History Videogame / FinalFantasyXII

20th May '17 1:27:03 PM nombretomado
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* AllThereInTheManual: There's a much more complicated story here than most fans give it credit for, but considering [[VideoGame/FinalFantasyTactics the development team]] [[VagrantStory behind it]], you'll be doing a lot of reading and deciphering a lot of subtext if you want the full picture.

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* AllThereInTheManual: There's a much more complicated story here than most fans give it credit for, but considering [[VideoGame/FinalFantasyTactics the development team]] [[VagrantStory [[VideoGame/VagrantStory behind it]], you'll be doing a lot of reading and deciphering a lot of subtext if you want the full picture.



** The [[PigMan pig-like]] Seeq resemble the [[Franchise/StarWars Gamorreans]], as well as [[OurOrcsAreDifferent classic porcine orcs]], like those who appeared in VideoGame/VagrantStory, another game by Creator/YasumiMatsuno. Curiously, the games take place in the same universe, so orcs of Vagrant Story and seeq may be connected.

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** The [[PigMan pig-like]] Seeq resemble the [[Franchise/StarWars Gamorreans]], as well as [[OurOrcsAreDifferent classic porcine orcs]], like those who appeared in VideoGame/VagrantStory, ''VideoGame/VagrantStory'', another game by Creator/YasumiMatsuno. Curiously, the games take place in the same universe, so orcs of Vagrant Story and seeq see may be connected.



** The Leamonde Entite's name comes from [[TempleOfDoom Leá Monde]] from VagrantStory, not lemonade.
** Also from VagrantStory, the [[SaintlyChurch Light of Kiltia religion]].
** There's also its rare game called Vagrant Soul, yet another reference to VagrantStory. Its name in the Japanese version is Soul of Chaos, which refers to ''VideoGame/FinalFantasyI''.

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** The Leamonde Entite's name comes from [[TempleOfDoom Leá Monde]] from VagrantStory, ''VideoGame/VagrantStory'', not lemonade.
** Also from VagrantStory, ''VideoGame/VagrantStory'', the [[SaintlyChurch Light of Kiltia religion]].
** There's also its rare game called Vagrant Soul, yet another reference to VagrantStory.''VideoGame/VagrantStory''. Its name in the Japanese version is Soul of Chaos, which refers to ''VideoGame/FinalFantasyI''.
18th May '17 3:06:43 AM AntonF
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* AChildShallLeadThem: [[spoiler: By the end of the game, the 12-year-old Larsa becomes Emperor of Archadia.]]
* CircularWaterfall: The Ridorana Cataract is a huge sinkhole/whirlpool at the eastern edge of the sea that prevents access to the land beyond, since ordinary ships would be pulled into the cataract, while regular airships would lose power immediately since the whole area is a jagd.



* DarkAndTroubledPast: Everyone in the main party with the exception of Fran (who left her village voluntarily) have their own brand.
** Both Vaan and Penelo are war orphans. While Vaan lost his parents to a plague unrelated to the invasion, his brother ''was'' killed while enlisting against the invasion.
** Balthier[[spoiler:, an ex-Archadian Judge, turned rogue after seeing his father, Dr. Cid, apparently lose his mind due to the nethicites.]]
** Basch is forced to watch his homeland fell to the Archadian invasion, leaving his sick mother [[spoiler: and twin brother, Gabranth.]]
** Ashe is a princess of a subjugated kingdom who lost her family and husband and has to adapt herself from being an inactive princess to leader of the Resistance.



* EpilogueLetter: [[spoiler: The epilogue is a VoiceoverLetter of Penelo to Larsa, telling him what everyone is doing a year after the Battle at Bahamut.]]



* FantasyWorldMap: The map provided by the game only covers the landmass of the important kingdoms and empires, so it may seem that the world is flat, since east doesn't chain with the west. It's actually not the case, and the cutscene before the party lands at the Ridorana Cataract (which is located at the eastern edge of the map) further corroborates this with the presence of another land across the cataract.



* FloatingContinent: Bhujerba. The floating rocks around the summit of Mt. Bur-Omisace are the remains of one that came crashing down in the distant past.

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* FloatingContinent: Bhujerba.Bhujerba, which is a part of a collection of floating lands called Purvama. The floating rocks around the summit of Mt. Bur-Omisace are the remains of one that came crashing down in the distant past.



* GreenHillZone: Ozmone Plain, Tchita Uplands, and Cerobi Steppe. Unusual in that none of them are visited early; Cerobi Steppe is actually one of the end-game zones, and an optional one on top of that.



* A more practical example of Infinity +1 is the Tournesol. It requires [[GuideDangIt an obscure chain of rare loot sales in the correct order and amount]] and overall costs an arm and a leg, but it has the second highest attack of the game's weapons, a ''very'' beefy 25 evasion, and a combo chance you'd expect out of a katana. Better still, you can actually obtain it in time to use it for a good portion of the endgame.

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* ** A more practical example of Infinity +1 is the Tournesol. It requires [[GuideDangIt an obscure chain of rare loot sales in the correct order and amount]] and overall costs an arm and a leg, but it has the second highest attack of the game's weapons, a ''very'' beefy 25 evasion, and a combo chance you'd expect out of a katana. Better still, you can actually obtain it in time to use it for a good portion of the endgame.



* IntergenerationalFriendship: Basch to everyone else in the party, especially Vaan and Penelo, with whom there is a 19-20 year age gap. Fran is more of a case of MayflyDecemberFriendship, not to the mention the fact that she doesn't particularly ally herself to anyone other than Balthier.



* KillerRabbit: Fury is one, quite literally, as is the Vorpal Bunny whose name is practically a ShoutOut for the trope.

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* KillerRabbit: The late-game happy bunny species are this. You may be surprised at how the bunnies you encounter at Feywood are ''not'' docile and would blast you with Confuse every time they spot you (though their [[ColourCodedForYourConvenience black-and-white coloration]] may give hint that something is not right). Fury is one, quite literally, as is the Vorpal Bunny whose name is practically a ShoutOut for the trope.trope.



** Archades, meanwhile, has an Old City and a New City. The New City is off limits to those of low social standing; those who can't afford entry permits are forced to stay in the Old City. Even the New City has parts that are off limits to those of not-quite-high social standing.



* LeftJustifiedFantasyMap: Averted. The sea is actually located to the east of the continents.



* LoadsAndLoadsOfRaces: At least 10 races exist in this iteration of Ivalice: humes, bangaas, seeqs, moogles, vieras, garifs, nu mous, baknamies, urutan yensas, and helgas.



* OurZombiesAreDifferent: Many of them are associated with sorcery. The king of them all, the Shadowseer, is capable of conjuring four creatures based on TheFourGods.



* PatchworkMap: The Kerwon continent is screwed up. Frozen tundra & mountains border lush tropical jungles. Most oddly, Mt. Bur-Omisace, at the top of a long climb through the frozen Paramina Rift, is relatively nice & sunny (or rainy). It's warmer on top of the mountain than at the base! Similarly, the continent temperature varies strongly east-to-west instead of north-to-south.
** Of course, this is in a game with sand seas & floating continents. At least all the deserts are equatorial.
** It is heavily implied the Mist has a profound effect on the environment and the ecology, so Mist concentrations are likely the cause of Kerwon's badly put-together jigsaw puzzle status.
*** There's also the fact that with certain environmental conditions (mainly volcanic heat), things like Mt. Bur-Omisace is very much in the realm of possibility.



* PettingZooPeople: [[LizardFolk Bangaa]] and [[PigMan Seeq]]. Vieras are more of a case of LittleBitBeastly, while Garifs are spiritual humes that wear goat-like masks.



* PowerNullifier: All nethicites disable the player's MP, with the in-game explanation of them absorbing magick nearby. Jagd is the location equivalent of this, as regular airships would be rendered immobile if they try to enter them. Ironically, equipping the airships with nethicites allow the vehicles to enter jagds.



* RidiculouslyCuteCritter: The moogles, who in this game are turned into cats with wings and pompoms. However, the seeq owner at Old Archades would beg to differ, when [[DeathByWomanScorned his plan to sell the moogles are leaked]].
-->'''Seeq Owner''': [[SugarWiki/FunnyMoments I'll never look at a pom-pom the same way again]].
** There is also the entire happy bunny genus, even such dangerous ones as mus (who are naturally hostile) and their king, Fury.



* SaintlyChurch: The Church of Saint Kiltia, which worships Faram. Despite being adopted as state religion by kingdoms like Dalmasca, they mostly retreat to themselves and confine their acolytes at Mt. Bur-Omisace, where they offer refuge for those who lost their homes. [[spoiler: Which just makes their sacking at the hands of Archadia that more anger-inducing.]]



* TheSavageSouth: The Kerwon continent to the south, compared to Valendia and Ordalia, is wilder, harsher, and sparsely-populated. There is no identifiable kingdom or country and instead scattered settlements of mostly non-human beings, such as garifs and vieras, take up the populated areas.



* SequelHook: [[spoiler: In the epilogue, Balthier mentions that he and Fran are currently hovering around [[VideoGame/FinalFantasyXIIRevenantWings the Cache of Glabados]].]]



* SkyscraperCity: The Imperial City of Archades. The higher your residence is, the more posh you are.
* SlippySlideyIceWorld: Paramina Rift, alongside the associated SoundtrackDissonance.



* SpaceFillingEmpire: The Ivalice of the game has three major continents: Valendia, Ordalia, and Kerwon. Archadia dominates the Valendian continent and a small part of Kerwon, while Rozarria rules Ordalia and another part of Kerwon. The rest are either filled with smaller kingdoms that have since been colonized by the superpowers (Dalmasca, Nabradia), uninhabited, or sparsely populated.



* SupportingProtagonist: While Vaan is the POV character, the story is all about Ashe and, to a lesser extent, Basch.



* UpdatedRerelease: The wrongly-named "International Version" of the game, whose changes and additions are too numerous and important to list here. Despite being subtitled "'''International Version''' : Zodiac Job System", [[NoExportForYou it is Japan-exclusive]].
** This is mainly due to the fact that FF VII and X were also given "International Releases", which essentially means that it's all the additions the US versions got that Japan didn't in their initial release, and then some. That being said, the Zodiac Job System version might as well be considered a brand new game.

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* UpdatedRerelease: The wrongly-named "International Version" of the game, whose changes and additions are too numerous and important to list here. Despite being subtitled "'''International Version''' : Version: Zodiac Job System", System" re-release. It's subtitled "International" because the game is based on the international, i.e. US and EU versions, with English voice acting, adjusted spec ratio, and other bunch of technical things. However, the game then adds new content and gameplay that easily make it a whole new game outright. Due to this, it has been the target of some flak from those not understanding the logic of the name for supposedly being "international" while simultaneously a [[NoExportForYou it is Japan-exclusive]].
** This is mainly due to the fact that FF VII and X were also given "International Releases", which essentially means that it's all the additions the US versions got that Japan didn't in their initial release, and then some. That being said,
Japan-exclusive]]. Thankfully, the Zodiac Job System Age version might is released worldwide.
* UrbanSegregation: The citizens of Rabanastre who are poor or lose their wealth after the Archadian invasion are forced to reside in Lowtown, where they live in wretched but still otherwise normal existence. Keep in mind that Lowtown is a former warehouse.
** Archades
as well well. Your social standing determines which part of the city that you can not only visit, but simply to ''enter''; if you're very low-leveled, you can't even enter the city itself and must be considered a brand new game.kept waiting in the Old City to the north.



* VideogameGeography: The Kerwon continent is screwed up. Frozen tundra & mountains border lush tropical jungles. Most oddly, Mt. Bur-Omisace, at the top of a long climb through the frozen Paramina Rift, is relatively nice & sunny (or rainy). It's warmer on top of the mountain than at the base! Similarly, the continent temperature varies strongly east-to-west instead of north-to-south.
** Of course, this is in a game with sand seas & floating continents. At least all the deserts are equatorial.
** It is heavily implied the Mist has a profound effect on the environment and the ecology, so Mist concentrations are likely the cause of Kerwon's badly put-together jigsaw puzzle status.
*** There's also the fact that with certain environmental conditions (mainly volcanic heat), things like Mt. Bur-Omisace is very much in the realm of possibility.


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* WhereAreTheyNowEpilogue: [[spoiler: Ashe is ruling Dalmasca as queen, Basch takes Gabranth's role as Judge of the now Emperor Larsa, and Vaan and Penelo are training to become sky pirates. The latter two also receive a letter from Balthier, revealing his and Fran's survival and something about [[SequelHook an adventure]] [[VideoGame/FinalFantasyXIIRevenantWings at Glabados]].]]
17th May '17 5:36:49 PM AntonF
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* AncientTomb: The Tomb of Raithwall, a town-sized mausoleum to store the body of Ivalice's equivalent of Cyrus the Great.
** The Necrohol of Nabudis is also an example, but unlike the Tomb of Raithall, it's a mausoleum [[GhostCity by accident]].



* BackgroundMagicField: The Mist, which invades all Ivalice with some locations having more concentration than others. It even affects the gameplay; the higher the concentration, the more MP you can recover by movement.



* BareYourMidriff: In addition to the party outfits, this type of fashion is widespread in Dalmasca.

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* BareYourMidriff: In addition to the party outfits, this type of fashion is widespread in Dalmasca.Dalmasca, thanks largely due to the kingdom being located on a desert.


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* BigFancyCastle: The royal palace of Rabanastre, which has a spacious garden and secret passages (including one leading directly to the sewer) enough to support the Resistance room for guerrilla warfare. Nabudis used to have one as well; the Necrohol of Nabudis level largely consists of the ex-residence of Rasler and his father.


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* DownerBeginning: The opening up to the introduction of Vaan can be summed up as a TraumaCongaLine for Dalmasca as things seem to fall progressively FromBadToWorse. It first starts with the destruction of its ally, Nabradia, then the loss of Nalbina Fortress where we witness Prince Rasler's death, then the capitulation of King Raminas to Archadia where he was assassinated, and finally the [[spoiler: supposed]] suicide of Princess Ashe, all of them culminating in Dalmasca becoming a colony of Archadia for two years and counting.


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* LighthousePoint: The Pharos at Ridorana, which is named after the Greek word for lighthouse. However, it's never actually used for navigable purposes, since regular ships and airships can't even get close to it without losing power on the way or getting pulled into a cataract nearby. Also, the heroes visit it not to relight its source of luminosity, but to destroy it.


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* TheLostWoods: Golmore Jungle and Feywood, especially the latter. Salikawood can be counted as well, though it's significantly less creepy and actually has amenities to back it up due to being located on an international trade route.


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* MysteriousMist: The Mist, while normally used for everyday things such as cooking and piloting, can be collected inside nethicites for more powerful and (oftentimes) nefarious purposes. Some locations have such high concentrations of Mist that it manifests as a golden fog radiating throughout the area and reflecting its environments.


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* OminousFog: Nabreus Deadlands and Feywood have this. In the case of Feywood, the last two areas of the level (one of which is the ironically named "Ice Field of Clearsight") are nigh-impossible to travel through due to being basically a giant empty football field covered with fog that reduces visibility to less than several feet. You may be left wandering through the area until suddenly stumbling on [[OhCrap a white ghastly T-Rex that instantly charges at you]].


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* SaharanShipwreck: The airship wrecks in the middle of Ozmone Plain. The bestiary says that they are evidence of a war once fought above the area.


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* ShiftingSandLand: The Estersand, Westersand, and the Yensa Sandseas. In fact, Dalmasca is mostly a desert kingdom, with Rabanastre being built around its largest oasis.


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* SupernaturalSensitivity: The Viera are very sensitive to Mist and will go on an uncontrollable rage if shoved into a place infested with it. However, if the Mist is very strong, they will instead collapse.
12th Apr '17 11:27:11 PM karategal
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* InfantImmortality: Averted. The deaths of infants and young children are mentioned frequently throughout the story and several Hunts (Antlion, Diabolos, etc.) revolve around missing or already dead kids. The petitioner of the Diabolos Hunt, Miclio, eventually reveals that he's actually the ghost of a boy whose life was taken by the Child Snatcher.

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* InfantImmortality: Averted. The deaths of infants and young children are mentioned frequently throughout the story and several Hunts (Antlion, Diabolos, etc.) revolve around missing or already dead kids. The petitioner of the Diabolos Hunt, Miclio, eventually reveals that he's actually the ghost of a boy whose life was taken by the Child Snatcher.
12th Apr '17 11:08:33 PM karategal
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* InfantImmortality: Averted. The deaths of infants and young children are mentioned frequently throughout the story and several Hunts (Antlion, Diabolos, etc.) revolve around missing or already dead kids. The petitioner of the Diabolos Hunt, Miclio, eventually reveals that he's actually the ghost of a boy whose life was taken by the Child Snatcher.



** The Danjuro, the ultimate dagger, is only dropped by the Larva Eater, a rare enemy spawned in the Great Crystal, which is ThatOneDungeon. Or you can just buy the slightly weaker Zwill Crossblade in Balfonheim.

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** The Danjuro, the ultimate dagger, is only dropped by the Larva Eater, a rare enemy spawned in the Great Crystal, which is ThatOneDungeon.ThatOneSideQuest. Or you can just buy the slightly weaker Zwill Crossblade in Balfonheim.
11th Apr '17 7:36:59 PM Willbyr
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** Northswain's Glow's Japanese name is literally "North Star Bone Crushing Slash" which uses the same naming convention in FistOfTheNorthStar.

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** Northswain's Glow's Japanese name is literally "North Star Bone Crushing Slash" which uses the same naming convention in FistOfTheNorthStar.''Manga/FistOfTheNorthStar''.
28th Mar '17 5:53:13 PM morenohijazo
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* DayOldLegend: The game averts this. It's implied that the materials you sell eventually end up in the hands of craftsmen that make the stuff you buy there, but the best weapons are usually replicas of legendary weapons that are themselves nowhere to be found.
16th Mar '17 10:53:22 PM DrakeClawfang
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** Yiazmat appears to be based on the [[RecurringBoss recurring]] [[BonusBoss super boss]] Shinryu, or less obviously Bahamut:
*** Like Shinryu, it's a super boss, god-like holy dragon, guardian to a sacred blade(most probably the Recurring InfinityPlusOneSword Ragnarok, Shinryu often guards), and is probably the dragon which Omega Mark XII was designed to fight, as accepting the hunt for Shinryu unlocks the ability to fight Omega. And as it's known, Shinryu and Omega are classically connected to each other since their first apperance in ''VideoGame/FinalFantasyV''.
*** On the other hand, Shinryu is described to have a crystalline body, while Yiazmat has skin that looks as if was made from silver or platinum, bringing it closer to Bahamut. Like Bahamut, in both TabletopGame/DungeonsAndDragons and Final Fantasy, Yiazmat is called the ruler of wyrms, and it's characteristic attack ''Cyclone'',is in terms of statistics near identical to the ''Terraflare'' attack used by the Undying in this game. Yiazmat having a freezing breath weapon, is also very similar to the Dungeons & Dragons version of Bahamut. It's also notable that Dark Bahamut was the guardian of the holy sword Ragnarok before Shinryu, in ''VideoGame/FinalFantasyIV'', were Ragnarok first appeared.

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** Yiazmat appears to be based on the [[RecurringBoss recurring]] [[BonusBoss super boss]] Shinryu, or less obviously Bahamut:
***
Shinryu. Like Shinryu, it's a super boss, god-like holy dragon, its bestiary entry claims it's a guardian to of a sacred blade(most blade (most probably the Recurring InfinityPlusOneSword Ragnarok, which Shinryu often guards), and is probably the dragon which Omega Mark XII was designed to fight, as accepting the hunt for Shinryu unlocks the ability to fight Omega. And as it's known, Shinryu and Omega are classically connected to each other since their first apperance in ''VideoGame/FinalFantasyV''.
*** On
''VideoGame/FinalFantasyV''. Additionally, Yiazmat is a pale white dragon, like the other hand, Shinryu is described to have a crystalline body, while Yiazmat has skin that looks as if was made from silver or platinum, bringing it closer to Bahamut. Like Bahamut, in both TabletopGame/DungeonsAndDragons and Final Fantasy, Yiazmat is called the ruler of wyrms, and it's characteristic attack ''Cyclone'',is in terms of statistics near identical to the ''Terraflare'' attack used by the Undying in this game. Yiazmat having a freezing breath weapon, is also very similar to the Dungeons & Dragons version of Bahamut. It's also notable that Dark Bahamut was the guardian of the holy sword Ragnarok before Shinryu, in ''VideoGame/FinalFantasyIV'', were Ragnarok first appeared.Shinryu.
9th Feb '17 1:38:32 PM morenohijazo
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* {{Technophobia}}: The Viera choose to remain in their forests sheltered from the outside world, thereby shunning technological advances that could harm nature.
9th Feb '17 10:59:28 AM morenohijazo
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* TreacherousCheckpoint: There are monsters that impersonate save crystals and attack the party if approached. Fortunately they turn into regular save crystals if defeated.
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