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Daylight Horror is a disambiguation


* DaylightHorror: There's now a Game Mode for the daylight hours, and it is just as scary as the original.
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* AscendedMeme: The 20 Dollars mode that references a meme stating that if you give the Slenderman 20 dollars while he's currently out and about and chasing you, he'll leave you alone immediately thereafter.

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* AscendedMeme: The 20 Dollars mode that references a meme stating that if you give the Slenderman Slender Man 20 dollars while he's currently out and about and chasing you, he'll leave you alone immediately thereafter.



* ApocalypticLog: The notebook pages that intell a previous between the Slenderman and one of his other potential victims.

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* ApocalypticLog: The notebook pages that intell a previous between the Slenderman Slender Man and one of his other potential victims.



* BadassInANiceSuit: This is exactly what the Slenderman himself is if we really have to tell you at this point....
* BeingWatched: After about the first or second page anyway which is exactly when the Slenderman starts chasing you.

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* BadassInANiceSuit: This is exactly what the Slenderman Slender Man himself is if we really have to tell you at this point....
* BeingWatched: After about the first or second page anyway which is exactly when the Slenderman Slender Man starts chasing you.



* DifficultyLevels: The production blog says the randomness and frequency of the BigBad's teleportations is based on these, with a max level of 7. The difficulty goes up with each page you collect or for every four minutes that you go without getting a new page, and Slendy gets less random and more frequent the higher that it goes, and this can seriously trip up new players who take too long to find the pages because they don't know their way around just yet, and it's entirely possible that Slenderman can get to the difficulty level where he can turn you around and make you look at him if he gets too close behind you after pages one and two if you take too long because of this.
* DontGoInTheWoods: Zigzagged depending on your strategy where more specifically for players who prefer to keep the Slenderman out of sight and run away from him whenever he gets too close, it's played straight, but for players who prefer to lock him in place by facing him while using the trees to block their line of sight, this trope is inverted.

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* DifficultyLevels: The production blog says the randomness and frequency of the BigBad's teleportations is based on these, with a max level of 7. The difficulty goes up with each page you collect or for every four minutes that you go without getting a new page, and Slendy gets less random and more frequent the higher that it goes, and this can seriously trip up new players who take too long to find the pages because they don't know their way around just yet, and it's entirely possible that Slenderman Slender Man can get to the difficulty level where he can turn you around and make you look at him if he gets too close behind you after pages one and two if you take too long because of this.
* DontGoInTheWoods: Zigzagged depending on your strategy where more specifically for players who prefer to keep the Slenderman Slender Man out of sight and run away from him whenever he gets too close, it's played straight, but for players who prefer to lock him in place by facing him while using the trees to block their line of sight, this trope is inverted.



* FailureIsTheOnlyOption: Collect pages? Slendy gets you. Do nothing? Slendy gets you. Find all pages? Slendy gets you, [[DoubleSubversion but you wake up the next morning realizing that you're now officially forever trapped within the woods of the game-world and likewise doomed to run for the whole rest of your life away from the Slenderman]].

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* FailureIsTheOnlyOption: Collect pages? Slendy gets you. Do nothing? Slendy gets you. Find all pages? Slendy gets you, [[DoubleSubversion but you wake up the next morning realizing that you're now officially forever trapped within the woods of the game-world and likewise doomed to run for the whole rest of your life away from the Slenderman]].Slender Man]].



* HopeSpot: Get all eight pages, and the ominous music stops. Congratulations, you beat the game and survived a close encounter with the Slenderman! Except that a few seconds later, he appears right before you once more, and this time around, there's absolutely no escape whatsoever, and even as you wake up the next day seemingly alright, just the very fact that you're ''still'' trapped within the woods afterwards easily makes for a rather horrifying DoubleSubversion of this trope.

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* HopeSpot: Get all eight pages, and the ominous music stops. Congratulations, you beat the game and survived a close encounter with the Slenderman! Slender Man! Except that a few seconds later, he appears right before you once more, and this time around, there's absolutely no escape whatsoever, and even as you wake up the next day seemingly alright, just the very fact that you're ''still'' trapped within the woods afterwards easily makes for a rather horrifying DoubleSubversion of this trope.



