History Videogame / FinalFantasyI

20th Aug '16 10:03:41 AM nombretomado
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** It's worth noting that the White/Red/Black differences between the Mages were probably inspired by {{Dragonlance}} (White and Black are easy enough to derive on your own, but is red that obvious for the middle ground?).

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** It's worth noting that the White/Red/Black differences between the Mages were probably inspired by {{Dragonlance}} Literature/{{Dragonlance}} (White and Black are easy enough to derive on your own, but is red that obvious for the middle ground?).
19th Jul '16 1:55:01 PM Verum
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Here it is: the very first entry into the [[ItWillNeverCatchOn then-unknown]] (but now [[RunningGag lip-smackingly popular]]) ''Franchise/FinalFantasy'' series.

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Here it is: the very first entry into the [[ItWillNeverCatchOn then-unknown]] (but now [[RunningGag [[SleeperHit lip-smackingly popular]]) ''Franchise/FinalFantasy'' series.
18th Jul '16 6:36:51 PM Usagi1992
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Excuse plot or no, ''Final Fantasy I'' saved the dying Square by becoming its [[BreakthroughHit first big hit]] -- and it helped [[TropeCodifier change]] the {{RPG}} industry to boot. Many more titles followed. However, the rumor of the game being named '''''Final''''' ''Fantasy'' because it was the game that saved Square from bankruptcy isn't true. It was originally going to be named '''''Fighting''''' ''Fantasy'', but there was already a board game based off of a successful series of adventure books with that name, so they went with ''Final'' instead.

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Excuse plot or no, ''Final Fantasy I'' saved the dying Square by becoming its Fantasy'' became Square's [[BreakthroughHit first big hit]] -- and it helped [[TropeCodifier change]] the {{RPG}} industry to boot. Many more titles followed. However, the rumor of the game being named '''''Final''''' ''Fantasy'' because it was the game that saved Square from bankruptcy isn't true. It was originally going to be named '''''Fighting''''' ''Fantasy'', but there was already a board game based off of a successful series of adventure books with that name, so they went with ''Final'' instead.
18th Jul '16 7:28:33 AM Usagi1992
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Excuse plot or no, ''Final Fantasy I'' saved the dying Square by becoming its [[BreakthroughHit first big hit]] -- and it helped [[TropeCodifier change]] the {{RPG}} industry to boot. Many more titles followed, but the name of the series has never changed: it's still called '''''Final''''' ''Fantasy'', as an homage to the game that saved Square from bankruptcy.

to:

Excuse plot or no, ''Final Fantasy I'' saved the dying Square by becoming its [[BreakthroughHit first big hit]] -- and it helped [[TropeCodifier change]] the {{RPG}} industry to boot. Many more titles followed, but followed. However, the name rumor of the series has never changed: it's still called game being named '''''Final''''' ''Fantasy'' because it was the game that saved Square from bankruptcy isn't true. It was originally going to be named '''''Fighting''''' ''Fantasy'', as an homage to the but there was already a board game based off of a successful series of adventure books with that saved Square from bankruptcy.
name, so they went with ''Final'' instead.
10th Jul '16 1:17:05 PM Wyvernil
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Added DiffLines:

** The Thief is another example. Thieves start out weaker than Fighters and Red Mages, and their equipment selection isn't as good. But once he class changes to a Ninja, his equipment selection becomes much better, and he also gets Black Magic.
28th Jun '16 2:39:23 PM Usagi1992
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...[[ExcusePlot yeah, that's pretty much it.]] The game didn't have much of a story to back it up; it was almost purely gameplay, lifted whole cloth from the 1st edition of ''TabletopGame/DungeonsAndDragons'', with your characters going from town to town in order to save said towns from nearby threats and such. Then again, the story still had more complexities than the typical ExcusePlot of your usual 8-bit fare at the time. That said, the game's plot did develop quite noticeably at the end of the game, TwistEnding and all.

