History Videogame / DOOM

18th Jan '18 9:52:02 AM TheSaddleman
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* BigLabyrinthineBuilding: Almost an uber-example of this trope, with many levels taking place in gargantuan buildings.
11th Jan '18 10:02:06 AM SolidSonicTH
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* DolledUpInstallment: The original name for ''Doom 64'' was "''The Absolution''" but id Software and Midway decided to brand it with the "''Doom''" name to drive sales, despite taking a considerably different tone and style to previous ''Doom'' installments. This isn't the strictest example as id had creative and supervisory input on the development of the game and the game itself runs on the ''Doom'' engine but remains the only ''Doom'' game not internally developed at id.

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* DolledUpInstallment: The original name for ''Doom 64'' was "''The Absolution''" but id Software and Midway decided to brand it with the "''Doom''" name to drive sales, despite taking a considerably different tone and style to previous ''Doom'' installments. This isn't the strictest example as id had creative and supervisory input on the development of the game and the game itself runs on the ''Doom'' engine but remains the only ''Doom'' game not internally developed at id. The original name lives on via the game's final level ("The Absolution").
11th Jan '18 10:00:39 AM SolidSonicTH
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Added DiffLines:

* DolledUpInstallment: The original name for ''Doom 64'' was "''The Absolution''" but id Software and Midway decided to brand it with the "''Doom''" name to drive sales, despite taking a considerably different tone and style to previous ''Doom'' installments. This isn't the strictest example as id had creative and supervisory input on the development of the game and the game itself runs on the ''Doom'' engine but remains the only ''Doom'' game not internally developed at id.
31st Dec '17 6:07:57 PM DavidDelony
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* HitlerAteSugar: The UsefulNotes/{{Columbine}} shooters Eric Harris and Dylan Klebold were fans of the game. Harris was even making his own maps, and while there's been many rumours that he made maps with the layout of the high school, no Columbine maps have ever been found.

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* HitlerAteSugar: The MoralGuardians got a lot of mileage out of the fact that the UsefulNotes/{{Columbine}} shooters Eric Harris and Dylan Klebold were fans of the game. Harris was even making his own maps, and while there's been many rumours that he made maps with the layout of the high school, no Columbine maps have ever been found.
19th Dec '17 11:47:57 AM Bauglir100
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* KaizoTrap: Halls of the Damned has a fake exit switch that instead dumps you into a room with a Cacodemon and a ton of Marines.

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* KaizoTrap: Halls of the Damned has a fake exit switch that instead dumps you into a room with a Cacodemon and a ton of Marines.Zombiemen.


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* SciFiWritersHaveNoSenseOfScale: In ''Doom II: Hell on Earth'', the demons apparently hold the population of Earth hostage, but Doomguy is able to save them and evacuate the ''entire'' planet just by liberating ''one'' spaceport [[WhereTheHellIsSpringfield in some unspecified location]].
6th Dec '17 8:21:28 PM ViperAcidZX
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** The ''id Anthology'' not only compiles of all the classic ''Doom'' games, it also includes ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Quake}}'', and the entire ''VideoGame/CommanderKeen'' series across four CD-[=ROMs=]. This collection also added some bug fixes to ''TNT: Evilution'' and ''The Plutonia Experiment''.

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** The ''id Anthology'' not only compiles of all the classic ''Doom'' games, it also includes ''VideoGame/Wolfenstein3D'', ''VideoGame/{{Quake}}'', and the entire ''VideoGame/CommanderKeen'' series across four CD-[=ROMs=]. This collection also added some bug fixes to ''TNT: Evilution'' and ''The Plutonia Experiment''.Experiment'', and this version serves as the basis of the GOG.com release.



** The ''BFG Edition'' includes ''Doom'' and ''Doom II'', albeit the Xbox LIVE Arcade ports that have various alterations including the censored versions of the ''Wolfenstein 3D'' secret levels in ''Doom II''... on the plus side, it gives PC gamers a chance to officially play the ''Doom II'' XBLA-exclusive episode "No Rest For the Living". In November 2012, the [=PlayStation=] 3 received another compilation called ''Doom Classic Complete'', which includes the original two games plus "No Rest for the Living", as well as ''Master Levels for Doom II'' and ''Final Doom'', marking the first time in a long while that ''TNT Evilution'' and ''The Plutonia Experiment'' have been seen on home consoles.

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** The ''BFG Edition'' includes ''Doom'' and ''Doom II'', albeit the Xbox LIVE Arcade ports that have various alterations including the censored versions of the ''Wolfenstein 3D'' secret levels in ''Doom II''... on the plus side, it gives PC gamers players a chance to officially play the ''Doom II'' XBLA-exclusive episode "No Rest For the Living". In November 2012, the [=PlayStation=] 3 received another compilation called ''Doom Classic Complete'', which includes the original two games plus "No Rest for the Living", as well as ''Master Levels for Doom II'' and ''Final Doom'', marking the first time in a long while that ''TNT Evilution'' and ''The Plutonia Experiment'' have been seen on home consoles.



