History Videogame / PlanescapeTorment

23rd Aug '16 8:31:10 PM Pennyforth
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** It should be noted that the prostitute Morte spends time with is employed at a brothel of "Slaking ''Intellectual'' Lusts", and the reason it buffs his taunt skill is that she has a particular talent for profanity and constructing curse phrases that impresses even the foul-mouthed Morte. Needless to say, he finds her ''even more attractive" for it.

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** It should be noted that the prostitute Morte spends time with is employed at a brothel of "Slaking ''Intellectual'' Lusts", and the reason it buffs his taunt skill is that she has a particular talent for profanity and constructing curse phrases that impresses even the foul-mouthed Morte. Needless to say, he finds her ''even more attractive" attractiv'' for it.
23rd Aug '16 8:30:38 PM Pennyforth
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Added DiffLines:

** It should be noted that the prostitute Morte spends time with is employed at a brothel of "Slaking ''Intellectual'' Lusts", and the reason it buffs his taunt skill is that she has a particular talent for profanity and constructing curse phrases that impresses even the foul-mouthed Morte. Needless to say, he finds her ''even more attractive" for it.
14th Jul '16 11:50:20 AM MightyMonarch
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* FutureSlang: Though most of the slang isn't fictional so much as obscurely and obscenely British. It's all based on the Cant, a British slang used by thieves, beggars, street dwellers and low class in general.

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* FutureSlang: Though most of the slang isn't fictional so much as obscurely and obscenely British. It's all based on the Cant, a British slang used by thieves, beggars, street dwellers and low class in general.



** More specifically, the vernacular used is heavily based on Canting, a mid-18th Century slang used amongst beggars and thieves. The words that aren't directly lifted from Canting are designed to fit feel of the dialect. It's even referred to in-universe as "the Cant".

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** More specifically, the vernacular used is heavily based on Canting, a mid-18th Century slang used amongst beggars beggars, thieves and thieves. low class in general. The words that aren't directly lifted from Canting are designed to fit feel of the dialect.dialect in the Planescape universe. It's even referred to in-universe as "the Cant".
14th Jul '16 11:02:59 AM MightyMonarch
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* FutureSlang: Though most of the slang isn't fictional so much as obscurely and obscenely British.

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** [[spoiler:Vhailor will betray at you at the end if your alignment is evil. He can also turn hostile if you reveal your past to him in many conversations possible or while talking to certain NPCs about this while he is in your party]]
** [[spoiler:Ignus will betray you if your alignment at the end is lawful or good.]]
* FutureSlang: Though most of the slang isn't fictional so much as obscurely and obscenely British. It's all based on the Cant, a British slang used by thieves, beggars, street dwellers and low class in general.
14th Jul '16 7:47:36 AM MightyMonarch
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** It is actually hard as balls to stay Lawful and even more to stay Lawful Good. The game gives many MANY more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely though: [[spoiler: the Infinity+1Sword , Celestial Fire a "Holy Avenger sword" (straight out of the TabletopGame) requires you to be Lawful Good. These swords are insanely powerful while having defensive magic too but are restricted to Lawful Good with only paladins capable of using the magic abilities aura they have.]]

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** It is actually hard as balls to stay Lawful and even more to stay Lawful Good. The game gives many MANY more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely though: [[spoiler: the Infinity+1Sword , Celestial Fire a "Holy Avenger sword" (straight out of the TabletopGame) requires you to be Lawful Good. These normally +5 and beyond swords are insanely powerful while having defensive magic too but are restricted to Lawful Good with only paladins capable of using the magic abilities and aura they have.]]
14th Jul '16 7:45:39 AM MightyMonarch
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* AbsurdlyHighLevelCap: Reaching the level cap under normal circumstances is at the very least highly time-consuming. Depending on the player's choices, the party's levels at the end of the game can vary wildly, not only from player to player, but from character to character as well. There's a ginormous experience bonus you can get right at the end of the game that's the main reason the level cap makes any sense.

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* AbsurdlyHighLevelCap: Reaching the level cap under normal circumstances is at the very least highly time-consuming. Depending on the player's choices, the party's levels at the end of the game can vary wildly, not only from player to player, but from character to character as well. There's a ginormous totally ludicrous experience bonus for the Nameless One you can get right at the end of the game that's the main reason the level cap makes any sense.sense. It gives you 2 million XP and several levels in one single reward. You can get your main character near level 40 following all quests and combat options, and you can keep going if you grind.
** [[spoiler: Vhailor can also get a massive XP bonus near the end which gives him several levels in one go if requirements are met. Not quite the same as the Nameless one but still quite an insane amount.]]



** It is actually hard as balls to stay lawful and even more to stay Lawful Good. The game gives many MANY more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely since the Infinity+1 Sword , Celestial Fire a "Holy Avenger" (straight out of the Tabletop Game) requires you to be Lawful Good. These swords are insanely powerful while having defensive magic too but are restricted to Lawful Good with only paladins capable of using the defensive magic and aura it has.

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** It is actually hard as balls to stay lawful Lawful and even more to stay Lawful Good. The game gives many MANY more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely since though: [[spoiler: the Infinity+1 Sword Infinity+1Sword , Celestial Fire a "Holy Avenger" Avenger sword" (straight out of the Tabletop Game) TabletopGame) requires you to be Lawful Good. These swords are insanely powerful while having defensive magic too but are restricted to Lawful Good with only paladins capable of using the defensive magic and abilities aura it has.they have.]]
14th Jul '16 7:23:08 AM MightyMonarch
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** It is actually hard as balls to stay lawful and even more to stay lawful good. The game gives many more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely since the Infinity+1 Sword , a "Holy Avenger" (straight out of the Tabletop Game) requires you to be Lawful Good.

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** It is actually hard as balls to stay lawful and even more to stay lawful good. Lawful Good. The game gives many MANY more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely since the Infinity+1 Sword , Celestial Fire a "Holy Avenger" (straight out of the Tabletop Game) requires you to be Lawful Good.Good. These swords are insanely powerful while having defensive magic too but are restricted to Lawful Good with only paladins capable of using the defensive magic and aura it has.
13th Jul '16 9:15:44 PM MightyMonarch
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* CharacterAlignment: Invoked, the game being based on ''TabletopGame/DungeonsAndDragons'' and all.

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* CharacterAlignment: Invoked, the game being based on ''TabletopGame/DungeonsAndDragons'' and all. You start as Neutral and your actions and decisions will slowly change your alignment.


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** Apart from the obvious Selflessness=Good and Selfishness=Evil choices and alike, telling the truth and keeping your word will make you more lawful while lying, stealing and breaking promises or vows will make you more chaotic. As the zombie example above, doing nonsensical things very repeatedly after knowing there is no reason to do so again will earn you chaotic points.
** Goes without saying but attacking any NPC who is not hostile for no reason will earn you Evil AND chaotic points. (It's bad and there is no reason to do so.)
** It is actually hard as balls to stay lawful and even more to stay lawful good. The game gives many more ways to gain chaotic points and to be lawful you have to be honest and avoid lying altogether throughout most of the game since the very beginning. It pays off immensely since the Infinity+1 Sword , a "Holy Avenger" (straight out of the Tabletop Game) requires you to be Lawful Good.
12th Jul '16 11:54:13 AM Angeldeb82
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** [[DeconstructedTrope Deconstructed]] with one NPC, Ingress. She is deathly afraid of this, and with ''good reason''. She's been desperately searching for the portal back home for ''decades'', but the portals she found led to dangerous places, and [[BodyHorror she suffered dearly for it]]. Now she refuses to walk through anything that could be a portal, for fear she'll activate it and be sent to some horrible place. [[VideoGameCaringPotential You can have a planeswalker guide her home]].

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** [[DeconstructedTrope Deconstructed]] {{Deconstructed|Trope}} with one NPC, Ingress. She is deathly afraid of this, and with ''good reason''. She's been desperately searching for the portal back home for ''decades'', but the portals she found led to dangerous places, and [[BodyHorror she suffered dearly for it]]. Now she refuses to walk through anything that could be a portal, for fear she'll activate it and be sent to some horrible place. [[VideoGameCaringPotential You can have a planeswalker guide her home]].



* DamselInDistress: Outside Sigil, you have to rescue Jasilya from slavers and thugs respectively, but both quests are optionals. On the second rescue, [[SmoochOfVictory she gives you a kiss]] if you allow her.



* DistressedDamsel: Outside Sigil, you have to rescue [[DistressedDamsel Jasilya]] from slavers and thugs respectively, but both quests are optionals. On the second rescue, [[SmoochOfVictory she gives you a kiss]] if you allow her.



* GetALoadOfThatSquare: A group of thugs in Clerk's Ward can be called out on their poor grasp of Sigil's slang. Annah, a born and raised street urchin, finds them especially amusing. (Ironically, she herself regularly uses "pike off" to tell people to go away and stop bothering her, whereas at least according to the 2nd Edition ''Planewalker's Handbook'' it means "to annoy".)



* RandomlyDrops: Two of the most powerful rings in the game are only dropped rarely by the strongest non-boss enemy in the game, which only appears in one instance at a time in [[BonusDungeon Under-Sigil]], [[LuckBasedMission once in a blue moon]]. It also only appears during the endgame, right before you enter TheVeryDefinitelyFinalDungeon (though you can use a mod to change this).

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* RandomlyDrops: RandomDrop: Two of the most powerful rings in the game are only dropped rarely by the strongest non-boss enemy in the game, which only appears in one instance at a time in [[BonusDungeon Under-Sigil]], [[LuckBasedMission once in a blue moon]]. It also only appears during the endgame, right before you enter TheVeryDefinitelyFinalDungeon (though you can use a mod to change this).


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* SpeakingLikeTotallyTeen: A group of thugs in Clerk's Ward can be called out on their poor grasp of Sigil's slang. Annah, a born and raised street urchin, finds them especially amusing. (Ironically, she herself regularly uses "pike off" to tell people to go away and stop bothering her, whereas at least according to the 2nd Edition ''Planewalker's Handbook'' it means "to annoy".)
11th Jul '16 2:07:52 AM Arivne
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* NoodleIncident: [[spoiler: The first incarnation's crime. It's never revealed what it is, but a lifetime of saintly penance wouldn't make up for it. That's why he sought immortality so he coulld have several lifetimes of penance. The problem is that this made him lose his memory, so he ''didn't'' spend his immortal life in penance - far from it.]]

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* NoodleIncident: [[spoiler: The first incarnation's crime. It's never revealed what it is, but a lifetime of saintly penance wouldn't make up for it. That's why he sought immortality so he coulld could have several lifetimes of penance. The problem is that this made him lose his memory, so he ''didn't'' spend his immortal life in penance - far from it.]]
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