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...[[ExcusePlot yeah, that's pretty much it.]] The game didn't have much of a story to back it up; it was almost purely gameplay, lifted whole cloth whole-cloth from the 1st edition of ''TabletopGame/DungeonsAndDragons'', with your characters going from town to town in order to save said towns from nearby threats and such. Then again, the story still had more complexities than the typical ExcusePlot of your usual 8-bit fare at the time. That said, the game's plot did develop quite noticeably at the end of the game, TwistEnding and all.
25th Jun '16 8:30:44 AM valar55
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* {{Pirate}}: Bikke and his crew start out as the straight plundering type, terrorizing the citizens of Pravoka, but once your party beats them, they end up hanging around town as ThePiratesWhoDontDoAnything[[labelnote:*]]Well, Bikke does, by virtue of no longer having a ship since he gave you his. You slaughtered his crew, though, so they're just plain dead[[/labelnote]].
* PowerfulButInaccurate: Poison which has the effect of instant death, but doesn't hit its target very often.

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* {{Pirate}}: Bikke and his crew start out as the straight plundering type, terrorizing the citizens of Pravoka, but once your party beats them, they end up hanging around town as ThePiratesWhoDontDoAnything[[labelnote:*]]Well, ThePiratesWhoDontDoAnything[[note]]Well, Bikke does, by virtue of no longer having a ship since he gave you his. You slaughtered his crew, though, so they're just plain dead[[/labelnote]].
dead[[/note]].
* PowerfulButInaccurate: Poison Poison, which has the effect of instant death, but doesn't hit its target very often.



* TheMaze: The second-to-last floor of the Flying Fortress, with corridors that loop endlessly. If you don't know exactly what direction to walk in to find the transporter to the next floor, it's easy to get stuck here[[labelnote:*]]Start by going up, then right, then alternate[[/labelnote]].

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* TheMaze: The second-to-last floor of the Flying Fortress, with corridors that loop endlessly. If you don't know exactly what direction to walk in to find the transporter to the next floor, it's easy to get stuck here[[labelnote:*]]Start here[[note]]Start by going up, then right, then alternate[[/labelnote]].alternate[[/note]].
14th Jun '16 11:29:28 PM Kytseo
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Added DiffLines:

* MeaningfulName: The game itself was called Final Fantasy because it was going to be Square's final game. Lucky for them, it became enough of a blockbuster to spawn the most ironically-named franchise in history.
13th May '16 3:50:06 PM TheOneWhoTropes
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** The Death spells in this game and some of its remakes were affected. In the NES version, Death was renamed "RUB", as in "to rub someone out"; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom".

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** The Death spells in this game and some of its remakes were affected. In the NES version, Death was renamed "RUB", as in "to rub someone out"; similarly, the spell to grant immunity to instant death was "ARUB". An improved variation of Death, flat-out known as Kill, was renamed "XXXX". The PlayStation UsefulNotes/PlayStation game, despite having more lenient translation policies, translated Death and Kill as "Reaper" (named after the Grim Reaper-like creature the spell summons) and "Doom".



* VideoGameRemake: The game is available on several platforms, including the PlayStation, GameBoyAdvance, PlayStationPortable, and [=iPhone=].

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* VideoGameRemake: The game is available on several platforms, including the PlayStation, GameBoyAdvance, PlayStationPortable, UsefulNotes/PlayStation, UsefulNotes/GameBoyAdvance, UsefulNotes/PlayStationPortable, and [=iPhone=].
10th May '16 5:42:42 PM cdenton
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* Bowdlerise: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down the local clinic. Of course, the remakes changed the clinics back into churches.

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* Bowdlerise: {{Bowdlerise}}: Because Nintendo of America's censorship policy at the time was heavy against religious references, the churches where you needed to bring dead party members to be revived were turned into clinics. This creates a bit of weirdness when you arrive in Melmond and wonder why the local vampire went and burned down the local Melmond's clinic. Of course, the remakes changed the clinics back into churches.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.FinalFantasyI