*** Yo dawg, I hear you like mods, so we'll mod your mod. That's the basic M.O. for Project Brutality; a mod for ''Brutal Doom'' (that eventually became a standalone mod) that takes ''Brutal Doom'' as a base, and expands upon it with stuff such as new weapons, voice clips for Doomguy, and so on.

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*** Yo dawg, I hear you like mods, so we'll mod your mod. That's the basic M.O. for Project Brutality; ''Project Brutality''; a mod for ''Brutal Doom'' (that eventually became a standalone mod) that takes ''Brutal Doom'' as a base, and expands upon it with stuff such as new weapons, voice clips for Doomguy, and so on.



** ''Doom for Doom'' recreates weapons, enemies, and gameplay elements from [[VideoGame/Doom2016 the 2016 reboot]] and adapted them into the classic ''Doom'' formula, resulting in a retro-styled demake of the former. It also features some customizable options from the ability to use multiplayer-exclusive weapons such as the Static Rifle and Lightning Gun in the single-player campaign, enable or disable Glory Kills, and swap between the original classic ''Doom'' enemies or their 2016 counterparts.

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** ''Doom for Doom'' recreates weapons, enemies, and gameplay elements from [[VideoGame/Doom2016 the 2016 reboot]] and adapted them into the classic ''Doom'' formula, resulting in a retro-styled demake of the former. It also features some customizable options from the ability to use multiplayer-exclusive weapons such as the Static Rifle and Lightning Gun in the single-player campaign, enable or disable Glory Kills, and swap between the original classic ''Doom'' enemies or their 2016 counterparts. It has a spiritual successor from one of the lead creators in the form of ''Doom 4: Death Foretold'', which streamlines many aspects of ''Doom for Doom'' and features player upgrades as item drops.
** ''Smooth Doom'' overhauls many of the game's animations and effects to make them more smooth in motion while adding new visual tweaks yet remains mostly faithful to the classic ''Doom'' gameplay.



* GlassCannon: Lost Souls in Doom 64; they only have a measly 50 HP, which is even less than an Imp's. However, they're very aggressive and will quickly get in your face to attack repeatedly until stunned or killed, causing them to easily rack up damage quickly on an unsuspecting player, especially in the groups they're usually encountered in.

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* GlassCannon: Lost Souls in Doom 64; ''Doom 64''; they only have a measly 50 HP, which is even less than an Imp's. However, they're very aggressive and will quickly get in your face to attack repeatedly until stunned or killed, causing them to easily rack up damage quickly on an unsuspecting player, especially in the groups they're usually encountered in.
3rd Dec '17 9:50:09 AM Kadorhal
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* AmmunitionBackpack: As a power-up. Not only does it give you one of each "small ammo pack" (one pistol clip, four shotgun shells, one rocket, and one 20-volt energy cell), if it's your first, it doubles your ammo-carrying capacity (You can carry 400 bullets instead of 200, and so on).

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* AmmunitionBackpack: As a power-up. Not only does it give you one of each "small ammo pack" (one pistol clip, four shotgun shells, one rocket, and one 20-volt energy cell), if it's your first, it doubles your ammo-carrying capacity (You (you can carry 400 bullets and 100 shells instead of 200, 200 and 50, and so on).



*** Map 8 of ''Doom II'' has a room with a Cyberdemon and several Barons of Hell facing away from you. The trick? Cause infighting to dispose of one group, then take down what's left. No wonder it's called Tricks And Traps.

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*** Map 8 of ''Doom II'' has a room with a Cyberdemon looking at you, and several Barons of Hell facing away from you. looking at the Cyberdemon. The trick? Cause infighting Don't fire a shot - the Cyberdemon will shoot at the Barons trying to dispose of get to you, and they'll retaliate. Wait until one group, group disposes of the other, then take down what's left. No wonder it's called Tricks And Traps.
2nd Dec '17 8:44:40 AM krimzonflygon2
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[[caption-width-right:350[[OneManArmy You almost feel bad for those demons.]]]]

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[[caption-width-right:350[[OneManArmy [[caption-width-right:350: [[OneManArmy You almost feel bad for those demons.]]]]
2nd Dec '17 8:43:37 AM krimzonflygon2
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[[caption-width-right:350 [[OneManArmy You almost feel bad for those demons.]]]]

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[[caption-width-right:350 [[OneManArmy [[caption-width-right:350[[OneManArmy You almost feel bad for those demons.]]]]
2nd Dec '17 8:43:05 AM krimzonflygon2
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[[caption-width-right:350:"[[FunnyBackgroundEvent Hey, leave some for me!]]"]]

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[[caption-width-right:350:"[[FunnyBackgroundEvent Hey, leave some [[caption-width-right:350 [[OneManArmy You almost feel bad for me!]]"]]
those demons.]]]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.DOOM