History Videogame / MegaManUnlimited

5th Nov '15 5:04:37 PM nombretomado
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* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.

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* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[RanmaOneHalf [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop. [[DoubleStandard Ironically enough]], [[SuperMarioBros2 Ninji]]'s inclusion as a bonus playable character was revoked, despite Starsimsuniverse liking him.



** Rarely, in the shop [[RanmaOneHalf Shampoo]] will take the place of Roll.

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** Rarely, in the shop [[RanmaOneHalf [[Manga/RanmaOneHalf Shampoo]] will take the place of Roll.
30th Oct '15 2:16:22 PM KarjamP
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* BossRemix: The Omega Bosses in challenge mode. Not only are they ''much'' more harder, a lot of their patterns are completely different than the first time around. If you manage to beat them though, you unlock the Omega versions of their weapons, which use half the energy their normal weapons do.
2nd Sep '15 8:05:19 AM HighCrate
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* FragileSpeedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.

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* %%* FragileSpeedster: Subverted with Comet Woman, but Jet Man apparently runs into things often.
18th Aug '15 4:30:57 PM Booster137
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** Those use to [[spoiler: Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler: Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]
*** In addition, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler: Prototype Zero's]] dash.

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** Those use used to [[spoiler: Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler: Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]
*** In addition, Conversely, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler: Prototype Zero's]] dash.Zero's dash]].
18th Aug '15 4:28:03 PM Booster137
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Added DiffLines:

*** In addition, those used to using the down+jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler: Prototype Zero's]] dash.
18th Aug '15 4:08:01 PM Booster137
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A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, however, a charge shot is also available.

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A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, however, a charge shot is also available.
18th Aug '15 4:07:42 PM Booster137
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A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide.

to:

A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide.
slide. In later versions, however, a charge shot is also available.
23rd Jun '15 4:06:20 PM BlueGuy
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-->''I'm going to try not to go astray anymore...''\\\
''There is something I want to tell you.''\\\
''I could spend the fun times with anyone,''\\\
''But when I'm sad... Yeah,''\\\
''no one else can take your place.''\\\
''Even just in your dreams,''\\\
''even in troubled times,''\\\
''I don't want you to forget me.''\\\
''Freedom in the right hand, Love in the left''\\\
''We'll walk on, embracing both,''\\
''and stumbling from time to time.''
-->-- '''[[http://www.youtube.com/watch?v=-xJrNDTHQTg Japan-style Trailer]]'''

to:

-->''I'm going to try not to go astray anymore...''\\\
''There is something I want to tell you.''\\\
''I could spend the fun times with anyone,''\\\
''But when I'm sad... Yeah,''\\\
''no one else can take your place.''\\\
''Even just in your dreams,''\\\
''even in troubled times,''\\\
''I don't want you to forget me.''\\\
''Freedom in the right hand, Love in the left''\\\
''We'll walk on, embracing both,''\\
''and stumbling from time to time.''
-->-- '''[[http://www.youtube.com/watch?v=-xJrNDTHQTg Japan-style Trailer]]'''







* ActionGirl: Comet Woman

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\n* ActionGirl: Comet WomanWoman.



** There are, surprisingly, a few more in regards to [[spoiler: Prototype Zero.]] Since he operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also has a DoubleJump, which makes certain areas far easier.

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** There are, surprisingly, a few more in regards to [[spoiler: Prototype Zero.]] Since he operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also has gains a DoubleJump, which makes certain areas far easier.



* CallForward: [[spoiler: Prototype Zero's moves and mechanics are near lifted straight out of the VideoGame/MegaManX series. He can DoubleJump, dash, dash jump, and has a wide variety of powers that come directly from the many X games he was playable in.]]

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* CallForward: [[spoiler: Prototype Zero's moves and mechanics are near lifted straight out of the VideoGame/MegaManX ''VideoGame/MegaManX'' series. He can DoubleJump, dash, dash jump, and has a wide variety of powers that come directly from the many X games he was playable in.]]



* DoubleJump: [[spoiler: Prototype Zero can do this when you play as him in the 1.3.0 update.]]

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* DoubleJump: [[spoiler: Prototype Zero can do earns this when you play as him in the 1.3.0 update.ability by beating Glue Man.]]
* EnergyAbsorption: [[spoiler:Prototype Zero's main attack absorbs life from enemies, offsetting its [[CastFromHitPoints nature]].
]]



* FlawedPrototype: [[spoiler:Zero may be able to shrug off all of Mega Man's attacks, but he's clearly not finished, and suffers a breakdown after cutting off Mega Man's arm.]]

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* FlawedPrototype: [[spoiler:Zero may be able to shrug off all of Mega Man's attacks, but he's clearly not finished, and suffers a breakdown after cutting off Mega Man's arm. As a playable character, ''every attack'' is CastFromHitPoints.]]



* SecretCharacter: If what the dev has been teasing is to be trusted, [[spoiler: Prototype Zero]] may become playable through some means.

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* SecretCharacter: If what Beating the dev has been teasing is to be trusted, [[spoiler: Prototype Zero]] may become playable through some means.game on Normal or above unlocks [[spoiler:Prototype Zero]].



* UnexpectedCharacter: [[spoiler: How many people were expecting Zero (or at least a prototype of him) to be a PostFinalBoss? In addition, [=MegaPhilX=] plans to make him a playable character in the 1.3.0 update, which you can unlock him if you beat the game on original or insta-death.]]

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* UnexpectedCharacter: [[spoiler: How many people were expecting Zero (or at least a prototype of him) to be a PostFinalBoss? In addition, [=MegaPhilX=] plans to make Even after that, nobody expected him to become a [[SecretCharacter playable character in the 1.3.0 update, which you can unlock him if you beat the game on original or insta-death.character]], either.]]
19th May '15 12:09:29 PM TokoWH
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Added DiffLines:

* MagikarpPower: [[spoiler: Prototype Zero]] starts off weak, possibly ''even weaker than Mega Man'', but instead of gaining weapons from beating Robot Masters, he gains abilities. To start, he only has a short ranged attack that can pierce shields. Over the course of the game, his attack range gets massively increased, he gains the ability to deflect shots if standing still, gains a ''massive'' speed increase, can eventually DoubleJump and air dash, and eventually becomes powerful enough to completely bend ''Unlimited's'' legendary difficultly over and give it a massive spanking. ''Even [[spoiler: Yoku Man's]] stage is a complete joke with him.'' A rather fitting reward, considering you have to have already beaten the game on original or instant death to unlock him.
19th May '15 10:12:07 AM TokoWH
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* DamnYouMuscleMemory: Those use to [[spoiler: Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler: Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]

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* DamnYouMuscleMemory: DamnYouMuscleMemory:
**
Those use to [[spoiler: Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler: Prototype Zero]] doesn't have a DoubleJump by default rather annoying. [[EpicFail Especially when it accidentally causes you to jump into a pit thinking you can make it.]]


Added DiffLines:

* GuideDangit: Combined with a bit of DamnYouMuscleMemory. [[spoiler: Prototype Zero has a dash instead of slide like Mega Man]], however, being a ''VideoGame/MegaManClassic'' style game where the slide usually does nothing for jump length, it is sometimes hard to remember that unlike Mega Man, he can [[spoiler: dash jump]]. This ''will'' be needed to get through certain areas if you play as him, as unlike Mega Man, [[spoiler: Zero's basic attack doesn't have unlimited range like Mega Man's Mega Buster, making getting around certain LedgeBats difficult if you don't realize this.]]
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