History Videogame / FinalFantasyI

24th Jun '18 8:55:04 AM SpaceDrake
Is there an issue? Send a Message


* NeverSayDie: ZigZagged. There's Garland's [[MemeticMutation famous line]], that used to be quoted at the top of the page, but the game does say your party members are "slain" at 0 HP, and on TotalPartyKill, you "perished"; apparently NOA of the time was fine with this. Meanwhile, the Death spells have also been affected, and not just in the NES version; in the original, Death was renamed "RUB", as in "to rub someone out" and was themed as them being erased from existence; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The UsefulNotes/PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom". The former examples ''may'' have had as much to do with spell name size (KILL would have fit, but DETH would've looked awkward) but the ''Origins'' are simply a mystery.

to:

* NeverSayDie: ZigZagged. There's Garland's [[MemeticMutation famous line]], that used to be quoted at the top of the page, but the game does say your party members are "slain" at 0 HP, and on TotalPartyKill, you "perished"; apparently NOA of the time was fine with this. Meanwhile, the Death spells have also been affected, and not just in the NES version; in the original, Death was renamed "RUB", as in "to rub someone out" and was themed as them being erased from existence; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The UsefulNotes/PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom". The former examples ''may'' have had as much to do with spell name size (KILL would have fit, but DETH would've looked awkward) and taking a little creative inspiration from the ''D&D'' spell list itself, but the ''Origins'' names are simply a mystery.
24th Jun '18 8:38:55 AM SpaceDrake
Is there an issue? Send a Message


* NeverSayDie: ZigZagged. There's Garland's [[MemeticMutation famous line]], that used to be quoted at the top of the page, but the game does use "perished" and "slain", which were apparently tame enough to get by NOA. The Death spells in this game and some of its remakes were affected. In the NES version, Death was renamed "RUB", as in "to rub someone out"; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The UsefulNotes/PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom".

to:

* NeverSayDie: ZigZagged. There's Garland's [[MemeticMutation famous line]], that used to be quoted at the top of the page, but the game does use "perished" say your party members are "slain" at 0 HP, and "slain", which were on TotalPartyKill, you "perished"; apparently tame enough to get by NOA. The NOA of the time was fine with this. Meanwhile, the Death spells in this game have also been affected, and some of its remakes were affected. In not just in the NES version, version; in the original, Death was renamed "RUB", as in "to rub someone out"; out" and was themed as them being erased from existence; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The UsefulNotes/PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom". The former examples ''may'' have had as much to do with spell name size (KILL would have fit, but DETH would've looked awkward) but the ''Origins'' are simply a mystery.



* OneHitKill: There are far more death spells in this game than in any other ''Final Fantasy'' title. The full list includes Scourge/Bane, Death/Rub, Break, Quake, Warp/Zap!, and Kill/XXXX. Not that it matters, as [[UselessUsefulSpell most of these work about as reliably as a sword made of toilet paper]].

to:

* OneHitKill: There are far more death spells in this game than in any other ''Final Fantasy'' title. The full list includes Scourge/Bane, Death/Rub, Break, Quake, Warp/Zap!, and Kill/XXXX. Not that it matters, as [[UselessUsefulSpell most of these work about as reliably as a sword made of toilet paper]]. Kill/XXXX can actually be extremely useful[[note]]it's a guaranteed kill on anything with less than 300 ''current'' HP so long as it doesn't resist instant kills outright; it was inspired by Power Word: Kill from ''Dungeons & Dragons''[[/note]] [[GuideDangIt but nothing in the original game's manual or even its strategy guides explains how it works]].
11th May '18 12:58:29 PM Bisected8
Is there an issue? Send a Message

Added DiffLines:

* CanonIdentifier: The four {{Featureless Protagonist}}s who make up your party are generally called the Light Warriors. The individual characters are simply known by their class. ''VideoGame/DissidiaFinalFantasy'' represents them with a CompositeCharacter known as "Warrior of Light", who can't remember his own name because of the events of the original game.
9th Apr '18 1:04:40 PM KakuradyDrakenar
Is there an issue? Send a Message


* TooLongDidntDub: When meeting Bikke, he has you fight a bunch of pirates, which were called ''kaizoku'' in the Japanese version, [[CaptainObvious being the Japanese word for "pirate"]]. Later on in aquatic regions, you can encounter what were called ''[[GratuitousEnglish pairetsu]]'' in Japan and got translated in the NES version as... "Kyzoku". This got changed to "Privateer" and "Buccaneer" in later remakes.

to:

