Follow TV Tropes

Following

History Videogame / CommanderKeen

Go To

OR

Is there an issue? Send a MessageReason:
None


A series of video games developed at the turn of the 90s, one of the first to be successful at replicating the side scrolling action of the [[UsefulNotes/NintendoEntertainmentSystem NES]] ''Franchise/SuperMarioBros'' games in MS-DOS (more on that down below). The cartoon style platformers are notable for their pioneering use of EGA graphics and shareware distribution, and because they were some of the first games by Creator/IdSoftware (who went on to develop blockbusters like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake|I}}''). Although developed by id, most of the Commander Keen games were published by Apogee Software, an already-established MS-DOS shareware game publisher.

to:

A series of video games developed at the turn of the 90s, one of the first to be successful at replicating the side scrolling action of the [[UsefulNotes/NintendoEntertainmentSystem [[Platformer/NintendoEntertainmentSystem NES]] ''Franchise/SuperMarioBros'' games in MS-DOS (more on that down below). The cartoon style platformers are notable for their pioneering use of EGA graphics and shareware distribution, and because they were some of the first games by Creator/IdSoftware (who went on to develop blockbusters like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake|I}}''). Although developed by id, most of the Commander Keen games were published by Apogee Software, an already-established MS-DOS shareware game publisher.
Is there an issue? Send a MessageReason:
trope was cut/disambiguated due to cleanup


** Episode 4 has one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] which then launches you to a secret temple, the Pyramid of the Forbidden. It's a BrutalBonusLevel that features difficult-to-evade traps and hazards, as well as a high concentration of enemies.

to:

** Episode 4 has one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] foot which then launches you to a secret temple, the Pyramid of the Forbidden. It's a BrutalBonusLevel that features difficult-to-evade traps and hazards, as well as a high concentration of enemies.
Is there an issue? Send a MessageReason:
Per wick cleanup.


%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
Is there an issue? Send a MessageReason:
None


* EveryTenThousandPoints: In the ''Invasion of the Vorticons'' trilogy, you get an extra life for every 20,000 points.[[note]]But in the ''Goodbye, Galaxy!'' two-parter and ''Aliens Ate My Babysitter!'', the amount of points needed to get another extra life will increase by the next power of 2 every time you get an extra life![[/note]]

to:

* EveryTenThousandPoints: Every10000Points: In the ''Invasion of the Vorticons'' trilogy, you get an extra life for every 20,000 points.[[note]]But in the ''Goodbye, Galaxy!'' two-parter and ''Aliens Ate My Babysitter!'', the amount of points needed to get another extra life will increase by the next power of 2 every time you get an extra life![[/note]]
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* LevelGoal: In the first three episodes, the levels end when Billy enters a gateway leading to a luminescent corridor (the color of the corridors changes with each episode: Purple in the first episode, blue in the second, and green in the third). In the fourth, sixth and ''[[GaidenGame Dreams]]'' episodes, the majority of levels end when Billy simply moves forward to a border identitied as an exit by a letter written in the [[CypherLanguage Standard Galactic Alphabet]] (the exceptions are the levels where Billy gathers a PlotCoupon or a valuable item, in which case grabbing them will end the levels automatically). In the fifth episode, most levels end when Billy enters a door that is unlocked by collecting a special key (not the same kind of key as the gems, but instead a crimson-colored keycard), whereas the others end when he disables the generators that are fueling the Omegamatic.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TomSwifty: The LoadingScreen that appears before every level features messages making a humorous pun on the level's name or nature. For instance, "Keen mucks along the Isle of Tar".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlameSpewerObstacle: ''Aliens Ate My Babysitter!'', the level "Bloogfoods, Inc" features hazards called flame projectors, that true to their name spew fire at regular intervals.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* {{Mooning}}: ''Secrets of the Oracle'' has Billy perform a mooning gesture as an IdleAnimation in the Temple of the Moons when you leave him standing on a [[VisualPun moon symbol]].
Is there an issue? Send a MessageReason:
None


