History Videogame / SonicTheHedgehog

5th Apr '13 4:21:01 PM WaxingName
Is there an issue? Send a Message


Temporary index check

to:

Temporary index check[[redirect:Franchise/SonicTheHedgehog]]
5th Apr '13 4:20:37 PM WaxingName
Is there an issue? Send a Message


[[redirect:Franchise/SonicTheHedgehog]]

to:

[[redirect:Franchise/SonicTheHedgehog]]Temporary index check
5th Apr '13 4:15:15 PM WaxingName
Is there an issue? Send a Message


[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/sonic_the_hedgehog_title_screen.png]]
[[caption-width-right:330:''SuperSpeed!'' ''[[SceneryPorn Super Graphics!]]'' ''[[MascotWithAttitude Super Attitude!]]'']]

->''Get ready for the Sonic Boom. Think Fast. C'mon faster. Because here comes SonicTheHedgehog[[TradeSnark ]]. He's the [[SuperSpeed fastest critter the world has ever seen]], and he's a hedgehog with [[MascotWithAttitude major attitude]]. Watch him smirk in the face of danger as he blazes his way through [[GreenHillZone hilly pastures]], [[DownTheDrain underwater]] [[BeneathTheEarth caverns]], [[LethalLavaLand marble]] [[RuinsForRuinsSake ruins]], strange cities and a [[EternalEngine cybernetic world of]] [[MechaMooks enemies]] in a race to save [[WoodlandCreatures his buddies]]. Sonic's got everything a hedgehog could ever want: tricks, gadgets and speed. So don't blink or you just might miss him.''
-->-- Magazine Ad [[http://s.ecrater.com/stores/236921/4f0a53afe3f4f_236921b.jpg for the game.]]

''If you were looking for the 2006 game of the same name, click [[VideoGame/SonicTheHedgehog2006 here]].''

The game that started it all. The game that marked the beginning of {{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise and one of the most iconic games of the [[SixteenBitEra 16-bit era]]...[[MyFriendsAndZoidberg and]] its 8-Bit counterpart, both released in 1991.

At the beginning of the story, [[BigBad Dr. Ivo "Eggman" Robotnik]] has just gone mad (or maybe he already was) and is stuffing the tiny, innocent animals of South Island into his army of robots known as "Badniks." By building up his army and gaining control of the (then) six powerful Chaos Emeralds, domination of this island and the construction of his dream base [[AmusementParkOfDoom "Eggmanland"]] might just be in his hands. Unfortunately for Robotnik, there's one problem. A problem that has blue fur, stands a little over three feet tall, is really quick on his feet, and possesses an "attitude" that will drive foes insane: Sonic the Hedgehog.

Indeed, Sonic is far too fast and too big to be stuffed into a Badnik shell, but thanks to his sense of doing the right thing, he's not gonna just pretend nothing is happening. With only his razor sharp quills and SuperSpeed as his weapons, Sonic makes it his mission to free his less humanoid pals and beat Robotnik to the Emeralds, all before confronting the mad doctor himself.

On a side note, this game received an [[SonicTheHedgehogPromoComic obscure tie-in comic]], which provides a very offbeat origin story for our spike haired hero.
----
[[AC:The [[The16bitEraOfConsoleVideoGames 16-Bit]] Version]]

The first, and mostly considered canonical, version, released for the [[SegaGenesis Sega Mega Drive/Genesis]].

It practically introduced super speed to the [[PlatformGame platforming genre]] with its eponymous character, which the designers took advantage of by adding obstacles such as loops and slopes. In addition to praise for its innovative gameplay, gamers were also astonished by the impressive graphics, as well as the catchy soundtrack by Masato Nakamura of the Japanese pop group Dreams Come True.

''Sonic the Hedgehog'' put the Genesis on the map and was a catalyst for the console dethroning the mighty Creator/{{Nintendo}} with a 65% market share over the SuperNintendoEntertainmentSystem during the 16-bit consolewars.

The Chaos Emeralds in this version are obtained via entering the Special Stages and collecting one without hitting the "GOAL" bumper.
----
!! Tropes used by this version:
* ActionBomb: [[ExactlyWhatItSaysOnTheTin Bombs]].
* AdvancingWallOfDoom: The lava flow section in Marble Zone Act 2.
* AirborneMook: Buzz Bombers. Thankfully, they flew low enough to be easily dispatched.
* BonusStageCollectables: There are six [[BonusStage Special Stages]] each leading to a Chaos Emerald, with ten chances to enter Special Stage. If all of them are collected in a single playthrough, the ending is changed slightly.
* BookEnds: The game's story begins and ends in Green Hill Zone. The same goes to the end credits.
* CharacterTitle
* CheckPointStarvation: The only checkpoint in the whole Star Light Zone is set before the stage's boss.
* ComicBookAdaptation: The aforementioned [[SonicTheHedgehogPromoComic Promo Comic tie-in]], which was also included in some older comic books, as well as magazines like ''Sega Visions'' and ''Disney Adventures''.
** Issues 10 and 11 of the ''Comicbook/SonicX'' comic book featured a two-part story to [[MilestoneCelebration commemorate the game's 15th anniversary]], in which Dr. Eggman traps Sonic, Tails, Knuckles, Amy, Rouge, Cream, Cheese, and Vanilla in a virtual reality world resembling the levels from this game. More recently, the first half of the Genesis arc in [[Comicbook/SonicTheHedgehog the regular Sonic comic]], featured in issues 226 and 227, depict Sonic, Sally, Antione, and Rotor making their way through the game's stages.
* ConvectionSchmonvection: In Marble Zone, Sonic can get within mere inches of boiling hot lava without breaking a sweat. In fact, if an animal is freed from a badnik, such as a seal, they'll hop or swim ''right through the lava''!
* CreditsMedley: Embraced here. The 8-bit version has a mostly original piece of music with just a snippet of the Green Hill BGM.
* DummiedOut: A boulder chase in Green Hill Zone; in the final version, the boulder sprites were only used for Robotnik's wrecking ball contraption.
* EarlyInstallmentWeirdness: There are several things that sets this apart from the later titles in the series:
** The Spin Dash doesn't exist[[note]]in the original Genesis game; ''SonicJam'' for the SegaSaturn and ''Sonic Genesis'' for the GameBoyAdvance added an option to use it[[/note]].
** With the exception for the Final Zone, there are three rather than two Acts per Zone. This can make them seem overly long to someone who played later games first.
** Getting 50,000 points doesn't grant an extra life in the original revision (which is probably the one you played).
** There are two zones (Marble and Labyrinth) that you couldn't just rush through and had to go really slow.
** The same badniks appear in multiple levels, instead of each level having its own unique set.
** There are only six Chaos Emeralds to collect, and you can't turn into [[SuperMode Super Sonic]].
** There's a speed cap when you're running, as long as you hold forward; rolling is usually the only way to move faster.
* EstablishingCharacterMoment: Just look at the page image. The intro establishes Sonic as our MascotWithAttitude.
* EverythingTryingToKillYou: Scrap Brain Zone, big time.
* GameBreakingBug:
** If Sonic is going too fast as he is rolling through the tunnels on Green Hill Zone Act 1, [[http://www.youtube.com/watch?v=BcIZryqkU44 he will reach the bottom of the screen and die]] as if it were a BottomlessPit.
** At the end of Labyrinth Zone Acts 1 and 2, if Sonic rolls after passing the end of level signpost, [[http://www.youtube.com/watch?v=PGNm9Ah4Gl4 he falls off screen]] and the game ''crashes''.
** At the end of the final boss fight, it is possible to hit him as his defeat animation is playing. This sets his health counter from 0 to ''[[PowersOfTwoMinusOne 255]]'', making the fight {{unwinnable}}.
*** It's also possible to [[KaizoTrap jump into the bottomless pit after you defeat the boss]]. Later games would put an invisible block in places like that.
* TheGoomba: Motobugs. They're not the most common of enemies, but a Motobug is the first enemy you see, and they pose about as much of a threat as actual Goombas.
* GreenHillZone: The TropeNamer.
* InvincibilityPowerUp: Smash a monitor with three stars in it for temporary invincibility. Sparkly stars trail behind Sonic while the effect is active.
* InvincibleMinorMinion: The Bomb-Bots from the Star Light and Scrap Brain Zones. Even if Sonic has invincibility himself, he just passes straight through them.
* LethalLavaLand: Marble Zone.
* MercyInvincibility: Present, but the "spike bug" could get around it. If you land on a set of [[SpikesOfDoom spikes]], you take more damage if the knock back sends you into another set. This was because the MercyInvincibility only activated when Sonic landed on the ground after taking damage. This was fixed in ports and sequels.
** "Spike bug" is in quotation marks because it seemed to be a bug, but as it turns out, it was in fact intentional. ''Why'' it was there has never been explained.
* MoodWhiplash: The sudden transition from the fast paced Green Hill Zone to the more slower Marble Zone made this for first timers in this game or for people who played later ''Sonic'' games.
* NonindicativeName: You might think that the "goal" lines in the Special Stages are... you know, your goal. Actually, they result in failure, kicking you out of the Special Stage without giving you the Chaos Emerald (though you do still get bonus points and continues for the rings you collected).
* NintendoHard: Continues have to be earned, special stages are confusing and it demands memorization of its stages.
* OrdinaryDrowningSkills: You get three warning chimes, then [[ScareChord the music changes]] [[NightmareFuel/SonicTheHedgehog and a countdown starts]]. Get out before it hits 0, or you die.
* PaletteSwap: Scrap Brain Zone Act 3 is a palette swap of Labyrinth Zone.
** Also counts as AndNowForSomethingCompletelyDifferent. Apparently, Robotnik built his high-tech factory on top of some ancient ruins he can conveniently dump people who irritate him into.
** Also has some sort of relation to DummiedOut, as they were originally going to have him drop Sonic into something unique, but ran out of time.
* PortOverdosed: Over the years, this game has been made available for:
** Three separate multi-game cartridges on the SegaGenesis.
** ''VideoGame/SonicJam'' for the SegaSaturn.
** ''Sega Smash Pack'' for the SegaDreamcast.
** ''Sonic Mega Collection Plus'' for the {{PlayStation 2}}, {{Nintendo GameCube}}, and {{Xbox}}.
** ''Sega Mega Drive/Genesis Collection'' for the [=PlayStation 2=] and {{PlayStation Portable}}.
** ''Sonic the Hedgehog Genesis'' on the GameBoyAdvance.
** ''Sonic's Ultimate Genesis/Mega Drive Collection'' for the {{PlayStation 3}} and {{Xbox 360}}.
** Via download on XboxLive, {{PlayStation Network}}, VirtualConsole, various mobile phones and iDevices.
** ''Sonic Classics Collection'' for the NintendoDS and {{Steam}}.
** ''SonicGenerations'', as an unlockable bonus on the Xbox 360 and [=PlayStation 3=] versions.
* PopStarComposer: The soundtrack was written by Masato Nakamura of the J-Pop band Dreams Come True. Some of their songs reuse themes from the games or vice versa, including the Green Hill and Star Light Zone themes.
* PressurePlate: Present in Marble Zone.
* RecycledTitle: The 3D platformer released for the PlayStation 3 and Xbox 360, which was [[FanNickname nicknamed]] ''VideoGame/SonicTheHedgehog2006'' by fans. It was also released on the series's [[MilestoneCelebration 15th anniversary]], and suffered from [[ObviousBeta major bugs]].
* RiseToTheChallenge: The drastically rising water level that makes up part of the "boss fight" in Labyrinth Zone Act 3.
* SceneryPorn: One of the game's major selling points was that its scenery was not only awesome but the fact that it could scroll past so rapidly when Sonic was at high speed helped graphically (no pun intended) demonstrate the Genesis' power. The Green Hill and Star Light Zones in particular stand out.
* ScoringPoints: In the [=REV00=] version they don't do anything. The [=REV01=] version, an UpdatedRerelease [[NoExportForYou for Japan and Korea only]], gives extra lives every 50,000 points same as the rest of the series.
* SmashingHallwayTrapsOfDoom: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Acts 1 and 2. The final boss fight was mostly this.
* SpringsSpringsEverywhere: The yellow springs give Sonic a good jump height or boost, while the red ones launch him skyward. The Spring Yard Zone has tons of springs all over the place as the level's gimmick.
* SprintShoes: Smash a monitor with a shoe in it for temporarily increased acceleration and speed. Sonic's trademark is the ability to move at high speed, but this takes it to another level.
* SuspiciouslySimilarSong: Marble Zone is "[[http://www.youtube.com/watch?v=-5-GD8YeObE Music to Watch Girls By]]" lifted nearly note for note.
* TheStinger: Beat the game without collecting all the Chaos Emeralds, and you will see Robotnik over a "Try Again" sign, juggling those you didn't get. If you get the good ending, Eggman will furiously jump on a "The End" sign instead.
* TrapDoor: Plenty of them in Scrap Brain Zone.
* WhackAMonster: The final boss.
* WhatCouldHaveBeen: The original stage setup for Sonic to run through was Green Hill, Labyrinth, Marble, Star Light, Spring Yard, and finally Scrap Brain. The reason everything between Green Hill and Scrap Brain was changed wasn't because of its pacing, but rather due how Labyrinth would be too hard for a second level.
----
[[AC:The 8-Bit Version]]
[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/son1_00_7704.gif]]

Released for the SegaMasterSystem and GameGear. It wasn't so much a port as it was a unique alternative to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).

Unlike its 16-bit counterpart, Chaos Emeralds are obtained through one of the first two Acts in each zone. The Special Stages are only for extra lives and continues.
----
!! Tropes used by this version:
* AirborneAircraftCarrier: Sky Base Zone.
* AutoScrollingLevel: Act 2 of the Bridge Zone.
* TheDevTeamThinksOfEverything: Normally if a player beats an act under 30 seconds, they will get a 30,000 point bonus. But if some player by chance manages to beat a zone in 20 seconds flat (only possible in Green Hill Zone Act 1), you'll get a jaw-dropping 200,000 point bonus. Beat Sky Base Act 2 in ''under'' 20 seconds? 300,000 point bonus for you!
* ExactlyWhatItSaysOnTheTin: Jungle Zone and Bridge Zone. Exactly what they sound like.
* JungleJapes: [[ExactlyWhatItSaysOnTheTin Jungle Zone]].
* RatchetScrolling / RiseToTheChallenge: In the Master System version only, Jungle Zone Act 2. If you jump up to the next platform, you can't jump back down without dying.
* ScoringPoints: They don't do anything, though.
* UniqueEnemy: There are two enemies that appear only once. There is a single Burrobot, found in Labyrinth Zone Act 2, and a single Bomb, found in Sky Base Zone Act 2.
----
!! Tropes used by both versions:
* BossOnlyLevel:
** Final Zone is the only "true" BossOnlyLevel in the 16-bit version, as Act 3 of every other Zone has some land and enemies before the boss.
** Sky Base Zone Act 3 (also the final zone) in the 8-bit version.
* DownTheDrain: Labyrinth Zone.
* DubNameChange: "Eggman" to "Ivo Robotnik". ''VideoGame/SonicAdventure'' used both names by explaining that Eggman is his nickname, while Ivo Robotnik is his actual name.
* EarlyInstallmentWeirdness: Both games have no Spin Dash, no Super Sonic, and only six Chaos Emeralds. Additionally, while the 16-bit version utilized the classic "get Chaos Emeralds from Special Stages" mechanic, the 8-bit version has a freestanding Emerald hidden somewhere in one of the first twoAacts of each Zone.
* EternalEngine: Scrap Brain Zone.
* GreenHillZone: TropeNamer.
* KidHero: Since ''SonicGenerations'', it is considered canon that Sonic in this game is 10 years old.
* MascotWithAttitude: TropeNamer, and the [[FollowTheLeader inspiration for dozens of knock-offs]], very few of whom actually had good games.
* OxygenatedUnderwaterBubbles: Present throughout Labyrinth Zone and Act 3 of Scrap Brain in the 16-bit version. The bubbles appear to generate less often in the latter.
* PinballZone: The Spring Yard Zone of the Genesis game, as well as the Special Stages in both versions.
* RetCanon: Sonic was initially 15 years old in these games as established by early Sonic canon, but ''SonicGenerations'' retconned it to make him 10 years old during this time.
* RewardingVandalism: The monitors scattered throughout the game have powerups, which you get by breaking said monitors.
* SuspiciouslySimilarSong: The Scrap Brain Zone's theme in the 16-bit version sounds reminiscent of the ''Film/BladeRunner'' theme, even featuring gloriously synthesized Timpani. Meanwhile, the Scrap Brain Zone theme in the 8-bit version sounds like a Jimmy Hart Version of the Zone's theme from its 16-bit counterpart.
* TheSpiny: The Yadorin enemy has spikes on its back, making jumping useless. If Sonic rolls into one, he'll be fine.
** The Caterkiller (Nal in Japan, appears in Marble and Scrap Brain in the Genesis version) is similar, but potentially more deadly. It's a caterpillar made of purple spheres, one of which serves as a head while the rest have spikes on top. If Sonic hits it anywhere other than the head, not only does he get hurt, but the spheres it's made of [[MadeOfExplodium go flying]] and there's a chance they will hit Sonic again, probably killing him.
* OrdinaryDrowningSkills: Although at least the Labyrinth Zone has considerably more places where OxygenatedUnderwaterBubbles appear than water zones in later Sonic games.
* ThisIsADrill: A few badniks have them.
* UnderwaterRuins: Labyrinth Zone.
* VillainExitStageLeft: Eggman always flies away everytime you defeat him. But, at the end of the 16-bit version, you get the chance to [[NoNonsenseNemesis destroy his escape pod and leave him for dead.]] In the 8-bit version, Sonic will do it in a cutscene at the end.
* WarmUpBoss: The first boss in both games. In the Genesis version, it's a contraption that swings a wrecking ball back and forth, but it's rather easy to avoid. The 8-Bit version is even easier, with Robotnik floating in his regular Eggmobile to the edge of a screen, descending to ground level, and [[CollisionDamage trying to ram into you]]. The GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Robotnik and defeat him before he even gets the chance to attack you.
----

to:

[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/sonic_the_hedgehog_title_screen.png]]
[[caption-width-right:330:''SuperSpeed!'' ''[[SceneryPorn Super Graphics!]]'' ''[[MascotWithAttitude Super Attitude!]]'']]

->''Get ready for the Sonic Boom. Think Fast. C'mon faster. Because here comes SonicTheHedgehog[[TradeSnark ]]. He's the [[SuperSpeed fastest critter the world has ever seen]], and he's a hedgehog with [[MascotWithAttitude major attitude]]. Watch him smirk in the face of danger as he blazes his way through [[GreenHillZone hilly pastures]], [[DownTheDrain underwater]] [[BeneathTheEarth caverns]], [[LethalLavaLand marble]] [[RuinsForRuinsSake ruins]], strange cities and a [[EternalEngine cybernetic world of]] [[MechaMooks enemies]] in a race to save [[WoodlandCreatures his buddies]]. Sonic's got everything a hedgehog could ever want: tricks, gadgets and speed. So don't blink or you just might miss him.''
-->-- Magazine Ad [[http://s.ecrater.com/stores/236921/4f0a53afe3f4f_236921b.jpg for the game.]]

''If you were looking for the 2006 game of the same name, click [[VideoGame/SonicTheHedgehog2006 here]].''

The game that started it all. The game that marked the beginning of {{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise and one of the most iconic games of the [[SixteenBitEra 16-bit era]]...[[MyFriendsAndZoidberg and]] its 8-Bit counterpart, both released in 1991.

At the beginning of the story, [[BigBad Dr. Ivo "Eggman" Robotnik]] has just gone mad (or maybe he already was) and is stuffing the tiny, innocent animals of South Island into his army of robots known as "Badniks." By building up his army and gaining control of the (then) six powerful Chaos Emeralds, domination of this island and the construction of his dream base [[AmusementParkOfDoom "Eggmanland"]] might just be in his hands. Unfortunately for Robotnik, there's one problem. A problem that has blue fur, stands a little over three feet tall, is really quick on his feet, and possesses an "attitude" that will drive foes insane: Sonic the Hedgehog.

Indeed, Sonic is far too fast and too big to be stuffed into a Badnik shell, but thanks to his sense of doing the right thing, he's not gonna just pretend nothing is happening. With only his razor sharp quills and SuperSpeed as his weapons, Sonic makes it his mission to free his less humanoid pals and beat Robotnik to the Emeralds, all before confronting the mad doctor himself.

On a side note, this game received an [[SonicTheHedgehogPromoComic obscure tie-in comic]], which provides a very offbeat origin story for our spike haired hero.
----
[[AC:The [[The16bitEraOfConsoleVideoGames 16-Bit]] Version]]

The first, and mostly considered canonical, version, released for the [[SegaGenesis Sega Mega Drive/Genesis]].

It practically introduced super speed to the [[PlatformGame platforming genre]] with its eponymous character, which the designers took advantage of by adding obstacles such as loops and slopes. In addition to praise for its innovative gameplay, gamers were also astonished by the impressive graphics, as well as the catchy soundtrack by Masato Nakamura of the Japanese pop group Dreams Come True.

''Sonic the Hedgehog'' put the Genesis on the map and was a catalyst for the console dethroning the mighty Creator/{{Nintendo}} with a 65% market share over the SuperNintendoEntertainmentSystem during the 16-bit consolewars.

