Follow TV Tropes

Following

History Videogame / MarioKart64

Go To

OR

Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* MetropolisLevel: Toad's Turnpike is a crowded highway with real-sized vehicles driving across it. The characters, who are driving smaller go-karts, must keep an eye on them to avoid clashing, especially in Mirror Mode when all those vehicles are driven in the ''opposite'' direction. It makes a return in ''Mario Kart 8'' as a NostalgiaLevel.
Is there an issue? Send a MessageReason:
None


* GoKartingWithBowser: Mario and the Princess don't seem to mind a friendly round of kart-racing with the jerk who just kidnapped her last week.

to:

* GoKartingWithBowser: Mario and the Princess don't seem to mind a friendly round of kart-racing with the jerk who just kidnapped her last week. They even let Wario join them.
Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:''Mario Kart'' gets [[StealthPun N]] the 3rd dimension.]]

Mario Kart 64 (released in 1996) is a racing game for the Nintendo 64 and the sequel to ''VideoGame/SuperMarioKart''. The game is the first game in [[VideoGame/MarioKart the series]] to be in 3D, and allows up to four players to play.

to:

[[caption-width-right:350:''Mario Kart'' gets [[StealthPun N]] [[caption-width-right:350:[[{{Tagline}} Keep road rage off the 3rd dimension.]]

Mario
streets.]]]]

''Mario
Kart 64 64'' (released in 1996) is a racing game for the Nintendo 64 and the sequel to ''VideoGame/SuperMarioKart''. The game is the first game in [[VideoGame/MarioKart the series]] to be in 3D, and allows up to four players to play.
Is there an issue? Send a MessageReason:
None


New items were introduced to shake things up such as triple shells, triple mushrooms, banana bunches, and the infamous [[ComebackMechanic Spiny]] [[ScrappyMechanic Shell.]][[note]]The Spiny Shell cannot be used by computers.[[/note]] The game would be the first to introduce "Extra", the original name for Mirror 150cc where tracks were flipped horizontally.

Oh, and [[StrictlyFormula the formula is all but unchanged from the original]].

to:

While the formula is largely unchanged from the original, many refinements that would stick with the series going forward were introduced in this installment. For one, the game is split into four cups of four tracks each (for a total of sixteen tracks) rather than four cups of five tracks each, as in the original. Each track is unique, rather than repeating themes, and features variations in height as opposed to the all-flat courses of the original. Courses are longer, and as a result there are only three laps per race rather than five.

New items were introduced to shake things up up, such as triple shells, triple mushrooms, banana bunches, and the infamous [[ComebackMechanic Spiny]] [[ScrappyMechanic Spiny Shell.]][[note]]The ]] The CPU racers no longer have [[SecretAIMoves exclusive items]] in Grand Prix mode; in fact, the Spiny Shell cannot be used by computers.[[/note]] The CPU racers at all, giving human players an advantage. Lastly, the game would be the first to introduce "Extra", the original name for [[LevelInReverse Mirror Mode]] (here called "Extra"), a variant on 150cc where tracks were are flipped horizontally.

Oh, and [[StrictlyFormula the formula is all but unchanged from the original]].
horizontally.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoSmoking: The Japanese version features Mario-based {{Bland Name Product}}s parodying real life brands, including "Marioro", a parody of Marlboro. The international version changes these out of concerns over both [[WritingAroundTrademarks trademarks]] and promotion of smoking in children's media.
Is there an issue? Send a MessageReason:
None


** [[UndergroundLevel Sherbet Land]]
** [[GreenHillZone Royal Raceway]]

to:

** [[UndergroundLevel [[SlippySlideyIceWorld Sherbet Land]]
** [[GreenHillZone [[TheBigRace Royal Raceway]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Egopolis}}: [[SarcasmMode Shockingly]], Wario Stadium is like this. Not only is it one of the longest courses in the game, the walls of the racetrack are one long series of Wario's face. It also has a truly massive grandstand, probably to help Wario maximize the gate receipts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InconsistentDub: For this game only, Dry Dry Desert was renamed Kalamari Desert and the Circuit courses are called Raceways. Retro versions of this game's tracks in later games [[GrandfatherClause still retain]] the DubNameChange.
Is there an issue? Send a MessageReason:
None


