History Videogame / SimCity

16th Apr '17 4:06:34 PM Generality
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* ''VideoGame/SimEarth'': ''[=SimCity=]'' meets a planet. Take a terrestrial planet from formation to the point where its sun goes red giant, through the evolution of life and development of civilisation along the way. The "largest scale" Sim game, ''VideoGame/{{Spore}}'' excluded. Notable for coming with a {{Doorstopper}} of an instruction manual.

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* ''VideoGame/SimEarth'': ''[=SimCity=]'' meets a planet. Take a terrestrial planet from formation to the point where its sun goes red giant, through the evolution of life and development of civilisation along the way. The "largest scale" Sim game, ''VideoGame/{{Spore}}'' excluded.included. Notable for coming with a {{Doorstopper}} of an instruction manual.
16th Apr '17 4:00:16 PM nombretomado
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* ''VideoGame/SimEarth'': ''[=SimCity=]'' meets a planet. Take a terrestrial planet from formation to the point where its sun goes red giant, through the evolution of life and development of civilisation along the way. The "largest scale" Sim game, ''{{Spore}}'' excluded. Notable for coming with a {{Doorstopper}} of an instruction manual.

to:

* ''VideoGame/SimEarth'': ''[=SimCity=]'' meets a planet. Take a terrestrial planet from formation to the point where its sun goes red giant, through the evolution of life and development of civilisation along the way. The "largest scale" Sim game, ''{{Spore}}'' ''VideoGame/{{Spore}}'' excluded. Notable for coming with a {{Doorstopper}} of an instruction manual.
16th Apr '17 5:33:02 AM DaNuke
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* ''[[VideoGame/SimCity2013 SimCity]]'' [[VideoGame/SimCity2013 (2013)]] was designed by Maxis, who has indicated that this game will be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network Edition.'' However, due mostly to poor planning, server overload and bugs wrecked its release. Periodic updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still gone unsquished. Late the same year, an expansion was released: ''Cities Of Tomorrow'', focusing on bringing cities into TheFuture by building huge [[{{Arcology}} Arcologies]] called Mega Towers, unlocking new technologies with an advanced Academy, or taking over the region as O{{megaCorp}} and dispensing the highly addictive {{phlebotinum}} Omega while gradually overtaking all facets of Sim life.

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* ''[[VideoGame/SimCity2013 SimCity]]'' [[VideoGame/SimCity2013 (2013)]] was designed by Maxis, who has indicated that this game will be more of a direct sequel to ''[=SimCity=] 4'' than ''Societies'' was. It also introduces online multiplayer to the series proper, a game mode that has not been explored since the long-forgotten ''[=SimCity=] 2000 Network Edition.'' However, due mostly to poor planning, server overload and bugs wrecked its release.release -- badly enough to prompt Paradox to greenlight its current major competitor ''Cities: Skylines''. Periodic updates over a period of eight months restored the game to approximately the level of functionality promised on launch, albeit with major bugs still gone unsquished. Late the same year, an expansion was released: ''Cities Of Tomorrow'', focusing on bringing cities into TheFuture by building huge [[{{Arcology}} Arcologies]] called Mega Towers, unlocking new technologies with an advanced Academy, or taking over the region as O{{megaCorp}} and dispensing the highly addictive {{phlebotinum}} Omega while gradually overtaking all facets of Sim life.
2nd Apr '17 3:30:43 PM Twentington
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* CutSong: Apparently there were supposed to be twelve additional songs in the ''Rush Hour'' expansion pack, but some four or five were removed in the final product.
8th Mar '17 6:41:29 PM Tightwire
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* ''[=SimPark=]'': ''[=SimCity=]'' meets a nature reserve. In North America. Doubles as an enviromental educational tool and a way to hear people constantly whining about there not being enough cars. Like ''SimTown'' its mostly geared towards children.
* ''[=SimSafari=]'': ''[=SimCity=]'' meets a safari park. Like Sim Park, but in Africa.
* ''Streets of [=SimCity=]'': Actually a major break from the resource simulation genre, instead being a driving sim -- with some combat elements thrown in, no less. Perhaps most notable for two things: you can upload ''[=SimCity=] 2000'' maps into it, and it was a rather remarkable forebearer of much later open-ended games like ''VideoGame/GrandTheftAuto'' (except that the player is stuck in his car, and it was naturally much more primitive; that said, it even shares many similar themes, if you can believe that) Sadly, it had a number of ObviousBeta bugs that kept it from gaining a wide audience.

