History Videogame / SilentHill4

30th Oct '16 10:50:36 PM MarsJenkar
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* BreakableWeapons: The golf clubs. They're reasonably powerful, but fragile, and they break after a certain number of uses.



*** In [[spoiler:James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings.

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*** In [[spoiler:James]]'s case it's still up for debate as possible that he may still be alive. He may have stayed in the town in [[spoiler:the Rebirth Ending]], and [[LeeAndDena Dena Natali]] theorized that [[spoiler:James]] may have chosen to cut off all ties to his past in the other endings. Also, as LetsPlay/RoahmMythril pointed out, the person in question had [[spoiler:killed his wife]], an action there's no going back from, so cutting all ties made a certain amount of sense.



* GunsAreUseless: This trope applies to the gameplay. Each full reload of a gun takes up one of ten inventory slots, and even for the basic handgun, rounds are somewhat rare throughout the entire game. One particular ammo type, Silver Bullets, can help subdue ghosts -- but they're as rare as ampoules. (There are only two pickups of both throughout the entire game, not counting the EasterEgg.) But guns are not entirely useless, as handgun rounds can penetrate enemies.

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* GunsAreUseless: This trope applies to the gameplay. Each full reload of a gun takes up one of ten inventory slots, and even for the basic handgun, rounds are somewhat rare throughout the entire game. One particular ammo type, Silver Bullets, can help subdue ghosts -- but they're as rare as ampoules. (There are only two pickups of both throughout the entire game, not counting the EasterEgg.) But even with normal rounds, guns are not entirely ''entirely'' useless, as handgun rounds can penetrate enemies.



* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''. It may not be the strongest weapon -- the taser downs regular enemies instantly and the Pickaxe of Despair is a monster truck on a stick -- but it's the fastest in its weight class and it's lying around in the first third of the game for easy pickup.

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* InfinityMinusOneSword: The rusty axe. The damage of a golf club without the whole "breakable" drawback, and the charged attack does superb damage and knockback, while also granting a generous helping of ''[[InvulnerableAttack invincibility frames]]''. It may not be the strongest weapon -- the taser downs regular enemies instantly and the Pickaxe of Despair is a monster truck on a stick -- but it's the fastest in its weight class and it's lying around in the first third of the game for easy pickup. It's also got better range than the taser.



* MultipleEndings: The game has four, and this marks the first ''Franchise/SilentHill'' to lack a joke ending:

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* MultipleEndings: The game has four, and this marks the first ''Franchise/SilentHill'' game to lack a joke ending:
23rd Oct '16 3:17:51 PM MarsJenkar
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* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.

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* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled begin--triggered by finding Eileen in Hospital World and signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.
22nd Oct '16 11:29:41 PM MarsJenkar
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* TheVillainMakesThePlot: It becomes increasingly clear throughout the game that [[spoiler:Walter]] is the main character and Henry is just an important co-star. The villain is not quite a VillainProtagonist because Henry is the character we actually control, but the plot revolves completely around the villain, and Henry chanced into it by accident.

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* TheVillainMakesThePlot: VillainsActHeroesReact: It becomes increasingly clear throughout the game that [[spoiler:Walter]] is the main character and Henry is just an important co-star. The villain is not quite a VillainProtagonist because Henry is the character we actually control, but the plot revolves completely around the villain, villain's plans and goals, and Henry chanced into it by accident.[[RightManInTheWrongPlace just happened to get involved because he chose the wrong apartment]].
22nd Oct '16 11:25:13 PM MarsJenkar
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* VillainProtagonist: It becomes increasingly clear throughout the game that [[spoiler:Walter]] is the main character and Henry is just an important co-star.

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* VillainProtagonist: TheVillainMakesThePlot: It becomes increasingly clear throughout the game that [[spoiler:Walter]] is the main character and Henry is just an important co-star.co-star. The villain is not quite a VillainProtagonist because Henry is the character we actually control, but the plot revolves completely around the villain, and Henry chanced into it by accident.
22nd Oct '16 10:42:41 PM MarsJenkar
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* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.



* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.
22nd Oct '16 10:05:27 PM MarsJenkar
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Added DiffLines:

* TraumaInn: For the first half of the game, returning to Room 302 will restore your health over time. Once the [[InnSecurity hauntings]] begin--signaled by the ceiling fan in the living area coming crashing down--that's no longer the case.
2nd Sep '16 4:00:28 PM bt8257
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* ChargeMeter: Interestingly, this game puts a large focus on Henry charging his moves up, to the point that this is the only thing on the HUD aside from his health bar.

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* ChargeMeter: Interestingly, this game puts a large focus on Henry charging his moves up, to the point that this is its the only thing on the HUD aside from his health bar.



* DullSurprise: Henry's the master of this trope, facing [[NightmareFuel unimaginable horrors]] and [[{{Gorn}} gruesome murders]] with utter apathy on his face and in his voice. That boy needs some more iron in his diet.

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* DullSurprise: Henry's the master of this trope, facing [[NightmareFuel unimaginable horrors]] and [[{{Gorn}} gruesome murders]] with utter apathy on his face and in his voice. That boy He needs some more iron in his diet.
2nd Aug '16 10:56:02 PM Eagal
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** Henry can (initially) see and hear the outside world just fine while trapped in his apartment. This can make a player assume he's just been locked in (with perhaps some small supernatural push to keep anyone from hearing his calls for help). The world outside his window grows more desolate as the game progresses; when he [[spoiler:finds the key that unlocks the front door, he stumbles out and discovers that his apartment has been in the otherworld the entire time. He is still somehow able to see the normal world from inside the apartment, though]]. [[FlatWhat What.]]

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** Henry can (initially) see and hear the outside world just fine while trapped in his apartment. This can make a player assume he's just been locked in (with perhaps some small supernatural push to keep anyone from hearing his calls for help). The world outside his window grows more desolate as the game progresses; when he [[spoiler:finds the key that unlocks the front door, he stumbles out and discovers that his apartment has been in the otherworld the entire time. He is still somehow able to see the normal world from inside the apartment, though]]. [[FlatWhat What.]]
2nd Aug '16 10:55:24 PM Eagal
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* [[spoiler:KillEmAll: The "21 Sacraments" ending.]]

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* [[spoiler:KillEmAll: KillEmAll: The "21 Sacraments" ending.]]
14th Jul '16 4:55:46 PM diamynk
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The same power haunting Silent Hill appears to have taken up stalking what few living humans Henry manages to meet in this strange otherworld before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's attempts to escape Room 302?

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The same power haunting Silent Hill appears to have taken up stalking what few living humans Henry manages to meet in this strange otherworld before killing them in a ritualistic fashion. What purpose do these killings have, and how do they tie into Harry's Henry's attempts to escape Room 302?
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SilentHill4