The Chaos Emeralds in this version are obtained via entering the Special Stages and collecting one without hitting the "GOAL" bumper.
----
!! Tropes used by this version:
* ActionBomb: [[ExactlyWhatItSaysOnTheTin Bombs]].
* AdvancingWallOfDoom: The lava flow section in Marble Zone Act 2.
* AirborneMook: Buzz Bombers. Thankfully, they flew low enough to be easily dispatched.
* BonusStageCollectables: There are six [[BonusStage Special Stages]] each leading to a Chaos Emerald, with ten chances to enter Special Stage. If all of them are collected in a single playthrough, the ending is changed slightly.
* BookEnds: The game's story begins and ends in Green Hill Zone. The same goes to the end credits.
* CharacterTitle
* CheckPointStarvation: The only checkpoint in the whole Star Light Zone is set before the stage's boss.
* ComicBookAdaptation: The aforementioned [[SonicTheHedgehogPromoComic Promo Comic tie-in]], which was also included in some older comic books, as well as magazines like ''Sega Visions'' and ''Disney Adventures''.
** Issues 10 and 11 of the ''Comicbook/SonicX'' comic book featured a two-part story to [[MilestoneCelebration commemorate the game's 15th anniversary]], in which Dr. Eggman traps Sonic, Tails, Knuckles, Amy, Rouge, Cream, Cheese, and Vanilla in a virtual reality world resembling the levels from this game. More recently, the first half of the Genesis arc in [[Comicbook/SonicTheHedgehog the regular Sonic comic]], featured in issues 226 and 227, depict Sonic, Sally, Antione, and Rotor making their way through the game's stages.
* ConvectionSchmonvection: In Marble Zone, Sonic can get within mere inches of boiling hot lava without breaking a sweat. In fact, if an animal is freed from a badnik, such as a seal, they'll hop or swim ''right through the lava''!
* CreditsMedley: Embraced here. The 8-bit version has a mostly original piece of music with just a snippet of the Green Hill BGM.
* DummiedOut: A boulder chase in Green Hill Zone; in the final version, the boulder sprites were only used for Robotnik's wrecking ball contraption.
* EarlyInstallmentWeirdness: There are several things that sets this apart from the later titles in the series:
** The Spin Dash doesn't exist[[note]]in the original Genesis game; ''SonicJam'' for the SegaSaturn and ''Sonic Genesis'' for the GameBoyAdvance added an option to use it[[/note]].
** With the exception for the Final Zone, there are three rather than two Acts per Zone. This can make them seem overly long to someone who played later games first.
** Getting 50,000 points doesn't grant an extra life in the original revision (which is probably the one you played).
** There are two zones (Marble and Labyrinth) that you couldn't just rush through and had to go really slow.
** The same badniks appear in multiple levels, instead of each level having its own unique set.
** There are only six Chaos Emeralds to collect, and you can't turn into [[SuperMode Super Sonic]].
** There's a speed cap when you're running, as long as you hold forward; rolling is usually the only way to move faster.
* EstablishingCharacterMoment: Just look at the page image. The intro establishes Sonic as our MascotWithAttitude.
* EverythingTryingToKillYou: Scrap Brain Zone, big time.
* GameBreakingBug:
** If Sonic is going too fast as he is rolling through the tunnels on Green Hill Zone Act 1, [[http://www.youtube.com/watch?v=BcIZryqkU44 he will reach the bottom of the screen and die]] as if it were a BottomlessPit.
** At the end of Labyrinth Zone Acts 1 and 2, if Sonic rolls after passing the end of level signpost, [[http://www.youtube.com/watch?v=PGNm9Ah4Gl4 he falls off screen]] and the game ''crashes''.
** At the end of the final boss fight, it is possible to hit him as his defeat animation is playing. This sets his health counter from 0 to ''[[PowersOfTwoMinusOne 255]]'', making the fight {{unwinnable}}.
*** It's also possible to [[KaizoTrap jump into the bottomless pit after you defeat the boss]]. Later games would put an invisible block in places like that.
* TheGoomba: Motobugs. They're not the most common of enemies, but a Motobug is the first enemy you see, and they pose about as much of a threat as actual Goombas.
* GreenHillZone: The TropeNamer.
* InvincibilityPowerUp: Smash a monitor with three stars in it for temporary invincibility. Sparkly stars trail behind Sonic while the effect is active.
* InvincibleMinorMinion: The Bomb-Bots from the Star Light and Scrap Brain Zones. Even if Sonic has invincibility himself, he just passes straight through them.
* LethalLavaLand: Marble Zone.
* MercyInvincibility: Present, but the "spike bug" could get around it. If you land on a set of [[SpikesOfDoom spikes]], you take more damage if the knock back sends you into another set. This was because the MercyInvincibility only activated when Sonic landed on the ground after taking damage. This was fixed in ports and sequels.
** "Spike bug" is in quotation marks because it seemed to be a bug, but as it turns out, it was in fact intentional. ''Why'' it was there has never been explained.
* MoodWhiplash: The sudden transition from the fast paced Green Hill Zone to the more slower Marble Zone made this for first timers in this game or for people who played later ''Sonic'' games.
* NonindicativeName: You might think that the "goal" lines in the Special Stages are... you know, your goal. Actually, they result in failure, kicking you out of the Special Stage without giving you the Chaos Emerald (though you do still get bonus points and continues for the rings you collected).
* NintendoHard: Continues have to be earned, special stages are confusing and it demands memorization of its stages.
* OrdinaryDrowningSkills: You get three warning chimes, then [[ScareChord the music changes]] [[NightmareFuel/SonicTheHedgehog and a countdown starts]]. Get out before it hits 0, or you die.
* PaletteSwap: Scrap Brain Zone Act 3 is a palette swap of Labyrinth Zone.
** Also counts as AndNowForSomethingCompletelyDifferent. Apparently, Robotnik built his high-tech factory on top of some ancient ruins he can conveniently dump people who irritate him into.
** Also has some sort of relation to DummiedOut, as they were originally going to have him drop Sonic into something unique, but ran out of time.
* PortOverdosed: Over the years, this game has been made available for:
** Three separate multi-game cartridges on the SegaGenesis.
** ''VideoGame/SonicJam'' for the SegaSaturn.
** ''Sega Smash Pack'' for the SegaDreamcast.
** ''Sonic Mega Collection Plus'' for the {{PlayStation 2}}, {{Nintendo GameCube}}, and {{Xbox}}.
** ''Sega Mega Drive/Genesis Collection'' for the [=PlayStation 2=] and {{PlayStation Portable}}.
** ''Sonic the Hedgehog Genesis'' on the GameBoyAdvance.
** ''Sonic's Ultimate Genesis/Mega Drive Collection'' for the {{PlayStation 3}} and {{Xbox 360}}.
** Via download on XboxLive, {{PlayStation Network}}, VirtualConsole, various mobile phones and iDevices.
** ''Sonic Classics Collection'' for the NintendoDS and {{Steam}}.
** ''SonicGenerations'', as an unlockable bonus on the Xbox 360 and [=PlayStation 3=] versions.
* PopStarComposer: The soundtrack was written by Masato Nakamura of the J-Pop band Dreams Come True. Some of their songs reuse themes from the games or vice versa, including the Green Hill and Star Light Zone themes.
* PressurePlate: Present in Marble Zone.
* RecycledTitle: The 3D platformer released for the PlayStation 3 and Xbox 360, which was [[FanNickname nicknamed]] ''VideoGame/SonicTheHedgehog2006'' by fans. It was also released on the series's [[MilestoneCelebration 15th anniversary]], and suffered from [[ObviousBeta major bugs]].
* RiseToTheChallenge: The drastically rising water level that makes up part of the "boss fight" in Labyrinth Zone Act 3.
* SceneryPorn: One of the game's major selling points was that its scenery was not only awesome but the fact that it could scroll past so rapidly when Sonic was at high speed helped graphically (no pun intended) demonstrate the Genesis' power. The Green Hill and Star Light Zones in particular stand out.
* ScoringPoints: In the [=REV00=] version they don't do anything. The [=REV01=] version, an UpdatedRerelease [[NoExportForYou for Japan and Korea only]], gives extra lives every 50,000 points same as the rest of the series.
* SmashingHallwayTrapsOfDoom: The most notable ones are in Marble Zone, though they make a return in Scrap Brain Acts 1 and 2. The final boss fight was mostly this.
* SpringsSpringsEverywhere: The yellow springs give Sonic a good jump height or boost, while the red ones launch him skyward. The Spring Yard Zone has tons of springs all over the place as the level's gimmick.
* SprintShoes: Smash a monitor with a shoe in it for temporarily increased acceleration and speed. Sonic's trademark is the ability to move at high speed, but this takes it to another level.
* SuspiciouslySimilarSong: Marble Zone is "[[http://www.youtube.com/watch?v=-5-GD8YeObE Music to Watch Girls By]]" lifted nearly note for note.
* TheStinger: Beat the game without collecting all the Chaos Emeralds, and you will see Robotnik over a "Try Again" sign, juggling those you didn't get. If you get the good ending, Eggman will furiously jump on a "The End" sign instead.
* TrapDoor: Plenty of them in Scrap Brain Zone.
* WhackAMonster: The final boss.
* WhatCouldHaveBeen: The original stage setup for Sonic to run through was Green Hill, Labyrinth, Marble, Star Light, Spring Yard, and finally Scrap Brain. The reason everything between Green Hill and Scrap Brain was changed wasn't because of its pacing, but rather due how Labyrinth would be too hard for a second level.
----
[[AC:The 8-Bit Version]]
[[quoteright:248:http://static.tvtropes.org/pmwiki/pub/images/son1_00_7704.gif]]