* InvincibleBoogeymen: The Slenderman pursues you for the entire game, and you can't fight back against him directly due to the total absence of any man-made weapons from the general gameplay mechanics, hinder him except by backing away from him with anything that's opaque currently placed in between you and him and also turning off the flashlight to reduce the on-screen static build-up rate by 50%, or even look at him or else he'll kill you within a rather short period of time, and so your one other defense's to run from him while collecting the 8 pages scattered throughout the game-map with each page collected making him more aggressive, but the real kicker's that even when you complete the sole objective of the game, [[AllForNothing Slenderman still catches you and kills you off anyway shortly afterwards]].

to:

* InvincibleBoogeymen: The Slenderman Slender Man pursues you for the entire game, and you can't fight back against him directly due to the total absence of any man-made weapons from the general gameplay mechanics, hinder him except by backing away from him with anything that's opaque currently placed in between you and him and also turning off the flashlight to reduce the on-screen static build-up rate by 50%, or even look at him or else he'll kill you within a rather short period of time, and so your one other defense's to run from him while collecting the 8 pages scattered throughout the game-map with each page collected making him more aggressive, but the real kicker's that even when you complete the sole objective of the game, [[AllForNothing Slenderman Slender Man still catches you and kills you off anyway shortly afterwards]].



* LeanAndMean: The Slenderman is an easy example of this trope in that he's both ungodly thin and also horrifyingly mean on top of that.
* LostWoods: The game in its entirety is set within one single location at night with literally nothing more than a camera, a flashlight, and of course, the Slenderman.
* LuckBasedMission: The pages' locations are all generated randomly and you won't know where they are until you stumble upon them. Meanwhile, the Slenderman's movements are unpredictable, and sometimes he'll come in so close outside your cone of vision that you won't realize that he's there until it's already too late to do anything about it at all!

to:

* LeanAndMean: The Slenderman Slender Man is an easy example of this trope in that he's both ungodly thin and also horrifyingly mean on top of that.
* LostWoods: The game in its entirety is set within one single location at night with literally nothing more than a camera, a flashlight, and of course, the Slenderman.
Slender Man.
* LuckBasedMission: The pages' locations are all generated randomly and you won't know where they are until you stumble upon them. Meanwhile, the Slenderman's Slender Man's movements are unpredictable, and sometimes he'll come in so close outside your cone of vision that you won't realize that he's there until it's already too late to do anything about it at all!



* NoPlotNoProblem: You do not start off as an ordinary person who becomes haunted by the Slenderman or gradually uncovers secrets surrounding the haunting. Instead, all that you're given is some dark woods and the instructions to "Find the 8 pages".

to:

* NoPlotNoProblem: You do not start off as an ordinary person who becomes haunted by the Slenderman Slender Man or gradually uncovers secrets surrounding the haunting. Instead, all that you're given is some dark woods and the instructions to "Find the 8 pages".



* SillinessSwitch: 20 Dollars mode replaces the static that plays when Slenderman is close with [[https://www.youtube.com/watch?v=gT9r_-oHJV0 this]], but it's removed in version 0.9.7 due to copyright issues.

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* SillinessSwitch: 20 Dollars mode replaces the static that plays when Slenderman Slender Man is close with [[https://www.youtube.com/watch?v=gT9r_-oHJV0 this]], but it's removed in version 0.9.7 due to copyright issues.



* SnowyScreenOfDeath: If you're caught by the Slenderman, things will go really fuzzy, and then [[BlackScreenOfDeath fade to black]].
* StalkerWithoutACrush: The Slenderman most likely since nothing is known about exactly what he ever so does to his victims, but not knowing that just makes him even more intimidating.
* SuperPersistentPredator: This is another thing that the Slenderman is all throughout the entire game, and this is especially true once you're on page seven since once you get to that point in the game, he's at his absolute fastest and also at his most unpredictable state imaginable.

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* SnowyScreenOfDeath: If you're caught by the Slenderman, Slender Man, things will go really fuzzy, and then [[BlackScreenOfDeath fade to black]].
* StalkerWithoutACrush: The Slenderman Slender Man most likely since nothing is known about exactly what he ever so does to his victims, but not knowing that just makes him even more intimidating.
* SuperPersistentPredator: This is another thing that the Slenderman Slender Man is all throughout the entire game, and this is especially true once you're on page seven since once you get to that point in the game, he's at his absolute fastest and also at his most unpredictable state imaginable.
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None


** On top of that, though, the closest things that this game has to any skill-based elements would easily be both one's ability to plan out a good gameplay strategy first before ever even starting up their horrifying journey at all to start with and also one's ability to deal with whatever curveballs that the Slenderman ever so chooses to throw their way at a given moment in time.

to:

** On top of that, though, the closest things that this game has to any skill-based elements would easily be both one's ability to plan out a good gameplay strategy first route before ever even starting up their horrifying journey at all to start with and also one's ability to deal with whatever curveballs that the Slenderman ever so chooses react to throw their way at a given moment in time.Slender Man's unpredictable movements.



* ShootTheShaggyDog: In early versions of the game, if you managed to collect all eight pages, the Slenderman will get you and likewise still kill you off ''anyway''!

to:

* ShootTheShaggyDog: In early versions of the game, if you managed to collect all eight pages, the Slenderman Slender Man will get you and likewise still kill you off ''anyway''!
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None


* BittersweetEnding: In later versions of the game, if you got all eight pages, the Slender Man would still find the PlayerCharacter, ''but'' she would wake up in the forest the following morning, so it's ambiguous as to whether or not she's really in the clear, though.

to:

* BittersweetEnding: In later versions of the game, if you got all eight pages, the Slender Man would still find the PlayerCharacter, ''but'' she would wake up in the forest the following morning, so it's ambiguous as to whether or not she's really in the clear, though. ''VideoGame/SlenderTheArrival'' makes it clear that [[spoiler:the protagonist did make it out of the forest alive, but only because Slender Man let her. He had other plans for her.]]
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Not a remake. Arrival takes place after Eight Pages, even if there is a chapter recreating it.


He certainly wasn't kidding. On December 23rd 2012, a teaser trailer was released for the commercial expansion ''VideoGame/SlenderTheArrival''. The game, itself a remake of the original, was released on March 26 2013 exactly at midnight. The ''WebVideo/MarbleHornets'' crew [[OhCrap wrote the story for the game]]. You take control as Lauren, a friend of Kate's (the protagonist of the original game), who visits the latter's house just after the Slender Man attacked. She traverses through the scenery (which was remastered quite epically), finding notes of Kate and her friend CR, all the while avoiding the Slender Man and his proxy, a hooded, masked chaser.

to:

He certainly wasn't kidding. On December 23rd 2012, a teaser trailer was released for the commercial expansion ''VideoGame/SlenderTheArrival''. The game, itself a remake of sequel to the original, was released on March 26 26st 2013 exactly at midnight. The ''WebVideo/MarbleHornets'' crew [[OhCrap wrote the story for the game]]. You take control as of Lauren, a friend of Kate's (the protagonist of the original game), who visits the latter's house just after the Slender Man attacked. She traverses through the scenery (which was remastered quite epically), Oakside Park, finding notes of Kate and her friend CR, all the while avoiding the Slender Man and his proxy, a hooded, masked chaser.
proxies, his victims turned into servants of his will.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: Both the protagonists are holding literal cameras, and both times the Slenderman screws with them while he is in proximity.
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None

Added DiffLines:

* HellIsThatNoise:
** The [[BadVibrations ominous drumming sound]] heard upon collecting page one.
** The OminousPipeOrgan heard upon collecting page three.
** The loud wind heard upon collecting page five.
** The mysterious and unnerving beeping sound heard upon collecting page seven.
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Changing the overly casual "ya"


* AscendedMeme: The 20 Dollars mode that references a meme stating that if you give the Slenderman 20 dollars while he's currently out and about and chasing ya, he'll leave ya alone immediately thereafter.

to:

* AscendedMeme: The 20 Dollars mode that references a meme stating that if you give the Slenderman 20 dollars while he's currently out and about and chasing ya, you, he'll leave ya you alone immediately thereafter.



* BeingWatched: After about the first or second page anyway which is exactly when the Slenderman starts chasing ya.

to:

* BeingWatched: After about the first or second page anyway which is exactly when the Slenderman starts chasing ya.you.



* InfiniteFlashlight[=/=]TenSecondFlashlight: This game actually horrifyingly subverts ''both'' of these tropes at once in that the flashlight should easily last ya long enough for an entire playthrough assuming both that you don't ever backtrack to any one single location that you've already visited earlier on within said playthrough and that you turn the flashlight off whenever its usage isn't absolutely necessary at a given moment in time, but it's by no means unlimited since the general gameplay mechanics make it to where its battery life lasts for exactly 15 minutes more specifically.

to:

* InfiniteFlashlight[=/=]TenSecondFlashlight: This game actually horrifyingly subverts ''both'' of these tropes at once in that the flashlight should easily last ya you long enough for an entire playthrough assuming both that you don't ever backtrack to any one single location that you've already visited earlier on within said playthrough and that you turn the flashlight off whenever its usage isn't absolutely necessary at a given moment in time, but it's by no means unlimited since the general gameplay mechanics make it to where its battery life lasts for exactly 15 minutes more specifically.



* JumpScare: Yep. Literally every single time that Slendy pops out of freaking nowhere, and in the newer versions, if you get 5 or more, Slendy can ''teleport right in front of ya'', but fortunately, though, he only ever does so very rarely, so you needn't worry too much about that happening until you're close to completing your one and only page-collecting objective.

to:

* JumpScare: Yep. Literally every single time that Slendy pops out of freaking nowhere, and in the newer versions, if you get 5 or more, Slendy can ''teleport right in front of ya'', you'', but fortunately, though, he only ever does so very rarely, so you needn't worry too much about that happening until you're close to completing your one and only page-collecting objective.



