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An indie massively multiplayer WideOpenSandbox {{FourX}} game played from the first person perspective, with gameplay mechanics similar to ''{{VideoGame/Spore}}'', ''VideoGame/StarTrekBridgeCommander'', and ''{{VideoGame/Noctis}}''

If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to ''VideoGame/{{Minecraft}}''). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war.

On August 15, 2014, Shores of Hazeron shut down, but in February 2015 the fans of the game were able to convince the creator to restart the servers, albeit now with a 10$/month subscription to carry the increasing server upkeep costs.

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An indie [[quoteright:335:http://static.tvtropes.org/pmwiki/pub/images/zapsized_1.png]]
[[caption-width-right:335:In space, no one can hear you dream.]]

->''Welcome, traveller!''

A veteran space sim and GenreMashup, ''Shores of Hazeron'' sends you out upon a galaxy of [[TheManyDeathsOfYou hazards]], where you can expect to experience not only death by [[SpacePirates pirate]], death by [[ThrownOutTheAirlock decompression]], death by [[SwirlyEnergyThingy black hole]] and death by parasitic [[ChestBurster chest-burster]] (implanted by another player), but also death by walking too quickly into a sailboat, all in [[UnbrokenFirstPersonPerspective delicious first person]].

Core gameplay involves nurturing a city from [[SurvivalSandbox nothingness]] into the Space Age, designing, improving and battling [[DesignItYourselfEquipment unique spacecraft]], and spreading your civilization [[FourX throughout the stars]], whether alone or as part of a great,
massively multiplayer WideOpenSandbox {{FourX}} game played from nation. From rooms to buildings, buildings to cities, cities to planets and planets to star systems, the first person perspective, with gameplay mechanics similar to ''{{VideoGame/Spore}}'', ''VideoGame/StarTrekBridgeCommander'', transition is [[DynamicLoading fluid and ''{{VideoGame/Noctis}}''

If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to ''VideoGame/{{Minecraft}}''). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war.

On August 15, 2014, Shores of Hazeron shut down, but in February 2015 the fans of
seamless]].

Though
the game were able to convince the creator to restart the servers, albeit now shares ideas with a 10$/month subscription to carry the increasing server upkeep costs.
late 2010s space sim generation, such as StarCitizen, EliteDangerous, StarMade or DualUniverse, it is actually of the same vintage as {{Noctis}}, displaying both the high ambition and the low gloss of that era. Developed by Software Engineering and overseen by the mysterious architect Haxus.

Used to be free-to-play; died and was resurrected by [[SavedByTheFans popular protest]] in February, 2015. Since then, it operates on a pay-to-play model, driving a somewhat accelerated development cycle.





!!The Shores Of Hazeron contains examples of the following tropes:

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!!The Shores !! ''Shores Of Hazeron Hazeron'' contains examples of the following tropes:



* DesignItYourselfEquipment: Players can design their empires ships and even buildings, giving empires vast visual differences.

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* DesignItYourselfEquipment: Players can The game carries an integrated CAD modelling suite, for the player to create anything from milk bottles and rifles to palaces and battleships. Perhaps mercifully, a public design their empires ships and even buildings, giving empires vast visual differences.library comes with the game.
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The Kingdom has been renamed The Good Kingdom. ZCE and unclear examples are being zapped; add back with more context if correct.


* TheKingdom: One of the government type options
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If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to {{MineCraft}}). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war.

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If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to {{MineCraft}}).''VideoGame/{{Minecraft}}''). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war.

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* MadeOfExplodium: Unarmored [[TechnologyLevels low tech]] space ships and stations will violently explode at the slightest provocation, including ''if you walk into them too fast''.



* PointDefenseless: Averted ''and'' played straight. Ships can be equipped with turrets, small guns that are supposed to deal with fighter crafts, tanks, infantry and other targets that are too small to be targeted by a warships main guns. They do fine against space fighters, are somewhat useful against armored personel carriers but utterly useless against soldiers wearing armor of a similar tech level as the turret.
** Averted with the march 2014 combat overhaul. The game switched from a damage reduction system based on raw numbers to one based on percentages, so advanced infantry armor no longer blocks more damage then any small weapon can deal.

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* PointDefenseless: Averted ''and'' Averted. Assuming roughly equal tech levels defensive turrets mounted on starships and stations offer protection from infantry assaults, boarding parties and hostile [[SpaceFighter small craft]].
** Used to be
played straight. Ships can be equipped with turrets, small guns that are supposed to deal with fighter crafts, tanks, infantry and other targets that are too small to be targeted by a warships main guns. They do fine against space fighters, are somewhat useful against armored personel carriers but utterly useless against soldiers wearing armor of a similar tech level as the turret.
** Averted with
Before the march 2014 combat overhaul. The game switched from a damage reduction system based on raw numbers to one based on percentages, so advanced overhaul infantry armor no longer blocks more damage then used to absorb truly ridiculous amounts of damage, making infantry almost immune to any small weapon that can deal.be used against them.



** Telephones have finally been invented. Since the start of Universe 5 the capitol building has gained the ability to access the production lines of every building in the city.



* SpacePirates: Pirates vessels will randomly spawn as either space stations or starships - they take their designs from the published ship libraries, making it rare to see the same ship twice. Pirates will order any ship they find to open their doors (to steal their cargo) or be destroyed.

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* SpacePirates: Pirates vessels starships will randomly spawn near ships that have a player on board and as either space stations or starships - they part of their command roster. They take their designs from the published ship libraries, making it rare to see the same ship twice. Pirates will order any ship they find to open their doors (to steal their cargo) or be destroyed.

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* ArtificialStupidity: The AI likes to fly ships into the sun. AI crewing ships rarely notice players barging in with plastic explosives to murder them.

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* ArtificialStupidity: The AI likes crews used to fly ships have ''huge'' problems avoiding stellar bodies like planets, gas giants and even suns. Patches have increased the AI so far that such "dives" have become rare, even if they still happen occasionally. Then collision damage was added and now the AI crews end up bumping into the sun. AI crewing ships rarely notice players barging in with plastic explosives to murder them.each other on a regular basis instead.


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* RammingAlwaysWorks: Played straight. Collision damage ignores all shields and deals damage depending on the armor levels and velocities of the involved ships. Accelerating a small ship with heavy armor directly into an enemy ship is an effective, if wasteful, way to destroy them.
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As of August 15, 2014, Shores of Hazeron has been shut down for unknown reasons. However, the creator claims that Hazeron has "morphed into a different game" and that it "might be back sooner then you think". Only time will tell what he means.

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As of On August 15, 2014, Shores of Hazeron has been shut down for unknown reasons. However, down, but in February 2015 the fans of the game were able to convince the creator claims that Hazeron has "morphed into to restart the servers, albeit now with a different game" and that it "might be back sooner then you think". Only time will tell what he means.
10$/month subscription to carry the increasing server upkeep costs.
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An indie massively multiplayer WideOpenSandbox {{FourX}} game played from the first person perspective, with gameplay mechanics similar to ''{{Spore}}'', ''{{StarTrek Bridge Commander}}'', and ''{{Noctis}}''

to:

An indie massively multiplayer WideOpenSandbox {{FourX}} game played from the first person perspective, with gameplay mechanics similar to ''{{Spore}}'', ''{{StarTrek Bridge Commander}}'', ''{{VideoGame/Spore}}'', ''VideoGame/StarTrekBridgeCommander'', and ''{{Noctis}}''
''{{VideoGame/Noctis}}''
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Edited final paragraph in intro to fit with the article\'s tone.


As of August 15 2014 Shores of Hazeron has been shut down for unknown reasons. However! Do not despair the creator claims that Hazeron has "morphed into a different game" and that it "Might be back sooner then you think" Only time will tell what he means.

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As of August 15 2014 15, 2014, Shores of Hazeron has been shut down for unknown reasons. However! Do not despair However, the creator claims that Hazeron has "morphed into a different game" and that it "Might "might be back sooner then you think" think". Only time will tell what he means.
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Adding the new information about Hazeron shutting down


If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to {{MineCraft}}). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war

to:

If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to {{MineCraft}}). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war
war.

As of August 15 2014 Shores of Hazeron has been shut down for unknown reasons. However! Do not despair the creator claims that Hazeron has "morphed into a different game" and that it "Might be back sooner then you think" Only time will tell what he means.
Is there an issue? Send a MessageReason:
None

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* BreakableWeapons: All handheld equipment has gradual wear-and-tear from repeated use or damage. Rifles, for example, will fall apart after a few dozen to a few hundred magazines depending on the tech level. Armor will degrade from damage. However, all handheld equipment can be repaired if you have the right tools; glue guns repair plastic, wrenches can fix moving components, et cetera.
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** Averted with the march 2014 combat overhaul. The game switched from a damage reduction system based on raw numbers to one based on percentages, so advanced infantry armor no longer blocks more damage then any small weapon can deal.
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None

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* InventoryManagementPuzzle: Players have a fairly large inventory - with about a dozen different slots (belt, arms, hands, back, etc) for carrying goods. However, they are low volume, requiring players to craft backpacks or crates in order to lug around high-volume goods (such as fuel canisters for ships or land vehicles). Micromanaging a crate-laden inventory allows a player to carry around a ridiculous amount of high-volume, low-weight goods.


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* LoopholeAbuse: The game normally requires a ship to have thrusters in order to move, making "gun platforms" (a box ''covered'' in weapon systems) pretty useless. However, the [[Videogame/GarrysMod Facepunch]] / [=NeoCAS=] empire found out that one can simply stuff the gun platforms inside a large ship's hangar - and still fire the ridiculously power cannons - with no reduction to the large ship's speed or capacitors. [[ObviousRulePatch It was quickly fixed]].

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* BeamSpam / MoreDakka: It is possible to equip starships with a lot of small cannons or lasers instead of the usual single huge one. This makes it more likely to destroy enemy equipment while sacrificing weight efficiency and range.
* BFG: The way most players design their warships main weaponry. A single huge cannon/laser that offers high range and damage per shot.



* RingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population. Ringworlds come with 5, 10, 15, 20 or 25 arcs, the total amount is depending on their diameter, and each arc counts as a separate planet offering 3 ressource zones with up to 1000 population and one potential officer per arc.

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* RingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population. Ringworlds come with 5, 10, 15, 15 or 20 or 25 arcs, the total amount is depending on their diameter, and each arc counts as a separate planet offering 3 2 ressource zones with up to 1000 population and one potential officer per arc.


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** Early 2013 an update overhauled the planets and created much smoother terrain with better textures. Subsequent patches over the next few months added more terrain features, diversity and changed the way clouds are rendered. The engine, while still simple in presentation and low-poly, is now capable of creating quite beautiful planets, especially when viewed from space.
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* BoardingParty: Possible and depending on the target quite effective.


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* DesignItYourselfEquipment: Players can design their empires ships and even buildings, giving empires vast visual differences.


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* FasterThanLightTravel: Usually ships are limited to light speed and [[PortalNetwork wormholes]], but high-tech empires can gain access to warp drives that allow ships to reach between 10 to 90 times the speed of light.


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* PointDefenseless: Averted ''and'' played straight. Ships can be equipped with turrets, small guns that are supposed to deal with fighter crafts, tanks, infantry and other targets that are too small to be targeted by a warships main guns. They do fine against space fighters, are somewhat useful against armored personel carriers but utterly useless against soldiers wearing armor of a similar tech level as the turret.
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fixed typos


* RingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population. Ringworlds come with 5, 10, 15, 20 or 25 arcs, the total ammount is depending on their diameter, and each arc counts as a separate planet offering 3 ressource zones with up to 1000 population and one potential officer per arc.

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* RingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population. Ringworlds come with 5, 10, 15, 20 or 25 arcs, the total ammount amount is depending on their diameter, and each arc counts as a separate planet offering 3 ressource zones with up to 1000 population and one potential officer per arc.
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None


* RingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population - ten times that of a planet. Ringworlds also have 7 separate resource "zones", unlike the mere 3 of planets, so it's easy to find high quality resources on them. It's also possible to get systems with two or ''three' separate Ringworlds of different sizes.

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* RingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population. Ringworlds come with 5, 10, 15, 20 or 25 arcs, the total ammount is depending on their diameter, and each arc counts as a separate planet offering 3 ressource zones with up to 1000 population - ten times that of a planet. Ringworlds also have 7 separate resource "zones", unlike the mere 3 of planets, so it's easy to find high quality resources on them. It's also possible to get systems with two or ''three' separate Ringworlds of different sizes.and one potential officer per arc.

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* ArtificialStupidity: The AI likes to fly ships into the sun. AI crewing ships rarely notice players barging in with plastic explosives to murder them.

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* ArtificialStupidity: The AI likes to fly ships into the sun. AI crewing ships rarely notice players barging in with plastic explosives to murder them. them.
* AwesomeButImpractical: Ships crewed entirely by players. It is a great source of hilarity to have all roles on a ship filled by players, but with the exception of the commander and possibly the helmsman all roles are more effective when assigned to the AI crew.


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** GoddamnedBats: Aggressive flying animals. Interrupting your building process, kill you slowly with [[DeathByAThousandCuts many low damage attacks]], and worst of all they are nearly impossible to hit with the basic starter melee weapons.