** Episode 5 has a secret level accessible by clearing the penultimate mandatory level via an alternate route you can enter through a well-hidden entrance near the regular exit. It stands out for having an unusually tall design, to the póint of invoking IFellForHours when Billy falls all the way to the bottom; it's also unique for having two ways to be completed (with one of them providing a mild change in the game's ending).

to:

** Episode 5 has a secret level accessible by clearing the penultimate mandatory level via an alternate route you can enter through a well-hidden entrance near the regular exit. It stands out for having an unusually tall design, to the póint point of invoking IFellForHours when Billy falls all the way to the bottom; it's also unique for having two ways to be completed (with one of them providing a mild change in the game's ending).
Is there an issue? Send a MessageReason:
Crosswicking


* SecretLevel:
** Episode I has a secret level which can only be accessed by going down a tricky side passage in another level.
** Episode IV has one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] which then launches you to a secret temple.
** Episode V has a secret level accessible by clearing the penultimate mandatory level via an alternate route you can enter through a well-hidden entrance near the regular exit.
** Episodes III and VI have each one secret level accessed from the overworld map. You have to catch a friendly monster (in the former) or a hovering vehicle (in the latter) so Billy is taken slowly to a distant section of the map that is impossible to see from anywhere else.

to:

* SecretLevel:
SecretLevel: All episodes except the second and the GaidenGame have one each, and unlocking them requires exposing cleverly-disguised secrets in certain standard levels (or even the overworld maps):
** Episode I 1 has a secret level which can only be accessed by going down a tricky side passage in another level.
level. It functions as a BonusStage thanks to the copious amount of collectibles, thus being a good place to farm extra lives.
** Episode IV 4 has one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] which then launches you to a secret temple.
temple, the Pyramid of the Forbidden. It's a BrutalBonusLevel that features difficult-to-evade traps and hazards, as well as a high concentration of enemies.
** Episode V 5 has a secret level accessible by clearing the penultimate mandatory level via an alternate route you can enter through a well-hidden entrance near the regular exit.
exit. It stands out for having an unusually tall design, to the póint of invoking IFellForHours when Billy falls all the way to the bottom; it's also unique for having two ways to be completed (with one of them providing a mild change in the game's ending).
** Episodes III 3 and VI 6 have each one secret level accessed from the overworld map. You have to catch a friendly monster (in the former) or a hovering vehicle (in the latter) so Billy is taken slowly to a distant section of the map that is impossible to see from anywhere else. Their designs have a more traditional flavor when compared to the other secret levels and aren't too difficult, but they do feature blackboards that translate the Standard Galactic Alphabet into the Latin one, thus allowing the player to decipher all the words and messages that are written in most levels in all episodes.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* SecretLevel:
** Episode I has a secret level which can only be accessed by going down a tricky side passage in another level.
** Episode IV has one where you [[JustForPun collect 12 Inch Worms to make a giant foot]] which then launches you to a secret temple.
** Episode V has a secret level accessible by clearing the penultimate mandatory level via an alternate route you can enter through a well-hidden entrance near the regular exit.
** Episodes III and VI have each one secret level accessed from the overworld map. You have to catch a friendly monster (in the former) or a hovering vehicle (in the latter) so Billy is taken slowly to a distant section of the map that is impossible to see from anywhere else.
Is there an issue? Send a MessageReason:
None


* PlotCoupon: Used in three of the seven episodic games (ship parts in ''Marooned on Mars'', guardians in ''Secret of the Oracle'', and bombs in ''Keen Dreams'').

to:

* PlotCoupon: Used in three of the seven episodic games (ship parts in ''Marooned on Mars'', guardians in ''Secret of the Oracle'', and bombs in ''Keen Dreams''). The second and fifth episodes gauge your progression with the destructive machines you ''disable'' (Tantalus Ray Cannons in the former, energy sources for the Armaggeddon Machine in the latter), while the remaining two simply avert the trope in every way.
Is there an issue? Send a MessageReason:
Added entry for The Maze

Added DiffLines:

