History Videogame / Dota2

26th May '17 7:53:41 AM Zuxtron
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''Dota 2'' is widely known for its extremely punishing gameplay that is not fit for newbies. The game codifies several MOBA tropes (as it IS a remake of the game that invented the genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), and has attempted to recreate the intricacies and facets of ''Defense of the Ancients'' as much as it can.

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''Dota 2'' is widely known for its extremely punishing relatively high barrier of entry due to its deep, complex, and challenging gameplay that is not fit for newbies.on both the mechanical and strategic levels. The game codifies several MOBA tropes (as it IS a remake of the game that invented the genre), although Dota 2 itself '''isn't''' a MOBA (it's an ARTS), and has attempted to recreate the intricacies and facets of ''Defense of the Ancients'' as much as it can.
5th May '17 5:53:10 PM HTD
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** A notorious example is the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exclusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market or are not marketable at all),... as well as ''any'' random hero set (any set, including many almost worthless 'trash' sets that look barely different from the base model). Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds.

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** A notorious example is the 2016 version of the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exclusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market or are not marketable at all),... as well as ''any'' random hero set (any set, including many almost worthless 'trash' sets that look barely different from the base model). Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds. Valve addressed this in the 2017 version by removing the random hero sets from the treasure, meaning that at worst you'll get an Immortal treasure.



** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy leeching XP and stealing last hits from the core instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).

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** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since (the enemy 'supports' are too busy leeching XP and stealing last hits from cores instead of doing the duty of a proper supports do not exist in support like warding, roaming and disrupting the trench). enemy jungler). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially and since no one is there they don't know how to contest him (the enemy 'supports' are too busy leeching XP close games, games always go late and stealing last hits from the core instead of doing team with the duty greedier draft would win most of a proper support like warding, roaming and disrupting the enemy jungler).time.
3rd Apr '17 6:46:56 PM Zuxtron
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** The Earth spirit summoned by Brewmaster's ''Primal Split'' has the ability ''Demolish'' which triples the damage it deals to buildings. Combined with Invoker's ''Alacrity'', which massively increases attack speed and damage, towers and barracks will fall with just a few hits.
30th Mar '17 6:49:08 PM HTD
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** Force Staff has a simple ability which only pushes a single unit. While it is one of the least flashy items in the game, the importance of good positioning in Dota grants Force Staff enormous utility from escaping, chasing, getting into position, to even pushing a single enemy hero into the middle of your team and letting him get picked off, or even moving them into something like Techies' mine stack. Unless if (s)he needs an important core item first, it's never a bad idea for a support to build a Force Staff.

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** Force Staff has a simple ability which only pushes a single unit. While it is one of the least flashy items in the game, the importance of good positioning in Dota grants Force Staff enormous utility from escaping, chasing, getting into position, saving a teammate, to even pushing a single enemy hero into the middle of your team and letting him get picked off, or even moving them into something like Techies' mine stack. Unless if (s)he needs an important core item first, first or has to transition into a semi-carry, it's never a bad idea for a support to build a Force Staff.



** Most treasure chests (except for the earliest ones) comes with a drop list, categorised into rarity tiers. A single standard item will be guarateed to appear when a treasure is opened, but items in higher rarities only have a very small chance to be unboxed.

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** Most treasure chests (except for the earliest ones) comes with a drop list, categorised into rarity tiers. A single standard item will be guarateed to appear when a treasure is opened, but items in higher rarities only have a very small chance to be unboxed. Something with an Extremely or Ultra Rare drop rate (less than 5%) can easily fetch more than 100 dollars on the community market.



* RevenueEnhancingDevices: Even if the game is completely play-for-free from the get-go, and you play as ''every hero from the start'', the online store still manages to have a ridiculous amount of purchasable-with-real-money content. With the exception of tournament tickets (which allow you to spectate international tournaments from in-game) though, all of these store items are only cosmetic in nature, a vast number of them can be obtained through Random Drop as above (with even some only being available through drop and not through the store), and none of the availability of the game itself is locked away. An exception to the tournament ticket rule goes to the annual "The International" tournament held by Valve. You can watch the in-game matches for free, and Valve makes money by selling "See it live" tickets and (for the 2013 tourney) the Compendium which is $10 for at least $35 worth of content and a promise for more as more Compendiums are bought.

