History Videogame / CrashBandicootTheWrathOfCortex

1st Nov '17 2:46:41 PM ChilledXSocks
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*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win the Platinum Relic with ''over 20 seconds'' to spare.

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*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win the Platinum Relic with ''over 20 seconds'' to spare.spare despite there being no less than ''five'' ceiling grid areas.
28th Oct '17 5:09:43 PM bt8257
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* AdvancingWallOfDoom: In "Wizards And Lizards", you have to run from a giant dragon, while in "Jungle Rumble" to take control of a jeep to drive away from a herd of rhinos. And let's not forget the tsunami in the aptly named 'Tsunami', or the wall of fire in "Crate Balls of Fire".

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* AdvancingWallOfDoom: In "Wizards And and Lizards", you have to run from a giant dragon, while in "Jungle Rumble" to take control of a jeep to drive away from a herd of rhinos. And let's not forget the tsunami in the aptly named 'Tsunami', "Tsunami", or the wall of fire in "Crate Balls of Fire".
28th Oct '17 5:09:04 PM bt8257
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** Though Creator/MarkHamill's hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-Lo for unknown reasons.

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** Though Creator/MarkHamill's hammy acting ensures he is still somewhat entertaining, Py-Ro comes off as much more sinister and manic than [[LaughablyEvil his bretheren]], brethren]], even referred to as the strongest and most evil mask in the manual. He was in fact meant to be the final Elemental boss, though was switched with Lo-Lo for unknown reasons.
18th Oct '17 2:33:51 PM bt8257
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!!Tropes Used In This Game:

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!!Tropes !Tropes Used In This Game:



* BrainwashedAndCrazy: [[spoiler:Crunch as it turns out. After the Elementals are defeated, the "missing element", that is, Cortex's control over his mind, is missing once again.]]

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* BrainwashedAndCrazy: [[spoiler:Crunch [[spoiler:Crunch, as it turns out. After the Elementals are defeated, the "missing element", that is, Cortex's control over his mind, is missing once again.]]



* CantCatchUp: Coco as a result of being able to use only two of the unlockable special moves, slowly becomes more inferior to play as than Crash. Amusingly it's subverted literally, as one of them is the Crash Dash move, making her equally efficient for time trial missions.

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* CantCatchUp: Coco Coco, as a result of being able to use only two of the unlockable special moves, slowly becomes more inferior to play as than Crash. Amusingly Amusingly, it's subverted literally, as one of them is the Crash Dash move, making her equally efficient for time trial missions.
18th Oct '17 2:31:48 PM bt8257
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* RereleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.

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* RereleaseSoundtrack: ReReleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.



* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead. "Eskimo Roll" is a played with example as it's done in the Atlasphere and not on foot.

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* SlippySlideyIceWorld: "Arctic Antics" and "Avalanche"; made especially difficult in the latter due to the sloped pathway and cluttered path of Nitro crates ahead. "Eskimo Roll" is a played plays with example this, as it's its done in the Atlasphere and not on foot.



** At one point in "Fahrenheit Frenzy" Crash will run through an area inspected via X Ray vision. He also, expectedly, has such an animation when killed via electrocution.

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** At one point in "Fahrenheit Frenzy" Frenzy", Crash will run through an area inspected via X Ray vision. He also, expectedly, As expected, he has such an animation when killed via electrocution.
18th Oct '17 2:18:19 PM bt8257
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* ActionGirl: Coco. Even more so than in ''Warped''. Instead of just riding vehicles, Coco actually has her own platforming levels.

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* ActionGirl: Coco. Even Coco, even more so than in ''Warped''. Instead of just riding vehicles, Coco actually has her own platforming levels.
18th Oct '17 2:11:54 PM bt8257
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* AlternativeForeignThemeSong: The Japanese version once again utilises the "Crash Bandy Kuu!" title theme used in previous games.

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* AlternativeForeignThemeSong: The Japanese version once again utilises utilizes the "Crash Bandy Kuu!" title theme used in previous games.



* ElementalPowers: [[ExactlyWhatItSaysOnTheTin The Elementals funnily enough.]] Crunch counts as well when they boost his powers.

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* ElementalPowers: [[ExactlyWhatItSaysOnTheTin The Elementals Elementals, funnily enough.]] Crunch counts as well when they boost his powers.



%%* JokeCharacter: Coco. Essentially Crash limited to only his default move set (par unlocking two of his special moves) and his slide attack replaced with a more tedious crouching kick. For obvious reasons, most of her levels are more vehicle orientated. ''VideoGame/CrashMindOverMutant'' fixes this by giving her a unique play style.



* ReReleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.

to:

* ReReleaseSoundtrack: RereleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.



** Hanging and swinging across ceiling grids is '''''much''''' slower than in previous games. Expect to find a ''lot'' of time crates during the trials right before or during the grids - "Weathering Heights" gives you as much as ''12 seconds'' of paused time before it's hanging section.

to:

** Hanging and swinging across ceiling grids is '''''much''''' slower than in previous games. Expect to find a ''lot'' of time crates during the trials right before or during the grids - "Weathering Heights" gives you as much as ''12 seconds'' of paused time before it's its hanging section.



* VideogameCrueltyPotential: The very first level allows you to get Extra Lives by shooting not harmful mammoths with fruit bazooka.

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* VideogameCrueltyPotential: VideoGameCrueltyPotential: The very first level allows you to get Extra Lives by shooting not harmful mammoths with fruit bazooka.
9th Oct '17 8:55:07 AM ChilledXSocks
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** Hanging and swinging across grates is '''''much''''' slower than in previous games. Expect to find a ''lot'' of time crates during the trials right before or during the grates - "Weathering Heights" gives you as much as 12 seconds of paused time before it's hanging section.

to:

** Hanging and swinging across grates ceiling grids is '''''much''''' slower than in previous games. Expect to find a ''lot'' of time crates during the trials right before or during the grates grids - "Weathering Heights" gives you as much as 12 seconds ''12 seconds'' of paused time before it's hanging section.section.
*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win the Platinum Relic with ''over 20 seconds'' to spare.
4th Sep '17 9:09:59 AM speedyboris
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Added DiffLines:

* ReReleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.
26th Aug '17 6:44:57 PM Psi001
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Added DiffLines:

* CrutchCharacter: As stated above, Coco starts out with Crash's base move set and a couple of variations, but only learns two of the unlockable abilities throughout the game. Downplayed from the fact Coco has her own set of levels tailor made for her more limited gameplay.
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