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* StrangeSalute: Some of the bosses' character art, and pre-battle poses in-game do a version of the [[PuttingOnTheReich infamous Roman Salute]] with the middle and ring fingers together and the rest spread out, in an approximation of a Greek letter Sigma.
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* OurClonesAreDifferent: The Reploids ([[MeaningfulName a portmanteau of "Replica Android"]]) are the next generation of robotics, created by [[MinorMajorCharacter Dr. Kain]] by replicating the schematics of the titular X. [[RidiculouslyHumanRobots Far more human than their predecessors]], Reploids are extremely individualized, looking nothing like X and having entirely separate personalities and memories from their source, to the point where certain Reploids are created ''specifically'' to be clones of X but end up with separate personalities.
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* ObviousBeta: ''[=X6=]'' definitely has shades of this. With the lazy level design, the [[BlindIdiotTranslation unspeakably bad translation]] that was [[TranslationTrainWreck completely impossible to make out at times]], and several missing tracks from the sound test ([[https://www.youtube.com/watch?v=vrUkKspZgXw including Zero's own freakin' theme music]], which is also one of the best tracks in the game), it's pretty clear that Capcom rushed this out as soon as possible to squeeze one last bit of money out of the PS before it faded away completely (the game came out in late 2001).

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* ''VideoGame/MegaManX3'' (SNES, Saturn/PS[[labelnote:*]]only in Japan and Europe[[/labelnote]], PC): First game where Zero is playable. A port was released for the UsefulNotes/SegaSaturn and UsefulNotes/PlayStation, including CD-quality music, a save feature and anime cut-scenes, but [[NoExportForYou not in North America]] prior to its PC port and its inclusion in ''Mega Man X Collection''. Like ''X2'', it also used a microchip in the SNES version for 3D effects (the disc-based ports just used their native 3D for the effects). The SNES version was ported to the ''Mega Man X Legacy Collection''.

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* ''VideoGame/MegaManX3'' (SNES, Saturn/PS[[labelnote:*]]only in Japan and Europe[[/labelnote]], PC): First game where Zero is playable. A port was released for the UsefulNotes/SegaSaturn Platform/SegaSaturn and UsefulNotes/PlayStation, Platform/PlayStation, including CD-quality music, a save feature and anime cut-scenes, but [[NoExportForYou not in North America]] prior to its PC port and its inclusion in ''Mega Man X Collection''. Like ''X2'', it also used a microchip in the SNES version for 3D effects (the disc-based ports just used their native 3D for the effects). The SNES version was ported to the ''Mega Man X Legacy Collection''.



* ''VideoGame/MegaManXtreme'' (GBC, 3DS VC): A UsefulNotes/GameBoyColor spin-off, semi-port of the original.

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* ''VideoGame/MegaManXtreme'' (GBC, 3DS VC): A UsefulNotes/GameBoyColor Platform/GameBoyColor spin-off, semi-port of the original.



* ''Mega Man X Legacy Collection 1 + 2'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, PC): The eight main games re-released for modern systems, with the option of buying 1 (''X''-''X4'') and 2 (''X5''-''X8'') separately. Includes the ''Day of Sigma'' OVA and a BossRush challenge mode where you fight almost every Maverick and boss from X1 to X6, with the added twist that you have to fight [[DualBoss two at once]]. [[index]]

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* ''Mega Man X Legacy Collection 1 + 2'' (UsefulNotes/PlayStation4, UsefulNotes/XboxOne, UsefulNotes/NintendoSwitch, (Platform/PlayStation4, Platform/XboxOne, Platform/NintendoSwitch, PC): The eight main games re-released for modern systems, with the option of buying 1 (''X''-''X4'') and 2 (''X5''-''X8'') separately. Includes the ''Day of Sigma'' OVA and a BossRush challenge mode where you fight almost every Maverick and boss from X1 to X6, with the added twist that you have to fight [[DualBoss two at once]]. [[index]]



* AMechByAnyOtherName: [[MiniMecha Ride Armors]].



* AMechByAnyOtherName: [[MiniMecha Ride Armors]].



* RealTimeWeaponChange: Since the series started on the {{UsefulNotes/SNES}}, the shoulder buttons were used as an alternative to pausing for the weapons.

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* RealTimeWeaponChange: Since the series started on the {{UsefulNotes/SNES}}, Platform/{{SNES}}, the shoulder buttons were used as an alternative to pausing for the weapons.

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* BonusBoss: There's a Bonus MiniBoss in the first game, guarding one of the Light capsules. The term got murky during ''X3'' and ''X6''.


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* OptionalBoss: There's a bonus MiniBoss in the first game, guarding one of the Light capsules. There are also some optional fights in ''X3'' and ''X6''.
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Until 2016, [[BreakoutCharacter Zero]] was the only character from the ''X'' series who appeared as a playable character in the fighting installments of Capcom's ''[[VideoGame/CapcomVs Vs.]]'' series, serving as the sole ''X'' series representative in both ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All-Stars]]'' and ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]''. (His ''Zero'' incarnation also appeared in ''VideoGame/SNKVsCapcomSVCChaos'' as a [[MiniBoss Mid-Boss]].) This would change with the announcement of ''VideoGame/MarvelVsCapcomInfinite'', where X was unveiled as a playable character for the first time in ''Vs.'' series history. Sigma himself, depicted in his ''VideoGame/MegaManX1'' form, is also present, serving as one-half of the BigBadDuumvirate alongside ComicBook/{{Ultron}}. Additionally, both X and Zero appear in the crossover ''VideoGame/ProjectXZone'' and its sequel, and Sigma's ''VideoGame/MegaManX4'' incarnation appears as a hidden character in ''Super Ultra VideoGame/DeadRising3 Arcade Remix Hyper Edition EX Plus Alpha''.

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Until 2016, [[BreakoutCharacter Zero]] was the only character from the ''X'' series who appeared as a playable character in the fighting installments of Capcom's ''[[VideoGame/CapcomVs Vs.]]'' series, serving as the sole ''X'' series representative in both ''VideoGame/TatsunokoVsCapcom: [[UpdatedRerelease Ultimate All-Stars]]'' and ''[[VideoGame/MarvelVsCapcom3 Marvel vs. Capcom 3]]''. (His ''Zero'' incarnation also appeared in ''VideoGame/SNKVsCapcomSVCChaos'' as a [[MiniBoss Mid-Boss]].) This would change with the announcement of ''VideoGame/MarvelVsCapcomInfinite'', where X was unveiled as a playable character for the first time in ''Vs.'' series history. Sigma himself, depicted in his ''VideoGame/MegaManX1'' form, is also present, serving as one-half of the BigBadDuumvirate alongside ComicBook/{{Ultron}}. Additionally, both X and Zero appear in the crossover ''VideoGame/ProjectXZone'' and its sequel, and Sigma's ''VideoGame/MegaManX4'' incarnation appears as a hidden character in ''Super Ultra VideoGame/DeadRising3 Arcade Remix Hyper Edition EX Plus Alpha''.
Alpha''. Zero also appears in ''VideoGame/SuperSmashBrosUltimate'' as an Assist Trophy.

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