History Videogame / CrashBandicoot3Warped

1st Nov '17 3:02:50 PM ChilledXSocks
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* TacticalSuicideBoss:
** If Tiny kept trying to stomp Crash instead of attacking with his trident, Crash would have never had an opportunity to attack him.
** Dingodile would have been completely safe from harm if he didn't aim directly at Crash and destroy the crystal barrier in the process.
** N. Tropy would have also been safe if the he didn't rearrange his arena's platforms to create a path for Crash to conveniently cross.
6th Oct '17 5:59:46 PM v-n-n-n-n
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** Also, the platinum relic in "Hot Coco" requires you go take a certain route where you had to make sure to get every single time crate. However, this was only in the PAL version of the game. Other versions had a much more lenient time limit.

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** Also, the platinum relic in "Hot Coco" requires you go take a certain route where you had to make sure to get every single time crate. However, this was only in the PAL version of the game. Other versions had a much more lenient time limit.limit due to an oversight by the developers.
5th Oct '17 8:58:38 PM finalsurvivor1
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* DemotedToExtra: N. Gin, despite holding onto his status as penultimate boss and Cortex's right-hand man, is a bit player in this game, having a role no larger than that of Tiny or Dingodile. The actual secondary doctor is N. Tropy, the third boss and a close ally of Uka Uka.
12th Sep '17 6:54:54 AM ChilledXSocks
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** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ -- so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes (just jumping on it when TNT is showing will start the standard countdown, which is required for a puzzle). If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.
** Also introduced are the time crates. During time trial mode, several boxes except Nitro, steel and TNT crates are transformed into yellow boxes with either a '1', a '2', or a '3' on its face. Break the box and the timer freezes for however many seconds were indicated by the box. This feature was later reused in ''Videogame/CrashTeamRacing''.

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** The switch crate Slot Crate was introduced in this game. The crate switches back and forth between two or three icons. icons, much like the reels on a slot machine. When Crash gets close to it, the changing quickens. reels spin faster. Depending on when Crash opens the crate, the effect will differ -- so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, goody (usually fruit), whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes (just jumping on it when TNT is showing will start the standard countdown, which is required for a puzzle). If Crash doesn't open it before the switch reel acceleration reaches its peak, the box turns to steel and cannot be opened, Slot Crate changes into an indestructible Iron Crate, thwarting any attempt to break all the boxes crates and get a gem.
** Also introduced are the time crates. During time trial mode, several boxes crates except Nitro, steel Iron, and TNT crates are transformed into yellow boxes crates with either a '1', a '2', or a '3' on its face. Break the box crate and the timer freezes for however many seconds were indicated by the box.crate. This feature was later reused in ''Videogame/CrashTeamRacing''.
8th Sep '17 7:39:15 PM Ferot_Dreadnaught
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* GenreSavvy: Cortex shows signs of this, reflecting on the pattern of gameplay events such as the defeat of the bosses and Crash's approach to the FinalDungeon. He even apologizes for not reacting appropriately when Crash has collected all the crystals.
-->'''Cortex''': Gather another five crystals and again you will have foiled my plan. [[UpToEleven Or will you?]]



* ObviouslyEvil: Uka Uka's very design. Cortex also decided to be less subtle than in the previous games -- even getting to be GenreSavvy about it.

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* ObviouslyEvil: Uka Uka's very design. Cortex also decided to be less subtle than in the previous games -- even getting to be GenreSavvy about it.games.
1st Sep '17 12:02:19 PM v-n-n-n-n
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** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making the alternate route gem or the crate gem much easier to obtain, depending on which one the player is after.[[note]]With one exception, if a steel checkpoint has been activated, the main level cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.

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** As an ObviousRulePatch, the game introduced ''steel'' checkpoint crates for alternate routes which don't contain boxes, making the alternate route gem or the crate gem much easier to obtain, depending on which one the player is after.[[note]]With one exception, if a steel checkpoint has been activated, the main level path cannot be re-entered without exiting the level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.
1st Sep '17 11:59:44 AM v-n-n-n-n
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** This game made the "all crates in a level" gem easier to collect by putting no crates in alternate routes, instead having these routes award a second gem. This had the side-effect of no checkpoint crates in these alternate routes. As an ObviousRulePatch, these routes contain ''steel'' checkpoint crates, so they act as checkpoints without being required for the "all crates" gem. This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.

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** This game made the "all crates in a level" gem easier to collect by putting no crates in alternate routes, instead having these routes award a second gem. This had the side-effect of no checkpoint crates in these alternate routes. As an ObviousRulePatch, these routes contain the game introduced ''steel'' checkpoint crates, so they act as checkpoints crates for alternate routes which don't contain boxes, making the alternate route gem or the crate gem much easier to obtain, depending on which one the player is after.[[note]]With one exception, if a steel checkpoint has been activated, the main level cannot be re-entered without being required for exiting the "all crates" gem. level.[[/note]] This game also adds a tally of the total crates needed on your hub (and when you press Triangle), making it easier to keep track.
20th Aug '17 3:02:32 PM Maljen
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* BadassBiker: Crash, of all the Bandicoots. More specifically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt, and Area 51?). Official art (especially the cover seen above) shows Coco dressed as one despite her not being playable for the Motorcycle levels (see also [[https://vignette2.wikia.nocookie.net/crashban/images/a/a3/Crash_motorcycle.png/revision/latest?cb=20140724230727 here]]), suggesting she might have been planned to be usable in them earlier in development.

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* BadassBiker: Crash, of all the Bandicoots. More specifically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt, and Area 51?). Official art (especially the cover for the PAL version seen above) shows Coco dressed as one despite her not being playable for the Motorcycle levels (see also [[https://vignette2.wikia.nocookie.net/crashban/images/a/a3/Crash_motorcycle.png/revision/latest?cb=20140724230727 here]]), suggesting she might have been planned to be usable in them earlier in development.
20th Aug '17 2:47:09 PM Maljen
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* BadassBiker: Crash, of all the Bandicoots. More specifically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt, and Area 51?).

to:

* BadassBiker: Crash, of all the Bandicoots. More specifically in the Motorcycle stages (Hog Ride, Road Crash, Orange Asphalt, and Area 51?). Official art (especially the cover seen above) shows Coco dressed as one despite her not being playable for the Motorcycle levels (see also [[https://vignette2.wikia.nocookie.net/crashban/images/a/a3/Crash_motorcycle.png/revision/latest?cb=20140724230727 here]]), suggesting she might have been planned to be usable in them earlier in development.
7th Aug '17 10:37:34 AM Psi001
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[VideoGameRemake remastered]] on the UsefulNotes/{{PlayStation 4}} as part of the ''VideoGame/CrashBandicootNSaneTrilogy'', with updated graphics and the ability to play as Coco in almost every level as opposed to just the jetski, plane, and Pura stages.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be were [[VideoGameRemake remastered]] on the UsefulNotes/{{PlayStation 4}} as part of the ''VideoGame/CrashBandicootNSaneTrilogy'', with updated graphics and the ability to play as Coco in almost every level as opposed to just the jetski, plane, and Pura stages.
all on-foot levels.



* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game.

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* ActionGirl: Coco joins Crash in the gameplay for the first time. In practice, this means she tackles most of the UnexpectedGameplayChange levels, but still, riding a tiger, a jetski, and a space fighter, along with fighting N.Gin all by herself (well, Pura helps out too) is a definite step-up from being a simple computer hacker genius from the last game. The ''N Sane Trilogy'' remake upgrades this by making her a switchable skin for Crash in the on-foot levels.
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