History Videogame / ShadowrunReturns

28th Mar '17 5:02:37 PM TheRoguePenguin
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* GrenadeHotPotato: The Magnet Arm implant causes any grenade which would hit the character to instead be tossed back at the one who threw it. It even tracks for movement when the computer tries to run after throwing, though that can miss depending on how the character is moving. Duncan has it as a late-game level-up option, and it's a common feature of Grenadier enemies in the ''Shadows of Hong Kong'' mini-campaign.

to:

* GrenadeHotPotato: The Magnet Arm implant causes any grenade which would hit the character to instead be tossed back at the one who threw it.it, which includes both regular grenades and rounds fired from a grenade launcher. It even tracks for movement when the computer tries to run after throwing, though that can miss depending on how the character is moving. Duncan has it as a late-game level-up option, and it's a common feature of Grenadier enemies in the ''Shadows of Hong Kong'' mini-campaign.



** [[spoiler: If Ku Feng is convinced to help the team she will leave when she thinks its getting too hairy. See EleventhHourRanger above.]]

to:

** [[spoiler: If Ku Feng is convinced to help the team she will leave when she thinks its it's getting too hairy. See EleventhHourRanger above.]]
28th Mar '17 4:18:53 PM Gosicrystal
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** Ask Crafty Xu to [[spoiler:send a copy of her mother's notes to you]]. If you don't ask her the ''moment'' the dialogue option appears for the first time, it's LostForever and you'll never learn [[spoiler:the exact laws you can use to RulesLawyer the BigBad]].

to:

** Ask Crafty Xu to [[spoiler:send a copy of her mother's notes to you]]. If you don't ask her the ''moment'' the dialogue option appears for the first time, it's LostForever [[PermanentlyMissableContent lost]] and you'll never learn [[spoiler:the exact laws you can use to RulesLawyer the BigBad]].
9th Mar '17 11:38:21 AM TheRoguePenguin
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* DiscOneNuke: For melee characters, there's the Emperor's Sword. Obtained by defeating the preternatural corpse in the museum heist, it is a very good melee weapon that does decent physical damage, saps enemy AP on critical hits, ''and'' can shoot a lightning bolt at long range. It only requires a Close Combat skill of 5 to use. The museum heist is one of the first available missions with only mild combat encounters, making it a tempting run to go for right off the bat.

to:

* DiscOneNuke: DiscOneNuke:
**
For melee characters, there's the Emperor's Sword. Obtained by defeating the preternatural corpse in the museum heist, it is a very good melee weapon that does decent physical damage, saps enemy AP on critical hits, ''and'' can shoot a lightning bolt at long range. It only requires a Close Combat skill of 5 to use. The museum heist is one of the first available missions with only mild combat encounters, making it a tempting run to go for right off the bat.bat.
** The Novatech deck can be bought from the decking convention only a few missions in, and is almost as powerful as the top-shelf Fairlight in the endgame.
2nd Mar '17 5:36:59 PM TheRoguePenguin
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''Shadowrun Returns'' is a {{CRPG}} based on the ''TabletopGame/{{Shadowrun}}'' franchise. It was the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. It cam bundled the ''Dead Man's Switch'' campaign. The second DLC campaign, ''Dragonfall'', was later released as a standalone. 'Hong Kong'' was simply released as separate games, making them the sixth and seventh games in the series. A short sequel campaign entitled ''Shadows of Hong Kong" came out for later versions of ''Hong Kong''.

to:

''Shadowrun Returns'' is a {{CRPG}} based on the ''TabletopGame/{{Shadowrun}}'' franchise. It was is the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. It cam came bundled the ''Dead Man's Switch'' campaign. The second DLC campaign, ''Dragonfall'', was later released as a standalone. 'Hong standalone game with additional content and features. ''Hong Kong'' was simply released exclusively as separate games, making them the sixth and seventh games in the series. A game, with a short sequel campaign entitled ''Shadows of Hong Kong" came out for later versions of ''Hong Kong''.
Kong'' released later. This makes them the sixth and seventh games in the series.



''Dead Man's Switch'', the first campaign, included with the first in the series (but not the first game based on the ''Shadowrun'' table RPG) takes place in UsefulNotes/{{Seattle}} in 2054. In it, [[PlayerCharacter you play]] a down-on-their-luck Shadowrunner investigating the death of their old buddy Sam Watts in exchange for a substantial payday and/or personal vengeance.

to:

''Dead Man's Switch'', the first campaign, is included with the first game in the series (but not the first game based on the ''Shadowrun'' table RPG) RPG). It takes place in UsefulNotes/{{Seattle}} in 2054. In it, [[PlayerCharacter you play]] a down-on-their-luck Shadowrunner investigating the death of their old buddy Sam Watts in exchange for a substantial payday and/or personal vengeance.



An UpdatedRerelease of ''Dragonfall'' entitled ''[[http://www.pcgamer.com/2014/08/17/shadowrun-dragonfall-directors-cut-coming-next-month/ Shadowrun: Dragonfall - Director's Cut]]'' was released on September 18, 2014 for PC, Mac, and Linux. The update includes, among other things, new art assets as well as entire new missions, which really ended up taking ''Dragonfall'' outside the scope of "DLC" and made it more a full-blown sequel running on the same engine. Citing developers like [[VideoGame/TheWitcher CD Projekt RED]] as inspiration, the team behind ''Shadowrun Returns'' decided to release this update free for original backers and owners of the original ''Dragonfall''. The update is also sold as a standalone product on UsefulNotes/{{Steam}} and [[Website/GOGDotcom GOG]]. A version for iOS and Android was set to be released in October 2014, but the was delayed until December 4th.

to:

An UpdatedRerelease of ''Dragonfall'' entitled ''[[http://www.pcgamer.com/2014/08/17/shadowrun-dragonfall-directors-cut-coming-next-month/ Shadowrun: Dragonfall - Director's Cut]]'' was released on September 18, 2014 for PC, Mac, and Linux. The update includes, among other things, new art assets as well as entire new missions, which really ended up taking ''Dragonfall'' outside the scope of "DLC" and made it more a full-blown sequel running on the same engine. Citing developers like [[VideoGame/TheWitcher CD Projekt RED]] as inspiration, the team behind ''Shadowrun Returns'' decided to release this update free for original backers and owners of the original ''Dragonfall''. The update is also sold as a standalone product on UsefulNotes/{{Steam}} and [[Website/GOGDotcom GOG]]. A version for iOS and Android was set to be released in October 2014, but the was delayed until December 4th.



Changes from the previous two campaigns include enhanced player controls and sound, animatic scene transitions, revamps to the Matrix and more option for cyberware and magic, making this, once again, a full-blown sequel. A PlayableEpilogue, ''Shadows of Hong Kong'', was released on February 5, 2016 through the free ''Extended Edition'' update. ''Shadows of Hong Kong'' is set a few weeks after the end of the original campaign. [[spoiler:In it, you and your team now have the opportunity to turn the tables on the corporate police force that once hunted you.]]

to:

Changes from the previous two campaigns include enhanced player controls and sound, animatic scene transitions, revamps to the Matrix and more option options for cyberware and magic, making this, once again, a full-blown sequel. A PlayableEpilogue, ''Shadows of Hong Kong'', was released on February 5, 2016 through the free ''Extended Edition'' update. ''Shadows of Hong Kong'' is set a few weeks after the end of the original campaign. [[spoiler:In In it, you and your team now have the opportunity to turn the tables on the corporate police force that once hunted you.]]
2nd Mar '17 5:28:59 PM TheRoguePenguin
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'''''Shadowrun Returns''''' is a {{CRPG}} based on the ''TabletopGame/{{Shadowrun}}'' franchise. It was the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. It cam bundled the ''Dead Man's Switch'' campaign. The second DLC campaign, ''Dragonfall'', was later released as a standalone. 'Hong Kong'' was simply released as separate games, making them the sixth and seventh games in the series. A short sequel campaign entitled ''Shadows of Hong Kong" came out for later versions of ''Hong Kong''.

to:

'''''Shadowrun Returns''''' ''Shadowrun Returns'' is a {{CRPG}} based on the ''TabletopGame/{{Shadowrun}}'' franchise. It was the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. It cam bundled the ''Dead Man's Switch'' campaign. The second DLC campaign, ''Dragonfall'', was later released as a standalone. 'Hong Kong'' was simply released as separate games, making them the sixth and seventh games in the series. A short sequel campaign entitled ''Shadows of Hong Kong" came out for later versions of ''Hong Kong''.
2nd Mar '17 3:05:43 PM frogpatrol
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''Shadowrun Returns'' is a VideoGame (primarily for the PC) based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. The two following campaigns, ''Dragonfall'' and ''Hong Kong'', were released as separate games, making them the sixth and seventh games in the series. (''Dragonfall'' originally came out as DownloadableContent. An extended version came out subsequently which gamers can play without having to purchase the base game.)

Developed by Harebrained Schemes, designed by Jordan Weisman[[note]]founder of Creator/{{FASA}} and co-creator of the original ''Shadowrun'' (and, on a side note, also the co-creator of ''TabletopGame/BattleTech'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360/Windows Vista ''Shadowrun'' game [[OldShame about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in UsefulNotes/{{Berlin}}) included for free. The game was released on July 25, 2013 for PC and Mac; September 26, 2013 for iOS and Android; and October 30, 2013 for Linux.

The base game comes with its own campaign, ''The Dead Man's Switch'' set in UsefulNotes/{{Seattle}} 2054. In it, [[PlayerCharacter you play]] a down-on-their-luck Shadowrunner investigating the death of their old buddy Sam Watts in exchange for a substantial payday and/or personal vengeance.

The first DLC campaign, ''Dragonfall'', was released on February 27, 2014. ''Dragonfall'' sees [[PlayerCharacter you]] end up in Berlin, a.k.a. the Flux State, a utopia of anarchy where power shifts like the tides of the ocean. When what appears to be a milk run (slang for a quick and easy job) goes south, you and your new crew find yourselves drawn into a conspiracy surrounding the death of the Great Dragon Feuerschwing, and the whispers that she might still be alive.

An UpdatedRerelease of ''Dragonfall'' entitled ''[[http://www.pcgamer.com/2014/08/17/shadowrun-dragonfall-directors-cut-coming-next-month/ Shadowrun: Dragonfall - Director's Cut]]'' was released on September 18, 2014 for PC, Mac, and Linux. The update includes, among other things, new art assets as well as entire new missions... which really ended up taking ''Dragonfall'' outside the scope of "DLC" and made it more a full-blown sequel running on the same engine. Citing developers like [[VideoGame/TheWitcher CD Projekt RED]] as inspiration, the team behind ''Shadowrun Returns'' decided to release this update free for original backers and owners of the original ''Dragonfall''. The update is also sold as a standalone product on UsefulNotes/{{Steam}} and [[Website/GOGDotcom GOG]]. A version for iOS and Android was set to be released in October 2014, but the was delayed until December 4th.

On December 31st 2014, Harebrained Schemes announced ''[[https://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/1095934 Shadowrun: Hong Kong]]'', the setting of the third campaign. It [[https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong was funded through Kickstarter]] and released on August 20th, 2015. The campaign has you travel to Hong Kong in the year 2056 to reunite with your estranged foster family, only to be forced underground and into the dangerous world of shadowrunning. And of course get involved in a conspiracy involving your missing foster father and an infamous slum whose preternatural decay seems to be literally infecting the surrounding city.

Changes from the previous two campaigns include enhanced player controls and sound, animatic scene transitions, revamps to the Matrix and enlarged selections for cyberware and magic, making this, once again, a full-blown sequel than anything else. A PlayableEpilogue, ''Shadows of Hong Kong'', was released on February 5, 2016 through the free ''Extended Edition'' update. ''Shadows of Hong Kong'' is set a few weeks after the end of the original campaign. [[spoiler:In it, you and your team now have the opportunity to turn the tables on the corporate police force that once hunted you.]]

to:

''Shadowrun Returns'' '''''Shadowrun Returns''''' is a VideoGame (primarily for the PC) {{CRPG}} based on the ''TabletopGame/{{Shadowrun}}'' franchise, and franchise. It was the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. It cam bundled the ''Dead Man's Switch'' campaign. The two following campaigns, ''Dragonfall'' and ''Hong Kong'', were second DLC campaign, ''Dragonfall'', was later released as a standalone. 'Hong Kong'' was simply released as separate games, making them the sixth and seventh games in the series. (''Dragonfall'' originally A short sequel campaign entitled ''Shadows of Hong Kong" came out as DownloadableContent. An extended version came out subsequently which gamers can play without having to purchase the base game.)

Developed
for later versions of ''Hong Kong''.

''Returns'' was developed
by Harebrained Schemes, designed by Jordan Weisman[[note]]founder of Creator/{{FASA}} and co-creator of the original ''Shadowrun'' (and, on a side note, also the co-creator of ''TabletopGame/BattleTech'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360/Windows Vista ''Shadowrun'' game [[OldShame about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in UsefulNotes/{{Berlin}}) included for free. The game was released on July 25, 2013 for PC and Mac; Mac, September 26, 2013 for iOS and Android; Android and October 30, 2013 for Linux.

The base game comes with its own campaign, ''The Dead ''Dead Man's Switch'' set Switch'', the first campaign, included with the first in the series (but not the first game based on the ''Shadowrun'' table RPG) takes place in UsefulNotes/{{Seattle}} in 2054. In it, [[PlayerCharacter you play]] a down-on-their-luck Shadowrunner investigating the death of their old buddy Sam Watts in exchange for a substantial payday and/or personal vengeance.

The first DLC campaign, ''Dragonfall'', was released on February 27, 2014. ''Dragonfall'' 2014, sees [[PlayerCharacter you]] end up in Berlin, a.k.a. the Flux State, a utopia of anarchy where power shifts like the tides of the ocean. When what appears to be a milk run (slang for a quick and easy job) goes south, you and your new crew find yourselves drawn into a conspiracy surrounding the death of the Great Dragon Feuerschwing, and the whispers that she might still be alive.

who rumors suggest survived her supposed death.

An UpdatedRerelease of ''Dragonfall'' entitled ''[[http://www.pcgamer.com/2014/08/17/shadowrun-dragonfall-directors-cut-coming-next-month/ Shadowrun: Dragonfall - Director's Cut]]'' was released on September 18, 2014 for PC, Mac, and Linux. The update includes, among other things, new art assets as well as entire new missions... missions, which really ended up taking ''Dragonfall'' outside the scope of "DLC" and made it more a full-blown sequel running on the same engine. Citing developers like [[VideoGame/TheWitcher CD Projekt RED]] as inspiration, the team behind ''Shadowrun Returns'' decided to release this update free for original backers and owners of the original ''Dragonfall''. The update is also sold as a standalone product on UsefulNotes/{{Steam}} and [[Website/GOGDotcom GOG]]. A version for iOS and Android was set to be released in October 2014, but the was delayed until December 4th.

On December 31st 2014, Harebrained Schemes announced ''[[https://www.kickstarter.com/projects/1613260297/shadowrun-returns/posts/1095934 Shadowrun: Hong Kong]]'', in December 31, 2014. It was the setting of the third campaign. It [[https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong was funded through Kickstarter]] and released on August 20th, 2015. The campaign has you travel to Hong Kong in the year 2056 to reunite with your estranged foster family, only to be forced underground and into the dangerous world of shadowrunning. And of course get involved in a conspiracy involving your missing foster father and an infamous slum whose preternatural decay seems to be literally infecting the surrounding city.

Changes from the previous two campaigns include enhanced player controls and sound, animatic scene transitions, revamps to the Matrix and enlarged selections more option for cyberware and magic, making this, once again, a full-blown sequel than anything else.sequel. A PlayableEpilogue, ''Shadows of Hong Kong'', was released on February 5, 2016 through the free ''Extended Edition'' update. ''Shadows of Hong Kong'' is set a few weeks after the end of the original campaign. [[spoiler:In it, you and your team now have the opportunity to turn the tables on the corporate police force that once hunted you.]]
21st Feb '17 10:04:14 PM Arutema
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* ArbitraryHeadcountLimit: You can only bring three other runners with you at a time. While it makes sense for the teams to stay small, it's especially noticeable in ''Dragonfall'', where the total crew size (counting the PlayerCharacter) is five, meaning one person always has to sit out in every run. This gets even worse in ''Hong Kong'', as you can have up to five teammates, meaning two members would sit out each mission. Asking those that didn't go on the last run about their opinions on it [[TheDevTeamThinksOfEverything has them pointing out that they didn't go along]], and possibly mentioning what they did in the meantime.

to:

* ArbitraryHeadcountLimit: You can only bring three other runners with you at a time. While it makes sense for the teams to stay small, it's especially noticeable in ''Dragonfall'', where the total crew size (counting the PlayerCharacter) is five, meaning one person always has to sit out in every run. This gets even worse in ''Hong Kong'', as you can have up to five teammates, meaning two members would sit out each mission. Asking those that didn't go on the last run about their opinions on it [[TheDevTeamThinksOfEverything has them pointing out that they didn't go along]], along, and possibly mentioning what they did in the meantime.



* TheDevTeamThinksOfEverything: During the Aztechnology mission, there's an option to disguise yourself as security personnel by raiding a closet for some uniforms, thereby allowing you to avoid summoning the [[EliteMooks High Threat Response team]] that comes with triggering the alarm. If you trigger the alarm ''then'' try for the uniforms, your squad will point out how useless it is, to which your character responds "couldn't hurt".

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: During the Aztechnology mission, there's an option to disguise yourself as security personnel by raiding a closet for some uniforms, thereby allowing you to avoid summoning the [[EliteMooks High Threat Response team]] that comes with triggering the alarm. If you trigger the alarm ''then'' try for the uniforms, your squad will point out how useless it is, to which your character responds "couldn't hurt".
16th Nov '16 8:38:45 AM PlasmaTalon
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Added DiffLines:

** Monika [[spoiler:suggested BTL chips to Simmy Kim as a way of cooping after her miscarriage, which led to her becoming the junkie she is when you meet her]].
15th Nov '16 4:57:11 PM TheRoguePenguin
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'''''Shadowrun Returns''''' is a VideoGame (primarily for the PC) based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. The two following campaigns, ''Dragonfall'' and ''Hong Kong'', were released as separate games, making them the sixth and seventh games in the series. (''Dragonfall'' originally came out as DownloadableContent. An extended version came out subsequently which gamers can play without having to purchase the base game.)

to:

'''''Shadowrun Returns''''' ''Shadowrun Returns'' is a VideoGame (primarily for the PC) based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. The two following campaigns, ''Dragonfall'' and ''Hong Kong'', were released as separate games, making them the sixth and seventh games in the series. (''Dragonfall'' originally came out as DownloadableContent. An extended version came out subsequently which gamers can play without having to purchase the base game.)
15th Nov '16 4:53:17 PM frogpatrol
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''Shadowrun Returns'' is a VideoGame (primarily for the PC) based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. The two following campaigns, ''Dragonfall'' and ''Hong Kong'', were released as separate games, making them the sixth and seventh games in the series.

