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History Videogame / MechCommander

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* EveryoneHasStandards: Lieutenant Diaz during the first mission of the Liao campaign arc in 2. Her reaction to Renard opening fire on the Prison is stunned shock before telling you to hurry. Despite being a Merc company, a payday is the furthest thing on anyone's mind at that moment.
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* OnlyInItForTheMoney: The mercenary company in the second game is contracted precisely because of this reason, sidestepping a potential political incident that would be risked by sending in forces loyal to a particular faction.
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* EasyLogistics: Regarding replenishing ammunition. In the first game, it's stated in the manual that there has been enough ammunition stashed about Port Arthur that the liberation force doesn't have to worry about running out between battles. In the second game, the cost of ammunition is invoiced in the mercenary contracts so the cost of replenishment is born by the client.
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%%* FogOfWar

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%%* FogOfWar* FogOfWar: Unexplored areas are shown in black, but your mechs have a radar that can identify contacts still shrouded. Once part of the map is explored, it's contents are permanently visible.
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Per TRS.


* BadassBaritone: Several high-end mechwarriors in ''1'', typically those who come at Regular or Veteran by default, have voices that sound like rolling thunder. Humorously, the most stark example has the callsign [[NonIndicativeName Goblin]].

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