History Videogame / PokemonConquest

8th Mar '16 4:52:49 PM AuraXtreme
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[[caption-width-right:350:Gotta Invade 'Em All! ...Wait, WHAT?!]]

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[[caption-width-right:350:Gotta Invade 'Em All! ...Wait, WHAT?!]]
[[caption-width-right:320:Pokémon [[WarIsGlorious goes to war]].]]



* AwesomeButImpractical: Much like the main series, many powerful moves have lower accuracy or negative side effects when compared to weaker moves. For example, Rhyperior's "Rock Wrecker" cannot be used two consecutive turns in a row but ''the game doesn't explain why''[[note]](It's the Rock version of "Hyper Beam", which requires a turn for the user to recharge)[[/note]]. Many of these show up after Pokemon evolution - see PowerupLetdown for more examples.

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* AwesomeButImpractical: Much like the main series, many powerful moves have lower accuracy or negative side effects when compared to weaker moves. For example, Rhyperior's "Rock Wrecker" can one-shot just about anything, but cannot be used two consecutive turns in a row but ''the game doesn't explain why''[[note]](It's the Rock version of "Hyper Beam", which requires a turn for the user to recharge)[[/note]].row. Many of these show up after Pokemon evolution - see PowerupLetdown for more examples.
8th Mar '16 4:37:37 PM AuraXtreme
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Added DiffLines:

* LongSongShortScene: [[TheVeryDefinitelyFinalDungeon Infinite Tower]] has two of these in short succession. [[spoiler:An EtherealChoir plays as your Warriors appear on the battlefield, until the scene with Arceus occurs. A dramatic battle theme plays immediately following that scene, until the player links with Arceus. Both of these take less than a minute unless deliberately prolonged.]]
22nd Dec '15 8:53:18 PM Karxrida
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* ForMassiveDamage: Unlike the main series, this game shows the actual damage numbers for every attack that hits in battle, so you can tell exactly how badly your supereffective attacks KO an opponent.
20th Dec '15 11:28:23 PM Loekman3
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* TheDevTeamThinksOfEverything: Every battle is a TimedMission (10 turns for generic field battles, 15-25 turns for castle battles), and if the clock expires the "defender" wins by default. This may feel like TheComputerIsACheatingBastard during the main story ... until you have to ''defend'' a nation, where the time limit is imposed on your ''attackers''. Even if you can't actually KO your opponents, you may be able to HoldTheLine until the clock runs out and win by default. (However, note that just as you always moved first when attacking a castle, when defending a castle, your opponents move first.)

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* TheDevTeamThinksOfEverything: DevelopersForesight: Every battle is a TimedMission (10 turns for generic field battles, 15-25 turns for castle battles), and if the clock expires the "defender" wins by default. This may feel like TheComputerIsACheatingBastard during the main story ... until you have to ''defend'' a nation, where the time limit is imposed on your ''attackers''. Even if you can't actually KO your opponents, you may be able to HoldTheLine until the clock runs out and win by default. (However, note that just as you always moved first when attacking a castle, when defending a castle, your opponents move first.)
9th Dec '15 6:12:19 PM Quanyails
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* LostForever: Two in-game events and three Warlord episodes were available over Wi-Fi [[note]]for the curious:Motochika and Motonari show up during the main game, Hideyoshi gets frickin' ''Reshiram'', as well as Keiji, Okuni, and Ranmaru's chapters[[/note]] until New Year's Eve of 2012. [[NoExportForYou Unless you're in Japan]], in which case those suckers are never gonna stop transmitting.

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* LostForever: Two in-game events and three Warlord episodes were available over Wi-Fi [[note]]for the curious:Motochika [[note]]Motochika and Motonari show up during the main game, Hideyoshi gets frickin' ''Reshiram'', as well as Keiji, Okuni, and Ranmaru's chapters[[/note]] until New Year's Eve of 2012. [[NoExportForYou Unless you're in Japan]], in which case those suckers are never gonna stop transmitting.
9th Dec '15 5:57:34 PM Quanyails
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* TheComputerIsACheatingBastard: Once you control a majority of territories on the map (e.g. nine of 17, five of eight, four of seven, etc.) the opposing warlords will [[RubberBandAI jump the levels of its mons to match yours]]. Except it doesn't work correctly: the level jump is decided by your [i]strongest nation[/i] (regardless of how many people are in there) and how many nations you have adjacent to their territories and how strong their allies get. Which means if say you have someone surrounded on all sides with 6 warriors in your strongest nation with a strength of 1500 and they have 4 people their levels will jump up to match yours but because it's split between 4 instead of 6, they're a hell of a lot harder to beat. On the other hand, this can fail spectacularly if it messes up and instead they'll be at half your strength instead.