* MasterOfNone: While Mario and Luigi were intended to be the JackOfAllStats, their stats aren't middle of the road enough for them to qualify as jacks, and they even have the ''worst'' acceleration, losing even to the heavyweights. This is even mentioned in the manual, amusingly immediately after saying that they have average stats in everything.

to:

* MasterOfNone: While Mario and Luigi were intended to be the JackOfAllStats, their stats aren't middle of the road enough for them to qualify as jacks, and they even have the ''worst'' acceleration, losing even to the heavyweights. This is even mentioned in the manual, Player's Guide, amusingly immediately after saying that they have average stats in everything.are "fairly well rounded".
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* AthleticArenaLevel: This is the first game in its series to feature a race course inspired by extreme sports, in this case Wario Stadium. It's a muddy, maze-like monster truck circuit that takes a long time to traverse (usually 5 minutes in lower speed tiers). It uses the same background music as the Luigi, Mario and Royal (Peach) Raceways, which in turn are more traditional circuit tracks.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Drivers]]
([=*=] denotes a character newly introduced to the series)
* Bowser
* Donkey Kong[=*=]
* Luigi
* Mario
* Peach
* Toad
* Wario[=*=]
* Yoshi
[[/folder]]
Is there an issue? Send a MessageReason:
None


* LevelInReverse: Extra Cups are aimilar to 150cc mode but the tracks are mirrored (e.g. where you originally turned left you now turn right). Given a nasty spin when it comes to Toad's Turnpike, as not only is the track layout flipped so is the direction of traffic -- you now have to drive ''against'' all the traffic on the turnpike!

to:

* LevelInReverse: Extra Cups are aimilar similar to 150cc mode but the tracks are mirrored (e.g. where you originally turned left you now turn right). Given a nasty spin when it comes to Toad's Turnpike, as not only is the track layout flipped so is the direction of traffic -- you now have to drive ''against'' all the traffic on the turnpike!
Is there an issue? Send a MessageReason:
None


** Red Shells would always attempt to cut across the track to reach the opponent ahead of you if they were pretty far ahead, which caused the shell to hit a wall or fall into a BottomlessPit. Future games would have Red Shells travel along the track and only swerve when they were close to their target.

to:

** Red Shells would always attempt to cut across the track to reach the opponent ahead of you if they were pretty far ahead, which caused the shell to hit a wall or fall into a BottomlessPit.{{Bottomless Pit|s}}. Future games would have Red Shells travel along the track and only swerve when they were close to their target.
Is there an issue? Send a MessageReason:
None


* RubberBandAI: If you're good at hitting shortcuts, expect the computer to be able to suddenly hit a top speed well beyond what any human could do. The most blatant instance is Rainbow Road in ''VideoGame/MarioKart64'', which has a shortcut that can literally skip 40% of the course (and [=N64=] Rainbow Road, as of the Deluxe edition of ''VideoGame/MarioKart8's release'', is still the longest course in the series' history). Even if you hit said shortcut on all three laps and use perfectly timed drifting boosts throughout the rest of the course, the computer is still able to catch up to you by the last lap. By turning on the map-view, it's possible to watch opponents suddenly accelerate to unrealistic speed whenever they are outside of the game's draw distance for the player. Allow a single CPU driver to get too far ahead in 150cc or Extra and they'll reach the finish line in times no human player, even drifting experts, can finish in- especially in hectic courses like Toad's Turnpike and Bowser's Castle.

to:

* RubberBandAI: If you're good at hitting shortcuts, expect the computer to be able to suddenly hit a top speed well beyond what any human could do. The most blatant instance is Rainbow Road in ''VideoGame/MarioKart64'', which has a shortcut that can literally skip 40% of the course (and [=N64=] Rainbow Road, as of the Deluxe edition of ''VideoGame/MarioKart8's release'', is still the longest course in the series' history). Even if you hit said shortcut on all three laps and use perfectly timed drifting boosts throughout the rest of the course, the computer is still able to catch up to you by the last lap. By turning on the map-view, it's possible to watch opponents suddenly accelerate to unrealistic speed whenever they are outside of the game's draw distance for the player. Allow a single CPU driver to get too far ahead in 150cc or Extra and they'll reach the finish line in times no human player, even drifting experts, can finish in- especially in hectic courses like Toad's Turnpike and Bowser's Castle. Because the AI racers aren't rendered if they're out of your view, this also means that course obstacles won't affect them, thus allowing their speed breaking rubber band to go unimpeded.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Swerving side to side too much could cause your character to lose control and spin out. This mechanic was never used again.
** Red Shells would always attempt to cut across the track to reach the opponent ahead of you if they were pretty far ahead, which caused the shell to hit a wall or fall into a BottomlessPit. Future games would have Red Shells travel along the track and only swerve when they were close to their target.
Is there an issue? Send a MessageReason:
It's not actually green.


* RiddleForTheAges: What do you think that green Thwomp in Bowser's Castle did to deserve the solitary confinement?

to:

* RiddleForTheAges: What do you think that green Thwomp in Bowser's Castle did to deserve the solitary confinement?
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UncommonTime: The results screen music is played in 11/8 time signature.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LongSongShortScene: The results screen music. It turns out that it has a hidden song that you get to hear after letting the music loop ''64 times'', just under 53 minutes in total. [[https://www.youtube.com/watch?v=Iqqsewbj5Qw Here's the song]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RacingTheTrain: Kalimari Desert can have you do this, especially given how being forced to wait for the train to pass totally wastes a lot of time. So it means a lot of karts racing towards the level crossing as the train races by, and the odd too slow racer smashing right into it. You can also literally try and outrun the train round the track by racing ahead through the tunnel.
Is there an issue? Send a MessageReason:
None


Oh, and [[StrictlyFormula the formula is all but unchanged from the original.]]

to:

Oh, and [[StrictlyFormula the formula is all but unchanged from the original.]]
original]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:


[[foldercontrol]]
[[folder:Tracks]]
* Mushroom Cup
** [[TheBigRace Luigi Raceway]]
** [[{{Arcadia}} Moo Moo Farm]]
** [[PalmtreePanic Koopa Troopa Beach]]
** [[TheWildWest Kalimari Desert]]
* Flower Cup
** [[BigHonkingTrafficJam Toad's Turnpike]]
** [[SlippySlideyIceWorld Frappe Snowland]]
** [[DeathMountain Choco Mountain]]
** [[TheBigRace Mario Raceway]]
* Star Cup
** [[AthleticArenaLevel Wario Stadium]]
** [[UndergroundLevel Sherbet Land]]
** [[GreenHillZone Royal Raceway]]
** [[LethalLavaLand Bowser's Castle]]
* Special Cup
** [[JungleJapes DK's Jungle Parkway]]
** [[DeathMountain Yoshi Valley]]
** [[BigBoosHaunt Banshee Boardwalk]]
** [[AstralFinale Rainbow Road]]
[[/folder]]

[[folder:Battle Tracks]]
* [[LethalLavaLand Big Donut]]
* [[ToyTime Block Fort]]
* [[TheBigRace Double Deck]]
* {{Skyscraper|City}}
[[/folder]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** You can adjust the volume of the music mid race, something that no other ''Mario Kart'' game does. The music is also muted in a 3 or 4 player game and cannot be turned back on, which is likely due to the limitations of the N64's audio chip in regards to multiplayer.
** The camera can be adjusted to either be close to the character (the default setting) or be pulled back farther. This was never used in any other game.
** Mirror mode was called "Extra" here and the traffic in Toad's Turnpike would go in the opposite direction. Future games that used heavy traffic as an obstacle would keep the traffic flow in the proper direction in Mirror mode.
Is there an issue? Send a MessageReason:
None


** Luigi Raceway has a skip that involves the Spiny Shell. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first at the end of the second lap, [[ViolationOfCommonSense fire it]] and turn left as you cross the finish line. The blast will send the player over the wall and into the tunnel.

to:

** Luigi Raceway has a skip that involves [[ViolationOfCommonSense using the Spiny Shell.Shell in first place]]. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first at the end of the second lap, [[ViolationOfCommonSense fire it]] shoot it and turn left as you cross the finish line. The blast will send the player over the wall and into the tunnel.