* TheMaze: The world map in Episode 3 is this. You don't have to complete all 16 of the game's levels to beat the game, but you have to know which ones unlock then necessary teleporters to reach the island that contains the final level. [[spoiler:As it turns out, you only need to beat ''three'' to clear the game if you know which path to take, the final boss level included in that.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PostDefeatExplosionChain:
** The Mangling Machine at the end of the third game explodes from top to bottom in a series of explosions after being defeated.
** Boobus Tuber, the boss of ''Keen Dreams'', after being hit by 12 bombs explodes in a stream of explosions.
Is there an issue? Send a MessageReason:
None





!! The series comprises several installments:

to:

!! The !!The series comprises several installments:
installments:






!!''Commander Keen'' provides examples of:

to:

!!''Commander Keen'' provides contains examples of:
of:
Is there an issue? Send a MessageReason:
None


->''Billy Blaze, eight year-old genius, working diligently in his backyard clubhouse has created an interstellar starship from old soup cans, rubber cement and plastic tubing. While his folks are out on the town and the babysitter has fallen asleep, Billy travels to his backyard workshop, dons his brother's football helmet, and transforms into... Commander Keen, Defender of Earth! In his ship, the Bean-With-Bacon Megarocket, Keen dispenses justice with an iron hand!''

to:

->''Billy ->''"Billy Blaze, eight year-old genius, working diligently in his backyard clubhouse has created an interstellar starship from old soup cans, rubber cement and plastic tubing. While his folks are out on the town and the babysitter has fallen asleep, Billy travels to his backyard workshop, dons his brother's football helmet, and transforms into... Commander Keen, Defender of Earth! In his ship, the Bean-With-Bacon Megarocket, Keen dispenses justice with an iron hand!''hand!"''
Is there an issue? Send a MessageReason:
None





-->--'''Background information given as flavor text in the first game'''

to:

-->--'''Background -->-- '''Background information given as flavor text in the first game'''
Is there an issue? Send a MessageReason:
None


* ''VideoGame/CommanderKeen'':
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PickupHierarchy:
* ''VideoGame/CommanderKeen'':
** '''Primary''': Parts stolen from your ship in ''Invasion of the Vorticons: Marooned on Mars'', Boobus Bombs in ''Keen Dreams'', Wetsuit and Council Members in ''Goodbye, Galaxy: Secret of the Oracle'', Grappling Hook and Giant Sandwich in ''Aliens Ate My Baby Sitter!''. You need the Wetsuit in order to rescue one Council Member who's being held prisoner in the Well of Wishes in ''Secret of the Oracle'', Boobus Bombs are the only things that can defeat King Boobus Tuber (the Big Bad of ''Keen Dreams''), and the Grappling Hook and Giant Sandwich are used to scale a cliff and pass by the Grabbiter (map obstacles in ''Aliens Ate My Baby Sitter!'').
** '''Tertiary''': Point items (usually candy and sugary snacks/drinks - all games), Lifewater Drops/Vitalin Flasks (''Goodbye, Galaxy'' series), Vivas (''Aliens Ate My Baby Sitter!''), Rayguns/Neural Stunners (''Invasion of the Vorticons'' and ''Goodbye, Galaxy'' respectively), Flower Powers (''Keen Dreams'').
** '''Extra''': Lifewater Flask/Keg-O-Vitalin (''Goodbye, Galaxy''), Queen Viva (''Aliens Ate My Baby Sitter!'') - usually well hidden, but these each gives you an extra life.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* TechDemoGame: The original trilogy was made to show off the smooth-scrolling graphics engine, which was once thought only to be possible on systems with dedicated scrolling hardware, and was previously used to develop a proof-of-concept game resembling ''VideoGame/SuperMarioBros3'' (that was never released). The [=SMB3=] demo was initially pitched to Nintendo in hopes of getting a home computer conversion to be approved, but Nintendo unsurprisingly declined.
Is there an issue? Send a MessageReason:
None


* ''Keen Dreams'' (1991): A GaidenGame published by Softdisk, where Keen has a dream in which he sets out to fight Boobus Tuber, the vegetable king. The game's canon status is unknown -- most fans consider it to have taken place between episodes 3 and 4. The game featured several features unique to the series, including a lack of Keen's pogo stick, and vegetables being thrown as weapons.

