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* NintendoHard: Remember Blind Mode, Mad Freddy and Insta-Foxy? Try combining all of them (yes, it's entirely doable) and see what happens.

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* NintendoHard: Remember Blind Mode, Mode makes the screen pitch-black, Mad Freddy makes Nightmare Freddy much more active, and Insta-Foxy? Try combining Insta-Foxy makes it so Nightmare Foxy is always in the closet. It's possible to combine all of them (yes, it's entirely doable) and see what happens.into one super-challenging night.
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Redundant to the The Eighties entry.


* AmbiguousTimePeriod: The entire game was set up to very clearly be the lead-up to the Bite of 87. Unfortunately for the fans, Scott Cawthon, TrollingCreator he is, put an in-universe copyright date reading "1983" in one of the cutscenes, ramping up the WildMassGuessing UpToEleven. [[spoiler:The game was, ultimately, later confirmed by Scott to take place in 1983, averting this trope.]]
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* AllOfTheOtherReindeer: The child is heavily implied to be hated by all the other children, up to and including his own brother. [[spoiler:So much, in fact, that they're the direct cause of his coma, his nightmares, and possibly even his death.]]

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* AllOfTheOtherReindeer: The child is heavily implied to be hated by all the other children, up to and including his own brother. [[spoiler:So much, in fact, that they're the direct cause of his coma, his nightmares, and possibly even his death.]]
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* NintendoHard: Remember Blind Mode, Mad Freddy and Insta-Foxy? Try combining all of them (yes, it's entirely doable) and see what happends.

to:

* NintendoHard: Remember Blind Mode, Mad Freddy and Insta-Foxy? Try combining all of them (yes, it's entirely doable) and see what happends.happens.
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Adult Fear is now a disambig


* AdultFear:
** This game plays with the idea of not being safe in your own home. On top of that, the trailer shows a child's room, meaning that a defenseless child is going up against several dangerous robots — and there's no indication that the child's parents are at home or willing to help him out.
** Having people you know either not listening or disbelieving you when it comes to serious, life-threatening problems, ParentalNeglect, bullying, and supernatural metal monstrosities coming for you in the night.
** [[spoiler:The day of the party is rife with this, when a bunch of stupid cruel teens shove a child into an animatronics' mouth and leave him long enough for the bot to accidentally crush his skull. From the child's perspective, he got handed a death sentence due to being too small to fight back, and at best is a vegetable. From the brother's perspective, he's committed AccidentalMurder with the DeadlyPrank.]]
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TRS cleanup


* SomethingCompletelyDifferent: In terms of both gameplay and story, ''Five Nights at Freddy's 4'' is ''radically'' different from previous titles. You don't have any cameras, you don't have to manage any type of resource, you can now move around freely, and there's no Phone Guy (you get tutorial messages instead). Additionally, this game isn't as frenetic as the others, since it allows a bit more time for making a decision, but instantly punishes you if you make the wrong choice. On the story side, it no longer takes place at a pizzeria (or haunted house based off of it), and you are now a scared child instead of a working adult. Finally, the Purple Guy seemingly has next to no involvement with the plot, only making a blink-and-you'll-miss-it cameo in a cutscene.
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*NintendoHard: Remember Blind Mode, Mad Freddy and Insta-Foxy? Try combining all of them (yes, it's entirely doable) and see what happends.
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Moving the Foreshadowing entries to the new page.


* {{Foreshadowing}}:
** The emphasized sharp teeth in the animatronics' designs in this game are likely due to [[spoiler:the protagonist being the victim of an accident involving an animatronic chomping down on his head. Fredbear's teeth are particularly large and sharp, and appear to be coated with blood]].
** If you hold Foxy behind his closet for long enough, he'll transform into a plushie, [[spoiler:referencing the fact that the Nightmare animatronics are actually nightmares]].
** Throughout the minigames, the Fredbear plush constantly tries to help you, but just manages to make things worse somehow. [[spoiler:This culminates in his animatronic counterpart accidentally causing severe brain damage when the kid's jammed into his mouth.]]
** Another hint is the fact that the kid's bedroom in the mini-games looks nothing like the bedroom in the main game.
** Sometimes flowers, an I.V. drip, or a bottle of pills appear on the bed stand, [[spoiler:heavily hinting that the protagonist is in the hospital]].
** Foxy's plushie when you stun him in the closet still has a head, but weirdly, he lacks a head in the minigames. Seemingly minor, [[spoiler:[[BrainFood until you]] [[AllJustADream learn what happens]] [[AdventuresInComaland to the kid]]]].
** For those who believe that the game takes place in 1983, there is one glaring hint that alludes to their theory. The restaurant featured in the minigames does ''not'' feature the Fazbear gang as its main hosts, or even as regular working hosts. Where they should appear (like in the Show Stage or Parts and Service), Fredbear and Spring Bonnie take their place. ''2'' establishes that Fredbear's Family Diner closed years before 1987, and ''3'' reveals Spring Bonnie had been decommissioned by then as well.
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Moving the Wham entries to the new pages.


* WhamEpisode:
** Night 2: The post-night minigame is about the player [[SarcasmMode "having fun"]] at [[spoiler:Fredbear's Family Diner, confirming that the game is a prequel]].
** Night 5: [[spoiler:We witness the accident that caused the Child's nightmares: his brother and several of his friends, trying to play a prank on him, shoved him into Fredbear's mouth, [[BrainFood and...]]]]
** Night 6: [[spoiler:The Child ([[WildMassGuessing seemingly]]) dies after some time in a coma; the Fredbear doll, RealAfterAll, states that he is broken, and… ''something else''[[note]]As noted by [[https://www.youtube.com/watch?v=f7geGmEvxSg a user on Reddit]][[/note]] vows to fix him, implying that [[TomatoInTheMirror you may have been playing as one of the dead children all along.]]]]
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Moving the Shout-Out entries to the new page.


