History Videogame / DOOM

26th Apr '17 6:50:05 AM lemondrops358
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** [[http://doom.wikia.com/wiki/Quit_messages There are even]] dummied out [[GuiltBasedGaming quit messages]], most of which are [[ClusterFBomb quite vulgar and self-referential in nature]].

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** [[http://doom.wikia.com/wiki/Quit_messages [[http://doomwiki.org/wiki/Quit_messages There are even]] dummied out [[GuiltBasedGaming quit messages]], most of which are [[ClusterFBomb quite vulgar and self-referential in nature]].



* IdiosyncraticWipes: The classic [[http://doom.wikia.com/wiki/Screen_melt screen melt]] effect in every transition from the original. Some source ports add some extra wipes.

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* IdiosyncraticWipes: The classic [[http://doom.wikia.com/wiki/Screen_melt [[http://doomwiki.org/wiki/Screen_melt screen melt]] effect in every transition from the original. Some source ports add some extra wipes.
17th Apr '17 1:54:48 PM Bauglir100
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* WhereTheHellIsSpringfield: ''Doom'' and ''Doom 64'' take place on Mars' moons. Simple to understand. ''Doom II'' takes place on Earth, but it is never specified what part of Earth the game is set in, nor are there any major locations given (other than a spaceport and Doomguy's hometown) to indicate that Doomguy is anywhere other than some random UAC base.
17th Apr '17 12:05:56 PM Etheru
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* TakeThat: In "Grosse", four copies of the titular hero of ''VideoGame/CommanderKeen'' are hung by a noose, with the player encouraged to shoot them to get to the end of the level. John Romero stated that Adrian Carmack, who had worked on ''Commander Keen'', hated the games and the character, and this was his way of getting even.
11th Apr '17 1:39:13 PM Malady
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* OneWordTitle
4th Apr '17 6:25:20 AM radiaki
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* ArtificialStupidity: It doesn't matter if a fellow monster is in the way, ''all'' monsters will start attacking upon sight of the player, and if their attack connects to a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). There are some levels in ''Doom II'' in particular where the only way for the player to survive (barring the use of cheat codes) is to trigger in-fighting to either reduce enemy numbers or get other monsters to take out or weaken one of the big bads like the Cyberdemon.

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* ArtificialStupidity: It doesn't matter if a fellow monster is in the way, ''all'' monsters will start attacking upon sight of the player, and if their attack connects to a fellow monster, they'll turn on each other. Players who are out of ammo will quickly learn to start triggering in-fights. The term "monster infighting" was coined to describe this (especially when other games began featuring the same thing). There are some levels in ''Doom II'' in particular where the only way for the player to survive (barring the use of cheat codes) is to trigger in-fighting to either reduce enemy numbers or get other monsters to take out or weaken one of the big bads like the Cyberdemon.



** In ''Doom II'', The Pain Elemental will spawn up to three [[GoddamnedBats Lost Souls]] when it's destroyed, in a triangular formation. However, if you let it live, it'll ''continually'' spawn them. Get a Pain Elemental into a LetsYouAndHimFight with another monster, and it'll spit the things like missiles. (Presumably, because if it just kept spawning them, the programming's not quite up to letting these new Lost Souls attack the monster that hit the Pain Elemental, not ''them.'')

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** In ''Doom II'', The Pain Elemental will spawn up to three [[GoddamnedBats Lost Souls]] when it's destroyed, in a triangular formation. However, if you let it live, it'll ''continually'' spawn them. Get a Pain Elemental into a LetsYouAndHimFight fight with another monster, and it'll spit the things like missiles. (Presumably, because if it just kept spawning them, the programming's not quite up to letting these new Lost Souls attack the monster that hit the Pain Elemental, not ''them.'')
22nd Mar '17 12:51:55 PM Freyaday
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** The original ''Doom'' engine used port 666 for its multiplayer.
20th Feb '17 8:11:50 PM radiaki
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* GatlingGood: The Chaingun. It's been a series staple and can [[MoreDakka mow down most enemies in seconds]]. The only time it becomes ineffective is against bosses. Despite its threatening appearance, though, its fire rate and behavior is more akin to an assault rifle; in Strife (another Doom-engine game released a few years later), the weapon is even redrawn into a rifle, and behaves convincingly enough. It's completely pplayed straight in mods like Brutal Doom, though; there it can messily pulp practically any enemy in a matter of seconds.

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* GatlingGood: The Chaingun. It's been a series staple and can [[MoreDakka mow down most enemies in seconds]]. The only time it becomes ineffective is against bosses. Despite its threatening appearance, though, its fire rate and behavior is more akin to an assault rifle; in Strife (another Doom-engine game released a few years later), the weapon is even redrawn into a rifle, and behaves convincingly enough. It's completely pplayed straight in mods like Brutal Doom, though; there it can messily pulp practically any enemy in a matter of seconds.
16th Feb '17 9:03:22 PM radiaki
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** ''Contra Doom'' puts ''VideoGame/{{Contra}}''[='=]s gameplay into ''Doom'''s environments... right down to the iconic infinite ammo weapons like the [[SpreadShot Spread Gun]], a [[ScoringPoints score]], the {{Smart Bomb}}s from ''Contra III: The Alien Wars'', weapon upgrades from ''Super Contra'' (Arcade) and ''Contra 4'', VideoGameLives, and of course, a OneHitPointWonder player [[note]]unless they've enabled the three-point LifeMeter taken from the [[DifficultyByRegion Japanese version]] of ''Contra: Hard Corps''[[/note]]. Due to the last point, hitscan enemies were changed to fire projectiles instead.

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** ''Contra Doom'' puts ''VideoGame/{{Contra}}''[='=]s gameplay into ''Doom'''s environments... right down to the iconic infinite ammo weapons like the [[SpreadShot Spread Gun]], a [[ScoringPoints score]], the {{Smart Bomb}}s from ''Contra III: The Alien Wars'', weapon upgrades from ''Super Contra'' (Arcade) and ''Contra 4'', VideoGameLives, and of course, a OneHitPointWonder player [[note]]unless they've enabled the three-point LifeMeter taken from the [[DifficultyByRegion Japanese version]] of ''Contra: Hard Corps''[[/note]].player. Due to the last point, hitscan enemies were changed to fire projectiles instead.



* TeleFrag: Just like "frag", it was also first coined in ''Doom'' multiplayer matches. Some ''Doom'' levels allow you to telefrag monsters (e.g., [=E4M2=] in ''Ultimate Doom''). ''Doom II's'' final boss can also telefrag you if its monster-spawning projectile makes its impact right where you're standing. [[note]]"Last Call" ([=MAP30=] of ''TNT: Evilution'') has a second Player 1 start in a sealed-off area -- and most of the islands in the lake between the start and the main part of the level have teleport linedefs which take you to this area, so if you don't take ''exactly'' the right route across the lake, you telefrag ''yourself''.[[/note]]

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* TeleFrag: Just like "frag", it was also first coined in ''Doom'' multiplayer matches. Some ''Doom'' levels allow you to telefrag monsters (e.g., [=E4M2=] in ''Ultimate Doom''). ''Doom II's'' final boss can also telefrag you if its monster-spawning projectile makes its impact right where you're standing. [[note]]"Last standing.
** "Last
Call" ([=MAP30=] of ''TNT: Evilution'') has a second Player 1 start in a sealed-off area -- and most of the islands in the lake between the start and the main part of the level have teleport linedefs which take you to this area, so if you don't take ''exactly'' the right route across the lake, you telefrag ''yourself''.[[/note]]
8th Feb '17 5:02:33 AM BillyMT
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* TeleportingKeycardSquad
18th Jan '17 3:01:17 PM eroock
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->"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until ''Doom'', no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon..."

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->"Over ->''"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until ''Doom'', no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon...""''
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