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* TheComputerIsACheatingBastard: Once you control a majority of territories on the map (e.g. nine of 17, five of eight, four of seven, etc.) the opposing warlords will [[RubberBandAI jump the levels of its mons to match yours]]. Except it doesn't work correctly: the level jump is decided by your [i]strongest nation[/i] strongest nation (regardless of how many people are in there) and how many nations you have adjacent to their territories and how strong their allies get. Which means if say you have someone surrounded on all sides with 6 warriors in your strongest nation with a strength of 1500 and they have 4 people their levels will jump up to match yours but because it's split between 4 instead of 6, they're a hell of a lot harder to beat. On the other hand, this can fail spectacularly if it messes up and instead they'll be at half your strength instead.
26th Nov '15 5:31:14 PM nombretomado
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* {{Crossover}}: ''Franchise/{{Pokemon}}'' [[XMeetsY meets]] ''NobunagasAmbition'', [[ReusedCharacterDesign although the character designs are reused from]] ''SamuraiWarriors''.

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* {{Crossover}}: ''Franchise/{{Pokemon}}'' [[XMeetsY meets]] ''NobunagasAmbition'', [[ReusedCharacterDesign although the character designs are reused from]] ''SamuraiWarriors''.''VideoGame/SamuraiWarriors''.



** ReusedCharacterDesign: All the human NPC character designs originated in ''SamuraiWarriors 3''.

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** ReusedCharacterDesign: All the human NPC character designs originated in ''SamuraiWarriors ''VideoGame/SamuraiWarriors 3''.



* OlderThanTheyLook: Hanbei says he's older than Kanbei. Given a certain [[SamuraiWarriors other game]] it's safe to say they're two years apart.

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* OlderThanTheyLook: Hanbei says he's older than Kanbei. Given a certain [[SamuraiWarriors [[VideoGame/SamuraiWarriors other game]] it's safe to say they're two years apart.



* {{Wutai}}: Ransei isn't exactly feudal Japan so much as the ''SamuraiWarriors'' version of it.

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* {{Wutai}}: Ransei isn't exactly feudal Japan so much as the ''SamuraiWarriors'' ''VideoGame/SamuraiWarriors'' version of it.
20th Oct '15 9:02:52 PM DrakeClawfang
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* ThreeStatSystem: Power, Wisdom, and Charisma. Each stat is tired to certain types of facilities: Power affects performance at mining facilities, Wisdom affects usage of banks, meditation spots, and Pokémon-summoning facilities, and Charisma affects performance at shops, blacksmiths, and alchemists. If a Warrior has a stat that goes over 100, it gives their partner Pokémon a small boost to Strength, Defense, or Speed, respectively.



* TitleDrop: In the Japanese version, Nobunaga's Warlord Powers are titled Great Ambition and Extreme Ambition.
** Even though it's not in the English title, after conquering Dragnor in the main story Kenshin will say 'Nobunaga's ambition has been thwarted'.

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* TitleDrop: In the Japanese version, Nobunaga's Warlord Powers are titled Great Ambition and Extreme Ambition.
** Even though it's not in the
Ambition, while his English title, Rank II power is "Ambition." In the Japanese version after conquering Dragnor in the main story Kenshin will say 'Nobunaga's ambition has been thwarted'.
18th Oct '15 11:02:14 AM DrakeClawfang
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* UnwinnableByInsanity: The game's maps are not merciful to players who don't strategize well and prepare their teams properly. It's possible to completely ruin your chances of winning if you're not careful. On the flip-side, knowing how to exploit these designs can make the maps very easy to defend against the generally incompetent AI.

