History Videogame / FinalFantasyXII

10th Oct '17 3:38:37 PM dartblaze
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* TheFriendsWhoNeverHang: The game is pretty lax on showing interaction or relationships between its main cast, perhaps more so than any other ''FF'' game. Specifically:
** Ashe only has significant development to her friendship with Balthier.
** Vaan is childhood friends with Penelo and has a very inconsistent mentor relationship with Balthier that never really goes anywhere.
** Balthier most often talks to Ashe, acts as a sort-of mentor to Vaan, is Fran's partner and pretty much ignores the rest aside from scattered dialogue.
** Fran is Balthier's partner; otherwise, she has no real bond with any of the other characters.
** Basch is there to protect Ashe (though once her quarrel with him ends, they rarely speak to each other), sometimes banters with Vaan and has no significant relationship with anyone else.
** Penelo is Vaan's childhood friend. That's it.
9th Oct '17 7:45:24 AM TheOrbOfConfusion
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* PurposelyOverpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throw the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid [[BossInMookClothing nasty surprises]] entirely. Also, [[SuicidalOverconfidence it teaches]] [[OneHitKill humility]].

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* PurposelyOverpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throw throws the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid [[BossInMookClothing nasty surprises]] entirely. Also, [[SuicidalOverconfidence it teaches]] [[OneHitKill humility]].
7th Oct '17 1:30:40 AM TheOrbOfConfusion
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* PurposelyOverpowered: The famous Wild Saurian in the Dalmasca Estersand, which is fast and nasty enough to wipe Vaan out in one hit if he throw the first punch. Emphasis on the "purposely," though, since it's meant to illustrate how overworld battles can let players avoid [[BossInMookClothing nasty surprises]] entirely. Also, [[SuicidalOverconfidence it teaches]] [[OneHitKill humility]].
24th Sep '17 8:32:04 AM DrakeClawfang
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* BrutalBonusLevel: Trial Mode in the ''Zodiac'' releases. A 100 stage gauntlet of enemies that eventually becomes a BossRush that includes the strongest Hunts and Rare Game in the game, the Espers, Omega, Hell Wyrm, Yiazmat, and culminating with a battle against all five Judge Magisters. WordOfGod is that this mode was specifically designed to push players to their limits, even if they had a Level 99 party with the best equipment in the game.
20th Sep '17 3:59:34 PM TheOrbOfConfusion
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For the first time since ''VideoGame/FinalFantasyII'', the player has the option of strategizing around weapon types and character skills almost indefinitely, and to explore the whole world from the very start of the game. It's also noticeable as having a step up in difficulty compared to previous installments, and demanding more hours of investment from the player. Whereas in previous games you can level up reasonably well by just defeating every enemy you encounter ''en route'' from point A to point B, in XII enemies in one area can be very easy and in the next NintendoHard, so the game will force you to level grind just to progress with the plot.

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For the first time since ''VideoGame/FinalFantasyII'', the player has the option of strategizing around weapon types and character skills almost indefinitely, and to explore the whole world from the very start of the game.indefinitely. It's also noticeable as having a step up in difficulty compared to previous installments, and demanding more hours of investment from the player. Whereas in previous games you can level up reasonably well by just defeating every enemy you encounter ''en route'' from point A to point B, in XII enemies in one area can be very easy and in the next NintendoHard, so the game will force you to level grind just to progress with the plot.
7th Sep '17 9:31:21 PM CastleSuperbeast
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* TokenGoodTeammate: Precisely one example each of the Urutan-Yensa and Baknamy defy their species AlwaysChaoticEvil nature, with the former seeking outside help to slay his species' natural predator [[spoiler:and being executed for it by the Urutan Queen]] and the latter being [[spoiler:a secret merchant inside the Necrohol of Nabudis, ground zero of a FantasticNuke]].
7th Sep '17 3:23:10 PM Chocoroll
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->''"[[ArcWords The reins of history back in the hands of Man.]]"''