* ShoutOut:
** The "Final Chapter" tagline is likely a reference to the fourth film in the ''Franchise/FridayThe13th'' franchise, ''Film/FridayThe13thTheFinalChapter'' (which was far from the final film in the franchise). And just like that franchise, [[VideoGame/FiveNightsAtFreddysSisterLocation this isn't the end]].
** The Nightmare animatronics may reference another horror movie franchise — ''Franchise/ANightmareOnElmStreet'', whose villain is '''also''' named Freddy, and '''also''' involves ghosts, child murders, and revenge. It almost has the feel of Scott taking the ''Nightmare on Elm Street'' jokes and running with them for the last game.
** The TitleDrop animation in the trailer bears subtle resemblance to ''Film/HomeAlone''.
** At one point in the minigames, Golden Freddy can be seen [[Literature/{{IT}} peeking out of a storm drain]]. In another, he's [[Theatre/TheNutcracker atop a grandfather clock,]] in a work ''also'' featuring dreamed-up nightmare versions of clockwork creatures.
** Although not in the game itself, the filename of the October 22nd Halloween DLC teaser image, which teases Nightmare Puppet, is "dontwakethebaby.jpeg", which is presumably a shoutout to Markiplier's playthrough of VideoGame/FiveNightsAtFreddys2.
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Moving the NIS entries to the new page.


* NothingIsScarier:
** In the trailer, a light is repeatedly flashed, showing an empty and desolate hallway. After several flashes, there is prolonged darkness and the music cuts out. When the light is flashed again, ''something'' is at the end of the hall.
** In the game itself, there are virtually no sounds whatsoever, and what sounds are there are very quiet. The only mentionable sound is the ''terrifying'' jumpscare scream.
** That moment of sheer tension when you open a door and stick your head out into the darkness, deciding whether or not you want to see what's down that hallway.
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Moving the HITN entries to the new page.


* HellIsThatNoise:
** As per usual, the animatronics' signature screech counts as this — but this time, it literally sounds like Hell because it combines elements from ''all three'' of the previous screeches (the sound of a child screaming, a mechanical reverb effect, and an animal-esque roar). In the latter's case, this is not a roar of pained agony, as is presumed with Springtrap, but one of pure hatred and anger. The game makes this even worse by ''forcing'' you to listen for the animatronics rather than watch for them via cameras.
** If you encounter Nightmare, his kill screen is accompanied by a sound that befits both his name and this trope's name — it sounds like the distorted moaning and wailing of spirits. Ditto for Nightmarionne in the Halloween Edition.
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** At first glance, the game appears to have solved the mystery behind [[spoiler:The Bite of '87]], showing the animatronic responsible for it as well as the circumstances leading up to it. However, certain details scattered throughout the site's source code, as well as the game itself, indicate the game actually takes place in 1983, which was eventually confirmed by Scott Cawthon. While the scene ''is'' still a [[TheReveal major reveal]] within the context of the story, it was ultimately an isolated (albeit strikingly similar) incident, and [[spoiler:The Bite of '87]] [[NoodleIncident remains a mystery]].

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** At first glance, the game appears to have solved the mystery behind [[spoiler:The Bite of '87]], showing the animatronic responsible for it as well as the circumstances leading up to it. However, certain details scattered throughout the site's source code, as well as the game itself, indicate the game actually takes place in 1983, which was eventually confirmed by Scott Cawthon. While the scene where [[spoiler:The Child has his skull crushed by Fredbear's jaw]] ''is'' still a [[TheReveal major reveal]] within the context of the story, it was ultimately an isolated (albeit strikingly similar) incident, and [[spoiler:The Bite of '87]] [[NoodleIncident remains a mystery]].
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** At first glance, the game appears to have solved the mystery behind [[spoiler:The Bite of '87]], showing the animatronic responsible for it as well as the circumstances leading up to it. However, certain details scattered throughout the site's source code, as well as the game itself, indicate the game actually takes place in 1983, which was eventually confirmed by Scott Cawthon. While the scene ''is'' still a [[TheReveal major reveal]] within the context of the story, it was ultimately an isolated (albeit strikingly similar) incident, and [[spoiler:The Bite of '87]] [[NoodleIncident remains a mystery]].
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* DownerEnding: Has '''the''' most depressing ending by far of the ''Five Nights at Freddy's'' series. [[spoiler:The Child gets his skull and brain smashed in (due to his OWN BROTHER, and help from his bully friends, no less) and gets put into a comatose state, where the game takes place. The last minigame-cutscene then ends with a [[TheHeroDies flatline.]] The only thing that saves it from being a total downer ending that that the Child is promised that he'll be "put back together"... though even this could just be a hallucination.]]

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* DownerEnding: Has '''the''' most depressing ending by far of the ''Five Nights at Freddy's'' series. [[spoiler:The Child gets his skull and brain smashed in (due to his OWN BROTHER, and help from his bully friends, no less) and gets put into a comatose state, where the game takes place. The last minigame-cutscene then ends with a [[TheHeroDies flatline.]] The only thing that saves it from being a total downer ending that that the Child is promised that he'll be "put back together"... together"… though even this could just be a hallucination.]]



* EverythingsBetterWithPlushies: The plushies of Foxy and Freddy are undeniably adorable. [[CreepyDoll Plushtrap]], [[SubvertedTrope however...]]

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* EverythingsBetterWithPlushies: The plushies of Foxy and Freddy are undeniably adorable. [[CreepyDoll Plushtrap]], [[SubvertedTrope however...]]however…]]



* ExactWords: As phone guy told us, it is possible to survive without your front lobe... [[spoiler:even if the victim only lived for a week afterwards, he still lived without it]].

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* ExactWords: As phone guy Phone Guy told us, it is possible to survive without your front lobe... lobe… [[spoiler:even if the victim only lived for a week afterwards, he still lived without it]].



