History Videogame / CrashBandicoot3Warped

23rd Sep '16 7:23:13 PM Getta
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** Similar to the previous game, if the player neglects to collect a crystal the first level they play, Aku Aku will note you and ask you to try again. He will remind you slightly more urgently if you fail a second time.

to:

** Similar to the previous game, if the player neglects to collect a crystal the first level they play, Aku Aku will note you and ask you to try again.again, up to three times. He will remind you slightly more urgently if you fail a second time.



* EscapeSequence: The [[EverythingsBetterWithDinosaurs triceratops]] in Dino Might. Yes, a ''triceratops''.

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* EscapeSequence: The [[EverythingsBetterWithDinosaurs triceratops]] in Dino Might. Might! Yes, a ''triceratops''.



* PowerupMount: Pura in the levels Orient Express and Midnight Run. As well as Baby T who was first encountered in Dino Might. The latter gets a secret level dedicated to him, entitled Eggipus Rex.

to:

* PowerupMount: Pura in the levels Orient Express and Midnight Run. As well as Baby T who was first encountered in Dino Might. Might! The latter gets a secret level dedicated to him, entitled Eggipus Rex.



* RememberTheNewGuy: Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however.

to:

* RememberTheNewGuy: Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however. Also Uka Uka is supposed to exist in previous games (implied with Cortex apparently being under him the whole time) and yet nothing in the previous games hint at his presence.



* SlippySlideyIceWorld: The Ice Age arena where you fight Dingodile, as well as the level Mad Bombers which is set in winter. It's purely cosmetic in both cases.

to:

* SlippySlideyIceWorld: The Ice Age arena where you fight Dingodile, as well as the level Mad Bombers which is set in winter. It's purely cosmetic in both cases. This is a contrast to previous games where snowy/icy levels are abundant.
23rd Sep '16 2:33:45 PM MyFinalEdits
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* RememberTheNewGuy: Where did Aku Aku come from? Granted, he was technically present in the past games, but only as a gameplay feature. As a speaking role, this is pretty much his debut. (Inverted in the Japanese version, this applies in the [[VideoGame/CrashBandicoot2CortexStrikesBack previous game]].)
** This could also apply to Uka Uka, as he was never mentioned before in the previous games as being the mastermind behind Cortex's schemes.
** Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however.
* ReptilesAreAbhorrent: The pterosaurs and the triceratopses in the Prehistoric levels are enemies. The baby tyrannosaur is the only exception to this. Dingodile is only [[MixAndMatchCritters half this trope.]]

to:

* RememberTheNewGuy: Where did Aku Aku come from? Granted, he was technically present in the past games, but only as a gameplay feature. As a speaking role, this is pretty much his debut. (Inverted in the Japanese version, this applies in the [[VideoGame/CrashBandicoot2CortexStrikesBack previous game]].)
** This could also apply to Uka Uka, as he was never mentioned before in the previous games as being the mastermind behind Cortex's schemes.
**
Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however.
* ReptilesAreAbhorrent: ReptilesAreAbhorrent:
**
The pterosaurs and the triceratopses in the Prehistoric levels are enemies. The baby tyrannosaur is the only exception to this. Dingodile is only [[MixAndMatchCritters half this trope.]]



* SecretLevel: There are three secret levels and two secret level sidepaths which can only be accessed by a secret Warp Room, which itself can't be accessed except via a secret platform. It's much easier to access this time around, though, compared to the previous game.
** That said, there are also 2 super secret levels that are hard to find; you'd be guaranteed to need a guide for these ones.
* SequelHook: Subverted - the ending pretty much makes it near improbable for the main villains to ever return, but return they did. Since none of the [[UsefulNotes/PlayStation2 PS2]] sequels address this point (even official bios referred to the situation with "Don't ask"), it's pretty much left to WildMassGuessing. If you write ''them'' off as FanonDiscontinuity, on the other hand, then this is the canonical ending of the main series, with ''Videogame/CrashTeamRacing'' as a spinoff. Although, one notable point is that [[spoiler:N. Gin]] is absent from the true ending, and he is a [[spoiler:GadgeteerGenius]], so maybe he could've [[spoiler:built something to help the others escape]].

to:

* SecretLevel: There are three secret levels and two secret level sidepaths which can only be accessed by a secret Warp Room, which itself can't be accessed except via a secret platform. It's much easier to access this time around, though, compared to the previous game.
** That said, there
game. There are also 2 other two super secret levels that are hard to find; you'd be guaranteed to need a guide for these ones.
* SequelHook: Subverted - the ending pretty much makes it near improbable for the main villains to ever return, but return they did. Since none of the [[UsefulNotes/PlayStation2 PS2]] sequels address this point (even official bios referred to the situation with "Don't ask"), it's pretty much left to WildMassGuessing. If you write ''them'' off as FanonDiscontinuity, on the other hand, then this is the canonical ending of the main series, with ''Videogame/CrashTeamRacing'' as a spinoff. Although, one notable point is that [[spoiler:N. Gin]] is absent from the true ending, and he is a [[spoiler:GadgeteerGenius]], so maybe he could've [[spoiler:built something to help the others escape]].
ones.