to:

* ''Keen Dreams'' (1991): A GaidenGame published by Softdisk, where Keen has a dream in which he sets out to fight Boobus Tuber, the vegetable king. The game's canon status is unknown -- most fans consider it to have taken place between episodes 3 and 4. The game featured several features unique to the series, including a lack of Keen's pogo stick, and vegetables being thrown as weapons. It also has new graphics, updated sprites for Keen, and background which became the norm for ''Episode 4'' and onwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BurpOfFinality: The Dopefish pauses to let out a burp every time it consumes one of the small fish following Keen, which gives Keen a few seconds to swim past the Dopefish. It also does this after eating Keen, but the sound is then muted out by the sound of Keen dying.
Is there an issue? Send a MessageReason:
None


* KidGenius: Keen and Mortimer, who have [=IQs=] of 314 and 315, respectively.

Added: 284

Changed: 313

Is there an issue? Send a MessageReason:
None


* BigBad: Mortimer [=McMire=], Keen's school rival, is behind the events of every game but ''Keen Dreams'', which has King Boobus Toober instead.

to:

* BigBad: Mortimer [=McMire=], Keen's school rival, is behind the events of every game but ''Keen Dreams'', which has King Boobus Toober instead.Tuber instead. The Shikadi leader also appears on medium and hard in the final level of episode 5, but isn't the one who set everything off.



* ContinuityNod: Billy Blaze's full name is [[VideoGame/Wolfenstein3D William Joseph Blazkowicz]] II, after his grandfather, who you probably know better as "B.J.".

to:

* ContinuityNod: Billy Blaze's full name is [[VideoGame/Wolfenstein3D William Joseph Blazkowicz]] II, after his grandfather, who you probably know better as "B.J.". The trailer for the cancelled mobile game also had a shot of some family photos on the wall with B.J. and his daughters from ''VideoGame/WolfensteinYoungblood'' in them.



* DistressedDude: The Gnostic Elders (and their janitor) in episode 4. Rescuing them (and maybe the janitor) is the objective of that game.

to:

* DistressedDude: The Gnostic Elders (and their janitor) in episode 4. Rescuing them (and maybe optionally the janitor) is the objective of that game.



* FinalBoss: The Mangling Machine in episode 3 and King Boobus Toober in ''Keen Dreams''.

to:

* FinalBoss: The Mangling Machine in episode 3 and King Boobus Toober Tuber in ''Keen Dreams''.


Added DiffLines:

* VillainExitStageLeft: In the normal ending of episode 5, the Shikadi flee back to their own galaxy. If you break the hidden fuse in the secret stage (only possible on normal or hard mode), their spaceship won't work, and they're arrested by the Korath III police for double-parking.

Added: 642

Changed: 50

Is there an issue? Send a MessageReason:
None


* BigBad: [[spoiler:Mortimer [=McMire=], Keen's school rival]], is behind the events of every game but ''Keen Dreams''.

to:

* BigBad: [[spoiler:Mortimer Mortimer [=McMire=], Keen's school rival]], rival, is behind the events of every game but ''Keen Dreams''.Dreams'', which has King Boobus Toober instead.


Added DiffLines:

* BodyDouble: [[spoiler:The Mortimer you face at the end of episode 3 is revealed to have been an android clone in the translated letter at the end of episode 5.]]


Added DiffLines:

* DistressedDude: The Gnostic Elders (and their janitor) in episode 4. Rescuing them (and maybe the janitor) is the objective of that game.


Added DiffLines:

* EvilGenius: Mortimer [=McMire=], who has an IQ of 315 and wants to destroy the world/galaxy/universe, and is willing to let his sister be kidnapped by human-eating aliens.


Added DiffLines:

* FinalBoss: The Mangling Machine in episode 3 and King Boobus Toober in ''Keen Dreams''.


