History Videogame / PlanescapeTorment

26th Jun '16 10:11:47 AM nombretomado
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* WhatDoYouMeanItsNotForKids: Came on the heels of BaldursGate and IcewindDale, decidedly more straightforward and teen-friendly games. In a broader sense, too, it's an example of this as a positive trait, and a sign that video games can be a valid artform.

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* WhatDoYouMeanItsNotForKids: Came on the heels of BaldursGate ''VideoGame/BaldursGate'' and IcewindDale, decidedly more straightforward and teen-friendly games. In a broader sense, too, it's an example of this as a positive trait, and a sign that video games can be a valid artform.
23rd Jun '16 8:21:10 AM ZuTheSkunk
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* MickeyMousing: During [[https://www.youtube.com/watch?v=TlFc2TuA_FA Vhailor's pre-boss battle video]], his footsteps match the music.
19th Jun '16 3:18:39 AM Morgenthaler
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* MassResurrection: In the end, the Nameless One can manage to resurrect his entire party [[spoiler:who have all suffered a PlotlineDeath in the final dungeon]] if certain pre-conditions are met.
16th Jun '16 11:28:09 PM ZuTheSkunk
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* GameplayAndStorySegregation: On the other hand the Nameless One doesn't actually regain hit points any faster than anyone else unless you've pumped up your constitution stat to superhuman levels.

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
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On the other hand the Nameless One doesn't actually regain hit points any faster than anyone else unless you've pumped up your constitution stat to superhuman levels.levels.
** [[spoiler:The Blade of the Immortal is stated to be capable of permanently killing you off if it's used while you're in a plane separated from any other planes. And it indeed does if you use it after reaching the Transcendent One. However, if it's used anywhere else in the Fortress of Regrets, it will merely trigger a NonStandardGameOver.]]
11th Jun '16 8:54:04 PM ZuTheSkunk
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* WhoEvenNeedsABrain: If the Nameless One lets Marta the Seamstress open up his skull, he'll discover that she did not find anything inside, hinting that the repeated process of losing his memory has eventually made him brainless. Somehow, this does not hinder his ability to think in any way, however.
28th Mar '16 8:35:41 AM SpectralTime
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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings of Zerthimon are this. [[spoiler:He's RightForTheWrongReasons -- the true nature of Zerthimon's teachings may very well be valid, but his 'holy book', The Unbroken Circle of Zerthimon, was made by the Practical Incarnation to strengthen his resolve.]]

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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings Unbroken Circle of Zerthimon are is this. [[spoiler:He's [[spoiler: While his crisis of faith predates it, he's RightForTheWrongReasons -- the true nature of Zerthimon's teachings may very well be valid, but his 'holy book', The Unbroken Circle of Zerthimon, was made by the Practical Incarnation to strengthen his resolve.]]
28th Mar '16 2:09:20 AM Grudgeal
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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings of Zerthimon are this. [[spoiler:Until you [[WarriorTherapist set him straight]], that is.]]

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* PathOfInspiration: [[spoiler:Dak'kon]] suspects that the teachings of Zerthimon are this. [[spoiler:Until you [[WarriorTherapist set him straight]], that is.[[spoiler:He's RightForTheWrongReasons -- the true nature of Zerthimon's teachings may very well be valid, but his 'holy book', The Unbroken Circle of Zerthimon, was made by the Practical Incarnation to strengthen his resolve.]]
11th Mar '16 12:58:51 PM Smeagol17
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Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two [[SpiritualSuccessor Spiritual Successors]]: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and the upcoming ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} due for release in 2016. The latter will take place in the ScienceFantasy far future Earth setting of ''{{Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.)

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Thanks to ''WebSite/{{Kickstarter}}'', ''Planescape: Torment'' has two [[SpiritualSuccessor Spiritual Successors]]: ''VideoGame/PillarsOfEternity'' by Creator/ObsidianEntertainment released in March 2015, and the upcoming ''VideoGame/TormentTidesOfNumenera'' by Creator/{{inXile Entertainment}} due for release in 2016. The latter will take place in the ScienceFantasy far future Earth setting of ''{{Numenera}}''.''{{TabletopGame/Numenera}}''. (inXile couldn't obtain the rights to the Planescape setting.)
24th Feb '16 9:58:55 AM supergod
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** The {{Planescape}} setting itself is a deconstruction of roleplaying game worlds, specifically ''TabletopGame/DungeonsAndDragons'', specifically AD&D 2nd Edition. It takes some of the not quite fully realized aspects of the edition, such as the somewhat skewed take on the struggle between order and chaos in [[Creator/MichaelMoorcock Moorcock's]] ''Elric'' novels, follows them to their natural conclusions, and thereby constructs a remarkably interesting world that provides superb backdrop for stories like that of ''Torment''.

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** The {{Planescape}} setting itself is a deconstruction of roleplaying game worlds, specifically ''TabletopGame/DungeonsAndDragons'', specifically AD&D 2nd Edition. It takes some of the not quite fully realized certain aspects of the edition, such as the somewhat skewed take on the struggle between order and chaos in [[Creator/MichaelMoorcock Moorcock's]] ''Elric'' novels, follows them to their natural conclusions, and thereby constructs a remarkably interesting world that provides superb backdrop for stories like that of ''Torment''.
24th Feb '16 7:56:30 AM supergod
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It's also well-known for being heavy on the personal interactions and puzzles, while relatively light on the combat, so much so that it's more a highly interactive novel than a game. In many situations, your allies are more useful for the advice they can bring and the clues they can decipher than any capacity as "another warm body to throw at the enemy" (although [[HornyDevils some of them]] are [[InfernalRetaliation pretty hot indeed]]). For a complete gaming experience, creating a character with high intelligence, charisma, and wisdom gives the best dialogue options.

to:

It's also well-known for being heavy on the personal interactions and puzzles, while relatively light on the combat, so much so that it's more a highly interactive novel than a game. In many situations, your allies are more useful for the advice they can bring and the clues they can decipher than any capacity as "another warm body to throw at the enemy" (although [[HornyDevils some of them]] are [[InfernalRetaliation pretty hot indeed]]). For a complete gaming experience, creating a character with high intelligence, charisma, and wisdom gives the best dialogue options.
options. Which isn't to say that the game is lacking in enemy encounters and dungeon crawling for players more interested in monster slaying.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.PlanescapeTorment