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* RevenueEnhancingDevices: Even if the game is completely play-for-free from the get-go, and you play as ''every hero from the start'', the online store still manages to have a ridiculous amount of purchasable-with-real-money content. With the exception of tournament tickets (which allow you to spectate international tournaments from in-game) though, all of these store items are only cosmetic in nature, a vast number of them can be obtained through Random Drop as above (with even some only being available through drop and not through the store), and none of the availability of the game itself is locked away. An exception to the tournament ticket rule goes to the annual "The International" Major and International tournament held by Valve. You can watch the in-game matches for free, and Valve makes money by selling "See it live" tickets and (for the 2013 tourney) the Compendium Compendium/Battle Pass which is $10 for at least $35 worth of content and a promise for more as more Compendiums are bought.



** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy battling with their cores' last hits in the lane instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).

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** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy battling with their cores' leeching XP and stealing last hits in from the lane core instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).



** Ursa is a MightyGlacier with no mobility who can solo Roshan early in the game and deal insane damage at short range, allowing him to terrorize noobs who do not practise good kiting and positioning - which reduce Ursa to an oversized clay pigeon - and who think that Force Staff should only be built on Bloodseeker. Additionally, anyone with an ounce of savvy will keep a close eye on the Roshan pit to score easy kills and Aegis snatches on Ursa if he tries to take Roshan.

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** Ursa is a MightyGlacier with no mobility who can solo Roshan early in the game and deal insane damage at short range, allowing him to terrorize noobs who do not practise good kiting and positioning - which reduce Ursa to an oversized clay pigeon - pigeon. When it comes to Force Staff, a counter to Ursa and who a very useful item in general, bad players usually think that Force Staff it should only be built on Bloodseeker. Additionally, anyone with an ounce of savvy will keep a close eye on the Roshan pit to score easy kills and Aegis snatches on Ursa if he tries to take Roshan.



* TeamSpirit: Teamwork and Communication trumps nearly everything else, a properly co-ordinated team will usually beat one with a higher APM because while their enemies trip over each other and blame each other for any mistakes, they'll be comboing their abilities, and keeping each other updated on possible enemy gank attempts.

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* TeamSpirit: Teamwork and Communication trumps nearly everything else, a properly co-ordinated team will usually beat one with a higher APM because while their enemies trip over each other and blame each other for any mistakes, they'll be comboing their abilities, and keeping each other updated on possible enemy gank attempts. Knowing how to properly treat a childish, crybaby or raging teammate or tilt an enemy player and cause their team to bicker among themselves can do a long way towards improving your MMR.
22nd Mar '17 7:24:42 PM BossKey
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[[caption-width-right:350:(Left to right: [[AnIcePerson Crystal Maiden]], [[ScaledUp Dragon Knight]], [[MasterSwordsman Juggernaut]], [[HornyDevils Queen of Pain]], [[PowerCopying Rubick]].)]]

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[[caption-width-right:350:(Left [[caption-width-right:350:Choose your hero.[[note]]Left to right: [[AnIcePerson Crystal Maiden]], [[ScaledUp Dragon Knight]], [[MasterSwordsman Juggernaut]], [[HornyDevils Queen of Pain]], [[PowerCopying Rubick]].)]][[/note]]]]



* AmbitionIsEvil: Both Mirana and Luna are driven by their ambitions to be the most favored servant of Selemene, resulting Mirana being a very haughty and stuck-up woman, and Luna still being a violent, AxCrazy woman and both of them, if not fighting for the same cause [[TeethClenchedTeamwork (forced)]], prefer to rip each other's throats.

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* AmbitionIsEvil: Both Mirana and Luna are driven by their ambitions to be the most favored servant of Selemene, resulting Mirana being a Selemene. Given that Mirana's very haughty and stuck-up woman, and Luna still being a violent, AxCrazy woman is violent and both of them, if not fighting for AxCrazy, the same cause two of them would be at each other's throats [[TeethClenchedTeamwork (forced)]], prefer if they weren't forced to rip each other's throats.fight for the same cause]].



** The bots' idea of 'supporting' involves buying wards, but not actually ''planting'' the wards themselves. The designated support bot is very diligent and will buy nearly all wards that are in stock, but only ever knows to ward the two rune spots, and most of the wards will then proceed to sit unused in that bot's inventory for the rest of the game, which is especially annoying if you need some wards for yourselves only to find that the bots have 8+ in their inventory without placing them.

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** The bots' idea of 'supporting' involves buying wards, but not actually necessarily ''planting'' the wards themselves. The designated support bot is very diligent and will buy nearly all wards that are in stock, but only ever knows to ward the two rune spots, and most of the wards will then proceed to sit unused in that bot's inventory for the rest of the game, which is especially annoying if you need some wards for yourselves only to find that the bots have 8+ in their inventory without placing them.them.
** On the topic of wards, bots aren't quite aware that Sentry Wards exist, and by extension don't grasp the concept of de-warding. This can get somewhat ridiculous when a bot uses their entire supply of Observer Wards on a hill guarded by a player's Sentry Ward, seemingly oblivious to said wards lasting about half a minute each before being destroyed.
2nd Mar '17 6:29:57 PM HTD
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** Bots caught out solo seem to get caught in a run/fight paradox half the time and neither properly escape nor trade hits with you until it's too late.

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** Bots caught out solo seem to get caught in a run/fight paradox dilemma half the time and neither properly escape nor trade hits with you until it's too late.



* AscendedFanboy: Pyrion Flax, a popular YouTube Dota 2 satirist, managed to get his very own announcer pack added to the game and is now a frequent analyst at international tournaments.

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* AscendedFanboy: Pyrion Flax, a popular YouTube Website/YouTube Dota 2 satirist, managed to get his very own announcer pack added to the game and is now a frequent analyst at international tournaments.



** The 6.85 patch introduced one: prior to this patch, Healing Salve, Enchanted Mango, and Clarity were used by clicking the item (or pressing the hotkey) and then clicking on the hero you wanted to use it on, or double-tapping the hotkey to use it on yourself, ''Warcraft 3'' style. After the patch, hitting the hotkey automatically uses the item on yourself, while using it on an ally requires you to hold down the Ctrl key before hitting the hotkey. Cue players accidentally using Salves on themselves at full health instead of the almost-dead hero standing next to them. That particular change was reverted about two weeks after the patch's release, probably because of this.

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** The 6.85 patch introduced one: prior to this patch, Healing Salve, Enchanted Mango, and Clarity were used by clicking the item (or pressing the hotkey) and then clicking on the hero you wanted to use it on, or double-tapping the hotkey to use it on yourself, ''Warcraft 3'' style.yourself. After the patch, hitting the hotkey automatically uses the item on yourself, while using it on an ally requires you to hold down the Ctrl key before hitting the hotkey. Cue players accidentally using Salves on themselves at full health instead of the almost-dead hero standing next to them. That particular change was reverted about two weeks after the patch's release, probably because of this.



* KickThemWhileTheyAreDown: Fountain Camping in a nutshell; essentially when the opponent is winning heavily against a losing team that has no chance of coming back, instead of destroying the Barracks and Ancients to finish them off (and subsequently put them out of their misery) the winning sides chooses to humiliate them by killing them right after they spawn in their fountain, shrugging off the damage from the Fountains built to prevent this and artificially lengthen the game up to an hour without end. Valve decided to discourage such practices by putting the fountain area on high ground, preventing enemies from gaining vision and giving their attacks a chance to miss - although that doesn't stop players from trying.

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* KickThemWhileTheyAreDown: Fountain Camping in a nutshell; essentially when the opponent is winning heavily against a losing team that has no chance of coming back, instead of destroying the Barracks and Ancients to finish them off (and subsequently put them out of their misery) the winning sides chooses to humiliate them by killing them right after they spawn respawn in their fountain, shrugging off the damage from the Fountains built to prevent this and artificially lengthen the game up to an hour without end. Valve decided to discourage such practices by putting the fountain area on high ground, preventing enemies from gaining vision and giving their attacks a chance to miss - although that doesn't stop players from trying.



* NotTheIntendedUse: As can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls and people that intentionally feed, ruin games and go AFK (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason, and the game does not distinguish between a valid report and a rage report - both are equally effective when it comes to sending people to Low Priority. Especially if you are a Rat Doto player, famous streamer/pro or Techies picker (or in other words, magnets for teammates and enemies to blame for a loss), then expect to make frequent visits to LPQ even if you behave well. Outside the reports, when it comes to game mechanics, this trope is averted - if you can do it, then it's a feature, including denying, suicide, creep pulling, stacking and orb walking, among others.

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* NotTheIntendedUse: As can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls and people that intentionally feed, ruin games and go AFK (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason, and the game does not distinguish between a valid report and a rage report - both are equally effective when it comes to sending people to Low Priority. Especially if you are a Rat Doto player, famous streamer/pro or Techies picker (or in other words, magnets for teammates and enemies to blame for a loss), then expect to make frequent visits to LPQ even if you behave well. Outside the reports, when When it comes to game mechanics, this trope is averted - if you can do it, then it's a feature, including denying, suicide, creep pulling, stacking and orb walking, among others.others (except if the unintended use turns out to be a GameBreaker). Played straight with reports: as can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls, intentional feeders, AFK'ers and game ruiners (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason (most often to blame a teammate or enemy for a loss), and the game does not distinguish between a legit report and a rage report - both are equally effective when it comes to sending people to Low Priority. Expect to make frequent visits to LPQ even if you behave well if you do the following things:
** Play Techies or a Rat Doto hero. Win? Receive five reports from salty enemies for 'picking broken hero'. Lose? Receive four reports from angry teammates for 'trolling and forcing team to play 4v5'.
** Be a famous streamer. People will report you for kicks. You will be in LPQ all the time, and no one will bat an eye.
** Pick an 'out-of-meta' hero or go for an unorthodox build. If you lose, teammates ''will'' blame you for costing the game, and you will be reported.



** AFK junglers (Legion Commander and Lifestealer are the most popular heroes for this, though others do exist). In high-level games it forces the team to play 4v5 during the laning stage, places the entire burden of warding on a starved support, while the jungler himself farms slower than in the lane and is vulnerable to ganks from enemy roaming supports. But all of this is rendered moot in low-level games: playing 4v5 in the laning stage isn't a big problem since everyone is super passive, neither is the lack of a support (since proper supports do not exist in the trench). In addition to that, low-level players miss last hits all the time so the jungler actually ends up the richest of the heroes, despite the relatively low bounty of neutrals, especially since no one is there to contest him (the enemy 'supports' are too busy battling with their cores' last hits in the lane instead of doing the duty of a proper support like warding, roaming and disrupting the enemy jungler).



* UnwantedAssistance: Certain abilities, such as Outworld Devourer's ''Astral Imprisonment'', Bloodseeker's ''Bloodrage'', and Bane's ''Nightmare'', can be cast on both enemies and allies, and as a result can screw allies over if used badly. The scoreboard has a "disable help" function that prevent allies from using these abilities on you, intended to prevent this (and {{grief|er}}ing).

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* UnwantedAssistance: Certain abilities, such as Outworld Devourer's ''Astral Imprisonment'', Bloodseeker's ''Bloodrage'', and Bane's ''Nightmare'', can be cast on both enemies and allies, and as a result can screw allies over if used badly. The scoreboard has a "disable help" function that prevent prevents allies from using these abilities on you, intended to prevent this (and {{grief|er}}ing).
2nd Mar '17 11:28:27 AM BossKey
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Added DiffLines:

* UnwantedAssistance: Certain abilities, such as Outworld Devourer's ''Astral Imprisonment'', Bloodseeker's ''Bloodrage'', and Bane's ''Nightmare'', can be cast on both enemies and allies, and as a result can screw allies over if used badly. The scoreboard has a "disable help" function that prevent allies from using these abilities on you, intended to prevent this (and {{grief|er}}ing).
27th Feb '17 9:33:35 PM BossKey
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** Many of the AI bots are named after characters of ''Series/ArrestedDevelopment.''

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** Many of the AI bots are named after characters of ''Series/ArrestedDevelopment.'''' Additionally, Gob and Lindsay's chicken impressions made it into the game as taunts for Skywrath Mage and Vengeful Spirit respectively.
23rd Feb '17 8:49:29 PM HTD
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** The ability granted by Aghanim's Scepter is called ''Ultimate Upgrade'', which harks back to the days when it only upgraded ultimates, even if today Scepter upgrades have been diversified to: general hero improvements (Tiny, Meepo, Night Stalker, Wraith King, Drow Ranger, Gyrocopter), upgrades for non-ultimates (Tinker, Chen, Lone Druid, Bristleback, Magnus, Tidehunter, Undying, Pudge, Sand King, Earthshaker, Oracle, Storm Spirit, Mirana and Winter Wyvern), brand new skills (Ogre Magi, Treant Protector, Alchemist, Lifestealer, Morphling, Nyx Assassin and Tusk) or any combinations of the four (Shadow Fiend, Keeper of the Light, Earth Spirit).

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** The ability granted by Aghanim's Scepter is called ''Ultimate Upgrade'', which harks back to the days when it only upgraded ultimates, even if today Scepter upgrades have been diversified to: general hero improvements (Tiny, Meepo, Night Stalker, Wraith King, Drow Ranger, Gyrocopter), upgrades for non-ultimates (Tinker, Chen, Lone Druid, Bristleback, Magnus, Tidehunter, Undying, Pudge, Sand King, Earthshaker, Oracle, Storm Spirit, Mirana and Winter Wyvern), brand new skills (Ogre Magi, Treant Protector, Alchemist, Lifestealer, Morphling, Nyx Assassin and Tusk) Assassin, Tusk, Zeus) or any combinations of the four (Shadow Fiend, Keeper of the Light, Earth Spirit).



** Dagon 5 is the single most expensive item in the game and deals immense damage, but it's simply not efficient to spend a whopping 7720 gold on an item of limited value as the game progresses. As a result most Dagon buyers usually stop at Dagon 1 to 3, with the exception of Tinker, who can abuse it with ''Rearm'', or players who're completely stomping the enemy team and have far too much gold to spend as a result.

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** Dagon 5 is the single most expensive item in the game and deals immense damage, but it's simply not efficient to spend a whopping 7720 gold on an item of limited value as the game progresses. As a result result, in pro games most heroes never build Dagon buyers usually stop at Dagon 1 to 3, with the exception of Tinker, who can abuse it with ''Rearm'', or players who're completely stomping the enemy team all, and have far too much gold to spend as a result.those that do only do so situationally.



* NonIndicativeName: The so-called 'Secret Shop' is a secret to no one. In fact, it is one of the first things a new player has to learn when starting Dota.



* NotTheIntendedUse: As can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls and people that intentionally feed, ruin games and go AFK (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason, and a report's validity is never checked - a valid report counts as much as a frivolous report when it comes to sending people to Low Priority. Especially if you are a Rat Doto player, famous streamer/pro or Techies picker (or in other words, magnets for reports), then expect to make frequent visits to LPQ. Outside the reports, when it comes to game mechanics, this trope is averted - if you can do it, then it's a feature, including denying, suicide, creep pulling, stacking and orb walking, among others.

to:

* NotTheIntendedUse: As can be seen on the report screen, reporting and Low Priority are supposed to be a punishment for toxic players, flamers, spammers, ragers, griefers, trolls and people that intentionally feed, ruin games and go AFK (as well as quitters, who do not need to be reported). In practice, however, people will report others for literally any reason, and a report's validity is never checked - the game does not distinguish between a valid report counts as much as and a frivolous rage report - both are equally effective when it comes to sending people to Low Priority. Especially if you are a Rat Doto player, famous streamer/pro or Techies picker (or in other words, magnets for reports), teammates and enemies to blame for a loss), then expect to make frequent visits to LPQ.LPQ even if you behave well. Outside the reports, when it comes to game mechanics, this trope is averted - if you can do it, then it's a feature, including denying, suicide, creep pulling, stacking and orb walking, among others.



