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History Videogame / DOOM

22nd May '16 1:46:38 PM Gavitro
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Doom built upon the formula established by ''VideoGame/Wolfenstein3D'' and expanded upon it, becoming a TropeCodifier to the entire First Person Shooter genre - to the point where in the 90s such games were often referred to as "Doom clones" as opposed to "First Person Shooter". [[StandardFPSGuns Doom's weapon selection would form the template from which many other games would base their own weapon on]]. The deathmatch would become a staple of multiplayer FPS to this day. [[ASpaceMarineIsYou Even Doom's basic premise would become a trope]]. Doom was also incredibly modable giving birth to one of the first big video game modding community (which first operated on BBS before migrating to the internet), which still thrives and exist to this day. It's no hyperbole to say that Doom is one of the most influential games of all times.

to:

Doom built upon the formula established by ''VideoGame/Wolfenstein3D'' and expanded upon it, becoming a TropeCodifier to the entire First Person Shooter genre - to the point where in the 90s such games were often referred to as "Doom clones" as opposed to "First Person Shooter". [[StandardFPSGuns Doom's weapon selection would form the template from which many other games would base their own weapon on]]. The deathmatch would become a staple of multiplayer FPS to this day. [[ASpaceMarineIsYou Even Doom's basic premise would become a trope]]. Doom was also incredibly modable [[GameMod moddable]], giving birth to one of the first big video game modding community communities (which first operated on BBS before migrating to the internet), which still thrives and exist exists to this day. It's no hyperbole to say that Doom is one of the most influential games of all times.
time.
21st May '16 9:12:10 PM nombretomado
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* ViolationOfCommonSense: You'd have to be crazy in order to take on and kill a Cyberdemon with nothing but your fists. Yet that's exactly what you have to do to get the "You Have Huge Guts" achievement in the XBLA release of ''Doom II'', and the "Knuckle Sammich" achievement in the PS3 collection. At the very least, you can soften him up first.

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* ViolationOfCommonSense: You'd have to be crazy in order to take on and kill a Cyberdemon with nothing but your fists. Yet that's exactly what you have to do to get the "You Have Huge Guts" achievement in the XBLA release of ''Doom II'', and the "Knuckle Sammich" achievement in the PS3 [=PS3=] collection. At the very least, you can soften him up first.
21st May '16 2:24:12 PM Cantido
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Added DiffLines:

* HyperspaceIsAScaryPlace: Hell was stumbled upon through teleportation experiments.
20th May '16 8:12:50 AM CobraPrime
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17th May '16 11:35:04 PM TheWildWestPyro
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* ShortRangeShotgun: The original pump-action shotgun has a modest spread that will allow a good amount of its 7 pellets to hit at long distances, to where it can even be used as an effective sniping weapon in a pinch. The double-barreled shotgun from ''Doom II'' however plays this trope completely straight and was probably the {{Trope Maker|s}}; it shoots 20 pellets, that altogether will deal damage equivalent to a direct hit from a rocket, but its spread is huge and will deal vastly reduced damage at farther than arm's reach against anything that isn't a large target, while being absolutely pitiful against long-distanced targets. The sheer power and great ammo efficiency of it, combined with the player's tremendous movement that allows them to safely weave in for close-ranged shots, keeps the Super Shotgun extremely useful however, to the point that it's generally the default weapon to use among higher-level players.

to:

* ShortRangeShotgun: The original pump-action shotgun has a modest spread that will allow a good amount of its 7 pellets to hit at long distances, to where it can even be used as an effective sniping weapon in a pinch. The double-barreled shotgun from ''Doom II'' however plays this trope completely straight and was probably the {{Trope Maker|s}}; it shoots 20 pellets, that altogether will deal damage equivalent to a direct hit from a rocket, but its spread is huge and will deal vastly reduced damage at farther than arm's reach against anything that isn't a large target, while being absolutely pitiful against long-distanced targets. The sheer power and great ammo efficiency of it, combined with the player's tremendous movement that allows them to safely weave in for close-ranged shots, keeps makes the Super Shotgun extremely useful however, to the point that it's generally the default weapon to use among higher-level players.players.
17th May '16 6:15:39 PM Smurfman256
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Added DiffLines:

* MemeticMutation: The 10-page comic book released to advertise DOOM 1 on PC includes many a line that has since become memetic. DOOM 2016 even has it's first spoken phrase include one of the more infamous ones.
** "They are rage; brutal without mercy. But you? You will be worse! Rip and Tear until it is done!"


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17th May '16 11:51:40 AM nomuru2d
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In 2016, id Software released '''''[[Videogame/Doom2016 Doom (2016)]]''''', a second reboot of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and limited weapon loadouts.

to:

In 2016, id Software released '''''[[Videogame/Doom2016 Doom (2016)]]''''', a second reboot re-railing of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and limited weapon loadouts.
16th May '16 7:17:05 AM BiffJr
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* AndYourRewardIsClothes: A meta-example: the XboxLiveArcade port of ''Doom II'' offers two Avatar Awards. You'll get a Doom t-shirt for finishing the regular game, while completing the XBLA exclusive episode "No Rest For the Living" will net you a full [[http://www.gamesradar.com/f/the-26-best-avatar-awards-and-how-to-get-them/a-20110310133244754094 Marine costume]].

to:

* AndYourRewardIsClothes: A meta-example: the XboxLiveArcade port of ''Doom II'' offers two Avatar Awards. You'll get a Doom t-shirt for finishing the regular game, while completing the XBLA exclusive episode "No Rest For the Living" will net you a full [[http://www.gamesradar.com/f/the-26-best-avatar-awards-and-how-to-get-them/a-20110310133244754094 full Marine costume]].costume.
15th May '16 11:18:53 AM Ghilz
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Doom built upon the formula established by ''VideoGame/Wolfenstein3D'' and expanded upon it, becoming a TropeCodifier to the entire First Person Shooter genre - to the point where in the 90s such games were often referred to as "Doom clones" as opposed to "First Person Shooter". [[StandardFPSGuns Doom's weapon selection would form the template from which many other games would base their own weapon on]]. The deathmatch would become a staple of multiplayer FPS to this day. [[ASpaceMarineIsYou Even Doom's basic premise would become a trope]]. Doom was also incredibly modable giving birth to one of the first big video game modding community (which first operated on BBS before migrating to the internet), which still thrives and exist to this day. It's no hyperbole to say that Doom is one of the most influential games of all times.



In 2016, id Software released '''''[[Videogame/Doom2016 Doom (2016)]]''''', a second reboot of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror.

to:

In 2016, id Software released '''''[[Videogame/Doom2016 Doom (2016)]]''''', a second reboot of the franchise, known to most fans as ''Doom 4''. ''Doom'' used to be known as ''Doom 4'' when it was revealed in 2007, but the game went through TroubledProduction, so id decided to revive it. The reboot is more of an ActionizedSequel compared to ''Doom 3'', featuring faster gameplay and more emphasis on shooting rather than horror.
horror. It also purposely calls back to the gameplay of the first two titles by avoiding modern FPS mechanics like emphasis on cover, weapon reloading, and limited weapon loadouts.
15th May '16 10:36:55 AM EricNeoMatrix
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'''''Doom''''', Creator/IdSoftware's December 1993 follow-up to ''VideoGame/Wolfenstein3D'', was a big step forward in the art of texture mapping, and an even bigger step forward in video game violence. It follows the [[ExcusePlot story]] of an unnamed [[ASpaceMarineIsYou Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.

to:

'''''Doom''''', Creator/IdSoftware's December 1993 follow-up to ''VideoGame/Wolfenstein3D'', was a big step quantum leap forward in the art of texture mapping, video game design, and an even bigger step forward in video game violence. It follows the [[ExcusePlot story]] of an unnamed [[ASpaceMarineIsYou Space Marine]] posted to the Union Aerospace Corporation's base on Phobos, one of the moons of Mars. When teleportation experiments between Phobos and Deimos cause Deimos to vanish and a horde of grotesque monsters to invade the Phobos base, our hero is the only human left alive between the two bases. He fights his way through the creatures in search of a way off Phobos, finding himself transported instead to Deimos, now residing in the creatures' homeland, which turns out to be none other than Hell itself.



Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced vertical height, rather than the horizontal-only format of ''Wolfenstein''. The game also introduced the idea of multi-player [[CompetitiveMultiplayer death matches]] and [[CoOpMultiplayer co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[GoneHorriblyRight they were right]].

Followed by '''''Doom II: Hell on Earth''''' (1994), which saw the demons invading Earth, which was a huge success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)

to:

Also, whereas ''Wolfenstein'''s fortresses all had identical lighting, ''Doom'' featured variable lighting, including flickering and glowing lights, adding to the game's atmosphere. The game also introduced vertical height, rather than the horizontal-only format of ''Wolfenstein''. The game also introduced the idea of multi-player [[CompetitiveMultiplayer death matches]] and [[CoOpMultiplayer co-op missions]] in a modern FPS, with its developers fully expecting ''Doom'' to be the biggest cause of decreased productivity in IT companies the world over in 1993. And [[GoneHorriblyRight they were right]].

right]]. It became such a smash hit that it is often credited with boosting the sales of Microsoft Windows 95, with even Bill Gates crediting it for popularizing the OS.

Followed by '''''Doom II: Hell on Earth''''' (1994), which saw the demons invading Earth, which and was also a huge financial and critical success. In between ''Doom II'' and ''3'', ''Final Doom'' was released the same month as ''VideoGame/{{Quake}}''. It was identical to ''Doom II'', but came with two different {{Expansion Pack}}s: ''TNT: Evilution'', created by the third party [[GameMod modding]] group [=TeamTNT=] (originally intended to be free until id struck a publishing deal with them); and ''The Plutonia Experiment'', made by two members of the group in four months' time, generally considered the hardest of the official packs. (''Final Doom'' also included a 32-bit DirectX version of the Doom engine, making it the only way to play classic ''Doom'' on many modern 64-bit Windows machines, besides virtual machines like UsefulNotes/DOSBox or the many source ports.)
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