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* DifficultySpike: Once you're past sector P, monsters start having enough armor and HP that you won't make it very far unless you can pull out a grade 5-6 gem on the first wave.


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* MightyGlacier: Spires are nigh-unstoppable beasts who dwarf even your towers and will destroy you with a single hit, and have a cap on the damage they can take from every shot as they make a beeline for your Orb...which takes them about five minutes to reach, which gives an ample window of time to shoot them down.
* OneHitKill: Let a Spire reach your orb, and no amount of Mana and Banishment upgrade will save you.
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''Chasing Shadows'' contains examples of:
* DualBoss: Demons and Spires occasionally attack in pairs or couples. On higher difficulty, even three or four can be on the battlefield at once.
* EvilEvolves: The Demons start out as merely annoying, but as you clear more sectors they gain several abilities, such as attacking your orb directly, slowing down your spell's recharge time, spawning and reinforcing monsters and so on. They even retain all of their abilities if you meet one by replaying a previous level.
* JumpScare: The Forgotten will regularly and suddenly appear with a ScareChord in later portions of the game. Her appearance also enrage the next few waves, making them stronger.
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** Chasing Shadows ups it a lot, as there are many achievements, levels and skills that can only be found by completing certain maps in certain sectors...and those that require completing a Premium-only level are thus unaccessible.
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* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your gem gives an xp boosting medal for that round.

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* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your gem orb gives an xp boosting medal for that round.round. In ''Chasing Shadows'', the orb gives extra experience for eash flawless wave.
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* SealedEvilInACan: The Forgotten is sealed away in the Gem of Destiny, but the mage from Chapter 0 is foolish enough to lust for it...and breaks it.

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* SealedEvilInACan: The Forgotten is sealed away in the Gem of Destiny, Eternity, but the mage from Chapter 0 is foolish enough to lust for it...and breaks it.
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* SealedEvilInACan: The Forgotten is sealed away in the Gem of Destiny, but the mage from Chapter 0 is foolish enough to lust for it...and breaks it.
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* ChainLightning: Lime gems can strike chain hits.

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* ChainLightning: Lime gems (red gems in Chasing Shadows) can strike chain hits.



* SplashDamage: Red gems give splash damage in first two games. Lime gems give a multi-hit version (which is likely why red gems were changed.)

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* SplashDamage: Red gems give splash damage in first two games. Lime gems give a multi-hit version (which is likely why red gems were changed.)) Red takes Lime's multi-hit in Chasing Shadows.
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* ''Orange'': Mana Leech.
* ''Yellow'': Multiple Damage[=/=]Critical.
* ''White'': Poolbound. Increases the gem's damage and specials when the mana pool levels up.
* ''Red'': Chain hit (from lime, and moving it closer to its original SplashDamage role).
* ''Green'': Poison.
* ''Cyan'': Regeneration suppressing: lowers monsters' health regeneration rate.
* ''Black'': Bloodbound (from red). Increases the gem's damage and specials based on the number of monsters the gem has hit.
* ''Blue'': Slow.
* ''Purple'': Armor Tearing.

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* ''Orange'': '''Orange''': Mana Leech.
* ''Yellow'': '''Yellow''': Multiple Damage[=/=]Critical.
* ''White'': '''White''': Poolbound. Increases the gem's damage and specials when the mana pool levels up.
* ''Red'': '''Red''': Chain hit (from lime, and moving it closer to its original SplashDamage role).
* ''Green'': '''Green''': Poison.
* ''Cyan'': '''Cyan''': Regeneration suppressing: lowers monsters' health regeneration rate.
* ''Black'': '''Black''': Bloodbound (from red). Increases the gem's damage and specials based on the number of monsters the gem has hit.
* ''Blue'': '''Blue''': Slow.
* ''Purple'': '''Purple''': Armor Tearing.

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* '''[[color:orange:Orange]]''': Mana Leech. Each time it hits a monster, you gain mana.
* '''[[color:yellow:Yellow]]''': Multiple Damage. The first two games gave a flat rate to deal triple damage. In Labyrinth, the multiple damage rate can be ramped up as high as you can make it (starting with double damage).
* '''[[color:chartreuse:Lime]]''': Multi-hit. Starts with one extra hit, but can be ramped up to be able to hit more than two monsters.
* '''[[color:green:Green]]''': Poison. Ignores armor, so useful for armored waves as well as swarms.
* '''[[color:cyan:Cyan]]''': Shock. Can stop the monster in its tracks.
* '''[[color:blue:Blue]]''': Slow.
* '''[[color:purple:Purple]]''': Armor Tearing. Each hit lowers a monster's armor by a given amount.

