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*** If you jump across the river where it runs parallel to the track after the first three corners, and hit the bank on the other side on the right hand side of the dividing polygon, Lakitu will place you down on the ramp leading towards the big jump, skipping several corners and saving over 10 seconds.
*** If you aim far to the left when being launched off the ramp for the big jump, you can land on the bank beside the final corner of the track and Lakitu will place you down just before the final corner. This saves around 2 seconds over driving round normally. It is fairly easy to pull off in 150cc, but a trickier (though still possible) in 100cc/Time Trials.

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*** If you [[https://www.youtube.com/watch?v=8CYWK-MXnWc&t=16s jump across the river where it runs parallel to the track after the first three corners, and hit the bank on the other side on the right hand side of the dividing polygon, Lakitu will place you down on the ramp leading towards the big jump, jump]], skipping several corners and saving over 10 seconds.
*** If you [[https://www.youtube.com/watch?v=8CYWK-MXnWc&t=27s aim far to the left when being launched off the ramp for the big jump, you can land on the bank beside the final corner of the track and Lakitu will place you down just before the final corner.corner]]. This saves around 2 seconds over driving round normally. It is fairly easy to pull off in 150cc, but a trickier (though still possible) in 100cc/Time Trials.
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* Royal Raceway:
** If you jump across the river where it runs parallel to the track after the first three corners, and hit the bank on the other side on the right hand side of the dividing polygon, Lakitu will place you down on the ramp leading towards the big jump, skipping several corners and saving over 10 seconds.
** If you aim far to the left when being launched off the ramp for the big jump, you can land on the bank beside the final corner of the track and Lakitu will place you down just before the final corner. This saves around 2 seconds over driving round normally. It is fairly easy to pull off in 150cc, but a trickier (though still possible) in 100cc/Time Trials.

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* ** Royal Raceway:
** *** If you jump across the river where it runs parallel to the track after the first three corners, and hit the bank on the other side on the right hand side of the dividing polygon, Lakitu will place you down on the ramp leading towards the big jump, skipping several corners and saving over 10 seconds.
** *** If you aim far to the left when being launched off the ramp for the big jump, you can land on the bank beside the final corner of the track and Lakitu will place you down just before the final corner. This saves around 2 seconds over driving round normally. It is fairly easy to pull off in 150cc, but a trickier (though still possible) in 100cc/Time Trials.
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* Royal Raceway:
** If you jump across the river where it runs parallel to the track after the first three corners, and hit the bank on the other side on the right hand side of the dividing polygon, Lakitu will place you down on the ramp leading towards the big jump, skipping several corners and saving over 10 seconds.
** If you aim far to the left when being launched off the ramp for the big jump, you can land on the bank beside the final corner of the track and Lakitu will place you down just before the final corner. This saves around 2 seconds over driving round normally. It is fairly easy to pull off in 150cc, but a trickier (though still possible) in 100cc/Time Trials.
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Please don't add pre-emptively commented-out examples. Examples should be either added properly if they fit a trope or deleted if they don't. Commenting out should only be done for existing entries that lack (or have insufficient) context


* FranchiseCodifier: The ''Mario Kart'' series started in 1992 with ''VideoGame/SuperMarioKart'', but its numerous traits of EarlyInstallmentWeirdness make ''Mario Kart 64'' the true architect of the series and the one which drew the blueprint for the elements, presentation and structure that came to define all subsequent elements (including ''VideoGame/MarioKartSuperCircuit'', which otherwise borrows many aspects of the SNES original).%%* FreezeFrameBonus: The drivers here aren't at their most expressive, being 2D sprites, but if one were to look closely when they get hit, they appear to be clutching their heads to protect themselves from the pain.

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* FranchiseCodifier: The ''Mario Kart'' series started in 1992 with ''VideoGame/SuperMarioKart'', but its numerous traits of EarlyInstallmentWeirdness make ''Mario Kart 64'' the true architect of the series and the one which drew the blueprint for the elements, presentation and structure that came to define all subsequent elements (including ''VideoGame/MarioKartSuperCircuit'', which otherwise borrows many aspects of the SNES original).%%* FreezeFrameBonus: The drivers here aren't at their most expressive, being 2D sprites, but if one were to look closely when they get hit, they appear to be clutching their heads to protect themselves from the pain.

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* PutOnABus: Koopa Troopa was left out and replaced with Wario. The most common joke at the time was that Wario had stolen Koopa Troopa's kart. ''Nintendo Power'' published a piece of fan art that had Koopa Troopa on the phone with the police, confirming that "a fat man with purple overalls" stole his kart.

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* PutOnABus: PutOnABus:
**
Koopa Troopa was left out and replaced with Wario.Wario, and would remain unplayable until ''VideoGame/MarioKartDoubleDash''. The most common joke at the time was that Wario had stolen Koopa Troopa's kart. ''Nintendo Power'' published a piece of fan art that had Koopa Troopa on the phone with the police, confirming that "a fat man with purple overalls" stole his kart.kart.
** Donkey Kong Jr. was replaced with the Creator/{{Rare}} version of DK himself, and would not be playable in another ''Mario Kart'' until ''[[VideoGame/MarioKartTour Tour]]'', nearly three decades after ''Super''.
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* FranchiseCodifier: The ''Mario Kart'' series started in 1992 with ''VideoGame/SuperMarioKart'', but its numerous traits of EarlyInstallmentWeirdness make ''Mario Kart 64'' the true architect of the series and the one which drew the blueprint for the elements, presentation and structure that came to define all subsequent elements (including ''VideoGame/MarioKartSuperCircuit'', which otherwise borrows many aspects of the SNES original).

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* FranchiseCodifier: The ''Mario Kart'' series started in 1992 with ''VideoGame/SuperMarioKart'', but its numerous traits of EarlyInstallmentWeirdness make ''Mario Kart 64'' the true architect of the series and the one which drew the blueprint for the elements, presentation and structure that came to define all subsequent elements (including ''VideoGame/MarioKartSuperCircuit'', which otherwise borrows many aspects of the SNES original).%%* FreezeFrameBonus: The drivers here aren't at their most expressive, being 2D sprites, but if one were to look closely when they get hit, they appear to be clutching their heads to protect themselves from the pain.
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** Toad's Turnpike has a shortcut which involves driving onto the barrier at the edge of the track shortly after the start of the lap, around the point where the track passes over a lower section of the track further along the lap (you can see this by having the map view selected). Then, when Lakitu places you back on the track, drive through the wall on the righrt hand side and, if you aimed correctly, you will land down on the later section of the track below, skipping a large chunk of the lap. If you miss and fall down in the hidden water by the side of the lower section of the track instead, Lakitu may put you down on that section anyway.

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** Toad's Turnpike has a shortcut which involves [[https://www.youtube.com/watch?v=KgQzcVSkqYY driving onto the barrier at the edge of the track shortly after the start of the lap, around the point where the track passes over a lower section of the track further along the lap (you can see this by having the map view selected). Then, when Lakitu places you back on the track, drive through the wall on the righrt hand side and, if you aimed correctly, you will land down on the later section of the track below, skipping a large chunk of the lap.lap]]. If you miss and fall down in the hidden water by the side of the lower section of the track instead, Lakitu may put you down on that section anyway.

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*** It is possible to [[https://www.youtube.com/watch?v=gOyGLr4dcFI "clip through" the fence with a mushroom]] after driving through the tunnel after entering via the first crossing as described in the above "red shell" shortcut. This enables the shortcut to be performed on time trials, but it is very, very, very, very, '''very''' hard to do; there are only two documented cases of this shortcut being pulled off successfully, and it was made obsolete by the discovery of the shortcut below...

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*** It is possible to [[https://www.youtube.com/watch?v=gOyGLr4dcFI "clip through" the fence with a mushroom]] after driving through the tunnel after entering via the first crossing as described in the above "red shell" shortcut. This enables the shortcut to be performed on time trials, but it is very, very, very, very, '''very''' hard to do; there are only two documented cases of this shortcut being pulled off successfully, and it was made obsolete by the discovery of the shortcut below...below, which is both easier and faster...


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** Toad's Turnpike has a shortcut which involves driving onto the barrier at the edge of the track shortly after the start of the lap, around the point where the track passes over a lower section of the track further along the lap (you can see this by having the map view selected). Then, when Lakitu places you back on the track, drive through the wall on the righrt hand side and, if you aimed correctly, you will land down on the later section of the track below, skipping a large chunk of the lap. If you miss and fall down in the hidden water by the side of the lower section of the track instead, Lakitu may put you down on that section anyway.

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*** It is possible to [[https://www.youtube.com/watch?v=gOyGLr4dcFI "clip through" the fence with a mushroom]] after driving through the tunnel after entering via the first crossing as described in the above "red shell" shortcut. This enables the shortcut to be performed on time trials, but it is very, very, very, very, '''very''' hard to do; there are only two documented cases of this shortcut being pulled off successfully.

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*** It is possible to [[https://www.youtube.com/watch?v=gOyGLr4dcFI "clip through" the fence with a mushroom]] after driving through the tunnel after entering via the first crossing as described in the above "red shell" shortcut. This enables the shortcut to be performed on time trials, but it is very, very, very, very, '''very''' hard to do; there are only two documented cases of this shortcut being pulled off successfully. successfully, and it was made obsolete by the discovery of the shortcut below...
*** The quickest timesaving shortcut possible on this track is possible in both Grand Prix and Time Trials, though it requires you get a mushroom to perform in Grand Prix. It involves firing the mushroom boost against the wall to the left of the start/finish line, then jumping at just the right point to be launched up in the air, pass through the wall and land in a hidden underground lake below. Lakitu will you pick you up and place you back at the finish line, but you will ahve skipped an entire lap. Do this on all three laps and you can complete the course in around [[https://www.youtube.com/watch?v=s3H_A4NYic0 39 seconds (NTSC)]] or [[https://www.youtube.com/watch?v=p9cww0TtJ9Y 45 seconds (PAL)]].

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*** It is possible to [[https://www.youtube.com/watch?v=pP7m64ZkpZc&t=18s cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack]]. This saves a small amount of time over driving round normally.



*** It is possible to [[https://www.youtube.com/watch?v=pP7m64ZkpZc&t=18s cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack]]. This saves a small amount of time over driving round normally.

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*** It is possible to [[https://www.youtube.com/watch?v=pP7m64ZkpZc&t=18s cut inside com/watch?v=gOyGLr4dcFI "clip through" the train tracks before the second crossing, then use fence with a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack]]. This saves a small amount of time over mushroom]] after driving round normally.through the tunnel after entering via the first crossing as described in the above "red shell" shortcut. This enables the shortcut to be performed on time trials, but it is very, very, very, very, '''very''' hard to do; there are only two documented cases of this shortcut being pulled off successfully.
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*** If you have a red shell, you can [[https://www.youtube.com/watch?v=IDv4hjnWItw&t=21s drive into the train tunnel from the first crossing, through and out the other side, then fire the red shell against the inside fence; if done correctly, it will loop around and hit you, launching you over the train tracks and to almost the end of the lap]], which is faster than driving around the course normally.

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*** There is a built in easter egg whereby, if you enter the train tunnel after the second crossing while using a star, the finish line will be extended outwards into the tunnel. Programmers have confirmed that this was intentional. However, it is possible to abuse this by driving in using a star after the ''first'' crossing instead, driving up to the extended finish line, then quickly changing direction.
*** It is possible to cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack. This saves a small amount of time over driving round normally.

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*** There is a built in easter egg whereby, if you enter the train tunnel after the second crossing while using a star, the finish line will be extended outwards into the tunnel. Programmers have confirmed that this was intentional. However, it is possible to abuse this by [[https://www.youtube.com/watch?v=IDv4hjnWItw&t=0m40s driving in using a star after the ''first'' crossing instead, driving up to the extended finish line, then quickly changing direction.
direction]]. This cuts out almost the entire lap.
*** It is possible to [[https://www.youtube.com/watch?v=pP7m64ZkpZc&t=18s cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack.racetrack]]. This saves a small amount of time over driving round normally.
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** There is a built in easter egg whereby, if you enter the train tunnel after the second crossing while using a star, the finish line will be extended outwards into the tunnel. Programmers have confirmed that this was intentional. However, it is possible to abuse this by driving in using a star after the ''first'' crossing instead, driving up to the extended finish line, then quickly changing direction.
** It is possible to cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack. This saves a small amount of time over driving round normally.

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** *** There is a built in easter egg whereby, if you enter the train tunnel after the second crossing while using a star, the finish line will be extended outwards into the tunnel. Programmers have confirmed that this was intentional. However, it is possible to abuse this by driving in using a star after the ''first'' crossing instead, driving up to the extended finish line, then quickly changing direction.
** *** It is possible to cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack. This saves a small amount of time over driving round normally.
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** Kalimari Desert:
** There is a built in easter egg whereby, if you enter the train tunnel after the second crossing while using a star, the finish line will be extended outwards into the tunnel. Programmers have confirmed that this was intentional. However, it is possible to abuse this by driving in using a star after the ''first'' crossing instead, driving up to the extended finish line, then quickly changing direction.
** It is possible to cut inside the train tracks before the second crossing, then use a mushroom to jump back over the fences surrounding tracks to rejoin the racetrack. This saves a small amount of time over driving round normally.
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*** The most extreme shortcut is only possible on the Japanese version of the game, as the glitch was fixed in the versions released elsewhere in the world. Aiming a mushroom boost directly at the left-hand wall by the start-finish line, it is possible to bounce back behind the line and skip and entire lap. This is even faster than the "red shell" skip listed above.
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** It is also possible to [[https://www.youtube.com/watch?v=RfkGi0pKa-o&t=2m22s jump over the steep bank of sand]], bouncing up twice to clear the grey wall coming out of the tunnel, just before where the above shortcut would be done, saving a few extra seconds. This does not require the use of a mushroom, but is much, much, '''much''' harder than the above shortcut.

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** *** It is also possible to [[https://www.youtube.com/watch?v=RfkGi0pKa-o&t=2m22s jump over the steep bank of sand]], bouncing up twice to clear the grey wall coming out of the tunnel, just before where the above shortcut would be done, saving a few extra seconds. This does not require the use of a mushroom, but is much, much, '''much''' harder than the above shortcut.
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** It is also possible to [[https://www.youtube.com/watch?v=RfkGi0pKa-o&t=2m22s jump over the steep bank of sand]], bouncing up twice to clear the grey wall coming out of the tunnel, just before where the above shortcut would be done, saving a few extra seconds. This does not require the use of a mushroom, but is much, much, '''much''' harder than the above shortcut.

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*** It is possible to use a mushroom boost to jump over the brick wall just before the final corner of the course, saving several seconds over driving round normally. This can be done in Time Trials mode as well as Grand Prix/Versus.

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*** It is possible to [[https://www.youtube.com/watch?v=vljsbqwx6Uc use a mushroom boost to jump over the brick wall just before the final corner of the course, course]], saving several seconds over driving round normally. This can be done in Time Trials mode as well as Grand Prix/Versus.
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** On Mario Raceway, it is possible to use a mushroom to jump over the wall separating the elevated portion of the course after the fist few turns from the lower section of the course later in the lap. Doing this on all 3 laps can result in finishing the race in under [[https://www.youtube.com/watch?v=reB36rhG4ms 50 seconds (NTSC)]] or [[https://www.youtube.com/watch?v=0pLdqQ7wmgk just over a minute (PAL)]].

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** On Mario Raceway, it is possible to use a mushroom to jump over the wall separating the elevated portion of the course after the fist first few turns from the lower section of the course later in the lap. Doing this on all 3 laps can result in finishing the race in under [[https://www.youtube.com/watch?v=reB36rhG4ms 50 seconds (NTSC)]] or [[https://www.youtube.com/watch?v=0pLdqQ7wmgk just over a minute (PAL)]].

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*** It is possible to use a mushroom boost to jump over the brick wall just before the final corner of the course, saving several seconds over driving round normally. This can be done in Time Trials mode as well as versus.

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*** It is possible to use a mushroom boost to jump over the brick wall just before the final corner of the course, saving several seconds over driving round normally. This can be done in Time Trials mode as well as versus.Grand Prix/Versus.

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** Luigi Raceway has a skip that involves [[ViolationOfCommonSense using the Spiny Shell in first place]]. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first at the end of the second lap, shoot it and turn left as you cross the finish line. The blast will send the player over the wall and into the tunnel.

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** Luigi Raceway has a skip that several:
*** One skip, possible in Grand Prix or Versus mode,
involves [[ViolationOfCommonSense using the Spiny Shell in first place]]. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first at the end of the second lap, shoot it and turn left as you cross the finish line. The blast will send the player over the wall and into the tunnel. tunnel.
*** Another Grand Prix/Versus-only skip involves firing red shells or a blue shell against the wall to the left of the start/finish line while driving towards it, to knock your character on top of the wall. Lakitu will place you back on the track, but you will have skipped an entire lap.
*** It is possible to use a mushroom boost to jump over the brick wall just before the final corner of the course, saving several seconds over driving round normally. This can be done in Time Trials mode as well as versus.
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* UnendingEndCard: At the end of the credits, the game leaves you hanging on a shot of Peach's Castle from Royal Raceway. You'll need to reset the game to continue playing.
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** DK's Jungle Parkway is yet another course where it is possible to skip almost an entire lap in a few seconds. By driving off to the left at the very end of the lap, down into the angle between the wall of the cave and the finish line. For a slower version, you can fall into a hidden underground lake and be put back in the cave by Lakitu, or for a faster version, land directly in the bottom of the cave (this requires driving in at precisely the right angle). Either way, if done correctly you will have passed the finish line while falling down into the gap, and therefore fool the game into thinking you're at the end of the lap when you're back in the bottom of the cave, therefore skipping an entire lap. It is possible to [[https://www.youtube.com/watch?v=GbOewCo-NCk finish the entire course in 20 seconds (PAL]] or [[https://www.youtube.com/watch?v=O2Z0M-nIrd0 17 seconds (NTSC)]] by doing this on all three laps.

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** DK's Jungle Parkway is yet another course where it is possible to skip almost an entire lap in a few seconds. By driving off to the left at the very end of the lap, down into the angle between the wall of the cave and the finish line. For a slower version, you can fall into a hidden underground lake and be put back in the cave by Lakitu, or for a faster version, land directly in the bottom of the cave (this requires driving in at precisely the right angle). Either way, if done correctly you will have passed the finish line while falling down into the gap, and therefore fool the game into thinking you're at the end of the lap when you're back in the bottom of the cave, therefore skipping an entire lap. It is possible to [[https://www.youtube.com/watch?v=GbOewCo-NCk finish the entire course in 20 seconds (PAL]] (PAL)]] or [[https://www.youtube.com/watch?v=O2Z0M-nIrd0 17 seconds (NTSC)]] by doing this on all three laps.



*** An even more difficult trick involves jumping over the fence at the startin the right spot, and fooling the game into thinking you fell off before the finish line, therefore getting get put back by Lakitu at the ''end'' of the lap, skipping the entire course. With this, the entire course can be completed in just [[https://www.youtube.com/watch?v=8_j9eAsbWd4 41 seconds]].

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*** An even more difficult trick involves jumping over the fence at the startin start in the right spot, and fooling the game into thinking you fell off before the finish line, therefore getting get put back by Lakitu at the ''end'' of the lap, skipping the entire course. With this, the entire course can be completed in just [[https://www.youtube.com/watch?v=8_j9eAsbWd4 41 seconds]].

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** On Mario Raceway, it is possible to use a mushroom to jump over the wall separating the elevated portion of the course after the fist few turns from the lower section of the course later in the lap. Doing this on all 3 laps can result in finishing the race in under [[https://www.youtube.com/watch?v=reB36rhG4ms 50 seconds (NTSC)]] or [[https://www.youtube.com/watch?v=0pLdqQ7wmgk just over a minute (PAL)]].



** DK's Jungle Parkway is yet another course where it is possible to skip almost an entire lap in a few seconds. By driving off to the left at the very end of the lap, down into the angle between the wall of the cave and the finish line. For a slower version, you can fall into a hidden underground lake and be put back in the cave by Lakitu, or for a faster version, land directly in the bottom of the cave (this requires driving in at precisely the right angle). Either way, if done correctly you will have passed the finish line while falling down into the gap, and therefore fool the game into thinking you're at the end of the lap when you're back in the bottom of the cave, therefore skipping an entire lap. It is possible to [[https://www.youtube.com/watch?v=GbOewCo-NCk finish the entire course in 20 seconds]] if by doing this on all three laps.

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** DK's Jungle Parkway is yet another course where it is possible to skip almost an entire lap in a few seconds. By driving off to the left at the very end of the lap, down into the angle between the wall of the cave and the finish line. For a slower version, you can fall into a hidden underground lake and be put back in the cave by Lakitu, or for a faster version, land directly in the bottom of the cave (this requires driving in at precisely the right angle). Either way, if done correctly you will have passed the finish line while falling down into the gap, and therefore fool the game into thinking you're at the end of the lap when you're back in the bottom of the cave, therefore skipping an entire lap. It is possible to [[https://www.youtube.com/watch?v=GbOewCo-NCk finish the entire course in 20 seconds]] if seconds (PAL]] or [[https://www.youtube.com/watch?v=O2Z0M-nIrd0 17 seconds (NTSC)]] by doing this on all three laps.
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** DK's Jungle Parkway is yet another course where it is possible to skip almost an entire lap in a few seconds. By driving off to the left at the very end of the lap, down into the angle between the wall of the cave and the finish line. For a slower version, you can fall into a hidden underground lake and be put back in the cave by Lakitu, or for a faster version, land directly in the bottom of the cave (this requires driving in at precisely the right angle). Either way, if done correctly you will have passed the finish line while falling down into the gap, and therefore fool the game into thinking you're at the end of the lap when you're back in the bottom of the cave, therefore skipping an entire lap. It is possible to [[https://www.youtube.com/watch?v=GbOewCo-NCk finish the entire course in 20 seconds]] if by doing this on all three laps.

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** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting around one third of the course.

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** There exists the famous Rainbow Road shortcut.has several:
*** The easiest version is one of the most famous in the game.
There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting around one third of the course.course.
*** [[https://www.youtube.com/watch?v=OsqJZjUOYjU A harder version]], which saves around 10 more seconds per lap, involves turning more sharply, and leaving the high portion of the track sooner, to land at the top of the spiral, whereas the easier version lands a little before the bottom of the spiral.
*** An even more difficult trick involves jumping over the fence at the startin the right spot, and fooling the game into thinking you fell off before the finish line, therefore getting get put back by Lakitu at the ''end'' of the lap, skipping the entire course. With this, the entire course can be completed in just [[https://www.youtube.com/watch?v=8_j9eAsbWd4 41 seconds]].

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* DeathOrGloryAttack: The "Leap of Faith" shortcut Rainbow Road. Driving off the left side of the track just after the start at the right speed and angle will allow you to land on a lower tier and bypass 2/3rds of the track. Pulling this off will give you a near-insurmountable lead vs. AI racers. Miss the jump and you might as well restart.

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* DeathOrGloryAttack: The "Leap of Faith" shortcut Rainbow Road. Driving off the left side of the track just after the start at the right speed and angle will allow you to land on a lower tier and bypass 2/3rds 1/3rd of the track. Pulling this off will give you a near-insurmountable lead vs. AI racers. Miss the jump and you might as well restart.



** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half the course. Given that Rainbow Road is [[MarathonLevel the longest track in the game by far]], this is quite an advantage, and pulling it off on all three laps is a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.

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** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half around one third of the course. Given that Rainbow Road is [[MarathonLevel the longest track in the game by far]], this is quite an advantage, and pulling it off on all three laps is a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.course.
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** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half the course. Given that Rainbow Road is [[MarathonLevel the longest track in the game by far]], this is quite an advantage, and pulling it off on all three laps is pretty much a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.

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** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half the course. Given that Rainbow Road is [[MarathonLevel the longest track in the game by far]], this is quite an advantage, and pulling it off on all three laps is pretty much a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.

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* SequenceBreaking:
** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half the course. Given that Rainbow Road is [[MarathonLevel the longest track in the game by far]], this is quite an advantage, and pulling it off on all three laps is pretty much a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.
** Wario Stadium in the same game also has a short hill at the beginning that, if used in the correct manner, allows you to skip about half the course from the very beginning. For added fun, this brings you to another area of the track which, with enough skill, can be skipped ''back'' to the very end of the course. This leads to a track that generally takes about four minutes to complete having world records of [[https://www.youtube.com/watch?v=soQCw2tpw7M about fifteen seconds.]]
** Choco Mountain has a skip where in the time trial, players could abuse the given mushrooms to drive up a wall near the start-finish line and tumble down right behind it, allowing players to finish a lap in less than ten seconds. 3-lap world records have fallen under 20 seconds due to this. It is harder than it sounds since the angle at which the player must drive up a wall is rather precise and making a mistake will have Lakitu carry you elsewhere. Only three people have done it three laps in a row.