Developed by Harebrained Schemes, designed by Jordan Weisman[[note]]founder of Creator/{{FASA}} and co-creator of the original ''Shadowrun'' (and, on a side note, also the co-creator of ''TabletopGame/BattleTech'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360 / Windows Vista ''Shadowrun'' game [[OldShame about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in UsefulNotes/{{Berlin}}) included for free. The game was released on July 25, 2013 for PC and Mac; September 26, 2013 for iOS and Android; and October 30, 2013 for Linux.

The base game comes with its own campaign, ''The Dead Man's Switch'': set in UsefulNotes/{{Seattle}} 2054, [[PlayerCharacter you play as]] a down-on-their-luck Shadowrunner investigating the death of their old buddy Sam Watts in exchange for a substantial payday and/or personal vengeance.

The first DLC campaign, ''Dragonfall'', was released on February 27, 2014. ''Dragonfall'' sees [[PlayerCharacter you]] end up in Berlin, aka "The Flux State": a utopia of Anarchy where power shifts like the tides of the ocean. When what appears to be a milk run[[note]]Shadowrun slang for a quick and easy job[[/note]] goes south, you and your new crew find yourselves drawn into a conspiracy surrounding the death of the Great Dragon Feuerschwing, and the whispers that she might still be alive.

An UpdatedRerelease of ''Dragonfall'' entitled ''[[http://www.pcgamer.com/2014/08/17/shadowrun-dragonfall-directors-cut-coming-next-month/ Shadowrun: Dragonfall - Director's Cut]]'' was released on September 18, 2014 for PC, Mac, and Linux. The update includes, among other things, new art assets as well as entire new missions... which really ended up taking ''Dragonfall'' outside the scope of "DLC" and made it more a full-blown sequel running on the same engine. Citing developers like [[VideoGame/TheWitcher CD Projekt RED]] as inspiration, the team behind ''Shadowrun Returns'' decided to release this update free for original backers and owners of the original ''Dragonfall''. The update is also sold as a stand-alone product on UsefulNotes/{{Steam}} and [[Website/GOGDotcom GOG]]. A version for iOS and Android was set to be released in October 2014, but the was delayed until December 4th.

to:

''Shadowrun Returns'' '''''Shadowrun Returns''''' is a VideoGame (primarily for the PC) based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} fifth video game in that setting]]. The two following campaigns, ''Dragonfall'' and ''Hong Kong'', were released as separate games, making them the sixth and seventh games in the series.

series. (''Dragonfall'' originally came out as DownloadableContent. An extended version came out subsequently which gamers can play without having to purchase the base game.)

Developed by Harebrained Schemes, designed by Jordan Weisman[[note]]founder of Creator/{{FASA}} and co-creator of the original ''Shadowrun'' (and, on a side note, also the co-creator of ''TabletopGame/BattleTech'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360 / Windows 360/Windows Vista ''Shadowrun'' game [[OldShame about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in UsefulNotes/{{Berlin}}) included for free. The game was released on July 25, 2013 for PC and Mac; September 26, 2013 for iOS and Android; and October 30, 2013 for Linux.

The base game comes with its own campaign, ''The Dead Man's Switch'': Switch'' set in UsefulNotes/{{Seattle}} 2054, 2054. In it, [[PlayerCharacter you play as]] play]] a down-on-their-luck Shadowrunner investigating the death of their old buddy Sam Watts in exchange for a substantial payday and/or personal vengeance.

The first DLC campaign, ''Dragonfall'', was released on February 27, 2014. ''Dragonfall'' sees [[PlayerCharacter you]] end up in Berlin, aka "The a.k.a. the Flux State": State, a utopia of Anarchy anarchy where power shifts like the tides of the ocean. When what appears to be a milk run[[note]]Shadowrun slang run (slang for a quick and easy job[[/note]] job) goes south, you and your new crew find yourselves drawn into a conspiracy surrounding the death of the Great Dragon Feuerschwing, and the whispers that she might still be alive.