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* '''[[color:orange:Orange]]''': '''Orange''': Mana Leech. Each time it hits a monster, you gain mana.
* '''[[color:yellow:Yellow]]''': '''Yellow''': Multiple Damage. The first two games gave a flat rate to deal triple damage. In Labyrinth, the multiple damage rate can be ramped up as high as you can make it (starting with double damage).
* '''[[color:chartreuse:Lime]]''': '''Lime''': Multi-hit. Starts with one extra hit, but can be ramped up to be able to hit more than two monsters.
* '''[[color:green:Green]]''': '''Green''': Poison. Ignores armor, so useful for armored waves as well as swarms.
* '''[[color:cyan:Cyan]]''': '''Cyan''': Shock. Can stop the monster in its tracks.
* '''[[color:blue:Blue]]''': '''Blue''': Slow.
* '''[[color:purple:Purple]]''': '''Purple''': Armor Tearing. Each hit lowers a monster's armor by a given amount.amount.

The latest chapter, ''Chasing Shadows'', was released to Armor Games in April 2014. It removes Lime gems (moving their multi-hit to Red) and adds two more colors, changing the colors thusly:
* ''Orange'': Mana Leech.
* ''Yellow'': Multiple Damage[=/=]Critical.
* ''White'': Poolbound. Increases the gem's damage and specials when the mana pool levels up.
* ''Red'': Chain hit (from lime, and moving it closer to its original SplashDamage role).
* ''Green'': Poison.
* ''Cyan'': Regeneration suppressing: lowers monsters' health regeneration rate.
* ''Black'': Bloodbound (from red). Increases the gem's damage and specials based on the number of monsters the gem has hit.
* ''Blue'': Slow.
* ''Purple'': Armor Tearing.



* AllegedlyFreeGame: Gemcraft: Labyrinth contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields.

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* AllegedlyFreeGame: Gemcraft: Labyrinth and Chasing Shadows contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields.
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* FlawlessVictory: Defeating a map in Labyrinth without letting any enemy touch your gem gives an xp boosting medal for that round.
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* OneHitKill: In ''Labyrinth'', the Shadow will perform TheSlowWalk towards your orb as a DesperationAttack. If it touches your orb before you destroy it, your lose instantly regardless of Mana left.
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** A much nastier version is the Shadow, encountered only once as a boss in the storyline, but the player can choose to fight one as a BossInMookClothing via the level settings. These can fly anywhere on the terrain, have tons of life and armor, can spawn homing shadow balls that aim for your orb, and create a large and fast swarm of Mooks. [[DesperationAttack When low on health]], the Shadow will perform TheSlowWalk right at your orb and instantly destroy it should you fail to kill the shadow.
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didn\'t notice that trope was taken out


* RoyGBiv: The Gem colours are Red, Orange, Yellow, Dark and Lime Green, Blue, Indigo, and Violet.
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* RoyGBiv: The Gem colours are Red, Orange, Yellow, Dark and Lime Green, Blue, Indigo, and Violet.

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* TheComputerIsACheatingBastard: The Shadow boss from ''Labyrinth''. It has the ability to spawn a HUGE ZergRush of units that will take a bite of time to take down... and there's a possibility that it spawns them ''right in front of your orb'', making it impossible to avoid massive damage.


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* FakeDifficulty: The Shadow boss from ''Labyrinth''. It has the ability to spawn a HUGE, fast ZergRush of units that will take a bit of time to take down... and there's a possibility that it spawns them ''right in front of your orb'', making it impossible to avoid massive damage.
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* TheComputerIsACheatingBastard: The Shadow boss from ''Labyrinth''. It has the ability to spawn a HUGE ZergRush of units that will take a bite of time to take down... and there's a possibility that it spawns them ''right in front of your orb'', making it impossible to avoid massive damage.
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* PlayerAndProtagonistIntegration: Type 2.
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* AirborneMook: Apparitions in ''Labyrinth'' just fly over the terrain, and have a lot of health. Thankfully, they don't hurt you, they're slow, they're uncommon and they give [[MetalSlime 3 free skill points when beaten]].
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* MetalSlime: Apparitions in ''Labyrinth''. They [[AirborneMook fly over terrain]] slowly and have a TON of hit points, but they can't harm you at all and will just exit the map. However, killing these gives the player '''3 free skill points'''!