* TooLongDidntDub: When meeting Bikke, he has you fight a bunch of pirates, which were called ''kaizoku'' in the Japanese version, [[CaptainObvious being the Japanese word for "pirate"]]. Later on in aquatic regions, you can encounter what were called ''[[GratuitousEnglish pairetsu]]'' in Japan and got translated in the NES version as... "Kyzoku"."[[KeepItForeign Kyzoku]]". This got changed to "Privateer" and "Buccaneer" in later remakes.
28th Jan '18 5:55:25 AM OlfinBedwere
Is there an issue? Send a Message

Added DiffLines:

** The game lacks any real central villain, with the Four Fiends serving as a loose BigBadEnsemble, and then the ending revealing that [[spoiler:Garland was in cahoots with them all along, with him then using the power of the crystals to become the final boss, Chaos]]. Later games would fall into two categories; those which had the same central villain throughout the storyline, and those which would have you going up against a particular BigBad for most of the game, only for that person to be replaced by either a GreaterScopeVillain or GiantSpaceFleaFromNowhere for the final battle.
19th Jan '18 10:55:00 PM SpaceDrake
Is there an issue? Send a Message


* AfterTheEnd: A few [=NPCs=] mention that the northern kingdoms used to be far more prosperous than Cornelia. While the southern kingdoms are relatively safe from the Fiends (outside of Melmond), the northern kingdoms were all but destroyed by Tiamat and Kraken, leaving the few towns that remain.

to:

* AfterTheEnd: AfterTheEnd:
**
A few [=NPCs=] mention that the northern kingdoms used to be far more prosperous than Cornelia. While the southern kingdoms are relatively safe from the Fiends (outside of Melmond), the northern kingdoms were all but destroyed by Tiamat and Kraken, leaving the few towns that remain.remain.
** Also, in the NES and [=MSX2=] versions, a late-game twist makes it clear that a more traditional version of the trope is in play: [[spoiler:the "Flying Fortress" in those versions is revealed on entry to be a full-blown ''orbital space station'', meaning that the "prosperous nations" of the past had access to super-modern technology and that the scope of devastation inflicted by Tiamat and Kraken is much more extensive than you first thought. The robots had previously hinted at this, but the Fortress makes clear just how far it goes. Later versions dilute this revelation, though, as the Fortress is heavily redesigned to be a more traditionally fantastical "castle in the clouds".]]
11th Jan '18 12:51:36 PM Aquillion
Is there an issue? Send a Message


* DesperationAttack: For Square, this game was effectively one to save the company. It worked a bit better than expected.



* ItWillNeverCatchOn: The game's own development company thought this, hence the title: it was believed this would be the last game Square would ever develop. History had proven them blissfully wrong.



* MeaningfulName: The game itself was called Final Fantasy because it was going to be Square's final game. Lucky for them, it became enough of a blockbuster to spawn the most ironically-named franchise in history.
11th Jan '18 12:50:10 PM Aquillion
Is there an issue? Send a Message


In the 1980s, a little game publisher called Creator/{{Square|Enix}} had made failure after failure; it seemed as if they couldn't do anything right. The president of the company decided to produce one last game and retire; he poured nearly all of his company's remaining resources into the game and expected it to be Square's last game ever.

to:

In the 1980s, a little game publisher called the Director of Planning and Development at Creator/{{Square|Enix}} had made failure was feeling dispirited about the game industry; after failure; it seemed as if they couldn't do anything right. The president of the company working on several games that failed to take off, he decided to produce one last game and retire; he poured nearly all of his company's remaining resources into the game and expected it to be Square's last game ever.
retire.



* GrandFinale: What the game was ''intended'' to be for Square--a last hurrah before they would move on from game design. It instead ended up being their BreakthroughHit.

to:

* GrandFinale: What the game was ''intended'' to be for Square--a series creator Hironobu Sakaguchi--a last hurrah before they he would move on from game design. It instead ended up being their BreakthroughHit.
3rd Jan '18 10:22:34 PM wingedcatgirl
Is there an issue? Send a Message


* [[StaringDownCthulhu Staring Down Chaos]]: [[http://www.youtube.com/watch?v=yUT47Za7lPY It is very possible.]]
5th Dec '17 8:41:13 AM kasperow
Is there an issue? Send a Message

Added DiffLines:

* BlindIdiotTranslation: One may argue that the German translation of Dawn Of Souls is this. Most things are translated correctly, except for Intelligence, which is translated as IQ. It's highly unlikely that anyone with an IQ lower than 20 would be qualified to save ''anything'', much less know how to cast magic or swing a sword.
This list shows the last 10 events of 285. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyI