History Videogame / SimonTheSorcerer

6th Dec '15 4:06:40 PM morenohijazo
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Added DiffLines:
* LeafBoat: One puzzle requires the protagonist to improvise one of these after being shrunk.
21st Nov '15 7:39:52 AM Berrenta
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Too many circular links!
* AllClothUnravels: This is how you defeat a mummy in ''SimonTheSorcerer''.
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* AllClothUnravels: This is how you defeat a mummy in ''SimonTheSorcerer''.''Simon the Sorcerer''.

* BagOfSpilling: In ''SimonTheSorcerer'', you lose your whole inventory ''twice'' (you use a shrinking potion but all your stuff except clothes stay the same). As the game had an annoying tendency to clutter up your inventory with things you use once only, this was a ''good'' thing.
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* BagOfSpilling: In ''SimonTheSorcerer'', ''Simon the Sorcerer'', you lose your whole inventory ''twice'' (you use a shrinking potion but all your stuff except clothes stay the same). As the game had an annoying tendency to clutter up your inventory with things you use once only, this was a ''good'' thing.

* BreakingTheFourthWall: In ''SimonTheSorcerer'' the protagonist encounters a group of four wizards; when he talks to them, they pretend they are farmers. But you can point out that when you point at them with the cursor, it says "wizards"...
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* BreakingTheFourthWall: In ''SimonTheSorcerer'' ''Simon the Sorcerer'' the protagonist encounters a group of four wizards; when he talks to them, they pretend they are farmers. But you can point out that when you point at them with the cursor, it says "wizards"...

* ChuckCunninghamSyndrome: ''SimonTheSorcerer 3D'' has a strange character called Jar Nin whom you accidentally kill at the beginning of the game. Towards the end of the game it turns out that you have to resurrect him because you need him on your team. But when you do, he does exactly nothing and even vanishes shortly after, never to be seen or mentioned again.
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* ChuckCunninghamSyndrome: ''SimonTheSorcerer ''Simon the Sorcerer 3D'' has a strange character called Jar Nin whom you accidentally kill at the beginning of the game. Towards the end of the game it turns out that you have to resurrect him because you need him on your team. But when you do, he does exactly nothing and even vanishes shortly after, never to be seen or mentioned again.

* FireBreathingDiner: Done to solve a puzzle in ''SimonTheSorcerer''. To get rid of a [[{{Snowlems}} living snowman]], eat some mints to make the titular character breath fire on it.
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* FireBreathingDiner: Done to solve a puzzle in ''SimonTheSorcerer''.''Simon the Sorcerer''. To get rid of a [[{{Snowlems}} living snowman]], eat some mints to make the titular character breath fire on it.

* GoodAngelBadAngel: A brief scene in the second ''SimonTheSorcerer'' game features this trope. Simon being [[JerkAss Simon]] opts to side with the bad angel. * GuideDangIt: By far the worst Guide Dang It is in ''[[SimonTheSorcerer Simon the Sorcerer 3D]]''. The game is full of moments like that, but the final puzzle is just unforgettable. You're in front of a huge computer, and you must put a CD there. The problem is that the computer has no button to open the CD space. So, what to do? Oh, easy: just stand in front of the computer with the CD on your hand, and then open the CD space of your [[NoFourthWall REAL-LIFE COMPUTER]], so that the in-game computer opens. No previous hints at any point.
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* GoodAngelBadAngel: A brief scene in the second ''SimonTheSorcerer'' ''Simon the Sorcerer'' game features this trope. Simon being [[JerkAss Simon]] opts to side with the bad angel. * GuideDangIt: By far the worst Guide Dang It is in ''[[SimonTheSorcerer Simon ''Simon the Sorcerer 3D]]''.3D''. The game is full of moments like that, but the final puzzle is just unforgettable. You're in front of a huge computer, and you must put a CD there. The problem is that the computer has no button to open the CD space. So, what to do? Oh, easy: just stand in front of the computer with the CD on your hand, and then open the CD space of your [[NoFourthWall REAL-LIFE COMPUTER]], so that the in-game computer opens. No previous hints at any point.

** The second ''SimonTheSorcerer'' game also features a crowning moment of Guide Dang It near the end of the game. You need to be able to sneak past a monstrous guard. The solution to muffling Simon's footsteps? ''Wear a dog''. This command makes Simon magically transform the dog into a pair of fuzzy slippers and wear them. It should also be noted that a recurring source of humor is Simon's near total inability to use actual magic, so him being able to do this trick comes out of nowhere.
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** The second ''SimonTheSorcerer'' ''Simon the Sorcerer'' game also features a crowning moment of Guide Dang It near the end of the game. You need to be able to sneak past a monstrous guard. The solution to muffling Simon's footsteps? ''Wear a dog''. This command makes Simon magically transform the dog into a pair of fuzzy slippers and wear them. It should also be noted that a recurring source of humor is Simon's near total inability to use actual magic, so him being able to do this trick comes out of nowhere.