* MoreTeethThanTheOsmondFamily: The Nightmare animatronics are characterized by having long, sharp teeth. Nightmare Chica, Nightmare Fredbear, and Nightmare stand out, with the former having three rows of teeth, and the latter two possessing both giant, toothy and possibly bloody maws, but also fanged {{Belly Mouth}}s. [[spoiler:Not so surprising, given what happens to the Child at the end...]]
* {{Mundanger}}: [[spoiler:Sort of? [[MaybeMagicMaybeMundane Maybe]]? Assuming that the theory that the child's hallucinating or suffering PTSD is true, there are no murderous animatronics, he's just hallucinating.]]

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* MoreTeethThanTheOsmondFamily: The Nightmare animatronics are characterized by having long, sharp teeth. Nightmare Chica, Nightmare Fredbear, and Nightmare stand out, with the former having three rows of teeth, and the latter two possessing both giant, toothy and possibly bloody maws, but also fanged {{Belly Mouth}}s. [[spoiler:Not so surprising, given what happens to the Child at the end...]]
end…]]
* {{Mundanger}}: [[spoiler:Sort of? [[MaybeMagicMaybeMundane Maybe]]? Maybe?]] Assuming that the theory that the child's hallucinating or suffering PTSD is true, there are no murderous animatronics, he's just hallucinating.]]



** In the game itself, there are no sounds whatsoever, and what sounds are there are very quiet. The only mentionable sound is the ''terrifying'' jumpscare scream.

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** In the game itself, there are virtually no sounds whatsoever, and what sounds are there are very quiet. The only mentionable sound is the ''terrifying'' jumpscare scream.



* NotMeThisTime: Unlike the other games, the Purple Guy isn't responsible in any way for the killer animatronics causing our protagonist grief this time around. [[spoiler:[[OhCrap Well,]] as revealed in [[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'s [[BonusDungeon Private Room]], he may very well be the boy's [[ArchnemesisDad father,]] invoking the nightmares through underground gas hallucination experiments.]]

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* NotMeThisTime: Unlike the other games, the Purple Guy isn't responsible in any way for the killer animatronics causing our protagonist grief this time around. [[spoiler:[[OhCrap Well,]] as revealed in [[VideoGame/FiveNightsAtFreddysSisterLocation ''[[VideoGame/FiveNightsAtFreddysSisterLocation Sister Location]]'s Location]]''[='=]s [[BonusDungeon Private Room]], he may very well be the boy's [[ArchnemesisDad father,]] invoking the nightmares through underground gas hallucination experiments.]]



* OffscreenMomentOfAwesome: A sobering one... [[spoiler:the Crying Child after getting bitten is implied to get some medical help, at least enough medical help to get hooked up to a heart monitor. This means that this is the ''only'' time that someone at Fredbear's diner thought to call the paramedics and try to save a child. The Brother in the meantime gains enough guilt and humility to apologize, even though as far as he knows he doesn't know if his brother can hear him. The reason why this is sobering? He only says sorry when it's too late for his brother to survive the DeadlyPrank.]]

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* OffscreenMomentOfAwesome: A sobering one... [[spoiler:the Crying Child after getting bitten is implied to get some medical help, at least enough medical help to get hooked up to a heart monitor. This means that this is the ''only'' time that someone at Fredbear's diner thought to call the paramedics and try to save a child. The Brother in the meantime gains enough guilt and humility to apologize, even though as far as he knows he doesn't know if his brother can hear him. The reason why this is sobering? He only says sorry when it's too late for his brother to survive the DeadlyPrank.]]DeadlyPrank]].



* ProtectThisHouse: Instead of a pizzeria, the animatronics have decided to terrorize a largely defenseless home. Too bad there are no fancy cameras to ward them off.

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* ProtectThisHouse: Instead of a pizzeria, the animatronics have decided to terrorize a largely defenseless home. Too bad there are no fancy cameras to see them coming or help ward them off.



** As a plushie of Springtrap, one of the series' most wicked characters, one would be forgiven for thinking that Plushtrap has a huge role in the plot, such as somehow being the cause of the animatronics. Aside from one child having a Spring Bonnie plush in one of the Atari-esque minigames, he has no plot significance -- instead being relegated to a between-nights minigame. His appearance as a main mascot of the establishment, however, does carry significance (see {{Foreshadowing}} above).

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** As a plushie of Springtrap, one of the series' most wicked characters, one would be forgiven for thinking that Plushtrap has a huge role in the plot, such as somehow being the cause of the animatronics. Aside from one child having a Spring Bonnie plush in one of the Atari-esque minigames, he has no plot significance -- instead being relegated to a between-nights minigame. His appearance as a main mascot of the establishment, however, does carry significance (see {{Foreshadowing}} above).



** [[spoiler:The kid you're controlling is the victim of an unfortunate (and seemingly lethal) brain injury. His brother and some of the brother's friends lifted the kid up towards Fredbear during the kid's birthday party as [[DeadlyPrank a prank]]. The kid ended up in Fredbear's jaw. Goodbye, functioning brain -- hello, coma and nightmares.]]

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** [[spoiler:The kid you're controlling is the victim of an unfortunate (and seemingly lethal) brain injury. His brother and some of the brother's friends lifted the kid up towards Fredbear during the kid's birthday party as [[DeadlyPrank a prank]]. The kid ended up in Fredbear's jaw. Goodbye, functioning brain -- hello, coma and nightmares.]]



** The fan returns once again. But this time, it's not working...

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** The fan returns once again. But this time, it's not working...working…



** Beating the special "Nightmare" night nets you a screen with a locked chest--shaped much like the heads of the crying children in the previous games' minigames, complete with "tears"--that hinted at more secrets yet to be revealed. [[WhatCouldHaveBeen This would end up staying closed, per Scott's decision.]]

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** Beating the special "Nightmare" night nets you a screen with a locked chest--shaped chest — shaped much like the heads of the crying children in the previous games' minigames, complete with "tears"--that "tears" — that hinted at more secrets yet to be revealed. [[WhatCouldHaveBeen This would end up staying closed, per Scott's decision.]]



** The Nightmare animatronics may reference another horror movie franchise--''Franchise/ANightmareOnElmStreet'', whose villain is '''also''' named Freddy, and '''also''' involves ghosts, child murders, and revenge. It almost has the feel of Scott taking the ''Nightmare on Elm Street'' jokes and running with them for the last game.

