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* BrutalBonusLevel: In addition to the "shadow" version of the Pokemon Quiz minigame in your room, you can also unlock an even harder variant. The game will only show you the Pokemon's shadow for a split second (though you thankfully get a countdown beforehand to ready yourself), and you have to correctly guess what shadow you just saw.

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''Hey You, Pikachu!'' is a virtual pet ''Franchise/{{Pokemon}}'' game developed by Creator/{{Ambrella}} (their debut title) for the UsefulNotes/Nintendo64. It was released in December 1998 in Japan and October 2000 in North America.

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''Hey You, Pikachu!'' is a virtual pet ''Franchise/{{Pokemon}}'' game developed by Creator/{{Ambrella}} (their debut title) for the UsefulNotes/Nintendo64.Platform/Nintendo64. It was released in December 1998 in Japan and October 2000 in North America.



While no direct sequels were made with with the microphone mechanic, the game was succeeded by the similar ''VideoGame/PokemonChannel'' and ''VideoGame/PokeParkWii'' simulation games.

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While no direct sequels were made with with the microphone mechanic, the game was succeeded by the similar ''VideoGame/PokemonChannel'' and ''VideoGame/PokeParkWii'' simulation games.
games.



!!This game exhibits examples of:
* AnInteriorDesignerIsYou: Stuff you collect in the levels can be brought back home into the room and back garden. The player doesn't really decide what goes where, but you can play with Pikachu using them.
* ABoyAndHisX: The core of the game is the player learning about the bonds between people and Pokemon, exemplified by their relationship with Pikachu. [[spoiler:When it's finally time to let Pikachu go, it refuses to leave and stays with the player]].

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!!This game exhibits !!''Hey You, Pikachu!'' contains examples of:
* AnInteriorDesignerIsYou: Stuff you collect in the levels can be brought back home into the room and back garden. The player doesn't really decide what goes where, but you can play with Pikachu using them.
* ABoyAndHisX: The core of the game is the player learning about the bonds between people and Pokemon, exemplified by their relationship with Pikachu. [[spoiler:When it's finally time to let Pikachu go, it refuses to leave and stays with the player]].
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* ConsoleCameo:

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* ConsoleCameo: ABoyAndHisX: The core of the game is the player learning about the bonds between people and Pokemon, exemplified by their relationship with Pikachu. [[spoiler:When it's finally time to let Pikachu go, it refuses to leave and stays with the player.]]
* ConsoleCameo:



** In the Japanese version, it seems to be able to use [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]] cartridges.

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** In the Japanese version, it seems to be able to use [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]] cartridges.


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* AnInteriorDesignerIsYou: Stuff you collect in the levels can be brought back home into the room and back garden. The player doesn't really decide what goes where, but you can play with Pikachu using them.
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* ShoutOut: The final mission has the player [[Franchise/MetalGear following Pikachu inside a cardboard box]].

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* ShoutOut: The final mission has the player [[Franchise/MetalGear [[VideoGame/MetalGear following Pikachu inside a cardboard box]].
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moved from YMMV

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* ReadTheFreakingManual: What most players don't realize is that Pikachu will ''only'' react to words that are marked in red. It doesn't necessarily make the game easier, but it helps streamline the experience tremendously.
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** Another moment of this is unlocking Cobalt Island for the treasure hunting activity. The game never tells you that, in order to unlock Cobalt Island, you (or rather Pikachu) have to break open the piñata ''three times''! If Pikachu fails to break it open even once, you have to start all over (since the game only allows you three chances per visit). The piñata mission is already regarded to be the most [[ThatOneMission annoying mechanic]] to complete due to the awkward hitbox of the piñata itself. Because of this, there are those that mentioned that they didn't even know Cobalt Island existed to play on.

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** Another moment of this is unlocking Cobalt Island for the treasure hunting activity. The game never tells you that, in order to unlock Cobalt Island, you (or rather Pikachu) have to break open the piñata ''three times''! If Pikachu fails to break it open even once, you have to start all over (since the game only allows you three chances per visit). The piñata mission is already regarded to be the most [[ThatOneMission [[ScrappyMechanic annoying mechanic]] to complete due to the awkward hitbox of the piñata itself. Because of this, there are those that mentioned that they didn't even know Cobalt Island existed to play on.
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** Another moment of this is unlocking Cobalt Island for the treasure hunting activity. The game never tells you that, in order to unlock Cobalt Island, you (or rather Pikachu) have to break open the piñata ''three times''! If Pikachu fails to break it open even once, you have to start all over (since the game only allows you three chances per visit). The piñata mission is already regarded to be the most [[ThatOneMission annoying mechanic]] to complete due to the awkward hitbox of the piñata itself. Because of this, there are those that mentioned that they didn't even know Cobalt Island existed to play on.
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Trope was cut per TRS


* ExcitedShowTitle: The title has an exclamation point at the end.