** A notorious example is the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exlusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market),... as well as ''any'' random hero set. Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds.

to:

** A notorious example is the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exlusive Korea-exclusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market),... Market or are not marketable at all),... as well as ''any'' random hero set.set (any set, including many almost worthless 'trash' sets that look barely different from the base model). Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds.
22nd Feb '17 2:22:38 AM HTD
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** The Town Portal Scroll, a cheap 50 gold consumable item that simply lets you teleport to an allied building after channeling for a few seconds. It's worth much more than its weight in gold by minimizing your downtime when heading back to base for healing, letting you respond more quickly to enemy pushes, and getting out of a bad situation. As such, you'll almost never see a hero leaving home without one or two.
** Boots of Speed simply increase the wearer's movement speed. Given how important mobility is in this game, they're a recommended item for every single hero. In a similar vein is the Wind Lace, which gives roughly half the movement speed of Boots of Speed for about half the cost and are invaluable for supports, who spend much of their early game roaming the map and often can't afford Boots.

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** The Town Portal Scroll, a cheap 50 gold consumable item that simply lets you teleport to an allied building after channeling for a few seconds. It's worth much more than its weight in gold by minimizing your downtime when heading back to base for healing, letting you respond more quickly to enemy dives or pushes, and getting out of a bad situation. As such, you'll almost never see a hero leaving home without one or two.
** Boots of Speed simply increase the wearer's movement speed. Given how important mobility is in this game, they're a recommended core item for every single hero. In a similar vein is the Wind Lace, which gives roughly half the movement speed of Boots of Speed for about half the cost and are invaluable for supports, who spend much of their early game roaming the map and often can't afford early Boots.



* GenderFlip: Tresdin the Legion Commander. In [=DotA=] he was a male, horse-riding, mustached, [[FantasticRacism racist to non-humans]], [[ExactlyWhatItSaysOnTheTin commander of a legion]]. In Dota 2 he has become a woman with somewhat darker skin who fights on foot. The racism is toned down, but she is still somewhat aggressive towards non-humans, especially demons after [[DoomedHometown Stonehall.]]
** Additionally, Auroth the Winter Wyvern also has a gender flip as she shares the same voice actor as Tresdin.

to:

* GenderFlip: Tresdin the Legion Commander. In [=DotA=] he was a male, horse-riding, mustached, [[FantasticRacism racist to non-humans]], [[ExactlyWhatItSaysOnTheTin commander of a legion]]. In Dota 2 he has become a woman with somewhat darker skin who fights on foot. The racism is toned down, but she is still somewhat aggressive towards non-humans, especially demons after [[DoomedHometown Stonehall.]]
** Additionally,
Stonehall]]. Auroth the Winter Wyvern also has a gender flip as she shares the same voice actor as Tresdin.


Added DiffLines:

** A notorious example is the Trust of the Benefactor treasure, given to owners of the International 2016 Battle Pass. Its list of possible drops include valuable items like Immortal treasures, Arcana items, golden Immortals, promotional, China- or Korea-exlusive and other limited edition items from the early days of the game (most of which cost hundreds of dollars each on the Market),... as well as ''any'' random hero set. Cue many people expecting Immortals, Arcanas and other cool items from the three copies of the treasure... only to receive three trash sets that worth less than half a dollar on the Market. Some even bought more treasures on the Market from savvy players exploiting this trope and most of the time they received nothing but more trash sets. After all, it's no surprise when the total copies of treasures number in the millions and the total copies of rare items that can be unboxed by the community number in the hundreds.
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