History Videogame / DotFlow

28th Mar '16 2:16:06 PM dotstevendot
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''.flow'' is a [[FreewareGames freeware]] ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 engine by a Japanese developer going by the alias "lol" or "lolrust". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.

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''.flow'' is a [[FreewareGames freeware]] ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 2000 engine by a Japanese developer going by the alias "lol" or "lolrust". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.
6th Nov '15 11:26:01 AM Prfnoff
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** Smile's cross tattoos resemble a lot of a certain [[DoroheDoro cross-eyed gang.]]

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** Smile's cross tattoos resemble a lot of a certain [[DoroheDoro [[Manga/{{Dorohedoro}} cross-eyed gang.]]
12th Jul '15 10:01:33 PM honeycomet
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** One of the rooms in the apartments, by the door leading to the snow area, used to be accessible and had an [=NPC=] resembling a brunette girl wearing a straw hat living inside. This room is only accessible in very early versions of .flow and does not exist in future versions. Interestingly, the [=NPC=] resembles the girl who hides within some plants in the plant labyrinth.

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** One of the rooms in the apartments, by the door leading to the snow area, used to be accessible and had an [=NPC=] resembling a brunette girl wearing a straw hat living inside.inside; later versions changed this to a person sleeping in a bed. This room is only accessible in very early versions of .flow and does not exist in future versions. Interestingly, the [=NPC=] resembles the girl who hides within some plants in the plant labyrinth.
4th Jul '15 6:06:35 PM honeycomet
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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese. Most English translations translate this as "tumbling doll", believing the effect to be a reference to an obscure gory horror by the same name.

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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese. Most English Notes on the translations translate this as "tumbling doll", believing the effect to can be a reference to an obscure gory horror by the same name.found [[http://rostranslations.tumblr.com/post/103571849720/psiwolf-rostranslations-so-for-my-not-so here]].
3rd Jul '15 8:41:53 PM honeycomet
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** Notice how several effects do things to Sabitsuki's legs, such as replacing them (machine, plant, slime) or removing them (tumbling doll, ghost), and that the one speed-up effect, the broom, is also the one that takes Sabitsuki's legs out of the picture, all implying that Sabitsuki has weak or bad legs? [[AnArmAndALeg Come the third ending...]]

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** Notice how several effects do things to Sabitsuki's legs, such as replacing them (machine, plant, slime) or removing them (tumbling doll, (limbless, ghost), and that the one speed-up effect, the broom, is also the one that takes Sabitsuki's legs out of the picture, all implying that Sabitsuki has weak or bad legs? [[AnArmAndALeg Come the third ending...]]



** For effects, we have the tumbling doll[[note]]Sabitsuki loses all her limbs[[/note]], Corpse, and viscera[[note]]Sabitsuki's intestines hang out[[/note]] effects.

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** For effects, we have the tumbling doll[[note]]Sabitsuki loses all her limbs[[/note]], Corpse, limbless, corpse, and viscera[[note]]Sabitsuki's intestines hang out[[/note]] effects.



* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese.

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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese. Most English translations translate this as "tumbling doll", believing the effect to be a reference to an obscure gory horror by the same name.



* OnlyAFleshWound: The tumbling doll effect causes Sabitsuki's limbs to become cut off, and the viscera effect has Sabitsuki casually walking around with her intestines hanging out. However, the endgame trumps both of those effects, as Rust continues to casually wander around even as her body is torn apart by the red demons.

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* OnlyAFleshWound: The tumbling doll limbless effect causes removes Sabitsuki's limbs to become cut off, (and it is heavily implied that this is done by chainsaw, given that the effect is taken from a chainsaw), and the viscera effect has Sabitsuki casually walking around with her intestines hanging out. However, the endgame trumps both of those effects, as Rust continues to casually wander around even as her body is torn apart by the red demons.



*** More obscurely, the tumbling doll effect is functionally similar to the severed head effect, and is found in an endlessly looping area full of Kaibutsu. You also get it from interacting with a chainsaw, similar to how Madotsuki must interact with a guillotine for the severed head effect.

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*** More obscurely, the tumbling doll limbless effect is functionally similar to the severed head effect, and is found in an endlessly looping area full of Kaibutsu. You also get it from interacting with a chainsaw, similar to how Madotsuki must interact with a guillotine for the severed head effect.
3rd Jul '15 8:30:53 PM honeycomet
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Added DiffLines:

* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese.
28th Jun '15 1:28:15 AM honeycomet
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The latest version, v0.192, can be found at lol's site [[http://rustlimbo.webcrow.jp/games/flow/index.html here]], with an English translation available [[http://www.mediafire.com/download/t5za389klzn2d2t/flow_ver0.192eng.rar here]]. Various other versions, both the Japanese originals and any English translations, can be found on the fan wiki [[http://dotflow.wikidot.com/downloads here]]. The author, lol, has a [[http://rustlimbo.webcrow.jp/ personal site]], a [[http://www.pixiv.net/member_illust.php?id=269411 pixiv account]], a [[http://lolrust.deviantart.com/ deviantART account]], a [[http://twitter.com/lol_rust twitter page]], and a [[http://lol-rust.tumblr.com/ tumblr account]].

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The latest version, v0.192, can be found at lol's site [[http://rustlimbo.webcrow.jp/games/flow/index.html here]], with an English translation available [[http://www.mediafire.com/download/t5za389klzn2d2t/flow_ver0.192eng.rar here]]. Various other versions, both the Japanese originals and any English translations, can be found on the fan wiki [[http://dotflow.wikidot.com/downloads here]] and [[http://yumenikkifg.wikia.com/wiki/.flow#Download.2FExternal_Links here]]. The author, lol, has a [[http://rustlimbo.webcrow.jp/ personal site]], a [[http://www.pixiv.net/member_illust.php?id=269411 pixiv account]], a [[http://lolrust.deviantart.com/ deviantART account]], a [[http://twitter.com/lol_rust twitter page]], and a [[http://lol-rust.tumblr.com/ tumblr account]].



** A few of Sabitsuki's effects invoke this: the arm effect that makes her look like Monoko's five-armed form; the viscera effect has her walk around with her [[{{Squick}} intestines just hanging out]], and its side-effect is Sabitsuki attempting to stuff them back in.

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** A few of Sabitsuki's effects invoke this: the arm effect that makes her look like Monoko's five-armed form; grow three extra arms; the viscera effect has her walk around with her [[{{Squick}} intestines just hanging out]], and its side-effect is Sabitsuki attempting to stuff them back in.



* PeopleJars: Two examples of this found in the orange industrial maze. One is a giant Oreko in a tube, where touching her changes the maze to a simple path. You can smash her tube, but all it does is keep the maze as a maze. Now, in the endgame, you can go deeper in via the simple path. While before the endgame you can't go any further, but as Rust you can go deeper in, and at the end of the path is a tube holding a giant Sabitsuki. This giant Sabitsuki in a tube is where one receives one of the three empty boxes.

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* PeopleJars: Two examples of this PeopleJars
** Oreko can be
found in a tube in the orange industrial maze. One is a giant Oreko in a tube, where maze; touching her changes the maze to a simple path. You can smash her tube, but all it does is keep the maze as a maze. Now, in linear path.
** During
the endgame, you can go deeper in via the simple path. While before the endgame you can't go any further, but as Rust you can go deeper in, and at the end of the path is a tube holding a giant Sabitsuki. This giant Sabitsuki can be found in a tube in a disconnected section of the orange maze (which is accessed via the aforementioned linear path). Notably, this Sabitsuki is where one receives you get one of the three empty boxes.boxes from.


Added DiffLines:

** Three menu types are already unlocked at the start of the game: the default silver one, a red-and-white dot one, and an orange FC one.
** The flower menu type is unlocked by interacting with the gardener in one of the rooms in the plant labyrinth accessed via the hospital.
** The Smile menu type is unlocked by attempting to hit him with the pipe in his house.
** The sugar menu type is unlocked by eating three meals at the Sugar Hole.
** The rust menu type is unlocked by raising the erosion counter to 100 points (two blood splatters on the floor of Sabitsuki's room), going to the Parade ward of the hospital, and interacting with the child Sabitsuki.
** The orange menu type is unlocked by raising the friendship meter to 30 points, going to the world of orange and pink lamps where one finds the machine effect, interacting with the ghostly Oreko in a patch of orange lamps, going down the stairs and interacting with the ghostly Oreko again.
26th Jun '15 7:10:55 PM honeycomet
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Added DiffLines:

** There is a 1 in 3 chance that the child Oreko in the children's hospital will be asleep when you enter her room.
26th Jun '15 6:41:39 PM honeycomet
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*** Beating Oreko to death will also permanently enrage all the Kaibutsu until you raise the friendship meter again.

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*** Beating Killing Oreko to death will also permanently enrage all the Kaibutsu until you raise the friendship meter again.candle world Kaibutsu.
23rd Jun '15 11:53:50 PM honeycomet
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* MoneyForNothing
** Averted: unlike ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.

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* MoneyForNothing
**
MoneyForNothing: Averted: unlike ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.



** An event in the apartments can be activated by eating ten meals and interacting with a Cleaner.
** An event in Sweet Sugar can be accessed after one eats five or more meals. Even then, though, it's a 1 and 5 chance to actually get the event.

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** *** An event in the apartments can be activated accessed by eating ten meals and interacting with a Cleaner.
**
Cleaner. However, you must have not eaten at the Sugar Hole in the current session; doing so blocks the stairs to the event back up.
***
An event in Sweet Sugar can be accessed after one eats five or more meals. Even then, though, it's a 1 and 5 chance to actually get the event.
This list shows the last 10 events of 119. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DotFlow