* ShoutOut: [[Franchise/TombRaider Tomb Wader]], for one.
** A secret level in the game, Rings of Power, is a ShoutOut to [[http://en.wikipedia.org/wiki/Rings_of_Power_(video_game) to an older Genesis game also developed by Naughty Dog.]]

to:

* ShoutOut: [[Franchise/TombRaider ShoutOut:
** The level
Tomb Wader]], for one.
Wader is named as a tribute to ''Franchise/TombRaider''. And fittingly, it's an Egyptian level.
** The level Orange Asphalt is named after the documentary film Red Asphalt, which is about RealLife incidents of fatal car crashes. Fittingly, the level itself is motorbike-themed.
** A secret level in the game, Rings of Power, is a ShoutOut to [[http://en.wikipedia.org/wiki/Rings_of_Power_(video_game) to an older Genesis game also developed by Naughty Dog.]]



* SlippySlideyIceWorld: The Ice Age arena where you fight Dingodile. That's it. It's not even a very big level. Given the heavy prominence of snowy levels in the previous game, this comes as quite a stark contrast with ''Crash Bandicoot 2''.
** However, one of the plane levels (Mad Bombers) appears to take place above a snow-covered field.

to:

* SlippySlideyIceWorld: The Ice Age arena where you fight Dingodile. That's it. Dingodile, as well as the level Mad Bombers which is set in winter. It's not even a very big level. Given the heavy prominence of snowy levels purely cosmetic in the previous game, this comes as quite a stark contrast with ''Crash Bandicoot 2''.
** However, one of the plane levels (Mad Bombers) appears to take place above a snow-covered field.
both cases.



* SuddenlyVoiced: Aku Aku was a mere power up limited to his trademark voodoo babble each time he was activated in the previous games. Here he is a fully fledged character and speaks in fluent English.

to:

* SuddenlyVoiced: SuddenlyVoiced:
**
Aku Aku was a mere power up power-up limited to his trademark voodoo babble each time he was activated in the previous games. Here he is a fully fledged character and speaks in fluent English.
23rd Sep '16 2:21:44 PM MyFinalEdits
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* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. See also TookALevelInBadass.
** FauxActionGirl: Platformer wise however, she is still this. You play about ten steps as her on foot with which she has no abilities or goals but to reach a vehicle.

to:

* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. See also TookALevelInBadass.\n** FauxActionGirl: Platformer wise however, she is still this. You play about ten steps as her on foot with which she has no abilities or goals but to reach a vehicle.



* AirborneMook: Floating carpet enemies in Hang 'Em High drift eerily in your path.
** And of course, enemy planes in the warplane level.

to:

* AirborneMook: Floating carpet enemies in Hang 'Em High drift eerily in your path.
**
path. And of course, enemy planes in the warplane level.



* ArchEnemy: Crash has Dr. Cortex, but now there is also the rivalry between sentient voodoo mask twin brothers Aku Aku and Uka Uka.

to:

* ArchEnemy: ArchEnemy:
**
Crash has Dr. Cortex, but now there is also the rivalry between sentient voodoo mask twin brothers Aku Aku and Uka Uka.



* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt and Area 51?)

to:

* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt and Area 51?)51?).



* {{BFG}}: One of the abilities Crash can unlock is pulling a bazooka that fires wumpa fruit out of hammerspace. The only downside to it is that he can't move while it's out.

to:

* {{BFG}}: {{BFG}}:
**
One of the abilities Crash can unlock is pulling a bazooka that fires wumpa fruit out of hammerspace. The only downside to it is that he can't move while it's out.



* BonusFeatureFailure: Coco's playability in almost all her levels is completely superficial. The only case it is noticeable is the five or six steps you take as her to reach Pura in the Chinese stages, and even that would be more constructive as Crash who can run rather than slowly walk.