** If you do literally nothing aside from just sitting around with the game running nonstop, then this trope'll be somewhat [[ExaggeratedTrope exaggerated]] in that Slendy won't spawn up for five solid minutes from ya not ever collecting any pages at all.

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** If you do literally nothing aside from just sitting around with the game running nonstop, then this trope'll be somewhat [[ExaggeratedTrope exaggerated]] in that Slendy won't spawn up for five solid minutes from ya you not ever collecting any pages at all.



* OneHitPointWonder: You get exactly ''one'' chance to get all 8 pages, and if and when you're caught, it's all over for ya from there.
* PsychoStrings: The mysterious and unnerving beeping sound that you hear once you collect page seven is easily the closest thing that this game has to this trope, but in ''VideoGame/SlenderTheArrival'', however, this trope appears in its full standard glorly whenever the "chaser" aka Kate comes and attacks ya.
* RandomEvent: Both encounters with Slendy and the placing of the pages are these since the former always depends on whatever Slendy ever so chooses to do to ya at a given moment in time and also since the latter always depends on what the general gameplay mechanics just so happen to do with them during a given playthrough.

to:

* OneHitPointWonder: You get exactly ''one'' chance to get all 8 pages, and if and when you're caught, it's all over for ya you from there.
* PsychoStrings: The mysterious and unnerving beeping sound that you hear once you collect page seven is easily the closest thing that this game has to this trope, but in ''VideoGame/SlenderTheArrival'', however, this trope appears in its full standard glorly whenever the "chaser" aka Kate comes and attacks ya.
you.
* RandomEvent: Both encounters with Slendy and the placing of the pages are these since the former always depends on whatever Slendy ever so chooses to do to ya you at a given moment in time and also since the latter always depends on what the general gameplay mechanics just so happen to do with them during a given playthrough.



* SchmuckBait: It seems that collecting the pages themselves is exactly what draws him over to ya in the first place.

to:

* SchmuckBait: It seems that collecting the pages themselves is exactly what draws him over to ya you in the first place.



* ShootTheShaggyDog: In early versions of the game, if you managed to collect all eight pages, the Slenderman will get ya and likewise still kill ya off ''anyway''!

to:

* ShootTheShaggyDog: In early versions of the game, if you managed to collect all eight pages, the Slenderman will get ya you and likewise still kill ya you off ''anyway''!
Is there an issue? Send a MessageReason:
None


* BittersweetEnding: In later versions of the game, if you got all eight pages, the Slender Man would still find the PlayerCharacter... ''but'' she would wake up in the forest the following morning. It's ambiguous whether or not she's really in the clear, though.

to:

* BittersweetEnding: In later versions of the game, if you got all eight pages, the Slender Man would still find the PlayerCharacter... PlayerCharacter, ''but'' she would wake up in the forest the following morning. It's morning, so it's ambiguous as to whether or not she's really in the clear, though.



* InvincibleBoogeymen: The Slenderman pursues you for the entire game, and you can't fight back against him directly due to the total absence of any man-made weapons from the general gameplay mechanics, hinder him except by backing away from him with anything that's opaque currently placed in between you and him and also turning off the flashlight to reduce the on-screen static build-up rate by 50%, or even look at him or else he'll kill you within a rather short period of time, and so your one other defense's to run from him while collecting the 8 pages scattered throughout the game-map with each page collected making him more aggressive, but the real kicker is that even when you win complete the objective of the game, Slenderman still catches you and kills you off anyway shortly afterwards.
* JumpScare: Yep. Literally every single time that Slendy pops out of freaking nowhere, and in the newer versions, if you get 5 or more, Slendy can ''teleport right in front of yoa'', but fortunately, though, he only does so very rarely, so you needn't worry too much about that happening until you're close to completing your one and only page-collecting objective.

to:

* InvincibleBoogeymen: The Slenderman pursues you for the entire game, and you can't fight back against him directly due to the total absence of any man-made weapons from the general gameplay mechanics, hinder him except by backing away from him with anything that's opaque currently placed in between you and him and also turning off the flashlight to reduce the on-screen static build-up rate by 50%, or even look at him or else he'll kill you within a rather short period of time, and so your one other defense's to run from him while collecting the 8 pages scattered throughout the game-map with each page collected making him more aggressive, but the real kicker is kicker's that even when you win complete the sole objective of the game, [[AllForNothing Slenderman still catches you and kills you off anyway shortly afterwards.
afterwards]].
* JumpScare: Yep. Literally every single time that Slendy pops out of freaking nowhere, and in the newer versions, if you get 5 or more, Slendy can ''teleport right in front of yoa'', ya'', but fortunately, though, he only ever does so very rarely, so you needn't worry too much about that happening until you're close to completing your one and only page-collecting objective.

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