History Videogame / MegaManUnlimited

28th Sep '16 2:07:14 PM DoctorCooper
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* FakeDifficulty: The game's main flaw:

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* FakeDifficulty: The game's main flaw:FakeDifficulty:



** The lack of checkpoints (two per stage) coupled with the stages being much longer than normal Mega Man stages, as listed above under CheckpointStarvation. The gameplay itself is difficult but fair.



* [[HijackedByGanon Hijacked By Dr. Wily]]: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either]].

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* [[HijackedByGanon Hijacked By Dr. Wily]]: HijackedByGanon]: This game seems to actually avert the trope. [[spoiler:It doesn't. However, breaking tradition, here Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not exactly the last boss, either]].



* NintendoHard: Naturally, though it's '''[[PlatformHell much]]''' [[SequelDifficultySpike more]] [[UpToEleven difficult]] than usual for a ''VideoGame/MegaManClassic'' game. The truly scary thing is that, according to [=MegaPhilX=] in his own Let's Play of the game, the difficulty actually had to be ''[[UpToEleven toned down]]''!

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* NintendoHard: Naturally, though it's '''[[PlatformHell much]]''' '''much''' [[SequelDifficultySpike more]] [[UpToEleven more difficult]] than usual for a ''VideoGame/MegaManClassic'' game. The truly scary thing is that, according to [=MegaPhilX=] in his own Let's Play of the game, the difficulty actually had to be ''[[UpToEleven toned down]]''!
19th Jun '16 8:38:15 PM MarsJenkar
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* ChestMonster: Downplayed. Yoku blocks are annoying enough in ''any'' Mega Man game, but [[BrutalBonusLevel Yoku Man's level]] has fake Yoku blocks that try to ''attack you''.



** In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'' and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)''.

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** In light of that, most of the Robot Masters in this story are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'' and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)''.themed)'', though Rainbow Man's ''stage'' is an expy of Quick Man's ''(force beam dodging)''.



** The Omega Bosses. While they're ''suppose'' to be really, ''really'' hard, common consciences is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] VideoGame/{{Touhou}}. Granted, all of them being [[BonusBoss bonus bosses]] means they're, obviously, by no means required to beat the game, and since beating them only causes their respective weapons to use less energy, a lot of people feel [[PowerUpLetDown it's just not worth it to bother with them at all.]]

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** The Omega Bosses. While they're ''suppose'' ''supposed'' to be really, ''really'' hard, common consciences is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] VideoGame/{{Touhou}}. Granted, all of them being [[BonusBoss bonus bosses]] means they're, obviously, by no means required to beat the game, and since beating them only causes their respective weapons to use less energy, a lot of people feel [[PowerUpLetDown it's just not worth it to bother with them at all.]]



** According to the character info, Nail Man was promoted over his rival Hammer Man because he was the more intelligent of the two. That's right... [[spoiler:he's sharper]].

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** According to the character info, Nail Man was promoted over his rival Hammer Man because he was the more intelligent of the two. That's right... [[spoiler:he's sharper]]. The expression "[[spoiler:dumber than a bag of hammers]]" also comes to mind.
7th Jun '16 2:13:28 PM BobRiddle
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Added DiffLines:

* WalkingSpoiler: [[spoiler: Prototype Zero]].
5th Nov '15 5:04:37 PM nombretomado
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* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.

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* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[RanmaOneHalf [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.



** Rarely, in the shop [[RanmaOneHalf Shampoo]] will take the place of Roll.

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** Rarely, in the shop [[RanmaOneHalf [[Manga/RanmaOneHalf Shampoo]] will take the place of Roll.
30th Oct '15 2:16:22 PM KarjamP
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* BossRemix: The Omega Bosses in challenge mode. Not only are they ''much'' more harder, a lot of their patterns are completely different than the first time around. If you manage to beat them though, you unlock the Omega versions of their weapons, which use half the energy their normal weapons do.
2nd Sep '15 8:05:19 AM HighCrate
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* FragileSpeedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.

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* %%* FragileSpeedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.
18th Aug '15 4:30:57 PM Booster137
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** Those use to [[spoiler: Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler: Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]
*** In addition, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler: Prototype Zero's]] dash.

to:

** Those use used to [[spoiler: Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler: Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]
*** In addition, Conversely, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler: Prototype Zero's]] dash.Zero's dash]].
18th Aug '15 4:28:03 PM Booster137
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Added DiffLines:

*** In addition, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler: Prototype Zero's]] dash.
18th Aug '15 4:08:01 PM Booster137
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A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, however, a charge shot is also available.

to:

A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, however, a charge shot is also available.
18th Aug '15 4:07:42 PM Booster137
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A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide.

to:

A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide.
slide. In later versions, however, a charge shot is also available.
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