History Videogame / CrashBandicootTheWrathOfCortex

4th Sep '17 9:09:59 AM speedyboris
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* ReReleaseSoundtrack: For some reason, the [=XBox=] and GC versions play the "Gauntlet" music on the "Medieval Madness" level, whereas the [=PS2=] had a unique tune on the "Medieval Madness" level.
26th Aug '17 6:44:57 PM Psi001
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* CrutchCharacter: As stated above, Coco starts out with Crash's base move set and a couple of variations, but only learns two of the unlockable abilities throughout the game. Downplayed from the fact Coco has her own set of levels tailor made for her more limited gameplay.
14th Aug '17 5:41:24 PM N8han11
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* DidYouJustPunchOutCthulhu: The only one of the Elemental-powered Crunches Crash is able to physically hit is Wa-Wa, who literally turns Crunch into a living wall of water. Everything else requires either special technology or, in the case of Rok-ko, Aku Aku's magic.
7th Aug '17 10:15:27 AM Psi001
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* NumberedSequels: In Japan only, the game was titled ''Crash Bandicoot 4: Sakuretsu! Majin Power''.
7th Aug '17 10:04:07 AM Psi001
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* DegradedBoss: Dingodile, Tiny and N. Gin, who appear as regular mooks in the Atlasphere levels.

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* DegradedBoss: Dingodile, Tiny Tiny, N. Tropy, and N. Gin, who only appear as regular mooks in the Atlasphere Atlasphere, racing or dogfight levels.
3rd Aug '17 3:51:03 PM FireCrawler2002
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* DegradedBoss: Dingodile, Tiny and N. Gin, who appear as regular mooks in the Atlasphere levels.
2nd Aug '17 8:41:48 AM Rorosilky5
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The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/XBox and UsefulNotes/NintendoGameCube.



The sixth installment in the ''Franchise/CrashBandicoot'' series and the fourth platformer title. ''Crash Bandicoot: The Wrath of Cortex'' was also the first title in the series to make a leap to a sixth generation console. It was developed by Creator/TravellersTales' Knutsford division and originally released on the UsefulNotes/PlayStation2 and later ported to the UsefulNotes/XBox and UsefulNotes/NintendoGameCube.
1st Aug '17 10:21:52 PM RickTommy
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* SuddenlyShouting:
--> '''Cortex:''' "Why not just give up... AND LET ME WIN FOR ONCE!?"
12th Jul '17 5:24:07 PM legoking831
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* YouHaveResearchedBreathing: Aside from the dash ability (which you have to obtain ''[[BagOfSpilling again]]''), this game also introduces the ability for...Crash to be able to tiptoe. It's the first power you get and although one could argue the use for it might not be considered "breathing" (that is, walking on lines of nitro crates), it's still pretty silly that supposedly Crash never knew how to tiptoe until he got it.
29th Jun '17 7:16:32 AM N8han11
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* LethalLavaLand: Crash and Burn is an island in the middle of a volcanic eruption. The same island also seems to appear in level That Sinking Feeling, but you fly over it instead. Fahrenheit Frenzy is also this with EternalEngine mixed in.

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* LethalLavaLand: Crash and Burn is an island in the middle of a volcanic eruption. The same island also seems to appear in level That "That Sinking Feeling, Feeling", but you fly over it instead. Fahrenheit Frenzy "Fahrenheit Frenzy" is also this with EternalEngine mixed in.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrashBandicootTheWrathOfCortex