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Removing tropes that belong on the Remake's page.


* FauxActionGirl: Rebecca since she doesn't do much compared to Jill.
* FinalGirl: Jill can be the only survivor left if Barry dies and Chris is left behind. Likewise, Rebecca is the only sole survivor of the Bravo Team if she survives.

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* FauxActionGirl: Rebecca since she Rebecca, who despite saving Chris a couple of times from Yawn's envenomation and Plant 42, cowers from a lone Hunter and can go the whole game without firing a shot. She doesn't do much compared even have the excuse of {=REmake=} Rebecca, who had been pushed to Jill.
her limit by then, as this game saw Alpha team come in as soon as Bravo team went down.
* FinalGirl: Jill can be the only survivor left Jill, if Barry dies and Chris is left behind. Likewise, Rebecca is the only sole survivor of the Bravo Team if she survives.Team.



** Barry himself is far less prone to danger than Rebecca is. The only time he falls into trouble is if you (optionally) split up with him in the undergrounds or don't wait for him to get a new rope (original game)/don't give him his gun back when fighting Lisa (remake).

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** Barry himself is far less prone to danger than Rebecca is. The only time he falls into trouble is if you (optionally) split up with him in the undergrounds or don't wait for him to get a new rope (original game)/don't give him his gun back when fighting Lisa (remake).after the second Yawn fight.



* FromBadToWorse: Should the zombie be incapacitated, but not destroyed, the t-Virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, and faster. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken, they're more aggressive hunters than ever before. If allowed to mutate again, they'll [[OhCrap become Lickers]].



* HalfTheManHeUsedToBe: One possibility if you fall victim to Plant 42 in the original game is having it pick you up by the waist with one of its tendrils and ''[[CruelAndUnusualDeath slowly]]'' [[CruelAndUnusualDeath pinch your character in half]].

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* HalfTheManHeUsedToBe: One possibility if you fall victim to Plant 42 in the original game is having it pick you Chris or Jill up by the waist with one of its tendrils and ''[[CruelAndUnusualDeath slowly]]'' [[CruelAndUnusualDeath pinch your character them in half]].



** In ''Remake'', due to the possibility of the support character dying at the hands of Tyrant in the Final Battle (and thus after the self destruct has been armed), the bad and worst endings can happen with the mansion still being destroyed.
* {{Nerf}}: The remake makes the shotgun no longer guarantee an instant kill to a zombie with a headshot (a trait that carries over in the sequels). To compensate, the handgun can have a random chance of scoring an instant kill on zombies so that players are less tempted to ditch the gun as soon as they get the shotgun.



* ShakyPOVCam: The first appearance of the Hunter.

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* ShakyPOVCam: The first appearance of the Hunter.Hunter, and the zombie that attacks the player in the kitchen.

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** Forest is killed by being pecked to death by infected crows.

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** Forest is killed by being pecked to death by infected crows. This is after he was already heavily injured by either the zombies or Cerberuses.
** Richard dies from a combination of blood loss and envenomation.
** Edward Dewey gets it even worse than Joseph, who at least was still whole last we saw of him, as it's heavily implied that he was literally torn to shreds by the same pack of Cerberuses.
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* NotSoInvincibleAfterAll: OneHitKill attacks like Hunters and Boulder traps will bypass [[NoFairCheating Invincibility cheats]].
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** In ''Remake'', due to the possibility of the support character dying at the hands of Tyrant in the Final Battle (and thus after the self destruct has been armed), the bad and worst endings can happen with the mansion still being destroyed.
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* InfinityMinusOneSword: Jill's Grenade Launcher is this. You can find a good amount of ammo for it (assuming you only use it on boss monsters or tough enemies like the Hunters) and you'll probably be using the weapon far more often than the Magnum due to ammo for it being very scarce. Most people save the Magnum for the FinalBoss. For Chris, most people get more mileage out of the Shotgun (since the Grenade Launcher isn't available to him) while still saving the Magnum for the bigger nasties.

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* InfinityMinusOneSword: Jill's Grenade Launcher is this. You can find a good amount of ammo for it (assuming you only use it on boss monsters or tough enemies like the Hunters) and you'll probably be using the weapon far more often than the Magnum due to ammo for it being very scarce. Most people save the Magnum for the FinalBoss. For Chris, most people get more mileage out of the Shotgun (since the Grenade Launcher isn't available to him) him. On the other hand he gets a lot more ammo for the Shotgun as a result; pretty much every Small Key drawer has Shotgun Shells in it) while still saving the Magnum for the bigger nasties.
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Going off Noah Caldewell Gervais's video, his impressions of the plot.

