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** The Gold PP7 counts, too. Except that it holds 7 rounds like the original instead of the Golden Gun's single clip.
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* BlingBlingBang: The Golden Gun. Also, the Gold and Silver PP7s.

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* BlingBlingBang: The Golden Gun. Also, the Gold and Silver PP7s.versions of the PP7.
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* BlingBlingBang: The Golden Gun.

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* BlingBlingBang: The Golden Gun. Also, the Gold and Silver PP7s.
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** TheJimmyHartVersion: The music that plays at the main menu sounds an awful lot like a James Bond remix of "[[LedZepplin Kashmir]]".

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** TheJimmyHartVersion: The music that plays at the main menu sounds an awful lot like a James Bond remix of "[[LedZepplin "[[LedZeppelin Kashmir]]".
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** TheJimmyHartVersion: The music that plays at the main menu sounds an awful lot like a James Bond remix of "[[Music/LedZepplin Kashmir]]".

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** TheJimmyHartVersion: The music that plays at the main menu sounds an awful lot like a James Bond remix of "[[Music/LedZepplin "[[LedZepplin Kashmir]]".
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** TheJimmyHartVersion: The music that plays at the main menu sounds an awful lot like a James Bond remix of "[[Music/LedZepplin Kashmir]]".

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** Or he may die without even falling.

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** Or he may die without even falling. That depends on how the player kills him.



** This has led to the custom ''License to Kill'' (one-shot, one kill applies to both the player and enemies) and ''[[PerfectDark Dark]] Agent'' (all maxed out stats) difficulties.



* HypercompetentSidekick: Natalya at times.

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* HypercompetentSidekick: Natalya at times. The Jungle level proves it.



* ManInWhite: Baron Samedi.

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* ManInWhite: [[LiveAndLetDie Baron Samedi.Samedi]].



* ZergRush: Whenever an alarm sounds.

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* ZergRush: Whenever an alarm sounds. You can also tell by all of the bad guys that wear sunglasses.
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** DK Mode changes all characters' heads and limbs to huge and bizarre proportions, mimicking the body structure of DonkeyKong.
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** Bunker 2 on secret agent or higher makes you wade through droves of mooks with automatic weapons to complete 2 of your objectives. The only decent weapon you can get in this level is very, very noisy. Combine that with neverending guards and a lack of body armor in the level for a prime example of [[NintendoHard]].

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** Bunker 2 on secret agent or higher makes you wade through droves of mooks with automatic weapons to complete 2 of your objectives. The only decent weapon you can get in this level is very, very noisy. Combine that with neverending guards and a lack of body armor in the level for a prime example of [[NintendoHard]].NintendoHard.

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** Bunker 2 on secret agent or higher makes you wade through droves of mooks with automatic weapons to complete 2 of your objectives. The only decent weapon you can get in this level is very, very noisy. Combine that with neverending guards and a lack of body armor in the level for a prime example of [[NintendoHard]].



* WhatTheHellPlayer: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level (see MisaimedFandom above).

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* WhatTheHellPlayer: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level (see MisaimedFandom above).level.
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Evil Foreigner is a Wrestling trope


* MeaningfulName: Janus (Roman god with two faces) and Xenia (Greek for [[EvilForeigner "foreign"]] or "strange").

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* MeaningfulName: Janus (Roman god with two faces) and Xenia (Greek for [[EvilForeigner "foreign"]] "foreign" or "strange").

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* AKA47: None of the weapons have real names. The AK-47 itself is called the "[=KF7=]", and the RC-P90 is in reality the FN Herstal P90.

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* AKA47: None of the weapons have real names. The AK-47 itself is called the "[=KF7=]", "[=KF7=]" (with an appropriate "Soviet" appended sometimes), and the RC-P90 is in reality the FN Herstal P90.



** Or he may die without even falling.



** Let's see. First in Severnaya, where Bond meets her in the same predicament. Then at the Statue Park in St. Petersburg. Then after the Russians arrest them. ''[[OverlyLongGag Then]]'' Ourumov gets ahold of her, leading to the tank chase, and you only recover her two missions later. That's four in total, before she [[TookALevelInBadass takes a level in badass]].



* DramaticGunCock

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* DramaticGunCockDramaticGunCock: It's just the sound though.



* HarderThanHard: Beating the game on 00 Agent unlocks 007 modes, which can be customized to be as hard as the player wants. (1000% damage? SureWhyNot.)

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* HarderThanHard: Beating the game on 00 Agent unlocks 007 modes, which can be customized to be as hard as the player wants. (1000% damage? SureWhyNot.)SureWhyNot)



* NoodleIncident: Mentioned by Q in the briefing of the Silo mission:
--> 007, remember to treat the timed explosives with respect - you know what happened to 004 in Beirut.



* OutrunTheFireball: The ending of the Train.

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* OutrunTheFireball: The ending of the Train.Train; except, instead of [[spoiler:the same]] six minutes [[spoiler:Bond had given Alec]], you have only ''one minute'' to cut through the floor and get away with Natalya (unless you're quick enough to graze Xenia before she and Janus get away after you've killed Ourumov).


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* WoundedGazelleGambit: Bond tries this on the guard watching his and Natalya's cell in the second Bunker mission. However, he's too GenreSavvy to fall for that. Of course, Bond's plan isn't to make him open the cell - but to use his magnetic watch to get the keys from the guard without him noticing. Well, this latter part is actually a weird case of GameplayAndStorySegregation (it happens in a playable section, no cutscenes, and you can skip this entirely by just using the watch, getting the keys, and knocking the guard out before any dialogue pops up).
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** [[ScrappyLevel Did you want her ''to take any longer???'']]

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** [[ScrappyLevel Did you want her ''to to take any longer???'']]longer???]]
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** [[ScrappyLevel Did you want her ''to take any longer???'']]
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* HyperspaceArsenal: Taken BeyondTheImpossible with "All Guns": Bond has somewhere around 50-60 different weapons, including a ''tank''.

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* HyperspaceArsenal: Taken BeyondTheImpossible UpToEleven with "All Guns": Bond has somewhere around 50-60 different weapons, including a ''tank''.
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The majority of the game's missions are directly lifted from the film, with [[PragmaticAdaptation some slight alterations and omissions]]. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four Bonds), and featured many different gameplay combinations based on weapon selection and game rules (including "You Only Live Twice" [where you get two lives, and that's it] and "License to Kill" [one hit kills, no matter the gun, except the [[JokeWeapon Klobb]] sometimes.])

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The majority of the game's missions are directly lifted from the film, with [[PragmaticAdaptation some slight alterations and omissions]]. Several hidden missions were also included for gamers good enough to reach them; these were inspired by other Bond movies. The game's split-screen multiplayer mode allowed players to control classic Bond villains (and, through the help of cheat devices, the other four Bonds), and featured many different gameplay combinations based on weapon selection and game rules (including "You Only Live Twice" [where you get two lives, and that's it] and "License to Kill" [one hit kills, no matter the gun, except the [[JokeWeapon Klobb]] sometimes.])])

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* GetBackHereBoss: The fight with Trevelyan is a deadly game of tag where he runs all over the level shooting at you while you evade gunfire from his mooks.



* HostageSituation: Several levels, including Frigate, and (most annoyingly) Train.



* JustBetweenYouAndMe: During your meeting with Janus in Statue Park, he delivers a MotiveRant before dispatching his bodyguards to kill you.



-->'''Trevelyan''': [[EvilGloating Too slow, James!]]



-->''Trevelyan'': [[EvilGloating Too slow, James!]]
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* LastNoteNightmare: The music in "Surface II" becomes dissonant when Bond is captured in the final cut scene.

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* LastNoteNightmare: The music in "Surface II" [[ScareChord becomes dissonant dissonant]] when Bond is captured in the final cut scene.cutscene.



* SongsInTheKeyOfPanic: Whenever a critical moment happens in a level the music will often change into a faster based version of the level's theme.

