History Videogame / FinalFantasyXII

15th Aug '17 9:06:59 AM DrakeClawfang
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** Speaking of Loot, a lot of items can only be stolen/poached/dropped from a handful of enemies. Further complicating that is that many enemies have four tiers of drop items, four tiers of stealing items, and two tiers of poached items, ''and'' each enemy also has a fifth drop item that they only drop if you have the Monograph corresponding to their species, so it can be very difficult to keep track of which enemies have which items to obtain. Unlocking Monographs at the Bazaar is also a Guide Dang It.[[note]]Though one not nearly as bad as the other examples here; with one exception that the game nudges you towards finding another way, the Monographs are all unlocked by speaking to shop merchants or checking the Hunt boards enough times, something a player will do in the normal course of a playthrough without prodding.[[/note]]

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** Speaking of Loot, a lot of items can only be stolen/poached/dropped from a handful of enemies. Further complicating that is that many enemies have four tiers of drop items, four three tiers of stealing items, and two tiers of poached items, ''and'' each enemy also has a fifth drop item that they only drop if you have the Monograph corresponding to their species, so it can be very difficult to keep track of which enemies have which items to obtain. Unlocking Monographs at the Bazaar is also a Guide Dang It.[[note]]Though one not nearly as bad as the other examples here; with one exception that the game nudges you towards finding another way, the Monographs are all unlocked by speaking to shop merchants or checking the Hunt boards enough times, something a player will do in the normal course of a playthrough without prodding.[[/note]]
14th Aug '17 1:48:42 PM DrakeClawfang
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** It usually isn't too difficult to tell what treasure pots are really Mimics, especially later in the game when some Mimics are bright red or vibrant silver and blue, while the treasure pots they're supposed to be hiding as are usually gray and black.

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** It usually isn't too difficult to tell what treasure pots are really Mimics, especially later in the game when some Mimics are bright red or vibrant silver and blue, while the treasure pots they're supposed to be hiding as are usually gray and black. The rare enemy Killbug is the same color as a treasure pot, except that when it disguises itself it's as tall as the party members.
14th Aug '17 1:20:44 PM DrakeClawfang
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* GuideDangIt: The game has a slew of optional content that you will never know even ''exists'', much less how to access them. The Clan Primer gives vague hints to some of them, but not enough for you to actually figure out what you have to do.
** The Zodiac Spear, the most powerful weapon in the game, is found in a treasure pot in the Necrohol of Nabudis, but ''only'' if you avoid opening four otherwise completely innocuous chests throughout the rest of the game; there are not hints to this nor an explanation for why opening these chests causes the Spear not to spawn. The only other way to get is in a specific pot in another area, that has ''one in a hundred chance'' of holding the Spear, on top of a 10% chance of the chest appearing in the first place.
*** As of ''The Zodiac Age'', no longer missable due to opening the wrong chest. However, there is no longer a chest in the Necrohol of Nabudis that contains the spear.

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* GuideDangIt: The game has a slew of optional content that you will never know even ''exists'', much less how to access them. The Clan Primer gives and NPC conversations can give vague hints to some of them, but not enough for you to actually figure out what you have to do.
** The Zodiac Spear, the most powerful weapon in the game, is found in a treasure pot in the Necrohol of Nabudis, but ''only'' if you avoid opening four otherwise completely innocuous chests throughout the rest of the game; there are not hints to this nor an explanation for why opening these chests causes the Spear not to spawn. The only other way to get is in a specific pot in another area, that has ''one in a hundred chance'' of holding the Spear, on top of a 10% chance of the chest appearing in the first place.
*** As of ''The Zodiac Age'', no longer missable due to opening
place. The ''Zodiac'' releases remove the wrong chest. However, there is no longer spear from here, and in turn place it in a treasure chest in the Necrohol of Nabudis that contains has a 10% chance of appearing, and a sum 0.1% chance of holding the spear.



** Speaking of Loot, a lot of items can only be stolen/poached/dropped from a handful of enemies. Further complicating that is that many enemies have four tiers of drop items, four tiers of stealing items, and two tiers of poached items, so it's very hard to keep track. Further, Monographs cause some enemies to drop a different, fifth item, which is usually one they don't normally drop unless you have the Monograph for their genus. Unlocking Monographs at the Bazaar is, you guessed it, a Guide Dang It.[[note]]Though one not nearly as bad as the other examples here, as with one exception that the game nudges you towards finding another way, the Monographs are all unlocked by speaking to shop merchants or checking the Hunt boards enough times, something a player will do in the normal course of a playthrough without prodding.[[/note]]
** Oh, and getting those Loot items only comes after spawning the enemy that has them, because a lot of enemies, particularly Rare Game, only spawn under specific conditions in one single area. These conditions include certain weather conditions, having a party member at critical HP, killing all enemies in the area then leaving and returning, being in the area for a period of time, defeating a certain number of enemies in the area, ''not'' killing any enemies in the area before you get to their spawn point, and having the game's minute timer between two particular values when you enter the area.

to:

** Speaking of Loot, a lot of items can only be stolen/poached/dropped from a handful of enemies. Further complicating that is that many enemies have four tiers of drop items, four tiers of stealing items, and two tiers of poached items, so it's very hard to keep track. Further, Monographs cause some enemies to drop ''and'' each enemy also has a different, fifth item, which is usually one drop item that they don't normally only drop unless if you have the Monograph for corresponding to their genus. species, so it can be very difficult to keep track of which enemies have which items to obtain. Unlocking Monographs at the Bazaar is, you guessed it, is also a Guide Dang It.[[note]]Though one not nearly as bad as the other examples here, as here; with one exception that the game nudges you towards finding another way, the Monographs are all unlocked by speaking to shop merchants or checking the Hunt boards enough times, something a player will do in the normal course of a playthrough without prodding.[[/note]]
** Oh, and getting Getting those Loot items only comes after spawning the enemy that has them, because a lot of enemies, particularly Rare Game, only spawn under specific conditions in one single area. These conditions include certain weather conditions, having a party member at critical HP, killing all enemies in the area then leaving and returning, being in the area for a period of time, defeating a certain number of enemies in the area, ''not'' killing any enemies in the area before you get to their spawn point, and having the game's minute timer between two particular values when you enter the area.
10th Aug '17 12:07:34 PM Sedirex
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* HearingVoices: Dr. Cid. The first time we see him, he's chatting veey animatedly with the air to his right. General consensusamong Imperials is that even in madness, he's brilliant. [[spoiler:He's actually perfectly sane. He's just talking to [[InvisibleToNormals Venat]] [[LargeHam and is incredibly theatrical.]]]]

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* HearingVoices: Dr. Cid. The first time we see him, he's chatting veey animatedly with the air to his right. General consensusamong consensus among Imperials is that even in madness, he's brilliant. [[spoiler:He's actually perfectly sane. He's just talking to [[InvisibleToNormals Venat]] [[LargeHam and is incredibly theatrical.]]]]



* OffModel: Moogles look vastly different in this game (kind of like anthropomorphosized tabby cats with wings), as opposed to every other game in the series (pure white creatures with {{Eyeless Face}}s, a huge nose, bat wings, and a pompom antenna).



* OurDragonsAreDifferent: There are flying wyvern-type dragons and huge land-based dragons with seemingly vestigial wings.
* OurGhostsAreDifferent: One type is literally made of fear and all of them can teleport.



* OurWerewolvesAreDifferent: Bipedal monsters called "Werewolves" live in the Giza Plains south of Dalmasca. They're [[UndergroundMonkey similar in function]] to the Behemoths encountered much later, but lore from the game's MonsterCompendium claims that they used to be human, and became transformed into monsters after eating some kind of contaminated meat.
* OurZombiesAreDifferent: Many of them are associated with sorcery. The king of them all, the Shadowseer, is capable of conjuring four creatures based on TheFourGods.



