History Videogame / SimonTheSorcerer

27th Jul '17 2:42:46 PM DoktorvonEurotrash
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* InformingTheFourthWall: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prrefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".

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* InformingTheFourthWall: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prrefer prefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet".
25th Jul '17 3:21:20 PM Mikeyfan93
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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as of 2017 completation of the sixth game is rather dubious.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as Unfortunately, as of 2017 completation 2017, completion of the sixth game is rather dubious.
17th Jun '17 1:36:34 PM Rhodan
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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as of 2017 completation of the six game is rather dubious.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game was recently in development, and the plan was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. Unfortunaly,as of 2017 completation of the six sixth game is rather dubious.
17th Jun '17 9:01:20 AM intastiel
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Added DiffLines:

* CandlelitRitual: A ritual to banish two demons to Hell requires a double-square with 8 candles at each of the square's corners, a mouse, a human skull, and [[IKnowYourTrueName knowing the demons' true names.]]
11th Jun '17 4:03:46 AM Rhodan
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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.

to:

The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently was recently in development, and the plan is was to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.imagery. Unfortunaly,as of 2017 completation of the six game is rather dubious.
25th Mar '17 9:06:34 AM Gosicrystal
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* LethalChef: Swampling. "Eat up your stew!"
** Hilariously, he has his own ''fast food restaurant franchise'' by the second game.
* LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.

to:

* LethalChef: Swampling. "Eat up your stew!"
**
stew!" Hilariously, he has his own ''fast food restaurant franchise'' by the second game.
* LostForever: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
game.


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* PermanentlyMissableContent: An awful LOT of dialogue in the first game is missed out depending on what choices you make about your response. The player can miss out on some potentially hilarious gossip and satire this way. The only way to get these exchanges is to start over from the beginning.
5th Mar '17 2:48:09 AM eroock
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Added DiffLines:

* TheOwlKnowingOne: Parodied. Simon meets an owl in a tree labeled "Wise owl" but instead of giving useful advice the owl turns out to suffer from dementia and can't finish a single sentence.
27th Nov '16 1:28:24 PM nombretomado
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* ShoutOut: Practically the games' ''raison d'être''. ''TheChroniclesOfNarnia'', ''Literature/LordOfTheRings'', and ''Disney/TheSwordInTheStone'' are among the most obvious ones.

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* ShoutOut: Practically the games' ''raison d'être''. ''TheChroniclesOfNarnia'', ''Literature/LordOfTheRings'', ''Literature/TheChroniclesOfNarnia'', ''Literature/TheLordOfTheRings'', and ''Disney/TheSwordInTheStone'' are among the most obvious ones.
27th Sep '16 8:31:26 PM timotaka
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* UnwinnableByMistake: The final puzzle of the third game involves opening the CD drive on an in-game computer by opening the CD drive of your own real computer. However, not all computer setups handle this the same way on the programming side. Already at the time of the game's release, some computers would not send the signal the game looks for as an indication that the CD drive was opened, therefore making the final puzzle impossible to solve.
24th Aug '16 2:44:21 PM Kawa
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A series of five adventure games, created by AdventureSoft using the SCUMM scripting language, in the which the protagonist, an obnoxious, narcissistic teenager from our universe, gets sucked into another universe by the good wizard Calypso to fight the evil wizard Sordid.

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A series of five adventure games, created by AdventureSoft using the SCUMM scripting language, AdventureSoft, in the which the protagonist, an obnoxious, narcissistic teenager from our universe, gets sucked into another universe by the good wizard Calypso to fight the evil wizard Sordid.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SimonTheSorcerer