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Always use the correct, unaltered name of a trope.
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* [[HumansAreCthulhu Capsuleers Are Cthulhu]]: Capsuleers are seen as inscrutable deity-like beings with [[OrangeAndBlueMorality unknown motives and moralities]] by planetside populations.
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** HumansAreCthulhu: The [[https://www.youtube.com/watch?v=xnL3slAfbuM&feature=channel Revelations II]] trailer ends with the line "We are the enemies of the gods."
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* TrainingFromHell: The failure rate for Capsuleer applicants is a staggering ''99.993 percent,'' and with very good reason. The whole training program lasts five years, and that's assuming you're not part of the 86 percent of applicants that fail ''outright'' due to not meeting the prerequisites to even ''begin.'' The first year is academic, capped off with a six-hour-long oral exam, with anyone who fails to be ''perfect'' getting sent home. This is followed by two grueling years of constant physical and mental conditioning, during which around a tenth of aspirants will outright ''die'' due to being unable to handle it. Only ''then'' can aspirants actually get practical experience piloting. Even then, many who actually make it through the third phase will end up washing out due to the fact that the final test is ''voluntary euthanasia'' to get the aspirant used to transferring into clone bodies.
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* TrainingFromHell: The failure rate for Capsuleer applicants is a staggering ''99.993 percent,'' 993%,'' and with very good reason. The whole training program lasts five years, and that's assuming you're not part of the 86 percent 86% of applicants that fail ''outright'' due to not meeting the prerequisites to even ''begin.'' The first year is academic, capped off with a six-hour-long oral exam, with anyone who fails to be ''perfect'' getting sent home. This is followed by two grueling years of constant physical and mental conditioning, during which around a tenth of aspirants will outright ''die'' due to being unable to handle it. Only ''then'' can aspirants actually get practical experience piloting. Even then, many who actually make it through the third phase will end up washing out due to the fact that the final test is ''voluntary euthanasia'' to get the aspirant used to transferring into clone bodies.
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Forgot to add source:
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* TrainingFromHell: The failure rate for Capsuleer applicants is a staggering ''99.993 percent,'' and with very good reason. The whole training program lasts five years, and that's assuming you're not part of the 86 percent of applicants that fail ''outright'' due to not meeting the prerequisites to even ''begin.'' The first year is academic, capped off with a six-hour-long oral exam, with anyone who fails to be ''perfect'' getting sent home. This is followed by two grueling years of constant physical and mental conditioning, during which around a tenth of aspirants will outright ''die'' due to being unable to handle it. Only ''then'' can aspirants actually get practical experience piloting. Even then, many who actually make it through the third phase will end up washing out due to the fact that the final test is ''voluntary euthanasia'' to get the aspirant used to transferring into clone bodies.
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* AnchoredTeleportation: Ships equipped with Jump Drives need a friendly vessel to create a Cynosural Field at the target location before they can jump there. Since an active cyno is ''very'' visible, this alerts anyone within the target system that something '''big''' is inbound.
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there has not been pwnage for years now
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* FunWithAcronyms: Exotic variants of the Target Painter have acronyms beginning with "pwn". Meta 1-4 respectively being: pwn, pwnd, pwnt, and pwnage.
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* FunWithAcronyms: Exotic variants of the Target Painter used to have acronyms beginning with "pwn". Meta 1-4 respectively being: pwn, pwnd, pwnt, and pwnage.pwnage before they were renamed during a major overhaul.
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Spelling/grammar fix(es), added redundant department of redundancy department addition
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** Skills that let you use ships and equipment effectively can be quickly obtained through the in-game purchase of skill pnjectors for ISK, which add skill points to your character. There are also "packages" available for real money that directly include skill points. A character with maxed-out skills[[note]]in a specific area[[/note]] is far more effective [[note]]in that area[[/note]] than an untrained or moderately-trained character. A MasterOfAll would take years of subscription (or billions of ISK, or hundreds of dollars) to create, but training can still be significantly advanced through real money purchases.
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** Skills that let you use ships and equipment effectively can be quickly obtained through the in-game purchase of skill pnjectors injectors for ISK, which add skill points to your character. There are also "packages" available for real money that directly include skill points. A character with maxed-out skills[[note]]in a specific area[[/note]] is far more effective [[note]]in that area[[/note]] than an untrained or moderately-trained character. A MasterOfAll would take years of subscription (or billions of ISK, or hundreds of dollars) to create, but training can still be significantly advanced through real money purchases.
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* DepartmentOfRedundancyDepartment
-->''Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 10 seconds. Then you can make it wait.''
-->''Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 10 seconds. Then you can make it wait.''