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** The Nightmare animatronics may reference another horror movie franchise--''Franchise/ANightmareOnElmStreet'', franchise — ''Franchise/ANightmareOnElmStreet'', whose villain is '''also''' named Freddy, and '''also''' involves ghosts, child murders, and revenge. It almost has the feel of Scott taking the ''Nightmare on Elm Street'' jokes and running with them for the last game.



* StartOfDarkness: The events of this game mark the beginning of the end for Fazbear Entertainment... [[spoiler:and possibly Golden Freddy, though that's not exactly clear.]]

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* StartOfDarkness: The events of this game mark the beginning of the end for Fazbear Entertainment... Entertainment… [[spoiler:and possibly Golden Freddy, though that's not exactly clear.]]clear]].



* TakeThatAudience: In a post, Scott mentioned he was disappointed in the fanbase for not figuring out the hidden details of the story as they had in past entries -- with special mention to ''WebVideo/GameTheory'' -- and was never going to reveal the contents of the locked box at the end, which he said holds the pieces of lore that makes the games fit together.

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* TakeThatAudience: In a post, Scott mentioned he was disappointed in the fanbase for not figuring out the hidden details of the story as they had in past entries -- with special mention to ''WebVideo/GameTheory'' -- and was never going to reveal the contents of the locked box at the end, which he said holds the pieces of lore that makes the games fit together.



* TraumaCongaLine: The game is one big one for the kid protagonist. Not only does he have to suffer through trying to survive against the Nightmare animatronics, but he is consistently abused by his family -- his brother locks him in his room, while his parents leave him at the diner which he hates and later force him to go there for his birthday. [[spoiler:All of this culminates in the kid being pranked by his brother and some of his friends when they put the kid's head inside Fredbear's mouth -- a prank that ends with his head crushed. That might not even be the end; if the gameplay sections take place after the bite, it means this kid either has PTSD or is trapped in a coma. And, either way, it's implied [[DownerEnding that he]] ''[[TheHeroDies died]]'' [[DownerEnding after all of this.]]]]

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* TraumaCongaLine: The game is one big one for the kid protagonist. Not only does he have to suffer through trying to survive against the Nightmare animatronics, but he is consistently abused by his family -- his brother locks him in his room, while his parents leave him at the diner which he hates and later force him to go there for his birthday. [[spoiler:All of this culminates in the kid being pranked by his brother and some of his friends when they put the kid's head inside Fredbear's mouth -- a prank that ends with his head crushed. That might not even be the end; if the gameplay sections take place after the bite, it means this kid either has PTSD or is trapped in a coma. And, either way, it's implied [[DownerEnding that he]] ''[[TheHeroDies died]]'' [[DownerEnding after all of this.]]]]



** Night 6: [[spoiler:The Child ([[WildMassGuessing seemingly]]) dies after some time in a coma; the Fredbear doll, RealAfterAll, states that he is broken, and... ''something else''[[note]]As noted by [[https://www.youtube.com/watch?v=f7geGmEvxSg a user on Reddit]][[/note]] vows to fix him, implying that [[TomatoInTheMirror you may have been playing as one of the dead children all along.]]]]

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** Night 6: [[spoiler:The Child ([[WildMassGuessing seemingly]]) dies after some time in a coma; the Fredbear doll, RealAfterAll, states that he is broken, and... and… ''something else''[[note]]As noted by [[https://www.youtube.com/watch?v=f7geGmEvxSg a user on Reddit]][[/note]] vows to fix him, implying that [[TomatoInTheMirror you may have been playing as one of the dead children all along.]]]]
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Hello, and welc... well, I guess there's no reason to welcome you in your own home. But hey, congrats; you're going to a party at Fredbear's Family Diner! What? You don't like it there? The animatronics creep you out? Well, don't worry, it's not like they can just crawl into your house whenever they want to, right?

Except they can--and they do. For some reason, they look mean and nasty... oh, and ''they're coming for you''. Fortunately, you can fend them off with your flashlight and keep them out of your room with your doors if you see or hear them coming. Just survive for five days until you can go to your party and hopefully everything will turn out fine!

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Hello, and welc... welc… well, I guess there's no reason to welcome you in your own home. But hey, congrats; you're going to a party at Fredbear's Family Diner! What? You don't like it there? The animatronics creep you out? Well, don't worry, it's not like they can just crawl into your house whenever they want to, right?

Except they can--and can — and they do. For some reason, they look mean and nasty... nasty… oh, and ''they're coming for you''. Fortunately, you can fend them off with your flashlight and keep them out of your room with your doors if you see or hear them coming. Just survive for five days until you can go to your party and hopefully everything will turn out fine!



* ActionSurvivor: The child protagonist is this, both during the nights and in the minigames. Even though [[spoiler:he was lobotomized]], he's alive. [[spoiler:Night 6's ending subverts this, however, as the child is implied to die after... ''something...'' speaks to him in one last dream, promising to "put him back together."]]
** Then (possibly) averted if you know real life: [[spoiler:A hospital machine only flatlines when it has no power or is turned off. This means the child either dies and the machine is turned off... or he has been "put back together" and has woken up.]]

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* ActionSurvivor: The child protagonist is this, both during the nights and in the minigames. Even though [[spoiler:he was lobotomized]], he's alive. [[spoiler:Night 6's ending subverts this, however, as the child is implied to die after... ''something...'' after… ''something…'' speaks to him in one last dream, promising to "put him back together."]]
** Then (possibly) averted if you know real life: [[spoiler:A hospital machine only flatlines when it has no power or is turned off. This means the child either dies and the machine is turned off... off… or he has been "put back together" and has woken up.]]



* AmbiguousTimePeriod: The entire game was set up to very clearly be the lead-up to the Bite of 87. Unfortunately for the fans, Scott Cawthon, TrollingCreator he is, put an in-universe copyright date reading "1983" in one of the cutscenes, ramping up the WildMassGuessing UpToEleven. [[spoiler:The game was, ultimately, later confirmed by Scott to take place in 1983, averting this trope]].