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* UnwinnableByInsanity: UnwinnableByMistake: The game's maps are not merciful to players who don't strategize well and prepare their teams properly. It's possible to completely ruin your chances of winning if you're not careful. On the flip-side, knowing how to exploit these designs can make the maps very easy to defend against the generally incompetent AI.
17th Oct '15 10:21:32 PM DrakeClawfang
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* UnwinnableByDesign: Some of the maps are heavily slanted to either the defender or attacker and so can be much more difficult to win depending on your role.
** In Cragspur, the attackers begin clustered together at the bottom of three hills, while the defenders begin at the top of those hills behind boulders, which they can attack to send rolling down at units below the hill to damage them. This can result in the attacking team losing a significant amount of HP, depending on their position and typing, by the second turn.
** In Terrara, a sandstorm comes to blow away any Pokémon on the towers every few turns, and this happens between the defender and attacker turns. This can lead to situations where you the defender end your turn, your Pokémon are blown off the towers, and your opponent takes their turn and moves their Pokémon onto all three lifts. You cannot board the lift while another Pokémon is on the landing spot at the top of the tower, so at that point the battle is lost on the next turn, simply because they take their turn before you.'
** Avia, the Flying-type kingdom, is a series of floating islands. Grounded Pokémon have to rely on springboards to jump between islands, but Flying Pokémon can move between them freely. While the AI isn't foolish enough to go for running out the clock, if their flying units start to flee it can take several turns to track them down because of this. And if ''you're'' defending and have a flyer, you can just stall until time runs out -- especially if it has a Range of 4 squares, which allows them access to an otherwise isolated island on the grid).
** In Valora, it's possible to position your Pokémon and the gates in such a way that, without Flying-types or Levitate, the enemy cannot get to your Pokémon at all without having to pass by at least one camera (possibly two) which are likely going to detect them and warp them randomly around the arena before they can cross the room. If you're defending and pull this stunt, all that's left is to wait out the clock.
*** It's also fully possible, and highly unlucky, for a Pokémon to get teleported by the cameras into an area where all the passageways out are blocked by gates. Better hope they have an ally that can get them out soon, or they're going to be sitting out for most of the battle, and if they're the only Pokémon left on their team, they just lost.

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* UnwinnableByDesign: Some UnwinnableByInsanity: The game's maps are not merciful to players who don't strategize well and prepare their teams properly. It's possible to completely ruin your chances of winning if you're not careful. On the flip-side, knowing how to exploit these designs can make the maps are heavily slanted very easy to either defend against the defender or attacker and so can be much more difficult to win depending on your role.
** In Cragspur, the attackers begin clustered together at the bottom of three hills, while the defenders begin at the top of those hills behind boulders, which they can attack to send rolling down at units below the hill to damage them. This can result in the attacking team losing a significant amount of HP, depending on their position and typing, by the second turn.
generally incompetent AI.
** In Terrara, a sandstorm comes to blow away any Pokémon on the towers every few turns, and this happens between the defender and attacker turns. This can lead to situations where you the defender end your turn, your Pokémon are blown off the towers, and your opponent takes their turn and moves their Pokémon onto all three lifts. You cannot board the lift while another Pokémon is on the landing spot at the top of the tower, so at that point the battle is lost on the next turn, simply because they take their turn before you.'
** Avia,
This makes the Flying-type kingdom, map more about ''defending'' the lifts instead of actually using them, until the sandstorm passes and you have a couple turns of safety to claim the banners.
** Avia
is a series meant to be navigated by Flying-types, with several land masses of floating islands. different heights that aren't directly connected. Grounded Pokémon have to rely on springboards to jump between islands, but Flying Pokémon can move between them freely. While the AI isn't foolish enough to go for running out the clock, if their flying units start to flee it can take need several turns to track them down because of this. And if ''you're'' defending get around by springboard... and have a flyer, you then the Flying-types can just stall until time runs out -- especially if it has a Range of 4 squares, which allows them access to move away rendering their effort pointless. There's also an otherwise isolated island on the grid).
map that is totally inaccessible except to Flying-types and Pokémon with Levitate, allowing a defender to place such a Pokémon there and wait out the clock once they ensure the opponent has no way to reach them with their own Flying-types.
** In Valora, it's possible to position your Pokémon and the gates in such a way that, without Flying-types or Levitate, the enemy cannot get to your Pokémon at all without having to pass by at least one camera (possibly two) which are likely going to detect them and warp them randomly around the arena before they can cross the room. If you're defending and pull this stunt, all that's left is to wait out the clock. \n*** It's also fully possible, and highly unlucky, possible for a Pokémon to get teleported by the cameras into an area where all the passageways out are blocked by gates. Better hope gates they have an ally that can't reach, which can get result in them out soon, or they're going to be sitting out for most a significant part of the battle, and battle; if they're the only last Pokémon left on standing, this pretty much seals their team, they just lost.fate.
** Nixstorm, thanks to its sea of FrictionlessIce, allows the potential to position your Pokémon in such a way that, without a Flying-type or Ice-type that can navigate the ice, the opponent simply cannot get to them.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.PokemonConquest