* YourSizeMayVary: In the PS3/Xbox [=PS3=]/Xbox 360 versions, the Dark Guardian is the same size as the Werehog. He's almost the size of a Titan in the PS2/Wii versions.
16th May '16 8:11:47 AM LostInOblivion
Is there an issue? Send a Message


** Hell, even the Wii/[=PS2=] version's quite a sight to see, particularly the Gaia Gates.

to:

** Hell, Heck, even the Wii/[=PS2=] version's quite a sight to see, particularly the Gaia Gates.
9th Apr '16 12:58:42 PM Silverblade2
Is there an issue? Send a Message


* CircusOfFear: Eggmanland.



* EasterEgg[=/=]FreezeFrameBonus[=/=]ConsoleCameo:

to:

* EasterEgg[=/=]FreezeFrameBonus[=/=]ConsoleCameo:EasterEgg:



* GraffitiTown: Skyscraper Scamper, Rooftop Run, Arid Sands, Windmill Isle.
* GreenHillZone: Windmill Isle and Savannah Citadel.



* MacrossMissileMassacre[=/=]MoreDakka: Eggman pulls this off in the intro movie, trying to catch Sonic.

to:

* MacrossMissileMassacre[=/=]MoreDakka: MacrossMissileMassacre: Eggman pulls this off in the intro movie, trying to catch Sonic.



* [[OneManArmy One Hedgehog Army]]

to:

* [[OneManArmy One Hedgehog Army]]%%* OneManArmy



* PalmtreePanic: Jungle Joyride.



* [[RubberMan Rubber Hog]]: Sonic's Werehog form has arms that can stretch.

to:

* [[RubberMan Rubber Hog]]: RubberMan: Sonic's Werehog form has arms that can stretch.



* ShiftingSandLand: Arid Sands.



* SlippySlideyIceWorld: Cool Edge.



* VideoGameSettings:
** CircusOfFear [=/=] EternalEngine [=/=] LethalLavaLand [=/=] '''MarathonLevel''': Eggmanland.
** GraffitiTown: Skyscraper Scamper, Rooftop Run, Arid Sands, Windmill Isle.
** GreenHillZone: Windmill Isle and Savannah Citadel.
** PalmtreePanic [=/=] JungleJapes [=/=] TempleOfDoom: Jungle Joyride.
** ShiftingSandLand: Arid Sands.
** SlippySlideyIceWorld: Cool Edge.
** {{Wutai}}: Dragon Road.


Added DiffLines:

* {{Wutai}}: Dragon Road.
9th Apr '16 12:53:25 PM Silverblade2
Is there an issue? Send a Message


* FanRemake: As a GameMod for ''VideoGame/SonicGenerations'', which ports over the levels of the day stages only and addressing much of the complaints about the original (no {{Padding}}, no TrialAndErrorGameplay, better controls, etc.)

to:

* FakeLongevity:
** WordOfGod has it that the Werehog was added, among other things, to increase the length of the game, a job it is a ''bit'' too good at (a typical Werehog level is about three times the duration of a Sonic level). There are also segments near the end of the HD versions where a typical player will probably have to go out and constantly replay the levels for Sun or Moon Medals in order to unlock the next stage. [[spoiler:120 Sun Medals to unlock daytime Jungle Joyride? Ouch.]]
** This is also present in the [=Wii/PS2=] version, where (after beating the game) players may need to grind for medals in order to unlock Gaia Gate puzzles, which will allow them to unlock extra levels.
* FanRemake: As a GameMod for ''VideoGame/SonicGenerations'', which ports over the levels of the day stages only and addressing much of the complaints about the original (no {{Padding}}, FakeLongevity, no TrialAndErrorGameplay, better controls, etc.)
21st Mar '16 10:52:33 AM eroock
Is there an issue? Send a Message


-->''Sonic is on a race against time to save the world... and himself!''

to:

-->''Sonic
->''"Sonic
is on a race against time to save the world... and himself!''
himself!"''
This list shows the last 10 events of 194. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SonicUnleashed