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* FakeDifficulty: It can be an ordeal to complete basic tasks in the game because the voice recognition just won't understand you or because Pikachu just does whatever. One of the most frustrating examples is trying to buy something from Abra's shop, where often times Pikachu will just pick something else out regardless of what you try telling him to get, and then you can only visit Abra's shop once in a day so you'll need to wait until the next day before you get another chance at buying that Lucky Hook.

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* FakeDifficulty: It can be an ordeal to complete basic tasks in the game because the voice recognition just won't understand you or because Pikachu just does whatever. One of the most frustrating examples is trying to buy something from Abra's shop, where often times Pikachu will just pick something else out regardless of what you try telling him to get, and then you can only visit Abra's shop once in a day day, so if Pikachu buys the wrong item, you'll need to wait until the next day before you can get another chance at buying that Lucky Hook.



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.

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''Hey You, Pikachu!'' is a virtual pet ''Franchise/{{Pokemon}}'' game developed by Creator/{{Ambrella}} (their debut title) for the UsefulNotes/Nintendo64 where you [[PetBabyWildAnimal befriend a wild Pikachu]]. Using Professor Oak's new human-to-Pokémon translation device, the Poké Helper, you guide Pikachu as he goes on adventures and plays with his Pokémon friends. Most of the game play consists of saying short phrases to Pikachu via a microphone.

[[SugarWiki/SweetDreamsFuel It is also made of the cotton candy from your childhood]], and began a small subseries of ''Pokémon'' games geared for small children that involve Pikachu running around acting all cute. It was succeeded by ''VideoGame/PokemonChannel'' and ''VideoGame/PokeParkWii''.

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''Hey You, Pikachu!'' is a virtual pet ''Franchise/{{Pokemon}}'' game developed by Creator/{{Ambrella}} (their debut title) for the UsefulNotes/Nintendo64 where UsefulNotes/Nintendo64. It was released in December 1998 in Japan and October 2000 in North America.

One day, Professor Oak asks
you to help him test the PokéHelper, a device that translates human speech into a form that Pokémon can directly understand. After using this on a wild Pikachu near Viridian Forest, [[PetBabyWildAnimal it follows you home and wants to befriend a wild Pikachu]]. Using Professor Oak's new human-to-Pokémon translation device, the Poké Helper, you]]. Thus start your adventures, where you use your voice to guide Pikachu as he goes on adventures wanders around and plays with his Pokémon friends. friends.

The game makes use of the Voice Recognition Unit or VRU, a peripheral that picks up your voice and translates it into commands for Pikachu to follow.
Most of the gameplay requires the VRU in some way, as you're mostly an observer to Pikachu's antics and have very little direct control over it.

While no direct sequels were made with with the microphone mechanic, the
game play consists of saying short phrases to Pikachu via a microphone.

[[SugarWiki/SweetDreamsFuel It is also made of the cotton candy from your childhood]], and began a small subseries of ''Pokémon'' games geared for small children that involve Pikachu running around acting all cute. It
was succeeded by the similar ''VideoGame/PokemonChannel'' and ''VideoGame/PokeParkWii''.
''VideoGame/PokeParkWii'' simulation games.

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Moral Dissonance is now a disambiguation page.


* {{Hypocrite}}: Professor Oak's order [[spoiler: to release Pikachu]] in the end seems odd considering his goals involve people building friendships with Pokémon.



* MoralDissonance: Professor Oak's order [[spoiler: to release Pikachu]] in the end seems odd considering his goals involve people building friendships with Pokémon.
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* PatternCodedEggs: A Togepi egg, white with red and blue triangles, can be found and hatched while completing the Pokémon Picnic missions.
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Added "Top of Jigglypuff" info to Mythology Gag


** Who's That Pokémon is a MiniGame that can be played in the bedroom.

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** Who's That Pokémon is a MiniGame that can be played in the bedroom. And one particularly ambiguous silhouette may turn out to be [[spoiler:[[Recap/PokemonS1E56TheUltimateTest Jigglypuff seen from above.]]]]
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* ShakingTheRump: Pikachu sometimes does this to the Caterpie he's babysitting for no real reason, presumably to amuse them.
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* GettingCrapPastTheRadar: There's an object called a 'yellow ball' that Pikachu grabs out of nowhere and flings at the user... Only it's more brown than yellow and surrounded by stink clouds. Pikapoo, anyone?

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%% * GettingCrapPastTheRadar: There's an object called a 'yellow ball' that Pikachu grabs out of nowhere GettingCrapPastThe Radar: Due to overwhelming and flings at persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the user... Only it's more brown than yellow and surrounded by stink clouds. Pikapoo, anyone?future, please check the trope page to make sure your example fits the current definition.

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