History Videogame / CrashBandicootTheWrathOfCortex

27th Apr '17 11:20:01 PM RevenantWings
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* SuspiciousVideoGameGenerosity: In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.

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* SuspiciousVideoGameGenerosity: In "Tsunami", the level's ''last box'' is a checkpoint. It is impossible to die on the path between the checkpoint and the exit portal. And said portal is literally on the other side of the screen. This setup is because the blue gem platform in front of the checkpoint is the hardest in the game - and you have to play as Coco.[[spoiler:...with the possibility you could activate the Nitro detonator at the end of the level before stepping on the blue gem and completely destroy the path, making it impossible.]]
27th Apr '17 11:17:25 PM RevenantWings
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* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche." Made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.

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* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche." Made "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead.ahead. "Eskimo Roll" is a played with example as it's done in the Atlasphere and not on foot.


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** Hanging and swinging across grates is '''''much''''' slower than in previous games. Expect to find a ''lot'' of time crates during the trials right before or during the grates - "Weathering Heights" gives you as much as 12 seconds of paused time before it's hanging section.
27th Apr '17 11:06:01 PM RevenantWings
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* BlackoutBasement: The secret level "Knight Time", which is essentially a slightly tweaked variant of "The Gauntlet" albeit with only a wandering fire fly as lighting to guide your way through the level.

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* BlackoutBasement: The secret level "Knight Time", which is essentially a slightly tweaked variant of "The Gauntlet" albeit with - you play as Coco, most of the major traps are disabled, and you have only a wandering fire fly as lighting firefly to guide light your way through the level.through.
27th Apr '17 8:51:03 PM GreatDane112
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* JokeCharacter: Coco. Essentially Crash limited to only his default move set (par unlocking two of his special moves) and his slide attack replaced with a more tedious crouching kick. For obvious reasons, most of her levels are more vehicle orientated. ''VideoGame/CrashMindOverMutant'' fixes this by giving her a unique play style.

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* %%* JokeCharacter: Coco. Essentially Crash limited to only his default move set (par unlocking two of his special moves) and his slide attack replaced with a more tedious crouching kick. For obvious reasons, most of her levels are more vehicle orientated. ''VideoGame/CrashMindOverMutant'' fixes this by giving her a unique play style.
27th Apr '17 6:04:55 AM JamesSwann
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* ExactlyWhatItSaysOnTheTin: A level called ''Tsunami''. Guess what you're running away from really fast?
20th Apr '17 9:17:15 PM Golondrina
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** Though {{Mark Hamill}}'s hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-Lo for unknown reasons.

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** Though {{Mark Hamill}}'s Creator/MarkHamill's hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-Lo for unknown reasons.
11th Apr '17 5:15:07 AM GreatDane112
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* LethalLavaLand: Crash and Burn is an island in the middle of a volcanic eruption.
8th Apr '17 9:11:37 AM legoking831
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* LateArrivalSpoiler: If you played ''Crash Nitro Kart'' (particularly if you read its manual, which outright gives it away), you would know of [[spoiler:Crunch's HeelFaceTurn in the 100% ending]]. If you played other games past that it could also count, but seeing how [[VideoGame/CrashTagTeamRacing one of those games]] qualifies as GoKartingWithBowser...
27th Mar '17 11:04:52 AM bt8257
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** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are {{One Hit Point Wonder}}s without.

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** Unlike ''Warped'', you are allowed to keep Aku Aku masks when activating time trials, which is just as well since some levels are longer and more challenging, and a lot of the vehicles are {{One Hit Point Wonder}}s a OneHitPointWonder without.



* VillainDecay: Uka Uka's VillainDecay really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He [[CharacterRerailment somewhat recovers from this decay]] in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.

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* VillainDecay: Uka Uka's VillainDecay really sets in in this game. Rather than being the menacing force of evil he was in ''Warped'' and ''Crash Bash'', he comes across as a petty, loud-mouthed jerk who [[OrcusOnHisThrone contributes next to nothing to Cortex's schemes]]. Even when he finally loses his patience with Cortex and attacks him, he fails to hurt him in any real capacity. He [[CharacterRerailment somewhat recovers from this decay]] decay somewhat]] in ''Crash of the Titans'', only to go through it again in ''Mind Over Mutant''.



* YouHaveFailedMe: [[spoiler: Uka Uka attempts punish Cortex with a fire ball in the final ending...but misses and damages the space station.]]

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* YouHaveFailedMe: [[spoiler: Uka Uka attempts to punish Cortex with a fire ball fireball in the final ending...but ending... he misses and damages the space station.]]
9th Jan '17 12:30:28 PM RevenantWings
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* MarathonLevel: Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge.

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* MarathonLevel: Gold Rush is really long by Crash standards, with over 200 crates to smash, which makes getting both the gem and the platinum relic quite a challenge. The only level to come close to this prior is "Cold Hard Crash" from ''Cortex Strikes Back'', which had 155 boxes.
** Most of these are marathon levels compared to the previous installments; 120 boxes is a norm rather than an exception.



* UpgradeVsPrototypeFight: Crash, a disowned early genetic creation of Cortex, repeatedly battles against his new super powered mutant bandicoot, Crunch. In all five instances, Crash wins.

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* UpgradeVsPrototypeFight: Crash, a disowned early genetic creation of Cortex, repeatedly battles against his new super powered mutant bandicoot, Crunch. In all five instances, Crash wins. [[GuileHero Mostly through ingenuity and technology rather than straight physical fights]]; Crunch is only directly attacked in "Drain Damage".
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrashBandicootTheWrathOfCortex