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* ArrangeMode: Annihilation mode not only has a shorter map, but it also enforces a level 0 playthrough (as bosses don't drop power-ups), a unique boss encounter against [[DuelBoss a solo Elite]], and features a unique final boss.
Changed line(s) 86 (click to see context) from:
* MinimalistRun: See {{Metroidvania}} above. Furthermore, an OptionalBoss is only accessible on one of these. Annihilation mode is also this. You don't get any upgrades from bosses, and it's much more linear.
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* MinimalistRun: See {{Metroidvania}} above. Furthermore, [[invoked]]MinimalistRun: Zero, the level 0 specialist, is an OptionalBoss is only accessible on one of these. by reaching a specific room at level 0. Annihilation mode is also this. You enforces one, as you don't get any upgrades from bosses, and it's much more linear.bosses.
* MirrorBoss: The Elites have the same capabilities as Flip at his base level, including the Expel ability. The real challenge of fighting them comes from predicting their [[AIRoulette deliberately erratic movements]].
* MirrorBoss: The Elites have the same capabilities as Flip at his base level, including the Expel ability. The real challenge of fighting them comes from predicting their [[AIRoulette deliberately erratic movements]].
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* {{Superboss}}: At the end of Annihilation mode is [[spoiler:the Living Warmachine]], a derelict [[spoiler:[[VideoGame/{{Iji}} Komato Annihilator]]]] who replaces Tetron as the FinalBoss for this difficulty mode.