An UpdatedRerelease of ''Dragonfall'' entitled ''[[http://www.pcgamer.com/2014/08/17/shadowrun-dragonfall-directors-cut-coming-next-month/ Shadowrun: Dragonfall - Director's Cut]]'' was released on September 18, 2014 for PC, Mac, and Linux. The update includes, among other things, new art assets as well as entire new missions... which really ended up taking ''Dragonfall'' outside the scope of "DLC" and made it more a full-blown sequel running on the same engine. Citing developers like [[VideoGame/TheWitcher CD Projekt RED]] as inspiration, the team behind ''Shadowrun Returns'' decided to release this update free for original backers and owners of the original ''Dragonfall''. The update is also sold as a stand-alone standalone product on UsefulNotes/{{Steam}} and [[Website/GOGDotcom GOG]]. A version for iOS and Android was set to be released in October 2014, but the was delayed until December 4th.



Changes from the previous two campaigns include enhanced player controls and sound, animatic scene transitions, revamps to the Matrix and enlarged selections for cyberware and magic, making this once again more of a full-blown sequel than anything else. A PlayableEpilogue, ''Shadows of Hong Kong'', was released on February 5, 2016 through the free ''Extended Edition'' update. ''Shadows of Hong Kong'' is set a few weeks after the end of the original campaign, you and your team now have the opportunity to turn the tables on the corporate police force that once hunted you.

to:

Changes from the previous two campaigns include enhanced player controls and sound, animatic scene transitions, revamps to the Matrix and enlarged selections for cyberware and magic, making this this, once again more of again, a full-blown sequel than anything else. A PlayableEpilogue, ''Shadows of Hong Kong'', was released on February 5, 2016 through the free ''Extended Edition'' update. ''Shadows of Hong Kong'' is set a few weeks after the end of the original campaign, campaign. [[spoiler:In it, you and your team now have the opportunity to turn the tables on the corporate police force that once hunted you.
you.]]



* ArbitraryHeadcountLimit: You can only bring three other runners with you at a time. While it makes sense for the teams to stay small, it's especially noticeable in ''Dragonfall'', where the total crew size (counting the PlayerCharacter) is five, meaning one person always has to sit out in every run. This gets even worse in ''Hong Kong'', as you can have up to 5 teammates, meaning 2 members would sit out each mission. Asking those that didn't go on the last run about their opinions on it [[TheDevTeamThinksOfEverything has them pointing out that they didn't go along]], and possibly mentioning what they did in the meantime.

to:

* ArbitraryHeadcountLimit: You can only bring three other runners with you at a time. While it makes sense for the teams to stay small, it's especially noticeable in ''Dragonfall'', where the total crew size (counting the PlayerCharacter) is five, meaning one person always has to sit out in every run. This gets even worse in ''Hong Kong'', as you can have up to 5 five teammates, meaning 2 two members would sit out each mission. Asking those that didn't go on the last run about their opinions on it [[TheDevTeamThinksOfEverything has them pointing out that they didn't go along]], and possibly mentioning what they did in the meantime.



* {{Cap}}: As noted in FiveRaces, the base stats have a cap of 9 with variations based on race, though it can be somewhat impractical to get that high. This cap extends to the skills they govern. Dodge can only goes as high as your Quickness stat, for example. ''Hong Kong'' adds a cyberware specialization stat which allows you to override the maximums with cyberware.

to:

* {{Cap}}: As noted in FiveRaces, the base stats have a cap of 9 with variations based on race, though it can be somewhat impractical to get that high. This cap extends to the skills they govern. Dodge can only goes as high as your Quickness stat, for example. ''Hong Kong'' adds a cyberware specialization stat which allows you to override the maximums with cyberware.maximums.



* CharacterClassSystem: Averted, in that there are several archetypes available to choose from, but there is no formal divide between specializations which prevents one character from having any combination of abilities that they see fit to work toward. A player can even skip the archetype selection if they wish and just build a character from scratch.

to:

* CharacterClassSystem: Averted, in that there are several archetypes available to choose from, but there is no formal divide between specializations which prevents one character from having any combination of abilities that they see fit to work toward. A player can even skip the archetype selection if they wish and just build a character from scratch.
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