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* ZergRush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses. Also happens on some levels if you simply fire more than 1 shot from an unsilenced weapon.

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* ZergRush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses. Also happens on some levels if you simply fire more than 1 shot at a time from an unsilenced weapon.
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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game, and based on the Skorpion Vz. 61), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot.

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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game, and based on the Skorpion Vz. 61), 61 machine pistol), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot.
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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot.

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* JokeWeapon: The Klobb (named after Ken Lobb, one of the people who worked on the game), game, and based on the Skorpion Vz. 61), an incredibly inaccurate, slow-firing and weak weapon with a very small magazine. For perspective, if enemy and player health are both reduced to 0% in 007 mode, the Klobb is the ''only'' gun that won't always kill with one shot.
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* ZergRush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses.

to:

* ZergRush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses. Also happens on some levels if you simply fire more than 1 shot from an unsilenced weapon.
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* UnexplainedRecovery: If you're not playing on 00 Agent difficulty, you're free to kill Boris in ''Bunker'' as the mission objective involving him is only active on 00 Agent or 007 difficulty. He'll still show up later in the game, perfectly fine.
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** A remastered version of the game for the Xbox 360 was almost entirely completed at some point during the 7th gen period, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases and stablized framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.

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** A remastered version of the game for the Xbox 360 was almost entirely completed at some point during in 2007 for the 7th gen period, game's 10th anniversary, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases and stablized framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.

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* UpdatedReRelease: The 2023 remaster features HD / 4k resolution, a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of Xbox Live Game Pass or the Rare Replay collection, not as a stand-alone purchase.

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* UpdatedReRelease: UpdatedReRelease:
** A remastered version of the game for the Xbox 360 was almost entirely completed at some point during the 7th gen period, but was never released due to licensing issues. The remaster was leaked online in 2021; besides the expected resolution increases and stablized framerate, the game also featured completely redone higher-quality textures, lighting, and character models to move the graphics forward several years, making the game look like something from the ''VideoGame/QuakeIII''[=/=]Unreal Engine 2 era.
**
The 2023 remaster features the game's original graphics, though at a much higher HD / 4k resolution compared to the game's original 320x220 resolution, plus a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of Xbox Live Game Pass or the Rare Replay collection, not as a stand-alone purchase.
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* UpdatedReRelease: The 2023 remaster features HD / 4k resolution, a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games.

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* UpdatedReRelease: The 2023 remaster features HD / 4k resolution, a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games. Notably, the remaster is only available as either part of Xbox Live Game Pass or the Rare Replay collection, not as a stand-alone purchase.
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* UpdatedReRelease: The 2023 remaster features HD / 4k resolution, a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''Timesplitters 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games.

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* UpdatedReRelease: The 2023 remaster features HD / 4k resolution, a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''Timesplitters ''VideoGame/{{Timesplitters}} 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games.
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** If you manage to knock 006 off the platform during the FinalBoss fight in ''Cradle'', a short cutscene will play of him plummeting to his doom, similar to the movie.


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* UpdatedReRelease: The 2023 remaster features HD / 4k resolution, a more stable frame rate (though still capped at 30 fps), higher quality audio, and achievements. It also has more modern aim controls, whereas the remaster of ''VideoGame/PerfectDark'' and digital releases of ''Timesplitters 2'' both still retain Rare[=/=]Free Radical Design's distinct "floaty, snap-to-center" aiming of the original games.
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* MultiplayerOnlyItem: Some characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is such a useful "ability" that a common [[HouseRules house rule]] is "No Oddjob!".

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* MultiplayerOnlyItem: Some characters only appear in Multiplayer, and many others only become playable in Multiplayer. The most notable example is Oddjob, whose low height is such a useful "ability" that a common [[HouseRules house rule]] is "No Oddjob!".makes him infamously broken.

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* IrrelevantImportance: Killing people after they help you with objectives will usually not fail the mission.

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* IrrelevantImportance: IrrelevantImportance:
**
Killing people after they help you with objectives will usually not fail the mission.mission.
** DoubleSubverted. In the Statue Park level, you can feel free to gun down Valentin after he's arranged your meeting with Janus, but he'll still be there, two levels later, if you're playing at the right difficulty level.
** That's not the only example, either. In fact, it is possible with proper timing to gun down BigBad [[spoiler:Alec Trevelyan]] virtually ''every time'' he appears, only for him to be there to taunt you next level.
** The Control level is an exception to the above rule. Your main objective is to [[HoldTheLine defend Natalya]] as she hacks the Goldeneye satellite in what is probably the most infamously difficult scene in the game. After a long and difficult fight, you still can't relax even after you've receive the message stating the satellite has been reprogrammed: In the few seconds between finishing her work and escaping to safety, Natalya can still be targeted by enemy guards, and her death will result in mission failure, despite the fact that--though it's pretty cold logic--she's outlived her usefulness. Then again, what's James Bond without his woman?
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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetsnaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones; here, headgear is another form of identification, with the weaker ones wearing ushankas and the strong ones wearing red berets and sunglasses.

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* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks are regular soldiers and aren't much of a threat, brown mooks are officers (and seemingly the weakest, given that they almost exclusively use pistols) and black mooks are Janus operatives and are by far the most dangerous. Blue mooks (Spetsnaz) are all over the place though, what with some being barely stronger than green mooks and others being even stronger than the black ones; here, headgear ones. Headgear is another form of identification, with identification among the weaker ones wearing ushankas Janus Special Forces; black/hatless is base health, red headgear is medium, and blue-hatted mooks have the strong ones wearing red berets and sunglasses.most armor.
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Complex licensing issues between Nintendo, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass users would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.

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Complex licensing issues between Nintendo, Creator/{{Nintendo}}, [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version was announced to would be coming to the made available for Expansion Pack tier UsefulNotes/NintendoSwitch Online service subscribers, with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass users subscribers would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.
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Complex licensing issues between Nintendo, Microsoft (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass users would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.

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Complex licensing issues between Nintendo, Microsoft [[Creator/XboxGameStudios Microsoft]] (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially prevented any sort of rerelease -- most notably, a planned UsefulNotes/Xbox360 Live Arcade remaster -- but two new releases of the game were eventually announced in September 2022 to commemorate the title's 25th anniversary. The original N64 version was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported via the app's built-in online multiplayer functionality; meanwhile, Xbox Game Pass users would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.
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''[=GoldenEye=]'' (known by some as ''[=GoldenEye=] 007'', after the box art) is an [[FirstPersonShooter FPS]] video game adaptation of the ''Film/JamesBond'' [[Film/GoldenEye movie of the same name]], made by Creator/{{Rare}} for the UsefulNotes/Nintendo64 in 1997, notably two years after the movie came out.

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''[=GoldenEye=] 007'' (also known simply as ''[=GoldenEye=]'' (known by some as ''[=GoldenEye=] 007'', after the box art) or ''[[SuperTitle64Advance GoldenEye 64]]'') is an [[FirstPersonShooter FPS]] video game adaptation of the ''Film/JamesBond'' [[Film/GoldenEye movie of the same name]], made by Creator/{{Rare}} for the UsefulNotes/Nintendo64 in 1997, notably two years after the movie came out.



Due to complex licensing issues initially preventing any sort of straight rerelease, a VideoGameRemake was made in 2010 for the UsefulNotes/NintendoWii, with an UpdatedRerelease for the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011; see ''VideoGame/GoldenEye2010'' for tropes relating to it. A leak of a cancelled Xbox 360 Live Arcade remaster (in a near-complete beta form) was released on February 2021 by a user named "Fyodorovna"[[note]]Natalya's middle name in the game[[/note]]. However, on September 13, 2022, not one, but two new releases of the game were announced at the same time to commemorate its 25th anniversary. A remastered version for Xbox by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer was announced to be coming to Xbox consoles via Xbox Game Pass, with owners of digital copies of the developer's previous game compilation ''Rare Replay'' getting it for free. Meanwhile, the original N64 version was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported via the app's built-in online multiplayer functionality. Both version released on January 27, 2023.