Released for the SegaMasterSystem and GameGear. It wasn't so much a port as it was a unique alternative to the 16-bit version. Due to being on weaker hardware, the high-speed element of gameplay was scaled back quite a bit, and it really didn't help the Game Gear gain an advantage over the Nintendo's GameBoy in the handheld market. Nevertheless, it's still pretty fun in its own right, and features a catchy soundtrack of its own composed by Yuzo Koshiro (with some adaptations of Nakamura's material).

Unlike its 16-bit counterpart, Chaos Emeralds are obtained through one of the first two Acts in each zone. The Special Stages are only for extra lives and continues.
----
!! Tropes used by this version:
* AirborneAircraftCarrier: Sky Base Zone.
* AutoScrollingLevel: Act 2 of the Bridge Zone.
* TheDevTeamThinksOfEverything: Normally if a player beats an act under 30 seconds, they will get a 30,000 point bonus. But if some player by chance manages to beat a zone in 20 seconds flat (only possible in Green Hill Zone Act 1), you'll get a jaw-dropping 200,000 point bonus. Beat Sky Base Act 2 in ''under'' 20 seconds? 300,000 point bonus for you!
* ExactlyWhatItSaysOnTheTin: Jungle Zone and Bridge Zone. Exactly what they sound like.
* JungleJapes: [[ExactlyWhatItSaysOnTheTin Jungle Zone]].
* RatchetScrolling / RiseToTheChallenge: In the Master System version only, Jungle Zone Act 2. If you jump up to the next platform, you can't jump back down without dying.
* ScoringPoints: They don't do anything, though.
* UniqueEnemy: There are two enemies that appear only once. There is a single Burrobot, found in Labyrinth Zone Act 2, and a single Bomb, found in Sky Base Zone Act 2.
----
!! Tropes used by both versions:
* BossOnlyLevel:
** Final Zone is the only "true" BossOnlyLevel in the 16-bit version, as Act 3 of every other Zone has some land and enemies before the boss.
** Sky Base Zone Act 3 (also the final zone) in the 8-bit version.
* DownTheDrain: Labyrinth Zone.
* DubNameChange: "Eggman" to "Ivo Robotnik". ''VideoGame/SonicAdventure'' used both names by explaining that Eggman is his nickname, while Ivo Robotnik is his actual name.
* EarlyInstallmentWeirdness: Both games have no Spin Dash, no Super Sonic, and only six Chaos Emeralds. Additionally, while the 16-bit version utilized the classic "get Chaos Emeralds from Special Stages" mechanic, the 8-bit version has a freestanding Emerald hidden somewhere in one of the first twoAacts of each Zone.
* EternalEngine: Scrap Brain Zone.
* GreenHillZone: TropeNamer.
* KidHero: Since ''SonicGenerations'', it is considered canon that Sonic in this game is 10 years old.
* MascotWithAttitude: TropeNamer, and the [[FollowTheLeader inspiration for dozens of knock-offs]], very few of whom actually had good games.
* OxygenatedUnderwaterBubbles: Present throughout Labyrinth Zone and Act 3 of Scrap Brain in the 16-bit version. The bubbles appear to generate less often in the latter.
* PinballZone: The Spring Yard Zone of the Genesis game, as well as the Special Stages in both versions.
* RetCanon: Sonic was initially 15 years old in these games as established by early Sonic canon, but ''SonicGenerations'' retconned it to make him 10 years old during this time.
* RewardingVandalism: The monitors scattered throughout the game have powerups, which you get by breaking said monitors.
* SuspiciouslySimilarSong: The Scrap Brain Zone's theme in the 16-bit version sounds reminiscent of the ''Film/BladeRunner'' theme, even featuring gloriously synthesized Timpani. Meanwhile, the Scrap Brain Zone theme in the 8-bit version sounds like a Jimmy Hart Version of the Zone's theme from its 16-bit counterpart.
* TheSpiny: The Yadorin enemy has spikes on its back, making jumping useless. If Sonic rolls into one, he'll be fine.
** The Caterkiller (Nal in Japan, appears in Marble and Scrap Brain in the Genesis version) is similar, but potentially more deadly. It's a caterpillar made of purple spheres, one of which serves as a head while the rest have spikes on top. If Sonic hits it anywhere other than the head, not only does he get hurt, but the spheres it's made of [[MadeOfExplodium go flying]] and there's a chance they will hit Sonic again, probably killing him.
* OrdinaryDrowningSkills: Although at least the Labyrinth Zone has considerably more places where OxygenatedUnderwaterBubbles appear than water zones in later Sonic games.
* ThisIsADrill: A few badniks have them.
* UnderwaterRuins: Labyrinth Zone.
* VillainExitStageLeft: Eggman always flies away everytime you defeat him. But, at the end of the 16-bit version, you get the chance to [[NoNonsenseNemesis destroy his escape pod and leave him for dead.]] In the 8-bit version, Sonic will do it in a cutscene at the end.
* WarmUpBoss: The first boss in both games. In the Genesis version, it's a contraption that swings a wrecking ball back and forth, but it's rather easy to avoid. The 8-Bit version is even easier, with Robotnik floating in his regular Eggmobile to the edge of a screen, descending to ground level, and [[CollisionDamage trying to ram into you]]. The GameGear port's low screen resolution makes it possible for Sonic to jump high enough to hurt Robotnik and defeat him before he even gets the chance to attack you.
----
[[redirect:Franchise/SonicTheHedgehog]]
29th Mar '13 3:38:16 PM mariofan1000
Is there an issue? Send a Message