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* PowerArmor: The aptly named [[CaptainObvious Power Armors]]. Offering high defense values and the ability to survive in space.
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* PortalNetwork: Naturally formed wormholes create shortcuts between star systems, usually with a range under 4 parsecs. Any ship with a wormhole drive (and enough capacitor) can use the wormholes to travel quickly between systems. The other alternative is to slowboat with standard engines - taking something like 8 hours to get 4 light years - or to build a ship advanced enough to use the warp drive.
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* SchizoTech: Your empire may have warp drives and an interstellar empire, but apparently the telephone hasn't been invented yet as you need to physically walk to a building to change what in produces.
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* OutgrownSuchSillySuperstitions: Averted. No matter how advanced a civilization is, their worlds need churches or the population gets angry.
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* SceneryPorn: While the game has graphics reminiscent of 1998, it definitely has its moments, especially while exploring planets on foot at night, when the stars and nebula are burning in the sky.

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An indie massively multiplayer WideOpenSandbox {{FourX}} game played from the first person perspective, with gameplay mechanics similar to {{Spore}}, {{StarTrekBridgeCommander}}, and {{Noctis}}

to:

An indie massively multiplayer WideOpenSandbox {{FourX}} game played from the first person perspective, with gameplay mechanics similar to {{Spore}}, {{StarTrekBridgeCommander}}, ''{{Spore}}'', ''{{StarTrek Bridge Commander}}'', and {{Noctis}}
''{{Noctis}}''



* ArtificialStupidity: The AI likes to fly ships into the sun.

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* ArtificialStupidity: The AI likes to fly ships into the sun. AI crewing ships rarely notice players barging in with plastic explosives to murder them.


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* SpaceFighter: The imaginatively titled Space Fighter F1 and F2. They're small, cannot be targeted by the main weapons of starships, and their weapons penetrate shields. The downsides to them being that they have no sensors (making them useless until you get visual on the enemy ship), and the manned turrets on starships ''will'' shoot at them.
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* SpacePirates: Pirates vessels will randomly spawn as either space stations or starships - they take their designs from the published ship libraries, making it rare to see the same ship twice. Pirates will order any ship they find to open their doors (to steal their cargo) or be destroyed.
Is there an issue? Send a MessageReason:
None


* RingWorldPlanet

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* RingWorldPlanetRingWorldPlanet: Systems have a 2% chance of having a Ringworld in them. Ringworlds are extremely valuable for their massive potential population - ten times that of a planet. Ringworlds also have 7 separate resource "zones", unlike the mere 3 of planets, so it's easy to find high quality resources on them. It's also possible to get systems with two or ''three' separate Ringworlds of different sizes.
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* OlderIsBetter: After the disappearance of the Toucans (the largest player faction by far), their ships became extremely sought-after for their durability, speed, and firepower. A salvaged Toucan ship is far more valuable than most modern player ships.
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* RingWorldPlanet
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An indie massively multiplayer WideOpenSandbox {{4X}} game played from the first person perspective, with gameplay mechanics similar to {{Spore}}, {{StarTrekBridgeCommander}}, and {{Noctis}}

to:

An indie massively multiplayer WideOpenSandbox {{4X}} {{FourX}} game played from the first person perspective, with gameplay mechanics similar to {{Spore}}, {{StarTrekBridgeCommander}}, and {{Noctis}}

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* EarlyGameHell: Sometimes when forming a new empire.
* TheKingdom: One of the government type options

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* EarlyGameHell: Sometimes when forming a new empire.
empire, you'll get placed in the middle of nowhere with a low amount of resources. Wild animals will kill you left and right when you make your town.
* TheKingdom: One of the government type optionsoptions
* WideOpenSandbox
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Added DiffLines:

An indie massively multiplayer WideOpenSandbox {{4X}} game played from the first person perspective, with gameplay mechanics similar to {{Spore}}, {{StarTrekBridgeCommander}}, and {{Noctis}}

If you make a new empire, you start out on a wild world with nothing more than a knife and a torch. You make a flag and set up your first city, then start to build civilization - building stone mines, homes, and farms to attract new [=AI=] citizens. You explore your area for ore, crystals, and oil to help jump start your civilization, then begin building motorcycles and later, rockets to explore your solar system. After you begin mining your moon for resources to build your space ship, you can design your own totally unique space ship in any design using a simple block based construction technique (similar to {{MineCraft}}). Crew your ship, then head through a wormhole to interact with other players and explore the universe. Other players can join your empire to help you manage everything, crew your ships, or help you go to war

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!!The Shores Of Hazeron contains examples of the following tropes:

* ArtificialStupidity: The AI likes to fly ships into the sun.
* BigDumbObject: Ringworlds
* BananaRepublic: One of the government options. Players can inherit the rank from other players by assassinating them (the assassinated respawn and loose their rank in the government)
* ACommanderIsYou
* DeflectorShields
* EarlyGameHell: Sometimes when forming a new empire.
* TheKingdom: One of the government type options

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