* HyperspaceArsenal: ''SimonTheSorcerer'' has an animation of Simon stuffing a ladder into his hat. Granted, it is a [[AWizardDidIt magical hat]]. * ICantUseTheseThingsTogether: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet". ** It's interesting to note that, if you want to pick up a blond girl, you [[TheDevTeamThinksOfEverything get a different response]], usually something on the lines of "Not my type" or "She wouldn't like that". * IKnowYourTrueName: Towards the end of ''SimonTheSorcerer'', you must banish two demons to back to hell. One requirement for the ritual to do so is knowing their true names. Strangely enough, they ''want'' to go back to Hell, but still refuse to give out their names to you. Though this could have something to do with their true names being "Belchgrabbit" and "Snogfondle".
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* HyperspaceArsenal: ''SimonTheSorcerer'' ''Simon the Sorcerer'' has an animation of Simon stuffing a ladder into his hat. Granted, it is a [[AWizardDidIt magical hat]]. * ICantUseTheseThingsTogether: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet". ** It's interesting to note that, if you want to pick up a blond girl, you [[TheDevTeamThinksOfEverything get a different response]], usually something on the lines of "Not my type" or "She wouldn't like that". * IKnowYourTrueName: Towards the end of ''SimonTheSorcerer'', ''Simon the Sorcerer'', you must banish two demons to back to hell. One requirement for the ritual to do so is knowing their true names. Strangely enough, they ''want'' to go back to Hell, but still refuse to give out their names to you. Though this could have something to do with their true names being "Belchgrabbit" and "Snogfondle"."Snogfondle". * InformingTheFourthWall: Several distinct lines including when you Use Crowbar on any person: "Very tempting and very illegal", pick up any person: "I prrefer blondes", and eat anything not meant to be eaten: "That is not part of a balanced diet". ** It's interesting to note that, if you want to pick up a blond girl, you [[DevelopersForesight get a different response]], usually something on the lines of "Not my type" or "She wouldn't like that".

* InterfaceSpoiler: Invoked in the first ''SimonTheSorcerer'' game. You can locate a group of wizards at a bar using this method, and address them by their title. When they ask you ''how'' you knew they were wizards... see the page quote there.
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* InterfaceSpoiler: Invoked in the first ''SimonTheSorcerer'' ''Simon the Sorcerer'' game. You can locate a group of wizards at a bar using this method, and address them by their title. When they ask you ''how'' you knew they were wizards... see the page quote there.

* MediumAwareness: ''SimonTheSorcerer'' has an early scene where Simon has to get past a group of wizards' attempted denials of their being wizards. The correct dialogue option is to mention that the word 'Wizards' pops up when the mouse cursor is pointing at them.
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* MediumAwareness: ''SimonTheSorcerer'' ''Simon the Sorcerer'' has an early scene where Simon has to get past a group of wizards' attempted denials of their being wizards. The correct dialogue option is to mention that the word 'Wizards' pops up when the mouse cursor is pointing at them.

* MoonLogicPuzzle: ''SimonTheSorcerer 2'' features a puzzle that is relative straightforward: Use a pair of fuzzy slippers to sneak past a monster. But the way of GETTING those slippers is absolutely bizarre, you have to use the "wear" command on a dog, which turns said dog into a pair of slippers via magic. Note that [[CaptainObvious while Simon is a sorcerer]] that is the only point in the game where you can do magic just like that.
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* MoonLogicPuzzle: ''SimonTheSorcerer ''Simon the Sorcerer 2'' features a puzzle that is relative straightforward: Use a pair of fuzzy slippers to sneak past a monster. But the way of GETTING those slippers is absolutely bizarre, you have to use the "wear" command on a dog, which turns said dog into a pair of slippers via magic. Note that [[CaptainObvious while Simon is a sorcerer]] sorcerer that is the only point in the game where you can do magic just like that.

* NoTimeToExplain: A doppelganger of yours says this literally in SimonTheSorcerer 2 after you break out of a cell. He also hands you a strange twig that teleports you outside and as it turns out, your doppelganger was [[spoiler:actually your future self helping you escape via a so called timestick]].
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* NoTimeToExplain: A doppelganger of yours says this literally in SimonTheSorcerer 2 ''Simon the Sorcerer 2'' after you break out of a cell. He also hands you a strange twig that teleports you outside and as it turns out, your doppelganger was [[spoiler:actually your future self helping you escape via a so called timestick]].

* PaperKeyRetrievalTrick: Used as the solution to a puzzle in ''Videogame/SimonTheSorcerer'', when Simon finds himself locked inside a pantry.
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* PaperKeyRetrievalTrick: Used as the solution to a puzzle in ''Videogame/SimonTheSorcerer'', ''Simon the Sorcerer'', when Simon finds himself locked inside a pantry.