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* SongsInTheKeyOfPanic: Whenever a critical moment happens in a level level, the music will often change into a faster based version of the level's theme.

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* ActionGirl: Natalya, surprisingly, in the Jungle.



* AwesomeButPractical: The [[RevolversAreJustBetter Cougar Magnum]]! Except [[AwesomeButImpractical when it isn't]]. And then there's the ''[[OneHitKill Golden Gun]]''...

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* AttackDrone: Drone guns are extremely annoying (and deadly).
* AwesomeButPractical: The [[RevolversAreJustBetter Cougar Magnum]]! Except [[AwesomeButImpractical when it isn't]]. And then there's the ''[[OneHitKill Golden Gun]]''...Gun]]'', the grenade launcher, the tank...



* BigDamnFireExit: The Silo.

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* BeatingADeadPlayer
* BigDamnFireExit: The Silo.Silo is a TimedMission in which you must get to the elevator before the explosives you've planted go off.



* BlingBlingBang: The Golden Gun.
* BondOneLiner: Well, obviously.



* BulletProofHumanShield
* TheCanKickedHim: The Facility begins in the vent above a bathroom.
* CasualDangerDialogue: Trevelyan and Bond when they first meet. Natalya also does this a lot.
* TheCavalry: Averted. In the Caverns, one objective is to call in a team of Marines to help fight Janus, but in the Cradle you're totally on your own (just like in the movie).
* CherryTapping: With the weaker weapons (pistols, Klobb, or sniper rifle) it's possible to shoot enemies quite a few times before they die.



* ColorCodedForYourConvenience: Enemies seem to follow a LawOfChromaticSuperiority where green mooks aren't much of a threat, brown mooks are officers and black mooks are by far the most dangerous.
* CommissarCap: Ourumov wears one.
* ComplainingAboutRescuesTheyDontLike: Natalya will sometimes do this.
* ComputerEqualsMonitor: In some levels. Averted in others where you must physically destroy the mainframe.
* TheComputerIsACheatingBastard: Enemies have BottomlessMagazines and often have ExclusiveEnemyEquipment. As well, bosses have far more health than you do, and Trevelyan can run much faster.
* ContainerMaze: Several levels have this feel, including the Depot and Control.
* CoupDeGraceCutscene: More than a few, eg. the ending of the Depot and Cradle.
* TheCracker: Boris.
* CriticalExistenceFailure
* CutsceneIncompetence: The ending of Surface II shows Bond running into a bunker and getting captured without even putting up a fight.



* DiagonalSpeedBoost: Speed runs more or less require that you strafe-run everywhere.

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* DiagonalSpeedBoost: Speed runs Speedruns more or less require that you strafe-run strafe everywhere.



* DirtyCommunists
* DisneyVillainDeath: Trevelyan simply falls off the Cradle and dies, unlike in the movie ([[DeathByLookingUp where the entire thing collapsed and fell on him]]).
* DistressedDamsel: Natalya gets captured how many times in this game?
* DoNotDropYourWeapon: Enemies will continue clutching their guns until their very last hitpoint is taken away.
* DoomsdayDevice: The Goldeneye satellite.
* DramaticGunCock



* ElaborateUndergroundBase: Bunker, Control, Aztec, etc.



** ''Inverted'' in 'Jungle'. Natalya is armed with the [[HandCannon Cougar Magnum]] and has suddenly become an extremely good shot. In addition, enemies are more likely to target James, which often results in Natalya killing more mooks than James. Doesn't work on the drone guns, though.

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** ''Inverted'' Inverted in 'Jungle'. Natalya is armed with the [[HandCannon Cougar Magnum]] and [[TookALevelInBadass has suddenly become an extremely good shot. shot]]. In addition, enemies are more likely to target James, which often results in Natalya killing more mooks than James. you. Doesn't work on the drone guns, though.though.
* EverythingFades: Enemies just disappear when they die, although their guns don't.
* EvilLaugh: Baron Samedi does this a lot.



* ExplodingBarrel: All over the place.
* ExploringTheEvilLair: Several levels.



** Canadian rock band ShyneFactory did the video to ''I Don't Wanna Bring You Down'' in the style of [[http://www.youtube.com/watch?v=QzJv5UzYMFU Archives]].

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** Canadian rock band ShyneFactory Shyne Factory did the video to ''I Don't Wanna Bring You Down'' in the style of [[http://www.youtube.com/watch?v=QzJv5UzYMFU Archives]].Archives]].
* FrickinLaserBeams: The Moonraker Laser and Watch Laser.



* GentlemanSnarker: Q.
* GettingCrapPastTheRadar: The cutscene that plays over the ending credits is [[GladToBeAliveSex Bond and Natalya making out.]]
** Several mission briefings contain double entendres by Q or Moneypenny.
** It's possible to [[GroinAttack shoot enemies in the groin]], at which they will grab themselves and keel over.
* GovernmentAgencyOfFiction: MI6.



* TheGuardsMustBeCrazy: Enemies will walk right past dead bodies and ignore bullets whizzing by their heads, since they only attack if they see you (or if you make a ton of noise). On the other hand, they also appear to be rather deaf and nearsighted.
** Averted with the jailer in the Bunker, whose reaction to Bond trying to pull the "sick prisoner" gig is simply to state "You must think I was born yesterday".



* HandCannon: The Cougar Magnum is ridiculously overpowered, to the point of being able to shoot through ''metal doors''.
* HannibalLecture: Trevelyan loves giving you these.
* HarderThanHard: Beating the game on 00 Agent unlocks 007 modes, which can be customized to be as hard as the player wants. (1000% damage? SureWhyNot.)



* HighSpeedMissileDodge: Rocket launchers fire rather slow projectiles to compensate for how much damage they deal.



* HypercompetentSidekick: Natalya at times.



* ImperialStormtrooperMarksmanshipAcademy: Enemies are terrible shots at long range, being unable to hit you with any degree of accuracy using ''sniper rifles''.
* ImplacableMan: Jaws especially, but also Trevelyan. Both shrug off gunfire and keep firing away at you.



* TheInfiltration: Several levels, including the Bunker, and Jungle.



* InstantDeathBullet: The famous Golden Gun, as well as the Golden PP7. In "License to Kill" mode, ''every'' bullet is this.

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* InstantDeathBullet: The famous Golden Gun, as well as the Golden PP7. [=PP7=]. In "License to Kill" mode, ''every'' bullet is this.this.
* InsurmountableWaistHighFence
* InvisibilityCloak: The "Bond Invisible" cheat.



* IShallTauntYou: Trevelyan loves to do this.



* KnowledgeBroker: Valentin Zukovsky.



* LockAndLoadMontage: Several levels begin with one.



* TheMafiya: Zukovsky's criminal gang and the Janus syndicate seem to have a MobWar of sorts going on between them.
* ManInWhite: Baron Samedi.
* MatrixRainingCode: Most computers have scrolling lines of green text.
* MeaningfulName: Janus (Roman god with two faces) and Xenia (Greek for [[EvilForeigner "foreign"]] or "strange").



* MissionControl: Your mission briefing from M and Q.
** MissingMissionControl: In some levels, they don't give you any useful information due to your being captured.



* NobodyPoops: Averted in the same scene/area as the movie.

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* NobodyPoops: Averted in the same scene/area area as the movie.



* NoFairCheating: Playing with cheats on will not unlock anything.
* NoScope: The Sniper Rifle can be used as a (very unwieldy) pistol.
* OffscreenTeleportation: Natalya seems to do this a lot.
* OneBulletMagazines: Every weapon (except those with infinite ammo, like the Laser), but taken to the logical extreme with the Golden Gun.
* OneHitKill: The Golden Gun. The only exception is if it hits an enemy's weapons box.



* OutrunTheFireball

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* OutrunTheFireballOutrunTheFireball: The ending of the Train.
* PunchClockVillain: Russian soldiers.
* PurelyAestheticGender
* PurposefullyOverpowered: The Golden Gun.



* ReasonableAuthorityFigure: Defense Minister Mishkin.
* RecurringRiff: A brief snippet from the James Bond theme shows up in every level.
* RedFilterOfDoom: The screen turns red whenever Bond dies, mimicking the gunbarrel scenes from the movies.
* ReliablyUnreliableGuns: Your enemies' rifles will jam for no reason sometimes.
* RenegadeRussian: Ourumov.



* TheReveal: Janus is [[spoiler: Alec Trevelyan]].



* SayMyName: Bond and Natalya seem to love doing this.



* SetAMookToKillAMook: It's difficult, but not impossible, to get enemies to run into each other's line of fire.



* SnipingMission: Surface.

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* SlowDoors: The brownish metal doors from the Facility and other levels.
* SniperScopeSway
* SnipingMission: Surface.Surface I.



* SpreadShot: The shotgun.

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* SpreadShot: The shotgun.Automatic Shotgun fires scatter shot that does up to 5 damage, depending on accuracy.
* StealthBasedMission: Several, including both Bunkers.



* TankGoodness: The third level, and again later in the game where you reenact the aforementioned tank chase.
* TheGuardsMustBeCrazy: Averted with the jailer in the Bunker, whose reaction to Bond's attempt at pulling the "sick prisoner" gig is to simply state, "You must think I was born yesterday."

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* StuffBlowingUp: The end cutscenes of the Silo and Train.
* TheSyndicate: The Janus Syndicate.
* TankGoodness: The third level, and again later in the game where you reenact the aforementioned tank chase.
* TheGuardsMustBeCrazy: Averted with
chase from the jailer in the Bunker, whose reaction to Bond's attempt at pulling the "sick prisoner" gig is to simply state, "You must think I was born yesterday."movie.


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* TimedMission: The Silo, as well as the Streets and Cradle. The ending of the former is AlwaysClose.
* TranslationConvention: Translated Russian is displayed in brackets instead of quotation marks.
* TrialAndErrorGameplay


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* UnnecessaryCombatRoll: Enemies love this one.


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* WeakTurretGun: Drone guns.
* WeaponOfChoice: The [=PP7=] for Bond, the Cougar Magnum for Natalya, the [=DD44=] for Ourumov, the [=AR33=] for Trevelyan, etc.
* WeCanRuleTogether: Trevelyan taunts you with this.
* WhatHappenedToTheMouse: Mishkin simply disappears halfway through the game, whereas he was killed in the movie. It's never shown what happens to Boris either.


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* WhatMeasureIsAMook: Killing civilians? Pure evil. Killing dozens of soldiers? Awesome!
* WhyWereBummedCommunismFell: A major part of the plot.
* AWolfInSheepsClothing: Some scientists will pull out guns and start shooting at you if they're wounded, as will Valentin.
* YouAreTooLate: In multiple levels.
* YouShallNotPass: The EscortMission in Control.
* ZergRush: Whenever an alarm sounds.
-->''Trevelyan'': [[EvilGloating Too slow, James!]]
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* InstantDeathBullet: A headshot usually causes an enemy to die immediately. In "License to Kill" mode, ''every'' bullet is this.

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* InstantDeathBullet: A headshot usually causes an enemy to die immediately.The famous Golden Gun, as well as the Golden PP7. In "License to Kill" mode, ''every'' bullet is this.



* VideoGameRemake: [[VideoGame/GoldenEyeWii In 2010, for the Wii]].

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* VideoGameRemake: [[VideoGame/GoldenEyeWii In 2010, for the Wii]]. Another was made for the DS, but was generally considered inferior to both games.
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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), and he never chases Trevelyan through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Trevelyan stopping himself.

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* AdaptationExpansion: Several levels in the game take place in the 9 years between the movie's gun-barrel opening and proper start. However, a few things don't match up. Namely that fact that Bond never visits Severnaya in the movie (at least not in the present-day), and he never chases Trevelyan Janus through a cavern en route to the giant satellite dish; indeed, the resulting level makes no sense since Bond destroys pumps to stop Trevelyan Janus stopping himself.



* MadeOfIron: Bond himself, but also Trevelyan, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions.

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* MadeOfIron: Bond himself, but also Trevelyan, Janus, Xenia, Jaws and any other "boss" characters can shrug off multiple gunshots and even explosions.

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* BagOfSpilling
* BigDamnFireExit: The Silo.



* [[BoringButPractical Ordinary, but Practical]]: The Dostoveii is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.

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* [[BoringButPractical Ordinary, but Practical]]: BoringButPractical: The Dostoveii is pretty average, but if you use it correctly (especially in multiplayer) it can be deadly. The same can be said for some other handguns and automatics.


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* OutrunTheFireball


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* ShortRangeLongRangeWeapon
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* GunsDoNotWorkThatWay: Rare didn't seem to understand the layout of the P90; the magazine becomes a huge white block that's wider than the gun frame, and the weapon ejects right instead of down.

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* GunsDoNotWorkThatWay: Rare didn't seem to understand the layout of the P90; the magazine becomes a huge white block that's wider than the gun frame, and the weapon ejects right instead of down. Additionally, certain guns have an incorrect magazine size. In the RC-P90's case, it has 80 bullets instead of 50. This is probably because Rare entered the amount of ammo as 50 in ''hexadecimal'', which is 80 in decimal.
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Enemies can shoot you on stairs, though I\'m not good enough to unlock the 2nd to last level to check what stops Jaws from shooting you.


* ArtificialStupidity: Enemies will not open fire unless they are on the same vertical height as you. They will also not fire through corridors. This turns Xenia into an AntiClimaxBoss, as you can gun her down as she crosses the bridge (she treats the bridge as a corridor.) This also stumps Jaws, since he'll never fire if you simply run up and down the staircase.

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* ArtificialStupidity: Enemies will not open fire unless they are on have a clear line of sight. Railings, glass, and invisible walls count as obstacles for the same vertical height as you. They will also not fire through corridors. purpose of aiming. This turns Xenia into an AntiClimaxBoss, as you can gun her down as she crosses the bridge (she treats the bridge as a corridor.) corridor). This also stumps Jaws, since he'll never fire if you simply run up and down the staircase.

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In November 2010, a remake by {{Activision}} for the {{Wii}} was released. '''[[Game/GoldeneyeWii Click here for more details.]]'''

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In November 2010, a remake by {{Activision}} for the {{Wii}} was released. '''[[Game/GoldeneyeWii '''[[VideoGame/GoldenEyeWii Click here for more details.]]'''



* VideoGameRemake: [[Game/GoldenEyeWii In 2010, for the Wii]].

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* VideoGameRemake: [[Game/GoldenEyeWii [[VideoGame/GoldenEyeWii In 2010, for the Wii]].



* WhatTheHellPlayer: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level (see MisaimedFandom above).

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* WhatTheHellPlayer: If you kill Boris Grishenko in Control, Natalya will scold you and refuse to help you complete the level (see MisaimedFandom above).above).
----
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* EnemyDetectingRadar


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* GravityBarrier


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* OneHitPolykill: The Magnum can do this.


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* SnipingMission: Surface.


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* SpreadShot: The shotgun.
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* BrutalBonusLevel: The ''[[{{Moonraker}} Aztec]]'' bonus mission.

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* BrutalBonusLevel: The ''[[{{Moonraker}} ''[[Film/{{Moonraker}} Aztec]]'' bonus mission.
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* ShotgunsAreJustBetter: The Automatic Shotgun (not an oxymoron, it's ''semi''-automatic) is a great weapon and more powerful than almost anything else in the game... [[ShortRangeShotgun but only at extremely close quarters]].

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* ShotgunsAreJustBetter: The Automatic Shotgun (not an oxymoron, it's ''semi''-automatic) is a great weapon and more powerful than almost anything else in the game... [[ShortRangeShotgun but only at extremely close quarters]].
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** Canadian rock band ShyneFactory did the video to ''I Don't Wanna Bring You Down'' in the style of [[http://www.youtube.com/watch?v=QzJv5UzYMFU Archives]].

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