Despite the name, the 2004 Bond game ''VideoGame/GoldenEyeRogueAgent'' is not plot-related.

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Due to complex Complex licensing issues between Nintendo, Microsoft (who purchased Rare in 2002), and ''James Bond'' rights holders Creator/MetroGoldwynMayer and Eon Productions initially preventing prevented any sort of straight rerelease, rerelease -- most notably, a VideoGameRemake was made in 2010 for the UsefulNotes/NintendoWii, with an UpdatedRerelease for the planned UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011; see ''VideoGame/GoldenEye2010'' for tropes relating to it. A leak of a cancelled Xbox 360 Live Arcade remaster (in a near-complete beta form) was released on February 2021 by a user named "Fyodorovna"[[note]]Natalya's middle name in the game[[/note]]. However, on September 13, 2022, not one, -- but two new releases of the game were eventually announced at the same time in September 2022 to commemorate its the title's 25th anniversary. A remastered version for Xbox by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer was announced to be coming to Xbox consoles via Xbox Game Pass, with owners of digital copies of the developer's previous game compilation ''Rare Replay'' getting it for free. Meanwhile, the The original N64 version was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported via the app's built-in online multiplayer functionality. Both functionality; meanwhile, Xbox Game Pass users would receive a remastered version developed by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer, with owners of digital copies of the compilation title ''Rare Replay'' getting it for free. Both versions released on January 27, 2023.

Despite See also ''VideoGame/GoldenEye2010'', a VideoGameRemake developed by Eurocom and published by Activision for the UsefulNotes/{{Wii}} in 2010, with an UpdatedRerelease for the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011. And despite the name, the 2004 Bond game ''VideoGame/GoldenEyeRogueAgent'' is not plot-related.
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Dewicked trope


* BareYourMidriff: Xenia Onatopp's shirt, which she always wears.
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iQue Europe isn't a thing, as far as I can tell, but iQue did create the N64 emulator so... eh?


Due to complex licensing issues initially preventing any sort of straight rerelease, a VideoGameRemake was made in 2010 for the UsefulNotes/NintendoWii, with an UpdatedRerelease for the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011; see ''VideoGame/GoldenEye2010'' for tropes relating to it. A leak of a cancelled Xbox 360 Live Arcade remaster (in a near-complete beta form) was released on February 2021 by a user named "Fyodorovna"[[note]]Natalya's middle name in the game[[/note]]. However, on September 13, 2022, not one, but two new releases of the game were announced at the same time to commemorate its 25th anniversary; a remastered version for Xbox by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer was announced to be coming to Xbox consoles via Xbox Game Pass, with owners of digital copies of the developer's previous game compilation ''Rare Replay'' getting it for free, while the original N64 version, handled by iQue Europe, was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported, with both releases coming out on January 27, 2023.

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Due to complex licensing issues initially preventing any sort of straight rerelease, a VideoGameRemake was made in 2010 for the UsefulNotes/NintendoWii, with an UpdatedRerelease for the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011; see ''VideoGame/GoldenEye2010'' for tropes relating to it. A leak of a cancelled Xbox 360 Live Arcade remaster (in a near-complete beta form) was released on February 2021 by a user named "Fyodorovna"[[note]]Natalya's middle name in the game[[/note]]. However, on September 13, 2022, not one, but two new releases of the game were announced at the same time to commemorate its 25th anniversary; a anniversary. A remastered version for Xbox by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer was announced to be coming to Xbox consoles via Xbox Game Pass, with owners of digital copies of the developer's previous game compilation ''Rare Replay'' getting it for free, while free. Meanwhile, the original N64 version, handled by iQue Europe, version was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported, with both releases coming out supported via the app's built-in online multiplayer functionality. Both version released on January 27, 2023.

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Removing expendable subjectivity. Also crosswicked an example


JustForFun/TheOneWith [[SugarWiki/NoProblemWithLicensedGames a legacy of being a good licensed game.]]



* UniqueEnemy: There are only three enemy Russian Commandants, each of whom use a unique weapon: The one in "Dam" uses a [=DD44=] Dostovei, in "Surface 1" they use a Klobb, and in "Surface 2" they have a [=PP7=].



* UnwinnableByDesign: ''[=GoldenEye=]'' was one of the first games ever to include objectives you could actually mess up, to the point where the manual has an entire page warning the player that just destroying everything won't get them far. There are many ways to fail, e.g. destroying the plane on ''Runway'', failing to rescue the enough hostages on ''Frigate'', encountering Janus with a gun equipped on ''Statue'', destroying the radio on ''Caverns'' (00 Agent), ... so many in fact that there's a whole [[https://gamefaqs.gamespot.com/n64/197462-goldeneye-007/faqs/23475 guide]] on this topic, but the game will tell you right away, so while you still can continue playing the level, it's clear it's a failure. However there are instances where the game will NOT tell you that you messed up (or at least, not until much later) and it will not be obvious that you reached a dead end. Examples of these are:

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* UnwinnableByDesign: UnwinnableByDesign:
**
''[=GoldenEye=]'' was one of the first games ever to include objectives you could actually mess up, to the point where the manual has an entire page warning the player that just destroying everything won't get them far. There are many ways to fail, e.g. destroying the plane on ''Runway'', failing to rescue the enough hostages on ''Frigate'', encountering Janus with a gun equipped on ''Statue'', destroying the radio on ''Caverns'' (00 Agent), ... so many in fact that there's a whole [[https://gamefaqs.gamespot.com/n64/197462-goldeneye-007/faqs/23475 guide]] on this topic, but the game will tell you right away, so while you still can continue playing the level, it's clear it's a failure. However there are instances where the game will NOT tell you that you messed up (or at least, not until much later) and it will not be obvious that you reached a dead end. Examples of these are:
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* MythologyGag: The game's controller settings are all named after Bond Girls. In the original N64 version, they are [[Film/DrNo Honey]], [[Film/LiveAndLetDie Solitaire]], [[Film/YouOnlyLiveTwice Kissy]], [[Film/TheManWithTheGoldenGun Goodnight]], [[Film/DiamondsAreForever Plenty]], [[Film/{{Goldfinger}} Galore]], [[Film/{{Thunderball}} Domino]] and [[Film/{{Moonraker}} Goodhead]]. The XBLA version replaced these settings with [[Film/DieAnotherDay Jinx]], [[Film/TheWorldIsNotEnough Christmas]], [[Film/DieAnotherDay Frost]] and [[Film/TheWorldIsNotEnough Elektra]].

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* DualWielding: Jungle features Xenia with a grenade launcher in one hand and a machine gun in the other, allowing ''you'' to use them once you manage to kill her. Unfortunately, ammo for the two weapons is virtually non-existent in the level, so you're not going to be able to have a whole lot of fun with them.

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* DualWielding: DualWielding:
**
Jungle features Xenia with a grenade launcher in one hand and a machine gun in the other, allowing ''you'' to use them once you manage to kill her. Unfortunately, ammo for the two weapons is virtually non-existent in the level, so you're not going to be able to have a whole lot of fun with them.them.
** Bond himself can dual wield some weapons, but he needs to kill enemy who is dual wielding and then take their guns in order to do so. The "All Guns" cheat can let Bond dual wield every single gun in the game.
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** The first three levels of the game (Dam, Facility, Runway) all take place 'Nine Years Ago' (1986), covering the events of the movie's gun-barrel opening. The seventh level, Frigate, is the first to take place in the present day from the movie's proper start and onward. Between those are three new levels taking place in the interim:
*** Levels 4 and 5, Surface and Bunker, take place 'Four Years Ago' (1991), where Bond travels to the Severnaya base to investigate suspicious activity, whereas Bond never visited Severnaya in the movie.
*** Level 6, Silo, takes place 'Two Years Ago' (1993), and is the first completely original level in the game, where Bond investigates unscheduled test firings from a missile silo and encounters Ourumov.

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** The first three levels of Level 1, "Dam", sees Bond fighting his way atop the game (Dam, Facility, Runway) all take place 'Nine Years Ago' (1986), covering dam, jamming the events of base's communications before making the movie's gun-barrel opening. The seventh level, Frigate, bungee jump that served as the film's opening scene. This level is loosely based on a DeletedScene from the film, which saw Bond cut the telephone wire at a guard post as the first to take place in scene before the present day from the movie's proper start and onward. Between those are three new levels taking place in the interim:
***
bungee jump.
**
Levels 4 and 5, Surface and Bunker, take place 'Four Years Ago' (1991), where Bond travels to the Severnaya base to investigate suspicious activity, whereas Bond never visited Severnaya in the movie.
*** ** Level 6, Silo, takes place 'Two Years Ago' (1993), and is the first completely original level in the game, where Bond investigates unscheduled test firings from a missile silo and encounters Ourumov.
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* MusicalNod: The intro of the [[https://www.youtube.com/watch?v=Q-kiH9yNe5A Frigate]] theme is a reference to the title theme of ''[[https://www.youtube.com/watch?v=5JG-J1ZTGgw Goldfinger]]''.

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* MusicalNod: The intro of the [[https://www.youtube.com/watch?v=Q-kiH9yNe5A Frigate]] theme is a reference to the title theme of ''[[https://www.youtube.com/watch?v=5JG-J1ZTGgw Goldfinger]]''.Goldfinger]]'', which in turn was also referenced for the ''Film/LicenceToKill'' theme.
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* TheCameo: Alongside the ''Goldeneye'' cast, you can also play as [[Film/Goldfinger Oddjob]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/TheSpyWhoLovedMe Jaws]], and [[Film/AViewToAKill Mayday]] in multiplayer. In the credits they are introduced as 'Guest Stars'. As a piece of trivia, this lineup of past villains is identical to the boss fights in the previous ''Bond'' video game, 1993's ''James Bond 007: The Duel''.

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* TheCameo: Alongside the ''Goldeneye'' cast, you can also play as [[Film/Goldfinger [[Film/{{Goldfinger}} Oddjob]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/TheSpyWhoLovedMe Jaws]], and [[Film/AViewToAKill Mayday]] in multiplayer. In the credits they are introduced as 'Guest Stars'. As a piece of trivia, this lineup of past villains is identical to the boss fights in the previous ''Bond'' video game, 1993's ''James Bond 007: The Duel''.
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* TheCameo: Alongside the ''Goldeneye'' cast, you can also play as [[Film/Goldfinger Oddjob]], [[Film/LiveAndLetDie Baron Samedi]], [[Film/TheSpyWhoLovedMe Jaws]], and [[Film/AViewToAKill Mayday]] in multiplayer. In the credits they are introduced as 'Guest Stars'. As a piece of trivia, this lineup of past villains is identical to the boss fights in the previous ''Bond'' video game, 1993's ''James Bond 007: The Duel''.
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** Xenia Onatopp's role is also heavily diminished, making her first in-person appearance as late as "Train". Even the game's cover art snubs her, with the spot where she was on the film poster now covered up by the 'Only For Nintendo 64' graphic.

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** Xenia Onatopp's role is also heavily diminished, making diminished; her early encounters with Bond and her role at Severnaya are reduced to passing mentions in briefings, and she doesn't make her first in-person appearance until as late as "Train". Even the game's cover art snubs her, with the spot where she was on the film poster now covered up by the 'Only For Nintendo 64' graphic.