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* TheReveal: When exploring a monster-infested, puzzle-and-trap-filled mansion, players would have had the frame of mind of perhaps a 1950s-inspired supernatural problem. Even if they considered mad science, they would have assumed it was a Frankenstein-style "they called me mad!" experiment gone wrong. But when they reach the laboratory under the mansion, the cause turns out to be something never considered in pop culture before: ''corporate'', capitalist-fueled mad science gone wrong, best exemplified by the WhamShot where a room with a slideshow shows all those horrible monsters upstairs are carefully manufacture and branded products intended to be shipped out as weapons of war.
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** There's no quick turning.

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Remake only.


* CutscenePowerToTheMax: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game. In the remake, the zombies and Hunters just bust the doors open by slamming into them instead.

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* CutscenePowerToTheMax: A few cutscenes show Hunters and even zombies opening doors by using the door knobs, something they're completely incapable of doing in-game. In the remake, the zombies and Hunters just bust the doors open by slamming into them instead. Then there is Barry kicking in a locked door, something neither Jill or Chris will even attempt.



* InsurmountableWaistHeightFence: This applies to enemies to some extent. The player can use certain barriers and crates to prevent enemies from reaching them, even though they could be only two-feet tall. This actually make the knife useful in the early game, as the statue in the second floor dining room and the banister the next room over prevents zombies from grabbing you, but not you from stabbing them. Furthermore, zombies and Hunters are blocked by ''staircases'' until you reach them.

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* InsurmountableWaistHeightFence: InsurmountableWaistHeightFence:
** Those locked doors sure would be an easy bypass if you could kick them in like Barry does in one cutscene.
**
This applies to enemies to some extent. The player can use certain barriers and crates to prevent enemies from reaching them, even though they could be only two-feet tall. This actually make the knife useful in the early game, as the statue in the second floor dining room and the banister the next room over prevents zombies from grabbing you, but not you from stabbing them. Furthermore, zombies and Hunters are blocked by ''staircases'' until you reach them.



** [[spoiler:Wesker is a mole working for Umbrella.]] It is sort of hard to avoid knowing this now, especially since he is the BigBad of ''VideoGame/ResidentEvil5'', as well as several of the live-action films, and appears in a villainous role in ''VideoGame/MarvelVsCapcom3''.

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** [[spoiler:Wesker Wesker is a mole working for Umbrella.]] Umbrella. It is sort of hard to avoid knowing this now, especially since he is the BigBad of ''VideoGame/ResidentEvil5'', as well as several of the live-action films, and appears in a villainous role in ''VideoGame/MarvelVsCapcom3''.



* MirrorScare: Both played straight and averted. In the Advanced Mode in the ''Director's Cut'' version, looking in the mirror in the bathroom causes a zombie to sneak up behind the character.

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* MirrorScare: Both played straight and averted. In the Advanced Mode in the ''Director's Cut'' version, looking in the mirror in the bathroom causes a zombie to sneak up behind the character.



*** Zombies can take you down from fine to caution status in just a few bites (or even ''danger'', for the slightly weaker Jill), zombie dogs are fast and hard to evade, the boss monsters hit very hard (including one that can poison you early in the game), and the Hunters can do a OneHitKill on you if you're unfortunate enough.

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*** Zombies can take you down from fine to caution status in just a few bites (or even ''danger'', for the slightly weaker Jill), zombie dogs are fast and hard to evade, the boss monsters hit very hard (including one that can poison you early in the game), and the Hunters can do a OneHitKill on you if you're unfortunate enough.anything less than in perfect health.



* NowWhereWasIGoingAgain: Rooms on the map of the mansion change color if you find all of the collectibles, and locked and unlocked doors are also different colors. Plot progression lurks behind locked doors.
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* PainAndGain: The Tyrants are humanoid creatures created by the Umbrella corporation to serve as biological weapons. When a Tyrant is seriously injured, the T-virus will trigger a secondary mutation which increases their strength and durability to the point that only heavy weaponry can reliably destroy them.

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That's in the Remake only.


** The wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest.

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** The wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, wasps to begin with, but also wouldn't be found as natives anywhere near the American Midwest.



* ElectrifiedBathtub: While the Neptunes become harmless once the lab they inhabit is drained, the mother can be finished off by throwing a fuse box into the puddle beneath her and throwing a switch.
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Dewicked trope


* BareYourMidriff: Jill's bonus outfit includes a crop top that exposes her midriff.
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That's just how the artist (Bill Sienkiewicz, for the curious) depicts skin tone.


* CoversAlwaysLie: The North American ''Director's Cut'' depicts what appears to be Chris on the brink of zombification (decaying skin and all). No such thing even remotely close to it happens in the game.