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* SequenceBreaking:
**
SequenceBreaking: There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half the course. Given that Rainbow Road is [[MarathonLevel the longest track are many shortcuts in the game by far]], this is quite an advantage, and pulling it off on all three laps is pretty much a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.
** Wario Stadium in the same game also has a short hill at the beginning that, if used in the correct manner, allows you to skip about half the course from the very beginning. For added fun, this brings you to another area of the track which, with enough skill,
that can be skipped ''back'' to the very end of the course. This leads to a track that generally takes about four minutes to complete having world records of [[https://www.youtube.com/watch?v=soQCw2tpw7M about fifteen seconds.]]
** Choco Mountain has a skip where in the time trial, players could abuse the given mushrooms to drive up a wall near the start-finish line and tumble down right behind it, allowing players to finish a lap in less than ten seconds. 3-lap world records have fallen under 20 seconds due to this. It is harder than it sounds since the angle at which
exploited by the player must drive up a wall is rather precise and making a mistake will have Lakitu carry you elsewhere. Only three people have done it three laps in a row.to skip part of the course:


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** Frappe Snowland has a shortcut that is easy to pull off if you know it exists, but its existence is not at all obvious to the uninitiated. Drive back from the finish line onto the bridge just before the end of the course, then drive from this bridge directly onto the snow to the side of the home straight (this can be either to the left or right of the track) without touching any part of the track between the bridge and the snow. Drive forward in the snow until you reach the finish line, then drive off to the side further into the snow until you're out of bounds. Lakitu will put you back on the bridge, but you will have skipped almost an entire lap! Doing this on all three laps allows you to complete the entire course under 30 seconds.
** Choco Mountain has a skip where in the time trial, players could abuse the given mushrooms to drive up a wall near the start-finish line and tumble down right behind it, allowing players to finish a lap in less than ten seconds. 3-lap world records have fallen under 20 seconds due to this. It is harder than it sounds since the angle at which the player must drive up a wall is rather precise and making a mistake will have Lakitu carry you elsewhere. Only three people have done it three laps in a row.
** Wario Stadium in the same game has a short hill at the beginning that, if used in the correct manner, allows you to skip about half the course from the very beginning. For added fun, this brings you to another area of the track which, with enough skill, can be skipped ''back'' to the very end of the course. This leads to a track that generally takes about four minutes to complete having world records of [[https://www.youtube.com/watch?v=soQCw2tpw7M about fifteen seconds.]]
** There exists the famous Rainbow Road shortcut. There's a steep hill at the very start, which allows you to jump over the rails by performing the hop that forms the first part of a drift... and if you make a leap of faith in the right spot, it's possible to land on a portion of track far below, cutting half the course. Given that Rainbow Road is [[MarathonLevel the longest track in the game by far]], this is quite an advantage, and pulling it off on all three laps is pretty much a ''requirement'' if you want to finish a time trial under the five minute limit for a ghost.

Changed: 11

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** While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''. And on another note, like ''Super Mario Kart'', you still can't advance to the next race if you place 5th or lower (though at least there's no lives system anymore, so you can't GameOver per se). Visually, it's the only ''Mario Kart'' game to run at 30 FPS, and that's ''with'' the SpritePolygonMix that has not been seen in subsequent proper-3D ''Mario Kart'' games.

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** While this is the point where the series largely evolved to its final format, Nintendo was still working out some of the gameplay mechanics. The lightweight characters (high acceleration/low speed) are actually ''faster'' than the heavyweights (high speed/low acceleration). Using the lightweights (Peach, Toad, and Yoshi) properly can make them potential {{Game [[invoked]]{{Game Breaker}}s, as not only are they faster and can pick up quickly after crashing, they can also drive off-road better than the other drivers. The only advantage that the heavyweights in this game (Bowser, Wario, and Donkey Kong) have is that they can bash the lightweights and the middleweights off the road or make them spin out. The original advantages and disadvantages that were present in ''VideoGame/SuperMarioKart'' for each weight class were reverted back in later games, starting from ''VideoGame/MarioKartDoubleDash''. And on another note, like ''Super Mario Kart'', you still can't advance to the next race if you place 5th or lower (though at least there's no lives system anymore, so you can't GameOver per se). Visually, it's the only ''Mario Kart'' game to run at 30 FPS, and that's ''with'' the SpritePolygonMix that has not been seen in subsequent proper-3D ''Mario Kart'' games.

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