* OurDragonsAreDifferent: There are flying wyvern-type dragons and huge land-based dragons with seemingly vestigial wings.
* OurGhostsAreDifferent: One type is literally made of fear and all of them can teleport.
* OurWerewolvesAreDifferent: Bipedal monsters called "Werewolves" live in the Giza Plains south of Dalmasca. They're [[UndergroundMonkey similar in function]] to the Behemoths encountered much later, but lore from the game's MonsterCompendium claims that they used to be human, and became transformed into monsters after eating some kind of contaminated meat.
* OurZombiesAreDifferent: Many of them are associated with sorcery. The king of them all, the Shadowseer, is capable of conjuring four creatures based on TheFourGods.



** ''The Zodiac Age'' not only gives you the class system from the International edition, but also allows you to pick an second class for each character.

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** ''The Zodiac Age'' not only gives you the class system from the International edition, but also allows you to pick an a second class for each character.



* ThePowerOfTheSun: The bonus note in the bestiary for Garuda-Egi suggests that the sun is aligned with holy power, not fire, dispelling the "myth" that the sun is a just large, firey sphere.

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* ThePowerOfTheSun: The bonus note in the bestiary for Garuda-Egi suggests that the sun is aligned with holy power, not fire, dispelling the "myth" that the sun is a just a large, firey fiery sphere.
10th Aug '17 11:55:44 AM Rytex
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* AbsurdlySpaciousSewer: The Garamsythe Waterway. The [[AllThereInTheManual in-game codex]] makes it clear that it actually isn't a sewer, but an underground channel used to bring water to the city, since Rabanastre is in the middle of a desert; hence the sluice control valve to prevent flooding. Its uncleanliness and infestation has gotten to sewer levels because [[spoiler: Cuchulainn is there]].

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* AbsurdlySpaciousSewer: The Garamsythe Waterway. The [[AllThereInTheManual in-game codex]] makes it clear that it actually isn't a sewer, but an underground channel used to bring water to the city, since Rabanastre is in the middle of a desert; hence the sluice control valve to prevent flooding. Its uncleanliness and infestation has gotten to sewer levels because [[spoiler: Cuchulainn Cúchulainn is there]].
10th Aug '17 11:38:19 AM Rytex
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->''"The reins of history back in the hands of Man."''

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->''"The ->''"[[ArcWords The reins of history back in the hands of Man."'']]"''
7th Aug '17 2:17:01 PM PlasmaTalon
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Added DiffLines:

* LeakedExperience: Reserve party members earn just as much as active ones.
4th Aug '17 7:37:14 AM DrakeClawfang
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Added DiffLines:

** As a carry over from the ''International'' release, treasures are considerably simplified. A lot of treasures holding rare items, particularly spells and Technicks, will always spawn and always contain that rare item. The Diamond Armlet's mechanics are considerably simplified; aside from chests in only a couple end-game areas, it makes chests always contain a Knot of Rust or a Meteorite, and has no effect on the mentioned rare items so you don't have to worry about missing something good.
4th Aug '17 7:34:31 AM DrakeClawfang
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** You now need only three chops to ride air-cab in Archades instead of 9, making that sidequest a minor distraction at most for those who just want to speed on with the plot. You can also gather the full 28 needed to get a sandalwood chop much faster by turning on the aforementioned speed-up feature.

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** You now need The air crab in Archades only needs three chops to ride air-cab in Archades instead of 9, making nine, substantially cutting down that sidequest a minor distraction at most for those who just want to speed on with players not interested in it beyond progressing in the plot.story. You can also gather the full 28 needed to get a sandalwood chop much faster by turning on the aforementioned speed-up feature.
3rd Aug '17 9:14:07 PM JMQwilleran
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* TieredByName: The game has another Omega named Omega Mark XII, one of the last marks you fight and also an optional superboss. In the Japan-exclusive version (named Final Fantasy XII International Zodiac Job System) Omega Mark XII is also fought on the 99th floor of trial mode.

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* TieredByName: The game has another Omega named Omega Mark XII, one of the last marks you fight and also an optional superboss. In the Japan-exclusive version (named Final Fantasy XII International Zodiac Job System) and in ''The Zodiac Age'', Omega Mark XII is also fought on the 99th floor of trial mode.
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