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->''"[[ArcWords The reins of history History back in the hands of Man.]]"''



* ArcWords: "The reins of history back in the hands of man."

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* ArcWords: "The reins of history History back in the hands of man.Man."
19th Aug '17 10:36:23 PM JMQwilleran
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* UpdatedRerelease: The "International Version: Zodiac Job System" re-release. It's subtitled "International" because the game is based on the international, i.e. US and EU versions, with English voice acting, adjusted spec ratio, and other bunch of technical things. However, the game then adds new content and gameplay that easily make it a whole new game outright. Due to this, it has been the target of some flak from those not understanding the logic of the name for supposedly being "international" while simultaneously a [[NoExportForYou Japan-exclusive]]. Thankfully, the Zodiac Age version is released worldwide.

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* UpdatedRerelease: UpdatedRerelease:
**
The "International Version: Zodiac Job System" re-release. It's subtitled "International" because the game is based on the international, i.e. US and EU versions, with English voice acting, adjusted spec ratio, and other bunch of technical things. However, the game then adds new content and gameplay that easily make it a whole new game outright. Due to this, it has been the target of some flak from those not understanding the logic of the name for supposedly being "international" while simultaneously a [[NoExportForYou Japan-exclusive]]. Thankfully, the Zodiac Age version is released worldwide.worldwide.
** ''The Zodiac Age'' features a number of upgrades to bring the game into the modern age. Widescreen spec ratio is retained and the game features full high-definition graphic, as well as the latest in sound. The entire soundtrack has also been reorchestrated by the original composer. An upgraded high-speed feature has been implemented, as well as an auto-save, both of which are true blessings for the game's expansive field and dungeon areas. The Sky Pirate's Den has been replaced with the Trophy system, with a few new Trophies to boot. The overall game balance has been tweaked to make it somewhat easier compared with the ''International Zodiac Job System'' version, though the release is based upon that version. Perhaps the biggest change from ''[=IZJS=]'' is that you can select for each playable character two job License Boards, instead of just one, opening up new possibilities and strategies and marking another decrease in difficulty.
17th Aug '17 12:27:18 PM DavidCowie
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* AerithAndBob:
** The main party are Vaan, Penelo, Princess Ashelia, Basch, Balthier and Fran. Fran has a sister called Mjrn.
** Less prominently, the weapons shop in Balfonheim is run by Beruny and Emma.
15th Aug '17 9:06:59 AM DrakeClawfang
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** Speaking of Loot, a lot of items can only be stolen/poached/dropped from a handful of enemies. Further complicating that is that many enemies have four tiers of drop items, four tiers of stealing items, and two tiers of poached items, ''and'' each enemy also has a fifth drop item that they only drop if you have the Monograph corresponding to their species, so it can be very difficult to keep track of which enemies have which items to obtain. Unlocking Monographs at the Bazaar is also a Guide Dang It.[[note]]Though one not nearly as bad as the other examples here; with one exception that the game nudges you towards finding another way, the Monographs are all unlocked by speaking to shop merchants or checking the Hunt boards enough times, something a player will do in the normal course of a playthrough without prodding.[[/note]]

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** Speaking of Loot, a lot of items can only be stolen/poached/dropped from a handful of enemies. Further complicating that is that many enemies have four tiers of drop items, four three tiers of stealing items, and two tiers of poached items, ''and'' each enemy also has a fifth drop item that they only drop if you have the Monograph corresponding to their species, so it can be very difficult to keep track of which enemies have which items to obtain. Unlocking Monographs at the Bazaar is also a Guide Dang It.[[note]]Though one not nearly as bad as the other examples here; with one exception that the game nudges you towards finding another way, the Monographs are all unlocked by speaking to shop merchants or checking the Hunt boards enough times, something a player will do in the normal course of a playthrough without prodding.[[/note]]
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