* ChildProdigy / TeenGenius: Coco Bandicoot, [[FriendToAllLivingThings Friend To All Ancient Chinese Tigers]], jet-ski pilot extraordinaire and, like Crash, an ace World War pilot.
* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. Averted with Tiny.

to:

* ChildProdigy / TeenGenius: ChildProdigy: Coco Bandicoot, [[FriendToAllLivingThings Friend To All Ancient Chinese Tigers]], jet-ski pilot extraordinaire and, like Crash, an ace World War pilot.
* ChuckCunninghamSyndrome: Ripper Roo finally vanishes, along with the Komodo Brothers and Nitrus Brio. Averted with Tiny.



* CreativeClosingCredits / CreditsGag: During the final credits, [[spoiler:baby Cortex and baby N. Tropy]] are locked in a tug of war for [[spoiler:Uka Uka's mask]]. [[spoiler:Uka Uka]] is not enjoying it, but neither side get an advantage for the whole credit sequence.

to:

* CreativeClosingCredits / CreditsGag: CreativeClosingCredits: During the final credits, [[spoiler:baby Cortex and baby N. Tropy]] are locked in a tug of war for [[spoiler:Uka Uka's mask]]. [[spoiler:Uka Uka]] is not enjoying it, but neither side get an advantage for the whole credit sequence.



* DemotedToDragon: Dr. Neo Cortex. See TheDragon.
* DevelopersForesight: It is possible to get over to N. Tropy before he changes the platforms and makes himself vulnerable. However, doing so causes him to slam his tuning fork into the ground and kill Crash instantly.

to:

* DemotedToDragon: Dr. Neo Cortex. See TheDragon.
Cortex, as now he's under the orders of Uka Uka.
* DevelopersForesight: DevelopersForesight:
**
It is possible to get over to N. Tropy before he changes the platforms and makes himself vulnerable. However, doing so causes him to slam his tuning fork into the ground and kill Crash instantly.



* DifficultyByRegion: Several enemies were made harder in the European version: Wizards have two hit points, Missile Robots shoot four missiles at a time instead of three, and various others attack faster. In addition, dying repeatedly on a level will only ever get you one Aku Aku mask, not two (see AntiFrustrationFeatures).

to:

* DifficultyByRegion: DifficultyByRegion:
**
Several enemies were made harder in the European version: Wizards have two hit points, Missile Robots shoot four missiles at a time instead of three, and various others attack faster. In addition, dying repeatedly on a level will only ever get you one Aku Aku mask, not two (see AntiFrustrationFeatures).two.



* DisconnectedSideArea: There are two levels that require an alternate entrance to get the gems. Fortunately, unlike the previous game, the alternate entrances are easier to unlock (or at least it's clear on how you unlock them; having the appropriate amount of relics, to be exact).

to:

* DisconnectedSideArea: There are two levels that require an alternate entrance to get the gems. Fortunately, unlike the previous game, the alternate entrances are easier to unlock (or at least it's clear on how you unlock them; them, namely having the appropriate amount of relics, to be exact).relics).



* EverythingsBetterWithSpinning: Crash gets an upgrade to his SpinAttack once he defeats N. Tropy. Not only can he spin for much longer, making for massive damage in some levels, but he can even [[InstantFlightJustAddSpinning glide with it if he spins at the top of a high jump]]. Combine this with the DoubleJump upgrade and the result is pretty impressive.

to:

* EverythingsBetterWithSpinning: EverythingsBetterWithSpinning:
**
Crash gets an upgrade to his SpinAttack once he defeats N. Tropy. Not only can he spin for much longer, making for massive damage in some levels, but he can even [[InstantFlightJustAddSpinning glide with it if he spins at the top of a high jump]]. Combine this with the DoubleJump upgrade and the result is pretty impressive.



* [[ThreateningShark Everything Is Even Worse With Sharks]]: While Crash explores the ocean bottom, sharks are patrolling certain areas and if he blunders into one, it eats him. Coco also has to avoid sharks patrolling near the surface during her jet ski levels. Sharks were originally billed to appear as enemies in the first Crash game, but they were cut from the final product and had to wait for this game and its appropriate water levels before they were introduced.



* GadgeteerGenius: N.Gin, the MadScientist who pilots a HumongousMecha when facing Coco, claims to have made a few modifications since his last encounter with Crash (and how!).
* [[GameOverMan Game Over Men]]: Cortex and Uka Uka.

to:

* GadgeteerGenius: N.Gin, the MadScientist who pilots a HumongousMecha when facing Coco, claims to have made a few modifications since his last encounter with Crash (and how!).
Crash.
* [[GameOverMan Game Over Men]]: GameOverMan: Cortex and Uka Uka.



* NoSidepathsNoExplorationNoFreedom: Since the gameplay was lifted from ''Crash 2'', this is hardly a surprise. Even the special levels feature this in some capacity.
** The exception is the super secret level Hot Coco, which is a really large circular stage, and you start right behind the exit, barricaded by Nitros.

to:

* NoSidepathsNoExplorationNoFreedom: Since the gameplay was lifted from ''Crash 2'', this is hardly a surprise. Even the special levels feature this in some capacity.
**
capacity. The exception is the super secret level Hot Coco, which is a really large circular stage, and you start right behind the exit, barricaded by Nitros.



* PowerupMount: Pura in the levels Orient Express and Midnight Run. As well as Baby T who was first encountered in Dino Might!
** The latter gets a secret level dedicated to him, entitled Eggipus Rex.

to:

* PowerupMount: Pura in the levels Orient Express and Midnight Run. As well as Baby T who was first encountered in Dino Might!
**
Might. The latter gets a secret level dedicated to him, entitled Eggipus Rex.



* PyroManiac: Dingodile enjoys toasting things with that monstrous flamethrower of his. So much so, in fact, that he chuckles when he aims it at a passing penguin, the sadist.

to:

* PyroManiac: PyroManiac:
**
Dingodile enjoys toasting things with that monstrous flamethrower of his. So much so, in fact, that he chuckles when he aims it at a passing penguin, the sadist.


Added DiffLines:

* ThreateningShark: While Crash explores the ocean bottom, sharks are patrolling certain areas and if he blunders into one, it eats him. Coco also has to avoid sharks patrolling near the surface during her jet ski levels. Sharks were originally billed to appear as enemies in the first Crash game, but they were cut from the final product and had to wait for this game and its appropriate water levels before they were introduced.
3rd Sep '16 8:14:20 AM Getta
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* AdvancingWallOfDoom: How about Advancing ''Triceratops'' of Doom?



* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that the game's level design is still based around the concept of [[TimeTravel traveling through time]].

to:

* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that that, even if you do travel around the world in the process, the game's level design is still based around the concept of [[TimeTravel traveling through time]].



* FiveBadBand: [[FluffyTheTerrible Tiny Tiger]], [[PyroManiac Dingodile]], [[EvilBrit N. Tropy]], [[GadgeteerGenius N.Gin]], and [[ArchEnemy Cortex]].

to:

* FiveBadBand: [[FluffyTheTerrible Tiny Tiger]], [[PyroManiac Dingodile]], [[EvilBrit N. Tropy]], [[GadgeteerGenius N.Gin]], and [[ArchEnemy Cortex]]. And [[TheManBehindTheMan Uka Uka behind them.]]



* GoombaStomp

to:

* GoombaStompGoombaStomp: Yup, this move of Crash is still potent. Also, Tiny tries to do this on Crash repeatedly during his boss fight.



-->'''N.Tropy:''' ...My time is up. But yours, soon will be, too...



* MarathonLevel: N. Gin has a total of 13 hits he can take. For comparison, every other boss takes 3 hits, and even N. Gin himself in ''2'' only took 5.

to:

* MarathonLevel: MarathonBoss: N. Gin has a total of 13 hits he can take. For comparison, every other boss takes 3 hits, and even N. Gin himself in ''2'' only took 5.



* MultipleHeadCase: The 2-headed giant mooks in the level Double Header. In the Japanese version, however, they only have one head each.



** He turns out to have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]] keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]

to:

** He turns out to have a very stroppy temper however, while [[spoiler:Cortex]] and even [[spoiler:Uka Uka]] Uka]], while angry themselves, keep their cool and [[spoiler:[[MacguffinDeliveryService revert to plan B.]]]]



** Also the flame-throwing mook in the Egyptian stages.



** Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however.

to:

** Despite claims of having no allies other than N. Gin, Cortex instantly recruits minions Tiny and Dingodile Dingodile[[note]]He could be another mutated animal that Cortex created, but the game hints nothing at this[[/note]] to collect crystals after his plans from the second game fail. Granted, that Tiny was in the previous game, why he is now loyally serving Cortex instead of N. Brio is never stated however.



* SmugSnake: N Tropy. Cortex as well, if more passively than he usually is.
* SortingAlgorithmOfEvil: Played straight and subverted both at once. The fact that N. Tropy, who created the time twister vortex and is responsible for the whole mess, is before N. Gin, is rather odd.

to:

* SmugSnake: N N. Tropy. Cortex as well, if more passively than he usually is.
* SortingAlgorithmOfEvil: Played straight and subverted both at once. The fact that N. Tropy, who created the time twister vortex and is responsible for the whole mess, is fought before N. Gin, is rather odd.



** N Tropy puts on a smug, composed front when he first confronts the bandicoots, assured they won't touch any of his area's crystals. As you collect more and more he gets increasingly infuriated, and by the time you collect them all he throws a snit fit.
** Subverted for Cortex and Uka Uka, when they have seemingly failed, Cortex laughs and apologises calmly for not throwing the necessary tantrum but, as Uka Uka points out, now they can just swipe all of your crystals from ''you''.
* VoiceOfTheLegion: When Uka Uka possesses Cortex in the Japanese version, they speak in sync. In the English version, only Uka Uka talks.

to:

** N N. Tropy puts on a smug, composed front when he first confronts the bandicoots, assured they won't touch any of his area's crystals. As you collect more and more he gets increasingly infuriated, and by the time you collect them all he throws a snit fit.
** Subverted for Cortex and Uka Uka, when they have seemingly failed, Cortex laughs and apologises calmly for not throwing the necessary tantrum but, as Uka Uka points out, now [[spoiler:now they can just swipe all of your crystals from ''you''.
''you''.]]
* VoiceOfTheLegion: When Uka Uka possesses Cortex in the Japanese version, they speak in sync. In the English version, only Uka Uka talks. This is because in the English version Uka and Cortex share a voice actor while they have different ones in the Japanese version.



--> '''Uka Uka''': But, since your bumbling has managed to set me free, I am feeling... generous.

to:

--> '''Uka Uka''': But, since your bumbling has managed to set me free, I am feeling... generous.generous.
----
2nd Sep '16 6:55:30 PM Getta
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* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGenreChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. See also TookALevelInBadass.

to:

* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGenreChange UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. See also TookALevelInBadass.



** As with the prequels, if you start losing too many lives, the game takes pity on you and you respawn with an Aku-Aku mask for protection. Lose a bit too much times, and you'll get a nearby crate turn into checkpoint when it originally shouldn't be one. It should be noticed that such policies never work during time trials, however…
** The previous game made the "all crates in a level" gem easier to collect by putting no crates in alternate routes, instead having these routes award a second gem. This had the side-effect of no checkpoint crates in these alternate routes. In ''Warped'', these routes contain ''steel'' checkpoint crates, so they act as checkpoints without being required for the "all crates" gem. This game also adds a tally of the total crates needed on your hub, making it easier to keep track.

to:

** As with the prequels, if you start losing too many lives, the game takes pity on you and you respawn with an Aku-Aku mask for protection. Lose a bit too much times, and you'll get a nearby crate turn into checkpoint when it originally shouldn't be one. It should be noticed that such policies never work during time trials, however…
however...
** Dying in a Time Trial run doesn't cost you any lives.
** The previous game made the "all crates in a level" gem easier to collect by putting no crates in alternate routes, instead having these routes award a second gem. This had the side-effect of no checkpoint crates in these alternate routes. In ''Warped'', these routes contain ''steel'' checkpoint crates, so they act as checkpoints without being required for the "all crates" gem. This game also adds a tally of the total crates needed on your hub, hub (and when you press Triangle), making it easier to keep track.



* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages(Hog Ride, Road Crash, Orange Asphalt and Area 51?)

to:

* BadassBiker: Crash, of all the Bandicoots. More spefically in the Motorcycle stages(Hog stages (Hog Ride, Road Crash, Orange Asphalt and Area 51?)



* BossOnlyLevel: Boss Fights are started by stepping onto the button and then jump into the warp ball like a level would.
* BottomlessPits: FORGET Dr. Cortex! The '''bottomless pit''' is Crash's true arch-nemesis! [[note]]Uka Uka is still a bigger threat, though. As stated by Aku Aku in one of his portal interuptions.[[/note]]

to:

* BossOnlyLevel: Boss Fights are started by stepping onto the button and then jump jumping into the warp ball like a level would.
* BottomlessPits: FORGET Dr. Cortex! The '''bottomless pit''' is Crash's true arch-nemesis! [[note]]Uka Uka is still a bigger threat, though. As stated by Aku Aku in one of his portal interuptions.interruptions.[[/note]]



* BreakingTheFourthWall: If Crash gets hit by the double-headed lab assistants in the level Double-Header, he literally gets smacked into the screen, slides down it, and the screen turns black, losing a life.

to:

* BreakingTheFourthWall: If Crash gets hit by the double-headed lab assistants in the level Double-Header, he literally gets [[GlassSmackAndSlide smacked into the screen, slides down it, it]], and the screen turns black, losing a life.



** The secret level Hot Coco is a circular stage, with its exit not far behind your entry point... barricaded by a wall of Nitro crates. You'd think, if you have an Aku Aku mask when you enter, you could just crash through the Nitros and go to the exit, right? Nope - this is the only level where you automatically lose your Aku Aku masks when you enter.



* GangplankGalleon: The jetski levels Makin' Waves, Tell No Tales, Ski Crazed and the secret Hot Coco are set on the ocean with pirate ships and SeaMines abound.



* HundredPercentCompletion: This unlocks the true ending.

to:

* HundredPercentCompletion: This unlocks the true ending. Also a minor one in the Time Trials, where breaking all the time crates will subtract more seconds from your time in the end. This is often necessary for the Platinum relics.



* SpaceZone: The future levels and the fourth boss battle.

to:

* SpaceZone: The future levels fight against N.Gin takes place on the moon, and then to the fourth boss battle.deep space.


Added DiffLines:

* UnexpectedShmupLevel: The levels Bye Bye Blimps, Mad Bombers and Rings of Power, which are set in around World War 1 as a sky dog-fighting (or, in the latter, a sky racing where you PassThroughTheRings). Also the fight against N.Gin where Coco rides a space fighter.
13th Aug '16 2:44:54 AM RevenantWings
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* HazyFeelTurn: While not a good guy specifically, Tiny seemingly worked for N Brio in the previous game and only attacked Crash to prevent him helping Cortex's plans. From this game onwards he serves Cortex, to the point of being his most loyal minion after N Gin.
13th Aug '16 2:40:07 AM RevenantWings
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Added DiffLines:

* GracefulLoser: Dingodile and N. Tropy, despite throwing fits at you before the boss battle, are surprisingly calm and polite when defeated even when throwing veiled threats at Crash.


Added DiffLines:

* MarathonLevel: N. Gin has a total of 13 hits he can take. For comparison, every other boss takes 3 hits, and even N. Gin himself in ''2'' only took 5.
13th Aug '16 2:21:00 AM RevenantWings
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* AnachronismStew: Mummies with flamethrowers are the least of Crash and Coco's worries, and the latter even gets to maneuver around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet ski. The first is justified by the secret warp room opened by relics being in the middle of Cortex's production line, churning out mooks to the various time periods, while the second could be the heroes using the Time Twister to bring them there.

to:

* AnachronismStew: Mummies with flamethrowers are the least of Crash and Coco's worries, and the latter even gets to maneuver around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet ski. The first is justified by the [[spoiler:the secret warp room opened by relics being in the middle of Cortex's production line, churning out mooks to the various time periods, periods]], while the second could be the heroes using the Time Twister to bring them there.
13th Aug '16 2:12:32 AM RevenantWings
Is there an issue? Send a Message


* AnachronismStew: Mummies with flamethrowers are the least of Crash and Coco's worries, and the latter even gets to maneuver around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet ski. The first is Justified by [[spoiler the secret warp room opened by relics being in the middle of Cortex's production line, churning out mooks to the various time periods]], while the second could be the heroes using the Time Twister to bring them there.

to:

* AnachronismStew: Mummies with flamethrowers are the least of Crash and Coco's worries, and the latter even gets to maneuver around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet ski. The first is Justified justified by [[spoiler the secret warp room opened by relics being in the middle of Cortex's production line, churning out mooks to the various time periods]], periods, while the second could be the heroes using the Time Twister to bring them there.
13th Aug '16 2:11:59 AM RevenantWings
Is there an issue? Send a Message


* AnachronismStew: Mummies with flamethrowers are the least of Crash and Coco's worries, and the latter even gets to maneuver around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet ski.

to:

* AnachronismStew: Mummies with flamethrowers are the least of Crash and Coco's worries, and the latter even gets to maneuver around [[UsefulNotes/TheGoldenAgeOfPiracy galleons in the Caribbean]] on a jet ski. The first is Justified by [[spoiler the secret warp room opened by relics being in the middle of Cortex's production line, churning out mooks to the various time periods]], while the second could be the heroes using the Time Twister to bring them there.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.CrashBandicoot3Warped