Added: 274

Changed: 465

Is there an issue? Send a MessageReason:
Nope, this is bad indentation


* ColorCodedMultiplayer: Player order goes from blue for player 1, red for 2, yellow for 3, and green for 4. Though it really only shows up on the character select screen.
** As for the individual drivers, Mario is red, Luigi is green, Peach is pink, Toad is blue, Yoshi is light green, Donkey Kong is yellow, Wario is purple, and Bowser is orange. However for the Battle Mode, Donkey Kong gets brown balloons, Wario has yellow, and Bowser has purple.

to:

* ColorCodedMultiplayer: ColorCodedMultiplayer:
**
Player order goes from blue for player 1, red for 2, yellow for 3, and green for 4. Though it really only shows up on the character select screen.
** As for the Among individual drivers, Mario is red, Luigi is green, Peach is pink, Toad is blue, Yoshi is light green, Donkey Kong is yellow, Wario is purple, and Bowser is orange. However for the Battle Mode, Donkey Kong gets brown balloons, Wario has yellow, and Bowser has purple.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As for the individual drivers, Mario is red, Luigi is green, Peach is pink, Toad is blue, Yoshi is light green, Donkey Kong is yellow, Wario is purple, and Bowser is orange. However for the Battle Mode, Donkey Kong gets brown balloons, Wario has yellow, and Bowser has purple.

Added: 171

Changed: 61

Is there an issue? Send a MessageReason:
Redundancy


* ColorCodedMultiplayer: Player order goes from blue for player 1, red for 2, yellow for 3, and green for 4. Though it really only shows up on the character select screen.



** Rainbow Road. It takes about 2 minutes to complete one lap, and is the longest track in the series. Long enough that a controller pack usually doesn't have enough memory to save a track ghost. It can take up to two minutes to complete a lap. And you have to do three laps. When the track was brought back in ''VideoGame/MarioKart8'', it was formatted as one lap divided into three segments.
** Wario Stadium is a close second, with the manual itself stating that its length will make it tough for players to stay concentrated in the race. It has a near-labyrinthine layout that keeps the laps dragging on, taking roughly 4 minutes (5 in the lower difficulties) to race through without using glitches.

to:

** Rainbow Road. It takes about 2 minutes to complete one lap, and Road is the longest track in the series. Long enough that a controller pack usually doesn't have enough memory to save a track ghost. It can take up to two minutes to complete a lap. And you have to do three laps. When the track was brought back in ''VideoGame/MarioKart8'', it was formatted as one lap divided into three segments.
** Wario Stadium is a close second, with the manual itself stating that its length will make it tough for players to stay concentrated in the race. It has a near-labyrinthine layout that keeps the laps dragging on, taking roughly 4 four minutes (5 (five in the lower difficulties) to race through without using glitches.
Is there an issue? Send a MessageReason:
None


This game would be re-released on the Wii Virtual Console in 2007, and later on the Wii U in 2016. It was also one the launch titles for Nintendo Switch Online's library of Nintendo 64 games.

to:

This game would be re-released on the Wii Virtual Console in 2007, and later on the Wii U in 2016. It was also one of the launch titles for Nintendo Switch Online's library of Nintendo 64 games.
Is there an issue? Send a MessageReason:
None


** Luigi Raceway has a skip that involves the Spiny Shell. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first place at the beginning of the third lap, [[ViolationOfCommonSense fire it]] and turn left. The blast will send the player over the wall into the tunnel.

to:

** Luigi Raceway has a skip that involves the Spiny Shell. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first place at the beginning end of the third second lap, [[ViolationOfCommonSense fire it]] and turn left. left as you cross the finish line. The blast will send the player over the wall and into the tunnel.
Is there an issue? Send a MessageReason:
None


** Luigi Raceway has a skip that involves the Spiny Shell. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and at the beginning of the third lap, [[ViolationOfCommonSense fire it in first place]] and turn left. The blast will send the player over the wall into the tunnel.

to:

** Luigi Raceway has a skip that involves the Spiny Shell. At the beginning of the second lap, a hot air balloon appears with an item box that always contains a Spiny Shell. Grab the Spiny Shell, and if you're in first place at the beginning of the third lap, [[ViolationOfCommonSense fire it in first place]] it]] and turn left. The blast will send the player over the wall into the tunnel.

Top