History Videogame / CrashBandicootTheWrathOfCortex

19th May '18 7:12:15 PM SamMax
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* SuperDrowningSkills: Standard for Crash, though he can swim underwater, provided he has correct equipment. Inexplicably Coco gained this between ''Warped'' and this game.

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* SuperDrowningSkills: Standard for Crash, though he can swim underwater, provided he has correct equipment. Inexplicably Coco gained this between ''Warped'' and this game.game (not accounting for the ''[[VideoGame/CrashBandicootNSaneTrilogy N. Sane Trilogy]]'', of course).


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* TookALevelInBadass: Coco has this compared to the original trilogy, having her own levels and platforming abilities, though not as good as Crash's.
** BadassDecay: That said, with the [[VideoGame/CrashBandicootNSaneTrilogy remakes of the original trilogy]] making her just as capable as Crash, you could say it's chronolgically this.
12th Apr '18 5:07:16 AM ChilledXSocks
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*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win the Platinum Relic with ''over 20 seconds'' to spare despite there being no less than ''five'' ceiling grid areas.

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*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win beat the Platinum Relic with time by ''over 20 seconds'' to spare despite there being no less than ''five'' ceiling grid areas.
17th Mar '18 3:33:21 PM RandomNumberReactor
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* AllYourPowersCombined: The FinalBoss sees using the power of all Elementals.



* BeTheBall: Well, be ''in'' the ball, but since you control the ball in Atlasphere levels, it counts.



* TheCameo: [[Videogame/CrashTeamRacing Nitros Oxide]] flies through title screen before Traveller's Tales logo shows up.



* DeathFromAbove: Many, but notably fourth boss summons a starfall as one of his attacks that hits for quite a lot of damage and first time you might even wondering what's happening until you see stars falling on you.



* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer.

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* NoSidepathsNoExplorationNoFreedom: Though there are ''slightly'' more frequent use of widened pathways or secret areas than the previous titles, it loyally follows their very linear structure. Apparently the game was originally planned to subvert this and act as a free roamer. Subverted with Atlasphere Levels where it is easy to get lost sometimes and sometimes you can even put a shortcut in the level.


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* SphereFactor: Four Atlasphere levels. First boss has you ''and'' Crunch have Sphere Factor ''Battle''.
17th Mar '18 3:15:03 PM RandomNumberReactor
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* DoubleUnlock: The only condition to get the final ending is to have all gems. Of course, some of them are in secret levels that have to be unlocked first by getting relics, meaning you need to do time trials as well, though you might omit (some of)[[ThatOneLevel more annoying levels]].
17th Mar '18 8:55:25 AM RandomNumberReactor
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* BonusLevel: '?' marked platforms are back, as are Death Routes and crystal platforms. The former is somewhat easy occasional crate bridges aside, while the two latters are NintendoHard. Especially the two you play as Coco. Also, here Death Routes always lead to colored gem.

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* BonusLevel: '?' marked platforms are back, as are Death Routes and crystal platforms. The former is somewhat easy occasional crate bridges aside, while the two latters latter are NintendoHard. Especially the two you play as Coco. Also, here Death Routes always lead to colored gem.
17th Mar '18 8:54:45 AM RandomNumberReactor
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* BeTheBall: Well, be ''in'' the ball, but since you control the ball in Atlasphere levels, it counts.



* BonusLevel: '?' marked platforms are back, as are Death Routes and crystal platforms. The former is somewhat easy occasional crate bridges aside, while the two latters are NintendoHard. Especially the two you play as Coco. Also, here Death Routes always lead to colored gem.



* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot1996 Sound familiar?]]

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* CallBack: One of Crash's deaths features the screen going black, save for Crash, who twirls and falls on his back. [[VideoGame/CrashBandicoot1996 Sound Sounds familiar?]]



* ConvectionSchmonection: On par with other games. Metal floor over river of lava inside a volcano doesn't melt at all and bamboo in later volcanic level doesn't catch fire at all. The latter is especially weird, because trees in the very same level are actually on fire.

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* ConvectionSchmonection: ConvectionSchmonvection: On par with other games. Metal floor over river of lava inside a volcano doesn't melt at all and bamboo in later volcanic level doesn't catch fire at all. The latter is especially weird, because trees in the very same level are actually on fire.



* MinecartMadness: The start of "Compactor Reactor". "Ghost Town", meanwhile, is a minecart ''race''.

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* MinecartMadness: The start of "Compactor Reactor". "Ghost Town", ''Compactor Reactor''. ''Ghost Town'', meanwhile, is a minecart ''race''.''race''. Also variation in ''Gold Rush'', where Crash rides a handcar in one moment.


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* SecretLevel: This time all of them are unlocked by collecting relics, no other tricks required.


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* UnexpectedShmupLevel: Not surprising given the amount of [[GimmickLevel Gimmick Levels]] in this game. The level ''2'' and fourth boss specifically come to mind.
17th Mar '18 8:41:14 AM RandomNumberReactor
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* ConvectionSchmonection: On par with other games. Metal floor over river of lava inside a volcano doesn't melt at all and bamboo in later volcanic level doesn't catch fire at all. The latter is especially weird, because trees in the very same level are actually on fire.
* CrateExpectations: [[{{Pun}} Expected]], but really ridiculous even by series' standards. Only a few of non-gimmick levels have less than 100 crates. Granted, quite a few of them are TNT or Nitro crates.



* ExactlyWhatItSaysOnTheTin: A level called ''Tsunami''. Guess what you're running away from really fast?

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* ExactlyWhatItSaysOnTheTin: A level called ''Tsunami''. Guess what you're running away from really fast? Also simlar level later, 'Avalanche'.



* OutrunTheFireball: Well, more like outrun the Dragon, scared Wildlife, Tsunami, Avalanche and... well, an actual Fireball.



* VideoGameCrueltyPotential: The very first level allows you to get Extra Lives by shooting not harmful mammoths with fruit bazooka.

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* VideoGameCrueltyPotential: The very first level allows you to get Extra Lives by shooting not harmful mammoths with fruit bazooka.bazooka. These don't endanger you in any way.
11th Feb '18 8:02:25 PM Superjustinbros
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* StoppedNumberingSequels: Outside of Japan, the game is the first non-numbered main entry in the series. In Japan, the main series continued to be numbered until ''Twinsanity'', with ''Wrath of Cortex'' becoming ''Crash 4'' in the region.

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* StoppedNumberingSequels: Outside of Japan, the game is the first non-numbered main entry in the series. In Japan, the main series continued to be numbered until ''Twinsanity'', ''Videogame/CrashTwinsanity'', with ''Wrath of Cortex'' becoming ''Crash 4'' in the region.
11th Feb '18 8:01:06 PM Superjustinbros
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* StoppedNumberingSequels: Outside of Japan, the game is the first non-numbered main entry in the series. In Japan, the main series continued to be numbered until ''Twinsanity'', with ''Wrath of Cortex'' becoming ''Crash 4'' in the region.
1st Nov '17 2:46:41 PM ChilledXSocks
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*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win the Platinum Relic with ''over 20 seconds'' to spare.

to:

*** On the topic of ceiling grids, levels that have them also tend to have very lenient Platinum times on top of the generous time crate placement to account for the slower movement speed. In "Gold Rush", for example, it's possible to win the Platinum Relic with ''over 20 seconds'' to spare.spare despite there being no less than ''five'' ceiling grid areas.
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