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* AmbiguousTimePeriod: The entire game was set up to very clearly be the lead-up to the Bite of 87. Unfortunately for the fans, Scott Cawthon, TrollingCreator he is, put an in-universe copyright date reading "1983" in one of the cutscenes, ramping up the WildMassGuessing UpToEleven. [[spoiler:The game was, ultimately, later confirmed by Scott to take place in 1983, averting this trope]].trope.]]
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* SurprisinglyRealisticOutcome: The Crying Child's BigBrotherBully and his friends stick the child’s head in Fredbear's jaws during a song routine. Not only is Fredbear a spring-lock suit, with ''overly'' strong mechanisms that can tear a grown man to ribbons in seconds, but the skull of a child is only 1/8 as strong as that of an adult's. The child's head is completely crushed by Fredbear's programmed jaw movements after little resistance.
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[[caption-width-right:300:Ready or not. ''[[PunctuatedForEmphasis Here. We. Come.]]'']]

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[[caption-width-right:300:Ready [[caption-width-right:300:[[Film/ANightmareOnElmStreet2010 Ready or not.not]]. ''[[PunctuatedForEmphasis Here. We. Come.]]'']]
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** During Night 1, there is faint BlackSpeech which is actually Phone Guy's Night 1 call from ''[[VideoGame/FiveNightsAtFreddys1 FNaF 1]]'', reversed and distorted.
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* DownerEnding: Has '''the''' most depressing ending by far of the ''Freddy'' series. [[spoiler:The Child gets his skull and brain smashed in (due to his OWN BROTHER, and help from his bully friends, no less) and gets put into a comatose state, where the game takes place. The last minigame-cutscene then ends with a [[TheHeroDies flatline.]] The only thing that saves it from being a total downer ending that that the Child is promised that he'll be "put back together"... though even this could just be a hallucination.]]

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* DownerEnding: Has '''the''' most depressing ending by far of the ''Freddy'' ''Five Nights at Freddy's'' series. [[spoiler:The Child gets his skull and brain smashed in (due to his OWN BROTHER, and help from his bully friends, no less) and gets put into a comatose state, where the game takes place. The last minigame-cutscene then ends with a [[TheHeroDies flatline.]] The only thing that saves it from being a total downer ending that that the Child is promised that he'll be "put back together"... though even this could just be a hallucination.]]
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* BloodierAndGorier: Instead of the static of the other games, blood takes its place.

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* BloodierAndGorier: Instead of the game over static of the other games, blood takes its place.
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** The jumpscare at the end of the trailer may be a gag in regards to the first game's trailer, showing Bonnie pulling his mask off and leering towards the camera.

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** The Nightmare Bonnie's jumpscare at the end of the trailer may be a gag in regards to the first game's trailer, showing Bonnie pulling his mask off and leering towards the camera.
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** The jumpscare at the end of the teaser may be a gag in regards to the first game's first teaser, showing Bonnie pulling his mask off and leering towards the camera.

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** The jumpscare at the end of the teaser trailer may be a gag in regards to the first game's first teaser, trailer, showing Bonnie pulling his mask off and leering towards the camera.
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* TeensAreMonsters: [[spoiler:After Night 5, the player character's BigBrotherBully and his friends shove him into the mouth of a Fredbear animatronic against his will. Subverted in that they actually intended to just play a prank on him, and stop laughing when [[BrainFood his head is crushed by the animatronic's jaws]].]]

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* TeensAreMonsters: [[spoiler:After Night 5, the player character's BigBrotherBully and his friends shove him into the mouth of a Fredbear animatronic against his will. Subverted in that they actually intended to just play a prank on him, and stop laughing when [[BrainFood his head is crushed by the animatronic's jaws]].]]



** Night 2: The post-night minigame is about the player [[SarcasmMode "having fun"]] at [[spoiler:Fredbear's Family Diner, confirming that the game is a prequel.]]

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** Night 2: The post-night minigame is about the player [[SarcasmMode "having fun"]] at [[spoiler:Fredbear's Family Diner, confirming that the game is a prequel.]]prequel]].
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* TeensAreMonsters: [[spoiler:After Night 5, the player character's BigBrotherBully and his friends shove him into the mouth of a Freddy animatronic against his will.]]

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* TeensAreMonsters: [[spoiler:After Night 5, the player character's BigBrotherBully and his friends shove him into the mouth of a Freddy Fredbear animatronic against his will.will. Subverted in that they actually intended to just play a prank on him, and stop laughing when [[BrainFood his head is crushed by the animatronic's jaws]].]]

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''Five Nights at Freddy's 4'' is the fourth in the ''VideoGame/FiveNightsAtFreddys'' horror-themed strategy game franchise by Creator/ScottCawthon. The game was released on July 23rd, 2015. This game is vastly different from the previous installments: Rather than giving you cameras to monitor, this game lets you move around your bedroom, letting you check your doors, bed, and closet — and those animatronics that used to stand still when you looked at them now move freely even if you're staring them right in their creepy glowing eyes.

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''Five Nights at Freddy's 4'' is the fourth installment in the ''VideoGame/FiveNightsAtFreddys'' horror-themed strategy game franchise by Creator/ScottCawthon. The game was released on July 23rd, 2015. This game is vastly different from the previous installments: Rather than giving you cameras to monitor, this game lets you move around your bedroom, letting you check your doors, bed, and closet — and those animatronics that used to stand still when you looked at them now move freely even if you're staring them right in their creepy glowing eyes.




!! What tropes do you think you are reading?
* TheEighties: The game takes place either before or in 1987, due to the constant references to the Bite of '87 in the promotional materials, although Scott proceeded to troll the fanbase by removing references of it after the game was released. Eventually, Scott confirmed in his reddit page that [[WebVideo/GameTheory MattPat]]'s theory, that the game takes place in 1983, is correct.

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\n!! What !!What tropes do you think you are reading?
[[foldercontrol]]

[[folder:#-E]]
* TheEighties: The game takes place either before or in 1987, due to the constant references to the Bite of '87 in the promotional materials, although Scott proceeded to troll the fanbase by removing references of it after the game was released. Eventually, Scott confirmed in his reddit page that about [[WebVideo/GameTheory MattPat]]'s theory, theory that the game takes place in 1983, 1983 is correct.



* ActionSurvivor: The child protagonist is this, both during the nights and in the mini-games. Even though [[spoiler:he was lobotomized]], he's alive. [[spoiler:Night 6's ending subverts this, however, as the child is implied to die after... ''something...'' speaks to him in one last dream, promising to "put him back together."]]

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* ActionSurvivor: The child protagonist is this, both during the nights and in the mini-games.minigames. Even though [[spoiler:he was lobotomized]], he's alive. [[spoiler:Night 6's ending subverts this, however, as the child is implied to die after... ''something...'' speaks to him in one last dream, promising to "put him back together."]]



[[/folder]]

[[folder:F-M]]



* NonStandardGameOver: If you get caught by Nightmare, the game will reset, much like how in the first game, getting caught by Golden Freddy would crash the game.

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[[/folder]]

[[folder:N-Z]]
* NonStandardGameOver: If you get caught by Nightmare, the game will reset, much like how in the first game, game getting caught by Golden Freddy would crash the game.



[[/folder]]




-> Tomorrow is another day.

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\n-> Tomorrow -->Tomorrow is another day.
day.
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* MiniMe: Plushtrap and the three "Freddles" resemble smaller versions of Springtrap and Nightmare Freddy, respectively.
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''Five Nights at Freddy's 4'' is the fourth in the ''VideoGame/FiveNightsAtFreddys'' horror-themed strategy game franchise by Creator/ScottCawthon. The game was released on July 23rd, 2015. This game is vastly different from the previous installments: Rather than giving you cameras to monitor, this game lets you move around your bedroom, letting you check your doors, bed, and closet -- and those animatronics that used to stand still when you looked at them now move freely even if you're staring them right in their creepy glowing eyes.

to:

''Five Nights at Freddy's 4'' is the fourth in the ''VideoGame/FiveNightsAtFreddys'' horror-themed strategy game franchise by Creator/ScottCawthon. The game was released on July 23rd, 2015. This game is vastly different from the previous installments: Rather than giving you cameras to monitor, this game lets you move around your bedroom, letting you check your doors, bed, and closet -- and those animatronics that used to stand still when you looked at them now move freely even if you're staring them right in their creepy glowing eyes.



** This game plays with the idea of not being safe in your own home. On top of that, the trailer shows a child's room, meaning that a defenseless child is going up against several dangerous robots -- and there's no indication that the child's parents are at home or willing to help him out.

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** This game plays with the idea of not being safe in your own home. On top of that, the trailer shows a child's room, meaning that a defenseless child is going up against several dangerous robots -- and there's no indication that the child's parents are at home or willing to help him out.



* AntiFrustrationFeatures: When you open up the game, the first thing it tells you to do is to turn up the volume until you hear crickets chirping. This is to ensure that you'll be able to hear the nightmares breathing so you know when to close the door and not use the flashlight. It also asks you to hold down the Shift key--which you have to do to hold the doors closed--in order to make sure Sticky Keys is turned off.

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* AntiFrustrationFeatures: When you open up the game, the first thing it tells you to do is to turn up the volume until you hear crickets chirping. This is to ensure that you'll be able to hear the nightmares breathing so you know when to close the door and not use the flashlight. It also asks you to hold down the Shift key--which key — which you have to do to hold the doors closed--in closed — in order to make sure Sticky Keys is turned off.



** "Was it me" appears on Bonnie, Chica, and the new animatronic's image teasers -- most likely a reference to the ArcWords "IT'S ME" from the previous games, although it could also be referencing the Bite of '87. There are 8s and 7s spread throughout the site's source code and an "87" can be found in Nightmare Foxy's right eye if his teaser image is darkened.

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** "Was it me" appears on Bonnie, Chica, and the new animatronic's image teasers -- most likely a reference to the ArcWords "IT'S ME" from the previous games, although it could also be referencing the Bite of '87. There are 8s and 7s spread throughout the site's source code and an "87" can be found in Nightmare Foxy's right eye if his teaser image is darkened.



** The "I'M STILL HERE" line from ''3'' briefly shows up here, as well -- [[spoiler:it's spoken to the child after his disastrous birthday party ended with him hospitalized and close to death.]]

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** The "I'M STILL HERE" line from ''3'' briefly shows up here, as well -- [[spoiler:it's spoken to the child after his disastrous birthday party ended with him hospitalized and close to death.]]



* ArtificialStupidity: [[RunningGag Oh, we have a mixed bag this time!]] Bonnie, Chica, and Foxy are back to square one, with Bonnie and Chica always coming from the left and right respectively, and Foxy's back to hiding behind a parted barrier, though this time he has to sneak past you to get there. Sometimes it's him you're shining your light on down the hallway, so you're heading him off at the pass. Fredbear -- and later, [[TrueFinalBoss Nightmare]] -- on the other hand, will come at you from all sides, and Freddy himself will actually wait for ''your'' stupidity if you don't look behind you often enough. [[spoiler:Justified as it's a nightmare.]]

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* ArtificialStupidity: [[RunningGag Oh, we have a mixed bag this time!]] Bonnie, Chica, and Foxy are back to square one, with Bonnie and Chica always coming from the left and right respectively, and Foxy's back to hiding behind a parted barrier, though this time he has to sneak past you to get there. Sometimes it's him you're shining your light on down the hallway, so you're heading him off at the pass. Fredbear -- and later, [[TrueFinalBoss Nightmare]] -- on the other hand, will come at you from all sides, and Freddy himself will actually wait for ''your'' stupidity if you don't look behind you often enough. [[spoiler:Justified as it's a nightmare.]]



* BattleInTheCenterOfTheMind: [[spoiler:The child protagonist is dying. Their skull crushed from a prank gone horribly wrong. Brain damaged, their worst fears threaten to consume them. They're now having five nights, or rather, five ''nightmares'' of Freddys.]]
* BeautyIsNeverTarnished: Only two of the Nightmares are as pristine as their original selves -- Nightmarionne and Nightmare ''Balloon Boy''. Fittingly enough, they're both based on members of the Toy generation. However, only Nightmare Balloon Boy is canon.

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* BattleInTheCenterOfTheMind: [[spoiler:The child protagonist is dying. Their skull crushed from a prank gone horribly wrong. Brain damaged, their worst fears threaten to consume them. They're now having five nights, or rather, five ''nightmares'' of Freddys.at Freddy's.]]
* BeautyIsNeverTarnished: Only two of the Nightmares are as pristine as their original selves -- Nightmarionne and Nightmare ''Balloon Boy''. Fittingly enough, they're both based on members of the Toy generation. However, only Nightmare Balloon Boy is canon.



* BigBrotherBully: The Child's older brother to a T. He liked picking on his little brother and doing all sorts of horrible things to him. [[spoiler:During his birthday party, he and his friends stuck the kid inside Fredbear's mouth to scare him. Unfortunately, the animatronic bit down and nearly killed his brother. The silence that followed and the dialogue after Night 6 makes it clear that he never meant for his brother to get hurt like that. He even hoped that his brother would wake up so that he could be a better brother. It never happened and the kid passed away.]]

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* BigBrotherBully: The Child's older brother to a T. He liked picking on his little brother and doing all sorts of horrible things to him. [[spoiler:During his birthday party, he and his friends stuck the kid inside Fredbear's mouth to scare him. Unfortunately, the animatronic bit down and nearly killed his brother. The silence that followed and the dialogue after Night 6 makes it clear that [[MyGodWhatHaveIDone he never meant for his brother to get hurt like that.that]]. He even hoped that his brother would wake up so that he could be a better brother. It never happened and the kid passed away.]]



** The scream heard in the game sounds like a hybrid of ALL of the screams from the previous games,[[note]]Excluding 1 and 2's Golden Freddy[[/note]] as unnerving as it is.

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** The scream heard in the game sounds like a hybrid of ALL ''all'' of the screams from the previous games,[[note]]Excluding 1 and 2's Golden Freddy[[/note]] as unnerving as it is.



** This is also reflected in the death screens -- from 1, a shot of the parts room with your character's eyes hanging out of the suit, from 2, a shot of Freddy staring at you through the eye-holes in the mask, from 3, static, and from 4, ''blood everywhere.''

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** This is also reflected in the death screens -- from 1, a shot of the parts room with your character's eyes hanging out of the suit, from 2, a shot of Freddy staring at you through the eye-holes in the mask, from 3, static, and from 4, ''blood everywhere.''



** The [[SerialKiller Purple]] [[GreaterScopeVillain Guy's]] role is severely reduced from the last three games -- he only appears in a cameo, putting someone inside the Spring Bonnie suit.
** The ghosts of the murdered kids, too. In all the other games, they were the force behind the game's events. Here? It's simply the Child's [[BigBrotherBully asshole brother]]. [[spoiler: There is a theory that the five kids the protagonist meets in the post-Night 3 minigame are the murdered kids before they are, well, murdered. It would still make them squarely in this trope, though.]]
* DidntThinkThisThrough: The teens, including the child's brother, [[spoiler:shoving the child's head into the Freddy suit.]] The silence that follows what happens is [[MyGodWhatHaveIDone quite eerie]].

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** The [[SerialKiller Purple]] [[GreaterScopeVillain Guy's]] role is severely reduced from the last three games -- he only appears in a cameo, putting someone inside the Spring Bonnie suit.
** The ghosts of the murdered kids, too. In all the other games, they were the force behind the game's events. Here? It's simply the Child's [[BigBrotherBully asshole brother]]. [[spoiler: There [[spoiler:There is a theory that the five kids the protagonist meets in the post-Night 3 minigame are the murdered kids before they are, well, murdered. It would still make them squarely in this trope, though.]]
* DidntThinkThisThrough: The teens, including the child's brother, [[spoiler:shoving the child's head into the Freddy suit.]] suit]]. The silence that follows what happens is [[MyGodWhatHaveIDone quite eerie]].



* DownerEnding: Has '''the''' most depressing ending by far of the ''Freddy'' series. [[spoiler:The Child gets his skull and brain smashed in (due to his OWN BROTHER, and help from his bully firends, no less) and gets put into a comatose state, where the game takes place. The last minigame-cutscene then ends with a [[TheHeroDies flatline.]] The only thing that saves it from being a total downer ending that that the Child is promised that he'll be "put back together"... though even this could just be a hallucination.]]

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* DownerEnding: Has '''the''' most depressing ending by far of the ''Freddy'' series. [[spoiler:The Child gets his skull and brain smashed in (due to his OWN BROTHER, and help from his bully firends, friends, no less) and gets put into a comatose state, where the game takes place. The last minigame-cutscene then ends with a [[TheHeroDies flatline.]] The only thing that saves it from being a total downer ending that that the Child is promised that he'll be "put back together"... though even this could just be a hallucination.]]



* ExactlyWhatItSaysOnTheTin: [[spoiler: The Nightmare animatronics are a nightmare the Child is having.]]
* ExactWords: As phone guy told us, it is possible to survive without your front lobe... [[spoiler:even if the victim only lived for a week afterwards, he still lived without it.]]

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* ExactlyWhatItSaysOnTheTin: [[spoiler: The [[spoiler:The Nightmare animatronics are a nightmare the Child is having.]]
* ExactWords: As phone guy told us, it is possible to survive without your front lobe... [[spoiler:even if the victim only lived for a week afterwards, he still lived without it.]]it]].



** The emphasized sharp teeth in the animatronics' designs in this game are likely due to [[spoiler:the protagonist being the victim of an accident involving an animatronic chomping down on his head. Fredbear's teeth are particularly large and sharp, and appear to be coated with blood.]]
** If you hold Foxy behind his closet for long enough, he'll transform into a plushie, [[spoiler:referencing the fact that the Nightmare animatronics are actually nightmares.]]

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** The emphasized sharp teeth in the animatronics' designs in this game are likely due to [[spoiler:the protagonist being the victim of an accident involving an animatronic chomping down on his head. Fredbear's teeth are particularly large and sharp, and appear to be coated with blood.]]
blood]].
** If you hold Foxy behind his closet for long enough, he'll transform into a plushie, [[spoiler:referencing the fact that the Nightmare animatronics are actually nightmares.]]nightmares]].



** Foxy's plushie when you stun him in the closet still has a head, but weirdly, he lacks a head in the minigames. Seemingly minor, [[spoiler:[[BrainFood until you]] [[AllJustADream learn what happens]] [[AdventuresInComaland to the kid.]]]]

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** Foxy's plushie when you stun him in the closet still has a head, but weirdly, he lacks a head in the minigames. Seemingly minor, [[spoiler:[[BrainFood until you]] [[AllJustADream learn what happens]] [[AdventuresInComaland to the kid.]]]]kid]]]].



* HeelFaceDoorSlam: After [[spoiler:stuffing the child into Fredbear's mouth and getting the latter hospitalized, the brother apologizes and wants him to wake up. You then hear a flatline, implying that the child died in his coma.]]

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* HeelFaceDoorSlam: After [[spoiler:stuffing the child into Fredbear's mouth and getting the latter hospitalized, the brother apologizes and wants him to wake up. You then hear a flatline, {{flatline}}, implying that the child died in his coma.]]coma]].



** As per usual, the animatronics' signature screech counts as this -- but this time, it literally sounds like Hell because it combines elements from ''all three'' of the previous screeches (the sound of a child screaming, a mechanical reverb effect, and an animal-esque roar). In the latter's case, this is not a roar of pained agony, as is presumed with Springtrap, but one of pure hatred and anger. The game makes this even worse by ''forcing'' you to listen for the animatronics rather than watch for them via cameras.
** If you encounter Nightmare, his kill screen is accompanied by a sound that befits both his name and this trope's name -- it sounds like the distorted moaning and wailing of spirits. Ditto for Nightmarionne in the Halloween Edition.
* TheHeroDies: [[spoiler:Implied, at least. At the end of Night 6's ending, you can faintly hear a flatline.]]

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** As per usual, the animatronics' signature screech counts as this -- but this time, it literally sounds like Hell because it combines elements from ''all three'' of the previous screeches (the sound of a child screaming, a mechanical reverb effect, and an animal-esque roar). In the latter's case, this is not a roar of pained agony, as is presumed with Springtrap, but one of pure hatred and anger. The game makes this even worse by ''forcing'' you to listen for the animatronics rather than watch for them via cameras.
** If you encounter Nightmare, his kill screen is accompanied by a sound that befits both his name and this trope's name -- it sounds like the distorted moaning and wailing of spirits. Ditto for Nightmarionne in the Halloween Edition.
* TheHeroDies: [[spoiler:Implied, at least. At the end of Night 6's ending, you can faintly hear a flatline.{{flatline}}.]]



** Bonnie didn't even show up as a hallucination in ''FNAF 3,'' but he returns in this game with a similar nightmarish overhaul. He is the animatronic featured most prominently in the trailer -- and is the one to give the obligatory JumpScare at the end.

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** Bonnie didn't even show up as a hallucination in ''FNAF 3,'' but he returns in this game with a similar nightmarish overhaul. He is the animatronic featured most prominently in the trailer -- and is the one to give the obligatory JumpScare at the end.



** [[spoiler:Your enemies aren't haunted animatronics -- they're horrific nightmares of a coma patient.]]

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** [[spoiler:Your enemies aren't haunted animatronics -- they're horrific nightmares of a coma patient.]]
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* CryingAtYourBirthdayParty: The Crying Child is seen, well, [[ShapedLikeItself crying]] on the penultimate minigame, that takes place during his birthday.

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YMMV. Moving.


Except they can -- and they do. For some reason, they look mean and nasty... oh, and ''they're coming for you''. Fortunately, you can fend them off with your flashlight and keep them out of your room with your doors if you see or hear them coming. Just survive for five days until you can go to your party and hopefully everything will turn out fine!

to:

Except they can -- and can--and they do. For some reason, they look mean and nasty... oh, and ''they're coming for you''. Fortunately, you can fend them off with your flashlight and keep them out of your room with your doors if you see or hear them coming. Just survive for five days until you can go to your party and hopefully everything will turn out fine!



* SequelDifficultySpike: After a rather easy third game, this new installment cranks the difficulty back up to the hardest game in the series.



** Beating the special "Nightmare" night nets you a screen with a locked chest -- shaped much like the heads of the crying children in the previous games' minigames, complete with "tears" -- that hinted at more secrets yet to be revealed. [[WhatCouldHaveBeen This would end up staying closed, per Scott's decision.]]

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** Beating the special "Nightmare" night nets you a screen with a locked chest -- shaped chest--shaped much like the heads of the crying children in the previous games' minigames, complete with "tears" -- that "tears"--that hinted at more secrets yet to be revealed. [[WhatCouldHaveBeen This would end up staying closed, per Scott's decision.]]



** The Nightmare animatronics may reference another horror movie franchise -- ''Franchise/ANightmareOnElmStreet'', whose villain is '''also''' named Freddy, and '''also''' involves ghosts, child murders, and revenge. It almost has the feel of Scott taking the ''Nightmare on Elm Street'' jokes and running with them for the last game.

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** The Nightmare animatronics may reference another horror movie franchise -- ''Franchise/ANightmareOnElmStreet'', franchise--''Franchise/ANightmareOnElmStreet'', whose villain is '''also''' named Freddy, and '''also''' involves ghosts, child murders, and revenge. It almost has the feel of Scott taking the ''Nightmare on Elm Street'' jokes and running with them for the last game.

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