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* DemotedToExtra: CIA agent Jack Wade does not make a physical appearance here, only being mentioned in the briefing to "Jungle" to explain where Natalya's sudden gunslinger skills came from, and later he has a single line via radio during "Caverns" to confirm your escape.

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* DemotedToExtra: DemotedToExtra:
**
CIA agent Jack Wade does not make a physical appearance here, only being mentioned in the briefing to "Jungle" to explain where Natalya's sudden gunslinger skills came from, and later he has a single line via radio during "Caverns" to confirm your escape.escape.
** Xenia Onatopp's role is also heavily diminished, making her first in-person appearance as late as "Train". Even the game's cover art snubs her, with the spot where she was on the film poster now covered up by the 'Only For Nintendo 64' graphic.
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Due to complex licensing issues initially preventing any sort of straight rerelease, a VideoGameRemake was made in 2010 for the UsefulNotes/NintendoWii, with an UpdatedRerelease for the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011; see ''VideoGame/GoldenEye2010'' for tropes relating to it. A leak of a cancelled Xbox 360 Live Arcade remaster (in a near-complete beta form) was released on February 2021 by a user named "Fyodorovna"[[note]]Natalya's middle name in the game[[/note]]. However, on September 13, 2022, not one, but two new releases of the game were announced at the same time to commemorate its 25th anniversary; a remastered version for Xbox by Code Mystics featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer was announced to be coming to Xbox consoles via Xbox Game Pass, with owners of digital copies of the developer's previous game compilation ''Rare Replay'' getting it for free, while the original N64 version, handled by iQue Europe, was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported, with both releases coming out on January 27, 2023.

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Due to complex licensing issues initially preventing any sort of straight rerelease, a VideoGameRemake was made in 2010 for the UsefulNotes/NintendoWii, with an UpdatedRerelease for the UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 following in 2011; see ''VideoGame/GoldenEye2010'' for tropes relating to it. A leak of a cancelled Xbox 360 Live Arcade remaster (in a near-complete beta form) was released on February 2021 by a user named "Fyodorovna"[[note]]Natalya's middle name in the game[[/note]]. However, on September 13, 2022, not one, but two new releases of the game were announced at the same time to commemorate its 25th anniversary; a remastered version for Xbox by Code Mystics in collaboration with Rare featuring achievements, 4K resolution, a smoother framerate and local split-screen multiplayer was announced to be coming to Xbox consoles via Xbox Game Pass, with owners of digital copies of the developer's previous game compilation ''Rare Replay'' getting it for free, while the original N64 version, handled by iQue Europe, was announced to be coming to the UsefulNotes/NintendoSwitch Online service with online play supported, with both releases coming out on January 27, 2023.
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* DemotedToExtra: CIA agent Jack Wade does not make a physical appearance here, only being mentioned in the briefing to "Jungle" to explain where Natalya's sudden gunslinger skills came from.

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* DemotedToExtra: CIA agent Jack Wade does not make a physical appearance here, only being mentioned in the briefing to "Jungle" to explain where Natalya's sudden gunslinger skills came from.from, and later he has a single line via radio during "Caverns" to confirm your escape.
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** All enemies, who previously on lower difficulties [[ImperialStormtrooperMarksmanshipAcademy gave Stormtroopers a run for their money]], will suddenly drain your health in a matter of seconds at point-blank range during 00 Agent difficulty. The biggest offenders are the Moonraker Elite enemies in Aztec, who can easily snipe Bond at a good few paces with their assault rifles or laser guns, attributing another actor to that level's high difficulty.

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** All enemies, who previously on lower difficulties [[ImperialStormtrooperMarksmanshipAcademy gave Stormtroopers a run for their money]], will suddenly drain your health in a matter of seconds at point-blank range during 00 Agent difficulty. The biggest offenders are the Moonraker Elite enemies in Aztec, who can easily snipe Bond at a good few paces with their assault rifles or laser guns, attributing another actor factor to that level's high difficulty.

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