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Forest was also badly wounded before he ran into the crows. Also that's in the R Emake, which has it's own page.


* DisneyVillainDeath: Should Chris take too long in the final battle with Lisa, she'll knock [[spoiler:Wesker]] off into the abyss. Unlike Barry in Jill's scenario, [[spoiler:Wesker]] shows up for the climax alive.



* EpicFail: Forest was somehow killed by crows despite his arsenal of huge weapons. For reference, crows do next to no damage from a gameplay perspective and the player would actively have to try to be killed by them.



* GameFavoredGender: Between starting the game with only the knife to defend himself, a slower speed, a smaller inventory, the need to find keys to progress through the mansion, delayed access to the shotguns, and no access at all to the grenade launchers, Chris is basically the "hard mode character" in comparison to Jill. He does boast the ability to survive more attacks before dying but, because of that slower speed, smaller inventory, and lack of heavy firepower, he's probably going to take more hits anyway. He also is required to fight Plant 42 (whereas Jill can just kill it with chemicals). Jill also fares better with her partner. Barry can save Jill multiple times, give her ammo, and isn't really in danger except for Lisa, whereas Rebecca can only heal Chris (a few times at a designated location) and gets trapped by a hunter at one point. Jill's only real flaws are a slower running speed and lower health.

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* GameFavoredGender: Between starting Played straight to a degree in regard to the game with original Jill's scenario. Her only major flaws are the knife to defend himself, a fact that she runs slower speed, than Chris and can take fewer hits. Some re-releases (such as the PC version giving both Chris and Jill automatic weapons) and the remake tones down the discrepancy. Her advantages, on the other hand, include:
** Having eight item slots; Chris has six.
** A lock pick as her personal item, which allows her to bypass
a few doors and access to any locked drawer. Chris needs to find the Sword Key and a few small keys for these, which is a hassle with his smaller inventory, the need inventory space.
** Starting off right away with her gun; Chris loses his, and he has
to find keys the zombie eating Kenneth and report it back first (Jill's gun will be on the floor for him to progress take).
** Can get the grenade launcher, which is probably her biggest advantage. Chris briefly has a [[VideoGameFlamethrowersSuck flamethrower]], but it runs out of fuel quickly and he needs to discard it at some point anyway to proceed
through the mansion, delayed access game.
** If you take her
to get the shotguns, shotgun right after finding the first zombie, she doesn't have to detour and no access at all to find the grenade launchers, Chris is basically the "hard mode character" in comparison to Jill. He broken shotgun first (the shotgun weighs down a ceiling trap); Barry will rescue her if she does boast the ability to survive more attacks before dying but, because of that slower speed, smaller inventory, and lack of heavy firepower, he's probably going to take more hits anyway. He also is required to fight so.
** She can avoid directly fighting
Plant 42 (whereas Jill can just kill it with chemicals). Jill also fares better with her partner. Barry's help; depending on your actions, Barry will also instantly come to her rescue if Yawn poisons her (although she can save Jill multiple times, give also be left to find the serum on her ammo, and isn't really in own).
** Barry himself is far less prone to
danger except for Lisa, whereas than Rebecca can is. The only heal time he falls into trouble is if you (optionally) split up with him in the undergrounds or don't wait for him to get a new rope (original game)/don't give him his gun back when fighting Lisa (remake).
** On a meta level, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill.[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, unless you take the ammo before leaving.[[/note]]
Chris (a few times at a designated location) will always have to see the zombie and gets trapped by a hunter at one point. Jill's only real flaws are a slower running speed and lower health.either fight or run from it.



* KickTheDog: Specifically invoked in one instance: When Rebecca is in disbelief over [[spoiler:Wesker admitting to his deception and killing off all her friends]], she's shot in the chest solely to make the point further clearer. Fortunately, she survives thanks to her bullet-proof vest.

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* KickTheDog: Specifically invoked in one instance: When while Rebecca is in disbelief over [[spoiler:Wesker admitting to his deception and killing off all her friends]], she's shot in the chest solely to make the point further clearer.chest. Fortunately, she survives thanks to her bullet-proof vest.



** In one ending of Jill's scenario, [[spoiler:Wesker's]] decapitated head is seen in the self-destruct chamber.

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** In one The best ending of Jill's scenario, for Jill sees finding [[spoiler:Wesker's]] decapitated head is seen in corpse if she goes back to the self-destruct chamber.power room.
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Trope Misuse, plus he was clearly meant to be dead in this version of events.