Added DiffLines:

* KidGenius: Keen and Mortimer, who have [=IQs=] of 314 and 315, respectively.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BigBad: [[spoiler:Mortimer [=McMire=], Keen's school rival]], is behind the events of every game but ''Keen Dreams''.
Is there an issue? Send a MessageReason:
None


** Skypests (flies) in ''Secrets of the Oracle''; you can't shoot them, only crush them with your pogo stick when they land.

to:

** Skypests (flies) in ''Secrets ''Secret of the Oracle''; you can't shoot them, only crush them with your pogo stick when they land.



* InvincibleMinorMinion: In the first trilogy, almost all robotic enemies are impervious to damage, even the ones that can only push you around. In the second, most unkillable enemies are the tough rather than minor ones (such as the Berkeloids and Dopefish in ''Secrets of the Oracle'', or Robo Red and Sphereful in ''The Armaggeddon Machine'').

to:

* InvincibleMinorMinion: In the first trilogy, almost all robotic enemies are impervious to damage, even the ones that can only push you around. In the second, most unkillable enemies are the tough rather than minor ones (such as the Berkeloids and Dopefish in ''Secrets ''Secret of the Oracle'', or Robo Red and Sphereful in ''The Armaggeddon Machine'').



* KidsHateVegetables: What kicks off the plot of ''Keen Dreams'', as it starts with Keen getting send to bed without food after refusing his vegetables, and then gets trapped in a dreamworld where kids that refuse their vegetables are enslaved by sentient vegetables.

to:

* KidsHateVegetables: What kicks off the plot of ''Keen Dreams'', as it starts with Keen getting send sent to bed without food after refusing his vegetables, and then gets trapped in a dreamworld where kids that refuse their vegetables are enslaved by sentient vegetables.



* MascotMook: The Dopefish from ''Secrets of the Oracle'' is iconic enough to be the subject of many {{Easter Egg}}s from a wide variety of other games.

to:

* MascotMook: The Dopefish from ''Secrets ''Secret of the Oracle'' is iconic enough to be the subject of many {{Easter Egg}}s from a wide variety of other games.



* SpikesOfDoom: ''Marooned on Mars'' has green spikes that move up and down. Later episodes, such as ''Keen Must Die!'' and ''Secrets of the Oracle'', only have stationary spikes, but they all kill you in one hit, just like everything else dangerous in the series as Commander Keen is a OneHitPointWonder. In ''Secrets of the Oracle'', they're especially common in the mountain and pyramid levels.

to:

* SpikesOfDoom: ''Marooned on Mars'' has green spikes that move up and down. Later episodes, such as ''Keen Must Die!'' and ''Secrets ''Secret of the Oracle'', only have stationary spikes, but they all kill you in one hit, just like everything else dangerous in the series as Commander Keen is a OneHitPointWonder. In ''Secrets ''Secret of the Oracle'', they're especially common in the mountain and pyramid levels.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HardModeMook: The Shikadi Master from ''Keen 5'' is the only enemy in all Keen games who is completely absent in easy mode. You only encounter him in normal and hard, with hard even having 2 of them simultaniously.
Is there an issue? Send a MessageReason:
Crosswicking

Added DiffLines:

* EdibleCollectible: In all games, Keen has a range of 100- to 5000-point bonus items, which usually are made of things like lollipops, soda, pizza, candy bars, gum, etc.

Added: 252

Changed: 287

Is there an issue? Send a MessageReason:
None


* AmbiguouslyJewish: Billy Blaze is heavily implied to be this, given that his grandfather, [[VideoGame/Wolfenstein3D BJ Blazkowicz]] was of Polish-Jewish descent and his surname is driven from the Ashkenazi surname "Berkowicz", so this must be true.

to:

* AmbiguouslyBrown: Princess Lindsey has much darker skin than the rest of the characters in the games, but her ethnicity remains unknown.
* AmbiguouslyJewish: Billy Blaze is heavily implied to be this, given that his grandfather, [[VideoGame/Wolfenstein3D BJ Blazkowicz]] Blazkowicz,]] was of Polish-Jewish descent and his surname is driven derived from the Ashkenazi surname "Berkowicz", so this must be true.

Top