* ThirtyMinutesOrItsFree: In SimonTheSorcerer 3D, Pizza Lord charge 10,000 coins for their pizzas, unless they take more than 1 minute to arrive. To get your pizza for free, [[spoiler:you have to give one of the characters a bottle of booze; the pizza delivery boy has a terrible sense of direction and is forced to ask the character for directions, but if the character is drunk they'll refuse to help and slow the delivery down.]]
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* ThirtyMinutesOrItsFree: In SimonTheSorcerer 3D, ''Simon the Sorcerer 3D'', Pizza Lord charge 10,000 coins for their pizzas, unless they take more than 1 minute to arrive. To get your pizza for free, [[spoiler:you have to give one of the characters a bottle of booze; the pizza delivery boy has a terrible sense of direction and is forced to ask the character for directions, but if the character is drunk they'll refuse to help and slow the delivery down.]]
21st Sep '15 5:06:18 PM TheVictoriousV
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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is also available as an iPad app. Whether it's as fun or practical to play as the PC version is arguable.
to:
The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is two games are also available as an iPad app.apps in the Apple Store and can be played on the iPad. Whether it's as fun or practical to play as the PC version is arguable.
26th Aug '15 12:39:32 PM DoktorvonEurotrash
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Added DiffLines:
* MortonsFork: The druid in the first game explaining how to determine whether someone is a demon. The only surefire way is to thrust a silver dagger through its heart. If the creature dies, it is a demon. If the creature lives, its heart is pure, and so it needs to be sacrificed.
24th Jul '15 12:36:50 AM Morgenthaler
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* ThreeBillyGoatsGruff: In the first game, the troll is an employee of the Gruff, Gruff and Gruff corporation, who goes on strike when he realised that his employers are going to drop him in the river again and he's never going to get any goat to eat.
3rd Mar '15 5:35:32 AM Pika123
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Added DiffLines:
* EstablishingCharacterMoment: His very first line (If you don't count the opening credits) is him saying he wants to run his dog Chippy through the dryer cycle because he's bored.
27th Feb '15 3:50:27 PM Pika123
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* SceneryPorn: The first game in the series had many, many locations that were completely empty and whose only purpose was to look gorgeous.
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* SceneryPorn: The first game in the series had many, many locations that were completely empty and whose only purpose was to look gorgeous. Interestingly, at least in the first game, in the wilderness faces are everywhere. If there are cliffs, rock formations, or really anything made of stone. Expect to find at least one. This becomes more obvious as you enter the mountains, as the formations become more EldritchAbomination like in appearance.
27th Feb '15 3:42:42 PM Pika123
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* BagOfHolding: Simon's hat can hold such things as barrels and ladders. As with everything else, Simon {{lampshade|Hanging}}s it a few times.
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* BagOfHolding: Simon's hat can hold such things as barrels and ladders. As with everything else, Simon {{lampshade|Hanging}}s it a few times. Though oddly he won't pick up a loose plank under Swampy's house saying "It's too big for me" despite it's no bigger than the ladder was.

* MultipleHeadCase: There's a two headed shopkeeper in the first game whose heads bicker about where the merchandise should go ("The asparagus jelly belongs with the other jellies!" "I think it belongs with the vegetables!"). Apparently they don't share digestive systems, since one head complains about needing to go to the toilet and the other snaps that he'll just have to restrain himself.
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* MultipleHeadCase: There's a two headed shopkeeper in the first game whose heads bicker about where the merchandise should go ("The asparagus jelly belongs with the other jellies!" "I think it belongs with the vegetables!"). Apparently they don't share digestive systems, since one head complains about needing to go to the toilet and the other snaps that he'll just have to restrain himself. It is revealed if you listen to them long enough, that they were originally one person (The right head) but he touched a glowing stone, causing a second head to grow from his shoulder. Whether this is magic or a mutation is never explained.
30th Jan '15 3:15:21 AM DoktorvonEurotrash
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typo fix
The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is also available as an iPad app. Wether it's as fun or practical to play as the PC version is arguable.
to:
The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. The first game is also available as an iPad app. Wether Whether it's as fun or practical to play as the PC version is arguable.
4th Jan '15 8:16:21 AM TheVictoriousV
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The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery.
to:
The first game was about as well received as the ''VideoGame/MonkeyIsland'' games at the time getting scores in the 90% area. Five games have been made in total, the first two beloved, the subsequent sequels... not so much. However, a sixth game is currently in development, and the plan is to bring the game back to its roots with 2D graphics, a more British sense of humour and hand-drawn imagery. imagery. The first game is also available as an iPad app. Wether it's as fun or practical to play as the PC version is arguable.
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