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* MetalSlime: Apparitions in ''Labyrinth''. They uncommon foes [[AirborneMook fly over terrain]] slowly and have a TON of hit points, but they can't harm you at all and will just enter and exit the map. However, killing these gives the player '''3 free skill points'''!
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* MetalSlime: Apparitions in ''Labyrinth''. They [[AirborneMook fly over terrain]] slowly and have a TON of hit points, but they can't harm you at all and will just exit the map. However, killing these gives the player '''3 free skill points'''!
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* LuckBasedMission: Every time you craft a gem, you get a ''random'' one based on those available in the level. The same goes for using Gem Bombs on enemy-spawning buildings- they may or may not destroy the building due to randomized damage.

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* LuckBasedMission: Every time Prior to ''Labyrinth'', crafting causes you craft to receive given a gem, you get a ''random'' one random-color gem based on those available in the level. The same goes for using Gem Bombs on enemy-spawning buildings- they may or may not destroy the building due to randomized damage.
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* LuckBasedMission: Every time you craft a gem, you get a ''random'' one based on those available in the level. The same goes for using Gem Bombs on enemy-spawning buildings- they may or may not destroy the building due to randomized damage.

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** Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves. The gem won't dominate the game by itself, but becomes much more powerful when combined with the lime or yellow gems (which multiply the offensive power.)

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** Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves. The gem won't dominate the game by itself, but becomes much more powerful when combined with the lime or yellow gems (which multiply the offensive power.) )
* GemstoneAssault: Subverted with the Gem towers that fire energy, but played straight with the Gem Bombs that you can drop on a bunch of Mooks.


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* RewardingVandalism: Using Gem Bombs on the buildings strewn about may let you uncover hidden relics.
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Free version allows x6.52 on each stage, which is more than enough to overcome the increased difficulty in the late game.


* AllegedlyFreeGame: Gemcraft: Labyrinth contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. The difficulty ramps up faster than your skills in the free mode to the point where it becomes nearly impossible to advance beyond the halfway mark without paying.

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* AllegedlyFreeGame: Gemcraft: Labyrinth contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. The difficulty ramps up faster than your skills in the free mode to the point where it becomes nearly impossible to advance beyond the halfway mark without paying.
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* AllegedlyFreeGame: Gemcraft: Labyrinth contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields.

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* AllegedlyFreeGame: Gemcraft: Labyrinth contains a five-dollar "premium" version which unlocks extra modes, skills, and battlefields. The difficulty ramps up faster than your skills in the free mode to the point where it becomes nearly impossible to advance beyond the halfway mark without paying.

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* DangerousForbiddenTechnique: Labyrinth has a meta example: The glitch that allows the creation of near infinite strength gems has a chance of deleting your save file.



* {{Mana}}: This is needed to build things, craft gems, cast spells, and performs [[CastFromHitPoints double duty]] as hit points as well. It builds up slowly every second, but largely comes from monsters you kill, and gets increased by using orange gems in the right places.

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* {{Mana}}: This is needed to build things, craft gems, cast spells, and performs [[CastFromHitPoints double duty]] as hit points as well. It builds up slowly every second, but largely comes from monsters you kill, and gets increased by using orange GameBreakingBug: In Labyrinth, the glitch that allows the creation of near infinite strength gems in the right places.has a chance of deleting your save file.


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* {{Mana}}: This is needed to build things, craft gems, cast spells, and performs [[CastFromHitPoints double duty]] as hit points as well. It builds up slowly every second, but largely comes from monsters you kill, and gets increased by using orange gems in the right places.

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** Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves and in fact out-damage gems of other colors several grades higher than it.

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** Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves and in fact out-damage waves. The gem won't dominate the game by itself, but becomes much more powerful when combined with the lime or yellow gems of other colors several grades higher than it. (which multiply the offensive power.)



* MakeMyMonsterGrow: You can use gem bombs to provoke more enemies to attack, which also causes them to become stronger.



* SoundOfNoDamage: The game plays a metallic clink if an attack on an enemy is nullified by DamageReduction.



* SoundOfNoDamage: The game plays a metallic clink if an attack on an enemy is nullified by DamageReduction.
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**Red gems in ''Labyrinth''. They add a percentage of their kills to their damage. Meaning a red gem that's been there since the first wave can have a damage of over 1000 by the final waves and in fact out-damage gems of other colors several grades higher than it.

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Justifying Edit. If the example is wrong, Repair Dont Respond.


** YourMileageMayVary however, especially if you play the Kongregate version and are a [=GameStop=] [=PowerUp=] Rewards member and redeem unused points for the Kreds needed.
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** YourMileageMayVary however, especially if you play the Kongregate version and are a [=GameStop=] [=PowerUp=] Rewards member and redeem unused points for the Kreds needed.

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