History Videogame / Gothic

13th Sep '17 11:51:53 AM Truehare
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** In ''Gothic 2'', you get to do it all over again, choosing to join either the Militia/Paladins, the Mercenaries/Dragon Hunters or the Fire Mages at the Monastery.
13th Sep '17 11:25:33 AM Truehare
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* NonStandardGameover: Swiming too far out to sea in 2 will result in a cutsceen of sea serpents eating your character.

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* NonStandardGameover: Swiming too far out to sea in 2 will result in a cutsceen cutscene of sea serpents eating your character.
24th Aug '17 11:19:37 AM Forenperser
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* ITakeOffenseToThatLastOne: In the first game, there is a guy named Kharim from the New Camp, who fights in the arena of the Old Camp. You may say that his mother was fucked by a goat, you may call him ugly and a weakling, but ridiculing his loyalty to the New Camp? He'll kick your ass for that one!
13th Aug '17 9:08:45 AM Forenperser
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* NoSell: Some NPC's and monsters have such a high defense that you have to have a certain amount of strength to even damage them at all. Ditched in Gothic 3.



* SetSwordsToStun: See NonLethalKO above

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* SetSwordsToStun: See NonLethalKO aboveabove. Especially noteworthy when it's done with weapons like ''Katanas'' in the third game.
27th Jul '17 5:42:48 PM ImperialMajestyXO
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* WhatHappenedToTheMouse?: Most minor characters from I either die offscreen or become nameless bandits infesting much of the Khorinis island, since they are nowhere to be found and they had no means of leaving the island.
** Between II and III several members of Esmeralda crew dissapear without a trace: paladin Girion, novice Pedro and whoever you chose to be a captain (Jack the lighthouse keeper/Torlof the mercenary/Jorgen the sailor down on his luck). They may have been murdered by the pirates.



* WhatHappenedToTheMouse?: Most minor characters from I either die offscreen or become nameless bandits infesting much of the Khorinis island, since they are nowhere to be found and they had no means of leaving the island.
** Between II and III several members of Esmeralda crew dissapear without a trace: paladin Girion, novice Pedro and whoever you chose to be a captain (Jack the lighthouse keeper/Torlof the mercenary/Jorgen the sailor down on his luck). They may have been murdered by the pirates.
20th May '17 11:16:57 AM nombretomado
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* SpiritualSuccessor: To ''Franchise/{{Ultima}}''.

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* SpiritualSuccessor: To ''Franchise/{{Ultima}}''.''VideoGame/{{Ultima}}''.
5th Feb '17 8:51:11 PM rmctagg09
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* ExcusePlot: Forsaken Gods' plot is essentially an excuse to explore Myrtana for another twenty hours.
** It's also a bridge (albeit a weak one) to Gothic 4.

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* ExcusePlot: Forsaken Gods' ''Forsaken Gods''' plot is essentially an excuse to explore Myrtana for another twenty hours.
**
hours. It's also a bridge (albeit a weak one) to Gothic 4.''Gothic 4''.



* FakeUltimateMook: Shadow Beasts in caves in 2. While hyped in the setting and one of the more likely things to maul a new player, once you have a weapon+weapon skills+strength that can hurt them even the slightest bit, just repeatedly attacking can kill them due to their huge delay before attacking. The Black Troll is a very noticeable example, so threatening and prominent it's marked on your map, but it can't turn at a decent rate and is easily circle strafed.

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* FakeUltimateMook: FakeUltimateMook:
**
Shadow Beasts in caves in 2. While hyped in the setting and one of the more likely things to maul a new player, once you have a weapon+weapon skills+strength that can hurt them even the slightest bit, just repeatedly attacking can kill them due to their huge delay before attacking. The Black Troll is a very noticeable example, so threatening and prominent it's marked on your map, but it can't turn at a decent rate and is easily circle strafed.



* [[FighterMageThief Fighter Mage Archer]]
** Though any combination of their individual skills is possible and by the end of Gothic I, you're most likely going to be a MagicKnight due to the mages being the highest rank in all the factions, so you have to go through the fighter-based ranks first. Though how many skills of theirs you learn is up to you.
* FetchQuest

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* [[FighterMageThief Fighter Mage Archer]]
**
FighterMageThief: Or rather Fighter, Mage, Archer. Though any combination of their individual skills is possible and by the end of Gothic I, you're most likely going to be a MagicKnight due to the mages being the highest rank in all the factions, so you have to go through the fighter-based ranks first. Though how many skills of theirs you learn is up to you.
* FetchQuestFetchQuest:



* HpToOne

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* %%* HpToOne



* InsurmountableWaistHighFence: That they ''avert'' this trope rather spectacularly is part of what makes Gothic games what they are. The Barrier in G1 is not a case of an InsurmountableWaistHighFence, not even metaphorically, because it makes perfect sense for it to stop you. Anything else - fences, roofs, city walls, the huge battering ram in G2, mountains - if it looks climbable, it almost always is. Hell, there are at least three little known ways to get into Khorinis in G2 that depend on this (though just using the gates and tricking the guards to let you through is easier, but perhaps not as rewarding). The game actively encourages you to look for creative ways to get to seemingly inaccessible places.

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* InsurmountableWaistHighFence: InsurmountableWaistHighFence:
**
That they ''avert'' this trope rather spectacularly is part of what makes Gothic games what they are. The Barrier in G1 is not a case of an InsurmountableWaistHighFence, not even metaphorically, because it makes perfect sense for it to stop you. Anything else - fences, roofs, city walls, the huge battering ram in G2, mountains - if it looks climbable, it almost always is. Hell, there are at least three little known ways to get into Khorinis in G2 that depend on this (though just using the gates and tricking the guards to let you through is easier, but perhaps not as rewarding). The game actively encourages you to look for creative ways to get to seemingly inaccessible places.


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* LimitedUseMagicalDevice: ''Gothic'' has single-use scrolls that can be used with minimal cost in mana and with no training, in contrast to the runes which can be used indefinitely, but use up mana and require having learned the appropriate level in magic. Most scrolls are just a single-use version of runes, but there is a handful of spells (like shapeshifting) that are only available on scrolls.
16th Jan '17 12:20:34 PM Gosicrystal
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* UnWinnable: The manual for the second game explicitly states that the dev team went out of their way to avoid this. The game should always be winnable in some form, even if you choose to go on a wild killing spree in a plot-critical zone. Within reason, of course. They said you can still break your game by, say, throwing the Eye of Innos into the sea. This is wrong, of course. [[TheDevTeamThinksOfEverything They prepared for that, too.]]

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* UnWinnable: The manual for the second game explicitly states that the dev team went out of their way to avoid this. The game should always be winnable in some form, even if you choose to go on a wild killing spree in a plot-critical zone. Within reason, of course. They said you can still break your game by, say, throwing the Eye of Innos into the sea. This is wrong, of course. [[TheDevTeamThinksOfEverything [[DevelopersForesight They prepared for that, too.]]
7th Dec '16 2:30:39 PM Vox
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* MageTower: Xardas appears to be fond of these, residing in a different tower in each game.
26th Oct '16 3:28:59 AM ZuTheSkunk
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* BlamingTheRailroadedPlayerCharacter: [[spoiler:At one point, you are tasked with finding a necromancer named Xardas. He's supposed to help the Water Mages in carrying out their plan to destroy the Barrier by blowing up the big pile of magic ore they collected over the years. However, Xardas tells you that blowing up the pile won't destroy the Barrier, and the answer must lie elsewhere. When you return to the Archmage of Water, your character inexplicably just can't bear to tell him the news, and instead decides to keep this to himself, with no other option available. Later on, you finally figure out the real way to destroy the Barrier - finding and defeating a powerful demon that lives deep inside an underground temple underneath an orc village. As you attempt to go further into the temple, you find an old, very powerful sword. Xardas tells you that this sword might be the only way to reach and defeat the demon, but only after it is powered up. As luck would have it, the pile of ore appears to be the only way the sword can be powered up. But inexplicably, your character once again refuses to tell the Mages the full story, and instead attempts to hijack the energy of the pile while keeping this a secret. But he gets caught, which results in the Mages being so furious that they attack him on sight, forcing him to run away from the village. After that, their disposition towards him doesn't change until the sequel.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Gothic