* BackFromTheDead: [[spoiler:Wesker]] deliberately killed and resurrected himself as part of a plot to break away from Umbrella.
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* ImpendingDoomPOV: A quick, live action intro shows Chris being attacked and (possibly) killed by some unknown monster in a dark hallway. It's shown from the perspective of the said monster and all ''we'' see and hear is Chris's [[OhCrap horrified reaction]].

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moving non-character trope to main page


* AwesomeButImpractical: The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.[[note]]There is an unused 3D model of one in the original version's files, however.[[/note]] The Rebirth Mode in ''Deadly Silence'' puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way..
* BadassNormal: All of the main characters. Greatly supported by [[https://www.youtube.com/watch?v=xXutugd67DA this live action cast intro sequence.]]

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* AuthorAppeal: {{Inverted}}. In contrast to Jill, who is his favorite, Shinji Mikami has stated multiple times Rebecca is conceptually his least favorite character ever. However, due to being beloved by the rest of the development staff, he begrudgingly added her into the game.
* AwesomeButImpractical: The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.[[note]]There is an unused 3D model of one in the original version's files, however.[[/note]] The Rebirth Mode in ''Deadly Silence'' puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way..
way...
* BackFromTheDead: [[spoiler:Wesker]] deliberately killed and resurrected himself as part of a plot to break away from Umbrella.
* BadassNormal: All of the main characters. Greatly supported by [[https://www.youtube.com/watch?v=xXutugd67DA this live action cast intro sequence.]]sequence]].



* CruelAndUnusualDeath:
** Joseph is mauled to death by zombie dogs.
** A zombie chews Kenneth's head off, and he was alive and conscious for most of it. If the player triggers the alternate encounter with Barry, the zombie has [[HalfTheManHeUsedToBe torn off Kenneth's lower body]].
** Forest is killed by being pecked to death by infected crows.



** If you trigger either of the "zombie attacks Jill and Barry" scenes at the start of the game, it takes ''three'' shots from his Colt to put it down -- if you can get your hands on the gun's cousin, it's normally a OneHitKill to any enemy in the game. Made worse in the remake because, whilst he blows the zombie's head off in the original game, it now survives the shots and goes back to where you first met it.



* DisneyVillainDeath: Should Chris take too long in the final battle with Lisa, she'll knock [[spoiler:Wesker]] off into the abyss. Unlike Barry in Jill's scenario, [[spoiler:Wesker]] shows up for the climax alive.



* EpicFail: Forest was somehow killed by crows despite his arsenal of huge weapons. For reference, crows do next to no damage from a gameplay perspective and the player would actively have to try to be killed by them.



* EvilIsHammy: [[spoiler:Once he reveals himself to be the traitor in the original version, Wesker does this.]]

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* EvilIsHammy: [[spoiler:Once he reveals himself to be the traitor in the original version, Wesker does this.]] this]].



* GameFavoredGender: Played straight to a degree in regard to the original Jill's scenario. Her only major flaws are the fact that she runs slower than Chris and can take fewer hits. Some re-releases (such as the PC version giving both Chris and Jill automatic weapons) and the remake tones down the discrepancy. Her advantages, on the other hand, include:
** Having eight item slots; Chris has six.
** A lock pick as her personal item, which allows her to bypass a few doors and access to any locked drawer. Chris needs to find the Sword Key and a few small keys for these, which is a hassle with his smaller inventory space.
** Starting off right away with her gun; Chris loses his, and he has to find the zombie eating Kenneth and report it back first (Jill's gun will be on the floor for him to take).
** Can get the grenade launcher, which is probably her biggest advantage. Chris briefly has a [[VideoGameFlamethrowersSuck flamethrower]], but it runs out of fuel quickly and he needs to discard it at some point anyway to proceed through the game.
** If you take her to get the shotgun right after finding the first zombie, she doesn't have to detour and find the broken shotgun first (the shotgun weighs down a ceiling trap); Barry will rescue her if she does so.
** She can avoid directly fighting Plant 42 with Barry's help; depending on your actions, Barry will also instantly come to her rescue if Yawn poisons her (although she can also be left to find the serum on her own).
** Barry himself is far less prone to danger than Rebecca is. The only time he falls into trouble is if you (optionally) split up with him in the undergrounds or don't wait for him to get a new rope (original game)/don't give him his gun back when fighting Lisa (remake).
** On a meta level, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill.[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, unless you take the ammo before leaving.[[/note]] Chris will always have to see the zombie and either fight or run from it.

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* GameFavoredGender: Played straight Between starting the game with only the knife to defend himself, a degree in regard slower speed, a smaller inventory, the need to find keys to progress through the mansion, delayed access to the original shotguns, and no access at all to the grenade launchers, Chris is basically the "hard mode character" in comparison to Jill. He does boast the ability to survive more attacks before dying but, because of that slower speed, smaller inventory, and lack of heavy firepower, he's probably going to take more hits anyway. He also is required to fight Plant 42 (whereas Jill can just kill it with chemicals). Jill also fares better with her partner. Barry can save Jill multiple times, give her ammo, and isn't really in danger except for Lisa, whereas Rebecca can only heal Chris (a few times at a designated location) and gets trapped by a hunter at one point. Jill's scenario. Her only major real flaws are the fact that she runs a slower than Chris running speed and can take fewer hits. Some re-releases (such as the PC version giving both Chris and Jill automatic weapons) and the remake tones down the discrepancy. Her advantages, on the other hand, include:
** Having eight item slots; Chris has six.
** A lock pick as her personal item, which allows her to bypass a few doors and access to any locked drawer. Chris needs to find the Sword Key and a few small keys for these, which is a hassle with his smaller inventory space.
** Starting off right away with her gun; Chris loses his, and he has to find the zombie eating Kenneth and report it back first (Jill's gun will be on the floor for him to take).
** Can get the grenade launcher, which is probably her biggest advantage. Chris briefly has a [[VideoGameFlamethrowersSuck flamethrower]], but it runs out of fuel quickly and he needs to discard it at some point anyway to proceed through the game.
** If you take her to get the shotgun right after finding the first zombie, she doesn't have to detour and find the broken shotgun first (the shotgun weighs down a ceiling trap); Barry will rescue her if she does so.
** She can avoid directly fighting Plant 42 with Barry's help; depending on your actions, Barry will also instantly come to her rescue if Yawn poisons her (although she can also be left to find the serum on her own).
** Barry himself is far less prone to danger than Rebecca is. The only time he falls into trouble is if you (optionally) split up with him in the undergrounds or don't wait for him to get a new rope (original game)/don't give him his gun back when fighting Lisa (remake).
** On a meta level, if you feel squeamish about visiting the first zombie, you can try to leave the dining hall, and the zombie will come in for Barry to kill.[[note]]Say goodbye to the free ammo on Kenneth's body if you do this, unless you take the ammo before leaving.[[/note]] Chris will always have to see the zombie and either fight or run from it.
lower health.



* IdiosyncraticDifficultyLevels: Selecting your character affects the game's difficulty. Jill can carry more items (eight instead of six), has an exclusive weapon (the grenade launcher), earlier access to some rooms thanks to the lockpick and can completely skip at least one boss battle thanks to Barry. On the other hand, Chris can sustain more damage than Jill and has Rebecca around to heal him, but Jill's advantages outnumbers Chris'. The difficulty of each character are actually shown in the Japanese version from the get go (Jill = Easy, Chris = Hard), but they're not as obvious in the overseas versions unless you've played the game before.

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* IHaveYourWife: [[spoiler:Wesker]] claimed to have [[spoiler:Barry's]] family at leverage in order to get him to work for him during the Arklay Mansion incident. However, while gloating, he admits that was entirely a bluff, which [[spoiler:Barry]] overheard before knocking him out. It still doesn't stop the family moving to Canada to hide after the whole ordeal.
* IdiosyncraticDifficultyLevels: Selecting your character affects the game's difficulty. Jill can carry more items (eight instead of six), has an exclusive weapon (the grenade launcher), earlier access to some rooms thanks to the lockpick and can completely skip at least one boss battle thanks to Barry. On the other hand, Chris can sustain more damage than Jill and has Rebecca around to heal him, but Jill's advantages outnumbers Chris'. The difficulty of each character are actually shown in the Japanese version from the get go (Jill = Easy, Chris = Hard), but they're not as obvious in the overseas versions unless you've played the game before. before.
* ImpaledWithExtremePrejudice: The cause of [[spoiler:Wesker's]] "death" is being impaled on a Tyrant's claws in all scenarios except for [[spoiler:the Barry Burton Lives ending]].


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* {{Irony}}: Brad's retreat in the original game actually helps S.T.A.R.S more than it hurts them -- Joseph was already being attacked by the time he left, most of Bravo Team were already dead before Alpha Team even showed up, Richard is doomed [[ForegoneConclusion no matter how the player attempts to save him]], and the Mansion Incident actually leads to [[spoiler:the exposure of Wesker as TheMole and the discovery of Umbrella's heinous actions]]. In fact, the only reason why Rebecca escapes alive is ''because'' Alpha Team was left behind, meaning his cowardice actually saved a life.


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* KickTheDog: Specifically invoked in one instance: When Rebecca is in disbelief over [[spoiler:Wesker admitting to his deception and killing off all her friends]], she's shot in the chest solely to make the point further clearer. Fortunately, she survives thanks to her bullet-proof vest.


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* NotQuiteSavedEnough: You end up being too late to save Richard from dying from poison even if you do deliver the serum in time.


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** In one ending of Jill's scenario, [[spoiler:Wesker's]] decapitated head is seen in the self-destruct chamber.
* AnOfferYouCantRefuse: [[spoiler:Wesker got Barry Burton to aid him in luring several STARS to their death]] because he threatened to hurt his family if he didn't do so. Ironically, he had no intention of carrying out the threat, which [[VillainBall bit him in the butt when he admitted it]].


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* SquashedFlat: While the shotgun trap has the capability to crush Chris to death on his route, on Jill's route she can be saved by Barry before she becomes a Jill Sandwich. However, this is only if Jill did not encounter Barry after they split up in the main hallway; if Jill did encounter Barry or has already obtained the Armor Key (which unlocks the Broken Shotgun storage room), he will not appear, and Jill must also use the Broken Shotgun to avoid being squashed.

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* AwesomeButImpractical:
** The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.[[note]]There is an unused 3D model of one in the original version's files, however.[[/note]] The Rebirth Mode in ''Deadly Silence'' puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way..

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* AwesomeButImpractical:
**
AwesomeButImpractical: The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.[[note]]There is an unused 3D model of one in the original version's files, however.[[/note]] The Rebirth Mode in ''Deadly Silence'' puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way..

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** In Chris's campaign, he has only a knife at the start of the game, though he would find one very early on. Later games would always start the player character with a handgun.
** The first game is the only one where you can have multiple endings, though not much would change other than who would appear in said endings and whether or not the mansion blows up. No other game would use multiple endings again until ''VideoGame/ResidentEvil7Biohazard''.

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** In Chris's campaign, he has only a knife at the start of the game, game due to him losing his gun on his way to the mansion, though he would find one Jill's gun very early on. Later games would always start the player character with a handgun.
handgun or finding one within the first few minutes of the game.
** The first game is the only one where you can have multiple endings, though not much would change other than who would appear in said endings and whether or not the mansion blows up. No other game up (which also determines whether the Tyrant is dead or is roaming free). While the next two games would use multiple endings again have small variations in their endings, the rest of the games would stick to one ending until ''VideoGame/ResidentEvil7Biohazard''.''VideoGame/ResidentEvil7Biohazard''.
** The concept of the amount of inventory space being character dependent was used only in the first game and in the remake. Future games would have inventory space be consistent between characters.
** Player characters had no animations for standing still (unless they enter their idle stance if the controls aren't touched for a few seconds), which made them look like they weren't breathing. Later games would give player characters breathing animations in their idle state.
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''Resident Evil'' (''Bio Hazard''[[note]]Later games in the series would spell the title as one word (''Biohazard'').[[/note]] in Japan) is a horror-themed action-adventure game released for the UsefulNotes/{{PlayStation}} in 1996 and the first entry in the ''Franchise/ResidentEvil'' franchise. Creator/ShinjiMikami conceived the game when his superiors at Creator/{{Capcom}} requested an updated version of their horror classic ''VideoGame/SweetHome''. With graphics and game design inspired by ''VideoGame/AloneInTheDark'', ''Resident Evil'' spawned one of Capcom's [[Franchise/ResidentEvil most iconic franchises]], which now includes several video game sequels and spinoffs as well as other media tie-ins. This game also [[TropeNamers gave us the term]] "SurvivalHorror".

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''Resident Evil'' (''Bio Hazard''[[note]]Later games in the series would spell the title as one word (''Biohazard'').[[/note]] in Japan) is a horror-themed action-adventure game released for the UsefulNotes/{{PlayStation}} in 1996 and the first entry in the ''Franchise/ResidentEvil'' franchise. Creator/ShinjiMikami conceived the game when his superiors at Creator/{{Capcom}} requested an updated version of their horror classic ''VideoGame/SweetHome''.''VideoGame/SweetHome1989''. With graphics and game design inspired by ''VideoGame/AloneInTheDark'', ''Resident Evil'' spawned one of Capcom's [[Franchise/ResidentEvil most iconic franchises]], which now includes several video game sequels and spinoffs as well as other media tie-ins. This game also [[TropeNamers gave us the term]] "SurvivalHorror".



** The environments in the original game are extremely bright and colorful, being heavily inspired by [[Film/TheShining the Overlook Hotel]] and ''VideoGame/SweetHome''. Later games, including this game's remake, would have a more [[RealIsBrown conventional horror aesthetic]].

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** The environments in the original game are extremely bright and colorful, being heavily inspired by [[Film/TheShining the Overlook Hotel]] and ''VideoGame/SweetHome''.''VideoGame/SweetHome1989''. Later games, including this game's remake, would have a more [[RealIsBrown conventional horror aesthetic]].
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* BlownAcrossTheRoom: In the Tyrant's second phase, it makes a charging claw-swipe attack that will send the player across the arena and deal massive damage if it connects.

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** The game is the only one to have difficulty that is based on the characters; Jill = Easy (8 inventory slots, lock picking desks and certain doors Chris needs a key for, and an exclusive weapon) and Chris = Hard (6 inventory slots and a flamethrower that has limited use, more enemies and they take more damage, less power ammo and other resources, and some resources are locked in desks that require keys to open). Jill compensates a bit by having less health than Chris. The remake ironed this out a lot by making enemy health and placement consistent across both characters, nerfing Jill's grenade launcher and moving the magnum up to before Hunters appear, and giving Chris some advantages like higher headshot chances and faster running speed. The rest of the series made all characters equal in performance apart from some sensible gender-related distinctions like durability and strength and inventory space.

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** The game is the only one to have difficulty that is based on the characters; Jill = Easy (8 inventory slots, lock picking desks and certain doors Chris needs a key for, and an exclusive weapon) and Chris = Hard (6 inventory slots and a flamethrower that has limited use, more enemies and they take more damage, less power ammo and other resources, and some resources are locked in desks that require keys to open). Jill compensates a bit by having less health than Chris. The remake ironed this out a lot by making enemy health and placement consistent across both characters, nerfing Jill's grenade launcher and moving the magnum up to before Hunters appear, appear and giving Chris some advantages like higher headshot chances and faster running speed. The rest of the series made all characters equal in performance apart from some sensible gender-related distinctions like durability and strength and inventory space.



** The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes. Likewise, the atmosphere in the first game was more mysterious, being something like a modern day haunted house with many rooms to explore and files indicating what happened before everything went to hell. Most of the sequels would rely on being [[ActionizedSequel more actionized and bombastic]] in scope to raise the stakes, though a few games would revert to the slower paced exploration in a mysterious location setting like with the first game.

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** The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes. Likewise, the atmosphere in the first game was more mysterious, being something like a modern day modern-day haunted house with many rooms to explore and files indicating what happened before everything went to hell. Most of the sequels would rely on being [[ActionizedSequel more actionized and bombastic]] in scope to raise the stakes, though a few games would revert to the slower paced exploration in a mysterious location setting like with the first game.


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* FromBadToWorse: Should the zombie be incapacitated, but not destroyed, the t-Virus will cause their decaying bodies to mutate further into a Crimson Head zombie. Further necrosis happens, but now muscle tissue regenerates making them stronger, and faster. They'll grow claws. Terrible blood seepage starts, giving the zombie its crimson-like skin. When they awaken, they're more aggressive hunters than ever before. If allowed to mutate again, they'll [[OhCrap become Lickers]].

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** The wasps are clearly [[https://en.wikipedia.org/wiki/Asian_giant_hornet Japanese giant hornets]], which aren't wasps, to begin with, but wouldn't be found as natives anywhere near the American Midwest.



* AwesomeButImpractical: The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.[[note]]There is an unused 3D model of one in the original version's files, however.[[/note]] The Rebirth Mode in ''Deadly Silence'' puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Flamethrower that Chris can get is indeed awesome, but it burns through all of its fuel very quickly. It is really only useful in one boss fight and even then you have to get right up to the boss and risk getting hurt, and there are no refills for the fuel.[[note]]There is an unused 3D model of one in the original version's files, however.[[/note]] The Rebirth Mode in ''Deadly Silence'' puts a Flamethrower in the mansion basement that has the same purpose in the original mode (opening a door), but you get to roast several zombies along the way.way..



* ElectrifiedBathtub: While the Neptunes become harmless once the lab they inhabit is drained, the mother can be finished off by throwing a fuse box into the puddle beneath her and throwing a switch.



* KillItWithFire: Fire grenades are the best weapon against Plant 42.



* OffWithHisHead: Hunters can [[OneHitKill slice your head off in a single stroke]] and Rebecca can suffer the same fate if she is not rescued in time.

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* OffWithHisHead: OffWithHisHead:
**
Hunters can [[OneHitKill slice your head off in a single stroke]] and Rebecca can suffer the same fate if she is not rescued in time.time.
** Chimeras have a move where they hoist the player character up and decapitate them if not shaken off.


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* SwallowedWhole: Yawn has a OneHitKill where it grabs the player character and devours them.
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** The first game is the only one where you can have multiple endings, though not much would change other than who would appear in said endings and whether or not the mansion blows up. No other game would use multiple endings again until ''VideoGame/ResidentEvil7Biohazard''.
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* StoryBranchFavoritism: While Jill and Chris generally have the same gameplay, their stories are quite different with Jill getting most of the lion's share. Jill has a lot of interactions with Barry and he can save her hide twice (once from the ceiling trap, letting her bypass the shotgun exchange puzzle, and the other having him burn Plant 42 with the flamethrower, skipping the fight entirely). You also get to see Barry acting suspiciously around Jill due to [[spoiler: Wesker blackmailing him]], which adds some conspiracy to the story. If Barry gets killed, his death is played up as very tragic when he leaves behind a photo of his family. By comparison, Chris doesn't interact much with Rebecca and the two of them are more focused on trying to escape the mansion. If Rebecca dies, her death is heavily downplayed compared to Barry's and she's quickly forgotten.
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** Nearly all the boss enemies can be [[SkippableBoss bypassed]] in some way, even the FinalBoss[[labelnote:Methods of skipping]]The first fight against Yawn can be skipped if you're quick enough to grab the Star Crest and leave the room. Plant 42 can be skipped only with Jill if she makes the V-JOLT. The Black Tiger spider can be skipped by ignoring it and destroying the web on the doors, though it is risky since you're constantly being attacked. The second Tyrant fight can also be skipped if your supporting character (Barry/Rebecca) dies.[[/labelnote]] The sequels heavily cuts down on skippable bosses while the remake kept them in.
** In Chris's campaign, he has only a knife at the start of the game, though he would find one very early on. Later games would always start the player character with a handgun.
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In 2002, Capcom produced a completely [[VideoGame/ResidentEvilRemake revamped version]] of the game for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.

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In 2002, Capcom produced a completely [[VideoGame/ResidentEvilRemake revamped version]] of the game for the UsefulNotes/{{Nintendo GameCube}} in an effort to bring the main series to Creator/{{Nintendo}}'s new home console. This new version, known amongst fans as the ''[=REmake=]'', version featured revamped character models set against full-motion backgrounds, CGI cut scenes (which replaced the cheesy live-action versions from the original), a brand new soundtrack, wholly redone (but still cheesy) voice acting, updated gameplay mechanics, and story line revisions that bring it in line with the sequels released up to that date. The remake was exclusive to Nintendo consoles for many years (it was re-released for the UsefulNotes/{{Wii}} in 2008) until Capcom announced an HD remaster of the game for the [=PlayStation=], Xbox and PC platforms as a digital download. The UsefulNotes/{{PlayStation 3}} and UsefulNotes/{{Xbox 360}} versions were released in Japan in November 2014 (the former has an exclusive physical release in the region), while the UsefulNotes/{{PlayStation 4}}, UsefulNotes/{{Xbox One}}, and PC versions achieved [[MemeticMutation complete global saturation]] alongside the overseas releases of the other versions in January 2015. Upgrades from the [=GameCube=] version include fully remastered graphics, the ability to switch between widescreen and "standard" screen sizes, an option to choose between the original's "tank controls" and a modern control scheme inspired by more recent entries in the franchise, and [[VideoGame/ResidentEvil5 B.S.A.A.]] outfits for Chris and Jill. A UsefulNotes/NintendoSwitch version was released on May 21, 2019.
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Along with the second entry in the series, ''Film/ResidentEvilWelcomeToRaccoonCity'' uses this game as partial source material.

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Along with the second entry in the series, ''Film/ResidentEvilWelcomeToRaccoonCity'' uses this game as partial source material.
material. It also has a FanGame {{Prequel}} in the form of ''VideoGame/ResidentEvilREVisited.''
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* {{Nerf}}: The remake makes the shotgun no longer guarantee an instant kill to a zombie with a headshot (a trait that carries over in the sequels). To compensate, the handgun can have a random chance of scoring an instant kill on zombies so that players are less tempted to ditch the gun as soon as they get the shotgun.
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** The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes.

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** The game itself focuses more on puzzle solving with the puzzles themselves being very outlandish. Later games would tone down the puzzles and rely more on actionized scenes. Likewise, the atmosphere in the first game was more mysterious, being something like a modern day haunted house with many rooms to explore and files indicating what happened before everything went to hell. Most of the sequels would rely on being [[ActionizedSequel more actionized and bombastic]] in scope to raise the stakes, though a few games would revert to the slower paced exploration in a mysterious location setting like with the first game.

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