* NintendoHard: There are no continues, special stages are confusing and it demands memorization of its stages.

to:

* NintendoHard: There are no continues, Continues have to be earned, special stages are confusing and it demands memorization of its stages.
29th Mar '13 3:07:11 PM Sterok
Is there an issue? Send a Message


''Sonic the Hedgehog'' put the Genesis on the map and was a catalyst for the console dethroning the mighty {{Nintendo}} with a 65% market share over the SuperNintendoEntertainmentSystem during the 16-bit consolewars.

to:

''Sonic the Hedgehog'' put the Genesis on the map and was a catalyst for the console dethroning the mighty {{Nintendo}} Creator/{{Nintendo}} with a 65% market share over the SuperNintendoEntertainmentSystem during the 16-bit consolewars.
27th Mar '13 6:30:41 AM PF
Is there an issue? Send a Message


* NintendoHard: There are no continues, special stages are confusing and it demands memorization of it's stages.

to:

* NintendoHard: There are no continues, special stages are confusing and it demands memorization of it's its stages.
13th Mar '13 1:15:23 PM mariofan1000
Is there an issue? Send a Message

Added DiffLines:

* NintendoHard: There are no continues, special stages are confusing and it demands memorization of it's stages.
25th Feb '13 4:03:32 PM WaxingName
Is there an issue? Send a Message


The game that started it all. The game that marked the beginning of {{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise...[[MyFriendsAndZoidberg and]] its 8-Bit counterpart, both released in 1991.

to:

The game that started it all. The game that marked the beginning of {{Sega}}'s beloved ''[[Franchise/SonicTheHedgehog Sonic the Hedgehog]]'' franchise...franchise and one of the most iconic games of the [[SixteenBitEra 16-bit era]]...[[MyFriendsAndZoidberg and]] its 8-Bit counterpart, both released in 1991.
17th Jan '13 7:05:16 PM WaxingName
Is there an issue? Send a Message


[[AC:The 16-Bit Version]]

to:

[[AC:The 16-Bit [[The16bitEraOfConsoleVideoGames 16-Bit]] Version]]
6th Jan '13 2:52:28 PM Kayube
Is there an issue? Send a Message


* NonindicativeName: You might think that the "goal" lines in the Special Stages are... you know, your goal. Actually, they result in failure, kicking you out of the Special Stage (though you do still get bonus points and continues for the rings you collected).

to:

* NonindicativeName: You might think that the "goal" lines in the Special Stages are... you know, your goal. Actually, they result in failure, kicking you out of the Special Stage without giving you the Chaos Emerald (though you do still get bonus points and continues for the rings you collected).
This list shows the last 10 events of 91. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SonicTheHedgehog