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* ''[=SimPark=]'': ''[=SimCity=]'' meets a nature reserve. In North reserve in North-West America. Doubles as an enviromental educational tool and a way to hear people constantly whining about there not being enough cars. Its disasters include Kudzu (a rapidly spreading weed) and a garbage dump. Like ''SimTown'' its it's mostly geared towards children.
* ''[=SimSafari=]'': ''[=SimCity=]'' ''[=SimPark=]'' meets a safari park. Like Sim Park, park in the savannas of Africa. It is a similar environmental education game, but in Africa.
you also hire employees from the nearby village, helping to bring the people out of poverty by supporting their economy rather than through charity.
* ''Streets of [=SimCity=]'': Actually a major break from the resource simulation genre, instead being a driving sim -- - with some combat elements thrown in, no less. Perhaps most notable for two things: you can upload ''[=SimCity=] 2000'' maps into it, and it was a rather remarkable forebearer of much later open-ended games like ''VideoGame/GrandTheftAuto'' (except that the player is stuck in his car, and it was naturally much more primitive; that said, it even shares many similar themes, if you can believe that) Sadly, it had a number of ObviousBeta bugs that kept it from gaining a wide audience.
6th Mar '17 6:40:04 PM Bauglir100
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**In ''2000'', you can get rid of rioters by lowering the terrain that they're standing on until it becomes water. That's right, you can [[KillItWithWater drown]] [[BadBoss your own]] [[KickTheSonOfABitch malcontent citizens]].


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* HoistByHisOwnPetard: Rioters can be snuffed out by fires that they started themselves.
4th Oct '16 9:57:47 AM Androgeos
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* NotInMyBackyard: In ''3000'', ''4'', and ''2013'', how zones are developed and how desirable they are is a considerable gameplay factor: while uneducated plebes and the low-level businesses and factories they work for can pop up anywhere, middle and upper-class citizens and businesses will only want to set up house and shop in unpolluted areas close to their workplace/employees/customers and places with good schools, hospitals and other city-provided services. Places like landfills and power stations will drive away all but the most destitute of sims, while parks, plazas, landmarks and reward objects will attract the wealthy.

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* NotInMyBackyard: In ''3000'', ''4'', and ''2013'', how zones are developed and how desirable they are is a considerable gameplay factor: while uneducated plebes and the low-level businesses and factories they work for can pop up anywhere, middle and upper-class citizens and businesses will only want to set up house and shop in unpolluted areas close to their workplace/employees/customers and places with good schools, hospitals and other city-provided services. Places like landfills and power stations will drive away all but the most destitute of sims, while parks, plazas, landmarks and reward objects will attract the wealthy. Finally, any irradiated area is a universal no-no—even the poorest Sims won't bother settling down in such areas.
11th Sep '16 3:01:40 AM TailsDoll
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*** Actually, if you play the console versions of the game (particularly the SNES version), you will hear the theme. And the theme ships as a bonus hidden track on ''[=SimCity=] 3000''. On the other hand, [[PortingDisaster don't touch the console versions of]] ''[[PortingDisaster SimCity 2000]]''. Ever.
6th Aug '16 10:03:49 AM ayjazz
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* PassedInTheirSleep: If the sim you placed in your society dies from natural causes, they will die in this way, being replaced by a GenerationXerox descendant.
24th Jul '16 6:12:14 PM DaNuke
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* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank.) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.

to:

* ''[=SimCity=] 3000'' (1999) was mostly a graphical and feature update. Originally it was going to be in full 3D, but this was abandoned. The graphics stayed isometric but were promoted to high-definition, new variables were added including fire hazard, approval rating, water and garbage pollution, neighbor deals (which were quite unfair), and support for bigger cities that could reach the million inhabitants with a bit of luck. (It also eliminated hydroelectric power plants that lasted forever, so you could no longer leave your city running overnight and come back to a prospering metropolis with a million Simoleons in the bank.) bank; this was counterbalanced by a much more forgiving revenue system that made it much easier to maintain power plants) A later expansion, called ''Unlimited / World Edition / UK Edition'', added a scenario editor, a building editor, as well as Oriental and European building sets. This was [[VideoGameRemake remade]] as ''[=SimCity=] DS''[[note]]some people however argue that [=SimCity=] DS is just [=SimCity=] 2000 with 3000's skin slapped on and some minigames thrown in- the game suffered the same loading times and scrolling issues that plagued the console ports of [=SimCity=] 2000[[/note]] and also for iDevices under the title ''[=SimCity Deluxe=]''.
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