History Videogame / FinalFantasyI

1st Dec '16 1:26:29 PM CurledUpWithDakka
Is there an issue? Send a Message


** After the Marsh Cave, the dungeons start getting much easier, thanks to the introduction of harder hitting spells like Fire3 (Firaga) in Melmond. The bosses, however, will still kick your butt with impunity if you're not prepared.

to:

** After the Marsh Cave, the dungeons start getting much easier, thanks to the introduction of harder hitting spells like Fire3 [=Fire3=] (Firaga) in Melmond. The bosses, however, will still kick your butt with impunity if you're not prepared.
30th Nov '16 9:44:07 AM Emreld3000
Is there an issue? Send a Message


* ThankingThePlayer: Since the game ends with [[spoiler:Everyone's memories being erased from the cancellation of the time loop that begins and ends your journey, the game states the fact that the player got to experience the adventure made it all worthwhile.]]

to:

* ThankingThePlayer: ThankingTheViewer: Since the game ends with [[spoiler:Everyone's memories being erased from the cancellation of the time loop that begins and ends your journey, the game states the fact that the player got to experience the adventure made it all worthwhile.]]
30th Nov '16 9:43:12 AM Emreld3000
Is there an issue? Send a Message

Added DiffLines:

* ThankingThePlayer: Since the game ends with [[spoiler:Everyone's memories being erased from the cancellation of the time loop that begins and ends your journey, the game states the fact that the player got to experience the adventure made it all worthwhile.]]
20th Nov '16 4:32:53 AM SeptimusHeap
Is there an issue? Send a Message


* InstantAwesomeJustAddNinja: Thief upgrades to this.
15th Sep '16 2:57:34 PM dunaway5
Is there an issue? Send a Message


* LinearWarriorsQuadraticWizards: The game manages to sidestep this. The physical fighters, even at the end of the game, can only hit one enemy at a time, making the mage characters more useful in fighting random encounters in the late stages of the game. However, the bosses tend to be resistant to magic, the final boss especially so, meaning the big fights are won on the strength of the fighters (admittedly, with some buffs from the casters).

to:

* LinearWarriorsQuadraticWizards: The game manages to sidestep this. The physical fighters, even at Although the progression plays out like this, in the end of the game, can only hit one enemy at a time, making the mage melee characters more useful in fighting random encounters in usually remain the late stages of the game. However, the bosses tend to be resistant to magic, the final boss especially so, meaning the big fights are won on the strength of the fighters (admittedly, with some buffs from the casters).best single-damage dealers while mages specialize in nuking everything. Later remakes actually reverse this, as Temper and Haste will usually outdo any other strategy for pure damage.
6th Sep '16 6:05:58 PM bt8257
Is there an issue? Send a Message


...[[ExcusePlot yeah, that's pretty much it.]] The game didn't have much of a story to back it up; it was almost purely gameplay, lifted whole-cloth from the 1st edition of ''TabletopGame/DungeonsAndDragons'', with your characters going from town to town in order to save said towns from nearby threats and such. Then again, the story still had more complexities than the typical ExcusePlot of your usual 8-bit fare at the time. That said, the game's plot did develop quite noticeably at the end of the game, TwistEnding and all.

to:

...[[ExcusePlot yeah, yep, that's pretty much it.]] The game didn't have much of a story to back it up; it was almost purely gameplay, lifted whole-cloth from the 1st edition of ''TabletopGame/DungeonsAndDragons'', with your characters going from town to town in order to save said towns from nearby threats and such. Then again, the story still had more complexities than the typical ExcusePlot of your usual 8-bit fare at the time. That said, the game's plot did develop quite noticeably at the end of the game, TwistEnding and all.
27th Aug '16 12:41:35 PM cdenton
Is there an issue? Send a Message


* {{Bowdlerise}}: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. [[{{HolyBurnsEvil}}This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down Melmond's clinic]]. Of course, the remakes changed the clinics back into churches.

to:

* {{Bowdlerise}}: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. [[{{HolyBurnsEvil}}This [[{{HolyBurnsEvil}} This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down Melmond's clinic]]. Of course, the remakes changed the clinics back into churches.
27th Aug '16 12:41:03 PM cdenton
Is there an issue? Send a Message


* {{Bowdlerise}}: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down Melmond's clinic. Of course, the remakes changed the clinics back into churches.

to:

* {{Bowdlerise}}: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This [[{{HolyBurnsEvil}}This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down Melmond's clinic.clinic]]. Of course, the remakes changed the clinics back into churches.
20th Aug '16 10:03:41 AM nombretomado
Is there an issue? Send a Message


** It's worth noting that the White/Red/Black differences between the Mages were probably inspired by {{Dragonlance}} (White and Black are easy enough to derive on your own, but is red that obvious for the middle ground?).

to:

** It's worth noting that the White/Red/Black differences between the Mages were probably inspired by {{Dragonlance}} Literature/{{Dragonlance}} (White and Black are easy enough to derive on your own, but is red that obvious for the middle ground?).
19th Jul '16 1:55:01 PM Verum
Is there an issue? Send a Message


Here it is: the very first entry into the [[ItWillNeverCatchOn then-unknown]] (but now [[RunningGag lip-smackingly popular]]) ''Franchise/FinalFantasy'' series.

to:

Here it is: the very first entry into the [[ItWillNeverCatchOn then-unknown]] (but now [[RunningGag [[SleeperHit lip-smackingly popular]]) ''Franchise/FinalFantasy'' series.
This list shows the last 10 events of 235. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyI