History Videogame / CrashBandicoot3Warped

9th Mar '17 7:50:40 PM jameygamer
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* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life but they will more than likely hinder your chances of winning the race.



* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life but they will more than likely hinder your chances of winning the race.
9th Mar '17 7:41:49 PM jameygamer
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* DefeatByModesty: Getting hit by a scimitar in the medieval Arabia levels will cut Crash's pants off, causing him to shamefully slink away while attempting to cover his [[GoofyPrintUnderwear pink boxers with red hearts]].

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* DefeatByModesty: Getting hit by a scimitar in the medieval Arabia levels will cut Crash's pants off, causing him to shamefully slink away while attempting to cover his [[GoofyPrintUnderwear pink boxers with red hearts]].hearts]] (if Crash is hit by the lab assistants swinging their scimitars, they'll giggle at him for it).
9th Mar '17 7:40:03 PM jameygamer
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** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ - so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes. If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.

to:

** The switch crate was introduced in this game. The crate switches back and forth between two or three icons. When Crash gets close to it, the changing quickens. Depending on when Crash opens the crate, the effect will differ - so, for instance, if it shows a '?' icon when he spins it, he'll get a goody, whereas if it shows a 'TNT' icon when he spins it, it behaves like a TNT crate and explodes.explodes (just jumping on it when TNT is showing will start the standard countdown, which is required for a puzzle). If Crash doesn't open it before the switch acceleration reaches its peak, the box turns to steel and cannot be opened, thwarting any attempt to break all the boxes and get a gem.
9th Mar '17 7:35:01 PM jameygamer
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* BeamOWar: Aku Aku and Uka Uka have one of these during the final boss fight.

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* BeamOWar: Aku Aku and Uka Uka have one of these during the first phase of the final boss fight. It's possible for Crash to get caught in the beam and get toasted.



* BewitchedAmphibians: Getting hit by a wizard's "energy blast" in Medieval stages turns Crash into a frog, costing you a life. The frogs in the other level are {{mooks}} transformed into frogs, and if they catch Crash they kiss him and turn into princes.

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* BewitchedAmphibians: Getting hit by a wizard's "energy blast" in Medieval stages turns Crash into a frog, costing you a life. The frogs in the other level are {{mooks}} transformed into frogs, and if they catch Crash they kiss him and turn into princes.princes (this also will take a life from you).
20th Feb '17 5:20:30 PM totoofze47
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* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that, even if you do travel around the world in the process, the game's level design is still based around the concept of [[TimeTravel traveling through time]].



* DubInducedPlothole: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from a clock to a globe. The problem with this is that, even if you do travel around the world in the process, the game's level design is still based around the concept of [[TimeTravel traveling through time]].

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* DubInducedPlothole: DummiedOut: The Japanese version of the game changed the subtitle from "Warped" to "Surprise! Around-The-World Trip". To accommodate this, the logo had been changed from secret level 31 Hot Coco has a clock to a globe. The problem with this is that, even if you do travel around the world fully-functional button for it, located in the process, secret warp room, but it can't be accessed under normal circumstances. You ''can'' make it appear, however, via a glitch that allows you to get more crystals and other items than intended; get at least 31 crystals and the game's level design is still based around the concept of [[TimeTravel traveling through time]].button will mysteriously appear.
15th Feb '17 7:21:25 PM bt8257
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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[UpdatedRerelease re-released]] on the Playstation 4 with updated graphics, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.

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This game, along with the [[VideoGame/CrashBandicoot1996 first game]] and ''[[VideoGame/CrashBandicoot2CortexStrikesBack Cortex Strikes Back]]'', will be [[UpdatedRerelease re-released]] on the Playstation 4 UsefulNotes/{{PlayStation 4}} with updated graphics, as part of the ''VideoGame/CrashBandicootNSaneTrilogy''.
4th Feb '17 9:31:04 AM ChilledXSocks
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Added DiffLines:

** The amount of bounces that Bounce crates take to break open has been reduced from ten to five, making it easier to deal with them when they are part of crate bridges.
23rd Jan '17 8:49:04 AM Getta
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** If you can unlock the Death Route platform, dying in the Death Route won't make the platform disappear (assuming you respawn outside of said route).



* SequenceBreaking: The "slide jump spin" trick from the previous game is still good for reaching things and places Crash shouldn't reach normally, and now the (legit) DoubleJump and Death Tornado Spin he can acquire can also help with the trick. One such use is to get the yellow gem in Hang 'em High without needing to unlock Level 27 (the alternate entrance to the level) or to get the second gem in Tomb Time when you normally need the purple gem (by jumping from its "exit").

to:

* SequenceBreaking: The "slide jump spin" trick from the previous game is still good for reaching things and places Crash shouldn't reach normally, and now the (legit) DoubleJump and Death Tornado Spin he can acquire can also help with the trick. One such use is to get the yellow gem in Hang 'em High without needing to unlock Level 27 (the alternate entrance to the level) or to get the second gem in Tomb Time when you normally need the purple gem (by jumping from its "exit"). You can even use it to jump over Dingodile's crystal barrier.
22nd Jan '17 10:47:35 PM v-n-n-n-n
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* GuideDangIt: The secret levels in the third time travel area almost certainly needed to be performed either by accident, or with a guide. One had you crash into a specifically distinctive sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - instead of killing you - would take you to a secret stage.
* HalfDressedCartoonAnimal: Tiny dons some customized Roman armor for his boss battle, but otherwise his apparel hasn't changed much. Dingodile wears only a pair of yellow trousers. Oh yeah, and that flame pack on his back.

to:

* GuideDangIt: The secret levels in the third time travel area almost certainly needed to be performed either by accident, or with a guide. One had is pretty obvious as you crash into need to hit a specifically distinctive sign in a motorcycle level, and another had a trigger where you had to get to a bonus gem level, and then die on a certain enemy, which - instead of killing you - would take you to a secret stage.
* HalfDressedCartoonAnimal: In addition to the eponymous character, Tiny dons some customized Roman armor for his boss battle, but otherwise his apparel hasn't changed much. Dingodile wears only a pair of yellow trousers. Oh yeah, and that flame pack on his back.
22nd Jan '17 10:34:12 PM v-n-n-n-n
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Added DiffLines:

* NonLethalBottomlessPit: In the motorcycle levels, falling into the pits (or that colossal abyss at the end of one track) doesn't cost a life but they will more than likely hinder your chances of winning the race.
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