History Videogame / DeadSpace3

16th Sep '16 11:27:58 AM Sumatris
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** One of the Snowbeast's kill animations for Isaac/Carver ends with this.
16th Sep '16 11:14:20 AM Sumatris
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** [[spoiler: Rosetta, an alien corpse you need to reassemble, is the creature preserved in the ice slabs in the main menu]].

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** [[spoiler: Rosetta, an alien corpse you need to reassemble, is the creature preserved in the ice slabs in the main menu]]. The name also crops up during the very first bonus mission already, long before anyone can make head or tail of it.
16th Sep '16 11:00:51 AM Sumatris
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** [[ExactlyWhatItSaysOnTheTin Kinesis impalement]] is back and arguably more powerful than ever. Skewering Necromorphs with the dismembered limbs of their buddies is fun on lower difficulties and borderline mandatory on the higher ones, in order to save valuable ammo for when it is needed most.
16th Sep '16 10:49:16 AM Sumatris
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* GatlingGood[=/=]MoreDakka: Kinda. The Telemetry Spike with the Diffraction Torus tip creates a potent Chain Gun with a gatling-level rate of fire significantly higher than a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap. Zig-zagged, however, as a chain gun is by definition not a gatling gun, and the in-game Chain Gun doesn't feature multiple spinning barrels.

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* GatlingGood[=/=]MoreDakka: Kinda. The Telemetry Spike with the Diffraction Torus tip creates a potent Chain Gun with a gatling-level rate of fire significantly higher than that of a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap. Zig-zagged, however, as a chain gun is by definition not a gatling gun, and the in-game Chain Gun doesn't feature multiple spinning barrels.



** Also, Missile Spam when against Unitologists with Rocket Launchers. They put a missile out less than 10 seconds after the last one exploded in your face, and often comes in pairs. They also love coming around while you're busy dealing with other threats.

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** Also, Missile Spam when against Unitologists with Rocket Launchers. They put a missile out less than 10 seconds after the last one exploded in your face, and often comes in pairs. They also love coming around while you're busy dealing with other threats.threats, like [[OhCrap an entire horde of Twitchers]] for instance.


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** The [[GrenadeSpam grenades and missile-spamming]] Unitologists are a pain in the ass wherever they show. Get some well-earned retribution by Kinesis-grabbing what they throw at Isaac and returning it to sender.
16th Sep '16 10:15:01 AM Sumatris
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* GrievousHarmWithABody: In fine ''Dead Space'' tradition, Kinesis can be used to tear the combat limbs off of dead Necromorphs and shoot them at other baddies for surprisingly high damage. Depending on the ratio of enemy type to the Kinesis module's damage upgrade level, this will result in a OneHitKill more often than not. Isaac even teaches this trick to his team mates at some point by sending them the respective video tutorial he found on [[VideoGame/DeadSpace2 the Sprawl]] three years earlier. The whole fun gets turned UpToEleven during the final chapters when Isaac and Carver discover [[spoiler:special floor pads in the buried alien city which amplify their Kinesis to the point that they can dismember ''live'' Necromorphs and [[ImpaledWithExtremePrejudice impale them]] [[HoistByTheirOwnPetard with their own limbs]].]]
8th Sep '16 8:50:10 PM Sumatris
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** This is how [[spoiler:Norton]] finally gets what he had coming for a long, long time. [[HoistByHisOwnPetard With his own gun no less]].
8th Sep '16 8:41:19 PM Sumatris
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* AcceptableBreaksFromReality: When Isaac gets [[spoiler:vacuumed into the [[AttackOfTheFiftyFootWhatever Nexus]]]], the game treats players to a brief WombLevel. The sequence uses the game's [[spoiler:space walk mechanics (no air, no gravity), but despite floating in gastric juices instead of vacuum, Isaac's weaponry including missile launchers and everything based on electricity works just the same as it does in space or under regular atmospheric conditions]]. Justified, since coding physically sound restrictions for what barely amounts to two minutes of gameplay would hardly be worth it, especially since most players probably won't even notice. At worst it would've left players completely defenseless in case they happened to carry nothing but "wrong" weapon types at this moment.
7th Sep '16 10:26:31 AM Sumatris
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* JumpScare: The game practically runs on this, BodyHorror and NothingIsScarier.
7th Sep '16 9:38:10 AM Sumatris
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** Setting up a radio station on a flash-frozen DeathWorld and then naming it Aloha sure requires some sense of it, too.
7th Sep '16 9:15:35 AM Sumatris
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* GatlingGood[=/=]MoreDakka: The Telemetry Spike with the Diffraction Torus tip creates a potent Gatling Gun with a rate of fire significantly higher than a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap.

to:

* GatlingGood[=/=]MoreDakka: Kinda. The Telemetry Spike with the Diffraction Torus tip creates a potent Gatling Chain Gun with a gatling-level rate of fire significantly higher than a Pulse Rifle (though with lower accuracy). With the right upgrades and the game's ammo mechanics, one can easily complete an entire firefight without needing to reload, allowing you to sell the excess ammo for scrap. Zig-zagged, however, as a chain gun is by definition not a gatling gun, and the in-game Chain Gun doesn't feature multiple spinning barrels.


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* HellIsThatNoise: While most Necromorphs growl, hiss or mutter at worst, Exploders emit a constant gurgling, squealing howl that's just plain awful to hear for a variety of reasons. Also, the Guardians' agonized howling is as nightmare-inducing as ever.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DeadSpace3